Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
Recenzje użytkowników: Bardzo pozytywne (1,268)
Data wydania: 8 Wrz, 2013

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Kup Valdis Story: Abyssal City


Rekomendowane przez kuratorów

"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

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O tej grze

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

Wymagania systemowe

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Pomocne recenzje klientów
22 z 27 osób (81%) uważa, że ta recenzja jest pomocna
36.7 godz. łącznie
Zamieszczono: 1 listopada, 2014
In summary, this game is so much fun and so impressive that I can't recommend it more.

I played through this game once, and MAN did I love it. There are so many different styles of play: rush in like a barbarian, use melee attacks, take time to plan things out, use magic, attack from a distance, run away in fear, or any combination of those. The gameplay is so well made and the design so spot-on that there was never a dull moment. There's quite a lot of optional paths and bosses too. I really like how whether or not you defeat certain optional bosses determines what happens later in the game. Some of them change the story, some change the ending, and some even change how future bosses act. Plus the bosses were all unique and unbelieveably intense.
It's a really pretty game, too.

And don't even get me started on the music.
Ooooh god, the music. It's so good. I legitimately feel that this game has my favorite soundtrack of any game I've ever played. Zack Parish is now my God. I've never bought a video game soundtrack before, but I HAVE to buy this one.

I did notice that if there was more than one or two lasers on-screen at once, and during the final boss, I would experience framerate issues, but I also had a recording software running, and I'm sure everything would've been smooth if I hadn't been recording. In the end, I turned down the graphical settings for the final boss (which is a super intense experience and takes a little while to beat) and everything was fine. I have a really hard time saying that this is any fault of the game, but I wouldn't know.

As I mentioned above, I did play through this game on YouTube (, if you'd like to see some more gameplay before buying it. I really hate to self-advertise but maybe it'll give people a better idea of just how great the game is before they buy it.
Easily my favorite Let's Play of all time. Looking forward to playing through it again. And possibly again and again and again.
Czy ta recenzja była pomocna? Tak Nie Funny
10 z 14 osób (71%) uważa, że ta recenzja jest pomocna
24.2 godz. łącznie
Zamieszczono: 10 października, 2014
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
Czy ta recenzja była pomocna? Tak Nie Funny
8 z 11 osób (73%) uważa, że ta recenzja jest pomocna
27.1 godz. łącznie
Zamieszczono: 24 października, 2014
This game was a hidden gem that I bought during one of the holiday sales last year I think. Man o man, was I surprised to find such a fun and charming game.

Taking from the Metroidvania style of layout and combat similar to that of devil may cry, this game makes out for some fun times. The music is great, the combat is great, the platforming is great...for the most part. I say the most part because there are some tedious level designs that require a lot of attempts due to nearly impossible requirements in speed and platforming. Other than that the game is amazing and easily has become one of my most fun and memorable games of all.

Given that there are two charcters, both with their own stories, the game begs for a second playthrough; which I am working on now :D

I sincerely hope the developers decide to make a sequel or another game in this same style.

Easily a 8.5/10

Update: After finishing the game with Reina and playing throught the new content, I have to say, STUN LOCKING is a HUGE problem with this game!!!!!!!! It is frustrating an infuriating!!!! I still stand by that this is an over all great game but the two GLARING flaws in the game design are some of the platforming and definitly the stun locking that some of the enemies put you in and definitely the eye of Myrgato and the final, I have never been more frustrated with a game. I just hope the sequel, if there is one, will not fall victim to these design flaws.
Czy ta recenzja była pomocna? Tak Nie Funny
9 z 14 osób (64%) uważa, że ta recenzja jest pomocna
177.7 godz. łącznie
Zamieszczono: 28 września, 2014
an rpg platformer that worth buying because:
+challenging boss battles.
+replayability value.
+random humor.
+balanced mechanics.
+two characters with different move set.
+catchy soundtracks.
-no in-game guide for quests since the story path is not clear.
-opening crystal and button doors can be tedious.
-you have to backtrack alot to finish the game 100%.
Czy ta recenzja była pomocna? Tak Nie Funny
17 z 32 osób (53%) uważa, że ta recenzja jest pomocna
12.5 godz. łącznie
Zamieszczono: 20 grudnia, 2014
I tried to play this game a year ago, but put it into my 'early access' category even though it wasn't labeled as such because it was obviously unfinished. Shortly after that a new patch came out adding the final boss (see what I mean about early access?), and there hasn't been another update in nearly a year since. Two of the four playable characters are still missing.

The game would still be enjoyable in its current state if not for some particularly rough edges. Most important among them, the game lacks immunity frames, so if you hit certain types of traps or get hit by certain attacks, you'll lose your entire life bar in a single hit (which is really a dozen hits landing all at once). Given the current state of the game I can't tell if that's a bug or by design, but it's terrible either way. Add onto that some extremely unbalanced bosses that make you feel underleveled even at max level, and the game just isn't any fun after awhile. It feels punishing in a very unfair way.

I'd say wait for an update before getting this game, but I've been waiting a year and it still feels like early access. Maybe get it on a deep discount, but full price is too much until they at least fix some of the more glaring issues.
Czy ta recenzja była pomocna? Tak Nie Funny
20 z 38 osób (53%) uważa, że ta recenzja jest pomocna
1 person found this review funny
18.4 godz. łącznie
Zamieszczono: 17 stycznia
Right from the beginning, one of the things I found really offputting about this game was the lack of instruction. There's a skill tree, stats to ugprade, accessories, assists, etc. Through trial and error I discovered moves and abilities, but even towards the end of the game, I was still discovering basic game mechanics because it didn't bother to tell me anything. Worse yet, even on normal mode, the game can be pretty difficult.

As you level up, the enemies level up too (making the entire process basically worthless). There are no easy areas. Come back to the starting section after reaching level 10 and you'll discover the enemies have all leveled up too with new abilities and skills, increased defense, and increased attack power. This becomes especially frustrating because the game requires a lot of backtracking if you want to collect everything. Or in some cases, it's required just to progress.

Boss fights especially are hard because they have extreme amounts of health and you can barely scratch them. If after twenty minutes the boss's health is only at half, then something is wrong. Even worse, many of them can heal, so it's entirely possible to spend an entire hour fighting a boss and have them at full health.

Status effects are never explained either. Hit an enemy and a strange symbol appears over their head. The game will never tell you what it does.

Finally, about halfway through the game I decided to sit down and really commit to searching for information on the game. And let me tell you it is almost impossible to find anything decent. What is out there is scattered through several dozen forum posts and a wiki full of mostly blank pages. It was only by spending time carefully combing through posts and following dubious and often broken links, that I discovered there are suggested builds and stats for the game. (Although don't expect to actually find an explanation of these builds or a guide to stat upgrades. They either don't exist or are extremely vague.)

Anyway, three-fourths of the way through the game I discovered that because I hadn't done hours of research prior to even starting, I wasn't going to be able to progress. My stat upgrades, skill tree path, weapon upgrades, and the items I'd wasted unique currency on were all mismatched because I'd been stumbling around in the dark. Even the options to respec didn't help because I'd failed to achieve S-rank grades on boss fights, meaning I'd missed out on certain upgrades or bonuses I didn't know existed.

All in all, this game is a giant waste of time. If it bothered to explain even 1/10th of the information I had to carefully glean from internet forum posts like a prospector panning for gold, it might have been salvageable. It doesn't. Save yourself time and go into a windowless room, turn off the lights, and walk around bumping into things at random. It'll be the same basic experience.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
29.5 godz. łącznie
Zamieszczono: 14 lutego
I NEED MORE! Its rare nowadays to find games that have real difficulty which can be overcome with developed skill. I Wish more games would combine RPG mechanics with great skill based combo fighting systems.
Czy ta recenzja była pomocna? Tak Nie Funny
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
25.1 godz. łącznie
Zamieszczono: 1 grudnia, 2014

The Good:
- Combat is like a 2D Devil May Cry, done well
- Metroidvania aspects just enough to cure the itch
- Equipment progression based on gameplay decisions rather than flat upgrades

The Bad:
- Poor enemy variety
- Platforming sections may not be for everyone

Love Metroidvania? Join the club. Valdis Story is currently easily my favorite of the PC Metroidvanias I've played in recent years. It features excellent, tight combat mechanics that feel somewhat like Devil May Cry thanks to the mobility and attack options from the game's spell system. The world is mostly a joy to explore and new travel skills are given at just the right pace to keep the player interested in exploring more. Furthermore, there are two characters (with two more upcoming, but in very slow development) and some impactful storyline changes that can add a lot to the replayability of the game.

One of my main complaints about the game is the lack of enemy diversity, It's not a huge issue, and the game does change it up by giving existing enemies new abilities as you level up, but one of my favorite things about Castlevania SOTN was that just about every zone had its unique monsters that each added to the atmosphere of the zone. In this game, it just feels like you're fighting those angelic monk dudes all the time except in different places. Also, the game has a number of difficult platforming sections which can be very frustrating to some players. Thankfully, not all of them are required.

Czy ta recenzja była pomocna? Tak Nie Funny
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
140.4 godz. łącznie
Zamieszczono: 26 września, 2014
Probably the best Metroidvania game I've ever played.

This game takes the standard Metroidvania gameplay and adds on a strong beat-em-up style combat system and a very-developed RPG-style character building system. The two character already in the game not only play quite distinctly from each other, but each one allows for a variety of weapon and build choices that in themselves create very different play styles.

In addition to the very good gameplay, this game has a decent plot to go with each main character, and while a single play-through has enough content to be fairly satisfying (especially if you try to collect everything), the game is structured in such a way that you can play through the whole game again multiple times, trying different characters or strategies, fairly quickly. All of this is accomplished without requiring a significant amount of grinding.

Valdis Story is already a complete game even though it technically isn't finished yet. There's still two more main character to be added and a few more areas. But don't let that fool you; other than a few minor elements that feel like they need some touch-up, the game already feels like a complete, polished game--more so than many games that are supposedly already finished.

Highly recommended.
Czy ta recenzja była pomocna? Tak Nie Funny
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
17.9 godz. łącznie
Zamieszczono: 26 września, 2014
I am trying to like valdis story but game just keep hitting me with a club called fraustration.

-Great Art and visual Effects
-Amazing Varity of Magic while progressing through the game every magic can cause a new form of combo
-A smart and fast magic equip system
-Big Collection of Support Chracters and Finishing attacks.
-Level design makes a good use of new magic skills.
-More weapons with different combos.

-Story Full of HOLES.
-The game just leaves u without directions sometimes making u searching every map
-No Quest info it just tells u go get that something.
-Optional bosses that i didn't know they were optional till i read a Guide.
-Most of the time a Boss is Crazy strong that makes me hysterically laughing.

By the way i only played on the hard Difficulity and this is a good challenging game.
Czy ta recenzja była pomocna? Tak Nie Funny
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
13.9 godz. łącznie
Zamieszczono: 16 stycznia
- Reasonably challenging
- Fantasic design
- Hack 'n' Slash mech smooth
- Fun little platforming challenges
- Diverse Character playstyles
- Soundtrack is Great

- No Quest Log
- Only 2 Characters ( 2 more to be added )

This game had taken me 12hrs to complete at that was only 83% acording to the game. I found myself staying in a few area's just to kill a few certain mobs and admire the atmosphere the game provided. Really enjoyed the game.
Czy ta recenzja była pomocna? Tak Nie Funny
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
22.9 godz. łącznie
Zamieszczono: 25 października, 2014
Fantastic metroidvania/brawler style game. Definitely one of the best I've played. Combat is very rewarding, level design and art is great throughout, and bosses are very well put together. Bosses also have a rating system, and a rather forgiving retry system (it hurts your rating to restart a boss fight - but ratings have a very slight affect on the game, and it is really only their as a slight punishment - I thought this was a fantastic compromise between challenge and hand-holding).

Honestly my only critique is the games platforming sections. While controls feel great for combat - I had a harder time when trying to navigate tiny floating platforms. It feels almost as if there is a slight input delay - that lends itself well to the combo based combat, but not so to navigating an obstacle course.

Czy ta recenzja była pomocna? Tak Nie Funny
7 z 13 osób (54%) uważa, że ta recenzja jest pomocna
1 person found this review funny
2.1 godz. łącznie
Zamieszczono: 31 grudnia, 2014
Very difficult game and not for the casual gamer. Instructions are virtually non-existant and everything must be learned from trial and error. You will die....a lot! If you can't stand games that just seem delight in killing your charater and offer no real tutorial/help as to how to play it best, this one isn't for you.
Czy ta recenzja była pomocna? Tak Nie Funny
7 z 13 osób (54%) uważa, że ta recenzja jest pomocna
8.0 godz. łącznie
Zamieszczono: 31 stycznia
Do you enjoy frustration? Boy do I have the game for you! I got this game quite a while back in a sale, and finally got some time to start clearing backlog. I was rather looking forward to this given the screenshots I had seen, and it seemed fun enough at first. Times change.

First of all, you get almost zero explanation on anything, yet you are expected to know anyway. You'll be afflicted by status ailments whose effect you will not know, you will require upgraded gear that you are never prompted to make, you will have to run all over creation to revisit old places, and you will be stunlocked to hell if you get hit at an inopportune moment.

I had some problems with early bosses, but I was still figuring out mechanics and controls so no biggie, yeah? Other bosses were even quite fun. You'll find a few eventually though that will just be brick walls. I would slam my head against them for an hour and barely squeak past. I finally struggle my way to the final boss, who I discover to be the most awful of the lot. After coming close to actually physically slamming my face on the desk I decide to see if I can find any help online, only to discover almost all the tips out there suggest specific talent and stat builds or items which, ding ding ding, are very poorly explained in-game or likely not at all. It was here that I finally decided to give up because the last save point I was given was before another boss who I really didn't want to deal with a second time.

Alright so you might want to go beyond my limit and tough it out, right? All the enemies in the game scale with your level, making all that backtracking you're going to have to do to find those items a right pain in the ♥♥♥. The "fast travel" system (if you can even call it that) is almost hilariously limited so you'll be trekking around the entire map for hours to get all the stuff you want. The terrain is incredibly annoying to traverse after the first time, in part due to having to swap out your magic spells that are required for it, which may not be the ones you want in combat.

I'm not usually one to back off from a challenge, and the difficulty here is actually manageable (if perhaps mislabeled on the select screen). But this combined with plethora of poor design decisions and pure irritation so many other facets of the game can cause just make it not worth the time.
Czy ta recenzja była pomocna? Tak Nie Funny
8 z 15 osób (53%) uważa, że ta recenzja jest pomocna
7.6 godz. łącznie
Zamieszczono: 17 listopada, 2014
This is an action-platformer in the style of new Castlevania games.

There are a few key differences, however. Unlike Castlevania, this game emphasizes quality over quantity when it comes to item drops and spells. Enemies drop crafting ingredients, not gold or items. Each character has only a handful of armors and weapons, and every one caters to a different playstyle and has multiple upgrade levels.

The gameplay is more akin to a fighting game (especially in boss battles). There is a heavy emphasis on dodging over blocking. Striking enemies at opportune moments is much more important than simply hitting them as much as possible. You do have a revive built into your abilities, but you are still fairly fragile.

This is much easier to play than a fighting game, though. Your skill cancel is a simple press of the down key, and dodging is just pressing left or right after that. Your assist has its own button, and spell casting and super mode have modifier keys. The game offers some tutorials, but muscle memory is the only real stumbling block here.

Boss battles emphasize pattern recognition and reaction time over button mashing, and since your skill cancels have a short cooldown, spamming will get you nowhere. Killing a tricky boss after spending four lives learning their patterns is a very satisfying feeling. Retries are unlimited and place you right in the boss room, but its still crucial to keep your cool and respond to attacks carefully.

There are downsides, of course. Whenever the game chooses to focus on platforming over combat, it becomes significantly less fun. Thankfully most of the timed platforming challenges are optional, though you will be missing out on a few items if you ignore them, as I chose to.

Like any non-linear game, there are times when you will be unsure where to go, or where you accidentally miss important things because the game doesn't tell you enough. This is compounded by some occasionally suspect level design, particularly areas where it's easy to fall down several rooms and be forced to repeat an area, or where enemies can stunlock or toss you easily.

The map and menus are rather bland. While it has some nice sprite work, the graphics options don't really give everything room to shine. It also doesn't scale well, so if (like me) you have a fairly large monitor and play in fullscreen, the upscaling is very noticable.

The story is nothing exciting. Like Castlevania, it's mostly relegated to text boxes whenever you find a new area or kill a boss. It has a few engaging reveals and some pleasant backstory here and there, but the story is not a reason alone to play this game.

Ultimately, this game doesn't hold your hand, but it has a reasonable difficulty curve and skill floor. It expects you to work a little bit for your victories, but it is neither impossible nor unfair. If you like action platformers and skill-based combat, look no further. Just be sure to use a controller.
Czy ta recenzja była pomocna? Tak Nie Funny
9 z 17 osób (53%) uważa, że ta recenzja jest pomocna
37.6 godz. łącznie
Zamieszczono: 2 grudnia, 2014
The “Metroidvania” platformer enjoyed its heyday some 15-20 years ago when Super Metroid and Castlevania: Symphony of the Night ruled the roost, and eventually found their names lent to the genre’s title. While many games since then have borrowed the tried-and-true mechanics of these classics, Valdis Story: Abyssal City is one that does so while also re-creating the aesthetic of the old-school consoles — its colorful art style would feel right at home on a PlayStation. The hours of engaging gameplay at hand will especially satisfy the nostalgic.

In a world where demons and angels are at war, Wyatt and his crew set sail in order to track down his missing father. During the voyage, their ship is attacked by creatures from below and sunk. Beneath the water's surface, they find a slowly dying ancient city under constant attack from angels, demons and ferals. Separated from his crew, Wyatt must now reunite them while continuing the search for his father. During his journey, he discovers lost secrets and unravels mysteries surrounding him and his friends.

As with its classic inspirations, the bulk of the gameplay in Valdis Story is spent battling enemies and exploring the side-scrolling landscapes. The satisfaction of a good Metroidvania game is intact; you’ll come across many inaccessible doors and return to them hours later with a means of entry, filled with anticipation of what could be behind them. The location of your next task is not always obvious, with a vague line of text serving as the only clue. This lack of hand-holding might frustrate in other games, but it’s a boon to Valdis Story, as revisiting areas to more thoroughly explore only enhances the whole. Valdis Story rewards those who go out of their way to explore; a vital aspect of this Metroidvania-style game. As you leap around the beautiful 2D world, you acquire new equipment and spells that allow access to previously unreachable locations. Summoning ice pillars as temporary platforms, short-range teleports and wall-kicking are just a few of the abilities needed to fully traverse the city. Dozens of hidden items, chests and crew members wait to be found, some of which are extraordinarily hard to find, making it sweeter when you do.

There’s a solid progression system in place, injecting RPG aspects to great effect. Experience is earned through defeating enemies, with a substantial amount of unlockable skills and stat upgrades to choose from as each new player level is achieved. There’s even somewhat of a crafting mechanic — materials collected in the wild can be provided to vendors to increase the effectiveness of armor and weapons, or create new ones outright.

The combat in Valdis Story is fun. Stringing together combos with the aid of unlocked skills is enchanting from start to finish. Magic plays a major part, serving as a gratifying complement to melee swordplay. By the game’s conclusion, you’ll have access to a generous amount of spells ranging from elemental attacks, to stat buffs, to abilities that help you reach otherwise-inaccessible areas. The depth of combat comes to light most effectively while entrenched in the numerous boss fights. Some of these tests are quite stiff, particularly later in the game. Success comes through experimentation, practicing different spells on different bosses, and even exploring the area where the battle takes place. But if nothing’s working out, doubling back for some old-fashioned level grinding goes a long way.

Combat flows smoothly, and stringing attacks together is fast-paced and exciting. The keyboard controls are clunky, but they can be rearranged or a gamepad can be used. You can execute short-ranged dashes that allow you to dodge and move past foes, or employ more than twenty spells to deal damage, heal, boost your own abilities or reach new places. The sound effects that accompany them are appropriate, though a little artificial-sounding at times. Nevertheless, spell diversity is outstanding, and there are dozens of ways to approach combat in any particular battle. Often, you will need to mix up your strategy as some enemies focus on speed and manoeuvrability, while others are heavily armoured or stand back and shoot. There's a solid variety of foes, though their design relies on palette-swapping as the game progresses. On level up you can assign stat points and choose to focus on magic, melee or a mix of the two. It's a fun, flexible system that provides great variety on additional plays.

There are plenty of bosses to test your skills against, both story-based and optional, and you'll always need to be at your best to beat them. Monstrous armoured angels and sleek, agile demons are just a few you'll encounter. Different bosses require you to take down shields, stay above poisonous gas, navigate precarious platforms, destroy healing devices and even beat a time limit in order to destroy them. There's terrific variety, and, even on the normal difficulty setting, they are a real challenge to defeat. Once you do so, you are given a rank based on how soundly you thrashed them, and may be rewarded with extra experience or even additional stat or skill points to assign. At the end of the game you receive an overall ranking too, so completionists have a huge task ahead of them.

I had a wonderful time playing Valdis Story. Time and time again it exceeded my expectations, and it's a privilege that I was able to play and review it. Just when I thought I had seen the greatest boss or most intense challenge, it threw another one at me. One play through, as Wyatt, takes about 10-15 hours, so there's at least twice that to play as Reina and collect all the hidden items. Throw in Gilda and Vladyn, and you can double that play time again! As long as you're prepared for a challenging game, I can't recommend Valdis Story enough.


Be sure to check out Nerd House Gaming for more reviews!
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
18.6 godz. łącznie
Zamieszczono: 24 września, 2014
I played a few hours of this game and can already tell that this is a superb metroidvania game. As a devote fan of the classic Super Metroid I love how this game dosen't hold your hand making you play through tutorials it simply drops you into the action. From the start they don't limit your access to the games mechanics making the experience of playing/exploring very enjoyable.

If you like action platformers definately give this a try!
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
28.1 godz. łącznie
Zamieszczono: 24 września, 2014
I’ve been meaning to write a review for Valdis Story: Abyssal City for about a month now since my second play through of the game. And I may find myself doing a third or fourth one eventually since, at this time of the review, more content is supposed to come out for the game.
The backstory of Valdis Story involves a war going on between angels and demons, and a crew of heroes who do not side with either army. The crew ends up separated in a hidden city underwater, known as Sitheil, and you play as either Wyatt or Reina as one of them tries to gather everyone back together and figure out what secrets this city holds.
The gameplay is an open world 2d adventure, or ‘metroidvania’ for lack of a better term. Indeed, you will need to obtain other abilities before certain areas can be accessed. These abilities are actually tied into the different types of magical elements you will find, such as the ability that comes with Ice magic to create small platforms, or the very handy double jump received from another element. As you keep unlocking these powers you will be able to get access to new areas and travel into locations that you could not before. That feeling of being able to finally retrieve an item that has been teasing your for hours is the norm for this sort of genre.
The magical powers you unlock are also tied into the gameplay, which is focused on combat. It is usually paced very well; it rarely feels boring or too confusing. You have your basic melee attacks of one being a weaker but quicker strike at the enemy while another button does a stronger but slower attack. These attacks can be used to make combos. The magic elements you pick up can also tag into those combos as well if you know which type of spells to use. Higher combos are not there to just land more blows, but will also reward the player with bonus experience if enemies are killed during a combo. One final mechanic to mention in the gameplay is focus mode. Just as one may expect, when character goes into focus mode they are generally granted some buffs. This does not just include full health and stronger attacks, but there are some special skills that will only work during focus mode such as being granted more HP, being able to steal mana, or even having the chance to resurrect upon death.
The game does have some RPG elements in it. As mentioned, there are experience points for leveling up your character. Every time you level up, some of your stats will improve, and you will also get a stat point and an ability point to use. Stat points are used to level up certain statistics; strength, agility, intelligence, or luck. It should be pretty obvious what most of these would improve: strength grants you better attack and more HP, agility will help land critical blows and increase the time length of your focus mode, intelligence effects magic attack and damage, and luck can have an effect on any number of those stats. Some of these attributes, such as strength or agility, can have additional effects such as making certain moves or skills more powerful.
Just like what stat points do for your statistics, skill points will allow you to gain a new skill. There are actually 3 different skill trees for each character, and you only have a limited amount of skill points you will get throughout the entire game. While this may sound like you will just choose on tree and stick with it for each character, there is a good chance that you will put points into the other branches for certain skills and abilities, and it actually works out pretty well. It adds a nice balance to the game since you cannot simply level up until you obtain all the skills available. It forces you to think about where you want to invest your points and what sort of play style you want. If you do feel like you made mistakes on where you invested your stat and skill points, there is a way to respec, but the items you need to acquire can be hard to come by last time I played.
Moving onto the game world itself, Sitheil is an interconnected world full of dungeons and towns. Each town usually has items to sell and upgrades to obtain, while the dungeons serve as the meat of the game itself. Each dungeon usually has a few members of your crew to find, along with items and other secrets to obtain. Of course, once you obtain new powers you will probably want to revisit some of these areas to get into rooms or areas you couldn’t enter previously. Finding crew members and items tend to have their own rewards. Crew members assist you in a few different ways; either by providing aid during a battle, or perhaps acting as a vendor of some sort, so it’s worth finding as many as you can. Of course, there are items you can find that can help upgrade your equipment, or provide you with new equipment. There is a transit system in the game so that way players can move around the game’s world a bit faster.
One notable exception to mention are boss fights. Valdis Story puts an interesting spin on them. Unlike many games where beating a boss maybe the achievement itself, don’t be surprise if you find yourself replaying the same boss battle over and over again; not to beat it, but instead to perfect it. Each boss battle ends with the player being rated a grade; the higher the grade, the better the reward. The rewards are not just more experience, but also permanent stat gains which could include more HP, attack power, agility points, etc. This mechanic is both clever and frustrating. During my playthrough I rarely felt like I could accept a low grade since this meant missing out on stat points. In more than one occasion I was fighting the same boss over and over again that I was already skilled enough to beat, but not with a grade I found to be acceptable. It can lead one to a dilemma; do you refight the same boss that gave you so much trouble in hope of a better result, or do you accept your losses so you can continue the game? While this isn’t the first game I’ve played that had a grading system, it may be the first one where I cared about it since it directly affected my stats.
When it comes to the story, there is some lore behind the world itself and the city of Sitheil that the player will end up learning about. The main characters have their own backstory and personality as well. While certainly not a heavily story driven game, it is a game that is able to tell one that most will find interesting and non-intrusive to the gameplay. It doesn’t try to be too convoluted or bore us with a ton of exposition; instead, it generally tells the player what they need to know, and then moves on. It was able to hold my attention while never feeling overbearing. I even replayed it a second time so I could see the dialogue differences between Wyatt and Reina. It should be mentioned that, while Wyatt and Reina do play slightly differently, the overall progression of the game stays the same. Yes, they do use different weapons, and have different dialogue throughout the story, but the intended layout of the dungeons and bosses do not change based on what character you choose.
Finally, I want to address the soundtrack. Just like its artwork, Valdis Story has a soundtrack that matches its atmosphere and setting very well. There were not any tunes that I ever felt were out of place, and generally they complimented the area or event I was in at the time. While I do admit that this is not a soundtrack I would listen to outside of the game, it serves its purpose very well. Zach Parrish deserves a lot of credit for his work.

Valdis Story is a solid and gorgeous 2D open world game, even in general that is packed full of these sort of games. At this time, I would be interested in playing a sequel to this game if it ever receives one. The asking price of 14.99 is quite fair for what you get.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
1.5 godz. łącznie
Zamieszczono: 25 września, 2014
VS:AC is a love song to all the fans of the old school 2D Metroids and Castlevanias out there, especially SoTN. Not much else to say other than its pretty good, and has a suprising amount of depth going on behind the scenes. Would not complain one bit if they made some more games like this.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
16.1 godz. łącznie
Zamieszczono: 26 września, 2014
Great fun, classic metroidvania.
Nifty story - my one regret is that I suck at platformers.
Definitely worth your money.
Czy ta recenzja była pomocna? Tak Nie Funny