O que acontece quando a única esperança de um mundo ameaçado não está nas mãos de heróis com armaduras reluzentes, mas sim sob o controle de um bando de desajustados e criminosos? Blackguards, um novo RPG de estratégia baseado em turnos, explora exatamente esta questão.
Análises de usuários: Praticamente positiva (898 análises)
Data de lançamento: 22/jan/2014

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Comprar Blackguards - Standard Edition

Pacotes que incluem este jogo

Comprar The Dark Eye Universe Bundle

Inclui 4 itens: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

OFERTA DA SEMANA! A oferta acaba em 6 de outubro

Comprar Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

 

Atualizações recentes Ver todos (27)

21 de agosto

Localization update & patch release



We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Best,
Your Team Daedalic

9 comentários Leia mais

25 de junho

Localization Update – 3 new language packages now available




Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Best,
Your Daedalic-Team

32 comentários Leia mais

Análises

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

Sobre este jogo

O que acontece quando a única esperança de um mundo ameaçado não está nas mãos de heróis com armaduras reluzentes, mas sim sob o controle de um bando de desajustados e criminosos? Blackguards, um novo RPG de estratégia baseado em turnos, explora exatamente esta questão. Você vai descobrir mais de 180 campos de batalhas únicos baseados em grade hex dentro de uma obscura e desenvolvida história de crime, drogas e assassinatos.

Jogue como guerreiro, mago ou caçador e personalize as habilidades de seu personagem como desejar. As desafiadoras campanhas proporcionam uma história de dúvida, traição e perda. Você decide seu rumo em passos decisivos e determina o resultado final.

PRINCIPAIS CARACTERÍSTICAS

  • Mais de 180 campos de batalhas únicos oferecem desafios sempre crescentes e novos.
  • Certifique-se de ter muitos lanches, já que esta obscura aventura de fantasia tem mais de 40 horas de um jogo excitante.
  • Conduza até cinco personagens em seu grupo à gloriosa vitória ou à devastadora derrota.
  • Aproveite os encantadores cenários desenhados à mão. Eles são belos até quando os membros de seu grupo são chutados para fora deles.
  • A escolha de suas magias, aptidões a habilidades determina as táticas no campo de batalha. Agressivo? Defensivo? Tático? Você decide como lidar com cada encontro desafiador!
  • Use objetos interativos em combate como colmeias de abelhas ou barris para sua vantagem, ou exploda-se ao levar uma tocha para dentro de um pântano de gás.
  • Distribua danos violentos com 40 habilidades especiais e mais de 90 magias... ou, se estiver do outro lado, seja massacrado.

Requisitos de sistema

PC
Mac
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Análises úteis de usuários
20 de 20 pessoas (100%) acharam esta análise útil
20.4 hrs registradas
Blackguards é um jogo de rpg estratégico por turnos, semelhante a Fire Emblem,Final Fantasy Tatics, Civilization, kingdom Heart (GBA), a mecanica do jogo é intuitiva porem não confunda com simples (È de longe o mais complexo que ja joguei), a ambientação é de um clima pesado e belo, a trilha sonora reforça isso (me faz lembra diablo 1).

Pontos a favor:

-História
-Legendado em portugues
-Customização do personagem
-Ambientação exelente
-Humor clássico da Daedelic

Pontos Contra:

-As decisoes são manipuladas e lineares. (Voce vê um prisioneiro em uma cela, o jogo te da 2 opcoes, Libertar, ou Ouvir o prisioneiro, mesmo se voce escolher ouvir o prisioneiro, voce terá que libertar o prisioneiro depois.)

- A inteligencia dos inimigos são um tanto quanto decepcionante, mesmo no modo Dificil, vc ve inimigos entrando em terrenos com armadilhas VISIVEIS, ou atacando o primeiro personagem que tiver pela frente mesmo com outro com a metade da vida no lado, faltou um poco de programação dos inimigos.

- Pelo campo ser hexagonal faz o personagem ir por um caminho em zigue zague que faz ser quase impossivel despistar de algum perseguidor

- Os graficos são quadrados e pouco trabalhados, para um jogo de 2014. (Obs: conheço os jogos da daedelic e possuem esses graficos cartunestos e quadrados não reclamo disso, soh da falta de cuidado no acabamento na detalhação dos serrilhados, falto um anti-alissing melhor.)

- Custo elevado, mesmo que seja um ótimo jogo com esse preço de R$ 75,00 Versão normal e R$ 110,00 Versão Deluxe é muito caro para um jogo de midia digital.



Conclusão:

A historia, o ambiente e som fazem do jogo uma otima opcao pra quem quer um suspense com rpg-tatico, fora a moral que a daedelic ja tem desenvolvendo jogos como Deponia ou Edina e harvey, pra quem é fan e quer ajudar a sua desenvolvedora vale a pena comprar, assim como pra quem quer um rpg tatico de alta qualidade também recomendo, para os entusiastas que começaram agora a jogar jogos do genero tático recomendo esperar uma promoção da Steam e adquirir por R$ 35,00, por ser um jogo dificil, que pode frustar quem nao esta habituado a jogos do gênero.
Publicada: 19 de abril
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10 de 11 pessoas (91%) acharam esta análise útil
26.2 hrs registradas
Antes de começar, quero destacar que isso somente representa minha visão PESSOAL, vou destacar aquilo que gostei ou não gostei no jogo, o que pode diferir radicalmente de outras opiniões.

******** AVISOS **********

* Contém *alguns* spoilers.
* Só joguei até o capítulo 3, com um "ranger".
* Antes de jogar, li exaustivamente o sistema de regras no qual o sistema é baseado, além de alguns tutoriais do jogo em si.

***************************

Prós:

- A ambientação é bastante interessante.
- O jogo não tem classes, você monta seu personagem da forma como melhor lhe aprouver.
- O mundo é meio dark, e contém algumas decisões/opções de diálogo mais maduras.
- A história difere um pouco do padrão de jogos de fantasia: herói em sua armadura reluzente, reúne um grupo de também heróis para salvar o mundo do mal. Ela não é tão "preto e branca", tem algumas escalas de cinza =) E os “heróis” estão mais pra anti-heróis.

Contras:

- Não curti o sistema de regras, baseado no dark eye versão 4. Por exemplo, achei exagero 3 testes para cada uso de talento ou magia, o que faz no começo as magias falharem com alguma frequência.
- Poucas magias (24).
- A animação dos personagens é estranha: reparem como a boca dos personagens mexe quando eles falam!
- A história parece forçada em determinados pontos: personagens entram no seu grupo pela simples razão de não terem lugar melhor para ir e vão ficando como se não tivessem objetivos muito claros. Um personagem seu morre DO NADA numa determinada batalha, sendo que teoricamente seria possível salva-lo.
- Personagens não são muito carismáticos... E algumas missões parecem ser forçadas também.
- Não parece haver "ritmo" na dificuldade das batalhas, a maioria é bastante fácil, mas de vez em quando vem alguma MUITO difícil de repente, e não necessariamente é de boss.
- Achei a dublagem um pouco fraca.

Dicas e sugestões:

- Sugiro FORTEMENTE que leiam alguma coisa sobre o sistema de regras e sobre o jogo em si ANTES de começar a jogar... Pode economizar muita frustração saber de antemão onde colocar os pontos :) Segue alguns links pra ajudar(em inglês).
- Resumo sobre o sistema de regras Dark Eye: http://www.rpg.net/reviews/archive/16/16082.phtml
- Pequeno resumo sobre o jogo: http://shianra.com/games/blackguards/

Resumo da ópera: Pareceu interessante a princípio e tem muitas ideias boas, mas a junção de um sistema de regras enfadonho com uma história e personagens que não me agradaram muito, me desestimularam de continuar jogando!
Publicada: 1 de julho
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86 de 97 pessoas (89%) acharam esta análise útil
71.0 hrs registradas
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you sjhow a 95% chance to hit (actually, it isnt inexplicable..you fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and defintiely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles withut copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they dont do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the foirst few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldnt get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grnd out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they dont call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they dont carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldnt need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumberance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty simple...you have your various clothing slots (which equate to pants, shoes, gloves, shrt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one dispoible item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strenght, courage, dexterity, charisma, etc...), talents (such as suvival, warfare, traps, healing, willpower, and so on), weapon skills (spefic weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
Publicada: 7 de julho
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35 de 40 pessoas (88%) acharam esta análise útil
91.4 hrs registradas
First off, AMAZING design and detail on every battle map, no 2 battles ever look or feel the same, and there are plenty. Thats a huge factor for these type of games and its evident they invested alot of time and effort into that area of the game.

Also, Difficulty is so so critical for lasting entertainment in turn based rpgs and this one NAILS it. Without giving too much away, its not too difficult, not too easy, but theres a splash of both extremes at times which makes for genuine gaming fun. Dont know too many other TBRPG where each and every character in your party becomes and remains so vital to your strategy and success. Well thought out and well executed.

Voice acting, storyline and humor all get a solid A. All subjective but bottomline is that its detailed enough so you care, written well enough so you laugh, and it progresses well enough so you're always looking forward to more.

I see bad reviews based on bugs and price.
In all fairness, there was an early freezing bug, 5 second fix, 30 gameplay hours later. forgot all about it.
I got this for less than what I spend on a night at the movie theater.
2 entertainment hours vs 30+ and counting entertainment hours.
Guess it just depends on how you see it, right?
Not selling. just sharing.

Fully enjoying and recommending Blackguards and looking forward to hearing more about Blackguards 2!
Publicada: 3 de julho
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26 de 39 pessoas (67%) acharam esta análise útil
126.3 hrs registradas
Fun game if your into that whole hard start kind of game. The game was very fun, and whenever there was a boss fight, i felt like it was an actual boss and not some ♥♥♥♥♥. Everything worked well except for the constant crashing in one specific city, but, i ignored the city in the end. Buy this game and have fun <3
Publicada: 20 de julho
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