O que acontece quando a única esperança de um mundo ameaçado não está nas mãos de heróis com armaduras reluzentes, mas sim sob o controle de um bando de desajustados e criminosos? Blackguards, um novo RPG de estratégia baseado em turnos, explora exatamente esta questão.
Análises de usuários: Neutras (1,365 análises)
Data de lançamento: 22/jan/2014

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Comprar Blackguards - Standard Edition

Pacotes que incluem este jogo

Comprar Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

Comprar The Daedalic Hamburger Bundle

Inclui 4 itens: Blackguards, Chaos on Deponia, Journey of a Roach, Munin

Comprar The Dark Eye Universe Bundle

Inclui 4 itens: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria


Recomendado por curadores

"Tactical combat CRPG out of the Dark Eye universe - challenging and fun!"


“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

More games from the Blackguards series!

Blackguards Deluxe Edition Content

Sobre este jogo

O que acontece quando a única esperança de um mundo ameaçado não está nas mãos de heróis com armaduras reluzentes, mas sim sob o controle de um bando de desajustados e criminosos? Blackguards, um novo RPG de estratégia baseado em turnos, explora exatamente esta questão. Você vai descobrir mais de 180 campos de batalhas únicos baseados em grade hex dentro de uma obscura e desenvolvida história de crime, drogas e assassinatos.

Jogue como guerreiro, mago ou caçador e personalize as habilidades de seu personagem como desejar. As desafiadoras campanhas proporcionam uma história de dúvida, traição e perda. Você decide seu rumo em passos decisivos e determina o resultado final.


  • Mais de 180 campos de batalhas únicos oferecem desafios sempre crescentes e novos.
  • Certifique-se de ter muitos lanches, já que esta obscura aventura de fantasia tem mais de 40 horas de um jogo excitante.
  • Conduza até cinco personagens em seu grupo à gloriosa vitória ou à devastadora derrota.
  • Aproveite os encantadores cenários desenhados à mão. Eles são belos até quando os membros de seu grupo são chutados para fora deles.
  • A escolha de suas magias, aptidões a habilidades determina as táticas no campo de batalha. Agressivo? Defensivo? Tático? Você decide como lidar com cada encontro desafiador!
  • Use objetos interativos em combate como colmeias de abelhas ou barris para sua vantagem, ou exploda-se ao levar uma tocha para dentro de um pântano de gás.
  • Distribua danos violentos com 40 habilidades especiais e mais de 90 magias... ou, se estiver do outro lado, seja massacrado.

Requisitos de sistema

Mac OS X
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
1.9 hrs registradas
Publicada: 23 de maio
Excelente. RPG baseado em turnos, como sentia falta disso. Além de ser em português; recomendo que salve após uma luta, não se sabe o que pode encontrar.
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3 de 6 pessoas (50%) acharam esta análise útil
1.6 hrs registradas
Publicada: 28 de janeiro
Um jogo com uma ótima história para variar um pouco, análise completa aqui:

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25 de 33 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.3 hrs registradas
Publicada: 20 de janeiro
I like Daedalic games, especially adventures, but I cannot recommend this one. The game is not so bad per se, but there are much better games in the similar genre. Battle is too dependent on RNG, and the story is just fantasy cliche and is very linear. If you want to play interesting RPG/TBS combo, you better try Expeditions: Conquistador - it's cheaper and more interesting.
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18 de 24 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.6 hrs registradas
Publicada: 23 de janeiro

Wonderful features such as:
-EXCLUSIVE SUPPORT FOR 16:9 ratio screens, anything else has massive letterbox black bars that ruin immersion!
-Total lack of a 360 degree camera - the visuals might be 3d, but every battle-screen and town is locked to one camera angle!
-Really bad itemization! I made my character a 2-handed sword focused warrior. Turns out 2-handed swords don't exist in the loot tables until the second act (1-2 hours in), holy ♥♥♥♥!
-No exploration whatsoever, anywhere that isn't a 2d city is a 2d battle or a load screen. NOTHING IN-BETWEEN.

The only draw of this game is that you play as a group of misfits and bad guys. Except you don't really play as bad guys or misfits at all - in fact, it seems very standard for a fantasy RPG. You are thrown into the utterly predictable universe of The Dark Eye - a German sort of more boring, more cliche version of the already awful pastiche the English world knows as "Forgotten Realms." The entire concept of this game was that you play as the baddies, a somewhat refreshing idea on the extremely tired fantasy adventure. Except you don't - at all. Your character - get ready - wakes up in a prison cell after being tortured, and goes on a mission of revenge against the EVIL badguy with the EVIL artifact. Holy ♥♥♥♥, how original. You spend most of your time doing stupid quests like rescuing a damsel in distress and healing the sick. Sorry, what was the title of this game again? Oh, Blackguards? Wait really?

Prepare for a long adventure of boring RNG-decided battles, random and arbitrary interactable objects, and extremely slow loot progression! Repetitive cities, awful dialogue, poor voice acting, and the same 5 load screens 400 times a session. Prepare to reload your game over and over again as your sound strategy falls apart as your heroes miss consistently despite an 85% chance to hit and your mages fizzle their spells due to the ♥♥♥♥♥♥ standard build that the developers gave them!

I don't even know what else to say about this game. It's an embarassment and a total waste of money. Luckily I got it as part of an inexpensive humble bundle, otherwise I'd be a bit more frustrated. ♥♥♥♥♥♥♥it just don't buy it. And probably don't buy the second one.
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5 de 7 pessoas (71%) acharam esta análise útil
7.0 hrs registradas
Publicada: 26 de março
I wanted to like this game. I really did. But the extremely clunky UI, the complete lack of explanation of gameplay, and the lackluster story made it very hard to do so. Not a complete waste, but there are much better games out there.

Played a few more hours, and it wasn't any better. The game is still wildly uneven in difficulty and very obtuse on how certain mechanics actually work. Everything out of combat is a complete joke; the "dialouge" which consists of clicking your way down the dialouge box until you're done, the fact that you'll most likely still be using starting equipment 5 hours in, the fact that all spells (no matter how trivial) have a failure chance, to the final point that Final Fantasy 1 had more freedom than this game does. Seriously, every single thing out of combat is a single screenshot where floating chat boxes tell you what's going on. Save your money, buy a better game.
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7 de 11 pessoas (64%) acharam esta análise útil
55.9 hrs registradas
Publicada: 5 de dezembro de 2014
I thoroughly enjoy Daedalic Entertainment's point-and-click adventure games so when I heard that they would be making a turn-based RPG I was super pumped. I love the Dark Eye world and the gritty fantasy found therein and I feel that this game does not disappoint.


1) THE CHARACTERS! I adored the main characters and genuinely felt that each line of dialogue between them was solid gold. Every one of them had a great personality and contributed to the overall value of this game a great deal.

2) The Dialogue and Story: You can take it or leave it but I what I came across I enjoyed. While it is true that the story is linear and doing side-missions does nothing but help you grind this was never an issue for me. I liked the story and the direction it was taken. You're a bad guy doing bad things for the right reasons and it is not often to come across something that does this trope well. The game does a great job of putting you into the "antihero" mentality.

3) Combat: This game does not hold your hand. You WILL redo fights, you WILL get frustrated, and unless you know how to build your stats and abilities you WILL fall behind but as long as you play your hand correctly you will always be able to win the next fight. Similar to older iterations of D&D (which Die Schwarze Auge/The Dark Eye is the German equivalent of more or less) there are weapon AND damage types to consider. Knowing what kind of weapons and what kind of damage types to use are crucial against certain enemies. For example, DON'T USE PIERCING AGAINST THE UNDEAD! They are completely immune to anything that doesn't impart massive physical trauma to their skeleton like slashing or bashing weapons would. Some enemies are immune to poison, some to magic, and some to physical damage. It will be trial and error to figure this out but this is also why you can equip each character with three different weapon load-outs which you can cycle through in combat so as to avoid being harmless to a specific enemy. Other things to note about combat include the diversity of places you will fight in (it makes you feel like you're actually traveling from place to place), the importance of positioning, the use of environmental effects to your advantage, and bottlenecking. Combat is the meat and potatoes to this game and after 50+ hours of this game I, for one, can say that it does not get old.

4) Stat Systems and Leveling: DO NOT RAISE BASE STATS! At least not at first. This game offers a wide variety of upgrade paths with which you can take your party in a multitude of directions. Wanna be a crazy hefty tank? Upgrade Warcraft, Body Control, Willpower, Strength, Vitality, and the proficiency of two weapons of your choice. Wanna be everywhere and piercing armor? Upgrade Agility, Body Control, Spear proficiency, Dexterity, and Vitality for that damage you are most certainly going to take. Wanna mage it up? Take Bow proficiency, level your spells like crazy (a hefty investment), and make sure you have a tank or two between you and the enemy. While some might bemoan the lack of class options with there only being three, Warrior, Ranger, and Mage, it isn't that large of an issue. This is not a game about diplomacy or sneaking around (ignoring two or three AWFUL missions that can be solved with fighting), it's about slugging it out with the enemy. To play something that doesn't contribute to the fight directly is to take a difficult game and make it impossible.

5) Grittiness: I consider this a plus because I like games that force you to be aware of the number of arrows in your quiver, how absolutely vital healing can be, and how huge a difference is made when you finally buy that new axe that does ONE MORE DAMAGE. This is a game where all the small things add up over time to take your party from bandit npcs to gods on the battlefield. Throughout the game you can also learn special attacks which give you advantages in certain situations such as inflicting wounds (Wounds and HP Damage are totally separate things), knocking down enemies, or doing more damage from a distance with ranged weaponry. The larger and more valuable the effect the more costly the attack will be in terms of accuracy so a very effective trade-off between damage/utility and accuracy is established.

6) The World: Not much to say aside from how much I enjoyed it and all the people you come across. It is VERY uncommon for you to run across nice individuals so when you do you instantly grow attached to them. Even then most of the "nice" people you come across are still awful by today's standards due to their desires to brainwash, enslave, or kill off rivals for a plethora of reasons. Aventuria (the world) isn't a great place and it's heroes reflect that, but maybe, with a great deal of effort, you can change that.


1) The Probability System: IT LIESSSSSSSSSSSSSSS! Never in a game have I missed five consecutive instances of hitting with a 95% chance of my attack succeeding each time. It is without a doubt the single most irritating and detracting point to this whole game. Until you play Blackguards you will not understand how infuriating it can be. It doesn't just apply to physical attacks, though. Your spells will fizzle out and do nothing, your arrows can randomly vanish, you will fail body tests where you have a 99% chance of passing and fall down. This was a HUGE oversight on the part of the developers and if they would just release a patch that made these percentages more accurate I would have nothing against this RPG.

2) POISONS and Enemy Buffs! In the latter half of the campaign in an attempt to balance the gameplay the developers just decided to either give the enemies a flat magic stat buff or give all of their attacks the poison quality which will do continuous damage or give you a stat debuff for the rest of the fight. Not nearly as irritating as the percentage issue but it does somewhat cheapen the joy you get when your party goes into an encounter that you should faceroll only to discover that the enemy basically leveled up with you.

3) Stat Building: While I did mention this as a plus earlier you can very easily destroy your game by building poorly. Seeing as how there is no way to undo this it can prove to be game ruining.

Overall, I would give this experience a solid 8/10. Fun from beginning to end and if you see it on sale for less than 10 you should instantly snatch it up.
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7 de 11 pessoas (64%) acharam esta análise útil
26.2 hrs registradas
Publicada: 11 de março
Neutral: There is certainly enough to love in the story and roleplaying of Blackguards, but the combats are pretty painful. Drawn out mercilessly in some cases and filled with the occasional newbie trap, the tactical combat system is slow, clunky, and makes the game feel like much more of a grind than it needs to. Nonetheless, a high-production game that is worth picking up on a sale if the slow pace and high micro on the combat isn't something that turns you off (or indeed, appeals to you).

Read the full review here.
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12 de 22 pessoas (55%) acharam esta análise útil
8.7 hrs registradas
Publicada: 20 de janeiro
This game have too much variables that it's confusing.
It really is a hard game because of that. You have to consider every step carefully. One wrong move and you can end up GAME OVER. Always save your game after battles.
Characters attribute vary through Base Values, Weapon Talents, Talents, Spells, and Special Abilities.
The environment also play a huge role in the battlefield.

As for the story this game, it's a plain linear story, not like what I expected from Daedalic Entertainment.
They usually managed to pull out a great plot but not with this game.

Well, I recommend this game if you're up to challenge.
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1 de 1 pessoas (100%) acharam esta análise útil
10.0 hrs registradas
Publicada: 26 de maio
This game blows! The story line is linear and unimaginative. The game play is not intuitive. I bought this as part of a 4 game bundle on steam and this was the best of the 4. I would not buy another game from Daedelic studios again.
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1 de 1 pessoas (100%) acharam esta análise útil
56.5 hrs registradas
Publicada: 26 de maio

Blackguards is a medieval fantasy turn-based tactical RPG based on the Dark Eye tabletop RPG. Framed and tortured by the one you called your friend, you make your escape with a few other prisonners, trying to find out the truth behind the accusations against you. This review takes into account the Untold Legends DLC.

Pros: Nice game with enough mechanical depth to offer a variety of gameplay styles: rather than level-based progression, you spend adventure points on anything from attributes, weapon skills, spells and perks and determine exactly how specialized you become with your various talents. The story isn't of a great hero, but of someone who won't leave a mark on history, making your way in shady towns and accepting questionable quests, especially in the multiple side quests added by the Untold Legend DLC where you must take stances on subjects such as slavery. Graphics are good enough for the genre, tactical maps are clean, most of which have interactive environment elements you might use against your foes if they don't use them against you. The game is sufficiently balanced, and even with the occasional difficulty spikes, you can jump right back in the last encounter to try things differently.

Cons: Many will find the depth to be a bit too much, scrolling through 5 pages of skills and perks will make it hard to figure the best way to optimize your character. There is a limited variety of equipment, especially armor. The story is pretty linear and not all that complexe. The odds of success aren't mushed, so 95% chance of success might still miss, multiple times, in a row, which will frustrate anyone who isn't used to rolling dices. The music is somber, and sucks life and excitement out of the game whenever you're not in a combat situation.

Verdict: This is an ok RPG. It is definitively ported directly from its tabletop RPG roots, which might feel very "meh" to the average gamer. I still recommand it, it has enough potential for me to give the sequel a try. Just make sure you get the Untold Legend DLC, or you'll feel the game is short on sidequests.
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2 de 3 pessoas (67%) acharam esta análise útil
40.5 hrs registradas
Publicada: 13 de maio
I would first like to pre-face this review by saying that I bought this Deluxe version and Blackguards 2 as part of the Daedalic bundle for £9.99, making each game in effect worth £4.99 to me. Based on this price I think Blackguards is definitely worth it. The full price of £29.99 is however WAY off the mark for the amount of game you get (hint: not much)

Despite me finishing the game in 40 hours, it is a very combat focused where pretty much every event you’ll encounter will be a fight. Whilst this is fun to begin with, as a lot of battle maps are quite interesting, after 20 odd hours it just got tiresome. After every cut scene, conversation, exploration, etc I knew I would be fighting something. So you can imagine my utter delight when after defeating the final boss, the final cut-scene was just that a cut-scene!

Outside of combat there is unfortunately very little to the game, hence I only recommend it at a steep discount. There is no exploration to speak off, the town screens are static and the story kind of gets lots amongst 180 fight scenes you’ll have to slog through.

I also have a few gripes about the story, but these could just be personal preferences. For example, I don’t see how this is a “dark” story as it seems very much like any other RPG where you-are-our-only-hope-to-save-the-world story (spoiler: you save it). Also this games is called Blackguards and makes the point of your character being an outlaw. I was picturing more of a vagabond, a mercenary on the run, or some petty thief down and on his luck. What I wasn’t expecting however was for my character to be buddies with a PRINCES whilst chilling at a home of a COUNT in the first “memory” cutscene. Less of a BlackGuard, more of a Brodude! Also in this game you have no meaningful choice – it really just railroads you along the main story-line with some side-quests where you have a choice between killing guy A or guy B... with no impact on main story-line.

A lot of negative reviews about this game are regarding the dodgy RNG, and whilst I have encountered some odd miss on a 95% chance, I have never experienced a 3 in a row miss. If you read the manual and understand how the rules work. The % you see isn’t the % to inflict damage, but rather to do an action, then the enemy gets a couple of saving rolls – parry / dodge. So you might have successfully rolled an action, but then the enemy might have rolled a saving throw and so all you see is your guy missing or spell fizzing out.
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3 de 5 pessoas (60%) acharam esta análise útil
90.7 hrs registradas
Publicada: 13 de abril
TL/DR at the bottom.

Save Your Games Often. SYGO.

Lore: This games has a great story, or maybe just a good one, but with great soundtrack. Every time the action stops to give me some of the story, be it only with voice over or with a cinematic, it makes me feel like sitting back, dimming the light, lighting up a cigar (I don't smoke cigars, wtf) and just getting immersed in that world. It works. Oh and SYGO.

Graphics: Every graphics outside of the spells and backdrops are ok for a turn-based strategy game, cinematics or gameplay. The backdrops are nice. But the spells are one notch above that. They are cool. Let just say that after 80 hours, I'd gladly skip the crossbow animation in order to save 4 seconds every time, but I'd keep the spells any day of the week.

Gameplay: I recommend you name your character SYGO. I didn't. I should have. Now I need to restart from scratch. Don't just SYGO. Keep them. You'll need them. This game is unforgiving as it leads you to think that you'll need this skill and that skill in order to make it, yet it surprises you (too) many times with different tactics and resistance to particular damage. If you can finish this game without a single hint from the internet, a walkthrough or without ever needing to backtrack yourself once to change some skill points (let alone back track yourself 40 hours to change almost everything...) you are a God amongst humans.

TL/DR: One of the best turn-based game I've played, as enjoyable as your favorite HOMM or Civ. Poor DLC value, very good base value. If you don't want a good challenge (60 hours) that kinda forces you into restarting at least once the game from scratch (do I hear 120 hours?), then this might not be for you. Only negative thing is that I'm really dissapointed that the dev made a Blackguards 2 instead of adding more than one DLC to this game. Did I mentioned SYGO? Yeah, SYGO. Or cry. Like the people that wrote bad reviews for this game. They didn't SYGO. Clearly. But you will, right?
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5 de 9 pessoas (56%) acharam esta análise útil
60.1 hrs registradas
Publicada: 26 de dezembro de 2014
Good intro game to the Dark Eye universe.

- fun tactical combat
- interesting characters and OK story.
- character customization according to the dark eye rules
- fast traveling from combat to combat, always in action no pointless roaming
- the best part of the game is probably early mid game when you are forced to fight in the arena. It's a nice change of pace.

On the negative side:
- RNG is sometimes really strong, like missing 95% hit chance 3 times in a row
- difficulty spikes, although end game boss was too easy
- low variety in armors for mages
- poisons everywhere
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5 de 9 pessoas (56%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.6 hrs registradas
Publicada: 22 de fevereiro
%95 hit chance

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6 de 11 pessoas (55%) acharam esta análise útil
25.1 hrs registradas
Publicada: 23 de dezembro de 2014
Tough but rewarding. This is (luckily in my eyes) a typical The Dark Eye game. If you do not know this RPG system: it's Germany's biggest and probably oldest Pen & Paper RPG system that is still maintained. And as many things from Germany it is deep and complex, but needs a certain degree of dedication.

You will not be able to simply start this game, kill some enemies and have fun. You really need to have a look at the rule system and how all the character values influence your fighting, casting and other skills. The same goes for spending your experience points, if you simply raise a stat here and there you will find the game very hard and probably quit. If you decide what role a character will have and raise the necessary stats and skills for this you will have a much easier time and will be able to enjoy the very complex fight options.

One definitive pro from my point of view are the really varied battle maps. Most maps have unique interactive features that you can use in the battle, like alchimistic tables that will poison bystanders when smashed. Or drawbridges that can be raised or lowered. Or cranes with crates that might smash your heroes from the docks - or the enemies if you position yourself smart enough.

Alltogether it is a clear recommendation for me if you like complex strategy games with RPG-like character development. Do not buy if you look for Diabloesque casual RPGs.
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8 de 15 pessoas (53%) acharam esta análise útil
43.5 hrs registradas
Publicada: 16 de dezembro de 2014
Let's address the elephant in the room. The game can be VERY punishing. An NPC in the tutorial village suggested I master many different weapon styles. Seeing as it was an NPC in the tutorial village I took its advice...BIG mistake. I got punished sooooo hard for making my warriors master 3 weapon styles. I think what the NPC meant to say was make sure your PARTY masters different weapon styles. For example, make sure everyone doesn't use piercing weapons because the undead are IMMUNE to spears and arrows!!! Rekt....

But once I changed the difficulty slider from normal to easy I managed to get through the game and beat it with still a challegning final boss fight...on easy...

The jist of it is, if you're going to play Blackguards have a clear plan of what you want your group to do. Warriors should be warriors not fighter/archer hybrids. Mages should max buff and debuff spells not staff and 1 handed swords...sigh (I WANTED A MAGE TANK)...didn't happen. Archers should BE archers. Don't teach your archers how to use 2 handed weapons you will get punished hard if you do.

Its a shame the game doesn't let the player do more hybrid, jack of all trade kind of builds, but it just doesn't. Think of your party as an old fashioned dungeon and dragons group. Dwarf uses axe, mage uses magic, elf uses bow. That's just how it is in this game.

I picked this game up on sale for $10 and got over 40 hours out of it (and I may play again sometime down the line....waaaaay down the line). So that's value. Its fun so long as you play with a party build goal and don't over reach where you allocate your party stats.
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4 de 8 pessoas (50%) acharam esta análise útil
37.6 hrs registradas
Publicada: 5 de janeiro
Blackguards is a good game but has it's flaws. Mostly I had fun playing the game.

- The difficulty of the game is quite easy at the begining but later on it becomes really annoying because mostly your enemies use spells that lower your move speed, attack chance and health. Also it will become quite impossible to fight your enemies if you don't finish all of the side quest.

- Interface/Combat is excellent, but the controls are a little wonky and sometimes quite slow. There are some monsters that take up more than 1 hex ( places on the field) and it's hard to locate the spot to hit but it's not that bad that you will ruin your whole turn.

- Information is a little unclear but after few hours you should figure it out.

- Loading screens. You will spend some time on loading screens.

- There is not much of different gear and weapons. Don't expect to find a lot of variety of great weapons, few of my characters had the same weapon from the 1-2 chapter to the end of the game. Also my wizards had the same clothes from the 1 chapter to the last part of the chapter 5.

- Opponents. There are a lot of different opponents and interesting ones. There are also opponents that are just frustrating you because they have have spells that lower everything (so yout hit chance isn't 95% but 45%) so they are hell to beat but when you beat them it's beautiful.

- Characters. All of the characters u play have different personalities that are unique. In some dialogues you can choose what your characters will say.

- Story. It's not a bad story at all and has some twists.

- Graphics. Some people might not care at all about graphics but I like it when the game I play has at least deacent graphics. The graphics are not that bad at all but when you talk to some people they will look totally different in the picture then they look in the game.

- Playability it depends on what difficulty you choose to play but It will surely have around 40 hours (surely more).

- To conclude this review I recommend you buy this game but on sale. You will enjoy it and be frustrated.
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3 de 6 pessoas (50%) acharam esta análise útil
146.5 hrs registradas
Publicada: 10 de abril
This is a great game. XCOM: Enemy Unknown meets Baldur's Gate.

- Flexible character build
- Great story

- Some Steam achievements are broken
- To hit % is only that: to hit. After this come some additional defence rolls, which can negate your hit or nullify damage. A lot of people get frustrated after missing a lot of 90% to hit rolls.
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3 de 6 pessoas (50%) acharam esta análise útil
42.9 hrs registradas
Publicada: 3 de janeiro
How is the sequel coming out less then a year later? These kickstarters/early access games are such a joke. With the many flaws this one had, why not just make it an expansion or DLC and compliment the early adapters/supporters?
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Publicada: 24 de janeiro
The game gets boring rather gast.
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