Co se stane, když jediná naděje ohroženého světa neleží na bedrech hrdinů v lesknoucí se zbroji, ale spočívá v rukou party nepřizpůsobivých a kriminálních živlů? Blackguards, nová RPG adventura na tahy, tuto otázku objasní.
Datum vydání: 22 led. 2014
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Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

Nedávné aktualizace Zobrazit vše (26)

Localization Update – 3 new language packages now available

25 června 2014




Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Best,
Your Daedalic-Team

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New localization patch upcoming, featuring 3 new language packages!

16 června 2014

Hi guys,

there are three new loca kits upcoming for Blackguards. First there is the reworked Russian localization, and second we are proud to announce that there will be a Japanese and Korean localization, too!

The patch including the new localizations will be available by the end of June 2014.

Best,
Your Daedalic Team

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Recenze

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

O hře

Co se stane, když jediná naděje ohroženého světa neleží na bedrech hrdinů v lesknoucí se zbroji, ale spočívá v rukou party nepřizpůsobivých a kriminálních živlů? Blackguards, nová RPG adventura na tahy, tuto otázku objasní. V temném příběhu pro dospělé, plném zločinu, drog a vražd objevíte více než 180 jedinečných šestiúhelníkových bitevních polí.

Hrajte jako válečník, mág nebo lovec a přizpůsobte si dovednosti své postavy, jak vám to vyhovuje. Náročná kampaň přináší příběh plný pochyb, zrady a porážek. Sami v klíčových bodech rozhodnete, kam se bude příběh ubírat, a určíte tak výsledek.

HLAVNÍ RYSY

  • Více než 180 jedinečných bitevních map nabízí neustálý vývoj a nové výzvy.
  • Ujistěte se, že máte po ruce dostatek pochutin, protože tato temná fantasy adventura přináší více než 40 hodin vzrušujících herních zážitků.
  • Doveďte až pět postav ve své skupince ke slavnému vítězství nebo ke zdrcující porážce.
  • Vychutnejte si okouzlující, ručně malované prostředí. Je tak nádherné, že ho nezkazí ani ti nejošklivější členové vaší skupinky.
  • Výběr kouzel, dovedností a schopností určí vaši taktiku na bitevním poli. Útočit? Bránit? Taktizovat? Je jen na vás, jak budete řešit každé další náročné střetnutí!
  • Získávejte výhody v bojích používáním interaktivních objektů, jako jsou roje včel nebo sudy, případně můžete vyhodit do vzduchu i sami sebe, přiblížíte-li se s pochodní k hořlavému bahennímu plynu.
  • Způsobte pořádné poškození pomocí 40 speciálních schopností a více než 90 kouzel... nebo zjistíte, že se naopak někdo snaží vyhladit vás.

Systémové požadavky (PC)

    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Systémové požadavky (MAC)

    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Užitečné recenze od zákazníků
1 z 2 osob (50%) ohodnotilo tuto recenzi jako užitečnou
211 titulů na účtu
45 recenzí
21.7 hodin celkem
Samozvaný nástupce Planescape Torment, či Baldurs Gate? Proč by ne, kvalitu na to má!
"Klasický" RPG systém vycházející ze dvou výše jmenovaných, nás provede v české lokalizaci zajímavým, ne-li vyjímečným fantasy světem plným vším tím klasickým mišmašem, který by jste čekali (magie, vlci, sekery, trolové ...).
A čím že je to Blackguards zajímavé?
Hlavně stylem vyprávění příběhu. Prakticky jsme jen provázeni sérií in-game videí, na které jsou naroubovány rozhovory naší družiny. Rozhovory jsou samozřejmě vedeny naší rukou. Je to jednoduché a dobré.
Tímto hlavně odpadá nesmyslně zdržující cestování po prázdných lokacích, zakončené třeba jen třemi větami od vyhublého staříka postávajícího u hnojiště.
Například interface města obstará jedna přehledná obrazovka, díky které si obstaráte vše potřebné. Ono to zavání tak trochu klasickou old-school adventurou, ale není tomu tak! Protože nejvíce času budeme trávit hlavně na bojišti. Boje jsou zbytečně zdlouhavé, to ano, ale stojí za to!
Nezbývá nic jiného, než doporučit!
Přidáno: 27 června 2014
Byla tato recenze užitečná? Ano Ne
229 z 319 osob (72%) ohodnotilo tuto recenzi jako užitečnou
44 titulů na účtu
1 recenze
29.3 hodin celkem
I was intrigued when I saw the game. So much so that I plunked down my cash for early access. But I realized very quickly that youre basically expected to run the game once completely blindfolded before you will ever know how to build the party or what theyre capable of. Mistakes will dog your every step during your first run. Its very tedious and frustrating. But the killer for me, the straw that breaks the camels back, is the ridiculous spike in difficulty from one fight to another. It would be one thing if there was some sort of difficulty precursor before a fight. But there isnt . You step from one fairly mild fight to, suddenly, be faced with a large force led by a high level mage and youre expected to kill everything on the map. IN SEVEN TURNS. Did I mention all the mobs have healing potions? And the leader is on the other side of the hex map? And there are spike traps and tripwires everywhere. So you need to kill 6 mobs, in 7 turns, while they use heal pots, while missing on roughly 30-40% of your attacks. This game is dead to me. I would say it isnt worth the 22 bucks i plunked down for early access. Its a ridiculous waste of cash at the durrent $35 price tag.
Přidáno: 25 ledna 2014
Byla tato recenze užitečná? Ano Ne
355 z 525 osob (68%) ohodnotilo tuto recenzi jako užitečnou
147 titulů na účtu
1 recenze
4.0 hodin celkem
I think it's a steep price for such a simple RPG. The story so far is not the best, but not the worst I have seen. On the bright side the tactical combat is pretty ok. However, the lack of exploration and skill progression/customization is just horrible. You travel from one location to the next with a click of the mouse, and every single location brings a fight, and I mean EVERY SINGLE ONE. There is no wondering if the big axe of the bandit you just slew is something for you. No no, you just get some {random) auto loot that has nothing to do with the fight. Frankly - the game just feels wrong.
Přidáno: 23 ledna 2014
Byla tato recenze užitečná? Ano Ne
80 z 102 osob (78%) ohodnotilo tuto recenzi jako užitečnou
1,562 titulů na účtu
34 recenzí
16.3 hodin celkem
I reserve words for certain games. Words which define the game itself and help encapsulate what I'm trying to get across. This game merits one such word, and that word is :

"Chewy"

Here's the deal. Blackguards is a strategy game which has been dipped, liberally, in the world of The Dark Eye, think Dungeons and Dragons germanic cousin and you'll be in the right area. It's got a wonderful, thick, rich backstory, with a lot of history, gods, cults, personalities, politics and intrigue. This is a world that over the course of several games (Check out Drakensang when you get the chance if you find yourself a fan of Blackguards, it's worth the time invested) has become every bit as nuanced and subtle as the more accessible DnD counterpart. The operative word though is accessible.

The Dark Eye is to Pen and Paper roleplay what Dark Souls is to videogames. A stern, rock faced, cold hearted, unyielding dominatrix who seems impenetrable and who demands your complete and total servitude, and at the slightest folly will beat you bloody and raw and tell you to start over again. You will, multiple times, due to a flaw in your build that down the line results in your character ending up stunted and a fight proving a little beyond your reach or poor choices when you level your character.

But each time, you will learn, through the beatings and the whippings, much like Dark Souls, you will learn, and you will improve. Eventually once you get past the gatekeeper and once you've survived the rite of passage that is the near vertical learning curve of the games mechanics, you'll find a world that richly rewards, and deserves every minute you spend within it.

The graphics finally have shaken off a lot of the shoddiness and rough edges that have pervaded a lot of the TDE games, Blackguards is slick, smooth, and carries a glossy sheen with it, it's not QUITE melt your eyes gorgeous, but it's certainly pleasing to look at, and the spell effects certainly carry with them a definite sense of satisfaction as they connect and fly about the battlefield. So too has the voice acting and musical score improved, as presentation goes, Blackguards has matured TDE into a strong, and at last truly sellable product.

But it's not for novices. Noooooooo sir. This is not a new player friendly game. So far to date no actual "Roleplaying game" set in the TDE universe has managed to be even -remotely- new player friendly, this is not about to buck that trend, not when your character sheet runs to five seperate tabbed pages with more numbers to make sense of than the US Federal Budget. Not when the wheel that surrounds your character can offer dozens of possible options as to what action you might wish to take during a turn. Not when a conversation option can turn a story down a route that results in a fight you may not have been prepared for. This game does not go lenient on people who are not careful, not methodical, or not thoughtful.

The main story arc I'm going to leave spoiler free and focus on the mechanical side, the game follows a two-beat system, the world map, being a parchment map overworld that you zip around and visit static settlements to partake in various pleasantly rendered towns and villages, which offer side quests, conversation dialogs, healing and merchants. Then there's the meat of the game, a mix of single encounter and multi-encounter dungeons.

These take place on hex based maps which are closer to things like Kings Bounty : The Legend, however in this case, we're dealing with -single units-, and in this case the strategic rendering is done with TDE levels of detail. Characters are solid, so you can't shoot or cast spells through them, ditto for static objects and moveable objects. This means positioning becomes a factor, you can't just layer your melee in front of your casters, you need to play smart and ensure people are in the right place. Equipment too has significant impacts overall on the fight, with bows having minimum and maximum ranges before major penalties are applied. Spells have granular levels of "to hit" based on the casters skill... you get the idea. We're talking pen and paper levels of detail, rendered lovingly in the game.

Once you set up hotbars for your most frequently used abilities, fights run pretty smooth and fast, and the strategy element is as the word I used to begin with implies - "Chewy" - you'll be constantly thinking and rethinking your moves, and the AI puts up a respectable fight even at default difficulty. Environmental hazards too present a real and significant problem, and throw in an extra layer, thankfully there's no time constraint, so feel free to get a coffee as you ponder each move.

Do I recommend it? Yes. With the caveat. This is not a game that will appeal to everyone. It's a niche game. I celebrate it's existence. It's a strategy game for strategy gamers. If hexes, math, and stats excite you, get stuck in.
Přidáno: 6 února 2014
Byla tato recenze užitečná? Ano Ne
103 z 152 osob (68%) ohodnotilo tuto recenzi jako užitečnou
20 titulů na účtu
2 recenzí
103.1 hodin celkem
Difficulty spikes when trying to rescue the Baroness. Balancing needs alot of work. Really feels Alpha. The potential is there but at this stage, the balancing issue with the characters just being a couple levels weaker than the NPCs and with maps designed with strategic challenge in mind, just makes a frustrating experience. Feels harder than XCOM on the hardest difficulty. Really doubt I will try another game in development stage. It's in "Beta" for a reason. At the current "Beta" stage I would not recommend this game.
Přidáno: 20 ledna 2014
Byla tato recenze užitečná? Ano Ne

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