Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
출시 날짜: 2013년 9월 8일
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Valdis Story: Abyssal City 구매

Steam Greenlight

게임 정보

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

시스템 요구 사항

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
유용한 고객 평가
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
46.8 시간 기록
완벽하다. 아니 정말 완벽할 뻔했다. 미니맵 시스템까지 완벽했다면 말이다. 웬만해선 공략을 참고하지 않는 나 같은 독고다이형&귀차니즘형 게이머들은 어쩌면 이 게임에 도전하지 않는 게 정신건강에 이로울지도 모르겠다. 과연 21세기에 만들어진 게임이 맞나 싶을 정도로 맵 시스템이 '미개'하다. 대략적인 프레임만 덜렁 던져주는 게 전부인 미니맵을 띄우는 순간 지금 눈앞에 보이는 길도 헷갈리게 되는 신묘함을 경험하게 된달까나.

하지만 악마성류의 게임을 사랑하는 사람들, 콤보 성애자들, 열번이고 백번이고 컨티뉴를 누르는 한이 있어도 끝끝내 엔딩을 보고 마는 근성의 소유자들, 야리코미(파고들기)와 스피드런에 환장하는 사람들은 세일 중이든 아니든 지금 당장 사자. 재미와 성취감 모두 푸짐하게 만끽해보고 싶다면. (반대로 이런 성향을 갖지 못한 사람들, 즉, 길 찾는 거 싫어하는 이들, 손가락 빨리, 많이 움직여야 하는 게임 혐오하는 사람들, 컨티뉴 화면만 보면 '경끼' 나는 사람들은 다른 게임 찾으시라.)

뱀발, 영어가 안 되는 이들은 중반 이후 퀘스트들에서 진도 빼기가 어려울 수도 있다. 그럴 경우(에만) 커뮤니티 가이드에 올라와 있는 글로벌맵을 참고하시라.
게시 일시: 2014년 7월 12일
이 평가가 유용한가요? 아니요
9명 중 7명(78%)이 이 평가를 유용하다고 평가했습니다.
78.4 시간 기록
Ever since I got into ametuer game design myself about 5-6 years ago, I always wanted to make a game that combined some of my favourite genres: Platformer, Action/Adventure and RPG (with a little touch of Fighting a la Smash Bros). Monsters, bosses, weapons, party members, stores, collectibles and TIGHT combat controls. Obviously, since games are hard to make (let along by yourself) that never happened. But I would happen across Valdis Story, which I think is the closest I've ever seen a game be to my "dream game." Side scrolling action platforming at its finest since Symphony of the Night! If you liked SoTN or any of the other Metroidvania games (including Metroid itself) you will highly enjoy this game just like I did. Fun bosses, high skill cap and rewards the skilled with bonouses from bosses encouraging you to learn the bosses' patterns and improve yourself. After you beat the game your first time, why not play again? On a harder difficulty? And its not just the numbers that get harder with the difficulties either, some bosses mechanically change in terms of how they are fought (albiet minorly, but still) and the best part is, THIS GAME ISNT EVEN DONE YET. There is more to come! It's good enough as it is, but knowing that there are other characters and items and possibly bosses planned in future updates just makes me rock hard. GG EndlessFluff. You did good.
게시 일시: 2014년 8월 12일
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
17.0 시간 기록
Gives you A LOT of flashy-potential with it's the skills loadout and weapons. The game doesnt hold your hand in the least, allowing you a sense of freedown few metroid-vania games do. Bonus points for not being so cliched as to start you off at full power then de-power in the first 10 minutes.
게시 일시: 2014년 6월 22일
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4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
8.3 시간 기록
The game says I'm at around the ~60% completion mark at about 6 hours in; I feel I've had enough exposure to at least make a Yes/No recommendation. While there are certainly some frustrating elements of the design (which I'll list out below), I couldn't help but feel compelled to keep playing, albeit it after a little break. All-in-all, to draw a topical analogy, I keep thinking of the game as "Dark Souls-vania"; feels like a Metroidvania style game, with difficult (but often fair) enemies, and often unexplained elements.

Personal Cons List (with objective commentary):
-- Not much indication of where to go. This often lead to retreading the same areas over again hoping to find the little thing I missed the first couple of times (to advance the story/progression), etc.
-- -- The map seems arbitrarily color-coded (though I imagine there's some logic to it, that's not explained in any way that I noticed in the game).
-- -- The very brief "objective" listed on the on-screen minimap has no context, and there is often no way to have NPCs, who just explained some cryptic event you need to particpate in to advance, repeat themselves of that key information.

-- Stumbled into some seemingly impossible boss fights that I'd later discover were optional (and had to load my game out of to "recover").

-- Encountered a brutally difficult "escape" sequence in the game that was on a timer -- it was so easy to fall/be blocked into a pit that could be rendered inescapable, that I'd either have to let myself get killed, or wait for the 80-second timer to countdown before I could retry again -- this took me several (probably 6?) attempts before I made it through. Was extremely frustrating.
-- -- I see what the designer was going for, but being pushed into a pit with no way out, forced to suicide/wait felt like poor design. At the same time, I could've very well gotten lucky on my first attempt, and never thought anything of it... but I just got stuck in one of those ruts where I kept failing over and over again, and it took a lot out of me.

-- There's a little climbing animation whenever you grab the ledge of a platform/wall, which feels a little lengthy. The locked animation frames remove your control for a period of time that can sometimes be frustrating when you're trying to navigate the environments over and over again, especially when there are enemies in "strategic" places that seem positioned ONLY to knock you off of them -- frequently.

-- I'm personally having a hard time following the story. It's all dialogue-driven, so keeping track of all of the various odd-sounding names and places can feel a little overwhelming sometimes. There are times when events or dialogue feels so abstract that I can't tell if I just encountered a random secondary scene, or if the main story is progressing.

-- The menus / interface feel a little clunky, but are servicable.
-- -- The focus meter has nice little light particle effects that shower into the screen -- this is sometimes distracting, as I think something is happening in the world, then realize it's just the interface. Distracts me more often than I would expect...

Personal Pros List (with objective commentary):
-- I find the combat to be fun, deep, and reasonably responsive (in terms of controls). There are definitely some engaging combat systems in the game -- which, after several hours, I finally feel like I have some control over.
-- -- There are some cases of personal frustration when I get locked into a juggle or a damage loop where I lose control, but invoking my "skill cancel" ability often seems to get me out of it -- not always, but it helps. There were a number of times where I got stuck in a damage / locked animation loop only to die because I couldn't regain control.

-- Seems to be good potential for replayability with the multiple characters and, from what I've seen, nuanced differences in the story for each. I started a second game, and played the monk character for about 60 minutes, which did immediately feel different in combat, and seemed to have a good number of unique spells available as well.

-- There are some interesting exploration / backtracking mechanics (in the vain of a Metroidvania game). Even though I do end up having to sometimes arbitrarily explore while trying to happen upon the next objective/event, there do seem to be enough games that I found myself discovering something previously blocked often enough that my interest doesn't wane too quickly.

-- The spell system is interesting, though a bit cumbersome when it comes to changing stuff. You can hold RT+B to get access to a paused "quick menu" for adjusting spells, which is useful, but you do end up having to scroll through up to 6 spells in each of four categories to change things around -- can feel a little jarring, especially when some of those spells really don't get used often (if they have a specific utility, etc.). However, the variety and functionality in spells is cool and interesting -- I do find myself mixing it up fairly often to make good use of all those tools, so having to switch this way, while annoying at times, is usually worthwhile. However, getting stuck repeating a boss fight until you learn the patterns means having to adjust to the desired combination of spells each time you start anew.

Anyway, I think that's about it. I do plan on continuing and hopefully finishing this game. I wouldn't call myself talented at games, though I've been playing for a long time, so I would say I'm skilled. In most games, I tend to pick one difficulty higher than "Normal", which is about where I usually feel comfortable -- right amount of challenge, etc. This game I'm playing on Normal, and I find it brutally difficult in places. There are bosses I've had to try a half-dozen times before getting the patterns and puzzle figured out to win, but it did feel fairly satisfying (and relieving) to do so. Those are the moments when the game felt so akin to Dark Souls. :)
게시 일시: 2014년 4월 28일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
14.0 시간 기록
Definitely worth the money. Good metroidvania style game that's hard to beat and with beautiful graphics and music. Probably one of the best 2D games i've ever played and something i'd reccommend to anyone who enjoys 2D platformer games with a touch of RPGs.
게시 일시: 2014년 4월 2일
이 평가가 유용한가요? 아니요
5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
횡스크롤 액션!! RPG.. 영어라 스토리를 모르겠음.. 시간 때우기용 게임으로 제격입니다.
게시 일시: 2014년 1월 2일
이 평가가 유용한가요? 아니요