Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
Recenzje użytkowników: Bardzo pozytywne (1,532) - 86% z 1,532 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 8 Wrz, 2013

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Valdis Story: Abyssal City


Rekomendowane przez kuratorów

"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

Najnowsze aktualizacje Wyświetl wszystkie (11)

11 sierpnia

Version Moved to Main Branch

The main branch is now up to date with the newest version of the game. If you missed the patch notes from this update they can be found at the following...

Patch notes 1
Patch notes 2

For those of you who where stuck in the temple as Vladyn from version , updating to the newest version should auto fix the issue for you. As always we thank you all for the feedback and support in making this game much more then it was originally intended to be.

Komentarzy: 3 Więcej

4 sierpnia

Quick Fixes Aug.4th 2015

A few quick fixes for the last update. Most of the fixes/changes are for arena mode but there are some general changes. Unfortunately the Arena Mode leader boards will have to be reset because of some of the more integral changes. We will keep this update in beta for another week and monitor it for anything major.

EDIT: Hotfixes/Changes (as of 8/5/15)

  • True Anemone's orbs not properly calculating S.Ruin when reflected at her.
  • Arena door sometimes opens if a shadow hero is killed.
  • Assist level cap at five. (There abilities already scale with enemy lv)
  • Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
  • Adjustments to S rank time settings for Arena Mode.
  • Cost of elixir now scales as they are bought in Arena Mode.

  • Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
  • Anemone pulling you through the ground in Arena mode.
  • Gernot freezing up and becoming untargetable in Arena mode.
  • Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

  • 3 boss spawn after 60th floor in the arena.
  • Various tweaks to enemy scaling during arena.
  • [Laurel Crown] Removed from arena mode.
  • Hat cost reduced to 2 coins in arena mode.
  • Statues can each only be used once during Goibniu Mode.
  • Removed point penalty from statues in Goibniu mode.
  • Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
  • Reduced point value of Puffers in Goibniu Mode.
  • Increased Armor/Resist scaling on [Holy Diver].
  • Base power of warp blade increased.
  • [Armor Ruin] now gains minor increases with [Str].
  • Increased power of [Life Blade] finisher.

    Komentarzy: 9 Więcej

    Steam Greenlight

    O tej grze

    Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


    Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


    • Intense combat weaving sword and sorcery together seamlessly.
    • Find magic souls that aid in combat and traversing the ruins of the city.
    • Level up stats and a variety skills to customize your play style.
    • Upgrade Weapons and Armor.
    • Unique accessories that can give you the edge in combat, or get you killed!
    • Interconnected zones allow you to explore new areas or backtrack.
    • 2 playable characters on release and more to come!
    • Compelling original soundtrack spanning over 2 hours of music!

    Wymagania systemowe

      • System operacyjny: Windows XP, Vista, 7 or Windows 8
      • Procesor: Processsor 1.7 Ghz or higher
      • Pamięć: 1024 MB RAM
      • Miejsce na dysku: 500 MB dostępnej przestrzeni
    Pomocne recenzje klientów
    27 z 27 osób (100%) uważa, że ta recenzja jest pomocna
    67.2 godz. łącznie
    Zamieszczono: 18 października
    'Go on warrior, your story shall be written in the corpses of your enemies.'
    Moira Goibniu

    'In a world where demons and angels fight each other it’s humanity that suffers as their souls get devoured by both sides to form their armies. There is no end for the war and only a small group of outcasts, renegades and cursed ones takes the adventure to stop this madness once and for all, not knowing what awaits them in heaven, hell and in between.'

    The story is more than just solid and comes up with different twists, fantastic ideas and a cast of crazy-but-interesting characters while leading the (Anti-)Hero(es) through a lot of different environments and areas, where the player can explore a huge map with lots of dead ends, hidden items, secrets and several optional bosses and persons to stumble upon.

    The positive aspects go on with an exquisite design with a love for details, a great soundtrack and a surprisingly deep fighting system that allows the player to create some really badass battles. The difficulty is definitely quite tough and even in Easy Mode you will die a lot at first. Though as you progress through the environment you can see how you get stronger and better, creating long and devastating combos to annihilate hundreds of enemies in no time. There are four different characters with slight changes in the story and unique weapons, skills and attacks available, an additional Arena, the insane Goibniu Mode for the mad players and a deep character system with skill points/trees and lots of equipment options, weapons and spells. Your first run will need approximately 8 up to 10 hours but all the different characters, hidden secrets, the difficulty levels, a ranking system, the leaderboards as well as some quite hard achievements can keep the fun up for a long time. Especially as there are several viable builds per character, e.g. a „Minion & Dark Magic“ Vladyn or a „Shot’em up“ version with focus on his Shotgun and Agility, or how about a „100 Demon Arm (Melee)“ build? Fight the enemies the way you prefer it....

    Certainly there is also some shadow among all this light, but from my point of view all the negative points can be listed quite shortly: the variety of enemies could have been bigger, the difficulty changes sometimes to a quite frustrating level and some platforming passages are annoyingly difficult and require perfect timing – but all this is complaining on a level that most games I’ve played have never achieved.

    From my point of view this game is a hidden gem that really shines brightly among so many average titles as it showed me how wrong several of the prejudices for Indie games (e.g. lack of polishing, mediocre gameplay elements, missing updates and abandonment from the devs…) can be: Some superb Metroidvania-mechanics with lots of areas and content gets combined with an ‚easy to learn but hard to master‘ fighting system, deep RPG elements and an interesting story with likeable characters. This is a fantastic overall package that entertained me for more than 60 hours, but there is still enough stuff left to do for several more runs in the future.

    And even two years after release the developers still care for their game, releasing two major updates with a huge amount of new content (two new characters, additional areas, bosses and an arena mode) this year – for free (some huge publishers would have without a doubt put at least a 10 buck price tag on this additional content).

    Definitely at least a 8.5 out of 10 - and in regard to the fact that all of this was created by only two persons and it brings honor to a genre long forgotten by the huge publishers I’ll happily add another bonus point (…Yes, I absolutely love this game!) and recommend it for everyone who likes some good 2D-Action-RPG full of fighting, looting and exploring – just like in the good old Metroidvania-days.
    Czy ta recenzja była pomocna? Tak Nie Zabawna
    11 z 11 osób (100%) uważa, że ta recenzja jest pomocna
    276.3 godz. łącznie
    Zamieszczono: 5 września
    This game has almost everything I've ever wanted in a videogame.
    Truly a legendary indie game, and an amazing RPG Metroidvania.

    The art is great, the music if fantasic, the story is wonderful, and the gameplay is amazing.
    Worth every penny for completionists out there.
    Czy ta recenzja była pomocna? Tak Nie Zabawna
    11 z 11 osób (100%) uważa, że ta recenzja jest pomocna
    74.8 godz. łącznie
    Zamieszczono: 5 listopada
    TL;DR --> I'm ashamed about how many people downvoted this game just because it's stronger than you. This is an incredible Metroidvania (one of the bests I've ever played) with a very deep and complex combat system that should not disappoint any old-school gamer nor new challenge-seekers.


    And now that I've played this game so much to the point that I literally know the whole map, enemies, items and secrets by heart, I can review it properly.

    This is one of those games that reminds you and the gaming industry that games used to be mercyless as hell, right at the beginning. You want a tutorial? Test what you've learnt with a godlike boss!

    Valdis Story: Abyssal City is a pure Metroidvania game, with the most remarkable features of the genre: 2D exploration platformer; RPG elements based on stats, skill tree, weapons, armors, accs, etc.; tons of bosses; materials to upgrading and crafting; the classic square-like zone map; tons of bosses. This game was built with one goal in purpose: create an RPG platformer with a complex battle and combat system. But did it succeed?

    Before focusing on pros and cons, let me just summarise the main story: The game is placed in a world where both Gods of Darkness and Light (which happen to be sisters) are in war, sending never-ending troups of angels/demons. As usual, the ones suffering the colateral damage are humans, and some people are just against this whole mess and purpose to kill both Goddess. You take hand of one of those tripulations who suddenly gets attacked by some giant monsters. Your ship sink and you end up in the lost city of Sitheil, a civilization underwater protected by a mysterious mana barrier.

    And that's all until you start playing it. Now the important stuff:

    COMBAT SYSTEM - 9.5/10
    Since this is the most important fact about the game, I'm starting with it. The combat system is basically INCREDIBLE. There's so much to learn with every character and you can effectively play with lots of different playstyles and strategies. A very interesting thing is that some bosses are way easier to deal with if you use an specific strategy, even if it's one you're not used to.

    There are 4 characters in this game. Two of them are more melee/close range based, while the other 2 are ranged. Nevertheless all characters have different weapons that allow you to play on any style so the amount of possibilities are huge.

    The damage and combo system are surprisingly complex, to the point that you might even need to read guides in order to fully understand how it works. Once you do, and if you plan yourself properly, you'll end up by dealing with breaking strategies. When that happens, trust me, the feeling is AWESOME, like "hell yeah, I nailed it".

    The main stats are the typical Strength, Agility, Intelligence and Luck, but those take care of other deeper stats that might make you consider how you're gonna play.

    The Skill Trees look limited at a first glance (3 skill trees), but don't get fooled. How you place your points can be crucial and some of the later skills, if used properly, are totally breakers. Expect to find all the important stuff like dodging, parrying, guardbreaking, spellbreaking, and so on.

    The combat mechanics... I can see a lot of work progamming it. All those features I pointed out in the previous paragraphs could only conclude in an almost perfect feeling of a true fight even against the weakest foe.

    SOUNDTRACK - 8.5/10
    The sountrack is amazing as well. You'll get in love with it very quickly. A music combining epic/symphonic with some metal guitar sound will keep you simulated for the big amount of hours you will be playing this game. Expect a lot of internal hype with boss themes.

    LENGTH - 8.5/10
    For a Metroidvania, the game is surprisingly long. It might take you about 15h to beat the game for the first time (if you spend some time exploring of course). The map is pretty big (specially now after the free update) and there's many stuff to uncover and secrets to find, even in places where you firstly thought you fully explored. You will be facing over 20 bosses that will keep you stressed and held until you master their patterns. Also, you need to beat the game several times in order to unlock everything so if you are a completionist you will be putting over 50h into this game for sure.

    ART - 8/10
    I totally love the concept art of the game and it also looks pretty decent in the game itself. The menus and the text look kind weird though.

    DIFFICULTY - 9/10
    I'll spend some time explaining this:

    This game is pretty brutal and mercyless. Even on Normal difficulty if you're not very used to these games you might struggle with enemies and specially bosses. Not to mention that the game has Normal Difficulty, Hard, Veteran, God Slayer, Goibniu Mode (God Slayer with 1 life + no saves + time limit).

    But... is the difficulty artificial?

    HELL NO.

    This game was crafted to be played on God Slayer difficulty. Every other difficulty is just a weakened version of this, not the opposite. If you wanna fully experience Valdis Story, you better play this game on the hardest settings, and you might not regret it. PLEASE keep that in mind: this game was meant to be hard and it succeeds on what it's aiming. So don't start yelling "huehuehue this is so hard huehuehue" because yes, you're right! You've just entered Valdis Story! Will you keep it and try to beat the challenge or will you give up like a scrub?

    By the time I've already stated that the combat system is amazing. Well, remember that enemies can also fight so be ready to face some very skillful enemies, able to do amazing and long combos to your butt. Unless you flawlessly learn how to deal with them, you're gonna die. A lot.

    And of course, the major feature: BOSSES. Bosses in this game are extremely lethal and varied. You will fight them over and over and over and over until you basically reach a point you can predict every single move they make. Doesn't that remember you the kind of stuff we usually do on fighting games?

    Most of the achievements are made for the hardcore and uber-hardcore audience and that's something I always appreciate seems achievements should be ACHIEVEMENTS in my opinion. And yes, there's an achievement for beating the game in Goibniu Mode. Good luck!

    However, I cannot put a 10/10 in this section since completing this game involves A LOT of playthroughs. Be ready, completionist, for you will have to beat this game like 8-9 times without counting failed runs, with different styles and purposes. I think that was unnecessary.

    OVERALL - 9.25/10
    I've always been bad in Metroidvanias and it's a genre that although I enjoy, I get easily frustrated and therefore I usually avoid. But Valdis Story completely changed that and gave me some hope to both myself and the industry. This game is simply amazing and resulted into an incredible experience to me as a gamer. It was so addictive once I started it I couldn't let it go until I did everything. I will remember this title for a long time and it's definately gonna be one of my first references when recommending a Metroidvania game.
    Czy ta recenzja była pomocna? Tak Nie Zabawna
    6 z 6 osób (100%) uważa, że ta recenzja jest pomocna
    131.0 godz. łącznie
    Zamieszczono: 13 czerwca
    Beat the game only to realize I could play through again with a different stat loadout, character or weapon. I loved it.
    Czy ta recenzja była pomocna? Tak Nie Zabawna
    7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
    81.7 godz. łącznie
    Zamieszczono: 18 sierpnia
    You are WYATT. A member of a group of Warriors who happen to have their ship sunk by enemies unknown to man (at least the not the water that is) by word of the Goddess Valdys you are to regroup with other members of your crew and make way to the Goddess. Along the way you will encounter friends, Enemies, and even some wacky characters that may or maynot help you in your quest. But in this Exploration/Action Platformer you not just play as WYATT you also get to play as REINA. Both playstyles are drastically different and so are the powerups they both obtain into the game.

    The combat aspect of this game is so impressive that you do more time fighting then actually customizing your character on the fly. Can't beat a boss? Well all you have to do is switch up your tactics. If one way doesn't work. Another way always does.

    Each boss in this game has a pattern and even so you have nearly an unstoppable amount of raw power and energy at your deposal to wreck everything in your way...

    Go now.....The Goddess awaits with your mission.
    Czy ta recenzja była pomocna? Tak Nie Zabawna