Short version: 82%
Short but oh so sweet, Gomo is a wordless room-by-room point-and-click/puzzle adventure game that may end before the 90 minute mark, but those 90 minutes are guaranteed to be memorable and fun.
There is a very small sub-genre among point ‘n’ click games which relies solely on visuals: no narration, no dialogues, everything is told in pictures. It is a great artistic challenge for the designers, since everything has to be told by actions and facial expressions; plus it opens up possibilities to include a plethora of details that would probably go unnoticed otherwise. In Gomo’s case these are small (or sometimes large) visual gags that are littered all over in every scene.
The gameplay follows a room by room design, where you have to interact with scene elements and sometimes collect and use items to get to the other end of the screen. There are also a few more conventional puzzles here and there, but even with those Gomo is little more than an interactive cartoon. For adults at least. For small children it may act as a good educational software to teach common problem solving.
Like most similar games, Gomo is short, 60 to 90 minutes long. But even at full price it costs about as much as a movie ticket, providing at least as much fun as a film would.