Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
用户评测: 特别好评 (1,480 篇评测)
发行日期: 2013年9月8日

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购买 Valdis Story: Abyssal City

 

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"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

最近更新 查看所有(11)

8月11日

Version 1.0.0.25 Moved to Main Branch

The main branch is now up to date with the newest version of the game. If you missed the patch notes from this update they can be found at the following...

Patch notes 1
Patch notes 2

For those of you who where stuck in the temple as Vladyn from version 1.0.0.24 , updating to the newest version should auto fix the issue for you. As always we thank you all for the feedback and support in making this game much more then it was originally intended to be.

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8月4日

Quick Fixes Aug.4th 2015

A few quick fixes for the last update. Most of the fixes/changes are for arena mode but there are some general changes. Unfortunately the Arena Mode leader boards will have to be reset because of some of the more integral changes. We will keep this update in beta for another week and monitor it for anything major.

EDIT: Hotfixes/Changes (as of 8/5/15)

  • True Anemone's orbs not properly calculating S.Ruin when reflected at her.
  • Arena door sometimes opens if a shadow hero is killed.
  • Assist level cap at five. (There abilities already scale with enemy lv)
  • Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
  • Adjustments to S rank time settings for Arena Mode.
  • Cost of elixir now scales as they are bought in Arena Mode.

Fixed
  • Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
  • Anemone pulling you through the ground in Arena mode.
  • Gernot freezing up and becoming untargetable in Arena mode.
  • Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

Changed
  • 3 boss spawn after 60th floor in the arena.
  • Various tweaks to enemy scaling during arena.
  • [Laurel Crown] Removed from arena mode.
  • Hat cost reduced to 2 coins in arena mode.
  • Statues can each only be used once during Goibniu Mode.
  • Removed point penalty from statues in Goibniu mode.
  • Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
  • Reduced point value of Puffers in Goibniu Mode.
  • Increased Armor/Resist scaling on [Holy Diver].
  • Base power of warp blade increased.
  • [Armor Ruin] now gains minor increases with [Str].
  • Increased power of [Life Blade] finisher.

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    Steam 青睐之光

    关于这款游戏

    Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

    STORY:

    Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

    FEATURES:

    • Intense combat weaving sword and sorcery together seamlessly.
    • Find magic souls that aid in combat and traversing the ruins of the city.
    • Level up stats and a variety skills to customize your play style.
    • Upgrade Weapons and Armor.
    • Unique accessories that can give you the edge in combat, or get you killed!
    • Interconnected zones allow you to explore new areas or backtrack.
    • 2 playable characters on release and more to come!
    • Compelling original soundtrack spanning over 2 hours of music!

    系统需求

      Minimum:
      • OS: Windows XP, Vista, 7 or Windows 8
      • Processor: Processsor 1.7 Ghz or higher
      • Memory: 1024 MB RAM
      • Hard Drive: 500 MB available space
    有价值的用户评测
    18 人中有 17 人(94%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    27.9 小时(记录在案的)
    发布于:4月28日
    我TM忍忍忍忍忍了好久,还是给好评吧……

    话说回来这游戏真心是赞,流畅的操作,复杂的技能系统,庞多的可收集物品,背景设定画面音乐地图这种细节地方也是无可挑剔,甚至不同的通关角色(目前两个主角未来4个),每个角色也有不同的攻击路线,让你进行二周目也不为过(只是基本什么都不继承)。

    但是!请非专业动作游戏玩家一定选第一个难度(普通)啊,我手贱选了第二个难度,结果游戏中被虐的体无完肤,因为这游戏有一个设定:打boss评分越高,会得到越好的奖励,比如什么属性点技能点之类的奖励。所以为了一个S我经常是跪着打完BOSS。最让我无可忍受的是,22版本真·最终BOSS,一开始我怎么都不知道如何打掉它血,好多次试验后终于会了,结果这B回血回的贼快,我最后一次一口气打了30多分钟(不是30分钟内死亡重试死亡重试而是一条命磨它血磨了30多分钟)……最终我还是没打过去而被它搞死了,这时已是深夜,于是我毫不犹豫地把游戏卸载了。
    这篇评测是否有价值? 欢乐
    3 人中有 3 人(100%)觉得这篇评测有价值
    7.8 小时(记录在案的)
    发布于:8月25日
    无论是从画面,操作手感,人物、关卡设计,可玩性,音乐音效等各个角度来看都是一款极其出色的游戏,难度偏高,我选的hard难度就已经受苦很多次了,还有个god slayer难度,剧情以及各个人物的背景因为太长。。我没有太过细看,我个人感觉还可以,目前一周目还没有通。
    唯一需要小小吐槽下的就是商店了,这游戏没有货币,买东西的话是要用各种材料换,而材料打小怪会随机掉,所以有些upgrade的道具往往因为少一两个材料要去刷怪。。像二段跳,普攻连击数这些比较关键的先买就好。
    成就一共是有77个,新上手通关一次的话,应该也就20多个。想全成就好像至少要4周目,先不说4个角色道具全收集。光是god slayer难度,boss全S级评价就抖m们够喝一壶的。所以。。不多说。。抖M必玩。。
    这篇评测是否有价值? 欢乐
    53 人中有 50 人(94%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    77.3 小时(记录在案的)
    发布于:5月5日
    Having to wait for what felt an eternity for this update i yet again find myself replying this game all over again. This has been my best purchase to date on steam and i dont say that lightly. i feel there is a real art to the fighting system in which sometimes through my frantic button bashing at times i hear in my head a little voice telling me "what you just did there, was AWESOME". My only problem with the game is it leaves me wanting to know so much more about the lore, the history of this game as the story itself is great, but leaves me asking more questions then i got answers. Not really something major with issues but its the characters you meet along the game that look interesting and quirky that make me feel that way. im begging for a sequel or even a prequel.
    Endless fluff if you do this for me i will get a tattoo of Wyatt in honour of this!
    这篇评测是否有价值? 欢乐
    34 人中有 30 人(88%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    1.2 小时(记录在案的)
    发布于:5月4日
    I played this for about 25 hours on my son's computer (i wanted to try to beat the game, but i didnt)
    One of the most well thought out, and well put together "metroidvania" games on PC i've ever played. The devs are dedicated to their project, and you can fell the passion they put into the game. I highly recommend!
    这篇评测是否有价值? 欢乐
    40 人中有 33 人(83%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    13.2 小时(记录在案的)
    发布于:3月17日
    I backed Valdis Story on Kickstarter because it looked like the kind of game I'd want to play: a side-scrolling action RPG. The truth is that it's really closer to a Metroidvania platformer with some RPG elements. Despite its short length I had it installed for a year and a half before I got around to beating it. I just wasn't that motivated to ever play it, for reasons I'll go into.

    It is fundamentally a good game though. The soundtrack is amazing, the animations are smooth (though there was considerable slow down when there was a lot of stuff on the screen), and the special effects are much better than you'd expect from an indie crew with hardly any experience. The story leaves something to be desired, but it picks up later on and it's not bad, just lacking in emotion. It does make up for that in epicness and scale though.

    The single biggest problem is the controls. Playing on a keyboard my hands would start cramping after just a few minutes of play. If the game were slower-paced I'd say that switching the right hand to mouse controls might be better, but it's too much of a twitch experience for that. And that's the crux of the issue: there's some very tight jumps and timings that have to be made and given that the controls can be glitchy and are just generally a pain to use, the puzzles and fights that depend on those split-second key presses should really have been a lot more forgiving.

    The combat itself isn't too hard, especially if you bother to level up at all. When I could forget the pain of the controls it was genuinely fun if I wasn't in the middle of a frustrating boss fight. The game also follows the usual steps of getting easier as it progresses because you have access to more skills and spells and equipment. So the most rage-inducing moments are generally early on.

    There's a crafting aspect I didn't get into, but you don't really need to. It seems sort of superfluous and confusing.

    The other major issue is just finding the next objective. There is a fast travel system, but it doesn't go to nearly enough places. And when your destination is just a name that doesn't appear on a map anywhere it can take a long time to find where you're supposed to go. Some sort of objective pointer or even a global map would've helped me a ton (there is only a very small local map without any names on it). As it is, the bulk of my play time was probably spent wandering around trying to figure out where to go next.

    So if you want an action platformer with RPG elements that depends on twitch skills, I'd highly recommend Valdis Story. It's the best you're going to see in that genre from an indie team. But for the sake of your hands and sanity, bring a controller instead of relying on the keyboard.
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