Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
사용자 평가:
Recent:
매우 긍정적 (평가 13 개) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
매우 긍정적 (평가 1,645 개) - 이 게임에 대한 사용자 평가 1,645개 중 86% 가 긍정적입니다.
출시 날짜: 2013년 9월 8일

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Valdis Story: Abyssal City 구매

 

Steam Greenlight

게임에 대해

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

시스템 요구 사항

    최소:
    • 운영체제: Windows XP, Vista, 7 or Windows 8
    • 프로세서: Processsor 1.7 Ghz or higher
    • 메모리: 1024 MB RAM
    • 저장공간: 500 MB 사용 가능 공간
Customer reviews
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Recent:
매우 긍정적 (평가 13 개)
Overall:
매우 긍정적 (평가 1,645 개)
Recently Posted
BigWoopMagazine
( 25.1 시간 기록 )
게시 일시: 2016년 5월 29일
Wow, this game is great. I hate the term "metroidvania" but that's exactly the genre, and it's really done well here. You get a large area to explore, find upgrades that grant new powers to access new places, and face intimidating bosses. 4 characters give a layer of replayability as well as versatility, and each has skills and status points to upgrade each time they level up, offering numerous ways to play as each. Most importantly, the combat is fun and well paced, utilizing skill cancels, dashes, parrying, plenty of magic spells, and several weapons for each character. Also, the music is some of the best original video game music I've heard in awhile, probably since Symphony of the Night. Frankly, if you like SOTN, then buy this game.
Andrew Isley
( 10.3 시간 기록 )
게시 일시: 2016년 5월 28일
Valdis Story is a fun little Metriodvania game with solid combat. The challenge is a little harder than most games, but the game feel fair. (Note on the challenge: there were like two bosses that I thought were a little on the cheese side of the things, but besides those few instances, I enjoyed the balanced game play.) One other little complaint, the trading/currency system in the game is a little hard to keep up with. Every item cost a variety of other items in trade. It's hard to know what you need for what and if you're spending an item that you may need for another item. I would've preferred a single (or at least simplified currency system—gold, gil, whatever).

Plus
+Great combat
+Great exploration
+Great art style
+Great RPG mechanics

Cons
+Convoluted currency/trading
+No world map
+The story uses so many strange names I didn't know who from what from where. I'm almost done with the game and I just finally learned the three towns by name. I think less would be more, but if you like to dig into lore, then this may be a plus.

Well worth the price of admission.


Kevindarkage
( 1.4 시간 기록 )
게시 일시: 2016년 5월 26일
Sadly, even though i didn't play much it's all i needed to realize this game is not worth your money. unless you pay 2-3$ at max this game will give you:
- less then 20 hours of game
- clunky character control (wich is kinda important for this type of game)
- no HD support
- non-interresting characters
- non-interresting magic (i wanted to make i mage but sadly it's poorly explaned and very little helping)
- controller support is bad (i couldn't get mine to work with this game and it works well with others)
you've be warned!
Walter Sobchak
( 17.7 시간 기록 )
게시 일시: 2016년 5월 23일
Pretty good metroidvania that suffers from limited warp points, smallish map, and tiny variety of enemies.
Ishvii
( 1.1 시간 기록 )
게시 일시: 2016년 5월 22일
A nice concept, but with little to no explanation of the controls or how the spells work, it's an effort to get in to the game. No support for 1920x1080 and jerky movement controls let down a good idea.
Nevflinn
( 59.9 시간 기록 )
게시 일시: 2016년 5월 16일
One of the most satisfying Metroidvanias I've ever touched. The mechanical finesse is unrivalled in its genre, the levels are engaging and the art and writing is too enjoyable to forget. Endless Fluff worked hard on this game; this is well worth your purchase.
sabith
( 25.9 시간 기록 )
게시 일시: 2016년 5월 14일
Great Metroidvania game. 8.5/10.
fart boss
( 7.4 시간 기록 )
게시 일시: 2016년 5월 11일
is rill gud
El Silueteador
( 5.2 시간 기록 )
게시 일시: 2016년 5월 9일
A very nice Metroidvania game. I think it has a great gameplay. You may not like the controls (dash), so if that is the case just change them.
Grospoliner
( 3.4 시간 기록 )
게시 일시: 2016년 5월 7일
Action RPG platformers are supposed to have exceptionally tight controls that don't slow the player down to ensure that they can move about with precision. There are some questionable design choices regarding that in Valdis Story, none the least of which is ledge clinging which requires you to press up to climb up. This makes bosses with platforms a very awkward affair, as you will need to be moving quite a bit to avoid certain attacks. Compounding the movement issue is poor air control, making jumping to small platforms extremely annoying.

Combat is fairly simple, but bogged down by the most annoying magic system ever concieved. Hold the magic button then press a direction to cast one of four equippied abilities, which have to be set through one of two menus (why?).

Both combat and movement is hampered by the game's dodging system, which requires you to press the down directional key to activate it, and you will have to use the dodge mechanics in and out of some boss fights. Since the dodge system has the secondary function to trigger stomping (for activiating floor switches) this can create issues for players during jumping sequences.

The RPG elements feel rather pointless. Including stat point distribution (out of 4 stats), a passive skill tree to which you allot skill points, as well as items and equipment to pick up (not simply upgrade items like wall jump which are necessary for progression). The way they interact really feels like the entire system was cobbled together from disparate ideas, and could have been streamlined far better into a much simpler system.

Graphically the game's 2D sprites look ok, are decently animated and work well with the over all astetic, except when it comes to the menu interface, which is pixeleated halfway to oblivion despite setting the resolution scale to 2x (It reeks of a port). Which brings up another problem. There's no resolution option apart from the scaling at all.

Overall, the game developer's inexperience (Valdis Story is their second title) shows, but if you can over look the rough edges I'm sure you can find some entertainment out of this title. I personally reccomend picking it up on sale.
Shikyo13
( 4.1 시간 기록 )
게시 일시: 2016년 4월 30일
4 hours in, already at the final city. Controls still feel super clunky. Game feels very linear compared to say SOTN, with the way they block areas with locked doors and bosses. SOTN does this, but with a muuch larger map and tons of other areas to choose to explore. This game seems very small. Maybe my expectations were incorrect, but I've been left dissapointed.
mout'
( 90.0 시간 기록 )
게시 일시: 2016년 4월 14일
One of the best Metroidvania game I've played. I still have to try the 2 newer playable characters ... so I'll come back a third time to this game in the future... and maybe a fourth time after that.

Strangely the second time I played the game (maybe 60h out of my 90) I used the keyboard. The controls are really responsive (maybe a bit hard to adapt to) both with keyboard and controller.

Lots of secrets and cool possible builds per character with the alignment system and different weapons.
9.5/10 would rage quit again after finding out my build is trash for optional end game bosses.
casualLogic
( 46.3 시간 기록 )
게시 일시: 2016년 4월 12일
You need a strong will. They gods know nothing. Fear the blade.
Krolled
( 23.1 시간 기록 )
게시 일시: 2016년 4월 12일
Лучшая метроидвания со времен Metroid 2 и Super Metroid.
----
Best metroidvania since Metroid 2 and Super Metroid.
Kuromori
( 10.2 시간 기록 )
게시 일시: 2016년 4월 8일
A fantastic side scrolling adventure in the spirit of Super Metroid and Castlevania. Especially the art and music are fantastic.
branewalker
( 19.1 시간 기록 )
게시 일시: 2016년 4월 6일
This is a very good game marred by some poor design choices. I really enjoy free-exploration games, but missable content immediately shatters a relaxing gaming experiences with the looming specter of "did I just inadvertantly lock some content for the entire playthrough?" Don't do that. That means I need a guide to enjoy your game. Speaking of, none of the maps online are up-to-date. The Hollow and the Mine, and a few other places are incomplete.

Also, some of the controls are wonky. Grab a ledge. Now, jump off the ledge. I bet you guessed that would be the jump button. No, that makes you climb up. Press the directional button opposite the ledge. THAT makes you jump. Unintuitive. Also, the Magic controls use a modifier-button system, but don't require the modifier to be pressed prior to accepting input. So, something like (holding up)->RB(hold)->right will actually probably result in the Magic bound to UP being cast, rather than waiting for a keypress after holding the modifier key. So you really have to think of it differently. The direction is the modifier, and the trigger is "cast something." This isn't exactly how the game introduces the concept, and it definitely takes some getting used to.

The overall game flow is pretty good, once you get past the unnecessary hurdles.

The story is a bit of a mixed bag. The core concepts of the world are cool, but the worldbuilding with names and such is a complete mess. Everything from pseudo-Latinate to pseudo-Norse pseudo-Japanese is represented in a way that is distracting. If they'd have at least mapped these different phoneme-sets to the various races of Angels, Humans, and Demons, they could have probably come out with something resembling cohesive. As it is, it sounds too much like nonsense words.

As for the art, that, too is a little mixed. It's mostly great. Smooth animation, detail where it counts, that sort of thing. It's not without problems, though, like the rest of the game.

For one, backgrounds and foregrounds can blend together in places. In the first town, Tagrum (Human, Latinate), there are yellow-brick platforms. Some are in the background, some are solid, and you can usually tell the difference, but not always.

For another, the characters designs are of inconsistent quality. Reina (Human used to be allied with Angels, Japanese-esqe name) looks great in her character portraits, but in her sprite, her hair mostly covers her face a lot of the time. It's like she's constantly looking slightly away from the screen, either way you face. Other characters have slightly odd head/face proportions. One guy is named Shadoboxxer (yes, two Xs, no W) for some reason. (See what I mean about the naming, though?)

In the end, it's a decent Metroidvania that sacrifices the relaxing exploration element I love for some branching plot I don't care a lot about, and adds some really intricate fighting mechanics that are probably more contrived than elegant. Still, if you can look past the flaws, it's pretty enjoyable.

indecendence
( 5.1 시간 기록 )
게시 일시: 2016년 4월 5일
Personal Rating: 7.5 of 10

This game reminds me so much of Maple Story and Mega Man. For a side scrolling platformer, this game offers tonnes of contents, replayablity and challenges. The story is rather typical and nothing to shout about but it keeps things interesting enough to get you through. However what motivates me are the items, skills and unlockables the game has.

Unlike any generic RPG game, items you find will gradually increase in potential as you discard the old ones. In this game, items equipment you find will stay in your inventory and you change your equipment anytime base on your play style or environment. You can find rare items to upgrade these equipment via NPC found in towns. Weapons offers different offensive strategy and different heroes comes with 4 to 5 sets of weapons. So you can imagine the possibility gameplay style you can have. Accessories are rare items that you can equipt to give you certain edge but comes with a slight unfavorable stat so you need to use them wisely. On top of that you can also choose to have a companion which you can summon to aid you in combat. Each companion has different ways of aiding you, directly or indirectly.

Spells in this game is rather different as you unlocks a set them as you progress through the game. Each set has 4 spells that you can equipt and change at anytime. Each spell is unique and behaves differently so again, you need to pick the right combination spells that suits your strategy.

Combat, like the old days, are not head to head and potion mashing style. Each enemies behaves differently so you need to time your attack or exploit their weakness to minimize the damage taken although it isn't that punishing. However, some fights can be difficult especially boss fights can be really challenging. To put it in short, dying in this game is not the end of the world.

The game has several towns that offers different styles and you can quick travel between them. Each town serve as the main entry point to its theme dungeon. Each dungeon has different types of enemies and bosses and the size of each dungeon is just nice for you to explore. You will constantly need to revisit areas since some are only accessible with the right key or skills which are obtained elsewhere.

In certain areas, there are puzzles that you can solve in order to get access to loots or to proceed to the next area. These puzzle requires you to activate certain mechanism within the same map and there is a actually a time limit for you to get to the designated place. This can be rather frustrating at times because you might need to execute the puzzle flawlessly.

So there you go, generally all that mashed up you have Valdis Story. I do recommend this game to people who loves platformer and a challenge. By far, this is one of the most satisfying game in this genre I've played.
Ruin
( 8.3 시간 기록 )
게시 일시: 2016년 4월 5일
MAIN Negatives

-Very difficult, unrewarding, and punishes bad players by giving good ranks on BOSSES (that are nigh impossible to obtain) PERMANENT bonuses to good players. Have fun with that one, completionists/perfectionists!

-The controls actually aren't as bad as most people say, however they are made vastly worse by the lack of mercy invicibility. Enemies that have a guaranteed freeze attack? Enjoy that stunlock.

-Enemies hit like trucks, have poor telegraphing, and have very low exp rates.

-Too many puzzles. This is a Metroidvania with clear indications of it leaning towards the -vania half. "Vania" has very few puzzles, and the ones that do exist are rarely, if ever, based upon split-second timing.

-Items are in limited number. You cannot obtain every item in one playthrough. Oh, and you don't have a Newgame+, so you can NEVER have every item in one file.

-Leveling is very slow, unrewarding, and caps very early (20/25). If you thought the RPG elements would save you, you were wrong.

-Retrying is actually a detriment, as overall retries will lower you final score.

MAIN Positives

-The soundtrack is lovely and helps capture the feel of the current level.

-The sprites are superb and very fluid.

-The art style is unique, combining elements from Anime-themed games and classic Castlevania.

VERDICT

If one of your favorite games of all time is Symphony of the Night (just like me), you shouldn't try this game. This was a huge disappointment wrapped in a beautiful shell.
NSman
( 27.3 시간 기록 )
게시 일시: 2016년 4월 2일
Very challenging and satisfying. Art and music are excellent. Combat is well designed and enjoyable. Level design is clever and interesting.
Criminal
( 18.7 시간 기록 )
게시 일시: 2016년 3월 27일
need more hack n slash metroidvania games like this
Most Helpful Reviews  In the past 30 days
9명 중 8명(89%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
59.9 시간 기록
게시 일시: 2016년 5월 16일
One of the most satisfying Metroidvanias I've ever touched. The mechanical finesse is unrivalled in its genre, the levels are engaging and the art and writing is too enjoyable to forget. Endless Fluff worked hard on this game; this is well worth your purchase.
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4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
5.2 시간 기록
게시 일시: 2016년 5월 9일
A very nice Metroidvania game. I think it has a great gameplay. You may not like the controls (dash), so if that is the case just change them.
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Most Helpful Reviews  In the past 90 days
17명 중 15명(88%)이 이 평가가 유용하다고 함
추천
10.2 시간 기록
게시 일시: 2016년 4월 8일
A fantastic side scrolling adventure in the spirit of Super Metroid and Castlevania. Especially the art and music are fantastic.
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8명 중 8명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
192.3 시간 기록
게시 일시: 2016년 3월 13일
Those craving those Metroid-like games and Castlevania, this will satisfy you. This feels like a game I'd make if I knew how to do so. Even after completing the game I just wanna play more. Those who enjoy a challenge and different ways to play will enjoy it.

This game has one of my favorite things in games today, that being a timed dodge and parry mechanic. It always feels so satisfying to know you timed your block just right and counterattack. Games like Batman Arkham series, Guacamelee, and somewhat Dark Souls come to mind in terms of timed presses.

Few problems with the game though. Feel the biggest is the boss reward Rank system. Part of me likes that but another part is like, way to stress me out to try and do a near flawless fight. The rewards tend to be stats and if you get the best rank, you get the best stat reward. So for those who are like me and get kinda OCD when it comes to wanting best possible stats, items, outcome and so forth... that may hinder some enjoyment. What makes it worse is that there is this hat you get later in game to DOUBLE those rewards. Seems cool, right? Well there is a chance it will break upon being hit so... not only do you have to worry about reaching the boss without it breaking but now you have to hope it doesn't break during the boss either. Could be having a good S rank boss fight but then see it break... constant restarting more than usual. It would be better if the Hats were timed.

I guess that is the issue I have most with the game. To a minor extent, needed better puzzles and work on the platforming a bit. Can't obtain every piece of gear and for those who like to collect everything on a single file might find that a bother. Though that is just another OCD factor, but don't bother me as much as the stats. And the map needed better indication and be able to see the whole world... but not too big a problem, though I did get lost a good while my first play.

Overall this game is fun and satisfying. I suppose that rank mechanic forces you to get better at fights even if it can get crazy at times with too much things flying about on screen to keep up with. Those who enjoy the explore, upgrades to explore more, rpg elements and fun combo combat... then this is for you.

I feel this genre of games are pretty rare since forever ago, to why referred to as Metroid-likes because they were the only ones back then until Castlevania did the same. So you are missing out by not playing.

Edit: This game actually taught me to get better. I still think the Boss Reward Rank system is bogus but it also pushed me to improve. I play on God Slayer difficulty just fine now, something I thought impossible. Then I went ahead and got all achievements, something I thought I would never do after my 1st playthrough and saw some crazy ones.
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7명 중 7명(100%)이 이 평가가 유용하다고 함
추천
90.0 시간 기록
게시 일시: 2016년 4월 14일
One of the best Metroidvania game I've played. I still have to try the 2 newer playable characters ... so I'll come back a third time to this game in the future... and maybe a fourth time after that.

Strangely the second time I played the game (maybe 60h out of my 90) I used the keyboard. The controls are really responsive (maybe a bit hard to adapt to) both with keyboard and controller.

Lots of secrets and cool possible builds per character with the alignment system and different weapons.
9.5/10 would rage quit again after finding out my build is trash for optional end game bosses.
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8명 중 7명(88%)이 이 평가가 유용하다고 함
추천
82.5 시간 기록
게시 일시: 2016년 3월 7일
Amazing! I can't remember the last time that I devoured a game like I am doing with Valdis Story (Probably it was The Witcher 3). I beated the game with Reina, the cute Monk, on hard. Immediately I started my playthrough with Wyatt, the badass fella with a big sword, on Godslayer mode. It is AWESOME! It really tests your player skills. This is a game that you need to master the mecanics to be good. It doesn't care if you grind your entire life to get stronger. You will be humiliated if you do not master the gameplay. It's not a smash button hack n slash. And you fight against freaking Demons and Angels! The best part (at least for me) is mastering the Boss battles to get S rank.

Of course, you don't need to be a hardcore gamer to enjoy. You can play the normal mode and just be happy. It will be fun as well.

If you are into it Metrodvania games, Get It!

Gameplay - 9.5
Music - 9
History - 8.5 (It is simple, but I kinda liked the script)

9/10

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11명 중 8명(73%)이 이 평가가 유용하다고 함
추천
5.6 시간 기록
게시 일시: 2016년 3월 14일
The best Metroidvania game in a long time very addictive.
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6명 중 5명(83%)이 이 평가가 유용하다고 함
추천
49.2 시간 기록
게시 일시: 2016년 3월 4일
I'll keep this short - if you need a Metroidvania game with some brutal gameplay and some fairly solid story, then Valdis Story is a winner. If you can't handle games that will destroy you again and again on the lowest difficulty, then move along. Seriously, not for the weak of heart.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
7.8 시간 기록
게시 일시: 2016년 3월 8일
For years, now, I have been looking for a game that played and felt like Castlevania: Symphony of the Night. Not only did this title satisfy my love of side-scrolling action and a sense of discovery, but it held a special place in my heart for being the most highly detailed and exceptionally artistic approach to the genre for its time. As a spriter myself, SotN looked and felt amazing.

Valdis Story has absolutely scratched this itch for me. Many of the game's mechanics feel highly fleshed out and leveling up gives the player a real sense of accomplishment. Gameplay is challenging, even on normal difficulty, but highly enjoyable. In a lot of Indie Metroidvania games, I feel like I'm fighting more with the sloppy or often-times clunky character movements than I am with enemies. Valdis Story plays smoothly and movement feels polished and natural, with just enough friction to add a real sense of accomplishment when you traverse an expertly-crafted navigation puzzle (which this game is full of!).

Enemies are challenging, so far I have not found myself coming into a situation where I've out-leveled a region of the map where enemies are so far below you that they pose as completely unthreatening. In the right combinations, even simple enemies that stand little chance individually have been paired together to make an otherwise simple foe become a more exciting engagement.

In short, I love this game and it does the Metroidvania genre justice in both visual appeal and clean, professional-quality side scrolling action goodness.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
26.6 시간 기록
게시 일시: 2016년 3월 21일
Been in my library for some time, decided to pick it up and play casually a few days ago while I took a slight break from Skyrim. Have been playing for hours every day since. Great challenge, pleasant soundtrack and satisfying combat/exploration for those with sharp minds and nimble fingers.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
15.6 시간 기록
게시 일시: 2016년 3월 22일
A 2D action RPG with an emphasis on fast-paced tactical combat, with Metroidvania-style power-up-based exploration/progression mechanics. The game is big, the story is decent, and the combat is brutal but heavily rewards both tactical skill and wise character development. Good luck!
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3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
5.1 시간 기록
게시 일시: 2016년 4월 5일
Personal Rating: 7.5 of 10

This game reminds me so much of Maple Story and Mega Man. For a side scrolling platformer, this game offers tonnes of contents, replayablity and challenges. The story is rather typical and nothing to shout about but it keeps things interesting enough to get you through. However what motivates me are the items, skills and unlockables the game has.

Unlike any generic RPG game, items you find will gradually increase in potential as you discard the old ones. In this game, items equipment you find will stay in your inventory and you change your equipment anytime base on your play style or environment. You can find rare items to upgrade these equipment via NPC found in towns. Weapons offers different offensive strategy and different heroes comes with 4 to 5 sets of weapons. So you can imagine the possibility gameplay style you can have. Accessories are rare items that you can equipt to give you certain edge but comes with a slight unfavorable stat so you need to use them wisely. On top of that you can also choose to have a companion which you can summon to aid you in combat. Each companion has different ways of aiding you, directly or indirectly.

Spells in this game is rather different as you unlocks a set them as you progress through the game. Each set has 4 spells that you can equipt and change at anytime. Each spell is unique and behaves differently so again, you need to pick the right combination spells that suits your strategy.

Combat, like the old days, are not head to head and potion mashing style. Each enemies behaves differently so you need to time your attack or exploit their weakness to minimize the damage taken although it isn't that punishing. However, some fights can be difficult especially boss fights can be really challenging. To put it in short, dying in this game is not the end of the world.

The game has several towns that offers different styles and you can quick travel between them. Each town serve as the main entry point to its theme dungeon. Each dungeon has different types of enemies and bosses and the size of each dungeon is just nice for you to explore. You will constantly need to revisit areas since some are only accessible with the right key or skills which are obtained elsewhere.

In certain areas, there are puzzles that you can solve in order to get access to loots or to proceed to the next area. These puzzle requires you to activate certain mechanism within the same map and there is a actually a time limit for you to get to the designated place. This can be rather frustrating at times because you might need to execute the puzzle flawlessly.

So there you go, generally all that mashed up you have Valdis Story. I do recommend this game to people who loves platformer and a challenge. By far, this is one of the most satisfying game in this genre I've played.
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5명 중 4명(80%)이 이 평가가 유용하다고 함
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9.2 시간 기록
게시 일시: 2016년 3월 10일
A Metroid style game at heart Valdis Story come out not disapointing. Nice 2D graphics and animation easily pair with fun exploration for upgrades and a great fighting system.

Starting with 2 seperate characters that play nothing alike and being able to unlock 2 more that are even more differents gameplay-wise only crank up the replayability.

The game control well, look great and sound good too. It's like playing a HD Metroid from the SNES days.
Highly recommended.
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5명 중 4명(80%)이 이 평가가 유용하다고 함
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23.1 시간 기록
게시 일시: 2016년 4월 12일
Лучшая метроидвания со времен Metroid 2 и Super Metroid.
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Best metroidvania since Metroid 2 and Super Metroid.
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7명 중 5명(71%)이 이 평가가 유용하다고 함
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46.3 시간 기록
게시 일시: 2016년 4월 12일
You need a strong will. They gods know nothing. Fear the blade.
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7명 중 5명(71%)이 이 평가가 유용하다고 함
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27.3 시간 기록
게시 일시: 2016년 4월 2일
Very challenging and satisfying. Art and music are excellent. Combat is well designed and enjoyable. Level design is clever and interesting.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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19.1 시간 기록
게시 일시: 2016년 4월 6일
This is a very good game marred by some poor design choices. I really enjoy free-exploration games, but missable content immediately shatters a relaxing gaming experiences with the looming specter of "did I just inadvertantly lock some content for the entire playthrough?" Don't do that. That means I need a guide to enjoy your game. Speaking of, none of the maps online are up-to-date. The Hollow and the Mine, and a few other places are incomplete.

Also, some of the controls are wonky. Grab a ledge. Now, jump off the ledge. I bet you guessed that would be the jump button. No, that makes you climb up. Press the directional button opposite the ledge. THAT makes you jump. Unintuitive. Also, the Magic controls use a modifier-button system, but don't require the modifier to be pressed prior to accepting input. So, something like (holding up)->RB(hold)->right will actually probably result in the Magic bound to UP being cast, rather than waiting for a keypress after holding the modifier key. So you really have to think of it differently. The direction is the modifier, and the trigger is "cast something." This isn't exactly how the game introduces the concept, and it definitely takes some getting used to.

The overall game flow is pretty good, once you get past the unnecessary hurdles.

The story is a bit of a mixed bag. The core concepts of the world are cool, but the worldbuilding with names and such is a complete mess. Everything from pseudo-Latinate to pseudo-Norse pseudo-Japanese is represented in a way that is distracting. If they'd have at least mapped these different phoneme-sets to the various races of Angels, Humans, and Demons, they could have probably come out with something resembling cohesive. As it is, it sounds too much like nonsense words.

As for the art, that, too is a little mixed. It's mostly great. Smooth animation, detail where it counts, that sort of thing. It's not without problems, though, like the rest of the game.

For one, backgrounds and foregrounds can blend together in places. In the first town, Tagrum (Human, Latinate), there are yellow-brick platforms. Some are in the background, some are solid, and you can usually tell the difference, but not always.

For another, the characters designs are of inconsistent quality. Reina (Human used to be allied with Angels, Japanese-esqe name) looks great in her character portraits, but in her sprite, her hair mostly covers her face a lot of the time. It's like she's constantly looking slightly away from the screen, either way you face. Other characters have slightly odd head/face proportions. One guy is named Shadoboxxer (yes, two Xs, no W) for some reason. (See what I mean about the naming, though?)

In the end, it's a decent Metroidvania that sacrifices the relaxing exploration element I love for some branching plot I don't care a lot about, and adds some really intricate fighting mechanics that are probably more contrived than elegant. Still, if you can look past the flaws, it's pretty enjoyable.

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6명 중 4명(67%)이 이 평가가 유용하다고 함
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45.9 시간 기록
게시 일시: 2016년 3월 25일
That's one hell of a quality entertainment!
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6명 중 4명(67%)이 이 평가가 유용하다고 함
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58.2 시간 기록
게시 일시: 2016년 3월 25일
Have you ever wondered what it would be like if Metroid, Castlevania, and Megaman Zero had a three way love child who didn't have to listen to Granddaddy Konami telling them to dress in leather and belts while crying about cruel fate or Nanny Capcom spouting off about DLC?

This is that game.
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6명 중 3명(50%)이 이 평가가 유용하다고 함
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18.7 시간 기록
게시 일시: 2016년 3월 27일
need more hack n slash metroidvania games like this
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