Hvor langt vil du gå for at redde din bedste ven?For Gomo er svaret på dette spørgsmål ligetil: Til verdens ende og længere, hvis nødvendigt.Slut dig til ham på hans rejse gennem de bizarre 2D landskaber i dette Point & click Eventyr!
Brugeranmeldelser: Hovedsagelig positive (470 anmeldelser)
Udgivelsesdato: 6. dec 2013
Populære brugerdefinerede tags for dette produkt:

Log på for at føje dette emne til din ønskeliste, følge det eller markere som ikke interesseret

Køb Gomo

Pakker, der indeholder dette spil

Køb The Daedalic Fairytale Bundle

Indeholder 3 emner: Gomo, The Night of the Rabbit, The Whispered World Special Edition

Køb Daedalic Indie Bundle

Indeholder 7 emner: Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Munin, The Last Tinker™: City of Colors

 

Om dette spil

Hvor langt vil du gå for at redde din bedste ven?
For Gomo er svaret på dette spørgsmål ligetil: Til verdens ende og længere, hvis nødvendigt.
Slut dig til ham på hans rejse gennem de bizarre 2D landskaber i dette Point & click Eventyr!

Langt væk, i en skjult dal lever Gomo og hans hund Dingo i uforstyrret fred; men Far away, in a hidden valley Gomo and his dog Dingo live in undisturbed peace; men roen i denne eventyrdal slutter snart voldeligt: en ukendt alien bortfører Gomos følgesvend. Til gengæld for hans elskede kæledyr forventes Gomo at få fat i en sjælden krystal for alien. Denne krystal ligger godt beskyttet i en underjordisk mine - at få fingre i denne vil ikke blive nemt!
Men der er ikke noget valg udover at gøre som alien beder om...

Vil du hjælpe Gomo? Så vær klar til en surrealistisk rejse spækket med udfordrende gåder.

Features

  • Præsenteret af skaberne af „Deponia“-Serierne, „The Whispered World“ og „Edna & Harvey - The Breakout"
  • Point & Click udforskning gennem et surrealistisk drømmelandskab
  • Kærligt animerede figurer, håndtegnede baggrunde og kreative gåde-designs
  • Kommunikation i ikke-verbal tegneserie-stil

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
Hjælpsomme kundeanmeldelser
9 af 9 brugere (100%) fandt denne anmeldelse brugbar
1.8 timer bogført
Indsendt: 18. januar
Pretty fun game for what it is. Gomo is really cute and does a lot of adorable things and the game is difficult enough to keep you playing but not so hard you quit. However sometimes it does get way to easy and it can be pretty tedious. Plus the lack of a story is a bit lame and I wish I could learn more about the world. And it is waaaay too short for almost $10 dollars. If it's on sale it's worth the buy but it's definitely got it's kinks.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
7 af 7 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
2.8 timer bogført
Indsendt: 11. januar
For a game I finished in less than three hours with very little replay value, the price would make more sense around $4.99 imo. That being said, it is a very fun adventure/puzzle game with a very cute quirky art style. Definitely worth playing, but perhaps worth waiting for a Steam sale.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
5 af 5 brugere (100%) fandt denne anmeldelse brugbar
3.1 timer bogført
Indsendt: 27. januar
Simple and fun. I ran through the game to test it for my daughter. She will love it. The graphics are fun and the puzzles are not too difficult.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
6 af 8 brugere (75%) fandt denne anmeldelse brugbar
1.8 timer bogført
Indsendt: 7. maj
An inexplicably stunning showcase of developer free will and recursive division method puzzle coding that bellows an unmistakeable, courageous cry into the fierce altercation of defining what constitutes a "game".

Gomo, with an undeviating knack for atroit storytelling, remains the most stunning audio-visual I have encountered since availing myself to Steam. Interlaying plot and mechnical substance are the bread and butter of this concrete dissemination into the indie platform, an infrastructure which has gone from strength to strength since its establishment.

Before any other function, Fishcow Studio's "Gomo" remains in force a splendid narrative. An intimate character study, the effervescent relationship of political attitudes between a hound and its proprietor, and an irreplaceably joyful reunion that flourishes as the last flicker of hopefulness to overcome the oppression and destitutions of an extraterrestrial invasion all faithfully describe the title, each as naturalistically error-free as the genetics of the standard isometric-hexoctahedral diamond. Ergo, Gomo's only shortcoming seems to reflect upon its unforgivingly dense attitude. Can Michelangelo's "The Battle of the Centaurs" be sincerely appreciated and understood in a matter of meer hours as an effortlessly-elementary, offduty joe-boy? Is Nadir Alfonso's "Spoki" best appreciated on the scanty centimeters of one's consumer display? The answer is implied in its impossibility—but these are affairs of thought deemed innesential to the practicality of my review. Ergo, the influential aspects of Gomo's achievements frequently lie in its nearly imperceivable array of substance and meaning.

While primarily a mounmentally grand application of effective component-driven recounter of chronicles, short and imperative, again and again, Gomo holds upstandingly well as a puzzle piece, both from the trenchant creaks of the drawing board and in practice. Decadent, yet unforgivingly minimal and hollow, new-age strategies towards Pascal and Assembly-based game programming create an interwoven pattern of familiar convictions and challenging endeavors that ultimately cast a stronger framework for the heart-warming, carefree broth that is Gomo.

Principally, Gomo has expunged my prevailing interests and expectations, relaying the roads of my heart and brain with an indispensable appreciation for first-rate programming, graphical optimization, and fundamentally genius storytelling through the puzzle genre. All in all, I am left to promulgate the simple fact, that behind all of its never-ending intricacies and undulating passion for a cunning yet discrete product, Gomo is, quintessentially, a game.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
1.4 timer bogført
Indsendt: 21. februar
Daedalic has a very high standard for point-and-click adventure games but Gomo is very rare exception to this rule as it doesn't really live up to the Daedalic name. The puzzles are easy and all of your solutions are usually found within one frame from which it is also impossible to backtrack. The story doesn't exactly wow you either and the game is overall very short (I completed it in 81 minutes). All of these factors could only lead to a failing grade otherwise, but it is obvious that Gomo is marketed at young children aged 10 or under. It's a wonderful beginner game and if you can get Gomo bundled along with other games or at a very low price (under €5), then it's definitely worth a shot.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov