Iratus: Lord of the Dead is a dark, challenging turn-based roguelike RPG where you play as an evil necromancer escaping from your dungeon prison to once again embark on the domination of the world.
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Feb 14, 2019
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Recent updates View all (19)

November 6

Devblog #9. Blood Phantasm

Blood Phantasm — a rather rare example of a naturally occurring undead. Some even theorize that they are actually blood elementals and write many an arcane thesis defending their position.



In reality these phantoms are born from a single desire: revenge. Revenge against those that killed them, which in this case is usually you. However, it is not too difficult to distort their perception of reality, simply making sure they see your form in place of your enemies and appling a few bindings to keep them from harming your minions. Then you have a splendid servant. To be constantly haunted by your face... you almost envy their existence.

This manifestation of revenge that you have brought under your control makes the Blood Phantasm a flexible minion. He is not only capable of dealing a lot of damage but also able to sustain the life of another minions. Since the main goal is to destroy the enemy, it is up to you to decide if the phantasm attempts it himself or with the help of other undead allies.



It may be said that the Blood Phantasm is a hybrid character, whose capacities can be adapted for your style of play. It’s kinda like the Paladin of the undead world. Hence, the new minion advancement system that we talked about in the previous devblog will help make decisions on what role the Blood Phantasm is going to play in your army.

We are currently finalizing the abilities of Blood Phantom and working on its animations.

Furthermore, we’ve created 2 new backgrounds. One of them you will see on the Dwarven Floor.



And another one will appear at the beginning of your journey. Here you will first meet those prisoners who are forced to fight your undead against their will.



That's about it. See you soon!
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October 25

Devblog #8. The long-awaited minion advancement system.

Hello everyone!

Here's the long-awaited devblog after a long hiatus. During this time we have been able to review an enormous amount of feedback and also done a lot of work taking into account that feedback. Well, one step at a time.

Right now we are working on the level progression not only for Iratus but also his minions.



And while advancement for Iratus is simply a redesign of his Talent Tree, the level progression of minions is a brand new mechanic that we’ve been asked to add for a long time by our audience.



Players told us that our minions are too expendable and lack personification. Well... a necromancer is supposed to just make new soldiers even if he lost his whole squad in a fight. But what can we humans do without emotional attachment, right? Without that feeling you get when you devote time and energy into a minion only to see them come to the brink of death in a battle with the "force for good".

So, the minion advancement system is in the process of being developed! Minions will now earn experience points in battles, in special events on the map and also through specific artifacts. With the right amount of experience your minions will level up into a stronger, more powerful form.



After level up you will be given an opportunity to improve one ability and with it, a basic characteristics of your minion (such as Dread, Luck, etc). Also, with every new level the HP of your minion will increase no matter what.

At the moment we are working on the interface and will showcase it very soon.

So go out and prepare to improve those important characteristics, get valuable abilities and make your minions stronger! Especially when a whole new minion is scheduled to join the army of Iratus in the coming updates! We will make an announcement regarding this in our next devblog, think about it until then. ;)



We continue making new animations and fixing the ones that we already made, while closely listening to your feedback.

Here are the new animations for Geomant, Mad Mage and Lost Soul.







All right, that's all for today. Stay tuned, because the next devblog wouldn't take this long anymore. See you soon!

Unfrozen Team
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About This Game



Evil Returns, and Its Name is Iratus.

An inversion to the classic heroic tale, Iratus: Lord of the Dead lets players use fallen foes to create fearsome monsters for their personal army. With a heavy focus on strategic combat, Iratus is a complex and rewarding experience for those with dubious ethics and a love of dark fantasy. Brought to you by Unfrozen Studios, a newly formed studio of industry veterans who worked on the games such as the Disciples franchise.

As the eponymous necromancer, Iratus has players take the rein of a reviled mage returning from the void of death. After years of the tedium that comes being dead, Iratus returns to restart his quest of world domination. With bundles of bones, souls and squishy bits, Iratus brings back his army the only way he knows how...



● Develop and improve your belowground lair with necromantic powers.
● Craft undead minions with the body parts of dead enemies.
● Advanced fighting system: Know your enemies’ strong points and weak spots to achieve victory.
● Turn-based battle system with upward of 50 original minion’s talents.
● Intelligent enemy AI, challenging even experienced RPG-strategists.
● Three types of necromancer talents for gameplay: alchemy, magic talents, or tactical skills.
● Irreversible consequences. Classic roguelike features including character permadeath.
● Detailed stylized 2D graphics in the spirit of dark fantasy.
● Detailed skeletal animations.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Direct X9 Compatible
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 760, AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Direct X9 Compatible
    Minimum:
    • OS: OS X 10.7.5
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Processor: Intel Core i5 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 760, AMD Radeon R9 280X
    • Storage: 1 GB available space
    Minimum:
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • Processor: Intel Core i5 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 760, AMD Radeon R9 280X
    • Storage: 1 GB available space

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