Hoe ver ga jij om je beste vriend te redden?Voor Gomo is het antwoord op deze vraag helder: Naar het eind van de wereld en nog verder als het nodig is.Ga met hem mee op deze reis door de bizarre 2D-landschappen van dit sprookjesachtige Point & click Adventure!
Gebruikersrecensies: Verdeeld (402 recensies)
Releasedatum: 6 dec 2013
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Gomo kopen

Pakketten die deze game bevatten

The Daedalic Fairytale Bundle kopen

Bevat 3 items: Gomo, The Night of the Rabbit, The Whispered World Special Edition

 

Over dit spel

Hoe ver ga jij om je beste vriend te redden?
Voor Gomo is het antwoord op deze vraag helder: Naar het eind van de wereld en nog verder als het nodig is.
Ga met hem mee op deze reis door de bizarre 2D-landschappen van dit sprookjesachtige Point & click Adventure!

Ver weg, in een verborgen dal wonen Gomo en zijn hond Dingo vreedzaam en ongestoord; maar de rust in dit idyllische dal wordt snel en gewelddadig verstoord: een onbekende buitenaardse macht ontvoert Gomo's kameraad. In ruil voor zijn geliefde huisdier, moet Gomo een zeldzaam kristal bemachtigen. Het kristal ligt goed beschermd in een ondergrondse mijn - die krijg je niet zomaar te pakken!
Er zit echter niets anders op dan te doen wat er wordt gevraagd...

Wil jij Gomo helpen? Bereid je dan voor op een surrealistische reis vol met uitdagende puzzels.

Kenmerken

  • Van de makers van de series "Deponia", "The Whispered World“ en "Edna & Harvey - The Breakout"
  • Point & Click verkenning door een surrealistisch droomlandschap
  • Beminnelijke tekenfiguren, met de hand getekende achtergronden en creatief puzzelontwerp
  • Communicatie zonder woorden in de stijl van een stripverhaal

Systeemeisen

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
Nuttige klantrecensies
26 van de 33 mensen (79%) vonden deze recensie nuttig
1.3 uur in totaal
Geplaatst: 1 november 2014
A simple find-the-clicky-spot type of adventure. Aliens have stolen the dog of the protagonist, who looks like a middle-aged sackboy. A bunch of totally random shenanigans follow. Nothing really makes sense or coalesces into a rational narrative, but neither is anything really that funny, quirky or zany. It's just weird for the sake of being weird.

Gomo feels like an animation showcase: Most of the time you're waiting for a lengthy non-interactive walking/climbing sequence to complete so that you can start looking for the next hotspot. Surprisingly mind-numbing gameplay for a game categorized as a puzzler. The only thing that puzzles my mind is what were the designers smoking when they decided this poor man's Samorost was something they wanted to do?
Was deze recensie nuttig? Ja Nee Grappig
11 van de 11 mensen (100%) vonden deze recensie nuttig
11.4 uur in totaal
Geplaatst: 3 januari
I bought this for my kid and it was a good buy.

I read a few other reviews and people seem to complain about the slow pace, lack of action and the puzzles being too simple. Well that may be so if you are a hardcore gamer. But for a 6 years old child the puzzles were just right (I had to help with a couple but mostly he could figure everything out himself). The aesthetics of the game are nice, there is nothing that wouldn't be ok for PG rating and the character himself was found to be cute.

So I recommend it if you have a kid or if you like casual games of this sort (point-and-click puzzler with nice hand drawn aesthetics).

If you're looking for an action packed game, I don't know what you're even doing here :)
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 18 januari
Pretty fun game for what it is. Gomo is really cute and does a lot of adorable things and the game is difficult enough to keep you playing but not so hard you quit. However sometimes it does get way to easy and it can be pretty tedious. Plus the lack of a story is a bit lame and I wish I could learn more about the world. And it is waaaay too short for almost $10 dollars. If it's on sale it's worth the buy but it's definitely got it's kinks.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.8 uur in totaal
Geplaatst: 11 januari
For a game I finished in less than three hours with very little replay value, the price would make more sense around $4.99 imo. That being said, it is a very fun adventure/puzzle game with a very cute quirky art style. Definitely worth playing, but perhaps worth waiting for a Steam sale.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
3.6 uur in totaal
Geplaatst: 4 februari
An insultingly short and uninteresting point-and-click. There are only a handful of unoriginal puzzles, and the rest is just clicking through slowly.

The graphics and animation are cute, though a bit rough. As others have pointed out, the style is a very obvious ripoff of that of Machinarium and Botanicula, which are both infinitely better games.

I did enjoy some of the little jokes happening in the background, almost like easter eggs: at one point you see the Big Bad Wolf attacking Red Riding Hood and she responds by pulling out a lightsaber and then riding the wolf. The ending credits are also fun -- though it's a bit sad to see how many people worked on what appears to be a game made by a single art student for a final school project.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 27 januari
Simple and fun. I ran through the game to test it for my daughter. She will love it. The graphics are fun and the puzzles are not too difficult.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 6 januari
This 2D game is a classic "point and click", where the main difficulties lie in the fact of having to solve simple puzzle game, or some combination of buttons on a few console. Obviously I recommend buying it ONLY if taken in a bundle or below 0.50 € because it's really short-lived.. Although I tried in every way to waste time in the small paintings proposed, and i have paused the game for a few minutes to respond at the e-mail etc.. I have not arrived to exceed two hours. Ah! Do not forget to turn off the easy-mode from the options. The only consolation about this graphic adventure is it drop cards, but in any case, it was an hour and half of play quite enjoyable.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
5.8 uur in totaal
Geplaatst: 28 november 2014
it simply takes enjoying the process, you know. ok. maybe it really looks more like an interactive cartoon with slow actions; but tastes differ. i personally enjoy this small game and don't regret buying it :)
Was deze recensie nuttig? Ja Nee Grappig
7 van de 13 mensen (54%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 26 november 2014
The whole thing just screams "Baby's First Java Based Game" and it is not so much Point & Click as it is Click & Wait-until-you-can-click-again. This might interest a 6 or 7 year old child if you have one lying around but my advice is to save your cash, not even worth it on sale.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
2.0 uur in totaal
Geplaatst: 10 december 2014
Nice little point-and-click adventure from Daedalic. Only drawback that it's very short. Other than that Gomo is very fun and easy to play. Must have for all Machinarium fans.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 12 december 2014
Short version: 82%
Short but oh so sweet, Gomo is a wordless room-by-room point-and-click/puzzle adventure game that may end before the 90 minute mark, but those 90 minutes are guaranteed to be memorable and fun.

Long version:
There is a very small sub-genre among point ‘n’ click games which relies solely on visuals: no narration, no dialogues, everything is told in pictures. It is a great artistic challenge for the designers, since everything has to be told by actions and facial expressions; plus it opens up possibilities to include a plethora of details that would probably go unnoticed otherwise. In Gomo’s case these are small (or sometimes large) visual gags that are littered all over in every scene.

The gameplay follows a room by room design, where you have to interact with scene elements and sometimes collect and use items to get to the other end of the screen. There are also a few more conventional puzzles here and there, but even with those Gomo is little more than an interactive cartoon. For adults at least. For small children it may act as a good educational software to teach common problem solving.

Like most similar games, Gomo is short, 60 to 90 minutes long. But even at full price it costs about as much as a movie ticket, providing at least as much fun as a film would.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 6 mensen (50%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.4 uur in totaal
Geplaatst: 16 november 2014
I would consider this more of an interactive cartoon than an actual game, even as far as point-and-clicks go, which I'm a big fan of. There is no challenge to the game and the only redeeming quality is the humerous interactions the character has with the environment and the surroudings itself as well as the attractive artwork. I beat the whole "game" in about an hour and spent a few minutes on the tedious, identical bonus minigames. If you feel the need to check this one out I HIGHLY recommend getting it on sale. A big sale. Like next-to-free cheap.
Was deze recensie nuttig? Ja Nee Grappig
48 van de 51 mensen (94%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 3 juni 2014
It's a well know fact that dogs are man's best friend. A lesser know one is they're also pals with strange sack doll people, who don't take so kindly to having their pet kidnapped by demanding aliens. But what are friends for besides rescuing each other from extra terrestrial life, while dooming the planet in the process, and thus Gomo sets off on a mission to steal a powerful crystal and save his canine buddy from the slimy captive. Unfortunately he isn't able to save his game as well.

Daedalic's Gomo is a much smaller game than the developer is used to, and this emphasis on accessible, simplified mechanics envelops the whole of the 1-2 hour experience. I'm fairly forgiving of short games, but in this case the lack of content and interactivity is rather shocking. Significant portions of the game amount to little more than cutscenes, with "gameplay" effectively revolving around clicking the right of the screen to keep things moving. When you do come across a puzzle, it's so basic and quick to solve that it almost feels insulting and a waste of time, forcing you to momentarily slow down and wait for animations to unfold before progressing to the next equally tedious moment.

Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable. The significant lack of interactivity leaves it in an awkward position feeling more like an extended animated short than an actual game, but the few entertaining moments are not at all enough to carry the experience by itself, which ends before you even realize it's started or has any chance of becoming more than a dismissible novelty.

You can read more of my writing on Kritiqal.
Was deze recensie nuttig? Ja Nee Grappig
47 van de 57 mensen (82%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.0 uur in totaal
Geplaatst: 16 augustus 2014
You know those copyright evading knock-off toys? Like that toy robot your grandpa bought for you than can pretzel its way into a truck cab and is called Optimally Prime Transporter?

This game was okay. It is certainly entertaining enough to keep you engaged for the 60-90 minutes it takes to complete.

But it still feels like Machinarium. A lot. Only difference is that someone took all the creativity and charm of Machinarium, and replaced it with an antropormorphic condom that makes you wish you were playing Machinarium instead.
Was deze recensie nuttig? Ja Nee Grappig
47 van de 59 mensen (80%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 24 juli 2014
I found this game incredibly tedious. The little animations of the main character were cute, the first couple times. Eventually, waiting for him to pick up items or shuffle slowly across the screen just so i could click the "go further over there" arrow became tiresome. It's a cute premise, but the game itself was rather boring. =/
Was deze recensie nuttig? Ja Nee Grappig
32 van de 41 mensen (78%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 9 december 2013
The game is not very long but it is a lot of fun. The puzzels are very logical but some still take thought. The art style is great and it gives a good laugh. Overall i like the game and i would say it is worth the money if you want a quick laugh or something fun to pass the time with.
Was deze recensie nuttig? Ja Nee Grappig
88 van de 142 mensen (62%) vonden deze recensie nuttig
2.8 uur in totaal
Geplaatst: 8 december 2013
It's extremely simplistic and the experiencie is not as rewarding or attractive to justify that, unlike in similar games like Windosill or Samorost. Just grab it if you have some kids around the house or if it's on a good sale.
Was deze recensie nuttig? Ja Nee Grappig
21 van de 25 mensen (84%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 9 december 2013
Full review: http://www.cublikefoot.com/review/gomo-game-review/

Gomo, a point-and-click adventure about a journey to get a best friend back. I have not played a proper point-and-click game in a while, but this was quite a treat.

Gomo is a small game, and I mean that story-wise and resolution-wise. The game does not run at widescreen, which was fairly annoying. I would have liked to see the game running at 1080p. Gomo is like a lot of other point-and-click games. It consists of a variety of primitive puzzles, some being stupidly easy, with some others taking a bit more time. These puzzle elements made the game a bit more enjoyable in a gameplay sense and I enjoyed them.

There's not much else to the game, it is a point-and-click adventure after all. There's a little exploration to it and the game contains no violence. You don't even need to be literate to play the game, it's very simplistic. That's not necessarily a bad thing, it'll just be more appealing to those looking for a nice, short game.

The game conveys a nice story without the use of language. It's quite neat actually. The story is incredibly generic, but the way it is conveyed makes it much more powerful. Gomo is searching for his best friend, who was taken from him. He'll end up going far beyond what players would expect in order to get his best friend back. The game's art style was lovely, as was the music. The music was very atmospheric and immersive, when combined with the backgrounds and art displayed throughout Gomo's adventure.

Overall, Gomo is a short, but nice adventure that appeals to point-and-click fans with little time on their hands. It combines a charming story with great music and art into one small, enjoyable package. I recommend Gomo for any point-and-click fans.

https://www.youtube.com/watch?v=wkV-I3YNLNM
Was deze recensie nuttig? Ja Nee Grappig
22 van de 28 mensen (79%) vonden deze recensie nuttig
2.9 uur in totaal
Geplaatst: 9 december 2013
It's charming. Very simple, with lovely graphics. There is not much challenge, it's just a short exploration game. Great for a nice evening or for children - no violence and very simple humor. Also, no language skills needed. The only downside is that the game is quite short.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 25 mensen (80%) vonden deze recensie nuttig
0.5 uur in totaal
Geplaatst: 7 mei 2014
Gomo looks and feels like a cheap knock-off of Machinarium. Even the amorphous character kind of resembles the nice robot in Machinarium. The soundtrack seems to be copied from Rock of Ages.

The problem with Gomo is that although it had every elements to be a nice game, but the developers failed to make it more interactive, to make it fun. Most of the time the player is (un)patiently waiting for the character to move or finish doing something. The first 20 minutes of the game requires interaction from the played for less than 30 seconds. Watching grass grow is more interactive than playing Gomo.

This is one of those games that I am gald I didn't have to pay full price for, and I must confess that after all the card drops the game was immediatly uninstalled.

I don't recommend this game unless it is free. Otherwise, forget it.
Was deze recensie nuttig? Ja Nee Grappig