After reading the reviews of this game, I waffled about picking it up, but I really wanted to give it a chance. I love point and click adventures, I'm a fan of anything with aliens as a major plot device, and I really liked the art style. Unfortunately, I can only halfheartedly recommend this game after experiencing it.
The major problem I have with the game is the pacing. For such a short game, you spend a great deal of time waiting. There are unskippable cutscenes that are too long for the information they convey, and your character's action animations are incredibly slow. The animation itself is cute and well-drawn, but it shouldn’t take longer to pick up an object and put it in your inventory than it does to walk to where you need to use that object and solve the puzzle.
Additionally, the game initially gives you a sense of urgency with a countdown timer, making it appear like you have to rush, and then the game immediately and frustratingly takes away your control - the very next screen, your character starts playing around with random stuff in the scenery, wasting time. Five minutes later, though, it doesn't even matter anymore because they seemingly throw the entire timer plot point out the window.
Speaking of plot, nothing really made sense in this game. Sure, you are questing after your kidnapped dog, who you can only free by recovering some sort of glowing crystal that the aliens want, but everything beyond that falls into the "because we felt like it" category (especially that WC scene). Randomness is not necessarily a bad thing - there are some cute sight gags, and some of the crazy content is downright fun - just don't expect a coherent narrative.
The item-based puzzles in this game are actually pretty straightforward, though. Pick up a thing, walk a few inches, use thing. Not too complicated. The only aspect that might throw you off is the interface. Each screen is programmed to act like an aggregate of smaller areas instead of a whole, so you will need to click on an excessive amount of movement arrows to access all of the individual sections. Additionally, aside from light switches, the swirly "interactable item here" icon will usually only appear if you are within arm’s reach of the object. Gameplay would have been greatly improved with the ability to smoothly walk across the screen, and with all of the interactables showing an indication on hover.
The game contains a handful of mini-game puzzles that range from mildly interesting to exceedingly frustrating. I actually had to look one up because I could tell that the colours were significant, but the puzzle as a whole was not intuitive.
Another frustrating puzzle was the bonus content. There are three unlockable bonus features to uncover over the course of the game. Once you find the trigger in-game, the new content is permanently available from the main menu. One of the keys is pretty obvious, but I found the other two to be easily overlooked. I actually played through the game three separate times before I found them all; however, I didn't feel the payoff was worth it because they are basically three versions of the same thing.
I played through with "easy mode" turned off, since most people said the game was not challenging enough. I found out the only actual difference between the difficulty settings is that puzzle solution targets are not highlighted in hard mode. This factoid is never explained within the game.
Overall, I liked the game's art aesthetic and atmosphere. Some of the humor was funny, there were a lot of amusing background details, and the main character was endearing. I also liked many of the locations, and the puzzles were pretty decent for a short casual game. I still can't give this game high marks, though, because of the annoying mini-games, the clunky interface, the repetitious bonus content, and the consistently inconsistent pacing. I rate this game a 5.5/10.