¿Qué sucede cuando la única esperanza para un mundo amenazado no radica en caballeros de brillante armadura sino en las manos de una banda de inadaptados y criminales? Blackguards, un nuevo juego de rol de estrategia por turnos, investiga esta misma cuestión.
Análisis de usuarios: Variados (1,235 análisis)
Fecha de lanzamiento: 22 de Ene, 2014

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Paquetes que incluyen este juego

Comprar The Daedalic Hamburger Bundle

Incluye 4 artículos: Blackguards, Chaos on Deponia, Journey of a Roach, Munin

Comprar The Dark Eye Universe Bundle

Incluye 4 artículos: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Comprar Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

 

Recomendado por mentores

"Tactical combat CRPG out of the Dark Eye universe - challenging and fun!"

Actualizaciones recientes Ver todos (27)

21 de agosto de 2014

Localization update & patch release



We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Best,
Your Team Daedalic

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Análisis

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

More games from the Blackguards series!

Blackguards Deluxe Edition Content

Acerca de este juego

¿Qué sucede cuando la única esperanza para un mundo amenazado no radica en caballeros de brillante armadura sino en las manos de una banda de inadaptados y criminales? Blackguards, un nuevo juego de rol de estrategia por turnos, investiga esta misma cuestión. Descubrirás más de 180 campos de batalla hexagonales únicos dentro de una oscura historia para adultos en la que se combinan crímenes, drogas y asesinatos.

Juega como guerrero, hechicero o cazador y personaliza las características de tu personaje como consideres oportuno. Esta desafiante campaña nos entrega una historia de dudas, traición y pérdidas. Tú decides el curso de la historia en ciertos puntos de inflexión para determinar el resultado.

CARACTERÍSTICAS PRINCIPALES

  • Más de 180 mapas de batalla únicos para conseguir nuevos retos en constante evolución.
  • Asegúrate de que tu nevera esté llena ya que esta oscura aventura de fantasía te entretendrá durante más de 40 horas.
  • Prepara a los cinco personajes de tu equipo para una gloriosa victoria o una demoledora derrota.
  • Disfruta de los increíbles escenarios dibujados a mano. Te gustarán aunque los miembros de tu grupo estén completamente destrozados.
  • Tu elección respecto a hechizos, poderes y habilidades determina las tácticas en el campo de batalla. ¿Agresiva? ¿Defensiva? ¿Táctica? ¡Será tu decisión en cada desafiante encuentro!
  • Utiliza objetos interactivos como colmenas o barriles para aventajarte en combate o hazte volar por los aires al exponerte con tu antorcha a los gases inflamables de las ciénagas.
  • Puedes ser tú el que destroce todo lo que se ponga en tu camino, con la ayuda de 40 poderes especiales y más de 90 hechizos,... o encontrarte en el lado opuesto y ser destruido.

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Análisis útiles de usuarios
A 17 de 18 personas (94%) les ha sido útil este análisis
28.8 h registradas
Publicado: 7 de octubre de 2014
el juego es bueno la verdad pero tiene muchos BUGS y cuando digo muchos son MUCHOS no hablo de 2 o 5 tiene tela como por ejemplos

(yo tengo una foto donde teniendo el ARCO al lvl maximo y teniendo un 100% de acierto contra X enemigo FALLA!.
y no solo eso FALLAR hasta 7 GOLPES SEGUIDOS sin coñas.... con diferentes Pjs teniendo un 70% 80% 95% de acierto....
O casi al ---->!!!!!FINAL DEL JUEGO¡¡¡¡<---- que tengas que curar a X PNGs y no te deje con lo cual el unico modo de solucionar ese BUG es aciendo una partida nueva cosa que quita bastante las ganas de jugar al juego....)

En resumen no vale los 39.99€ ni de coña como mucho 7€ y siendo muy generoso
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A 4 de 4 personas (100%) les ha sido útil este análisis
56.0 h registradas
Publicado: 1 de enero
Blackguards es un juego que realmente me gusto mucho (y termine). Lo que me apena es ver tantos analisis negativos cuando se lo podría considerar como un diamante en bruto. No voy a ir al detalle del juego ya que el mismo ya tiene mil analisis (literalmente) pero si quiero poner enfasis en lo siguiente: la primer parte del juego es muy dificil (pero muy) con el agravante de que el desarrollo de los personajes es complicado y no esta bien explicado. Pero, si se tiene paciencia y se superan las primeras horas de a poco se van abriendo posibilidades y vamos entendiendo que atributos sirven y cuales no, donde poner puntos y que es mejor obviar.

Muchos se quejan de que los porcentajes de acierto de golpes son inexactos y esto es cierto. No es inusual fallar varias tiradas seguidas con un porcentaje de 80% o mas. Pero de nuevo. A medida que el jeugo avanza y subimos nuestra accuracy esto empieza a pasar muchos menos

Algo que no vi mencionado en la gran mayoria de los analisis es la maestria con la que estan diseñados los escenarios. A diferencia de mucho juegos tacticos los escenarios tienen muchas veces participacion decisiva en el desenlace de un combate y es importante tenerlos en cuenta al planificar los mismos. No es facil y muchos son un verdadero reto pero superarlos realmente transmite una sensacion de satisfaccion que muy pocos juegos logran.

Para terminar. A los amantes de los juegos tacticos les recomendaria darle una oportunidad a este juego pero entiendo que toma tiempo (unas 5 horas al menos) comenzar a entender el sistema de combate y atributos pero una vez pasado eso el juego no hace sino mejorar. Otra cosa es casi obvio pero muchos creo que no lo recomiendan por esto: graben muy seguido. Algunos combates son brutales y no hay margen para el error. Es mejor volver media hora atras y ver que decisiones revisar en cuanto a distribucion de atributos o items comprar que empezar de cero o insultar porque el juego es dificil.

Una pena que los aspectos poco pulidos opaquen esta gema para tantos jugadores.
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A 6 de 8 personas (75%) les ha sido útil este análisis
35.7 h registradas
Publicado: 21 de septiembre de 2014
Blackguards es un muy buen juego de estrategia por turnos, que consigue con éxito abordar prácticamente todas las facetas de su diseño. Por un lado, tenemos unas batallas que están llenas de opciones estratégicas, cada una con un mapa único que ofrece diferentes retos (trampas, cuellos de botella, límites de tiempo...) y cada una con su propio objetivo (llegar a un sitio, matar a los enemigos, aguantar oleadas, cazar a un boss, pasar en sigilo...). La IA la verdad es que logra, además, complicar muchos de los combates, haciendo un uso relativamente acertado de sus poderes y habilidades. A esta variedad en el diseño de las batallas se les une un desarrollo de personajes bastante complejo y personalizable, donde es fácil escoger entre las diversas posibilidades sin estar atado a clases de ningún tipo, y donde la combinación de habilidades de combate y magia se vuelve imprescindible. Todo ello se maneja desde un mapa de la región donde tenemos libertad para ir visitando las distintas zonas de combate, las ciudades donde aprender nuevas habilidades y comprar equipo, así como los distintos lugares de conversaciones. Las conversaciones no tienen demasiada profundidad, es cierto, y la parte de roleo y la trama flojean un tanto, pero se perdona ante una jugabilidad tan sólida como la que tiene Blackguards.

A nivel gráfico Blackguards se nota que no es un AAA, pero el diseño es colorido y que todos los escenarios y localizaciones sean únicos les da un gran encanto que anima a explorar las diversas localizaciones. Los personajes son probablemente lo más flojo, especialmente cuando se hacen zooms durante las cinemáticas o así y se nota que su carga poligonal y detalle son un poco bajos, algo que pasa relativamente desapercibido el resto del tiempo al estar la cámara cenital relativamente alejada. El sonido de las voces está bien, y los efectos cumplen también adecuadamente aunque sin aspavientos; la música es un poco más floja, en la medida en que hay una cierta escasez de canciones y las que hay a mi no me acaban de convencer.

Pero, si eres capaz de ver más allá de su apartado técnico, Blackguards probablemente te convenza con su profunda y compleja jugabilidad. Un 8,5.
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A 5 de 7 personas (71%) les ha sido útil este análisis
25.8 h registradas
Publicado: 2 de noviembre de 2014
El juego está bastante bien, con unos buenos gráficos y un buen argumento aunque, en algunas ocasiones, es bastante complicado.
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A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.8 h registradas
Publicado: 17 de enero
El juego es bastante entretenido, no tiene unos graficos impresionantes ni un sistema de combate muy dinamico pero lo compensa con una historia que, si bien no parece nada del otro mundo al inicio, consigue enganchar a medida que va progresando (lo cual no es extraño viniendo de Daedalic ya que son expertos en aventuras graficas y, por lo tanto, en contar historias).

Es un juego complicado al inicio, se nos van explicando todos los parametros de forma tediosa pero es mucho mejor aprender el sistema por uno mismo, esto es, jugando y jugando. Una vez avanza un poco el juego, obtenemos mas personajes para el grupo y tenemos algo de libertad nos aparece un mundo extenso, lleno de misiones secundarias y lugares que visitar (todo muy automatizado, eso si), siendo entonces cuando empieza a entretener.

Sin embargo, el motivo por el que me resigno a seguir jugandolo es solo uno: los bugs. Me he acabado cansando de repetir la misma mision una y otra vez porque aparece un bug que me la jode y me imposibilita poder continuarla. Hablo de estar durante un combate y, bugs de la camara aparte (que tambien lo hay pero se puede soportar), desaparecer un personaje repentinamente que provoca que no puedas mover al resto de tus guerreros y tengas que quedarte viendo como mueren... y eso repetidas veces en el mismo escenario, con distintos personajes y sin posibilidad de hacer nada.

Quitando esos fallos (que a estas alturas dudo que solucionen), el juego habria sido muy disfrutable.
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A 4 de 6 personas (67%) les ha sido útil este análisis
58.7 h registradas
Publicado: 5 de diciembre de 2014
No entiendo como ha tardado casi un año en bajar de 40€ a 10 si aun pagando esos 10 es para sentirse estafado.

Ok, mi análisis personal y subjetivo del juego, primero lo bueno:

- El mundo que plantea.
Aunque el entorno en el que se desarrolla el juego son un puñado de ciudades y no vemos nada global, es suficiente para ver que tiene potencial y una bonita fotografía.

- El combate.
Tiene algunos aspectos positivos a resaltar:
El tablero es único en cada batalla.
El árbol de posibilidades tácticas es muy amplio, aunque no se pueda explorar en una única partida.
Hay diferentes misiones de combate que amenizan la partida.

- La historia.
Un aprobado por los pelos sigue siendo un aprobado, tiene escasas opciones de dialogo que afectan poco o nada al resultado.
El final te deja con tal cara de tonto que yo llegué a pensar que a mi juego le faltaban trozos.

Lo malo:

- La cantidad y frecuencia de cargas es absurda.
- La IA en combate es de las peores que he visto y al carecer de modo multijugador se desperdicia la mejor baza del juego.
- Es corto.
- Buscar las misiones secundarias con tanta carga entre pantallas es muy molesto.
- Es muy simple:
Tiene tres pantallas básicas, tablero de batalla, cuidad y mapa. Todo el potencial del juego está en el combate y, como ya he dicho, la IA no está a la altura ni hay modo multijugador.
- No es juego para más de una partida, por lo que sus arboles de habilidades se desperdician.

En general le pasa como al Omerta, juegos con potencial que ilusionan al principio para terminar cayendo en barrena.
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A 438 de 536 personas (82%) les ha sido útil este análisis
62.1 h registradas
Publicado: 13 de noviembre de 2014
Daedalic's Blackguards........Where to begin......I like so many others was rather excited by this title from the content shown here on steam. As a result i purchased this in the sale at 1/3 of its retail price for £10.99. So a turn based dungeon crawler with rpg character development. Right now the nitty gritty there are some details of gameplay but i shall not spoiler you on plot etc

Shortfalls in my opinion

1) The Overall story of the game is linear there are very few opertunities to drastically alter the outcome of the game, there are a bunch of side quests which are optional? (but not completing these for the extra loot, gold and items will make your playthrough a nightmare in its own right! as enemies will be VASTLTY superior to your party of characters. I completed all the side quests and optional dungeon choices.

2) Character Creation is shallow at best you have a choice of TWO classes! the game does suggest three but its a joke you have the choice between spellcasters and non spell casters! There are no merchants, no stealth options, just pick a close combat weapon or a ranged weapon, or spells if your the former mage class. oh and all chracters can basically become cookie cut clones if you want them to be exactly the same.

3) At Certain points your party composition will be radically altered i.e random members of your party will be unavailble to you for fights following the storyline (so all that time and effort spent developing a character for a specific niche, those skills to help your party become less brittle will be for nothing making certain fights hellish to complete.

4) The world map has a mere dozen locations for you to explore consisitng of the exact same format towns with the same vendors selling almost identical gear! Black guards is not like diablo where you can expect hoards of loot and mindlesss array of weapons, there are so few it makes you wonder if your ever going to have a badass looking character.

5) Most of my game time was spent on loading screens........ugh i cannot stress how mind numbing this was!
The Aquisition of items and gear is extremely tedious especially at the start of the game those life saving potions are almost unobtainable and forces you to either sacrifce weapon and armour or go to battle injured. Later those same items become useless which makes you wonder why you invested so much in the first place. The interface is clunky and at times often difficult to direct your actions.


6) The variety of enemies was also sparse to say the least the same foes cropping up again and again made killing them a real chore, I should also mention that there is NO level grinding in this game to improve your characters stats for that fight you are having trouble with.

7) THIS IS THE BIGGY The chance to hit modifier is The MOST ANNOYING PART OF THIS GAME!!! YOU WILLL NEVER BE MORE FRUSTRATED, NEVER MISS AS MANY ATTACKS OR FAILED CASTING ATTEMPTS AS YOU WILL ENCOUNTER IN THIS GAME, It has rusulted in me personally restarting hundreds of encounters because this game is COMPLETLY GOVERNED BY RANDOM CHANCE! it will try to break you!!!!!!

8) There are multiple battles linked together re♥♥♥♥ing in sometimes impossible to win situations as you have been thumped so bad due to unlucky attacks you've misseed ten times in a row or the enemy lads a whole slew of critical hits forcing you to use all your recovery items. (but....i hear you say what about your inventory?? yeah invent items can only be equiped outside of combat, also quicksaving is the same! only outside the dungeon!

Basically the ENTIRE game is fight, FAST TRAVEL to location, distribute stats, rinse, repeat, load, load, load, load, get lucky, Save.

Positives

The Dungeon maps are varied and are pretty to look at, there are interactive objects to help you, most maps have a stratagy behind them to make things a wee bit easier but a couple of crucial misses will send that plan right out the window.

There are moments of satisfaction when you drop that enemy who has forced you to load a dozen times and you complete the fight in no time flat.

The Dialogue can be entertainig at times and you do find your characters personalities are pretty unique.

Im Struggling to come up with more positive points! in all honesty i personally thought this was going to be a bit like a fantasy version of x-com enemy unknown (which is a fantastic game i do highly reocmmend) needless to say i was sorely dissapointed! only die hard fans will see any replay out of this title. even at £10.99 i felt robbed and yes i did pour 60 hours into it but most of this was due to the snails pace of the combat system.

Brutally Honest review Hope someone finds this useful?

Ryan :)
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A 101 de 115 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
30.3 h registradas
Publicado: 10 de octubre de 2014
Blackguards is a flawed game. But one that I have thoroughly enjoyed my time with so far.

Let's go over the problems first.

1. Difficulty. Particularly early on, the difficulty of each encounter can be horribly inconsistent. There's a reason why there is a "try again" button during fights - you're going to use it. Quite a lot. A lot of the more difficult fights have some kind of trick to them that might a try or two to figure out, and a lot of the time said fights require an element of luck too. One or two bad rolls or a few fizzled spells and it's time to try again. Anyone familiar with D&D probably knows that it's hard to create a balanced party with only three characters, which is all you start off with in this game: A mage, a fighter, and your main character who you can build as you wish. After a few hours you pick up a ranger too, who happens to be pretty good with traps, but until I acquired her, any map with hidden traps was a real pain to deal with. There was one fight where I had to memorise the location of the traps through multiple attempts before I could succeed. Additionally, sometimes quests force you through multiple fights with no escapes, and no warning beforehand, which can catch you off-guard if unprepared. In summary: Save often, and be prepared to try again.

2. The interface. The combat system is excellent, but the controls are a little clunky. There's some oddity to the character models which can make it hard to target enemies at times, and the camera is rather awkward at times too. It can get quite frustrating, but it's not so bad that I find myself making accidental moves or anything like that.

3. Information. The game can be very unclear about things. If you're not familiar with the RPG system the game is based on, trying to figure out how it all works is awkward, and the game basically only tells you things once. Being able to mouse over raw stats to see how they affect things would be nice. I have a parry rating of 7 on a character, what sort of parry chance does that actually equate to? How are these stats modifying dice rolls? You can get a rough idea of how things work over time, but I'd like to be able to see exactly what's going on. Contrast with, say, the original neverwinter nights, where if you wanted you could see every single roll being made.

So those are the negatives.

And the positives? Well, the combat system is fantastic, the RPG system, while incredibly deep and unclear, is also very flexible, you have a lot of freedom to let your characters grow in any way you want them to. The quests are enjoyable, the story is simple but engaging, the characters have some actual personality to them.

If you're willing to get over the initial hurdles of an incredibly complex system and some very frustrating battles, there is a deep and enjoyable game with a wealth of content available for you. The world itself is pretty unique, it does a good job of avoiding a lot of fantasy tropes and creating something a little more engaging, and there's something rather refreshing about having a party that aren't a bunch of do-gooders.

You're blackguards. My party consists of a wrongfully imprisoned warrior, a dwarf arsonist obsessed with dragons, a pompous upper-class noble from the south, and an elf who got high on drugs and owes everyone money. You're not evil, but you're certainly not good either. You're labelled scum by the people around you and hunted across a kingdom, adding to your list of crimes on the way.

I've completed chapter 1 and am partway through chapter 2. I'm eager to see how the game develops from here. If you can handle some difficulty and frustration at the start, this game is well worth it.
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A 122 de 177 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
44.0 h registradas
Publicado: 19 de octubre de 2014
The story is simple and not very inventive, but the gameplay is decent and a good adaptation of the classic P&P RPG system. The biggest problem is that the whole game only consists of fights, the world map and city screens. It gets repetitive fast and leaves the player with the feeling that something is missing. Most of the achievements are bugged, some of them just pop up for no reason and others are not even included in the game. Thus, I cannot recommend investing time and money in this product.
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A 77 de 109 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
33.0 h registradas
Publicado: 18 de octubre de 2014
Blackguards would be an overall very good game if it wasn't for a few but very impactfull flaws.

I wont indulge in the pros, you can read on for that, I'll just briefly explain why I abandoned a game that I mostly enjoyed at the beginning of the final chapter.

First it lacks an element that should be at the very core of a game of this genre: character/team customization.

You get a very limited number of characters which is 4, one of them will be swapped with another at a point in the story leaving you with an underpowered character as well. You don't really have a real choice on how to develop them, there is a few things you can decide but since mages are defined by their magic and one of the fighters comes in already half trained the tactical phisionomy of your team is pretty much decided before you start the game. You can customize your main character a bit more but you'll realize that the only role lacking in your team will be an archer which is also the stronger dps in the game...

Second and most important: everytime a loading screens appears cross your fingers because there's a good chance the game is gonna crash. This is most definetly something that can be fixed and it's also something that didn't affect every player, but given how frequent and long the loading screens generally are it really ruined my experience with this game.

Third: devs brag a lot a about the depth of the story, they also use it as an alibi to justify things like killing fresh characters for no reason and the impossibility to farm. But the truth is there is not much of a story at all, the most of the game is a barely engagefull hunt for clues to unveil the mistery of what happened at the beginning, very linear, not interactive at all, if you really dig powerfull story-driven stuff this will also strike you as trivial and stupid at some points.

Also given the price nowadays there's plenty more games of the same genre you might wanna give a shot to on steam that look much more promising.
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A 27 de 33 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
61.9 h registradas
Publicado: 26 de noviembre de 2014
7/10.
A solid turn-based combat Roleplay game, with interesting fights, varying win scenarios, and no game-changing +50% damage trinkets.


The way the game played out for me.
  • First, customise your character with a wide variety of spells, talents, and stats. There are quite a few options, here.
  • Next, crawl through a vast variety of well-designed maps and interesting combat scenarios, in the turn-based strategy style.
  • Marvel at the lack of decent gear... even in the final chapters. :P
  • Get frustrated by missing 3x 90% (incorrectly labelled ~ more accurately 50% chance) hits in a row > adapt by using weaker abilities with 95% hit chance. Win.
  • Use reasoning skills to work out the win condition, when the game doesn't spoonfeed you how to succeed > Win.
  • Delve deeper into the well written storyline.
  • Contemplate right vs wrong, and the way human societies functions.
  • Watch a few thrown-together and anticlimactic final cutscenes.. (due credit to there being a few alternative endings).
  • Decide not to make another char and start again, because you're intimate knowledge of the skills/talents/stats would make you a God on 'normal'... and increasing the difficulty level would just cause the more annoying aspects of the game to become too much to be enjoyable.


--------------* See last paragraph for a list of helpful hints **--------------------

The pro's and con's:

Pro's:
  • Interesting maps, and scenario's.
  • Great range of character stats to customise. These stats actually made a significant difference to how your character could be played.
  • Sometimes required me to stop - think about why I just lost - adapt. Rather than just steamrolling through every scenario.
    Especially, when 2-star enemies start appearing.
  • Sometimes required me to work out the puzzle of how to win the map. (Despite some other reviewers' comments, this rarely required chain-learning trap locations *but even when it did I could have put points into Traps (talent) to over come this* - see above point about actually strategising instead of gratuitous wins).
  • Well written story, and voice acting. Particularly, the wide range of accents.
  • The overarching theme of the dialogue was thought provoking, with concepts of anarchism, liberalism, and competing social values.
  • No "+50% damage trinkets."

Con's:
  • No "+50% damage trinkets;" in fact, upgrades were very hard to come by, with the best gear in the game being only marginally better than the starting level gear.
  • The lack of gear-based character improvement makes Adventure Points essential for creating an effectively optimised end-game character. It's important to get it right on the Character Creation screen.
  • There's almost nothing worth buying, especially because main quests give you free full armor sets in Chapters 2 and 3. By the end of the game, I had over 1000gold and nothing to spend it on (the top level chest armor cost 50g) <- This was only exacurbated by the need to regularly clear your inventory of unnecessary weight
  • Around the second half of Chapter 3, 2-star enemies suddenly begun appearing - much stronger than 1-star enemies - receiving a huge buff to their stats and global buffs. (E.g. +8 attack, +2 dodge +20% Magic Resist buff for all enemies!!). their strength increased too much, too suddenly.
  • Melee Hit chances are too low. Even with maxed out Attack from stats, Weapon Skills, and weapons/shields.
  • By the end of the game, poorly scaled hit chance forced me to abandon my expensive big-hitting melee attacks (ie Hammer Blow - which I had spent over 3000 Adventure points in meeting these abilities' requirements). Was forced to use weak high hit chance abilities to even hit anything.
  • By the end of the game, the game forced me to abandon my dreams of a badass melee build; opting for 1Hander axe and sheild, instead.
  • Boss enemies in the 4th and 5th Chapters regularly potioned to full health when falling below ~30% health. Combined with the fact that I rarely hit melee attacks, it became frustratingly difficult to get through the last 10 or so damage in a single turn before they 100% healed.
  • The game kept messing with my team synergies by taking away one of spell casters for long periods of time , and killing off my ranger.
  • There are a few spells pretty much beat any enemy (example: Karnifilo Frenzy - the insane rage spell that makes groups of enemies kill each other)
  • Maps with many enemies became very slow due to the inability to skip enemy movement and attack animations. Even enemies that couldn't reach you due to blocked paths would run in this painfully time-consuming circle, in order to use up their movement points.
  • Back-to-the-past missions took away your well synergised gang of fighters; instead, leaving you with a lone character that wasn't optimised for solo play. (I felt sorry for any spell-casters, here).
  • In-game decisions make minimal differences to the actual gameplay - mostly just affect the cutscenes.

Helpful Hints:
- Probably wouldn't put points into Treat Wounds (talent). Instead, get 13 points on one of your party member's Healing (spell), because it heals all wounds as well as being much more convenient.
- Don't allow you characters to remain wounded. 3 wounds will severely weaken any character.
- Team buffing & enemy debuffing spells are game changers!
- Rangers are actully pretty decent in this game, so long as you have a tank or two to keep enemies 5 hexagons away.
- If melee, don't bother going for Hammer Blow (tier 3 Abilty), nor Death Blow (tier 3) as their hit chances are way too low to provide reliable damage in the second half of the game. Tier 1 melee abilities remain viable the whole game due to their high chance to hit.
- Minimum 8 points in Body control (talent) for every character is ESSENTIAL; 8+ points in Willpower (talent) are helpful for every character.
- 8 Points in Warfare (talents) and 8 points in Animal Lore (talents) are very useful for melee and ranged characters.
- Defensive characters & spell casters should have relevant Weapon Skills of at least 8 points, and set to full defensive mode (for example, Zurbaran with 8 points in staves, with the sliding bar all the way to the left).
- Gear is so hard to come by in this game, so you need Adventure Points in order to improve you characters. Didn't bother putting any points into Charisma as it seems counter-intuitive to effectively reduce your Adventure Points just for easy conversation options.
- Finally, using poisons on you weapons is a great way to get through some impressive damage.
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A 29 de 41 personas (71%) les ha sido útil este análisis
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11.5 h registradas
Publicado: 4 de noviembre de 2014
BLACKGUARDS is a turn-based strategy game with strong RPG elements. It is actually the closest thing to the JAGGED ALLIANCE games that has happened in years: Most strategy games will have you move nameless armies on maps, in BLACKGUARDS you will have to rely on a band of adventurers, all of whom have clear-cut personalities. This adds a lot of flavour to the game, as you will grow to like this bunch. Just like the mercenaries of the olden JAGGED ALLIANCE series, your BLACKGUARDS crew is a shady and shifty bunch. Daedalic, the German studio behind this game, used to specialize in point and click adventures and they certainly applied their writing skills here: All characters speak with characteristic voices and have oppinions and attitudes that never seem out of place or unexpected. BLACKGUARDS is not a bleak game, though - there are some goofy laughs to be had as well and the story soon develops into a fairly generic, yet highly enjoyable fantasy romp.

Gameplaywise, you will be moving up to four characters around the hexes of smallish arenas and duking it out with lizardmen, skeletons, dragons and the like. You have two areas of movement: One within which you are able to follow up with an action (like an attack or a spell) and a larger one that consumes your action. Anybody who played Firaxis' XCOM reboot should feel right at home here - it is pretty basic stuff. The fun part ist the RPG foundation that calculates pretty much all of your actions on the battlefield: BLACKGUARDS is a game situated in "The Dark Eye" universe, which is a pen and paper RPG system that is quite popular in Germany (it even originated from a failed attempt to license D&D stuff for Germany). You get the unadultered real deal: You will have to level stats, weapon skills, special talents, magic schools and spells for each and every of your characters and because "The Dark Eye" system allows for a lot of freedom in regards to development of characters, you might find yourselves a bit overwhelmed at first. Should you level your mage's staff fighting skills as well? Should you try to improve his skills with bows so he can keep on dishing out damage even when he runs low on mana? Should you ignore his weapon skill entirely and concentrate on beefing up his bread and butter stuff like fireballs and shockwaves? You could do either of these! My tip for you is to specialize your crew members during your first run and start experimenting on the second! There are some excellent guides on steam, too, so make sure to check those out as well.

BLACKGUARDS has received some rather harsh and negative reviews due to its complexity and difficulty. These two are closely related and once you start understanding the basic RPG mechanics, the battles will become significantly less challenging. The game has been thoroughly patched up and there is an excellent tutorial in place now. It will teach you 80% of the stuff you need to know - the rest can be found in guides or through experimentation.

To sum it up: This is a fairly complex and tough game but also an immensely rewarding one. If you consider yourself experienced with RPGs and turn based strategy, then chances are good that you will love BLACKGUARDS!
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A 31 de 45 personas (69%) les ha sido útil este análisis
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74.5 h registradas
Publicado: 8 de noviembre de 2014
I had a lot of fun playing this game. A lovely mix of turn based strategy and plain old rpg. --7/10
All pro´s and con´s are, ofcourse, from my viewpoint. (As an old school rpg player and fairly hardcore computer gamer.)

PRO´s:
* No over abundance of +5 Swords of the destroyer with bells, whistles and a blowtorch. A quite minimalistic level of "Magical" weapons and armor.

* Some great battlegrounds with nice scenery and interactive gadgets.

* Likable characters.


CON´s:
* Some dialouges seemed slapped together in a hurry with no "own" background and a lack of engageing content.

* Hexagon focus reacts to creatures. i.e. Animated inhabitants of said hexagons neighbour can interfer with what tile you click. Very frustrating ending up clicking the wrong tile while attacking. Forced me to rage quit 3-4 times. :) (Can be avoided by setting camera angle 90 degrees, but then the visual experience is lost.)

* Would have liked to be able to configure the apperance of my main character a lot more.
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A 36 de 56 personas (64%) les ha sido útil este análisis
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36.8 h registradas
Publicado: 13 de octubre de 2014
Really interesting story with many choices when it comes to weapons and spells, but that's also the biggest downside. All attacks and spells success rates are dependent on how many points you put into the spell. This makes you not want to spend any points on more than one spell unless you want poor hit rates.

You also can't grind in this game. I managed to finish the story first time without much thought into where I put my points, but I can see how someone can squander their upgrade points in a way where they are too weak to finish the story. I think a new game plus would be nice for those of us that would like to go back through the game choosing alternate story options and destroying enemies with new unused spells.

I only played the base version of the game so maybe the expansions add more than what I've experienced. I'd say it's worth playing but not for $40. Wait for it to be on sale. I wouldn't spend more than $20.
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A 24 de 35 personas (69%) les ha sido útil este análisis
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35.4 h registradas
Publicado: 18 de octubre de 2014
A solid strategy RPG that focuses on the combat and doesn't weigh you down with walking back and forth through the same areas. Cities, dungeons, and world are travelled by point and click and I enjoyed the simplicity of it.

Combat is done with an isometric view on hexes. Each combat area is unique. Melee combat is fairly straight forward. The magic combat really shines with up to 4 levels of each spell, each level unique, allowing you to pick any level you have unlocked. So later in the game, a mage can have quite the variation of spells to choose from.

I felt the game started a little slow, took off and didn't slow down until the anticlimactic ending. I was able to beat the game with over 30 hours which included the DLC. The DLC was integrated into the main campaign, which was nice. I like a game that doesn't overstay it's welcome.

Regarding difficulty, I felt many previous The Dark Eye games were much more difficult and appreciated the fact that I was able to get through this game with minimal issues. It is a strategy game, so if you pick poor weapon and spell combinations,you will hit a brick wall you can't pass. If you are having difficulty with the game, lower the difficulty. I like that difficulty can be changed.

Another bonus is the game starts up quick and you can skip the intro and get right to the menu. It is worth mentioning with so many games forcing you to wait through minutes of unskippable logos.
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A 18 de 26 personas (69%) les ha sido útil este análisis
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37.5 h registradas
Publicado: 9 de noviembre de 2014
A little difficult to get to grips with at the start but all in all a very enjoyable game (thus far). The game has managed to stay at a very good difficulty level so that it is challenging but not impossible which serves to keep it engaging. There are also lots of little quirks and a well written story which really adds to the experience and keeps things fresh. I feel like I'm part of a story when placing this game as opposed to just playing a game.

One small thing that annoys me is that there are no concequences of dying which I feel always takes away from the suspence of a game. Also comparing equipment with your current equipment or just reading the stats of things in general is a bit of pain. But apart from that it's a pretty darn good game.
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A 40 de 67 personas (60%) les ha sido útil este análisis
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48.0 h registradas
Publicado: 2 de noviembre de 2014
First, let me just say that (spoiler alert!) despite the title and hype, the game still ends up with a cliched save-the-world scenario. Which was a bit of a disappointment.

All right, so there's some good points to this game: The combats are each well-designed (often frustrating, but that's part of the fun), and almost every combat has some interactive environment object you can use to either help or hurt you. This part of the game works great. I wish the rest of the game was better so I could take more advantage of it.

Further good news: The game isn't ridiculous easy, even on the easiest difficulty level. I had to switch down from Normal in order to make any progress past the first chapter.

Now for the bad news.

First, the combat system is incredibly complicated. The rules for combat are mostly invisible, but reading through them (on the help screen) made my eyes cross. This coming from a guy who plays tabletop D&D, HERO System, Shadowrun, Traveller, and Legend of the Five Rings. This might explain why the chance to hit an opponent is vastly different from the chance marked on your screen. Anything under an 80% chance to hit will miss at least 2/3 of the time. And there's one enemy in particular that you won't hit more than about 1/20 of the time, despite the fact that your hit % is shown as 60. Always. I'm not sure if the hit chance is failing to take into account about half the combat rules, or if (as some others have suggested) the random number generator is just broken. Either way, this drops my enjoyment of the game by quite a bit.

The other problem is that there's really no actual "role-playing" involved in the game. There's little to nothing you can do to direct the game, except in some of the sidequests. And most of that involves giving up a sidequest instead of finishing it. Sure, you have dialogue options, but they don't really *DO* anything.

Overall, I'd probably rate this something like 3/10. The combat scenes are great, but the combat itself fails, and everything else is boring as hell.
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A 14 de 20 personas (70%) les ha sido útil este análisis
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13.8 h registradas
Publicado: 7 de octubre de 2014
I bought the game on sale last week because I never really played a turn-based RPG before and wanted to give this genre a try. As it wasn't too expensive it seemed like a choice without too many risks. I never heard of the game before and didn't read up on any tips to be able to start with a clear and unbiased spirit.

So far I have to admit I am really enjoying it. The story, characters and global setting don't appeal that much too me, although everything is more than correct. The story isn't that special, but forms the perfect background for the many fights I encountered so far.

And it's in this domain that the game really shines for me. Every fight (or almost every) I had so far really left some room for your own tactic. At the very start of the game I was a bit overwhelmed by the turn-based approach (as I never played it before), but after a while you really get the hang of it. I like the fact that you have to think about the placement of every character aswell as which attack to use. The fact that it's turn-based also allows you to really plan your next move. Some fights were challenging, but I never got the feeling that it isn't fair so far.

I also really appreciate the fact that you can upgrade and shape your characters as you like it. The game allows you to create your party like YOU want to play it.

I only spent about 6 hours in the game so far, but I am sure many more will follow.
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A 16 de 24 personas (67%) les ha sido útil este análisis
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52.2 h registradas
Publicado: 17 de noviembre de 2014
I enjoyed this game (hence the recommendation) but I really must caveat this, because this game is a cruel mistress.

Pros and cons as follows, because how much each point sways you will govern how much you get out of this game.

On the whole I enjoyed it.

Pros:
- Funny dialogue and interesting characters. Naurim might be the greatest character in Western RPG history
- Deep strategy. There are lots of environment effects, ways to optimise and spells to learn.
- Good voice acting. Genuinely good and a nice array of accents. Apart from the main characters female voice
- Dark, gritty artistic direction. Few games capture being and anti-hero so well, with murky non-binary decision making
- Challenge. Good god the challenge.

Cons
- It's a bit... broken. Little things that seem to have been left incomplete, or lack polish. This includes a few bugs with quests and achievements. A good example is that the combat controls list auto-save, but if you try to use it, the game says you can't.
- Not explaining things. Sometimes you will see environmental effects or objects, but have no idea what they are or do until they kill you. Sometimes it will drop you in a level with a special win condition, but it won't be clear what it is. This is fine once you work it out, but causes a bit of trial-and-error frustration
- The ending is, well, balls. Quite simply. There are apparently multiple endings, but to me the last chapter and ending felt a bit rushed.
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A 8 de 9 personas (89%) les ha sido útil este análisis
15.3 h registradas
Publicado: 20 de enero
I like Daedalic games, especially adventures, but I cannot recommend this one. The game is not so bad per se, but there are much better games in the similar genre. Battle is too dependent on RNG, and the story is just fantasy cliche and is very linear. If you want to play interesting RPG/TBS combo, you better try Expeditions: Conquistador - it's cheaper and more interesting.
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