I bought this on a lark and have to say that I'm pleasantly surprised.
The positive aspect of this game is that you have some real nailbiting, epic boss fights that will push things well past the limit. There is an element of trial and error as you learn attack patterns, but nailing a tough boss after a protracted fight is extremely satisfying. The game gives you a large enough toolbox to make fights organic and exciting. A boss' attack can be evaded with a dodge move or a timely jump. You might also be able to block it with your shield or blow through it with a defensive spell. Perhaps you could even be prevent the attack altogether with a well timed big hit. No matter how you play it, it's all very satisfying and deaths are not severely punished the way they are in certain other 'challenging' games.
The main issue with the game is it seems to enjoy doing puzzle platforming sections that rely on basically leaping from ledge to ledge against a timer. Nothing has been too irritating yet, but I can see this being frustrating for some.
The game's skill and magic system is also a bit obscure. You'll get an item that says it needs to be 'patched up' and the game will give no indication about how you might do that. The skill system is also filled with all sorts of terminology that the game doesn't bother explaining in the least bit, leaving you wondering if it's a good idea to inflict Retribution or gain a defensive bonus after dodging.
Still, those drawbacks are set aside by some good old Metroidvania action. It's fun. It had a boss based on Rubick, what more do you need?
The one flaw:
I don't like the game's ranking system though. It's one of those "You got hit, D rank" games that get a bit obnoxious. I don't need some ♥♥♥♥♥♥♥ judging me after I beat an incredibly tough boss fight. Back off, game.
โพสต์: 22 กุมภาพันธ์ 2014