Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
Käyttäjäarvostelut: Erittäin myönteinen (1,164 arvostelua)
Julkaisupäivä: 8. syys, 2013

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Osta Valdis Story: Abyssal City


Kuraattoreiden suosittelema

"Valdis Story is a Metroidvania with a twist. It offers timed event as well as a gripping battlesystem that might remind you of titles like DMC."
Read the full review here.

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Tietoja pelistä

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!


    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Hyödylliset arvostelut
4/4 (100%) arvioi tämän hyödylliseksi
90.7 tuntia pelattu
an rpg platformer that worth buying because:
+challenging boss battles.
+replayability value.
+random humor.
+balanced mechanics.
+two characters with different move set.
+catchy soundtracks.
-no in-game guide for quests since the story path is not clear.
-opening crystal and button doors can be tedious.
-you have to backtrack alot to finish the game 100%.
Julkaistu 28. syyskuu.
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3/3 (100%) arvioi tämän hyödylliseksi
24.2 tuntia pelattu
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
Julkaistu 10. lokakuu.
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2/2 (100%) arvioi tämän hyödylliseksi
16.9 tuntia pelattu
Really good platformer/slasher. Feels like Dark Souls 2D edition, if you play on hard (and you probably should). Bonus points for sick OST.
Julkaistu 29. syyskuu.
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2/2 (100%) arvioi tämän hyödylliseksi
6.4 tuntia pelattu
To make this review simple and not too analytical, this game is fantastic. It is at times very, very frustrating, but it is a challenging game. You will eventually get past parts through trial and error and will have to push yourself to get better. I am glad I picked this up. There are some optional boss fights, so if it sometimes seems almost impossible, just level up some more or progress through the story and try later. Really, just don't give up on this game. I have rage quitted once, and have wanted to many times before but had not. Regardless I keep coming back to the game. The art design is wonderful and it is a pleasure to find new parts of the world. I don't see enough games like this. Pick it up if you are up for a challenging adventure with many bosses.
Julkaistu 4. lokakuu.
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2/2 (100%) arvioi tämän hyödylliseksi
140.4 tuntia pelattu
Probably the best Metroidvania game I've ever played.

This game takes the standard Metroidvania gameplay and adds on a strong beat-em-up style combat system and a very-developed RPG-style character building system. The two character already in the game not only play quite distinctly from each other, but each one allows for a variety of weapon and build choices that in themselves create very different play styles.

In addition to the very good gameplay, this game has a decent plot to go with each main character, and while a single play-through has enough content to be fairly satisfying (especially if you try to collect everything), the game is structured in such a way that you can play through the whole game again multiple times, trying different characters or strategies, fairly quickly. All of this is accomplished without requiring a significant amount of grinding.

Valdis Story is already a complete game even though it technically isn't finished yet. There's still two more main character to be added and a few more areas. But don't let that fool you; other than a few minor elements that feel like they need some touch-up, the game already feels like a complete, polished game--more so than many games that are supposedly already finished.

Highly recommended.
Julkaistu 26. syyskuu.
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1/1 (100%) arvioi tämän hyödylliseksi
41.5 tuntia pelattu
I'm not a guy who usually likes platformer style games. I only bought this because it was on sale and kinda looked cool. Well, now I'm not sure how glad I am I got it. Let me put it this way: this an awesome game that will invariably cause you more irritation than poison ivy. What I mean by that is the difficulty level is insane. For every enemy, even some of the most basic ones, you have to learn their attack patterns and know how NOT to attack them. Then, the bosses. Every single boss in this game will kill you. Many times. For example, there is one fire boss who is almost impossible to beat without perfect timing. I died so many times to him, but when I finally finished him off, it was more rewarding than almost any game. Plus, the combat systems is remarkably cool and easy to use. The system to swap out what spells you use on the fly is a little annoying, but since it pauses the game for you to do that it isn't a major pain. Overall though, if you have ever played a Metroidvania style game, you know in general terms how to play this. The biggest problem I have with this game is lack of direction. You're told to go somewhere and what direction it's in but nothing more. Since this is a 2d sidescoller, that seems like it would be easy, right? Well, there are so many locked doors and passageways that over time you are able to unlock that it becomes a little difficult to find the right path. However, these same locked doors give you a reason to return once you have the keys for these locations. But then, the problem of remembering where you've already been occurs, since there is little indication of that except perhaps an opened door. Once you play for a few hours though you start to learn what takes you where, until you find the next new place to go. It's not as bad as it seems from me, but again, this is a true Metroidvania title with a hint of RPG. If you enjoy finding those little pieces of loot hidden at the end of an incredibly difficult platforming puzzle or a speed trap, or even behind a locked door at the very beginning of the game after most of the game has been completed, not to mention cool stuff from the bosses, play the game to see what they drop. Thus, this game is a Dark Souls difficuly mixed with Metroidvania loot acquirement. Plus awesome combat, which I can't really talk about without giving away a little too much. So, if this sounds like a game you're not interested in, think again. No matter how I look at it, this is one of the overlooked gems of the Greenlight program.
Julkaistu 30. syyskuu.
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1/1 (100%) arvioi tämän hyödylliseksi
1.5 tuntia pelattu
VS:AC is a love song to all the fans of the old school 2D Metroids and Castlevanias out there, especially SoTN. Not much else to say other than its pretty good, and has a suprising amount of depth going on behind the scenes. Would not complain one bit if they made some more games like this.
Julkaistu 25. syyskuu.
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1/1 (100%) arvioi tämän hyödylliseksi
17.9 tuntia pelattu
I am trying to like valdis story but game just keep hitting me with a club called fraustration.

-Great Art and visual Effects
-Amazing Varity of Magic while progressing through the game every magic can cause a new form of combo
-A smart and fast magic equip system
-Big Collection of Support Chracters and Finishing attacks.
-Level design makes a good use of new magic skills.
-More weapons with different combos.

-Story Full of HOLES.
-The game just leaves u without directions sometimes making u searching every map
-No Quest info it just tells u go get that something.
-Optional bosses that i didn't know they were optional till i read a Guide.
-Most of the time a Boss is Crazy strong that makes me hysterically laughing.

By the way i only played on the hard Difficulity and this is a good challenging game.
Julkaistu 26. syyskuu.
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1/1 (100%) arvioi tämän hyödylliseksi
54.6 tuntia pelattu
Best indie adventure game I have ever played. The stroy was amazing, the art is fatastic. Don't even get me started on the game play. Its nice, with fluid combos. I loved the DnD feel it had to it when upgrading! It was really challenging; at one point i thought of Ninja Gaiden 2...its not that level hard all the time, just on some of the boss fights...a lot of them. The enemies level with you so to speak. When returning to an area in the begining, I was surprised when they were doing different moves and it took a little more damage to kill them.

The only real "bad" thing I hated about this was when you reach an area border, you have to re-click the direction you were going most of the time. That part was really anoying when you are jumping into a different area. I didn't have to do it all the time though which was strange, but any time I really needed to keep moving forward after a screen change (time limmet parts), it happend.

This is going into my all time favorite games for sure. I recomend this to everyone. I didn't know my life was missing something until I played this game.
Julkaistu 11. lokakuu.
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1/1 (100%) arvioi tämän hyödylliseksi
35.1 tuntia pelattu
Great metroidvania platformer with some very interesting mechanics, great combat and quite well thought bosses. Recommended for people that likes some challenge, especially on the hardest difficulty.
Julkaistu 4. lokakuu.
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1/1 (100%) arvioi tämän hyödylliseksi
16.1 tuntia pelattu
Great fun, classic metroidvania.
Nifty story - my one regret is that I suck at platformers.
Definitely worth your money.
Julkaistu 26. syyskuu.
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0/1 (0%) arvioi tämän hyödylliseksi
5.6 tuntia pelattu
I only tried this game with the male character. It is *so close* to being a good hack 'n slash side scroller, but the developers made some choices with the controls that I just can't get over. You find yourself jumping and clinging to ledges, and then climing up them, very frequently. The player looses control for just a part of a second while the animation for this happens, and then once you are done climbing the ledge and returned to a nice standing position, you will have control again. You do a spinny sword move in the air, and there is a brief pause between hitting the ground and regaining control. Your main dodge move is considered some kind of "special" ability which has a short (second-ish maybe) cooldown. There is no indication on the character animation as to when you're ready to dodge again, just a fading purple indicator in the upper left corner. So if you want to know when you are able to /dodge/ in a boss fight, you either need to have the timing memorized, or be watching your indicators while trying to dodge. I've never played any other game where simply dodging has a cooldown.

Playing Valdis Story feels like playing a really good platformer that freezes for a split second every few seconds. I understand the value of delays and cooldowns in movement and abilities in games, I just don't feel like were well executed in this game. The movement feels like it's being frequently interrupted for no good reason.
Julkaistu 23. lokakuu.
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2/6 (33%) arvioi tämän hyödylliseksi
5.9 tuntia pelattu
Well, having spent the better part of a few days with Valdis Story, and I'm sure I'll play through a bit more, I feel like I'm finally ready to give my opinion on it.

Should you buy it? The short version is "no." The long version is, "Yes, but..."

Let's quickly figure out why you're here first - you heard it was either difficult, or Metroidvania, right? Well, the game isn't hard, and what's Metroidvania about it is a Frankensteined mess of some of the worst aspects of a Metroidvania game. That's not to say it has no good qualities, but the bad outweigh the good by far.

Bad platforming seems to be a staple of Metroidvania games, and Valdis Story most emphatically doesn't disappoint. It's the worst, and the controls just aren't up to the task without extreme frustration. Some of the most egregious of these processes not only involve extended sections of bad platforming, but bad platforming on small, moving ledges, again with conveniently placed enemies designed to knock you back off, falling down a floor or two, sending you back through rooms you've already cleared to re-clear them and try again. Will you grab the ledge, bounce off the wall, or fall harmlessly down it? Hard to say, but it'll probably annoy the hell out of you. Really, many of the enemies are obviously placed with the sole purpose of knocking you off the platform, as they pose no real threat, but are placed in such a way that actually getting to them without being knocked off is the real challenge.

Most of the enemies are fairly well-rounded, and bring some interesting mechanics. Again though, they're not really challenging, and most can be pretty easily dispatched by charging in head first and mashing buttons. Of the few that don't fall to such a basic attack, some of them are rather entertaining to play, if not a bit cheap in some of their moves. There's something about an enemy going invulnerable and casting a nearly unavoidable ice storm that freezes you, forcing you to waggle an analog stick to break free, only to be hit with yet another ice attack, become frozen directly after escaping the first, and going through the waggle motions again.

The bosses are the real highlight of the difficulty, but those... it's really tough to say they're difficult. Some run the gamut of being mildly challenging to somewhat difficult, but it's safe to say all of them generally fall to the same tactic of avoid their 2-3 moves, grab a few quick hits (or stunlock them, if the fight permits it,) run away, and repeat. They become quite predictable quite quickly. Thankfully, the game incorporates a Devil May Cry ranking system based on a few factors, speed being one of them, that encourages risky tactics to fell them quicker, which grant better rewards based on your rating at completion. An especially nice touch that I really appreciated, and some of the battles grant significant rewards, such as massive amounts of experience to stat bonuses.

While we're on the topic, the combat system for melee is quite basic, but typically does its job well. There are quite a few aspects of it, however, that get more in-depth, and the game is very tight-lipped as to explaining what they do, and why you should care. Having a browser open isn't a terrible idea. Unfortunately I can't give praise to the magic system. Many of the spells are rather useless, and though you will NEED to use some of them to accesss secret/hidden/progression areas, there's a good chance that's ALL you'll use them for. The control scheme for them is atrocious, where holding right trigger plus a directional area on your D-pad or left analog stick is disgusting, plus the fact that holding down on your D-pad or analog stick causes another reaction, and shifting spells is typically done with right trigger+B, at which point you have to cycle through them all until you find the desired spell... it's just bad. Really, really bad, and the spells themselves are pretty underwhelming. All said and done, melee works rather well, but avoid magic like the plague.

Further, the map is almost completely useless, which is a real sin considering the game involves large amounts of backtracking to find places you couldn't previously access. The UI is bad and could use a severe overhaul, and for whatever reason, when you've triggered enough hits to access your "combo breaker" or whatever it's called (also VERY underwhelming) it lets off so many sprites you actually think there's something going on that requires your attention in the upper-left of your screen.

I won't touch on the story too much, since there's not much more you can say outside of convoluted, difficult to follow, but still dull as hell. Angels and demons are waging a war, you've been caught in the middle of it while attacking a demon ship, neither the angels nor demons like you, and you need to save the day while reuniting with your crew and befriending other citizens caught in the middle. It's not interesting, and if you skip through the dialog, I wouldn't blame you.

All that being said, the game has enormous amounts of replay, unlockables, secrets, etc., with multiple ways to play. If you're a person that doesn't mind frustration, and enjoys the Metroidvania style of play, despite its numerous flaws, it's a solid game that will probably give you quite a bit of entertainment. If any of that doesn't appeal to you, I don't think you'll appreciate Valdis Story. The game has some great ideas, and moments of good fun and combat, but those moments are few and far between, and require enormous patience on the part of the player.
Julkaistu 12. lokakuu.
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1/4 (25%) arvioi tämän hyödylliseksi
15.4 tuntia pelattu
While I did enjoy the graphics The game and wish i could give more of a cationalry lable rather than a purly yes-or-no system. That aside the design suffers from tring to be difficult game when in reallity it comes accross an easy game with the occational pooryly desinged area/bosses, that are less difficult and (unfortunately) just are far more annoying then anything else to the point of detracting from the game.
Julkaistu 9. lokakuu.
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0/2 (0%) arvioi tämän hyödylliseksi
0.8 tuntia pelattu
good game with good fighting style,cool boys and girls in there,and replayable RPG upgrade tree

however,it detonated my video card,make it nuke my city off the map(joke

It's unfair to say this,but I think a 2D ACT game shouldn't consume that much resource,you can quiet enjoy this game if you have a good pc and dont care about overheat or something.But for me,no
Julkaistu 13. lokakuu.
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0/3 (0%) arvioi tämän hyödylliseksi
22.8 tuntia pelattu
Comcept is good, but...........

1) any useful skill other than skill cancel?
2) double jump need magic?
3) time count down stage..............than BOSS?!!!!!!
4) magic? what is it for?
5) .........................

Not bad, but why can it get 83 mark?
Julkaistu 4. lokakuu.
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0/4 (0%) arvioi tämän hyödylliseksi
4.6 tuntia pelattu
It'd be a fun game without all the dedication to wasting a player's time. For example, you can spend several minutes standing around waiting for mana to recover to heal yourself (particularly fun on levels where you lose 5 hp / second because it's cold). Often, missing a single jump means you fall off the current screen and have to fight two screens back to the same jump. If you want to collect items to upgrade your equipment, you'll be grinding for hours. The map doesn't show information like where passages go or what treasures you haven't collected. Then there's a "puzzle" where you jump back and forth up a long shaft and need split-second timing to activate seven different doors and missing one means starting all over - turns out you need some upgrade that I didn't even know existed.

Other than wasting your time, the game often feels written by people who hate you. For example, save points are fairly uncommon, and then SURPRISE BOSS FIGHT. Or to enter the Guardian Temple, you fall into it - there is no sign you're about to go in, and no way to climb back out. Enter a room and SURPRISE four enemies are now all around you! (And yes, the doors are "magically sealed" for the ambushes.)

And it's not like you can overlook these things because the game is particularly clever or cute or has a compelling story or characters. Basically, you're going to like this game if you like mastering rapid-fire key press combinations, but that's really all there is to recommend it.
Julkaistu 30. syyskuu.
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0/5 (0%) arvioi tämän hyödylliseksi
0.1 tuntia pelattu
Braindump world-building, clumsy storytelling, mass amounts of tropes in a short time. Not a great fan. Might come back...
Julkaistu 28. syyskuu.
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10.9 tuntia pelattu
This may be the best combat focused exploration game since Symphony of the Night.
It has an excellent visual style, fantastic sound track, and gameplay tighter than the Gordian knot.

I do think the game would really benefit from a boss rush mode, especially since S ranking them are separate achievements.
Julkaistu 10. lokakuu.
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4.3 tuntia pelattu
This is a great metroidvania style game with lots of customization between the skills you learn leveling, the spells you use and the equipment you find and upgrade. While the bosses can be seemingly unfair at times you just have to learn their patterns (which may take a couple of retries). Overall the game has been a lot of fun, my only big complaint is that as you progress it is not always clear where you need to go to complete a quest, or when you return to the game after a break there is only a small hint of where you need to go.
Julkaistu 1. lokakuu.
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