Co stałoby się, gdyby jedyną nadzieją świata na skraju zagłady nie byli bohaterowie w lśniących zbrojach, tylko banda wyrzutków i kryminalistów? Odpowiedź na to pytanie próbuje zgłębić nowa gra „Blackguards” będąca strategicznym turowym RPG.
Recenzje użytkowników: Mieszane (1,687) - 62% z 1,687 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 22 Sty, 2014

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Kup Blackguards - Standard Edition

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Pakiety zawierające tę grę

Kup Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

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Kup The Dark Eye Universe Bundle

Zestaw 4 produktów: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Kup Daedalic - Gigantic Bundle

Zestaw 14 produktów: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

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“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 –

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

O tej grze

Co stałoby się, gdyby jedyną nadzieją świata na skraju zagłady nie byli bohaterowie w lśniących zbrojach, tylko banda wyrzutków i kryminalistów? Odpowiedź na to pytanie próbuje zgłębić nowa gra „Blackguards” będąca strategicznym turowym RPG. W mrocznym świecie pełnym zbrodni, narkotyków i morderstw, w którym rozgrywa się ta dojrzała opowieść odkryjesz ponad 180 unikatowych, heksagonalnych pól bitwy.

Wciel się w postać wojownika, maga bądź łowcy, której charakter i umiejętności możesz dostosować według własnych upodobań. Wyzywająca kampania tworzy niesamowitą historię o zwątpieniu, zdradzie i stracie. To Ty decydujesz o dalszym rozwoju wydarzeń w kluczowych punktach zwrotnych opowieści i to od Ciebie zależy jej zakończenie.


  • Ponad 180 unikatowych map zapewnia coraz to nowsze, stale ewoluujące wyzwania.
  • Przygotuj spory zapas przekąsek, ta podróż do mrocznego świata fantasy to ponad 40 godzin ekscytującej rozgrywki.
  • Poprowadź nawet pięć postaci ze swojej drużyny do chwalebnego zwycięstwa lub druzgocącej klęski.
  • Podziwiaj urzekające, ręcznie rysowane scenerie. Są naprawdę piękne, nawet gdy na ich tle Twoja drużyna dostaje prawdziwy łomot od przeciwników.
  • Wybór zaklęć, umiejętności oraz zdolności decyduje o taktyce na polu bitwy. Zaczepnie? Defensywnie? Taktycznie? To od Ciebie zależy jak rozegrane zostanie każde wyzywające starcie!
  • Użyj interaktywnych przedmiotów, takich jak ule czy beczki, aby zyskać przewagę w walce lub wysadź postać w powietrze, wbiegając z pochodnią w łatwopalne opary bagienne.
  • Zrób totalną rozwałkę, korzystając z 40 umiejętności specjalnych i ponad 90 zaklęć albo... patrz jak Twoi przeciwnicy roznoszą Cię w pył.

Wymagania systemowe

Mac OS X
    • System operacyjny: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Procesor: 2 GHz Dual Core
    • Pamięć: 4 GB RAM
    • Karta graficzna: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 20 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • System operacyjny: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Procesor: 2.4 GHz Quad Core CPU
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 20 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • System operacyjny: Mac OS X Version 10.7 or higher
    • Procesor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Pamięć: 4 GB RAM
    • Karta graficzna: Intel HD4000, nVidia or AMD graphic card
    • Miejsce na dysku: 20 GB dostępnej przestrzeni
Pomocne recenzje klientów
155 z 201 osób (77%) uważa, że ta recenzja jest pomocna
Według 33 osób ta recenzja jest zabawna
61.2 godz. łącznie
Zamieszczono: 11 sierpnia, 2015
Well.. you know when you watch TV and see the that really Juicy Burger in the commercial? Well. They actually use plastic burger with special lighting and a lot photo editing to create such an effect. When you actually go to that fast food and order the same burger it's quite different and the taste is no where near as good as you imaginged when you see it on TV.

This game is like that burger in the TV commercial..
Graphic is great, Sound is great and packaging and concept is awesome.

But when you actually play it it's like a Plastic burger that you will have a lot problem to chew on and it taste bad.

First.. The Story is Linear with supposed plot twist but it's quite badly rewriten with a lot things unexplained.
Second.. The Game combat mecanism is following a old DND3 type dice/board game. Which they did a good job translate into a PC game but it just doesn't work out.. Repetitive and uninteresting.
Third.. each battle map suppose give you options on how to finish the each map solution seems very linear and easy to guess. Each battle may have different enemy but they don't feell unique when i see a different one.
Fourth.. The Game difficulty is super hard. I am a DND vetern and studied quite abit of that dice game before i started and I have a tons of difficulty finish the game.
Fifth.. the game interface is not well designed and hard to operate.
Six:.. there are about 7 Achievements broken at the moment and from what i heard in the forum the developer is not gonna fix them.

Unless you are a die hard Dice game fan i wouldn't recommend anyone trying this.
Czy ta recenzja była pomocna? Tak Nie Zabawna
23 z 27 osób (85%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
63.5 godz. łącznie
Zamieszczono: 14 listopada, 2015
Blackguards is a textbook example of a TRPG. Sadly, this genre seems to be dying out, though the Blackguards series gives me some hope for the future of gaming. I love how the Blackguards system is based off of a German roleplaying engine. Old AD&D games like Pool of Radiance, even Baldur's Gate and Neverwinter NIghts (though I hate the real-time aspect of these) are my favorites, and Blackguards is definitely along that same line.

Some of the positives.
*The customization available is one of this game's many strengths. They allow the player to keep each character unique throughout this game without having too many options as to overwhelm.
*The story isn't that happy-go-lucky anime stuff. It's dark and intriguing. The complaints regarding the main character's amnesia seem gripey to me. Amnesia happens, but it's not overdone. What I mean is that your main character may forget a few things, but won't go through the game complaining about missing memories. The amnesia just adds to the mystery and allows the player to catch up on what has transpired. Make no mistake, though, the focus is on the combat.
*Most battles allow for different ways of completing your mission using objects in the field or terrain. The complaint some make along the lines of "I use the same tactics every time and this game becomes boring" is the result of the choice the individual player has made, not the limitations of the game.
*I love the variety of the enemies you'll face and their crazy portraits.
*The soundtrack is mostly dark but there were several battle tracks I enjoyed.
*Don't expect to get the "+5 Sword of Fiery Judgment" toward the end. The weapons in this game do not provide the means to become amazing in combat, which is very unusual for RPGs. I appreciated the change.

What I didn't like.
*Around 75% through the game, my melee fighters were essentially maxed out. Without assistance from magic, fighters need a lot of luck to be helpful.
*Speaking of luck, that D20 (the to-hit random number generator) is the most evil creature in creation. 90% treated me more like 70%. 1s were very rare and usually happened when I was finishing off a foe with few HP. 20s were frequent, as was foul language coming from me. On top of that, there appeared to be a glitch. I tossed, say, a 14 when 19 or below struck, yet the result was miss. This occurred about one in every 15 attacks (Despite this, the game is very beatable, I've finished it).
*I wish there was more story. Not better story, just more story. I still don't understand the motive for one of the player-controlled characters to follow around the main character. I wish one of the foes was more-developed.

Those that haven't succumbed to mainstream gaming and still appreciate TRPGs can not go wrong in buying this game on sale.
Czy ta recenzja była pomocna? Tak Nie Zabawna
23 z 30 osób (77%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
24.8 godz. łącznie
Zamieszczono: 24 sierpnia, 2015
The game starts off well enough but I eventually had to quit. I was getting so frustrated I nearly threw my mouse through my monitor. Blackguards is presented as a game returning to the core roots of RPG strategy goodness. Just check out the multiple videos from Daedalic above for all the stuff that sounds so great about this game. What is presented sounded awesome to me but in reality my two attempts through the game turned into a frustrating slog from one scenario to the next.

I got hooked on the story from the start which turned out to be a prison break. Nothing ground-shakingly new here but it worked for bringing three main characters together and launching them off on what was to be a quest to save the world. The cut-scene interactions just propel the story forward, but did contain some humorous dialogue. City/settlement locations are really just screens you click on to visit the tavern/shop/quest giver, etc. Again, nothing earth-shattering for the genre but where this game was supposed to shine was in the combat.

And the combat on many of the levels was excellent. Some of the scenarios were very challenging and I truly felt good when I had achieved victory conditions. You certainly cannot simply build up your characters and then rush through everything. Planning was necessary. All that was great.

Specific building of your characters is crucial to the point that if you build them wrong, you will find that the difficulty spikes. Character building is handled through allocating skill points. There are a lot of options (FIVE screens worth) and very little in-game guidance on what to build up first. I am sure most players will do what I did and end up resorting to the forums and walkthroughs to know how best to maximize their points. It should not be this difficult or nebulous on building up your characters - especially with this many options. The game reminds you to save often so you can go back to an earlier time and rebuild if needed. But that still stings a little knowing that you lost that progress and will need to make it up.

But then the game started throwing out some curve balls on the scenarios and I found myself needing to restart certain ones again and again. These levels were often fronted by a cut-scene dialogue that had to be clicked through again and again. I just do not understand why they couldn't simply start the level with your characters on the field. Many of these levels had special rules or situations that were not made apparent until you played them. So you learned the "special" rules through failing at the level and had to try again. And again. And again.

It does not help when the game chains scenarios together without a way to rest in-between. You may find that by the end of the 2nd or 3rd scenario you are completely out of potions/health/magic/whatever. And you may need to not only restart that level, but perhaps go back to a prior level so that you end with enough health/magic to be successful in the next one. I could see the game doing this on hardcore difficulty for those who really enjoy upping the difficulty, but I just wanted to veg out after a hard day at work.

By the time I was into the gladiator fights in chapter 2 I realized something. The. Game. Was. No. Fun.

I am recommending a pass on this one. If you do buy it, wait for a nice Steam or bundle sale.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 10 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
65.4 godz. łącznie
Zamieszczono: 26 października, 2015
This game is hard, its fun and its not for everyone. plan on playing it and then restarting once you know whats going on. I find the difficulty refreshing. there only a few games like this that are this difficult. Its constantly challenging you wih unfair situations and at times the battles are more like puzzles to be solved. If your looking for a game where you can just put together the most effective , winningest party and then just consistantly kick everythings ♥♥♥, this isnt it. If your looking for a game that will constantly challenge you to find the way to win each battle or string of battles, this is the one.

That being said, there are definitly character builds that work fine up untill a certain battle and then they will not let you procede no matter how hard you try. Its highly reccomended that you check out one of the guides out there that will give you pointers on what to avoid and whats more effective.
Czy ta recenzja była pomocna? Tak Nie Zabawna
29 z 50 osób (58%) uważa, że ta recenzja jest pomocna
Według 6 osób ta recenzja jest zabawna
126.6 godz. łącznie
Zamieszczono: 8 listopada, 2015
Blackguards "can be described as a great success for Daedalic Entertainment, an excellent achievement not only for the remarkable and outstanding gameplay shift setting, but also and above all as the first role-playing game software house and the first Hanseatic turn based title developed by the team known for graphic adventure games. Although improved technically, the title shows a deep gameplay and satisfying, nuanced and full of variables. The story is told through exciting and lines of dialogue between the epic and the easygoing, although losing some stain areas due to some "narrative solutions" lackluster. Great longevity, for a title that can take you to dozens and dozens of hours: the longevity of the campaign came on 40 hours, but the player pays attention to the quests will have far more to play
Czy ta recenzja była pomocna? Tak Nie Zabawna