Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
Nutzerreviews: Sehr positiv (1,163 Reviews)
Veröffentlichung: 8. Sep. 2013

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"Valdis Story is a Metroidvania with a twist. It offers timed event as well as a gripping battlesystem that might remind you of titles like DMC."
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Über dieses Spiel

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!


    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
24.2 Std. insgesamt
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
Verfasst: 10. Oktober
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3 von 3 Personen (100%) fanden dieses Review hilfreich
90.7 Std. insgesamt
an rpg platformer that worth buying because:
+challenging boss battles.
+replayability value.
+random humor.
+balanced mechanics.
+two characters with different move set.
+catchy soundtracks.
-no in-game guide for quests since the story path is not clear.
-opening crystal and button doors can be tedious.
-you have to backtrack alot to finish the game 100%.
Verfasst: 28. September
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2 von 2 Personen (100%) fanden dieses Review hilfreich
6.4 Std. insgesamt
To make this review simple and not too analytical, this game is fantastic. It is at times very, very frustrating, but it is a challenging game. You will eventually get past parts through trial and error and will have to push yourself to get better. I am glad I picked this up. There are some optional boss fights, so if it sometimes seems almost impossible, just level up some more or progress through the story and try later. Really, just don't give up on this game. I have rage quitted once, and have wanted to many times before but had not. Regardless I keep coming back to the game. The art design is wonderful and it is a pleasure to find new parts of the world. I don't see enough games like this. Pick it up if you are up for a challenging adventure with many bosses.
Verfasst: 4. Oktober
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2 von 2 Personen (100%) fanden dieses Review hilfreich
16.9 Std. insgesamt
Really good platformer/slasher. Feels like Dark Souls 2D edition, if you play on hard (and you probably should). Bonus points for sick OST.
Verfasst: 29. September
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2 von 2 Personen (100%) fanden dieses Review hilfreich
13.3 Std. insgesamt
This game.. man, where do I begin?
This is my favorite side scrolling RPG of all time. The fighting is intense, the boss fights are epic, and the artwork is really cool too. I really want to see more by this dev, especially if they keep turning out games of this quality.
Verfasst: 24. September
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2 von 2 Personen (100%) fanden dieses Review hilfreich
140.4 Std. insgesamt
Probably the best Metroidvania game I've ever played.

This game takes the standard Metroidvania gameplay and adds on a strong beat-em-up style combat system and a very-developed RPG-style character building system. The two character already in the game not only play quite distinctly from each other, but each one allows for a variety of weapon and build choices that in themselves create very different play styles.

In addition to the very good gameplay, this game has a decent plot to go with each main character, and while a single play-through has enough content to be fairly satisfying (especially if you try to collect everything), the game is structured in such a way that you can play through the whole game again multiple times, trying different characters or strategies, fairly quickly. All of this is accomplished without requiring a significant amount of grinding.

Valdis Story is already a complete game even though it technically isn't finished yet. There's still two more main character to be added and a few more areas. But don't let that fool you; other than a few minor elements that feel like they need some touch-up, the game already feels like a complete, polished game--more so than many games that are supposedly already finished.

Highly recommended.
Verfasst: 26. September
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Probably the best game that no one owns on steam. It is truly a diamond in the rough. I hope that the new curation system will result in it getting more recogniition for the unknown indie gem that it is.

I think its good and bad points can easily be esstablished by reading other user reviews. So i'll start with the good. The combat and boss battles. The game packed to the brim with amazing engaing boss fights. The rest of the game is basically filler surrounding a successtion of well executed boss encounters. The next bit of greatness in the game is the art design. The art in this game is a labor of love. Each inch of it hand painted with a careful attention to detail. So hats off to the artist.

Ok now the not so great stuff. The platforming is horrendous. The saving grace of the horrendous platforming is that most of the really painful platforming is entire optional. That of course comes with the caveate that you will probably need that option loot to take down the game's many challenging bosses. Another minor flaw is that the metroidvania design can lead to a good bit of replaying areas, which is just a draw back to that design style.

All in all a wonderful game. The flaws don't even come close to trumping the myriad of other highlights.

(note I have a lot more hours clocked in this game, but I originally owned it on Desura before it was even greenlit)
Verfasst: 24. September
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1 von 1 Personen (100%) fanden dieses Review hilfreich
35.1 Std. insgesamt
Great metroidvania platformer with some very interesting mechanics, great combat and quite well thought bosses. Recommended for people that likes some challenge, especially on the hardest difficulty.
Verfasst: 4. Oktober
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1 von 1 Personen (100%) fanden dieses Review hilfreich
54.6 Std. insgesamt
Best indie adventure game I have ever played. The stroy was amazing, the art is fatastic. Don't even get me started on the game play. Its nice, with fluid combos. I loved the DnD feel it had to it when upgrading! It was really challenging; at one point i thought of Ninja Gaiden 2...its not that level hard all the time, just on some of the boss fights...a lot of them. The enemies level with you so to speak. When returning to an area in the begining, I was surprised when they were doing different moves and it took a little more damage to kill them.

The only real "bad" thing I hated about this was when you reach an area border, you have to re-click the direction you were going most of the time. That part was really anoying when you are jumping into a different area. I didn't have to do it all the time though which was strange, but any time I really needed to keep moving forward after a screen change (time limmet parts), it happend.

This is going into my all time favorite games for sure. I recomend this to everyone. I didn't know my life was missing something until I played this game.
Verfasst: 11. Oktober
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1 von 1 Personen (100%) fanden dieses Review hilfreich
28.1 Std. insgesamt
I’ve been meaning to write a review for Valdis Story: Abyssal City for about a month now since my second play through of the game. And I may find myself doing a third or fourth one eventually since, at this time of the review, more content is supposed to come out for the game.
The backstory of Valdis Story involves a war going on between angels and demons, and a crew of heroes who do not side with either army. The crew ends up separated in a hidden city underwater, known as Sitheil, and you play as either Wyatt or Reina as one of them tries to gather everyone back together and figure out what secrets this city holds.
The gameplay is an open world 2d adventure, or ‘metroidvania’ for lack of a better term. Indeed, you will need to obtain other abilities before certain areas can be accessed. These abilities are actually tied into the different types of magical elements you will find, such as the ability that comes with Ice magic to create small platforms, or the very handy double jump received from another element. As you keep unlocking these powers you will be able to get access to new areas and travel into locations that you could not before. That feeling of being able to finally retrieve an item that has been teasing your for hours is the norm for this sort of genre.
The magical powers you unlock are also tied into the gameplay, which is focused on combat. It is usually paced very well; it rarely feels boring or too confusing. You have your basic melee attacks of one being a weaker but quicker strike at the enemy while another button does a stronger but slower attack. These attacks can be used to make combos. The magic elements you pick up can also tag into those combos as well if you know which type of spells to use. Higher combos are not there to just land more blows, but will also reward the player with bonus experience if enemies are killed during a combo. One final mechanic to mention in the gameplay is focus mode. Just as one may expect, when character goes into focus mode they are generally granted some buffs. This does not just include full health and stronger attacks, but there are some special skills that will only work during focus mode such as being granted more HP, being able to steal mana, or even having the chance to resurrect upon death.
The game does have some RPG elements in it. As mentioned, there are experience points for leveling up your character. Every time you level up, some of your stats will improve, and you will also get a stat point and an ability point to use. Stat points are used to level up certain statistics; strength, agility, intelligence, or luck. It should be pretty obvious what most of these would improve: strength grants you better attack and more HP, agility will help land critical blows and increase the time length of your focus mode (I’ll explain soon enough), intelligence effects magic attack and damage, and luck can have an effect on any number of those stats. Some of these attributes, such as strength or agility, can have additional effects such as making certain moves or skills more powerful.
Just like what stat points do for your statistics, skill points will allow you to gain a new skill. There are actually 3 different skill trees for each character, and you only have a limited amount of skill points you will get throughout the entire game. While this may sound like you will just choose on tree and stick with it for each character, there is a good chance that you will put points into the other branches for certain skills and abilities, and it actually works out pretty well. It adds a nice balance to the game since you cannot simply level up until you obtain all the skills available. It forces you to think about where you want to invest your points and what sort of play style you want. If you do feel like you made mistakes on where you invested your stat and skill points, there is a way to respec, but the items you need to acquire can be hard to come by last time I played.
Moving onto the game world itself, Sitheil is an interconnected world full of dungeons and towns. Each town usually has items to sell and upgrades to obtain, while the dungeons serve as the meat of the game itself. Each dungeon usually has a few members of your crew to find, along with items and other secrets to obtain. Of course, once you obtain new powers you will probably want to revisit some of these areas to get into rooms or areas you couldn’t enter previously. Finding crew members and items tend to have their own rewards. Crew members assist you in a few different ways; either by providing aid during a battle, or perhaps acting as a vendor of some sort, so it’s worth finding as many as you can. Of course, there are items you can find that can help upgrade your equipment, or provide you with new equipment. There is a transit system in the game so that way players can move around the game’s world a bit faster.
One notable exception to mention are boss fights. Valdis Story puts an interesting spin on them. Unlike many games where beating a boss maybe the achievement itself, don’t be surprise if you find yourself replaying the same boss battle over and over again; not to beat it, but instead to perform better. Each boss battle ends with the player being rated a grade; the higher the grade, the better the reward. The rewards are not just more experience, but also permanent stat gains which could include more HP, attack power, agility points, etc. This mechanic is both clever and frustrating. During my playthrough I rarely felt like I could accept a low grade since this meant missing out on stat points. In more than one occasion I was fighting the same boss over and over again that I was already skilled enough to beat, but not with a grade I found to be acceptable. It can lead one to a dilemma; do you refight the same boss that gave you so much trouble in hope of a better result, or do you accept your losses so you can continue the game? While this isn’t the first game I’ve played that had a grading system, it may be the first one where I cared about it since it directly affected my stats.
When it comes to the story, there is some lore behind the world itself and the city of Sitheil that the player will end up learning about. The main characters have their own backstory and personality as well. While certainly not a heavily story driven game, it is a game that is able to tell one that most will find interesting and non-intrusive to the gameplay. It doesn’t try to be too convoluted or bore us with a ton of exposition; instead, it generally tells the player what they need to know, and then moves on. It was able to hold my attention while never feeling overbearing. I even replayed it a second time so I could see the dialogue differences between Wyatt and Reina. It should be mentioned that, while Wyatt and Reina do play slightly differently, the overall progression of the game stays the same. Yes, they do use different weapons, and have different dialogue throughout the story, but the intended layout of the dungeons and bosses do not change based on what character you choose.
Finally, I want to address the soundtrack. Just like its artwork, Valdis Story has a soundtrack that matches its atmosphere and setting very well. There were not any tunes that I ever felt were out of place, and generally they complimented the area or event I was in at the time. While I do admit that this is not a soundtrack I would listen to outside of the game, it serves this game very well. Don’t take that statement the wrong way though because most of the tracks are very good, and they certainly do enhance the overall experience of this game in a positive way. Zach Parrish deserves a lot of credit for his work.
While not original, Valdis Story is a solid 2D open world game, and the asking price of 14.99 is not an unfair for what you get.
Verfasst: 24. September
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1 von 1 Personen (100%) fanden dieses Review hilfreich
10.9 Std. insgesamt
I played a few hours of this game and can already tell that this is a superb metroidvania game. As a devote fan of the classic Super Metroid I love how this game dosen't hold your hand making you play through tutorials it simply drops you into the action. From the start they don't limit your access to the games mechanics making the experience of playing/exploring very enjoyable.

If you like action platformers definately give this a try!
Verfasst: 24. September
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
41.5 Std. insgesamt
I'm not a guy who usually likes platformer style games. I only bought this because it was on sale and kinda looked cool. Well, now I'm not sure how glad I am I got it. Let me put it this way: this an awesome game that will invariably cause you more irritation than poison ivy. What I mean by that is the difficulty level is insane. For every enemy, even some of the most basic ones, you have to learn their attack patterns and know how NOT to attack them. Then, the bosses. Every single boss in this game will kill you. Many times. For example, there is one fire boss who is almost impossible to beat without perfect timing. I died so many times to him, but when I finally finished him off, it was more rewarding than almost any game. Plus, the combat systems is remarkably cool and easy to use. The system to swap out what spells you use on the fly is a little annoying, but since it pauses the game for you to do that it isn't a major pain. Overall though, if you have ever played a Metroidvania style game, you know in general terms how to play this. The biggest problem I have with this game is lack of direction. You're told to go somewhere and what direction it's in but nothing more. Since this is a 2d sidescoller, that seems like it would be easy, right? Well, there are so many locked doors and passageways that over time you are able to unlock that it becomes a little difficult to find the right path. However, these same locked doors give you a reason to return once you have the keys for these locations. But then, the problem of remembering where you've already been occurs, since there is little indication of that except perhaps an opened door. Once you play for a few hours though you start to learn what takes you where, until you find the next new place to go. It's not as bad as it seems from me, but again, this is a true Metroidvania title with a hint of RPG. If you enjoy finding those little pieces of loot hidden at the end of an incredibly difficult platforming puzzle or a speed trap, or even behind a locked door at the very beginning of the game after most of the game has been completed, not to mention cool stuff from the bosses, play the game to see what they drop. Thus, this game is a Dark Souls difficuly mixed with Metroidvania loot acquirement. Plus awesome combat, which I can't really talk about without giving away a little too much. So, if this sounds like a game you're not interested in, think again. No matter how I look at it, this is one of the overlooked gems of the Greenlight program.
Verfasst: 30. September
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.5 Std. insgesamt
VS:AC is a love song to all the fans of the old school 2D Metroids and Castlevanias out there, especially SoTN. Not much else to say other than its pretty good, and has a suprising amount of depth going on behind the scenes. Would not complain one bit if they made some more games like this.
Verfasst: 25. September
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1 von 1 Personen (100%) fanden dieses Review hilfreich
17.9 Std. insgesamt
I am trying to like valdis story but game just keep hitting me with a club called fraustration.

-Great Art and visual Effects
-Amazing Varity of Magic while progressing through the game every magic can cause a new form of combo
-A smart and fast magic equip system
-Big Collection of Support Chracters and Finishing attacks.
-Level design makes a good use of new magic skills.
-More weapons with different combos.

-Story Full of HOLES.
-The game just leaves u without directions sometimes making u searching every map
-No Quest info it just tells u go get that something.
-Optional bosses that i didn't know they were optional till i read a Guide.
-Most of the time a Boss is Crazy strong that makes me hysterically laughing.

By the way i only played on the hard Difficulity and this is a good challenging game.
Verfasst: 26. September
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1 von 1 Personen (100%) fanden dieses Review hilfreich
16.1 Std. insgesamt
Great fun, classic metroidvania.
Nifty story - my one regret is that I suck at platformers.
Definitely worth your money.
Verfasst: 26. September
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
0.8 Std. insgesamt
good game with good fighting style,cool boys and girls in there,and replayable RPG upgrade tree

however,it detonated my video card,make it nuke my city off the map(joke

It's unfair to say this,but I think a 2D ACT game shouldn't consume that much resource,you can quiet enjoy this game if you have a good pc and dont care about overheat or something.But for me,no
Verfasst: 13. Oktober
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0 von 1 Personen (0%) fanden dieses Review hilfreich
5.6 Std. insgesamt
I only tried this game with the male character. It is *so close* to being a good hack 'n slash side scroller, but the developers made some choices with the controls that I just can't get over. You find yourself jumping and clinging to ledges, and then climing up them, very frequently. The player looses control for just a part of a second while the animation for this happens, and then once you are done climbing the ledge and returned to a nice standing position, you will have control again. You do a spinny sword move in the air, and there is a brief pause between hitting the ground and regaining control. Your main dodge move is considered some kind of "special" ability which has a short (second-ish maybe) cooldown. There is no indication on the character animation as to when you're ready to dodge again, just a fading purple indicator in the upper left corner. So if you want to know when you are able to /dodge/ in a boss fight, you either need to have the timing memorized, or be watching your indicators while trying to dodge. I've never played any other game where simply dodging has a cooldown.

Playing Valdis Story feels like playing a really good platformer that freezes for a split second every few seconds. I understand the value of delays and cooldowns in movement and abilities in games, I just don't feel like were well executed in this game. The movement feels like it's being frequently interrupted for no good reason.
Verfasst: 23. Oktober
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2 von 6 Personen (33%) fanden dieses Review hilfreich
5.9 Std. insgesamt
Well, having spent the better part of a few days with Valdis Story, and I'm sure I'll play through a bit more, I feel like I'm finally ready to give my opinion on it.

Should you buy it? The short version is "no." The long version is, "Yes, but..."

Let's quickly figure out why you're here first - you heard it was either difficult, or Metroidvania, right? Well, the game isn't hard, and what's Metroidvania about it is a Frankensteined mess of some of the worst aspects of a Metroidvania game. That's not to say it has no good qualities, but the bad outweigh the good by far.

Bad platforming seems to be a staple of Metroidvania games, and Valdis Story most emphatically doesn't disappoint. It's the worst, and the controls just aren't up to the task without extreme frustration. Some of the most egregious of these processes not only involve extended sections of bad platforming, but bad platforming on small, moving ledges, again with conveniently placed enemies designed to knock you back off, falling down a floor or two, sending you back through rooms you've already cleared to re-clear them and try again. Will you grab the ledge, bounce off the wall, or fall harmlessly down it? Hard to say, but it'll probably annoy the hell out of you. Really, many of the enemies are obviously placed with the sole purpose of knocking you off the platform, as they pose no real threat, but are placed in such a way that actually getting to them without being knocked off is the real challenge.

Most of the enemies are fairly well-rounded, and bring some interesting mechanics. Again though, they're not really challenging, and most can be pretty easily dispatched by charging in head first and mashing buttons. Of the few that don't fall to such a basic attack, some of them are rather entertaining to play, if not a bit cheap in some of their moves. There's something about an enemy going invulnerable and casting a nearly unavoidable ice storm that freezes you, forcing you to waggle an analog stick to break free, only to be hit with yet another ice attack, become frozen directly after escaping the first, and going through the waggle motions again.

The bosses are the real highlight of the difficulty, but those... it's really tough to say they're difficult. Some run the gamut of being mildly challenging to somewhat difficult, but it's safe to say all of them generally fall to the same tactic of avoid their 2-3 moves, grab a few quick hits (or stunlock them, if the fight permits it,) run away, and repeat. They become quite predictable quite quickly. Thankfully, the game incorporates a Devil May Cry ranking system based on a few factors, speed being one of them, that encourages risky tactics to fell them quicker, which grant better rewards based on your rating at completion. An especially nice touch that I really appreciated, and some of the battles grant significant rewards, such as massive amounts of experience to stat bonuses.

While we're on the topic, the combat system for melee is quite basic, but typically does its job well. There are quite a few aspects of it, however, that get more in-depth, and the game is very tight-lipped as to explaining what they do, and why you should care. Having a browser open isn't a terrible idea. Unfortunately I can't give praise to the magic system. Many of the spells are rather useless, and though you will NEED to use some of them to accesss secret/hidden/progression areas, there's a good chance that's ALL you'll use them for. The control scheme for them is atrocious, where holding right trigger plus a directional area on your D-pad or left analog stick is disgusting, plus the fact that holding down on your D-pad or analog stick causes another reaction, and shifting spells is typically done with right trigger+B, at which point you have to cycle through them all until you find the desired spell... it's just bad. Really, really bad, and the spells themselves are pretty underwhelming. All said and done, melee works rather well, but avoid magic like the plague.

Further, the map is almost completely useless, which is a real sin considering the game involves large amounts of backtracking to find places you couldn't previously access. The UI is bad and could use a severe overhaul, and for whatever reason, when you've triggered enough hits to access your "combo breaker" or whatever it's called (also VERY underwhelming) it lets off so many sprites you actually think there's something going on that requires your attention in the upper-left of your screen.

I won't touch on the story too much, since there's not much more you can say outside of convoluted, difficult to follow, but still dull as hell. Angels and demons are waging a war, you've been caught in the middle of it while attacking a demon ship, neither the angels nor demons like you, and you need to save the day while reuniting with your crew and befriending other citizens caught in the middle. It's not interesting, and if you skip through the dialog, I wouldn't blame you.

All that being said, the game has enormous amounts of replay, unlockables, secrets, etc., with multiple ways to play. If you're a person that doesn't mind frustration, and enjoys the Metroidvania style of play, despite its numerous flaws, it's a solid game that will probably give you quite a bit of entertainment. If any of that doesn't appeal to you, I don't think you'll appreciate Valdis Story. The game has some great ideas, and moments of good fun and combat, but those moments are few and far between, and require enormous patience on the part of the player.
Verfasst: 12. Oktober
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1 von 4 Personen (25%) fanden dieses Review hilfreich
35.1 Std. insgesamt
Now I'm all about gameplay and this game has some really ♥♥♥♥ing mediocre controls. They're alright overall and ♥♥♥♥ing garbage when you really need them for some of the platforming and dodging. The whole combo system doesn't make sense, the more you hit ♥♥♥♥ the higher the combo but the combo tiers/exp rewards differ sometimes when you get the same combo length. There are also only a couple of good boss fights in the game but overall they're tedious as ♥♥♥♥ to take down with each one having their own obnoxious gimmick. The bosses themselves aren't exactly the worst ♥♥♥♥ to kill, it's when you get scored at the end of a boss fight that makes it obnoxious as hell. You get scored on how long it took to defeat it, how many times you got hit/how high your combo was, and how many bars of life you needed to defeat the boss. Trying to get that 'S' rank on a boss is hard as ♥♥♥♥ and annoying as ♥♥♥♥ to do. ♥♥♥♥ING DESTROYING CRYSTALS TO STOP A PASSIVE REGEN ON A BOSS ONLY TO HAVE THE CRYSTALS RESPAWN 30 SECONDS LATER FOR YOU TO RUN AROUND AND DESTROY AGAIN IS NOT FUN, IT'S TEDIOUS AS ALL ♥♥♥♥. Now I'm all for hard games that are actually, you know, hard. You get a feeling of mastering the game with your own skill. Valdis Story fights are mastering a cheesy gimmick and hoping that the controls don't ♥♥♥♥ you over when you have to dodge, jump and run around platforms. It's incredibly aggrevating.

A few of the enemy designs are also annoying as hell to deal with, and you have to deal with them a lot. Like there are these floating ferals that can cast a wave of spells on the ground and if you get hit once, you're in for the whole ride. Man i wish the controls were better. Then the same enemy also has a shield they will deploy once they hit a certain threshold of hp, making them invinicble for about a few seconds. and the do this twice. this completely halts any action on this one specific enemy. I can forgive them if they just had it do the shield ♥♥♥♥ once, but twice? come on.

The soundtrack for the game is well done though and overall the game looks very pretty.
Verfasst: 25. September
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1 von 4 Personen (25%) fanden dieses Review hilfreich
15.4 Std. insgesamt
While I did enjoy the graphics The game and wish i could give more of a cationalry lable rather than a purly yes-or-no system. That aside the design suffers from tring to be difficult game when in reallity it comes accross an easy game with the occational pooryly desinged area/bosses, that are less difficult and (unfortunately) just are far more annoying then anything else to the point of detracting from the game.
Verfasst: 9. Oktober
War dieses Review hilfreich? Ja Nein