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Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
发行日期: 2013年9月8日
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购买 Valdis Story: Abyssal City

Steam 青睐之光

关于游戏

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

系统需求

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
有价值的用户评测
13 人中的 13 人(100%)觉得这篇评测有价值
帐号内拥有 705 项产品
93 篇评测
1.5 小时(记录在案的)
Q版的恶魔城,升级可以加点,可以选择技能,可以加天赋,可以合成物品。但是手感稍微不适,用手柄会比键盘舒服很多。

谜题对于我来说比较困扰,路上有时候找不到路会卡一两个小时,最后还是决定找了一篇攻略照着玩了。
发布于:2014年2月6日
这篇评测是否有价值?
9 人中的 7 人(78%)觉得这篇评测有价值
帐号内拥有 430 项产品
8 篇评测
37.1 小时(记录在案的)
*SPOILER FREE REVIEW*

While reading this review I suggest you to hear this (and why not more) song, part of the soundtrack of Valdis Story: Abyssal City:

http://www.youtube.com/watch?v=_ziOAwqfJmU&list=PLCc8IB1G4YYplGOJkKdAbpSI0LulKn_Sb


Let's begin.


Valdis Story: Abyssal City is a 2D Action RPG "a la" Metroidvania style with some touch here and there of Beat em' Up, the story is quite interesting from the beginning to end though it never gets to deep or complicated but is good enough to keep you entertained trough the entire journey.


The game features some simple status and equipment customization nothing to deep luckly, everything is simple to get at first read.

The best part of the game is its gameplay simple but entertaining, you have two attack buttons (Normal and strong), 3 magic spells on ground and one on air with lots of enemy to tear apart, you can also guard/parry your enemies or dodge their attacks with "skill cancels" which let you cancel your combos to keep doing more or every action you make you can also escape from enemies attacks with it, though there isn't a great variety of enemies there are enough to keep the game far from boring.


There's also a lot of obtainables very well hidden, for some you'll need certain magics so backtracking is a must if you want to get stronger or you want a 100% completition rate

Something that has to be mentioned its the dificulty level, I played on God Slayer and it was brutal, even normal enemies could beat you badly if you fight lightly with them, so if you select over veteran, beware.

My only complaint to this game is the balance of the status, Luck and Agility are way much better than magic and strengh, some magics are almost useless and the level desing though not bad it could have been much better.


In short:


*The good:

Decent customization

Good and responsive controls

Solid Gameplay

Very good music

Good boss fights

*The Bad:

Unbalanced status

Unnecesary Magic spells

Charmeless level desing


Score:

84/100

I hope you like my simple review, if you found any grammar mistake please tell me so I can correct it and better my english
发布于:2014年2月11日
这篇评测是否有价值?
6 人中的 5 人(83%)觉得这篇评测有价值
帐号内拥有 527 项产品
46 篇评测
79.0 小时(记录在案的)
an astonishing metroidvania action platformer with fantastic visuals and an amazing soundtrack, but be warned: this game is HARD. you will rage and rage and rage and then hate the game and then love it 2 seconds later.

however, after mastering this game i can easily say this is one of the most exciting and rewarding titles I have ever played. you do not want to pass this game up.
发布于:2014年2月1日
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5 人中的 4 人(80%)觉得这篇评测有价值
帐号内拥有 261 项产品
3 篇评测
8.9 小时(记录在案的)
I really enjoyed this game. Its is an excellent metroidvania style action/adventure that I would certainly recommend to anyone who appreciates the genre.
发布于:2014年3月10日
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5 人中的 4 人(80%)觉得这篇评测有价值
帐号内拥有 953 项产品
32 篇评测
17.5 小时(记录在案的)
This is the world, where gods kill one another, and where armies of angels and demons are fighting for forty years after the downfall of titular supreme goddess Valdis. Armies are controlled by her twin daughters, red-tinted Myrgato and yellow-glowing Alagath. And humans are used as foot soldiers and fuel source (a lot of that magic runs on soul power, so yeah, sucks to be human in this world). Obviously this dystopian fantasy world requires a rebel protagonist. And there they are —all four them, plus all their bad-♥♥♥ crew of warriors, magicians, rebellious demons and traitorous angels, travelling on their cool flying magical ship. Pursuing different personal goals they all agree on the subject war, that is must be stopped, and not be either of sides finally winning. And this is unusually large flying beast who tears this ship apart. Crew, separated by strange magic falls underwater to the different locations of legendary Sitheil. Long lost sunken city still contains some breathable air in its caverns, and shelters dangerous beasts, scattered survivors, magical artifacts and old mysteries.
This is where the game begins. Player is prompted to choose main character. Though the developer intends to add two more playable main characters in the future, keep in mind that Valdis Story: Abyssal City was initially announced in 2007, and it took long 6 years before it was finally released with current two heroes, so it might take a while. Red-haired Wyatt wields gigantic sword, was raised by the demons and is in a search of his father. White-haired Reina starts with a bare hands and relies on her monk-training and magic. Their stories share same major pieces, but actually not replace one another, but rather intertwine and meet in the end. And it actually is quite worth noticing. Because, here's the thing, despite the fact, that my brief retell of major facts of this setting may seem like a generalised uninteresting mess, the actual lore and story aren't. Partly because all of that, except the flying beast are not actually told to the player in the prologue, but must be collected piece by piece from dialogues, item descriptions and story development. But mainly because retell presented you rather simplified version. Lack of the actual knowledge on characters' history and state of the world throughout the game creates delightful puzzle, and I'd rather not steal this pleasure from someone who intents to play Valdis Story. Let's just say that there's more than one twist, and the biggest one in the end, so it's more of a first tome in the series, than a closed book. Not all the questions will be answered, but this piece of a bigger story is of an amazing quality.
Two characters have separate sets of talents (three different progression paths for each one) and weapons. They also start with a different armor and two souls each. Souls is the source of magic in Valdis, each provides four spells. With the Soul of Centurion Reina for example can attack foes with divine magic in three different ways and charge her weapon with it. During the game player collects different kind of souls, gaining access to the new types of magic and abilities, which help in visiting previously inaccessible areas. Also there's keys, quest items, armor, different kinds of loot for upgrading equipment. Resulting system feels just right: not too overwhelmingly complex, but not too simple either, being extensive enough to provide means to easier killing another particularly hard boss with choosing another approach, another set of magic, different, magic, armor, trinkets or assisting character.
What stands truly unique here is combat system. You have two types of attack. Each can be used for a limited amount of times, increasing your combo rank before your character kind of feels tired. Here's what happens next, with the timed use of magic assist-attack you can increase the length of the combo. And longer combos deal higher damage. But the actual key here is using a special ability “Skill Cancel”. When used it dashes your hero forward or down, if you was in the air, giving him or her a few frames of invincibility and keeping combo chain on hold. So with this skill an experienced player can avoid damage and keep the initiative in fight. Also there's more boring blocking, and finally giving and taking damage fills your focus meter, which when fully filled can be used to enter focus mode, which heals you slightly, increase your stats and boosts your attacks for a limited time.
Enemies have different strategies, abilities and weaknesses: some of them are nimble, some are heavy-hitters, some even try to poison you. But the true gem here are the bosses, who are challenging and unique. You'll fight lightning-blasting teleporting monk in the room with electrified walls, minion-summoning archangel blocking you from the use of magic with his attacks, and spore-spitting plant in a location slowly filling with poisonous gas. Like in some kind of slasher you can score a different rank for killing a boss, from d through c, b and a to s, with various aspects of battle taken in consideration.
What’s truly amazing for the indie game is the amount of optional content in the game. There are whole areas and optional bosses that aren’t really needed to finish the game. Also some of the quests given by the NPCs are not mandatory, and you can ignore them. But hopefully you wouldn’t. Story actually is a bit non-linear and can be affected depending on player actions. Not of all those actions are really intuitive, some things are hidden well. The secrets of the game go as far as including concealed optional bosses which have to be slain before the timer runs out, or the story can take some unexpected turn concerning the survival of some of the NPC villages. Of course, there’s also more conventional dialogue choices for player to affect the story.
All of those said above is packed with truly amazing visuals and soundtrack, making Valdis Story one of the best-looking 2D games. Characters move flawlessly with smooth and fluid animation. Backgrounds are truly detailed and a pleasure to look at. Design seems to be a true descendant of SNES era with its anime-like cartoon style, but it is executed by true artists who really have a passion for it. Same goes for music.
Valdis Story: Abyssal City is one of the best modern 2D metroidvanias, if not even the best. Made by just two people, it really is an achievement. And what’s more amazing, considering its quality and size (I managed to finish it in 17 hours, while missing some of the areas completely), is that they continue their work on it. Not only they plan to add two more playable characters, who will have much more different stories, but they add all type of stuff like optional bosses, areas and items. They truly deserve your money.
发布于:2014年5月15日
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