Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
İncelemeler: Çok Olumlu (1,161 inceleme)
Çıkış Tarihi: 8 Eyl 2013

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Valdis Story: Abyssal City Satın Alın


Küratörler Tarafından Öneriliyor

"Valdis Story is a Metroidvania with a twist. It offers timed event as well as a gripping battlesystem that might remind you of titles like DMC."
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Bu Oyun Hakkında

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

Sistem Gereksinimleri

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Yararlı müşteri incelemeleri
30 kişiden 29 tanesi (97%) bu incelemeyi yararlı buldu
kayıtlarda 8.3 saat
The game says I'm at around the ~60% completion mark at about 6 hours in; I feel I've had enough exposure to at least make a Yes/No recommendation. While there are certainly some frustrating elements of the design (which I'll list out below), I couldn't help but feel compelled to keep playing, albeit it after a little break. All-in-all, to draw a topical analogy, I keep thinking of the game as "Dark Souls-vania"; feels like a Metroidvania style game, with difficult (but often fair) enemies, and often unexplained elements.

Personal Cons List (with objective commentary):
-- Not much indication of where to go. This often lead to retreading the same areas over again hoping to find the little thing I missed the first couple of times (to advance the story/progression), etc.
-- -- The map seems arbitrarily color-coded (though I imagine there's some logic to it, that's not explained in any way that I noticed in the game).
-- -- The very brief "objective" listed on the on-screen minimap has no context, and there is often no way to have NPCs, who just explained some cryptic event you need to particpate in to advance, repeat themselves of that key information.

-- Stumbled into some seemingly impossible boss fights that I'd later discover were optional (and had to load my game out of to "recover").

-- Encountered a brutally difficult "escape" sequence in the game that was on a timer -- it was so easy to fall/be blocked into a pit that could be rendered inescapable, that I'd either have to let myself get killed, or wait for the 80-second timer to countdown before I could retry again -- this took me several (probably 6?) attempts before I made it through. Was extremely frustrating.
-- -- I see what the designer was going for, but being pushed into a pit with no way out, forced to suicide/wait felt like poor design. At the same time, I could've very well gotten lucky on my first attempt, and never thought anything of it... but I just got stuck in one of those ruts where I kept failing over and over again, and it took a lot out of me.

-- There's a little climbing animation whenever you grab the ledge of a platform/wall, which feels a little lengthy. The locked animation frames remove your control for a period of time that can sometimes be frustrating when you're trying to navigate the environments over and over again, especially when there are enemies in "strategic" places that seem positioned ONLY to knock you off of them -- frequently.

-- I'm personally having a hard time following the story. It's all dialogue-driven, so keeping track of all of the various odd-sounding names and places can feel a little overwhelming sometimes. There are times when events or dialogue feels so abstract that I can't tell if I just encountered a random secondary scene, or if the main story is progressing.

-- The menus / interface feel a little clunky, but are servicable.
-- -- The focus meter has nice little light particle effects that shower into the screen -- this is sometimes distracting, as I think something is happening in the world, then realize it's just the interface. Distracts me more often than I would expect...

Personal Pros List (with objective commentary):
-- I find the combat to be fun, deep, and reasonably responsive (in terms of controls). There are definitely some engaging combat systems in the game -- which, after several hours, I finally feel like I have some control over.
-- -- There are some cases of personal frustration when I get locked into a juggle or a damage loop where I lose control, but invoking my "skill cancel" ability often seems to get me out of it -- not always, but it helps. There were a number of times where I got stuck in a damage / locked animation loop only to die because I couldn't regain control.

-- Seems to be good potential for replayability with the multiple characters and, from what I've seen, nuanced differences in the story for each. I started a second game, and played the monk character for about 60 minutes, which did immediately feel different in combat, and seemed to have a good number of unique spells available as well.

-- There are some interesting exploration / backtracking mechanics (in the vain of a Metroidvania game). Even though I do end up having to sometimes arbitrarily explore while trying to happen upon the next objective/event, there do seem to be enough games that I found myself discovering something previously blocked often enough that my interest doesn't wane too quickly.

-- The spell system is interesting, though a bit cumbersome when it comes to changing stuff. You can hold RT+B to get access to a paused "quick menu" for adjusting spells, which is useful, but you do end up having to scroll through up to 6 spells in each of four categories to change things around -- can feel a little jarring, especially when some of those spells really don't get used often (if they have a specific utility, etc.). However, the variety and functionality in spells is cool and interesting -- I do find myself mixing it up fairly often to make good use of all those tools, so having to switch this way, while annoying at times, is usually worthwhile. However, getting stuck repeating a boss fight until you learn the patterns means having to adjust to the desired combination of spells each time you start anew.

Anyway, I think that's about it. I do plan on continuing and hopefully finishing this game. I wouldn't call myself talented at games, though I've been playing for a long time, so I would say I'm skilled. In most games, I tend to pick one difficulty higher than "Normal", which is about where I usually feel comfortable -- right amount of challenge, etc. This game I'm playing on Normal, and I find it brutally difficult in places. There are bosses I've had to try a half-dozen times before getting the patterns and puzzle figured out to win, but it did feel fairly satisfying (and relieving) to do so. Those are the moments when the game felt so akin to Dark Souls. :)
Yayınlanma: 28 Nisan
Bu inceleme yararlı oldu mu? Evet Hayır
16 kişiden 14 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 78.4 saat
Ever since I got into ametuer game design myself about 5-6 years ago, I always wanted to make a game that combined some of my favourite genres: Platformer, Action/Adventure and RPG (with a little touch of Fighting a la Smash Bros). Monsters, bosses, weapons, party members, stores, collectibles and TIGHT combat controls. Obviously, since games are hard to make (let along by yourself) that never happened. But I would happen across Valdis Story, which I think is the closest I've ever seen a game be to my "dream game." Side scrolling action platforming at its finest since Symphony of the Night! If you liked SoTN or any of the other Metroidvania games (including Metroid itself) you will highly enjoy this game just like I did. Fun bosses, high skill cap and rewards the skilled with bonouses from bosses encouraging you to learn the bosses' patterns and improve yourself. After you beat the game your first time, why not play again? On a harder difficulty? And its not just the numbers that get harder with the difficulties either, some bosses mechanically change in terms of how they are fought (albiet minorly, but still) and the best part is, THIS GAME ISNT EVEN DONE YET. There is more to come! It's good enough as it is, but knowing that there are other characters and items and possibly bosses planned in future updates just makes me rock hard. GG EndlessFluff. You did good.
Yayınlanma: 12 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 19.9 saat
Fantastic, well polished, feature rich Metroidvania.
Deep, satisfying combat (perhaps the best in any game of this kind that I am aware of); varied branching upgrade paths which allow for different , focused builds, and thus encourage replay value.
Incredible soundtrack.
Basically, this came puts Konami to shame for not making a properly updated Vania game in years.
Well done, devs!
Yayınlanma: 31 Temmuz
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 24.2 saat
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
Yayınlanma: 10 Ekim
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5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 15.0 saat

This game is very simmilar to metroid and castlevania. it follows the same baisic principles of using power-ups to to traverse new areas. The rpg meachanics allow plenty of character customization. The game's world is interesting, but the cliff hanger ending is mediocre at best. The soundtrack is absolutely divine. (hehe) The orchestrated pieces and a lot of epic flare to this already stylish game. The game took me about 8 hours to complete, but you can double that time if you beat the game with both of the playable characters.
Yayınlanma: 8 Ağustos
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381 kişiden 340 tanesi (89%) bu incelemeyi yararlı buldu
kayıtlarda 333.1 saat
Valdis Story: Abyssal City is one of the best games i've played so far, i've been so hooked on to it that i have yet to become bored of doing the game over and over, it feels like each playthrough is a challenge and the hardest difficulty which is unlocked after your first playthrough really puts your skills to the test.

The storyline is quite a fun turn of events as neither hell or heaven is the good guy here!
You start off on a ship with your crew then some giant monster comes and crashes your ship and you all sink and end up in Abyssal City which is deep under the sea, it turns out that you have been caught up in the middle of a war between angels and demons and your only way out is to battle your way through hordes of angels and demons as you search for your missing crew!

Currently there are 2 playable characters out of 4 which will be available in an upcoming patch. The 2 currently available characters have very different playstyles, one of them is a monk which starts by using only fists while the other starts with a sword, both have their strengths and weaknesses which makes it really fun to play through the game a second time.
I started out playing the swords man in the hardest difficulty and finished the game and it was quite rewarding as i had to put some effort in to it, later i decided i was going to try out the monk and oh my did i get a surprise, it was like playing a COMPLETELY DIFFERENT GAME! i died a couple of times to bosses here and there which i had considered mastered, but because of the different playstyle and spells it really shook me up and made me have another blast through the game!

The game also features a leveling system and a talent tree system which is pretty rare for a sidescroller, it brings out allot of possibilities while leveling on what path you wish to take and what stats you require for your skill tree... Want to be a MONK MAGE?! no problem... Want to be a barehanded swordsman!? again no problem... the game is very well built to give you the different options of choosing what ever path suites you best!

The item system in the game is very pleasing, it's not to complex and not to simple, you will grind enemies along your travels and they will drop a variation of items for you, later in the game you will be able to use the items obtained to upgrade your weapons or armor as you see fit or even expand your mana or health pool.
This really brought out the good old RPG feeling in me and made me want to try to obtain all the items in the game in my first playthrough, i then realised that there are some items in the game that are only obtainable from chests and you will have to think wisely before you upgrade your weapons or armors as you may not be able to upgrade any other weapon or armor in your current playthrough!

While gliding through the game you will fight vicious bosses that will show you no mercy at all, you will struggle and enjoy the sensation of progressing them til you finally deliver the final blow! you will be required to try out various combinations of armors or spells in order to find out what the best possible way to kill the bosses are.
Every boss in the game has some sort of weakness and it's yours to figure out!

The game it self is well designed, the story is great, has beautiful graphics which are all hand drawn as well as amazing music that really puts you in the zone when fighting bosses or while you are exploring the world of Valdis Story!


- Playable multiple times
- Very fun combat system
- Challenging boss fights
- Multiple characters to choose from
- Great leveling system with a unique leveling tree
- Difficulties made to please the average player to hardcore player
- Upgrading system


- Map can be frustrating for beginners who have not played the game yet
- You will become hooked to the game and not want to leave your computer!

My Ratings:

Graphics: 94/100
Combat System: 91/100
Storyline: 89:100
Music: 95/100

Overall: 92/100

I highly recommend this game to everyone and if you have any questions, feel free to hit me up on even if im not streaming, i'm usually in the chat channel!
Yayınlanma: 27 Kasım, 2013
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