Hoe ver ga jij om je beste vriend te redden? Voor Gomo is het antwoord op deze vraag helder: Naar het eind van de wereld en nog verder als het nodig is. Ga met hem mee op deze reis door de bizarre 2D-landschappen van dit sprookjesachtige Point & click Adventure!
Gebruikersrecensies: Verdeeld (174 recensies)
Releasedatum: 6 dec 2013
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Gomo kopen

 

Over dit spel

Hoe ver ga jij om je beste vriend te redden?
Voor Gomo is het antwoord op deze vraag helder: Naar het eind van de wereld en nog verder als het nodig is.
Ga met hem mee op deze reis door de bizarre 2D-landschappen van dit sprookjesachtige Point & click Adventure!

Ver weg, in een verborgen dal wonen Gomo en zijn hond Dingo vreedzaam en ongestoord; maar de rust in dit idyllische dal wordt snel en gewelddadig verstoord: een onbekende buitenaardse macht ontvoert Gomo's kameraad. In ruil voor zijn geliefde huisdier, moet Gomo een zeldzaam kristal bemachtigen. Het kristal ligt goed beschermd in een ondergrondse mijn - die krijg je niet zomaar te pakken!
Er zit echter niets anders op dan te doen wat er wordt gevraagd...

Wil jij Gomo helpen? Bereid je dan voor op een surrealistische reis vol met uitdagende puzzels.

Kenmerken

  • Van de makers van de series "Deponia", "The Whispered World“ en "Edna & Harvey - The Breakout"
  • Point & Click verkenning door een surrealistisch droomlandschap
  • Beminnelijke tekenfiguren, met de hand getekende achtergronden en creatief puzzelontwerp
  • Communicatie zonder woorden in de stijl van een stripverhaal

Systeemeisen

Pc
Mac
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
Nuttige klantrecensies
41 van de 42 mensen (98%) vonden deze recensie nuttig
1.4 uur in totaal
It's a well know fact that dogs are man's best friend. A lesser know one is they're also pals with strange sack doll people, who don't take so kindly to having their pet kidnapped by demanding aliens. But what are friends for besides rescuing each other from extra terrestrial life, while dooming the planet in the process, and thus Gomo sets off on a mission to steal a powerful crystal and save his canine buddy from the slimy captive. Unfortunately he isn't able to save his game as well.

Daedalic's Gomo is a much smaller game than the developer is used to, and this emphasis on accessible, simplified mechanics envelops the whole of the 1-2 hour experience. I'm fairly forgiving of short games, but in this case the lack of content and interactivity is rather shocking. Significant portions of the game amount to little more than cutscenes, with "gameplay" effectively revolving around clicking the right of the screen to keep things moving. When you do come across a puzzle, it's so basic and quick to solve that it almost feels insulting and a waste of time, forcing you to momentarily slow down and wait for animations to unfold before progressing to the next equally tedious moment.

Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable. The significant lack of interactivity leaves it in an awkward position feeling more like an extended animated short than an actual game, but the few entertaining moments are not at all enough to carry the experience by itself, which ends before you even realize it's started or has any chance of becoming more than a dismissible novelty.
Geplaatst: 3 juni
Was deze recensie nuttig? Ja Nee
15 van de 17 mensen (88%) vonden deze recensie nuttig
0.5 uur in totaal
Gomo looks and feels like a cheap knock-off of Machinarium. Even the amorphous character kind of resembles the nice robot in Machinarium. The soundtrack seems to be copied from Rock of Ages.

The problem with Gomo is that although it had every elements to be a nice game, but the developers failed to make it more interactive, to make it fun. Most of the time the player is (un)patiently waiting for the character to move or finish doing something. The first 20 minutes of the game requires interaction from the played for less than 30 seconds. Watching grass grow is more interactive than playing Gomo.

This is one of those games that I am gald I didn't have to pay full price for, and I must confess that after all the card drops the game was immediatly uninstalled.

I don't recommend this game unless it is free. Otherwise, forget it.
Geplaatst: 7 mei
Was deze recensie nuttig? Ja Nee
12 van de 16 mensen (75%) vonden deze recensie nuttig
1.3 uur in totaal
Cute and fun game. Short story took me about 1 hour to finish.
Geplaatst: 17 juni
Was deze recensie nuttig? Ja Nee
7 van de 7 mensen (100%) vonden deze recensie nuttig
1.9 uur in totaal
I found this game incredibly tedious. The little animations of the main character were cute, the first couple times. Eventually, waiting for him to pick up items or shuffle slowly across the screen just so i could click the "go further over there" arrow became tiresome. It's a cute premise, but the game itself was rather boring. =/
Geplaatst: 24 juli
Was deze recensie nuttig? Ja Nee
5 van de 6 mensen (83%) vonden deze recensie nuttig
1.3 uur in totaal
Cute casual puzzle / adventure. Simple, well made and fun. It's less than an hour long, so grab on sale.
Geplaatst: 26 april
Was deze recensie nuttig? Ja Nee