Hoe ver ga jij om je beste vriend te redden? Voor Gomo is het antwoord op deze vraag helder: Naar het eind van de wereld en nog verder als het nodig is. Ga met hem mee op deze reis door de bizarre 2D-landschappen van dit sprookjesachtige Point & click Adventure!
Gebruikersrecensies:
Recent:
Erg positief (22 recensies) - 86% van de 22 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (662 recensies) - 73% van de 662 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 dec 2013

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Pakketten die deze game bevatten

Daedalic - Gigantic Bundle kopen

Bevat 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

 

Over dit spel

Hoe ver ga jij om je beste vriend te redden?
Voor Gomo is het antwoord op deze vraag helder: Naar het eind van de wereld en nog verder als het nodig is.
Ga met hem mee op deze reis door de bizarre 2D-landschappen van dit sprookjesachtige Point & click Adventure!

Ver weg, in een verborgen dal wonen Gomo en zijn hond Dingo vreedzaam en ongestoord; maar de rust in dit idyllische dal wordt snel en gewelddadig verstoord: een onbekende buitenaardse macht ontvoert Gomo's kameraad. In ruil voor zijn geliefde huisdier, moet Gomo een zeldzaam kristal bemachtigen. Het kristal ligt goed beschermd in een ondergrondse mijn - die krijg je niet zomaar te pakken!
Er zit echter niets anders op dan te doen wat er wordt gevraagd...

Wil jij Gomo helpen? Bereid je dan voor op een surrealistische reis vol met uitdagende puzzels.

Kenmerken

  • Van de makers van de series "Deponia", "The Whispered World“ en "Edna & Harvey - The Breakout"
  • Point & Click verkenning door een surrealistisch droomlandschap
  • Beminnelijke tekenfiguren, met de hand getekende achtergronden en creatief puzzelontwerp
  • Communicatie zonder woorden in de stijl van een stripverhaal

Systeemeisen

Windows
Mac OS X
    Minimum:
    • Besturingssysteem: Windows Vista or later
    • Processor: 1.6 GHZ Processor
    • Geheugen: 1 GB RAM
    • Opslagruimte: 300 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Snow Leopard or later
    • Processor: Intel Mac
    • Geheugen: 1 GB RAM
    • Opslagruimte: 300 MB beschikbare ruimte
Klantenrecensies
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Recent:
Erg positief (22 recensies)
Totaal:
Grotendeels positief (662 recensies)
Recentelijk geplaatst
Crys Dragon
( 1.9 uur in totaal )
Geplaatst: 14 juli
I really like this stampunk-inspired platform!
It's kind of easy but very well made, the graphic is lovely and the music is nice too.
I recommend it to gamers who like artistically-inspired games.
Behulpzaam? Ja Nee Grappig
sdmsek
( 3.5 uur in totaal )
Geplaatst: 11 juli
Funny game but definitely too short - you'll finish it in about 1 hour. Keep that in mind if you're going to buy it.
Behulpzaam? Ja Nee Grappig
Toteemipaalu
( 1.7 uur in totaal )
Geplaatst: 4 mei
Original visual design, boring gameplay. Near non-existant story.
Behulpzaam? Ja Nee Grappig
Lord Robotto
( 0.1 uur in totaal )
Geplaatst: 23 april
this game is sooooooooooooooooooooooo damn slow
Behulpzaam? Ja Nee Grappig
Siguantu
( 2.9 uur in totaal )
Geplaatst: 20 april
Puzzles aren't challenging. 70% of the time you will find yourself just waiting untill gomo comes.
Also... It's basically rip-off from "Machinarium".
Wouldn't buy for full price.. Didn't enjoy the game..
Behulpzaam? Ja Nee Grappig
AnnaMee
( 1.7 uur in totaal )
Geplaatst: 19 april
Very cute game. But you didn't have time to get into it before it was over. I finished Gomo in less then two hours, and I was slow..
Behulpzaam? Ja Nee Grappig
novalinnhe
( 2.0 uur in totaal )
Geplaatst: 11 april
TL;DR: Gomo is a short but sweet little adventure game, offering adorable graphics coupled with a silly story and very low puzzle difficulty. Best suited to younger gamers.

Full Review: Gomo is a sweet little point-and-click adventure in which you control Gomo, a cuddly lil' dude who gets his pet dog stolen by a mean old alien overlord! The only chance of return for our poached pooch is a mysterious red crystal (naturally imbued with mystical powers of course), which our alien overlord is actually very happy to swapsies with us. So off we embark, on a quest to find this crystal thingy by any bizarre means necessary.

Now while "by any bizarre means necessary" includes zipping down garbage chutes, out-smarting security robots and firing atomic warheads across alternate dimensions, Gomo's gameplay is actually highly linear, and the solution for how you're supposed to do all these crazy things is usually pretty straightforward. You also have just three inventory slots for objects (which are rarely used), and each "scene" will only offer one or two puzzles to solve - most of which you'll understand as soon as you see them. So I get the impression that Gomo is probably aimed at younger players, and reckon the last reviewer's description of it as an "interactive animation" has it spot on.

I am personally a big fan of point-and-clicks, so I was happy enough playing through to the end and really enjoyed Gomo's silly humour. However, after a while I started to get frustrated with the character's movement. You often have to click multiple times simply to get Gomo to cross the scene, as he needs to be in precisely the right place for you to perform certain interactions. Because of this you're often left confused as to where your character should be standing simply to progress to the next area, even though you know exactly what to do. However I doubt children would be put off by this.

All in all? If you see this game on sale and have a younger gamer or two to entertain, maybe pick it up for a rainy day. Otherwise I personally feel there are far better "low difficulty" point-and-click titles on Steam on the moment, such as Detective Grimoire, Broken Age, Samorost and so many others.
Behulpzaam? Ja Nee Grappig
Gujo
( 0.2 uur in totaal )
Geplaatst: 27 maart
Terrible.
Behulpzaam? Ja Nee Grappig
jacquiline2
( 3.3 uur in totaal )
Geplaatst: 26 maart
if you like a quick puzzle game that you can do in a hour or so Gomo is fun to waste so time
Behulpzaam? Ja Nee Grappig
AccidentlyOnPurpose
( 18.6 uur in totaal )
Geplaatst: 10 maart
6.2/10 - How far would you travel to find your best friend?

Another solid Daedalic offering; if not shorter than most! Completing the campaign took my only about an hour, so I personally wouldn't fork out the entire price tag.

You are Gomo, a burlap sack of sorts who must travel the world in search of his best friend. You literally will go to the moon and back in your search of this majestic, dreamlike world. The character does move quite slowly, but since the world is so well crafted I didn't mind.

The puzzles are quite easy and require some simple solutions, but they will not indicate if you are successful or not which can cause you to waste a little time before moving on. I found that the simple overlooked solution is generally the right one.

Worth $2.99; it’s good but only 1 hour in length.

Accidently Reviewed
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Steam Group: AccidentlyReviewed
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
0 van de 1 mensen (0%) vonden deze recensie nuttig
Aanbevolen
6.0 uur in totaal
Geplaatst: 19 december 2015
Not to long and not to short.
Its pretty funny and fun to play.
It lets you use you're brains.
Over all i'm verry positive about this game, as far as I remember I don't see any downsides
Was deze recensie nuttig? Ja Nee Grappig
60 van de 67 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
1.4 uur in totaal
Geplaatst: 3 juni 2014
It's a well know fact that dogs are man's best friend. A lesser know one is they're also pals with strange sack doll people, who don't take so kindly to having their pet kidnapped by demanding aliens. But what are friends for besides rescuing each other from extra terrestrial life, while dooming the planet in the process, and thus Gomo sets off on a mission to steal a powerful crystal and save his canine buddy from the slimy captive. Unfortunately he isn't able to save his game as well.

Daedalic's Gomo is a much smaller game than the developer is used to, and this emphasis on accessible, simplified mechanics envelops the whole of the 1-2 hour experience. I'm fairly forgiving of short games, but in this case the lack of content and interactivity is rather shocking. Significant portions of the game amount to little more than cutscenes, with "gameplay" effectively revolving around clicking the right of the screen to keep things moving. When you do come across a puzzle, it's so basic and quick to solve that it almost feels insulting and a waste of time, forcing you to momentarily slow down and wait for animations to unfold before progressing to the next equally tedious moment.

Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable. The significant lack of interactivity leaves it in an awkward position feeling more like an extended animated short than an actual game, but the few entertaining moments are not at all enough to carry the experience by itself, which ends before you even realize it's started or has any chance of becoming more than a dismissible novelty.

You can read more of my writing on Kritiqal.
Was deze recensie nuttig? Ja Nee Grappig
58 van de 70 mensen (83%) vonden deze recensie nuttig
7 mensen vonden deze recensie grappig
Niet aanbevolen
2.0 uur in totaal
Geplaatst: 16 augustus 2014
You know those copyright evading knock-off toys? Like that toy robot your grandpa bought for you than can pretzel its way into a truck cab and is called Optimally Prime Transporter?

This game was okay. It is certainly entertaining enough to keep you engaged for the 60-90 minutes it takes to complete.

But it still feels like Machinarium. A lot. Only difference is that someone took all the creativity and charm of Machinarium, and replaced it with an antropormorphic condom that makes you wish you were playing Machinarium instead.
Was deze recensie nuttig? Ja Nee Grappig
49 van de 62 mensen (79%) vonden deze recensie nuttig
Niet aanbevolen
1.9 uur in totaal
Geplaatst: 24 juli 2014
I found this game incredibly tedious. The little animations of the main character were cute, the first couple times. Eventually, waiting for him to pick up items or shuffle slowly across the screen just so i could click the "go further over there" arrow became tiresome. It's a cute premise, but the game itself was rather boring. =/
Was deze recensie nuttig? Ja Nee Grappig
23 van de 25 mensen (92%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
1.4 uur in totaal
Geplaatst: 30 augustus 2015
For some reason I had low expectations of this game, but it pleasantly surprised me.

At first glance this game gave me a “Samorost” meets “Machinarium” kind of feel.
Machinarium in sense of the art style and even character design, but Samorost in terms of length and quality (Free web game/demo kind of feeling).

Despite the first impression I got from it, I got a lot more time out of it then I was expecting and did actually enjoy it. I thought it was going to be a 20 minute kind of game, but I managed just over 80 minutes on this. Which I don’t think is too bad.

In terms of story, point and click games don’t usually lack. I’m not saying this game lacks story, it’s just a lot simpler than most point and click games I have played.
The general story to this game is that your dog has been kidnapped by aliens and you have to get him back by finding and trading a crystal with the aliens.
It’s nothing too special of a story but it was simple and it worked.

This is one of those games that leave out dialog all together and just use simple sound effects and noises. The sound quality itself isn’t that great and I’m not too much of a fan of that whole approach although some games can make it work. This game is somewhere down the middle for me.
In terms of using spoken sound effects and noises for people talking, I can usually stand that. But using the same kind of mouth noises and sound effects for more general things like walking or to emphasis gestures kind of annoys me. I’m not sure why, maybe just the sheer childlikeness of it?
Luckily for me, this game is charming in other ways. So much so that it didn’t really bother me.

The art style is nice. It’s cute, and it definitely adds to the charm of the game. Throughout the game there are background noises/animations that did make me smile to myself a few times.

In terms of puzzles this game is very basic. The puzzles are pretty easy but the game itself is still fun despite that.

All things mentioned so far, I think it’s important to mention now that maybe this game is better aimed at younger audiences. Although I did enjoy it, it’s very simple in many ways so if you are looking for a challenge and a time sinker, this isn’t likely it.

All in all I liked it. It was a fun way to kill a bit of time. If you are a fan of the point and click genre and are looking for something else, maybe give this a go.


TL;DR : Fun, light-hearted, little point and click game maybe aimed at younger audiences. It’s charming, cute and a fun way to kill an hour or two.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 20 mensen (100%) vonden deze recensie nuttig
Aanbevolen
18.4 uur in totaal
Geplaatst: 3 januari 2015
I bought this for my kid and it was a good buy.

I read a few other reviews and people seem to complain about the slow pace, lack of action and the puzzles being too simple. Well that may be so if you are a hardcore gamer. But for a 6 years old child the puzzles were just right (I had to help with a couple but mostly he could figure everything out himself). The aesthetics of the game are nice, there is nothing that wouldn't be ok for PG rating and the character himself was found to be cute.

So I recommend it if you have a kid or if you like casual games of this sort (point-and-click puzzler with nice hand drawn aesthetics).

If you're looking for an action packed game, I don't know what you're even doing here :)
Was deze recensie nuttig? Ja Nee Grappig
33 van de 43 mensen (77%) vonden deze recensie nuttig
Aanbevolen
1.8 uur in totaal
Geplaatst: 9 december 2013
The game is not very long but it is a lot of fun. The puzzels are very logical but some still take thought. The art style is great and it gives a good laugh. Overall i like the game and i would say it is worth the money if you want a quick laugh or something fun to pass the time with.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 39 mensen (77%) vonden deze recensie nuttig
Niet aanbevolen
1.3 uur in totaal
Geplaatst: 1 november 2014
A simple find-the-clicky-spot type of adventure. Aliens have stolen the dog of the protagonist, who looks like a middle-aged sackboy. A bunch of totally random shenanigans follow. Nothing really makes sense or coalesces into a rational narrative, but neither is anything really that funny, quirky or zany. It's just weird for the sake of being weird.

Gomo feels like an animation showcase: Most of the time you're waiting for a lengthy non-interactive walking/climbing sequence to complete so that you can start looking for the next hotspot. Surprisingly mind-numbing gameplay for a game categorized as a puzzler. The only thing that puzzles my mind is what were the designers smoking when they decided this poor man's Samorost was something they wanted to do?
Was deze recensie nuttig? Ja Nee Grappig
21 van de 25 mensen (84%) vonden deze recensie nuttig
Aanbevolen
1.4 uur in totaal
Geplaatst: 9 december 2013
Full review: http://www.cublikefoot.com/review/gomo-game-review/

Gomo, a point-and-click adventure about a journey to get a best friend back. I have not played a proper point-and-click game in a while, but this was quite a treat.

Gomo is a small game, and I mean that story-wise and resolution-wise. The game does not run at widescreen, which was fairly annoying. I would have liked to see the game running at 1080p. Gomo is like a lot of other point-and-click games. It consists of a variety of primitive puzzles, some being stupidly easy, with some others taking a bit more time. These puzzle elements made the game a bit more enjoyable in a gameplay sense and I enjoyed them.

There's not much else to the game, it is a point-and-click adventure after all. There's a little exploration to it and the game contains no violence. You don't even need to be literate to play the game, it's very simplistic. That's not necessarily a bad thing, it'll just be more appealing to those looking for a nice, short game.

The game conveys a nice story without the use of language. It's quite neat actually. The story is incredibly generic, but the way it is conveyed makes it much more powerful. Gomo is searching for his best friend, who was taken from him. He'll end up going far beyond what players would expect in order to get his best friend back. The game's art style was lovely, as was the music. The music was very atmospheric and immersive, when combined with the backgrounds and art displayed throughout Gomo's adventure.

Overall, Gomo is a short, but nice adventure that appeals to point-and-click fans with little time on their hands. It combines a charming story with great music and art into one small, enjoyable package. I recommend Gomo for any point-and-click fans.

https://www.youtube.com/watch?v=wkV-I3YNLNM
Was deze recensie nuttig? Ja Nee Grappig
88 van de 143 mensen (62%) vonden deze recensie nuttig
Niet aanbevolen
2.8 uur in totaal
Geplaatst: 8 december 2013
It's extremely simplistic and the experiencie is not as rewarding or attractive to justify that, unlike in similar games like Windosill or Samorost. Just grab it if you have some kids around the house or if it's on a good sale.
Was deze recensie nuttig? Ja Nee Grappig