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Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
发行日期: 2013年9月8日
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购买 Valdis Story: Abyssal City

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Product Update v1.0.0.22

2014年1月14日

Update v1.0.0.22 contains a number of optimization improvements, bug fixes, and some new content. Those of you who were using the IGPU beta can now use the main branch as this update should resolve most of those issues. Changes in this version are as follows.

*Hot fix updated for Lore bug.
*Hot fix updated for Reina Affinity crash.
*Hot fix updated frequency of True Anemone's crystals.

Fixed

  • Various retry bugs.
  • Scene bug when Finding Reina playing as Wyatt.
  • Divine decoy consumed double the mana cost displayed when leveled up.
  • Fate Roulette buffs now properly scale with Finisher level.
  • Bug that prevented Warp Blade from activating properly.
  • Bug that displayed incorrect blocking sprite on some enemies
  • Bug that set [R] as skill cancel for Keyboards
  • Many of the issues on devices with integrated graphics.
  • Bug with assist not working if the mana heater in Ishk breaks down.
  • A crash that could occur when some enemies bumped into spike traps.
  • Arrows now properly activate Black Blessing and Holy Order.

Changed
  • Tunnel Vision Attack damage max increased to 30.
  • Tunnel Vision stats to +2 Agi / +2 Luck.
  • Highlander Hood headcount max reduced to 75.
  • Highlander Hood stats to +2 Str / +2 Int.
  • Fate Roulette will overwrite previously existing Fate Buffs.
  • Increased accuracy of [Lucky Storm] from fate Roulette finisher.
  • +1 Agi on Templar Bracer to +1 Mana Steal.
  • Fighter’s Bandages now also grants weapon effects to Punch/Kick.
  • Cleric Vestments special to [Spells gain 0.5 S.Ruin for every 1% of Max Mp missing].
  • Removed level bonus from Goibniu mode scoring.
  • Bonus points added for individual time/combat/potion Boss ratings in Goibniu mode.
  • Placement of Deadman’s Fury in the Ziggurat. Added new treasure to the ziggurat.
  • Life Blade doesn't drain Hp if [Focus Mode] is active.

Added
  • Various optimization improvements
  • Sound to dialogue scroll.
  • New Boss the Feral Manawar.
  • New Boss True Anemone.
  • Mesmer now also offers “Forget Training” to re-assign stat points.
  • Option to enable Direct Input gamepads from main menu.
  • New enemy type Demon Widow.

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Steam 青睐之光

关于游戏

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

系统需求

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
有价值的用户评测
13 人中的 13 人(100%)觉得这篇评测有价值
帐号内拥有 683 项产品
90 篇评测
1.5 小时(记录在案的)
Q版的恶魔城,升级可以加点,可以选择技能,可以加天赋,可以合成物品。但是手感稍微不适,用手柄会比键盘舒服很多。

谜题对于我来说比较困扰,路上有时候找不到路会卡一两个小时,最后还是决定找了一篇攻略照着玩了。
发布于:2014年2月6日
这篇评测是否有价值?
32 人中的 24 人(75%)觉得这篇评测有价值
帐号内拥有 868 项产品
1 篇评测
13.5 小时(记录在案的)
One of the best game I've played in 2013, Valdis Story: Abyssal City is a Metroidvania gem that you don't want to miss. So, what's so good about it you ask?

- Challenging, old school style bosses (a lot of them), you really need to rely on your skill and pattern recognition. No QTEs here.
- Great combo based combat with multiple magic type attacks and a skill cancel/dodge system.
- Good RPG based stats, skill tree and equipment system to customize your heroes with.
- Multiple characters with really different play style, you can choose from 2 playable characters for now but the devs promised 2 more distinct playable characters in the future.

It really is the best Metroidvania type game available on Steam so far. So if you like games like Dust, Cave Story+, Guacamelee or Aquaria you should pick this up ASAP, for me it's way better than those games and takes me back to a time when all I care about gaming is the pure fun and challenging aspect of it.
发布于:2014年1月24日
这篇评测是否有价值?
16 人中的 13 人(81%)觉得这篇评测有价值
帐号内拥有 998 项产品
11 篇评测
13.2 小时(记录在案的)
I had to really work at liking this game, and almost ragequit at least half a dozen times before I finished. I did like it enough to finish, but there's almost equal parts really fun verses stupid ♥♥♥♥♥♥♥♥. I would probably recommend it to metroidvania fans who've played most other stuff in the genre, or people who like fighting games, but maybe not most casual fans just yet.

It does a few things well: Most combat is executed well and is more challenging than most games in the genre. The stage design and art is nice, and the music is pretty great. Combat feels much more satisfying than stuff like Dust: An Elysian Tale or Castlevania: SoTN most of the time, because it's pretty precise in how it makes you block, dodge and parry, and it feels more like a 2d character action game in that regard.

But where it missed the mark for me it was almost enough to quit it before the end. The first thing you need to know to enjoy this game is that the "cancel" skill is absolutely critical. Everything in this game hits you with irritating status effects like freezing you, poisoning , and most annoyingly, enemies often juggle you into the air constantly, and even the most slight of grazes inflict a really annoying knockback. To some people that will be part of the charm, but I got sick of that ♥♥♥♥ back when 8-bit was still all the rage. I had cases where I was juggled like a ping pong ball across the screen, and inflicted with every status under the sun in the process. This was usually combined with precision platforming of some sort. I hate losing control of my character like that, and it is one of my personal nerdrage triggers. There's no invincibility frame after you get hit, so you just keep getting juggled until you use the all-important cancel skill. Learn it early and use it often. Also, remap it because for 3/4 of the game I had it on the default "down" and this made it pretty hard to play.

The other thing I hate is that I don't feel like the diablo2 style skill trees were done well. They locked really basic abilities like parrying behind skill points, so if you decided to go up the offense tree or magic verses defensive, you missed out on that ability. I just kind of feel like that's something I should have from the start rather than having to spend multiple level-ups in a specific tree to get.

Controls is the final gripe I have. I feel like I usually master controls in games pretty fast, but I was fighting with them the entire game. Switching magic was super cumbersome, and you had to stop and change basic moves like double jump or ice pillar in a menu to access new areas, then switch back to your preferred spells when you're done and then probably 20 seconds later you run into a situation where you need to use a mobility spell again. equipping and unequipping items on the fly was also pretty terrible. During the last boss fight I had an item that drained life but did high damage on the boss, but it was filled with lots of mooks I had to kill, so I had to constantly go into the menu and equip/unequip things, and they somehow even made that a chore, since I had to navigate across the equip menu every time to remove an item. Ledge controls are a whole 'nother can of worms that people need to really practice, because they're counter-intuitive, but pretty precise.

So: The good is that it's a cool, challenging metroidvania with passable aesthetics. The bad is that there is some seriously annoying ♥♥♥♥ that may or may not bother you depending on your tolerances for platforming and the controls and menus. I think it's worth a shot if you like metroidvanias. If you don't, I would maybe play something more accessible, first.
发布于:2014年1月14日
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19 人中的 14 人(74%)觉得这篇评测有价值
帐号内拥有 303 项产品
6 篇评测
41.2 小时(记录在案的)
If you enjoy Metroidvania games then this is definitely for you, the game is really fun to play!

Story is alright, nothing mind blowing but it kept me interested. I personally had the most fun trying to figure out all the different boss patterns, and it feels pretty satisfying when you do finally manage to kill one of them after a certain number of retries.
Don't expect the higher difficulties in this game to be easy, they are actually quite tough(which is a good thing!)

I got used to the default controls fairly quick and ran into no issues with them. That said if you don't like them both keyboard and gamepad is fully rebindable. (Worth noting that I played through the game with a wired Xbox 360 controller.)

I did run into one minor bug at one point during a cutscene before a boss battle took place and had to reset to my last save (there is always a save shrine near the boss area so it wasn't a big deal.) But other than that I experienced no other bugs whatsoever.

The soundtrack for this game is really good, my favorite has to be the music that plays during the Frozen Crypts level, it's sooo good.

Overall, good game, good soundtrack, solid controls and tons of fun!
发布于:2014年1月20日
这篇评测是否有价值?
10 人中的 8 人(80%)觉得这篇评测有价值
帐号内拥有 135 项产品
1 篇评测
67.5 小时(记录在案的)
I would consider this sort of like a 2D Bastion, which, for me, is high praise. It doesn't have quite the uniquely immersive experience that Bastion does, but the gameplay is a bit more varied and enjoyable. Though it's RPG-ish, it also has platforming and arcade-like combos and boss rankings. There are two playable characters, Wyatt and Reina, and I've found both to be lots of fun. Another two character will be patched in later. With the decent campaign length and many build options for each character, there seems to be a lot of replayability.

The story has a pretty broad cast of characters for what it is, though admittedly, outside of the main characters, they don't have much depth. Many of the characters are evidently named and designed by backers, which is a thing that concerns me about Kickstarter projects generally (backer perks bogging down the creative process), but it seems to "work" in this case. The main plotline is decent, and not quite as generic as you might think from the synopsis about a struggle between gods of light and dark. The way you fight both angels and demons also reminds me of Darksiders, while we're on the topic of specific game comparisons.

The music is awesome. I was actually surprised at how much of it there was and how creative and well-developed some of the melodies were. The art style is your typical cartoony indie game art. Both have a slight JRPG flair to them, which to me is a good thing, but YMMV.

The dialog could use a proofreader. That's another thing that reminds me of Darksiders, heh. It's the little things, like a comma where there should be a period, or no comma where there should be one, etc. And please, for the love of God, stop putting exclamatory dialog in all caps. It looks amateurish. Still, some of the dialog manages to be pretty clever, IMO. "You know, instead of giving you these books I could just punch you in the face." Maybe I'm easily amused.

Overall, it's quite a fun game, so anyone thinking about picking it up should think about picking it up a little harder than they did before, because I think they should pick it up too. That's how a drill works.
发布于:2014年1月23日
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