Tehdit altındaki bir dünyanın tek umudu parlak zırhlar içerisindeki kahramanların değil de bir grup haydut ve suçlu olursa ne olur? Yeni bir tur tabanlı Strateji RPG, Blackguards bu soruya yanıt arıyor. 180 benzersiz altıgen tabanlı savaş alanı ile suç, uyuşturucu ve cinayet ile örülü karanlık ve güçlü bir hikayeye tanık olacaksınız.
İncelemeler: Karışık (1,316 inceleme)
Çıkış Tarihi: 22 Oca 2014

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Blackguards - Standard Edition Satın Alın

Bu oyunu içeren paketler

Blackguards - Deluxe Edition Satın Alın

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

The Daedalic Hamburger Bundle Satın Alın

4 ürün içerir: Blackguards, Chaos on Deponia, Journey of a Roach, Munin

The Dark Eye Universe Bundle Satın Alın

4 ürün içerir: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Bu Oyuna Ait İndirilebilir İçerikler

 

Küratörler Tarafından Öneriliyor

"Tactical combat CRPG out of the Dark Eye universe - challenging and fun!"

İncelemeler

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

More games from the Blackguards series!

Blackguards Deluxe Edition Content

Bu Oyun Hakkında

Tehdit altındaki bir dünyanın tek umudu parlak zırhlar içerisindeki kahramanların değil de bir grup haydut ve suçlu olursa ne olur? Yeni bir tur tabanlı Strateji RPG, Blackguards bu soruya yanıt arıyor. 180 benzersiz altıgen tabanlı savaş alanı ile suç, uyuşturucu ve cinayet ile örülü karanlık ve güçlü bir hikayeye tanık olacaksınız.

Savaşçı, büyücü veya avcı olarak oynayın ve karakterinizin özelliklerini istediğiniz gibi değiştirin. Bu zorlu hikayede şüphe, ihanet ve kayıp sizleri bekliyor. Hikayenin gidişatına ise önemli noktalarda siz karar veriyorsunuz ve hikayenin sonucunu belirliyorsunuz.

NYCKELEGENSKAPER

  • Sürekli gelişen ve yeni zorluklarla dolu 180'den fazla benzersiz savaş haritası..
  • Yanınıza atıştırmalık bir şeyler almayı unutmayın, bu karanlık fantastik macera 40 saatin üzerinde oyun süresi sunuyor.
  • Lead up to five characters in your party to glorious victory or devastating defeat Yanınıza alabileceğiniz toplam beş karakter ile muazzam zaferler veya korkunç yenilgileri tadın.
  • Büyüleyici elle çizilen manzaraların keyfini çıkarın. Grubunuzdakilerin ağzı burnu kırılırken bile bu manzara gerçekten güzel.
  • Büyü, yetnek ve yetileriniz ile ilgili seçimleriniz savaş alanındaki taktiklerinizi belirliyor. Saldırgan mı? Savunmacı mı? Taktiksel bir yaklaşım mı? Her zorlu mücadeleyi nasıl aşacağınız size kalmış!
  • Arı kovanları veya varil gibi etkileşimli nesneleri kullanarak savaşta avantajı ele geçirin veya yanıcı bataklık gazlarının arasına bir meşale taşıyarak girin ve havaya uçun.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated. 40 adet özel yetenek ve 90'dan fazla büyü ile sağlam bir hasar verin... Ya da namlunun diğer ucunda durarak yenilgiyi tadın.

Sistem Gereksinimleri

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Yararlı müşteri incelemeleri
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 68.7 saat
Yayınlanma: 2 Aralık, 2014
Tek kelimeyle çok farklı ve harika bir rpg. Şundan emin olun olumsuz diye yorum atanlar oyunu beceremeyenler ve farklı oldugu için alışamayanlar ama aslında oyunun çok farklı bir oynanış stili olması oyunu daha güzel kılıyor bunu olmusuz bir yön degilde olumlu bir yön olarak bakmalısınız. Savaş stili çok güzel ama şehirler arası gezerken karakter açık dünyada olsaydı orası iyi olurdu tek eksik tarafı bu savaş stili satranç tahtası gibi tamam ama bir şehre girdiginizde gezme imkanınız yok herşey önünüzde menü gibi olmuş. Han önünüzde demirci önünüzde biraz kolaylaştrmışlar bu yönden Kesinlikle indirimdeyken alın oynayın rpg severler için kaçırılmayacak ve farklı bir tarz oyun deneyin derim
Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 3 tanesi (60%) bu incelemeyi yararlı buldu
kayıtlarda 3.3 saat
Yayınlanma: 14 Ocak
Dünyayı tehdit eden tehlikelere karşı tek umut kahramanlar değil de suçlular ise ne olur? Blackguards bu sorunun yanıtını arayan yeni bir sıra tabanlı strateji RPG. Suç, uyuşturucu ve cinayetle dolu karanlık ve olgun hikâye içindeki 180’den fazla altıgen tabanlı savaş alanını keşfedin.

Bir savaşçı, büyücü ya da avcı olarak oynayın ve karakterinizin yeteneklerini nasıl uygun görüyorsanız öyle özelleştirin. Şüphe, ihanet ve kayıp temalarıyla dolu hikâyeye giriş yapın. Kırılma anlarında seçimleri siz yapacak ve hikâyenin gidişatını siz belirleyeceksiniz.



Öne çıkan özellikler


Sürekli değişen ve karşınıza aşmanız gereken yeni engeller çıkaran 180’den fazla savaş haritası.


40 saatten fazla süren karanlık bir fantezi.


Grubunuzdaki beş karakteri zafere ya da hezimete doğru götürün.


El ile çizilmiş harika arka plan görüntülerinin tadını çıkarın. Ekip üyeleriniz birer birer düştüğü sırada bile güzeller.


Büyü ve yetenek seçimlerinizle taktiğinizi belirleyin. Agresif? Defansif? Taktiksel? Karşılaştığınız zorluklarla nasıl başa çıktığınız size kalmış!


Arı kovanı ya da varil gibi nesneleri avantajınıza kullanın ya da yanabilen bataklık gazının içine meşaleyle girerek kendinizi havaya uçurun.


40 özey yetenek ve 90’dan fazla büyü ile ciddi hasarlar verin… ya da aynı şeyin size yapılmasını izleyin ve yok olun.

(playstore)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 17.7 saat
Yayınlanma: 20 Şubat
Oyun çok güzel strateji ve hikayesi muhteşem
ama...
+Başta bilene yenilebiliyorsunuz çok zor bölümleri var.
Benim verdiğim puanlama
+Görsel grafikler 7/10
+Hikaye 9/10
+Savaş teknikleri 8/10
Oyun daha bir savaş yeni bittiğinde yeni bir savaşta kendinizi buluyorsunuz ben 2 3 gündür oynuyorum ama dahala 1 bölümde takılı kaldım strateji ve zekanı kullanmak önemli.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
660 kişiden 541 tanesi (82%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 62.1 saat
Yayınlanma: 13 Kasım, 2014
Daedalic's Blackguards........Where to begin......I like so many others was rather excited by this title from the content shown here on steam. As a result i purchased this in the sale at 1/3 of its retail price for £10.99. So a turn based dungeon crawler with rpg character development. Right now the nitty gritty there are some details of gameplay but i shall not spoiler you on plot etc

Shortfalls in my opinion

1) The Overall story of the game is linear there are very few opertunities to drastically alter the outcome of the game, there are a bunch of side quests which are optional? (but not completing these for the extra loot, gold and items will make your playthrough a nightmare in its own right! as enemies will be VASTLTY superior to your party of characters. I completed all the side quests and optional dungeon choices.

2) Character Creation is shallow at best you have a choice of TWO classes! the game does suggest three but its a joke you have the choice between spellcasters and non spell casters! There are no merchants, no stealth options, just pick a close combat weapon or a ranged weapon, or spells if your the former mage class. oh and all chracters can basically become cookie cut clones if you want them to be exactly the same.

3) At Certain points your party composition will be radically altered i.e random members of your party will be unavailble to you for fights following the storyline (so all that time and effort spent developing a character for a specific niche, those skills to help your party become less brittle will be for nothing making certain fights hellish to complete.

4) The world map has a mere dozen locations for you to explore consisitng of the exact same format towns with the same vendors selling almost identical gear! Black guards is not like diablo where you can expect hoards of loot and mindlesss array of weapons, there are so few it makes you wonder if your ever going to have a badass looking character.

5) Most of my game time was spent on loading screens........ugh i cannot stress how mind numbing this was!
The Aquisition of items and gear is extremely tedious especially at the start of the game those life saving potions are almost unobtainable and forces you to either sacrifce weapon and armour or go to battle injured. Later those same items become useless which makes you wonder why you invested so much in the first place. The interface is clunky and at times often difficult to direct your actions.


6) The variety of enemies was also sparse to say the least the same foes cropping up again and again made killing them a real chore, I should also mention that there is NO level grinding in this game to improve your characters stats for that fight you are having trouble with.

7) THIS IS THE BIGGY The chance to hit modifier is The MOST ANNOYING PART OF THIS GAME!!! YOU WILLL NEVER BE MORE FRUSTRATED, NEVER MISS AS MANY ATTACKS OR FAILED CASTING ATTEMPTS AS YOU WILL ENCOUNTER IN THIS GAME, It has rusulted in me personally restarting hundreds of encounters because this game is COMPLETLY GOVERNED BY RANDOM CHANCE! it will try to break you!!!!!!

8) There are multiple battles linked together re♥♥♥♥ing in sometimes impossible to win situations as you have been thumped so bad due to unlucky attacks you've misseed ten times in a row or the enemy lads a whole slew of critical hits forcing you to use all your recovery items. (but....i hear you say what about your inventory?? yeah invent items can only be equiped outside of combat, also quicksaving is the same! only outside the dungeon!

Basically the ENTIRE game is fight, FAST TRAVEL to location, distribute stats, rinse, repeat, load, load, load, load, get lucky, Save.

Positives

The Dungeon maps are varied and are pretty to look at, there are interactive objects to help you, most maps have a stratagy behind them to make things a wee bit easier but a couple of crucial misses will send that plan right out the window.

There are moments of satisfaction when you drop that enemy who has forced you to load a dozen times and you complete the fight in no time flat.

The Dialogue can be entertainig at times and you do find your characters personalities are pretty unique.

Im Struggling to come up with more positive points! in all honesty i personally thought this was going to be a bit like a fantasy version of x-com enemy unknown (which is a fantastic game i do highly reocmmend) needless to say i was sorely dissapointed! only die hard fans will see any replay out of this title. even at £10.99 i felt robbed and yes i did pour 60 hours into it but most of this was due to the snails pace of the combat system.

Brutally Honest review Hope someone finds this useful?

Ryan :)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
41 kişiden 32 tanesi (78%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 61.9 saat
Yayınlanma: 26 Kasım, 2014
7/10.
A solid turn-based combat Roleplay game, with interesting fights, varying win scenarios, and no game-changing +50% damage trinkets.


The way the game played out for me.
  • First, customise your character with a wide variety of spells, talents, and stats. There are quite a few options, here.
  • Next, crawl through a vast variety of well-designed maps and interesting combat scenarios, in the turn-based strategy style.
  • Marvel at the lack of decent gear... even in the final chapters. :P
  • Get frustrated by missing 3x 90% (incorrectly labelled ~ more accurately 50% chance) hits in a row > adapt by using weaker abilities with 95% hit chance. Win.
  • Use reasoning skills to work out the win condition, when the game doesn't spoonfeed you how to succeed > Win.
  • Delve deeper into the well written storyline.
  • Contemplate right vs wrong, and the way human societies functions.
  • Watch a few thrown-together and anticlimactic final cutscenes.. (due credit to there being a few alternative endings).
  • Decide not to make another char and start again, because you're intimate knowledge of the skills/talents/stats would make you a God on 'normal'... and increasing the difficulty level would just cause the more annoying aspects of the game to become too much to be enjoyable.


--------------* See last paragraph for a list of helpful hints **--------------------

The pro's and con's:

Pro's:
  • Interesting maps, and scenario's.
  • Great range of character stats to customise. These stats actually made a significant difference to how your character could be played.
  • Sometimes required me to stop - think about why I just lost - adapt. Rather than just steamrolling through every scenario.
    Especially, when 2-star enemies start appearing.
  • Sometimes required me to work out the puzzle of how to win the map. (Despite some other reviewers' comments, this rarely required chain-learning trap locations *but even when it did I could have put points into Traps (talent) to over come this* - see above point about actually strategising instead of gratuitous wins).
  • Well written story, and voice acting. Particularly, the wide range of accents.
  • The overarching theme of the dialogue was thought provoking, with concepts of anarchism, liberalism, and competing social values.
  • No "+50% damage trinkets."

Con's:
  • No "+50% damage trinkets;" in fact, upgrades were very hard to come by, with the best gear in the game being only marginally better than the starting level gear.
  • The lack of gear-based character improvement makes Adventure Points essential for creating an effectively optimised end-game character. It's important to get it right on the Character Creation screen.
  • There's almost nothing worth buying, especially because main quests give you free full armor sets in Chapters 2 and 3. By the end of the game, I had over 1000gold and nothing to spend it on (the top level chest armor cost 50g) <- This was only exacurbated by the need to regularly clear your inventory of unnecessary weight
  • Around the second half of Chapter 3, 2-star enemies suddenly begun appearing - much stronger than 1-star enemies - receiving a huge buff to their stats and global buffs. (E.g. +8 attack, +2 dodge +20% Magic Resist buff for all enemies!!). their strength increased too much, too suddenly.
  • Melee Hit chances are too low. Even with maxed out Attack from stats, Weapon Skills, and weapons/shields.
  • By the end of the game, poorly scaled hit chance forced me to abandon my expensive big-hitting melee attacks (ie Hammer Blow - which I had spent over 3000 Adventure points in meeting these abilities' requirements). Was forced to use weak high hit chance abilities to even hit anything.
  • By the end of the game, the game forced me to abandon my dreams of a badass melee build; opting for 1Hander axe and sheild, instead.
  • Boss enemies in the 4th and 5th Chapters regularly potioned to full health when falling below ~30% health. Combined with the fact that I rarely hit melee attacks, it became frustratingly difficult to get through the last 10 or so damage in a single turn before they 100% healed.
  • The game kept messing with my team synergies by taking away one of spell casters for long periods of time , and killing off my ranger.
  • There are a few spells pretty much beat any enemy (example: Karnifilo Frenzy - the insane rage spell that makes groups of enemies kill each other)
  • Maps with many enemies became very slow due to the inability to skip enemy movement and attack animations. Even enemies that couldn't reach you due to blocked paths would run in this painfully time-consuming circle, in order to use up their movement points.
  • Back-to-the-past missions took away your well synergised gang of fighters; instead, leaving you with a lone character that wasn't optimised for solo play. (I felt sorry for any spell-casters, here).
  • In-game decisions make minimal differences to the actual gameplay - mostly just affect the cutscenes.

Helpful Hints:
- Probably wouldn't put points into Treat Wounds (talent). Instead, get 13 points on one of your party member's Healing (spell), because it heals all wounds as well as being much more convenient.
- Don't allow you characters to remain wounded. 3 wounds will severely weaken any character.
- Team buffing & enemy debuffing spells are game changers!
- Rangers are actully pretty decent in this game, so long as you have a tank or two to keep enemies 5 hexagons away.
- If melee, don't bother going for Hammer Blow (tier 3 Abilty), nor Death Blow (tier 3) as their hit chances are way too low to provide reliable damage in the second half of the game. Tier 1 melee abilities remain viable the whole game due to their high chance to hit.
- Minimum 8 points in Body control (talent) for every character is ESSENTIAL; 8+ points in Willpower (talent) are helpful for every character.
- 8 Points in Warfare (talents) and 8 points in Animal Lore (talents) are very useful for melee and ranged characters.
- Defensive characters & spell casters should have relevant Weapon Skills of at least 8 points, and set to full defensive mode (for example, Zurbaran with 8 points in staves, with the sliding bar all the way to the left).
- Gear is so hard to come by in this game, so you need Adventure Points in order to improve you characters. Didn't bother putting any points into Charisma as it seems counter-intuitive to effectively reduce your Adventure Points just for easy conversation options.
- Finally, using poisons on you weapons is a great way to get through some impressive damage.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
51 kişiden 35 tanesi (69%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 74.5 saat
Yayınlanma: 8 Kasım, 2014
I had a lot of fun playing this game. A lovely mix of turn based strategy and plain old rpg. --7/10
All pro´s and con´s are, ofcourse, from my viewpoint. (As an old school rpg player and fairly hardcore computer gamer.)

PRO´s:
* No over abundance of +5 Swords of the destroyer with bells, whistles and a blowtorch. A quite minimalistic level of "Magical" weapons and armor.

* Some great battlegrounds with nice scenery and interactive gadgets.

* Likable characters.


CON´s:
* Some dialouges seemed slapped together in a hurry with no "own" background and a lack of engageing content.

* Hexagon focus reacts to creatures. i.e. Animated inhabitants of said hexagons neighbour can interfer with what tile you click. Very frustrating ending up clicking the wrong tile while attacking. Forced me to rage quit 3-4 times. :) (Can be avoided by setting camera angle 90 degrees, but then the visual experience is lost.)

* Would have liked to be able to configure the apperance of my main character a lot more.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
43 kişiden 30 tanesi (70%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 11.5 saat
Yayınlanma: 4 Kasım, 2014
BLACKGUARDS is a turn-based strategy game with strong RPG elements. It is actually the closest thing to the JAGGED ALLIANCE games that has happened in years: Most strategy games will have you move nameless armies on maps, in BLACKGUARDS you will have to rely on a band of adventurers, all of whom have clear-cut personalities. This adds a lot of flavour to the game, as you will grow to like this bunch. Just like the mercenaries of the olden JAGGED ALLIANCE series, your BLACKGUARDS crew is a shady and shifty bunch. Daedalic, the German studio behind this game, used to specialize in point and click adventures and they certainly applied their writing skills here: All characters speak with characteristic voices and have oppinions and attitudes that never seem out of place or unexpected. BLACKGUARDS is not a bleak game, though - there are some goofy laughs to be had as well and the story soon develops into a fairly generic, yet highly enjoyable fantasy romp.

Gameplaywise, you will be moving up to four characters around the hexes of smallish arenas and duking it out with lizardmen, skeletons, dragons and the like. You have two areas of movement: One within which you are able to follow up with an action (like an attack or a spell) and a larger one that consumes your action. Anybody who played Firaxis' XCOM reboot should feel right at home here - it is pretty basic stuff. The fun part ist the RPG foundation that calculates pretty much all of your actions on the battlefield: BLACKGUARDS is a game situated in "The Dark Eye" universe, which is a pen and paper RPG system that is quite popular in Germany (it even originated from a failed attempt to license D&D stuff for Germany). You get the unadultered real deal: You will have to level stats, weapon skills, special talents, magic schools and spells for each and every of your characters and because "The Dark Eye" system allows for a lot of freedom in regards to development of characters, you might find yourselves a bit overwhelmed at first. Should you level your mage's staff fighting skills as well? Should you try to improve his skills with bows so he can keep on dishing out damage even when he runs low on mana? Should you ignore his weapon skill entirely and concentrate on beefing up his bread and butter stuff like fireballs and shockwaves? You could do either of these! My tip for you is to specialize your crew members during your first run and start experimenting on the second! There are some excellent guides on steam, too, so make sure to check those out as well.

BLACKGUARDS has received some rather harsh and negative reviews due to its complexity and difficulty. These two are closely related and once you start understanding the basic RPG mechanics, the battles will become significantly less challenging. The game has been thoroughly patched up and there is an excellent tutorial in place now. It will teach you 80% of the stuff you need to know - the rest can be found in guides or through experimentation.

To sum it up: This is a fairly complex and tough game but also an immensely rewarding one. If you consider yourself experienced with RPGs and turn based strategy, then chances are good that you will love BLACKGUARDS!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
72 kişiden 43 tanesi (60%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 48.0 saat
Yayınlanma: 2 Kasım, 2014
First, let me just say that (spoiler alert!) despite the title and hype, the game still ends up with a cliched save-the-world scenario. Which was a bit of a disappointment.

All right, so there's some good points to this game: The combats are each well-designed (often frustrating, but that's part of the fun), and almost every combat has some interactive environment object you can use to either help or hurt you. This part of the game works great. I wish the rest of the game was better so I could take more advantage of it.

Further good news: The game isn't ridiculous easy, even on the easiest difficulty level. I had to switch down from Normal in order to make any progress past the first chapter.

Now for the bad news.

First, the combat system is incredibly complicated. The rules for combat are mostly invisible, but reading through them (on the help screen) made my eyes cross. This coming from a guy who plays tabletop D&D, HERO System, Shadowrun, Traveller, and Legend of the Five Rings. This might explain why the chance to hit an opponent is vastly different from the chance marked on your screen. Anything under an 80% chance to hit will miss at least 2/3 of the time. And there's one enemy in particular that you won't hit more than about 1/20 of the time, despite the fact that your hit % is shown as 60. Always. I'm not sure if the hit chance is failing to take into account about half the combat rules, or if (as some others have suggested) the random number generator is just broken. Either way, this drops my enjoyment of the game by quite a bit.

The other problem is that there's really no actual "role-playing" involved in the game. There's little to nothing you can do to direct the game, except in some of the sidequests. And most of that involves giving up a sidequest instead of finishing it. Sure, you have dialogue options, but they don't really *DO* anything.

Overall, I'd probably rate this something like 3/10. The combat scenes are great, but the combat itself fails, and everything else is boring as hell.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
29 kişiden 19 tanesi (66%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 37.5 saat
Yayınlanma: 9 Kasım, 2014
A little difficult to get to grips with at the start but all in all a very enjoyable game (thus far). The game has managed to stay at a very good difficulty level so that it is challenging but not impossible which serves to keep it engaging. There are also lots of little quirks and a well written story which really adds to the experience and keeps things fresh. I feel like I'm part of a story when placing this game as opposed to just playing a game.

One small thing that annoys me is that there are no concequences of dying which I feel always takes away from the suspence of a game. Also comparing equipment with your current equipment or just reading the stats of things in general is a bit of pain. But apart from that it's a pretty darn good game.
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13 kişiden 10 tanesi (77%) bu incelemeyi yararlı buldu
kayıtlarda 15.3 saat
Yayınlanma: 20 Ocak
I like Daedalic games, especially adventures, but I cannot recommend this one. The game is not so bad per se, but there are much better games in the similar genre. Battle is too dependent on RNG, and the story is just fantasy cliche and is very linear. If you want to play interesting RPG/TBS combo, you better try Expeditions: Conquistador - it's cheaper and more interesting.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
17 kişiden 12 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlarda 8.7 saat
Yayınlanma: 20 Ocak
This game have too much variables that it's confusing.
It really is a hard game because of that. You have to consider every step carefully. One wrong move and you can end up GAME OVER. Always save your game after battles.
Characters attribute vary through Base Values, Weapon Talents, Talents, Spells, and Special Abilities.
The environment also play a huge role in the battlefield.

As for the story this game, it's a plain linear story, not like what I expected from Daedalic Entertainment.
They usually managed to pull out a great plot but not with this game.

Well, I recommend this game if you're up to challenge.
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27 kişiden 17 tanesi (63%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 52.2 saat
Yayınlanma: 17 Kasım, 2014
I enjoyed this game (hence the recommendation) but I really must caveat this, because this game is a cruel mistress.

Pros and cons as follows, because how much each point sways you will govern how much you get out of this game.

On the whole I enjoyed it.

Pros:
- Funny dialogue and interesting characters. Naurim might be the greatest character in Western RPG history
- Deep strategy. There are lots of environment effects, ways to optimise and spells to learn.
- Good voice acting. Genuinely good and a nice array of accents. Apart from the main characters female voice
- Dark, gritty artistic direction. Few games capture being and anti-hero so well, with murky non-binary decision making
- Challenge. Good god the challenge.

Cons
- It's a bit... broken. Little things that seem to have been left incomplete, or lack polish. This includes a few bugs with quests and achievements. A good example is that the combat controls list auto-save, but if you try to use it, the game says you can't.
- Not explaining things. Sometimes you will see environmental effects or objects, but have no idea what they are or do until they kill you. Sometimes it will drop you in a level with a special win condition, but it won't be clear what it is. This is fine once you work it out, but causes a bit of trial-and-error frustration
- The ending is, well, balls. Quite simply. There are apparently multiple endings, but to me the last chapter and ending felt a bit rushed.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
56 kişiden 31 tanesi (55%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 34.9 saat
Yayınlanma: 17 Kasım, 2014
Much like Baldur’s Gate II, Oblivion, Dishonored, The Witcher II, and countless other fantasy and action games before it, Blackguards begins with the player character sobering up in a dingy dungeon. Said dungeon is especially mildew-y and uninspired, packed with boring old barred cells and dirt floors.Then the player meets a wizard with a voice so melodramatic and overacted that some will likely be put off the game almost immediately.But to strike off the game due to its weak opening alone would be shame, as Blackguards grows gradually into its own strategic combat system, and presents colourful and fantastical confrontations that escalate nicely as the game progresses.Blackguards is a turn-based RPG at heart, based within the universe and roleplaying system of enduring German Dungeons & Dragons-alike The Dark Eye. The story is simple and functional: the player character has been convicted of the murder of a noble’s daughter, with whom he or she was a close friend.Towns consist of little more than painted landscapes populated with stationary NPCs that can be clicked to begin a sparse dialogue tree.There’s no overworld to navigate, merely a series of interconnected nodes on a map. Building a game on the back of a pre-existing RPG has pros and cons, and perhaps because of its hardcore tabletop roots, the levelling and character progression system in Blackguards is immediately intimidating.The combat is easy to understand on a basic level. A player can move and use an action, or cover a greater distance by sacrificing an action. The number of actions that can be performed, including spells and attacks, quickly broaden the combat system into a rich tapestry of decisions.That combat is absolutely the core of Blackguards, both in a gameplay and aesthetic sense.An early assault of brown and grey doesn’t do it any favours, but the presence of large numbers of well-animated on-screen characters later on certainly do. The spell effects are similarly excellent, and there are some creative and terrifying monster designs.There may not be an overworld, and the friendly towns found in most RPGs are absent, but Blackguards does possess an extremely well-developed core combat system, and for that it deserves to be commended.Overall 7/10.
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6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlarda 26.2 saat
Yayınlanma: 11 Mart
Neutral: There is certainly enough to love in the story and roleplaying of Blackguards, but the combats are pretty painful. Drawn out mercilessly in some cases and filled with the occasional newbie trap, the tactical combat system is slow, clunky, and makes the game feel like much more of a grind than it needs to. Nonetheless, a high-production game that is worth picking up on a sale if the slow pace and high micro on the combat isn't something that turns you off (or indeed, appeals to you).

Read the full review here.
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24 kişiden 14 tanesi (58%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 33.5 saat
Yayınlanma: 23 Kasım, 2014
Presupposition : I recommend preceding with extreme prejudice in regards to playing this game.

I want to tell you I really enjoyed this game. I want to tell you the story is fantastic. Filled with all the ups and downs of great storytelling. I want to tell you the mechanics are fun, challenging and rewarding. I want to, I really do.

What I will tell you though, is that music is very atmospheric and enjoyable. I found the characters likable and humorous with the exception of Aurelia. They all were perhaps a bit over the top in most aspects of their personality. However, that's what makes them a character isn't it?

Turn based strategy games are slow affairs to begin with for obvious reasons. This one however, in specific battles, has more enemies than can fit on the screen. Some examples, Slugs (Morfus) Zombies, skeletons, other dead things that move incredibly slowly. And you have to watch each one take their horrifically slow turns. Perhaps there was a way to skip this or have it resolve faster, however I was unable to find such amenities.

The tactics leave something to be desired as well. I don't really have a real complaint about them just that they don't feel rewarding. It doesn't feel you've out smarted anyone or overcome some great obstacle. It just feels like you've done your due diligence. So the game decides to let you win now.

I did experience “the feels” when Niam is killed for little to no reason. But I can't help but question the anti-drug undertone.

This is possibly one of my least favorite games I've ever completed. (Completed being defined as credits are rolling) I liked it enough to finish, yet I can only truly recommend if you absolutely love turn based games.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
30 kişiden 17 tanesi (57%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 114.1 saat
Yayınlanma: 14 Kasım, 2014
This game has some good concepts, but unfortunately it simply balls it up. It commits every sin in the CRPG handbook.

Ultimately this game is NOT an enjoyable experience. The first mistake the developers make is confusing complexity with challenge. The character system in this game is needlessly complex and completely opaque. The fights are incredibly unbalanced, and while it is possible to scrape your way through using tactics, it all comes down to luck.

The combat system is absurd. My archer has repeatedly missed 100% chance to hit shots. Not parries, mind you, just completely missed. When you miss 5 90% shots in a row, against an opponent that has no special buffs, and meanwhile the enemy are not just hitting you but criting away, leaving you wounded and dying.

Twice now the game has committed the cardinal sin of CRPGs of taking away your progression for the sake of a gimmick. Too bad if you were trying to make an archer, here's a club, go knock things on the head for 2 damage. See, the thing is, unless you picked the fighter class you won't have power attack, which makes melee weapons as good as useless since you'll just be scratching the ticks of the enemies back.

You can play as skillfully as you want and you will still be screwed over by RNG and the absurd combat mechanics. Here's an example: My archer just missed 5 90% shots in a row on a target. Missed. Not parried. The target was not buffed with dodge enhancing stats. Now, in some games that would be okay, you'd curse your luck but recover and reorganize your strategy. In Xcom you might pull back and try to lure the enemy into an overwatch trap while you heal up your guys. In this game, every shot you miss, every hit you do not land sets you further and further behind and it is completely out of your hand due to the level up system and comparitive enemy strengths.

This is not fun. The game itself is boring enough without having to go back and redo every freaking fight over and over trying to find some way to have just one of your guys survive.

The loot drops are hilarious. Fifty pairs of hardened leather boots. Not one usable piece of armor. Boots. Boots all day. But don't think you can just buy armor for your party, the gold costs of the items mean that at best you will have one reasonably equipped and maybe leather pants on your other guys.

And why on earth do the combat percentages change every round? Why when nothing else has changed does my warrior go from 90% to 50% then back to 85% ... if anything, im hitting the enemy it should go up. None of this makes any sense, it makes tactics pointless. Nothing is every explained.

Honestly do not waste your money.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 6 tanesi (67%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 6.6 saat
Yayınlanma: 23 Ocak

BLACKGUARDS!
Wonderful features such as:
-EXCLUSIVE SUPPORT FOR 16:9 ratio screens, anything else has massive letterbox black bars that ruin immersion!
-Total lack of a 360 degree camera - the visuals might be 3d, but every battle-screen and town is locked to one camera angle!
-Really bad itemization! I made my character a 2-handed sword focused warrior. Turns out 2-handed swords don't exist in the loot tables until the second act (1-2 hours in), holy ♥♥♥♥!
-No exploration whatsoever, anywhere that isn't a 2d city is a 2d battle or a load screen. NOTHING IN-BETWEEN.


The only draw of this game is that you play as a group of misfits and bad guys. Except you don't really play as bad guys or misfits at all - in fact, it seems very standard for a fantasy RPG. You are thrown into the utterly predictable universe of The Dark Eye - a German sort of more boring, more cliche version of the already awful pastiche the English world knows as "Forgotten Realms." The entire concept of this game was that you play as the baddies, a somewhat refreshing idea on the extremely tired fantasy adventure. Except you don't - at all. Your character - get ready - wakes up in a prison cell after being tortured, and goes on a mission of revenge against the EVIL badguy with the EVIL artifact. Holy ♥♥♥♥, how original. You spend most of your time doing stupid quests like rescuing a damsel in distress and healing the sick. Sorry, what was the title of this game again? Oh, Blackguards? Wait really?

Prepare for a long adventure of boring RNG-decided battles, random and arbitrary interactable objects, and extremely slow loot progression! Repetitive cities, awful dialogue, poor voice acting, and the same 5 load screens 400 times a session. Prepare to reload your game over and over again as your sound strategy falls apart as your heroes miss consistently despite an 85% chance to hit and your mages fizzle their spells due to the ♥♥♥♥♥♥ standard build that the developers gave them!

I don't even know what else to say about this game. It's an embarassment and a total waste of money. Luckily I got it as part of an inexpensive humble bundle, otherwise I'd be a bit more frustrated. ♥♥♥♥♥♥♥it just don't buy it. And probably don't buy the second one.
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19 kişiden 11 tanesi (58%) bu incelemeyi yararlı buldu
kayıtlarda 10.0 saat
Yayınlanma: 14 Kasım, 2014
Blackguards is at first an interesting turn based RPG, with combat occuring on premade hex grid based maps. It is interesting because it does away with most of the filler that comes with most every RPG. You do not control your characters in any way outside of combat, you simply shift to a different spot in a city where you can talk to a couple of NPCs and that's it. Outside of towns you travel on the world map by clicking on a selectable point on the map and you are instantly transported to a town, or into combat if you have a quest going on outside of town.

This makes the game more fun at the beginning, because you always get to the important parts of the game instantly, that would be the combat and the story. However as you progress through the game the positive turns into a negative because you never start feeling a connection with any of your characters. The only time you control them is in combat and in combat they are simply damage dealing stats.

So the game becomes tedious as you start clicking through all the dialogue to just pick up the quests and then you do the quests, almost always by going into combat and you soon realise that the primary things you do in the game are combat and clicking through the story, which I might add is very simple and not at all interesting.

The combat at first is satisfying, especially for me since I am a fan of turn based, tile based combat. However you will probably start getting more and more annoyed with it because of its randomness (nearly every action has at least a small chance to fail and it seems to happen more often than it should). And also because of the lack of data while in combat, the battlelog is very nearly completely useless so you have to constantly pay attention to know what is happening, since the camera can jump around a bit if it's a larger map and you can lose track of the enemy actions. And there isn't enough contextual information with the game for when you move your characters. For example I'd like to know if one of my characters will pass through where an enemy can do an attack of opportunity on him, it's true that it isn't too hard to figure out for yourself if that will happen, but honestly you probably won't have the patience to do it after you are controlling 5 characters and have 5+ enemies each taking their own turn. The combat just becomes too slow at that point.

Outside of combat you also manage the equipment of each of your characters, which isn't really that interesting because there isn't much choice of weapons or armour and what little there is it's always a straight upgrade or not, so there isn't much thinking involved. Somewhat more involved is improving the skills of your characters, but even that becomes straightforward after a while, since you get an abundance of points to allocate throughout the game and you soon pick up the more desirable skills.

So to summarise my main points: no filler makes for a fun start, but it also destroys any potential character building, the story is very simple and not at all interesting, the combat is at first fun but it becomes tedious after a while, not much variety in equipment and finally not enough interesting skills which are worth putting points in. Definitely try the game if you are into turn based, tile based RPGs however be warned that the game can become tedious to play and it did so for me.

5 / 10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
19 kişiden 11 tanesi (58%) bu incelemeyi yararlı buldu
kayıtlarda 60.3 saat
Yayınlanma: 2 Aralık, 2014
Wow, what do you get when you combine an entertaining story, colorful characters, and turn based combat with absolutely BROKEN game mechanics? You get Blackguards!

Blackguards is another in a string of games recently that have such wonderful aspects about them and yet have some fatal flaw that sabotages every good experience you have with it. That flaw is that the game straight-up cheats. Now I'd normally be the first person to say "suck it up you sissy, it's meant to be challenging." But there's a big difference between something that is genuinely challenging, and something that cheats.

-I can't tell you how many times I laughed my butt off watching the number of ways the game abused my characters. Character killed before anyone can act in a battle. No problem, reload. Character recovers from knock down only to be knocked down once more with no apparent cause? No problem, reload. The game is full of this kind of stuff. Prepare to be "loved" in the most brutal way by this game. There's little else that you can do other than laugh about it...it's baked in.

-Ignore any percentages to succeed on anything you do. They're meaningless. You'll realize it's all BS after your 10th time of failing when it says you have a 100% chance of success. This will be driven home even harder when you see your character who has maxxed out stats in his chosen weapon, the champion of the arena, outfitted in the best gear, and still being unable to hit some highwayman in leather armor. And if you do, it will be a small percentage of the damage that guy can do to you. It's depressing, really.

-Forget tactics. They really have no place here. You'll find some style that works with your approach to games and work it over and over again (as best as the broken mechanics will let you of course). The game doesn't give you much reason to try anything else, and you won't want to because you're just trying desperately to win some battle.

It's like the designers were unable to find a way to make the game challenging besides giving the enemies a wholly unfair advantage. And that's what it feels like...cheap and dirty hits. That might be ok if it was built into the story and somehow made sense. But when it's the developers that are doing it, you really don't feel like supporting them again.

Which is a shame, because if they tweaked just that one thing...that one small thing...to play by the rules...it would be pretty enjoyable. There's a lot of content, some really funny breaking-the-4th-wall comedy, amazing production values in some areas (the world map), and combat with some moderate depth. But alas, it was not meant to be.

Frankly, as much as I want to I can't recommend this game. I got it super cheap as part of a Humble Bundle, and I still can't recommend it. I don't know if I'll ever return to the game again, but if the developers fix these problems, I'll certainly update my review.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
29 kişiden 16 tanesi (55%) bu incelemeyi yararlı buldu
kayıtlarda 1.9 saat
Yayınlanma: 1 Kasım, 2014
I have to admit that I bought this game blindly: Daedelic had such a good name with me that I didn't read any reviews. So maybe this is just a case of disappointed love. Anyway: I only played a few hours and then stopped, because:
- imho the dark eye rpg system is clumsy and makes for rather boring fights
- the game restricts you to fights on small hex fields without any exploring or experience of a world, to small towns (basically a static screen which allows you to click on merchants and trainers), and static travel screens.
- the story and the characters are stereotyped, especially strange from a company wellknown for its storytelling.
- the interface is very counterintuitive (fighting, selling etc.)
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