O que acontece quando a única esperança de um mundo ameaçado não está nas mãos de heróis com armaduras reluzentes, mas sim sob o controle de um bando de desajustados e criminosos? Blackguards, um novo RPG de estratégia baseado em turnos, explora exatamente esta questão.
Análises de usuários: Praticamente positivas (918 análises)
Data de lançamento: 22/jan/2014

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Pacotes que incluem este jogo

Comprar The Dark Eye Universe Bundle

Inclui 4 itens: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

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Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

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Recomendado por curadores

"Turn-based strategy fantasy game. Very good but fairly short. Not worth at full price but good when on sale."

Atualizações recentes Ver todos (27)

21 de agosto

Localization update & patch release



We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Best,
Your Team Daedalic

10 comentários Leia mais

25 de junho

Localization Update – 3 new language packages now available




Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Best,
Your Daedalic-Team

32 comentários Leia mais

Análises

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

Sobre este jogo

O que acontece quando a única esperança de um mundo ameaçado não está nas mãos de heróis com armaduras reluzentes, mas sim sob o controle de um bando de desajustados e criminosos? Blackguards, um novo RPG de estratégia baseado em turnos, explora exatamente esta questão. Você vai descobrir mais de 180 campos de batalhas únicos baseados em grade hex dentro de uma obscura e desenvolvida história de crime, drogas e assassinatos.

Jogue como guerreiro, mago ou caçador e personalize as habilidades de seu personagem como desejar. As desafiadoras campanhas proporcionam uma história de dúvida, traição e perda. Você decide seu rumo em passos decisivos e determina o resultado final.

PRINCIPAIS CARACTERÍSTICAS

  • Mais de 180 campos de batalhas únicos oferecem desafios sempre crescentes e novos.
  • Certifique-se de ter muitos lanches, já que esta obscura aventura de fantasia tem mais de 40 horas de um jogo excitante.
  • Conduza até cinco personagens em seu grupo à gloriosa vitória ou à devastadora derrota.
  • Aproveite os encantadores cenários desenhados à mão. Eles são belos até quando os membros de seu grupo são chutados para fora deles.
  • A escolha de suas magias, aptidões a habilidades determina as táticas no campo de batalha. Agressivo? Defensivo? Tático? Você decide como lidar com cada encontro desafiador!
  • Use objetos interativos em combate como colmeias de abelhas ou barris para sua vantagem, ou exploda-se ao levar uma tocha para dentro de um pântano de gás.
  • Distribua danos violentos com 40 habilidades especiais e mais de 90 magias... ou, se estiver do outro lado, seja massacrado.

Requisitos de sistema

PC
Mac
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Análises úteis de usuários
16 de 20 pessoas (80%) acharam esta análise útil
44.0 hrs registradas
Publicada: 19 de outubro
The story is simple and not very inventive, but the gameplay is decent and a good adaptation of the classic P&P RPG system. The biggest problem is that the whole game only consists of fights, the world map and city screens. It gets repetitive fast and leaves the player with the feeling that something is missing. Most of the achievements are bugged, some of them just pop up for no reason and others are not even included in the game. Thus, I cannot recommend investing time and money in this product.
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9 de 10 pessoas (90%) acharam esta análise útil
30.3 hrs registradas
Publicada: 10 de outubro
Blackguards is a flawed game. But one that I have thoroughly enjoyed my time with so far.

Let's go over the problems first.

1. Difficulty. Particularly early on, the difficulty of each encounter can be horribly inconsistent. There's a reason why there is a "try again" button during fights - you're going to use it. Quite a lot. A lot of the more difficult fights have some kind of trick to them that might a try or two to figure out, and a lot of the time said fights require an element of luck too. One or two bad rolls or a few fizzled spells and it's time to try again. Anyone familiar with D&D probably knows that it's hard to create a balanced party with only three characters, which is all you start off with in this game: A mage, a fighter, and your main character who you can build as you wish. After a few hours you pick up a ranger too, who happens to be pretty good with traps, but until I acquired her, any map with hidden traps was a real pain to deal with. There was one fight where I had to memorise the location of the traps through multiple attempts before I could succeed. Additionally, sometimes quests force you through multiple fights with no escapes, and no warning beforehand, which can catch you off-guard if unprepared. In summary: Save often, and be prepared to try again.

2. The interface. The combat system is excellent, but the controls are a little clunky. There's some oddity to the character models which can make it hard to target enemies at times, and the camera is rather awkward at times too. It can get quite frustrating, but it's not so bad that I find myself making accidental moves or anything like that.

3. Information. The game can be very unclear about things. If you're not familiar with the RPG system the game is based on, trying to figure out how it all works is awkward, and the game basically only tells you things once. Being able to mouse over raw stats to see how they affect things would be nice. I have a parry rating of 7 on a character, what sort of parry chance does that actually equate to? How are these stats modifying dice rolls? You can get a rough idea of how things work over time, but I'd like to be able to see exactly what's going on. Contrast with, say, the original neverwinter nights, where if you wanted you could see every single roll being made.

So those are the negatives.

And the positives? Well, the combat system is fantastic, the RPG system, while incredibly deep and unclear, is also very flexible, you have a lot of freedom to let your characters grow in any way you want them to. The quests are enjoyable, the story is simple but engaging, the characters have some actual personality to them.

If you're willing to get over the initial hurdles of an incredibly complex system and some very frustrating battles, there is a deep and enjoyable game with a wealth of content available for you. The world itself is pretty unique, it does a good job of avoiding a lot of fantasy tropes and creating something a little more engaging, and there's something rather refreshing about having a party that aren't a bunch of do-gooders.

You're blackguards. My party consists of a wrongfully imprisoned warrior, a dwarf arsonist obsessed with dragons, a pompous upper-class noble from the south, and an elf who got high on drugs and owes everyone money. You're not evil, but you're certainly not good either. You're labelled scum by the people around you and hunted across a kingdom, adding to your list of crimes on the way.

I've completed chapter 1 and am partway through chapter 2. I'm eager to see how the game develops from here. If you can handle some difficulty and frustration at the start, this game is well worth it.
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5 de 6 pessoas (83%) acharam esta análise útil
13.8 hrs registradas
Publicada: 7 de outubro
I bought the game on sale last week because I never really played a turn-based RPG before and wanted to give this genre a try. As it wasn't too expensive it seemed like a choice without too many risks. I never heard of the game before and didn't read up on any tips to be able to start with a clear and unbiased spirit.

So far I have to admit I am really enjoying it. The story, characters and global setting don't appeal that much too me, although everything is more than correct. The story isn't that special, but forms the perfect background for the many fights I encountered so far.

And it's in this domain that the game really shines for me. Every fight (or almost every) I had so far really left some room for your own tactic. At the very start of the game I was a bit overwhelmed by the turn-based approach (as I never played it before), but after a while you really get the hang of it. I like the fact that you have to think about the placement of every character aswell as which attack to use. The fact that it's turn-based also allows you to really plan your next move. Some fights were challenging, but I never got the feeling that it isn't fair so far.

I also really appreciate the fact that you can upgrade and shape your characters as you like it. The game allows you to create your party like YOU want to play it.

I only spent about 6 hours in the game so far, but I am sure many more will follow.
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3 de 3 pessoas (100%) acharam esta análise útil
36.8 hrs registradas
Publicada: 13 de outubro
Really interesting story with many choices when it comes to weapons and spells, but that's also the biggest downside. All attacks and spells success rates are dependent on how many points you put into the spell. This makes you not want to spend any points on more than one spell unless you want poor hit rates.

You also can't grind in this game. I managed to finish the story first time without much thought into where I put my points, but I can see how someone can squander their upgrade points in a way where they are too weak to finish the story. I think a new game plus would be nice for those of us that would like to go back through the game choosing alternate story options and destroying enemies with new unused spells.

I only played the base version of the game so maybe the expansions add more than what I've experienced. I'd say it's worth playing but not for $40. Wait for it to be on sale. I wouldn't spend more than $20.
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2 de 2 pessoas (100%) acharam esta análise útil
22.1 hrs registradas
Publicada: 8 de outubro
Very decent turn based combat, and screen based towns and rooms is done nicely. The problem here is that it is seriously difficult even in Normal. It makes XCOM Classic Mode look easy. I also prefer easy-to-understand games, so its fairly complicated stat and skill system isn't quite my cup of tea either. I do recommend this game if you're very good in RPG and turn based games, since besides the absurd difficulty it plays nicely, but be warned.
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1 de 1 pessoas (100%) acharam esta análise útil
35.4 hrs registradas
Publicada: 18 de outubro
A solid strategy RPG that focuses on the combat and doesn't weigh you down with walking back and forth through the same areas. Cities, dungeons, and world are travelled by point and click and I enjoyed the simplicity of it.

Combat is done with an isometric view on hexes. Each combat area is unique. Melee combat is fairly straight forward. The magic combat really shines with up to 4 levels of each spell, each level unique, allowing you to pick any level you have unlocked. So later in the game, a mage can have quite the variation of spells to choose from.

I felt the game started a little slow, took off and didn't slow down until the anticlimactic ending. I was able to beat the game with over 30 hours which included the DLC. The DLC was integrated into the main campaign, which was nice. I like a game that doesn't overstay it's welcome.

Regarding difficulty, I felt many previous The Dark Eye games were much more difficult and appreciated the fact that I was able to get through this game with minimal issues. It is a strategy game, so if you pick poor weapon and spell combinations,you will hit a brick wall you can't pass. If you are having difficulty with the game, lower the difficulty. I like that difficulty can be changed.

Another bonus is the game starts up quick and you can skip the intro and get right to the menu. It is worth mentioning with so many games forcing you to wait through minutes of unskippable logos.
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1 de 2 pessoas (50%) acharam esta análise útil
18.3 hrs registradas
Publicada: 11 de outubro
A very difficutl game that will test your patience... not for the weak.

You will probably restart your party 4-5 times before you leave the first zone. There is so much going on in this world it can be overwhelming. The skill tree alone is insane. Overall a very brutal game with one of the hardest play throughs yet.
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1 de 2 pessoas (50%) acharam esta análise útil
79.2 hrs registradas
Publicada: 8 de outubro
Never played any P&P game before, but this was awesome. Great RPG mechanics, good story (some parts shocked me, some parts were very funny) and graphics. Some battles were very hard (played on hard) and the only way out was to "rush" it, like killing the boss fast enough, which is not my playstyle. Otherwise you can do it in your own pace. Also had a feeling that there is a lack of gold so I never bought anything except arrows, bolts and magic books and ended the game with a quite a big amount of money :), so dont worry to spend it on smaller upgrades.
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1 de 2 pessoas (50%) acharam esta análise útil
33.0 hrs registradas
Publicada: 18 de outubro
Blackguards would be an overall very good game if it wasn't for a few but very impactfull flaws.

I wont indulge in the pros, you can read on for that, I'll just briefly explain why I abandoned a game that I mostly enjoyed at the beginning of the final chapter.

First it lacks an element that should be at the very core of a game of this genre: character/team customization.

You get a very limited number of characters which is 4, one of them will be swapped with another at a point in the story leaving you with an underpowered character as well. You don't really have a real choice on how to develop them, there is a few things you can decide but since mages are defined by their magic and one of the fighters comes in already half trained the tactical phisionomy of your team is pretty much decided before you start the game. You can customize your main character a bit more but you'll realize that the only role lacking in your team will be an archer which is also the stronger dps in the game...

Second and most important: everytime a loading screens appears cross your fingers because there's a good chance the game is gonna crash. This is most definetly something that can be fixed and it's also something that didn't affect every player, but given how frequent and long the loading screens generally are it really ruined my experience with this game.

Third: devs brag a lot a about the depth of the story, they also use it as an alibi to justify things like killing fresh characters for no reason and the impossibility to farm. But the truth is there is not much of a story at all, the most of the game is a barely engagefull hunt for clues to unveil the mistery of what happened at the beginning, very linear, not interactive at all, if you really dig powerfull story-driven stuff this will also strike you as trivial and stupid at some points.

Also given the price nowadays there's plenty more games of the same genre you might wanna give a shot to on steam that look much more promising.
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1 de 2 pessoas (50%) acharam esta análise útil
26.4 hrs registradas
Publicada: 2 de outubro
It took 26 hours to play until deleted.Iam Turn Based RPG fan.I really wanted to play Blackguards but game is unbalanced.Some fights are too hard and some classes are too weak.For example your mage's mana becomes zero after 3-4 spell cast and u need 1 turn to drink mana pot and mana pots are too expensive.Another example; there was a fight which there are 6 zombies and zombies were immune swords and bows.After 2-3 tries i just deleted game and i will never play again.I recommend you go play another game dont waste your money and time at Blackguards.
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1 de 3 pessoas (33%) acharam esta análise útil
19.6 hrs registradas
Publicada: 12 de outubro
For all the hype this game received it truly is infuriantingly awful!
The story is trope-ridden and uncompelling, a flaw which is compounded by the lack of any sense of progression due to enemies quickly becoming ridiculously overpowered (don't even get me started on the Iribar lily).
Combining an AP system with the need to locate a highly specific trainer to attain certain special abilities really damages the game, if you save up your AP hoping to find a trainer for a particular you find the enemies outclassing you due to the lack of uninvested points. When even a single missed hit can cost you the battle (which are frequently overly long) it seems counter-productive to have such low hit chances even when the relevant weapon skill is maxed out and complimentary stats are high.
I'm sure if you are a veteran of The Dark Eye, the choice of character build could be optimised such that the battles are easier; on the other hand the highly repetitive battle sequences, lack of character placement pre-battle, dreadful story, and lacklustre town interface probably wouldn't make the game enjoyable.
I was genuinely looking forward to this game heralding a new wave of turn-based/tactical rpgs (of which i am a great fan), but now I am left sincerely hoping the publisher never curses the world with a sequel.
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1 de 4 pessoas (25%) acharam esta análise útil
7.8 hrs registradas
Publicada: 12 de outubro
Go forward, buy stuff, kill the monster, no exploration, no optimization, no rpg, ♥♥♥♥ty skill system, nothing.
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0 de 2 pessoas (0%) acharam esta análise útil
14.1 hrs registradas
Publicada: 26 de outubro
Imagine looking your children in the eye and having to admit that you were responsible for this mess.
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2 de 7 pessoas (29%) acharam esta análise útil
1.5 hrs registradas
Publicada: 6 de outubro
this game is hilariously poorly optimized. there's a massive character creation bug, stupidly small text (indicating ♥♥♥♥♥♥♥♥ dev team), and a lack of graphics options.

avoid this piece of ♥♥♥♥.
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0 de 4 pessoas (0%) acharam esta análise útil
4.0 hrs registradas
Publicada: 5 de outubro
This game is pretty brutal!
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37.6 hrs registradas
Publicada: 20 de outubro
Good tactic RPG, fairly hard, especially at the beginning where it is confusing.

There are a lot of side quests and what is really good is that most maps, if not all, are differents.

Any recommandation for any new player: specialization is the way to go.
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9.1 hrs registradas
Publicada: 1 de outubro
I really enjoyed this game. I played it quite a bit for a week. I reminds me a lot of Final Fantasy tactics in good ways.

The story is somewhat intresting and I really like the concept of not being a Hero.

Very good game for fans turn based combat.
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4.5 hrs registradas
Publicada: 14 de outubro
Beautiful turn based rpg, interesting linear story and tactical fights
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13 de 14 pessoas (93%) acharam esta análise útil
26.2 hrs registradas
Publicada: 1 de julho
Antes de começar, quero destacar que isso somente representa minha visão PESSOAL, vou destacar aquilo que gostei ou não gostei no jogo, o que pode diferir radicalmente de outras opiniões.

******** AVISOS **********

* Contém *alguns* spoilers.
* Só joguei até o capítulo 3, com um "ranger".
* Antes de jogar, li exaustivamente o sistema de regras no qual o sistema é baseado, além de alguns tutoriais do jogo em si.

***************************

Prós:

- A ambientação é bastante interessante.
- O jogo não tem classes, você monta seu personagem da forma como melhor lhe aprouver.
- O mundo é meio dark, e contém algumas decisões/opções de diálogo mais maduras.
- A história difere um pouco do padrão de jogos de fantasia: herói em sua armadura reluzente, reúne um grupo de também heróis para salvar o mundo do mal. Ela não é tão "preto e branca", tem algumas escalas de cinza =) E os “heróis” estão mais pra anti-heróis.

Contras:

- Não curti o sistema de regras, baseado no dark eye versão 4. Por exemplo, achei exagero 3 testes para cada uso de talento ou magia, o que faz no começo as magias falharem com alguma frequência.
- Poucas magias (24).
- A animação dos personagens é estranha: reparem como a boca dos personagens mexe quando eles falam!
- A história parece forçada em determinados pontos: personagens entram no seu grupo pela simples razão de não terem lugar melhor para ir e vão ficando como se não tivessem objetivos muito claros. Um personagem seu morre DO NADA numa determinada batalha, sendo que teoricamente seria possível salva-lo.
- Personagens não são muito carismáticos... E algumas missões parecem ser forçadas também.
- Não parece haver "ritmo" na dificuldade das batalhas, a maioria é bastante fácil, mas de vez em quando vem alguma MUITO difícil de repente, e não necessariamente é de boss.
- Achei a dublagem um pouco fraca.

Dicas e sugestões:

- Sugiro FORTEMENTE que leiam alguma coisa sobre o sistema de regras e sobre o jogo em si ANTES de começar a jogar... Pode economizar muita frustração saber de antemão onde colocar os pontos :) Segue alguns links pra ajudar(em inglês).
- Resumo sobre o sistema de regras Dark Eye: http://www.rpg.net/reviews/archive/16/16082.phtml
- Pequeno resumo sobre o jogo: http://shianra.com/games/blackguards/

Resumo da ópera: Pareceu interessante a princípio e tem muitas ideias boas, mas a junção de um sistema de regras enfadonho com uma história e personagens que não me agradaram muito, me desestimularam de continuar jogando!
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102 de 114 pessoas (89%) acharam esta análise útil
71.0 hrs registradas
Publicada: 7 de julho
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you sjhow a 95% chance to hit (actually, it isnt inexplicable..you fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and defintiely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles withut copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they dont do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the foirst few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldnt get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grnd out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they dont call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they dont carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldnt need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumberance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty simple...you have your various clothing slots (which equate to pants, shoes, gloves, shrt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one dispoible item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strenght, courage, dexterity, charisma, etc...), talents (such as suvival, warfare, traps, healing, willpower, and so on), weapon skills (spefic weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
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