A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
User reviews: Very Positive (530 reviews)
Release Date: Dec 13, 2013

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Recommended By Curators

"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

Recent updates View all (10)

February 9

Japanese release upcoming, as well as an attractive 75% off discount!

As you may know, Teslagrad is a rollicking puzzle platformer with lush, hand painted steampunk visuals, silent storytelling and magnetic super powers.
Our game will be released in Japan on February 18th, and will be recieving an updated japanese translation to coincide with this!

We want to share our joy with you all by doing a one week, 75% off sale on the Steam version, starting today, February 9!


6 comments Read more

December 19, 2014

Teslagrad, now 50% off!

So, Winter is upon us, frozen water is falling from the sky, making everything nice and slippery,
and there’s a shiny new Steam Winter Sale currently bombarding you with tempting offers.
In light of this we’d like to take a moment to sit down with you and talk about the important things in life.

Here we go:

Is Teslagrad on sale? How cheap is it?
The answers are, in the aformentioned order: Yes! and 50% off-$4.49!

(also, we're releasing a boxed physical edition of Teslagrad! It's already out in parts of Europe, more info in early 2015 about release in the rest of the world!)

1 comments Read more


“Teslagrad is highly rewarding and an ultimately fantastic game.”

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

About This Game

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.


  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
Helpful customer reviews
23 of 24 people (96%) found this review helpful
3.4 hrs on record
Posted: January 1
I'm not sure exactly what I expected Teslagrad to be.

Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."

That's something I kept thinking again and again as I got higher in the tower that houses the game's levels, with each new area bringing with it a new twist on mechanics I, for whatever reason, had mapped out in my head before even pressing start, It continually and cleverly subverted the concepts I've come to associate with games of its ilk, smartly introducing new mechanics that build upon those that come before, while simultaneously developing a rich medieval steampunk world for me to get lost in.

There's not a single line of dialogue in Teslagrad, be it written or spoken or even just a tutorial, and yet it manages to create this abundantly interesting narrative of a kingdom obsessed yet terrified of technology, and the power it brings with it. Paintings, reenactment cutscenes, and pieces of the environment are used to tell this story subtly, in a way that hides most of its simplicity and had me wanting to find out more about it up until the very end.

Similar methods are used for each gameplay hook, most of which involve manipulating magnetic polarities. Tools are trickled out to you and then liberally experimented with before giving you another to try and work with, which creates an invisible learning curve as you apply what you already know to the new obstacles placed before you. Teslagrad is always conscious of making sure you understand it, and giving you time to figure things out without punishing you for mistakes or taking too long.

That is, except for the boss fights. Though they're likely the coolest moments in the game, these few encounters are rife with tedious and agonizing trial and error death loops, with one hit kills and the complete lack of checkpoints causing them to go on far longer and be much more annoying than they otherwise would be. It's not even that many of the bosses are that hard to defeat once you understand their patterns, but they're so pattern based and often consisting of numerous different parts that you're left with no choice but to die over and over until you've memorized their every move and can play them back exactly. There are a handful of moments like this in various puzzles throughout, which stand out all the more starkly because of how well the rest of the game avoids falling into the same traps.

The inconsistent difficulty was rather a lot more frustrating than I'm making it out to be, but that should also say something about the quality of the game outside of those moments, which I was enjoying so much as to push through the times I was ready to snap my controller in half and curse my reflexes to hell. It's a gorgeous, clearly guided journey in a genre that's become more and more uninspired and cluttered, positioned awkwardly among its less impressive peers that will likely cause it to be passed over in the deluge. And that would be a horrible thing indeed.
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15 of 16 people (94%) found this review helpful
14.8 hrs on record
Posted: November 12, 2014
Teslagrad is a game sort of like Super Meat Boy except not so extreme. It's a load of fun if you're expecting a good challenge. Im talking specificly about the bosses. There's a lot of practice involved with the bosses- some might see them as unfair, and some will find them as a good challenge.

The puzzles are very complicated and the mechanics are very creative! There's alot of exploration involved also. Which I really enjoyed.

The art is amazing, sometimes reminding me of Braid and Limbo (but with color, of course.)

The animation/sprites are hand-drawn, and they're beautiful.

The story is ABSOLUTLEY GREAT too! It's told through a series of small mechanical theatres and a lot of it is also told through drawings in random locations. I wont spoil anything about the story- its too awesome.

Teslagrad is a great- but challenging, beautiful platformer with a very intriguing, well-told story.
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48 of 78 people (62%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: December 7, 2014
Some other reviewers have mentioned that it's a good game which can be infuriating at times. I agree, we only differ on whether we'd recommend it on that basis. I like the puzzling. For me the infuriating bits, mainly the non puzzle boss battles, ruin it entirely, there is no room for error, death is instant meaning you cannot make a single mistake or you'll start the battle all over again from scratch.

Added to which, trial and error is sometimes the only way to know what works and what doesn't. Fighting later bosses is exhaustingly repetative and brutal. It's all very retro, a reminder of times when games were punishingly hard and very repetative, if you are nostalgic for those times then you may enjoy it but I cannot recommend it.

I play games to relax, and there is nothing relaxing about fighting the same boss countless times, making achingly slow progress with no clue how many 'hits' you need to land before it's finally over.
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13 of 15 people (87%) found this review helpful
16.9 hrs on record
Posted: September 18, 2014
Awesome game, they got prety much eveything perfect:




Level design-10/10

Boss fights-9/10


Teslagrad is a puzzle platformer that only uses one main game mechanic: opposites attract, likes repel. Yet it still succedes in making every puzzle unique and interesting. The art is great, the music is great, and the story is deep and sad (except for the ending), when the game uses no dialogue at all. The scrolls add a great sense of discovery, not only from the secret places you find them in, but from the story they reveal.

Some people say the boss fights are too hard, but those people are wrong. I like the games I play to be challenging. Plus, I'd rather have a boss fight that's "too hard," than a LEGO game "boss fight," where you can die as many times as you want without losing any progress.

You may not be able to play through the game ten times, but you don't need to. Once or twice is enough.

This game is by far one of the best puzzle platformers I've ever played. Keep up the good work, Rain games, I hope you make a sequel!
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10 of 10 people (100%) found this review helpful
7.4 hrs on record
Posted: February 10
This is the closest to a non-recommendation I can get while still saying the game's worth buying.

I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.)

I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you.
Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable)
The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit? At all? Dead. You're back to the entrance to the room. Any mistake? Any misjudgement? Die. Over and over and over again. Also, I don't know if I'm bad, or the controls just aren't as tight as they should have been, but I found myself dying repeatedly to stuff that I think I should have survived. (I can't be more specific without some spoilers.)
I think that last boss killed me 100+ times before I finally beat him. (Then I had to do it again to get the right ending. Should have picked up all the scrolls the first time D: )

I can honestly say I'll never play this again. But I don't exactly regret it either.
That said, if there's ever a sequel, I'll have to think long and hard about playing it.
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7 of 7 people (100%) found this review helpful
12.9 hrs on record
Posted: October 25, 2014
This game is a really good example of the artform of games. A good story, which ties directly into the mechanics of the game, which are well-balanced and intuitive, and provides a solid 10 hours of well-thought out cinematics. It even mixes mediums well, with puppet plays in some places, cutscenes integrated directly into the gameplay, and a non-linear narrative revealed through the cards. The big reveal was interesting, if only because it broke certain hero tropes, and while the story wasn't necessarily ambitious it was visually very stimulating. Loved this game =]
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6 of 6 people (100%) found this review helpful
5.1 hrs on record
Posted: October 26, 2014
Teslagrad is an intriguing indie puzzle platformer. The use of magnets and electricity as a gameplay device is fun and reminds me of a 2D version of Magrunner, also from last year.

Unlike similar games such as Vessel and The Swapper, Teslagrad is more action and reflex oriented. There are enemies and traps to avoid on practically every screen. The checkpoint system is generous in most places if you die, but the one thing where the reflex oriented gameplay falls short is the bosses. There are five throughout the entire game, with the 2nd and 4th being particularly difficult thanks to the fact that you only have one hit.Teslagrad is not afraid to offer a challenge. It is the Dark Souls of puzzle platformers. You will die. A LOT. You'll also feel a real sense of accomplishment upon completion, eve if you don't get all of the scrolls for the best ending.

The environments are rich and beautiful. Cathedral-like aesthetics rub shoulders with steampunk and Eastern European influences to create a game world that is striking in its look. The game is 2D, but makes occasional use of 3D and advanced lighting effects to add depth. There were times when I felt the sprites could have used a bit more frames of animation, but overall its a very impressive looking game.

Where the game falls a bit flat is in the storytelling. The developers made the decision to tell the story without dialogue, so despite all of the characters having names, you won't really know what's going on unless you look up material outside the game. At its core, the story is about a young boy overthrowing a power-mad dictator.

Teslagrad is worth playing if you enjoy this genre, but if it were a bit more polished, it would be truly top tier.
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6 of 6 people (100%) found this review helpful
5.8 hrs on record
Posted: November 15, 2014
Teslagrad is an action puzzle side scroller. I won't say much to the details of the story because it is best experienced in the format presented in the game. It is well developed without being spoonfed to the player. The main game mechanic is that there are blocks charged with red or blue energy and you're able to change this charge on some to move them or pick up a charge to move yourself. Like charges repel each other and opposite charges attract. The art style is highly developed with almost a steampunkish vibe. There are large mechanical boss monsters at a few points in the game, and they require clever use of the game's mechanics to defeat. There is a lot of exploration but I would like to have seen more metroid-style backtracking when new gamplay features get unlocked. There is some, but there are also whole large sections that never need to be revisited unless to grab missed collectibles. A few of the puzzles are extremely devious, but the challenge in solving the harder sections comes from having to perform extremely precise actions rather than just being completely stumped. Some of these sections get rather frustrating, but overall, it's apparent that this is meant to be a difficult game. Overall, however, I would say this was my favorite summer sale 2014 acquisition.
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6 of 6 people (100%) found this review helpful
5.0 hrs on record
Posted: December 26, 2014
There are a lot of aspects about Teslagrad that are great. I really want to like this game more, but there are a few issues keeping me from enjoying it to the fullest extent. I really feel for the creators because I didn't hear anything about this game until I saw it in the store one day. The game is beautiful, proudly displaying handdrawn visuals and fluid animations. The story is told completely through visuals with no dialogue whatsoever. The music is suitably ambient and fits the mood well. The puzzles involve the concept of polarity and opposite attractions. They're fun and satisfying to complete, but...most of them are pretty complex and if you fail anywhere along the way, its back to the beginning. There's no penalty for dying, but the pain of having to go through the same thing over again just to get to the one part that you screwed up on is enough. Boss battles have a similar curse and caused me a lot of frustration. Teslagrad is under appreciated for its beauty, but that beauty comes at a price: your own time.
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6 of 6 people (100%) found this review helpful
10.3 hrs on record
Posted: September 15, 2014
Filled with originality and love for the metroidvania genre, this game is great and gorgeous. Simple yet engaging, the exploration is deeply satisfying if you love platforming and puzzles. You can even increase the replay value by collecting all the tarot cards hidden in hard-to-reach places.

Still, there is one major issue. The game is hard. Not "I wanna be the guy" hard, not even "Super Meat Boy" hard. It is simply "old school" hard. Every room will come with a few deaths, every boss will have to be carefully studied, every pattern analyzed. That would be the good kind of hard.

The bad kind of hard is the philosophy of the one-hit kill. I am not a huge fan of "variable health" in platform games but a two or three strikes approach gives a little room for error while maintaining tension (Spelunky for instance). Here, one slight mistake or one tiny timing imprecision and it's back to the start. For a room, it's okay. For boss fights, it becomes borderline rince-and-repeat tedious if you're not patient/dedicated/born with lightning reflexes. You can also regret the small use of checkpoints (especially during the first final boss which is known to make grown men cry). But there is a reason why the lack of margin of error is detrimental to this game.

Which brings us to the worse kind of hard, namely letting a physics engine handle key elements instead of using scripted behaviour. Do not misunderstand me, the engine is solid but it introduces randomness (even in some boss fights) leading to your doom not by lack of skill but by lack of control, precision or just luck. Of course, this is a core part of the game, but this plus the one-hit kill principle sometimes seems ridiculous.

To give you an example (spoiling the method for the first boss), one boss fight consists of charging blocks that the enemy will swallow. After a certain amount, it will try to burn you, killing you if you are not on the edge of the platorm, but not too far as not to be thrown in a furnace on one side, electrocuted on the other. At this point, you could have a perfectly good boss fight. Unfortunately the blocks fall randomly and are handled in a "realistic" fashion sometimes piling up and blocking your way getting you killed.

However, this should not prevent you from buying this game, far from it. The experience is amazing and the art (design and animation) memorable. If you like platforming, add this to your library this instant. Just be prepared for a lot of frustration now and then, but it is worth it.
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7 of 8 people (88%) found this review helpful
6.9 hrs on record
Posted: September 14, 2014
Teslagrad is a wonderful Game. Just when you think the recent challenges are too easy, you receive a new ability that opens up new ways. The puzzles are very interesting and require much attention. Despite the simple mechanics the game is very varied. To 100% the game you have to find 36 scrolls, and some are not so easy to get.
The graphic style is wonderful and enjoyable and the sound fits really well.
If you're not quite convinced, you can play the good, but short demo and test the game first. In addition, it is possible to 100% this too.
I highly recommend buying Teslagrad as one of the best platformer I've played so far! It would be a shame to skip this at sale price, it is really worth every cent.
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7 of 8 people (88%) found this review helpful
6.9 hrs on record
Posted: December 5, 2014
Teslagrad is a puzzle platformer with the main mechanic being magnetism. So this mostly consists of objects getting magnetically attracted to or repelled from each other. The game has many varied puzzles and endbosses with the magnetism mechanic. Many times in Teslagrad I encountered an endboss or obstacle and I was like; 'This has to be impossible! I probably have to travel back to get better unlockables.'But, in those moments, I would finally see how you have to do it. This makes you feel smart and satisfied. And made me say; 'Wow, this is really well thought out!' I should also say that there are parts where the gameplay blends in well with the music and the story. To be fair, I didn't really care about the story. So the little animations in the background were just nice looking images, for me. The only parts of gameplay I didn't really like were at the beginning, where you were unable change the magnetism. Those parts felt forced. The game has a nice handdrawn style which reminds me of the game Braid. In my opinion, the game is good until the end. The only thing that annoyed me is that you have to find 15 collectables for the final endboss. So I used a community guide map to find the last ones to reach 15. Shame on me. Overall, the game really well polished. The only bug I encountered was at the final boss of the game. Even if you would encounter bugs it is not a problem because like in metroid/megaman the game reloads the room.

In short:
A well thought out platformer, with the main mechanics centred around magnetism.
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5 of 5 people (100%) found this review helpful
16.0 hrs on record
Posted: September 30, 2014
I started playing Teslagrad knowing almost nothing about the game, story or mechanics, and it turned out to be a very pleasant surprise.

The story is interesting enough, but sometimes told in a somewhat confused way, through "cinematics" and the collections of cards. The cards are not collected in the order of the story however, and so we learn bits and pieces from different parts before we can connect the dots. Although slightly confusing, it didn't really affect much in the game (I just love stories).

The mechanics are utterly simple, so after a bit they fade into the background. Your fingers just know what to do after a point. I was extremely pleased with the challenge the game provided in terms of gameplay. It constantly forced me to improve my skills, learn by trial (and death), jump just a split second later, drop a few pixels lower, time it -just- right. Not once did I mind having to start over after I died, because I really enjoyed it, and my death had usually taught me something helpful. It felt like old-school games, where you had to actually try hard to get past some spots, and there was just no way around it, or any consolation prizes. If you wanted to do it, you had to get better at it. There were not many enemies to fight, but the puzzles to be solved were interesting enough to keep me occupied, and the boss fights were entertaining and rewarding as well.

The game played quite lightly. One day I had to keep pausing, or alt-tabbing to attend to other things, and it remained responsive, smooth and didn't burden my laptop at all. It felt both casual and also deeply immersive at the same time.

I would love to play a sequel.
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5 of 5 people (100%) found this review helpful
17.1 hrs on record
Posted: October 14, 2014
Teslagrad is a 2D puzzle platformer with some metroidvania elements. I can only reccomend that people get and play this game. I whole-heartedly enjoyed everything about the game. The artwork is excellent and creates a very nice aesthetic style. The attention to detail in the art makes it a joy to take in. The music complements the game very well, often having a somber melancholic tone. The game also does an excellent job of telling it's story through the environment and is surprisingly emotional for having no voice acting. The game controls tightly, and magnetic puzzles are a nice change from the moving around boxes puzzles you see in too many games. The progression of puzzles is excellent and the game does a great job of teaching you. The combat works surprisingly well and the bosses, while hard, feel like a natural extension of the game using all the puzzle mechanics you've gotten used to. Teslagrad is oozing with polish and it's a real shame it hasn't gotten more publicity. I'd rank it up there with Fez and Super Meatboy as one of best modern indie platformers.
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5 of 5 people (100%) found this review helpful
7.6 hrs on record
Posted: November 30, 2014
Teslagrad is a fun action platformer with absolutely amazing artwork that makes it a joy to play and power through the minor frustrations that are present.

To elaborate, these minor frustrations were that the controls felt more complex than what I'm used to and took me a while to master. You end up getting three distinct abilities in the game, but two of those take up two buttons each (positive and negative magnetism), which ended up proving a challenge in some areas.
Part of that challenge comes from the fact that you have one life, no health bar. There are boss fights in the game, and though the first three passed by fast and easily, the last two felt rather punishing because it wasn't always clear to me how to deal with certain attack patterns and upon failing to understand them, I'd immediately have to start from the beginning.

But again, these are minor frustrations. For how frustrating having to restart a boss fight because of one single mistake could feel, they still were very fun. Especially the fourth fight was one of the most satisfying and well designed bosses I've come across in a while and kept throwing surprises at you.
There is some backtracking involved if you want to go for a 100% completion (and I would recommend you do, it's definitely worth it!), as is the norm for metroidvanias. But by the time you reach that point, you'll be able to do so very fast. Furthermore, the collectible items are hidden in a fair way - there are no walls you can unexpectedly pass through; instead clear but subtle visual cues tell you where to look or attempt to go.

Finally, I feel I should adress that I've called the game an action platformer rather than a puzzle platformer. The reason for that is that though occasionally you'll need to turn on your brain when trying to figure out how to get to places or defeat a boss, the puzzles never felt like the focus to me (unlike in games such as Braid, Fez or The Swapper) - even having figured out the solution, you still need to have the dexterity to pull it off too.

But yeah, if metroidvanias are your kinda thing, get Teslagrad. It's atmospheric and gorgeous; and though it's a bit hard at times, it's also very satisfying and fun. To some, it might feel too short, to me its length (~7 hours) felt perfect. I'll take a short game that constantly feels fresh and exciting over a game that outstays its welcome any day.
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4 of 4 people (100%) found this review helpful
7.8 hrs on record
Posted: January 24
It's all about reverse polarity!

This game has very unique puzzles and levels together with nice artwork graphics and music. It is not easy and not too hard, and makes you think alot. I would definatelly recommend it.
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5 of 7 people (71%) found this review helpful
11.2 hrs on record
Posted: October 31, 2014
Fantastic game. But it suffers from Portal syndrome.

It's way too short.
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13 of 23 people (57%) found this review helpful
3.2 hrs on record
Posted: September 24, 2014
Tedious as ♥♥♥♥.

The art is great, and there are some really fun platforming mechanics. It's a very difficult game, but there's nothing wrong with that. The problem is that most of your time in this game is going to be spent re-doing long, tedious platforming sections which you've already proven you can do, to get back to an obstacle that's going to kill you 80% of the time.

It's not the kind of hard game that makes you want to rise to the challenge. It's the kind of hard game that just makes you frustrated you have to do all this ♥♥♥♥ AGAIN.
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2 of 2 people (100%) found this review helpful
3.9 hrs on record
Posted: December 28, 2014
It's a fun little game.
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2 of 2 people (100%) found this review helpful
8.6 hrs on record
Posted: February 11
This is a beautiful, satisfying platformer with a focus on puzzle rooms and minimal combat. You will die *MANY* times, which shouldn't be surprising, but some people seem to be caught off-guard by that staple of the genre. If anything, the boss difficulty and health system in Tesla are more than forgiving than both Metroid and Castevania. The difficulty makes it satisfying when you finally nail that jump or that one phase of the boss fight that was giving you trouble.
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