Tehdit altındaki bir dünyanın tek umudu parlak zırhlar içerisindeki kahramanların değil de bir grup haydut ve suçlu olursa ne olur? Yeni bir tur tabanlı Strateji RPG, Blackguards bu soruya yanıt arıyor. 180 benzersiz altıgen tabanlı savaş alanı ile suç, uyuşturucu ve cinayet ile örülü karanlık ve güçlü bir hikayeye tanık olacaksınız.
İncelemeler: Karışık (1,356 inceleme)
Çıkış Tarihi: 22 Oca 2014

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Blackguards - Standard Edition Satın Alın

Bu oyunu içeren paketler

The Dark Eye Universe Bundle Satın Alın

4 ürün içerir: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

HAFTA BOYUNCA İNDİRİM! Sona erme: 25 Mayıs

Blackguards - Deluxe Edition Satın Alın

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

The Daedalic Hamburger Bundle Satın Alın

4 ürün içerir: Blackguards, Chaos on Deponia, Journey of a Roach, Munin

Bu Oyuna Ait İndirilebilir İçerikler

 

Küratörler Tarafından Öneriliyor

"Tactical combat CRPG out of the Dark Eye universe - challenging and fun!"

İncelemeler

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

More games from the Blackguards series!

Blackguards Deluxe Edition Content

Bu Oyun Hakkında

Tehdit altındaki bir dünyanın tek umudu parlak zırhlar içerisindeki kahramanların değil de bir grup haydut ve suçlu olursa ne olur? Yeni bir tur tabanlı Strateji RPG, Blackguards bu soruya yanıt arıyor. 180 benzersiz altıgen tabanlı savaş alanı ile suç, uyuşturucu ve cinayet ile örülü karanlık ve güçlü bir hikayeye tanık olacaksınız.

Savaşçı, büyücü veya avcı olarak oynayın ve karakterinizin özelliklerini istediğiniz gibi değiştirin. Bu zorlu hikayede şüphe, ihanet ve kayıp sizleri bekliyor. Hikayenin gidişatına ise önemli noktalarda siz karar veriyorsunuz ve hikayenin sonucunu belirliyorsunuz.

NYCKELEGENSKAPER

  • Sürekli gelişen ve yeni zorluklarla dolu 180'den fazla benzersiz savaş haritası..
  • Yanınıza atıştırmalık bir şeyler almayı unutmayın, bu karanlık fantastik macera 40 saatin üzerinde oyun süresi sunuyor.
  • Lead up to five characters in your party to glorious victory or devastating defeat Yanınıza alabileceğiniz toplam beş karakter ile muazzam zaferler veya korkunç yenilgileri tadın.
  • Büyüleyici elle çizilen manzaraların keyfini çıkarın. Grubunuzdakilerin ağzı burnu kırılırken bile bu manzara gerçekten güzel.
  • Büyü, yetnek ve yetileriniz ile ilgili seçimleriniz savaş alanındaki taktiklerinizi belirliyor. Saldırgan mı? Savunmacı mı? Taktiksel bir yaklaşım mı? Her zorlu mücadeleyi nasıl aşacağınız size kalmış!
  • Arı kovanları veya varil gibi etkileşimli nesneleri kullanarak savaşta avantajı ele geçirin veya yanıcı bataklık gazlarının arasına bir meşale taşıyarak girin ve havaya uçun.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated. 40 adet özel yetenek ve 90'dan fazla büyü ile sağlam bir hasar verin... Ya da namlunun diğer ucunda durarak yenilgiyi tadın.

Sistem Gereksinimleri

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Yararlı müşteri incelemeleri
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 68.7 saat
Yayınlanma: 2 Aralık, 2014
Tek kelimeyle çok farklı ve harika bir rpg. Şundan emin olun olumsuz diye yorum atanlar oyunu beceremeyenler ve farklı oldugu için alışamayanlar ama aslında oyunun çok farklı bir oynanış stili olması oyunu daha güzel kılıyor bunu olmusuz bir yön degilde olumlu bir yön olarak bakmalısınız. Savaş stili çok güzel ama şehirler arası gezerken karakter açık dünyada olsaydı orası iyi olurdu tek eksik tarafı bu savaş stili satranç tahtası gibi tamam ama bir şehre girdiginizde gezme imkanınız yok herşey önünüzde menü gibi olmuş. Han önünüzde demirci önünüzde biraz kolaylaştrmışlar bu yönden Kesinlikle indirimdeyken alın oynayın rpg severler için kaçırılmayacak ve farklı bir tarz oyun deneyin derim
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 17.0 saat
Yayınlanma: 29 Nisan
Merhaba Türk dostlar,

Oyunumuz Blackguard , The Whispered World'un de yapımcısı olan Alman firması Daedalic Entartainment tarafından Steam üzerinden satışa sürülmüş bir taktiğe dayalı rol yapma oyunu.(Tactical RPG).

Hikayemize prensesi öldürmekle suçlanan (kim bilir belki ...) biri olarak hapiste başlıyoruz.Orada karşılaştığımız Naurim adlı müthiş balta kullanan dwarf kardeşimiz ve usta bir o kadar da çapkın büyücümüz Zurbaran Florios'la oyunumuza devam ediyoruz.Bunlara cadı Aurelia , Gıllıalidyator Takate ve keş kadın Niam da ekleniyor.Oyunda zaman zaman flashbacklerle geçmişe dönüyor ve hikayeyi çözmeye devam ediyoruz.Yeri geliyor bir ağaç kurdu karşılığı bir orc un canını bağışlıyor, yeri geliyor size işkence edenleri hunharca katlediyoruz.Tabi seçimler size kalmış.

Oyunda karakterlerimizi turn based olarak yönetiyoruz.Her savaş ve görev sonunda macera puanı dediğimiz MP leri alarak karakterlerimizi upgrade ediyoruz.Oyunda kılıç,eskrim,hançer,mızrak,balta,çift elli balta,iki elli kılıç,asa, arbalet ve yay olmak üzere 10 silahımız var bunun yanına kemerimize takabildiğimiz fırlatma baltası cirit can potu gibi itemlarımız da var.
Karakterimizde silah yeteneğimizi,talentlarımızı,büyülerimizi bir de default niteliklerimizi geliştirebileceğimiz 4 MP harcama sayfamız var.Bunları eğitmenlerde geliştirerek savaş sırasında çeşitli bonuslar elde edebiliyorsunuz.

Savaşlarda tuzaklara dikkat etmek gerekiyor.Aynı zamanda v tuşuna basarak etkileşime geçebileceğiniz yerleri de kırmızı olarak görebilirsiniz.Bazen delirmişcesine can basmak gerekiyor bazen hunharca adamları ezip geçiyorsunuz.Bazen de o savaşı geçebilmek için defalarca oynamanız gerekiyor.Her bölümün kendine has taktikleri var. Ama o kadar korkmayın finale gelene kadar bekleyin (zuhahahaha -erol taş efekti ile) .

Oynanışta space ve enter tuşlarını dünya mapine dönmek için savaşta ise adamımıza turn atlatmak için kullanıyoruz.Yukardaki yanlış hatırlamıyorsam 9 boş kutuya fast skill atıyabiliyoruz bu da güzel bir fonksiyon olmuş.Tabi bunu ilk oyunu bitirişimde sadece sol tık yuvarlaktan eli seç ordan skilli seç yöntemiyle oynadığım için de söylüyor olabilirim.

Grafik olarak gayet iyi.Savaş animasyonları zayıf kalmış. Gılıçla vurdum öldü . Sadece Buz Örtüsü adını verdiğimiz tüm düşmanlara damage veren büyü yapılırken biraz render sorunu yaşanıyor.Bunun yanına bir de bassı fazla kaçmış tipi eklenince olmamış.Orası hariç oyun gayet iyi.

Ek olarak oyunda kendiliğinden Türkçe dil desteği olması benden 1 artı daha alıyor.Sonuç olarak oyun oynanabilir bir oyun Psp'de bulunan Lord Of The Rings Tactics oyununu sevdiyseniz bunu da seversiniz.

Herhangi bir bundle da denk gelirseniz ucuza da bulursanız alın.
Okuduğunuz için teşekkürler, sağlıcakla kalın....
Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 3 tanesi (60%) bu incelemeyi yararlı buldu
kayıtlarda 3.3 saat
Yayınlanma: 14 Ocak
Dünyayı tehdit eden tehlikelere karşı tek umut kahramanlar değil de suçlular ise ne olur? Blackguards bu sorunun yanıtını arayan yeni bir sıra tabanlı strateji RPG. Suç, uyuşturucu ve cinayetle dolu karanlık ve olgun hikâye içindeki 180’den fazla altıgen tabanlı savaş alanını keşfedin.

Bir savaşçı, büyücü ya da avcı olarak oynayın ve karakterinizin yeteneklerini nasıl uygun görüyorsanız öyle özelleştirin. Şüphe, ihanet ve kayıp temalarıyla dolu hikâyeye giriş yapın. Kırılma anlarında seçimleri siz yapacak ve hikâyenin gidişatını siz belirleyeceksiniz.



Öne çıkan özellikler


Sürekli değişen ve karşınıza aşmanız gereken yeni engeller çıkaran 180’den fazla savaş haritası.


40 saatten fazla süren karanlık bir fantezi.


Grubunuzdaki beş karakteri zafere ya da hezimete doğru götürün.


El ile çizilmiş harika arka plan görüntülerinin tadını çıkarın. Ekip üyeleriniz birer birer düştüğü sırada bile güzeller.


Büyü ve yetenek seçimlerinizle taktiğinizi belirleyin. Agresif? Defansif? Taktiksel? Karşılaştığınız zorluklarla nasıl başa çıktığınız size kalmış!


Arı kovanı ya da varil gibi nesneleri avantajınıza kullanın ya da yanabilen bataklık gazının içine meşaleyle girerek kendinizi havaya uçurun.


40 özey yetenek ve 90’dan fazla büyü ile ciddi hasarlar verin… ya da aynı şeyin size yapılmasını izleyin ve yok olun.

(playstore)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 17.7 saat
Yayınlanma: 20 Şubat
Oyun çok güzel strateji ve hikayesi muhteşem
ama...
+Başta bilene yenilebiliyorsunuz çok zor bölümleri var.
Benim verdiğim puanlama
+Görsel grafikler 7/10
+Hikaye 9/10
+Savaş teknikleri 8/10
Oyun daha bir savaş yeni bittiğinde yeni bir savaşta kendinizi buluyorsunuz ben 2 3 gündür oynuyorum ama dahala 1 bölümde takılı kaldım strateji ve zekanı kullanmak önemli.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
66 kişiden 52 tanesi (79%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 61.9 saat
Yayınlanma: 26 Kasım, 2014
7/10.
A solid turn-based combat Roleplay game, with interesting fights, varying win scenarios, and no game-changing +50% damage trinkets.


The way the game played out for me.
  • First, customise your character with a wide variety of spells, talents, and stats. There are quite a few options, here.
  • Next, crawl through a vast variety of well-designed maps and interesting combat scenarios, in the turn-based strategy style.
  • Marvel at the lack of decent gear... even in the final chapters. :P
  • Get frustrated by missing 3x 90% (incorrectly labelled ~ more accurately 50% chance) hits in a row > adapt by using weaker abilities with 95% hit chance. Win.
  • Use reasoning skills to work out the win condition, when the game doesn't spoonfeed you how to succeed > Win.
  • Delve deeper into the well written storyline.
  • Contemplate right vs wrong, and the way human societies functions.
  • Watch a few thrown-together and anticlimactic final cutscenes.. (due credit to there being a few alternative endings).
  • Decide not to make another char and start again, because you're intimate knowledge of the skills/talents/stats would make you a God on 'normal'... and increasing the difficulty level would just cause the more annoying aspects of the game to become too much to be enjoyable.


--------------* See last paragraph for a list of helpful hints **--------------------

The pro's and con's:

Pro's:
  • Interesting maps, and scenario's.
  • Great range of character stats to customise. These stats actually made a significant difference to how your character could be played.
  • Sometimes required me to stop - think about why I just lost - adapt. Rather than just steamrolling through every scenario.
    Especially, when 2-star enemies start appearing.
  • Sometimes required me to work out the puzzle of how to win the map. (Despite some other reviewers' comments, this rarely required chain-learning trap locations *but even when it did I could have put points into Traps (talent) to over come this* - see above point about actually strategising instead of gratuitous wins).
  • Well written story, and voice acting. Particularly, the wide range of accents.
  • The overarching theme of the dialogue was thought provoking, with concepts of anarchism, liberalism, and competing social values.
  • No "+50% damage trinkets."

Con's:
  • No "+50% damage trinkets;" in fact, upgrades were very hard to come by, with the best gear in the game being only marginally better than the starting level gear.
  • The lack of gear-based character improvement makes Adventure Points essential for creating an effectively optimised end-game character. It's important to get it right on the Character Creation screen.
  • There's almost nothing worth buying, especially because main quests give you free full armor sets in Chapters 2 and 3. By the end of the game, I had over 1000gold and nothing to spend it on (the top level chest armor cost 50g) <- This was only exacurbated by the need to regularly clear your inventory of unnecessary weight
  • Around the second half of Chapter 3, 2-star enemies suddenly begun appearing - much stronger than 1-star enemies - receiving a huge buff to their stats and global buffs. (E.g. +8 attack, +2 dodge +20% Magic Resist buff for all enemies!!). their strength increased too much, too suddenly.
  • Melee Hit chances are too low. Even with maxed out Attack from stats, Weapon Skills, and weapons/shields.
  • By the end of the game, poorly scaled hit chance forced me to abandon my expensive big-hitting melee attacks (ie Hammer Blow - which I had spent over 3000 Adventure points in meeting these abilities' requirements). Was forced to use weak high hit chance abilities to even hit anything.
  • By the end of the game, the game forced me to abandon my dreams of a badass melee build; opting for 1Hander axe and sheild, instead.
  • Boss enemies in the 4th and 5th Chapters regularly potioned to full health when falling below ~30% health. Combined with the fact that I rarely hit melee attacks, it became frustratingly difficult to get through the last 10 or so damage in a single turn before they 100% healed.
  • The game kept messing with my team synergies by taking away one of spell casters for long periods of time , and killing off my ranger.
  • There are a few spells pretty much beat any enemy (example: Karnifilo Frenzy - the insane rage spell that makes groups of enemies kill each other)
  • Maps with many enemies became very slow due to the inability to skip enemy movement and attack animations. Even enemies that couldn't reach you due to blocked paths would run in this painfully time-consuming circle, in order to use up their movement points.
  • Back-to-the-past missions took away your well synergised gang of fighters; instead, leaving you with a lone character that wasn't optimised for solo play. (I felt sorry for any spell-casters, here).
  • In-game decisions make minimal differences to the actual gameplay - mostly just affect the cutscenes.

Helpful Hints:
- Probably wouldn't put points into Treat Wounds (talent). Instead, get 13 points on one of your party member's Healing (spell), because it heals all wounds as well as being much more convenient.
- Don't allow you characters to remain wounded. 3 wounds will severely weaken any character.
- Team buffing & enemy debuffing spells are game changers!
- Rangers are actully pretty decent in this game, so long as you have a tank or two to keep enemies 5 hexagons away.
- If melee, don't bother going for Hammer Blow (tier 3 Abilty), nor Death Blow (tier 3) as their hit chances are way too low to provide reliable damage in the second half of the game. Tier 1 melee abilities remain viable the whole game due to their high chance to hit.
- Minimum 8 points in Body control (talent) for every character is ESSENTIAL; 8+ points in Willpower (talent) are helpful for every character.
- 8 Points in Warfare (talents) and 8 points in Animal Lore (talents) are very useful for melee and ranged characters.
- Defensive characters & spell casters should have relevant Weapon Skills of at least 8 points, and set to full defensive mode (for example, Zurbaran with 8 points in staves, with the sliding bar all the way to the left).
- Gear is so hard to come by in this game, so you need Adventure Points in order to improve you characters. Didn't bother putting any points into Charisma as it seems counter-intuitive to effectively reduce your Adventure Points just for easy conversation options.
- Finally, using poisons on you weapons is a great way to get through some impressive damage.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
47 kişiden 36 tanesi (77%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 60.3 saat
Yayınlanma: 2 Aralık, 2014
Wow, what do you get when you combine an entertaining story, colorful characters, and turn based combat with absolutely BROKEN game mechanics? You get Blackguards!

Blackguards is another in a string of games recently that have such wonderful aspects about them and yet have some fatal flaw that sabotages every good experience you have with it. That flaw is that the game straight-up cheats. Now I'd normally be the first person to say "suck it up you sissy, it's meant to be challenging." But there's a big difference between something that is genuinely challenging, and something that cheats.

-I can't tell you how many times I laughed my butt off watching the number of ways the game abused my characters. Character killed before anyone can act in a battle. No problem, reload. Character recovers from knock down only to be knocked down once more with no apparent cause? No problem, reload. The game is full of this kind of stuff. Prepare to be "loved" in the most brutal way by this game. There's little else that you can do other than laugh about it...it's baked in.

-Ignore any percentages to succeed on anything you do. They're meaningless. You'll realize it's all BS after your 10th time of failing when it says you have a 100% chance of success. This will be driven home even harder when you see your character who has maxxed out stats in his chosen weapon, the champion of the arena, outfitted in the best gear, and still being unable to hit some highwayman in leather armor. And if you do, it will be a small percentage of the damage that guy can do to you. It's depressing, really.

-Forget tactics. They really have no place here. You'll find some style that works with your approach to games and work it over and over again (as best as the broken mechanics will let you of course). The game doesn't give you much reason to try anything else, and you won't want to because you're just trying desperately to win some battle.

It's like the designers were unable to find a way to make the game challenging besides giving the enemies a wholly unfair advantage. And that's what it feels like...cheap and dirty hits. That might be ok if it was built into the story and somehow made sense. But when it's the developers that are doing it, you really don't feel like supporting them again.

Which is a shame, because if they tweaked just that one thing...that one small thing...to play by the rules...it would be pretty enjoyable. There's a lot of content, some really funny breaking-the-4th-wall comedy, amazing production values in some areas (the world map), and combat with some moderate depth. But alas, it was not meant to be.

Frankly, as much as I want to I can't recommend this game. I got it super cheap as part of a Humble Bundle, and I still can't recommend it. I don't know if I'll ever return to the game again, but if the developers fix these problems, I'll certainly update my review.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
24 kişiden 18 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 15.3 saat
Yayınlanma: 20 Ocak
I like Daedalic games, especially adventures, but I cannot recommend this one. The game is not so bad per se, but there are much better games in the similar genre. Battle is too dependent on RNG, and the story is just fantasy cliche and is very linear. If you want to play interesting RPG/TBS combo, you better try Expeditions: Conquistador - it's cheaper and more interesting.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
18 kişiden 13 tanesi (72%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 6.6 saat
Yayınlanma: 23 Ocak

BLACKGUARDS!
Wonderful features such as:
-EXCLUSIVE SUPPORT FOR 16:9 ratio screens, anything else has massive letterbox black bars that ruin immersion!
-Total lack of a 360 degree camera - the visuals might be 3d, but every battle-screen and town is locked to one camera angle!
-Really bad itemization! I made my character a 2-handed sword focused warrior. Turns out 2-handed swords don't exist in the loot tables until the second act (1-2 hours in), holy ♥♥♥♥!
-No exploration whatsoever, anywhere that isn't a 2d city is a 2d battle or a load screen. NOTHING IN-BETWEEN.


The only draw of this game is that you play as a group of misfits and bad guys. Except you don't really play as bad guys or misfits at all - in fact, it seems very standard for a fantasy RPG. You are thrown into the utterly predictable universe of The Dark Eye - a German sort of more boring, more cliche version of the already awful pastiche the English world knows as "Forgotten Realms." The entire concept of this game was that you play as the baddies, a somewhat refreshing idea on the extremely tired fantasy adventure. Except you don't - at all. Your character - get ready - wakes up in a prison cell after being tortured, and goes on a mission of revenge against the EVIL badguy with the EVIL artifact. Holy ♥♥♥♥, how original. You spend most of your time doing stupid quests like rescuing a damsel in distress and healing the sick. Sorry, what was the title of this game again? Oh, Blackguards? Wait really?

Prepare for a long adventure of boring RNG-decided battles, random and arbitrary interactable objects, and extremely slow loot progression! Repetitive cities, awful dialogue, poor voice acting, and the same 5 load screens 400 times a session. Prepare to reload your game over and over again as your sound strategy falls apart as your heroes miss consistently despite an 85% chance to hit and your mages fizzle their spells due to the ♥♥♥♥♥♥ standard build that the developers gave them!

I don't even know what else to say about this game. It's an embarassment and a total waste of money. Luckily I got it as part of an inexpensive humble bundle, otherwise I'd be a bit more frustrated. ♥♥♥♥♥♥♥it just don't buy it. And probably don't buy the second one.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
19 kişiden 12 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 8.7 saat
Yayınlanma: 20 Ocak
This game have too much variables that it's confusing.
It really is a hard game because of that. You have to consider every step carefully. One wrong move and you can end up GAME OVER. Always save your game after battles.
Characters attribute vary through Base Values, Weapon Talents, Talents, Spells, and Special Abilities.
The environment also play a huge role in the battlefield.

As for the story this game, it's a plain linear story, not like what I expected from Daedalic Entertainment.
They usually managed to pull out a great plot but not with this game.

Well, I recommend this game if you're up to challenge.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlarda 26.2 saat
Yayınlanma: 11 Mart
Neutral: There is certainly enough to love in the story and roleplaying of Blackguards, but the combats are pretty painful. Drawn out mercilessly in some cases and filled with the occasional newbie trap, the tactical combat system is slow, clunky, and makes the game feel like much more of a grind than it needs to. Nonetheless, a high-production game that is worth picking up on a sale if the slow pace and high micro on the combat isn't something that turns you off (or indeed, appeals to you).

Read the full review here.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 146.5 saat
Yayınlanma: 10 Nisan
This is a great game. XCOM: Enemy Unknown meets Baldur's Gate.

Pro:
- Flexible character build
- Great story

Con:
- Some Steam achievements are broken
- To hit % is only that: to hit. After this come some additional defence rolls, which can negate your hit or nullify damage. A lot of people get frustrated after missing a lot of 90% to hit rolls.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 6 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 55.9 saat
Yayınlanma: 5 Aralık, 2014
I thoroughly enjoy Daedalic Entertainment's point-and-click adventure games so when I heard that they would be making a turn-based RPG I was super pumped. I love the Dark Eye world and the gritty fantasy found therein and I feel that this game does not disappoint.

PROS

1) THE CHARACTERS! I adored the main characters and genuinely felt that each line of dialogue between them was solid gold. Every one of them had a great personality and contributed to the overall value of this game a great deal.

2) The Dialogue and Story: You can take it or leave it but I what I came across I enjoyed. While it is true that the story is linear and doing side-missions does nothing but help you grind this was never an issue for me. I liked the story and the direction it was taken. You're a bad guy doing bad things for the right reasons and it is not often to come across something that does this trope well. The game does a great job of putting you into the "antihero" mentality.

3) Combat: This game does not hold your hand. You WILL redo fights, you WILL get frustrated, and unless you know how to build your stats and abilities you WILL fall behind but as long as you play your hand correctly you will always be able to win the next fight. Similar to older iterations of D&D (which Die Schwarze Auge/The Dark Eye is the German equivalent of more or less) there are weapon AND damage types to consider. Knowing what kind of weapons and what kind of damage types to use are crucial against certain enemies. For example, DON'T USE PIERCING AGAINST THE UNDEAD! They are completely immune to anything that doesn't impart massive physical trauma to their skeleton like slashing or bashing weapons would. Some enemies are immune to poison, some to magic, and some to physical damage. It will be trial and error to figure this out but this is also why you can equip each character with three different weapon load-outs which you can cycle through in combat so as to avoid being harmless to a specific enemy. Other things to note about combat include the diversity of places you will fight in (it makes you feel like you're actually traveling from place to place), the importance of positioning, the use of environmental effects to your advantage, and bottlenecking. Combat is the meat and potatoes to this game and after 50+ hours of this game I, for one, can say that it does not get old.

4) Stat Systems and Leveling: DO NOT RAISE BASE STATS! At least not at first. This game offers a wide variety of upgrade paths with which you can take your party in a multitude of directions. Wanna be a crazy hefty tank? Upgrade Warcraft, Body Control, Willpower, Strength, Vitality, and the proficiency of two weapons of your choice. Wanna be everywhere and piercing armor? Upgrade Agility, Body Control, Spear proficiency, Dexterity, and Vitality for that damage you are most certainly going to take. Wanna mage it up? Take Bow proficiency, level your spells like crazy (a hefty investment), and make sure you have a tank or two between you and the enemy. While some might bemoan the lack of class options with there only being three, Warrior, Ranger, and Mage, it isn't that large of an issue. This is not a game about diplomacy or sneaking around (ignoring two or three AWFUL missions that can be solved with fighting), it's about slugging it out with the enemy. To play something that doesn't contribute to the fight directly is to take a difficult game and make it impossible.

5) Grittiness: I consider this a plus because I like games that force you to be aware of the number of arrows in your quiver, how absolutely vital healing can be, and how huge a difference is made when you finally buy that new axe that does ONE MORE DAMAGE. This is a game where all the small things add up over time to take your party from bandit npcs to gods on the battlefield. Throughout the game you can also learn special attacks which give you advantages in certain situations such as inflicting wounds (Wounds and HP Damage are totally separate things), knocking down enemies, or doing more damage from a distance with ranged weaponry. The larger and more valuable the effect the more costly the attack will be in terms of accuracy so a very effective trade-off between damage/utility and accuracy is established.

6) The World: Not much to say aside from how much I enjoyed it and all the people you come across. It is VERY uncommon for you to run across nice individuals so when you do you instantly grow attached to them. Even then most of the "nice" people you come across are still awful by today's standards due to their desires to brainwash, enslave, or kill off rivals for a plethora of reasons. Aventuria (the world) isn't a great place and it's heroes reflect that, but maybe, with a great deal of effort, you can change that.

CONS

1) The Probability System: IT LIESSSSSSSSSSSSSSS! Never in a game have I missed five consecutive instances of hitting with a 95% chance of my attack succeeding each time. It is without a doubt the single most irritating and detracting point to this whole game. Until you play Blackguards you will not understand how infuriating it can be. It doesn't just apply to physical attacks, though. Your spells will fizzle out and do nothing, your arrows can randomly vanish, you will fail body tests where you have a 99% chance of passing and fall down. This was a HUGE oversight on the part of the developers and if they would just release a patch that made these percentages more accurate I would have nothing against this RPG.

2) POISONS and Enemy Buffs! In the latter half of the campaign in an attempt to balance the gameplay the developers just decided to either give the enemies a flat magic stat buff or give all of their attacks the poison quality which will do continuous damage or give you a stat debuff for the rest of the fight. Not nearly as irritating as the percentage issue but it does somewhat cheapen the joy you get when your party goes into an encounter that you should faceroll only to discover that the enemy basically leveled up with you.

3) Stat Building: While I did mention this as a plus earlier you can very easily destroy your game by building poorly. Seeing as how there is no way to undo this it can prove to be game ruining.

Overall, I would give this experience a solid 8/10. Fun from beginning to end and if you see it on sale for less than 10 you should instantly snatch it up.
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25 kişiden 14 tanesi (56%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 33.5 saat
Yayınlanma: 23 Kasım, 2014
Presupposition : I recommend preceding with extreme prejudice in regards to playing this game.

I want to tell you I really enjoyed this game. I want to tell you the story is fantastic. Filled with all the ups and downs of great storytelling. I want to tell you the mechanics are fun, challenging and rewarding. I want to, I really do.

What I will tell you though, is that music is very atmospheric and enjoyable. I found the characters likable and humorous with the exception of Aurelia. They all were perhaps a bit over the top in most aspects of their personality. However, that's what makes them a character isn't it?

Turn based strategy games are slow affairs to begin with for obvious reasons. This one however, in specific battles, has more enemies than can fit on the screen. Some examples, Slugs (Morfus) Zombies, skeletons, other dead things that move incredibly slowly. And you have to watch each one take their horrifically slow turns. Perhaps there was a way to skip this or have it resolve faster, however I was unable to find such amenities.

The tactics leave something to be desired as well. I don't really have a real complaint about them just that they don't feel rewarding. It doesn't feel you've out smarted anyone or overcome some great obstacle. It just feels like you've done your due diligence. So the game decides to let you win now.

I did experience “the feels” when Niam is killed for little to no reason. But I can't help but question the anti-drug undertone.

This is possibly one of my least favorite games I've ever completed. (Completed being defined as credits are rolling) I liked it enough to finish, yet I can only truly recommend if you absolutely love turn based games.
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 7.0 saat
Yayınlanma: 26 Mart
I wanted to like this game. I really did. But the extremely clunky UI, the complete lack of explanation of gameplay, and the lackluster story made it very hard to do so. Not a complete waste, but there are much better games out there.

Played a few more hours, and it wasn't any better. The game is still wildly uneven in difficulty and very obtuse on how certain mechanics actually work. Everything out of combat is a complete joke; the "dialouge" which consists of clicking your way down the dialouge box until you're done, the fact that you'll most likely still be using starting equipment 5 hours in, the fact that all spells (no matter how trivial) have a failure chance, to the final point that Final Fantasy 1 had more freedom than this game does. Seriously, every single thing out of combat is a single screenshot where floating chat boxes tell you what's going on. Save your money, buy a better game.
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 48.8 saat
Yayınlanma: 21 Mart
Near the end of the game - chapter five caves of Mok Pan Tohal - the game became totally unplayable for me thanks to the poisonous mist that gets me every time because the way gets blocked by an absurd number of enemies that position themselves before the 1 or 2 squares that are available to pass through. I'm so frustrated and angry that its NO FUN anymore, uninstall and play Bulletstorm to wind down.
Good story, up until this point batlles are ok if your party is well rested and if you are prepared to replay some batlles to think out a good tactic. A bit too linear and repetitive. Only buy if like me you're a huge fan of turnbased RPG's and want to complete your collection. My advise buy it cheap if you can.
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 90.7 saat
Yayınlanma: 13 Nisan
TL/DR at the bottom.

Save Your Games Often. SYGO.

Lore: This games has a great story, or maybe just a good one, but with great soundtrack. Every time the action stops to give me some of the story, be it only with voice over or with a cinematic, it makes me feel like sitting back, dimming the light, lighting up a cigar (I don't smoke cigars, wtf) and just getting immersed in that world. It works. Oh and SYGO.

Graphics: Every graphics outside of the spells and backdrops are ok for a turn-based strategy game, cinematics or gameplay. The backdrops are nice. But the spells are one notch above that. They are cool. Let just say that after 80 hours, I'd gladly skip the crossbow animation in order to save 4 seconds every time, but I'd keep the spells any day of the week.

Gameplay: I recommend you name your character SYGO. I didn't. I should have. Now I need to restart from scratch. Don't just SYGO. Keep them. You'll need them. This game is unforgiving as it leads you to think that you'll need this skill and that skill in order to make it, yet it surprises you (too) many times with different tactics and resistance to particular damage. If you can finish this game without a single hint from the internet, a walkthrough or without ever needing to backtrack yourself once to change some skill points (let alone back track yourself 40 hours to change almost everything...) you are a God amongst humans.

TL/DR: One of the best turn-based game I've played, as enjoyable as your favorite HOMM or Civ. Poor DLC value, very good base value. If you don't want a good challenge (60 hours) that kinda forces you into restarting at least once the game from scratch (do I hear 120 hours?), then this might not be for you. Only negative thing is that I'm really dissapointed that the dev made a Blackguards 2 instead of adding more than one DLC to this game. Did I mentioned SYGO? Yeah, SYGO. Or cry. Like the people that wrote bad reviews for this game. They didn't SYGO. Clearly. But you will, right?
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 40.5 saat
Yayınlanma: 13 Mayıs
I would first like to pre-face this review by saying that I bought this Deluxe version and Blackguards 2 as part of the Daedalic bundle for £9.99, making each game in effect worth £4.99 to me. Based on this price I think Blackguards is definitely worth it. The full price of £29.99 is however WAY off the mark for the amount of game you get (hint: not much)

Despite me finishing the game in 40 hours, it is a very combat focused where pretty much every event you’ll encounter will be a fight. Whilst this is fun to begin with, as a lot of battle maps are quite interesting, after 20 odd hours it just got tiresome. After every cut scene, conversation, exploration, etc I knew I would be fighting something. So you can imagine my utter delight when after defeating the final boss, the final cut-scene was just that a cut-scene!

Outside of combat there is unfortunately very little to the game, hence I only recommend it at a steep discount. There is no exploration to speak off, the town screens are static and the story kind of gets lots amongst 180 fight scenes you’ll have to slog through.

I also have a few gripes about the story, but these could just be personal preferences. For example, I don’t see how this is a “dark” story as it seems very much like any other RPG where you-are-our-only-hope-to-save-the-world story (spoiler: you save it). Also this games is called Blackguards and makes the point of your character being an outlaw. I was picturing more of a vagabond, a mercenary on the run, or some petty thief down and on his luck. What I wasn’t expecting however was for my character to be buddies with a PRINCES whilst chilling at a home of a COUNT in the first “memory” cutscene. Less of a BlackGuard, more of a Brodude! Also in this game you have no meaningful choice – it really just railroads you along the main story-line with some side-quests where you have a choice between killing guy A or guy B... with no impact on main story-line.

A lot of negative reviews about this game are regarding the dodgy RNG, and whilst I have encountered some odd miss on a 95% chance, I have never experienced a 3 in a row miss. If you read the manual and understand how the rules work. The % you see isn’t the % to inflict damage, but rather to do an action, then the enemy gets a couple of saving rolls – parry / dodge. So you might have successfully rolled an action, but then the enemy might have rolled a saving throw and so all you see is your guy missing or spell fizzing out.
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4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 42.7 saat
Yayınlanma: 27 Ocak
It was one of my favorite games in recent years.
But i can't stand the massive amount of bugs still not fixed so long after release, including in game bugs like dozens achievements not working.
Blackguards 2 just released with day 1 patch fixing game breaking bugs. Seriously?
Adding to all that, that the devs are well known ♥♥♥♥♥♥♥♥♥s i had no choice but to give this game a negative.
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8 kişiden 5 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 60.1 saat
Yayınlanma: 26 Aralık, 2014
Good intro game to the Dark Eye universe.

Positives:
- fun tactical combat
- interesting characters and OK story.
- character customization according to the dark eye rules
- fast traveling from combat to combat, always in action no pointless roaming
- the best part of the game is probably early mid game when you are forced to fight in the arena. It's a nice change of pace.

On the negative side:
- RNG is sometimes really strong, like missing 95% hit chance 3 times in a row
- difficulty spikes, although end game boss was too easy
- low variety in armors for mages
- poisons everywhere
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8 kişiden 5 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 1.4 saat
Yayınlanma: 16 Ocak
I don't get it why its size is 17 GB, cause the graphics are far from sophisticated. And I don't get it why its price is so high, cause its gameplay is mediocre at best.

There's one basic, huge condition that could "make or break" when it comes to turn-based combats: don't let the random factor be too important. That's the same hugely important condition this game failes completely to fulfill. It says 95% yet it feel like 50, and when it says 90%... well, you'd better skip it, you're screwed anyway. Using the "try again" button a couple of times after some lost battles proved nothing but the fact that random is all that matters. Only based on random I nearly won, I clearly won, or I badly lost the very same battles. Only based on randomness, and not on the decisions I made. And that's simply not Ok.
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