A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
User reviews: Very Positive (593 reviews)
Release Date: Dec 13, 2013

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"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

Recent updates View all (10)

February 9

Japanese release upcoming, as well as an attractive 75% off discount!

As you may know, Teslagrad is a rollicking puzzle platformer with lush, hand painted steampunk visuals, silent storytelling and magnetic super powers.
Our game will be released in Japan on February 18th, and will be recieving an updated japanese translation to coincide with this!

We want to share our joy with you all by doing a one week, 75% off sale on the Steam version, starting today, February 9!

6 comments Read more

December 19, 2014

Teslagrad, now 50% off!

So, Winter is upon us, frozen water is falling from the sky, making everything nice and slippery,
and there’s a shiny new Steam Winter Sale currently bombarding you with tempting offers.
In light of this we’d like to take a moment to sit down with you and talk about the important things in life.

Here we go:

Is Teslagrad on sale? How cheap is it?
The answers are, in the aformentioned order: Yes! and 50% off-$4.49!

(also, we're releasing a boxed physical edition of Teslagrad! It's already out in parts of Europe, more info in early 2015 about release in the rest of the world!)

1 comments Read more


“Teslagrad is highly rewarding and an ultimately fantastic game.”

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

About This Game

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.


  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
Helpful customer reviews
37 of 39 people (95%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: January 1
I'm not sure exactly what I expected Teslagrad to be.

Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."

That's something I kept thinking again and again as I got higher in the tower that houses the game's levels, with each new area bringing with it a new twist on mechanics I, for whatever reason, had mapped out in my head before even pressing start, It continually and cleverly subverted the concepts I've come to associate with games of its ilk, smartly introducing new mechanics that build upon those that come before, while simultaneously developing a rich medieval steampunk world for me to get lost in.

There's not a single line of dialogue in Teslagrad, be it written or spoken or even just a tutorial, and yet it manages to create this abundantly interesting narrative of a kingdom obsessed yet terrified of technology, and the power it brings with it. Paintings, reenactment cutscenes, and pieces of the environment are used to tell this story subtly, in a way that hides most of its simplicity and had me wanting to find out more about it up until the very end.

Similar methods are used for each gameplay hook, most of which involve manipulating magnetic polarities. Tools are trickled out to you and then liberally experimented with before giving you another to try and work with, which creates an invisible learning curve as you apply what you already know to the new obstacles placed before you. Teslagrad is always conscious of making sure you understand it, and giving you time to figure things out without punishing you for mistakes or taking too long.

That is, except for the boss fights. Though they're likely the coolest moments in the game, these few encounters are rife with tedious and agonizing trial and error death loops, with one hit kills and the complete lack of checkpoints causing them to go on far longer and be much more annoying than they otherwise would be. It's not even that many of the bosses are that hard to defeat once you understand their patterns, but they're so pattern based and often consisting of numerous different parts that you're left with no choice but to die over and over until you've memorized their every move and can play them back exactly. There are a handful of moments like this in various puzzles throughout, which stand out all the more starkly because of how well the rest of the game avoids falling into the same traps.

The inconsistent difficulty was rather a lot more frustrating than I'm making it out to be, but that should also say something about the quality of the game outside of those moments, which I was enjoying so much as to push through the times I was ready to snap my controller in half and curse my reflexes to hell. It's a gorgeous, clearly guided journey in a genre that's become more and more uninspired and cluttered, positioned awkwardly among its less impressive peers that will likely cause it to be passed over in the deluge. And that would be a horrible thing indeed.

You can read more of my writing on Kritiqal.
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20 of 21 people (95%) found this review helpful
7.4 hrs on record
Posted: February 10
This is the closest to a non-recommendation I can get while still saying the game's worth buying.

I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.)

I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you.
Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable)
The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit? At all? Dead. You're back to the entrance to the room. Any mistake? Any misjudgement? Die. Over and over and over again. Also, I don't know if I'm bad, or the controls just aren't as tight as they should have been, but I found myself dying repeatedly to stuff that I think I should have survived. (I can't be more specific without some spoilers.)
I think that last boss killed me 100+ times before I finally beat him. (Then I had to do it again to get the right ending. Should have picked up all the scrolls the first time D: )

I can honestly say I'll never play this again. But I don't exactly regret it either.
That said, if there's ever a sequel, I'll have to think long and hard about playing it.
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70 of 114 people (61%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: December 7, 2014
Some other reviewers have mentioned that it's a good game which can be infuriating at times. I agree, we only differ on whether we'd recommend it on that basis. I like the puzzling. For me the infuriating bits, mainly the non puzzle boss battles, ruin it entirely, there is no room for error, death is instant meaning you cannot make a single mistake or you'll start the battle all over again from scratch.

Added to which, trial and error is sometimes the only way to know what works and what doesn't. Fighting later bosses is exhaustingly repetative and brutal. It's all very retro, a reminder of times when games were punishingly hard and very repetative, if you are nostalgic for those times then you may enjoy it but I cannot recommend it.

I play games to relax, and there is nothing relaxing about fighting the same boss countless times, making achingly slow progress with no clue how many 'hits' you need to land before it's finally over.
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8 of 8 people (100%) found this review helpful
8.7 hrs on record
Posted: April 7
I almost gave this game a thumbs-down at several points while playing. I had gone into the game expecting “Braid with magnets” and Metroidvania-style exploration. Instead, I got a Super Meat Boy clone with long, frustrating, unforgiving platforming segments and annoying trial-and-error bosses. The magnets are mainly used as a means to traverse death gauntlets, often with twitch-action polarity shifting. One wrong move and you’ll either die, or fall down a long way and be forced to climb back up. The magnet puzzles themselves are pretty bland and uninspired physics puzzles, and ultimately pointless. The level design is about as linear as a Super Mario Bros. level, and all four of the important powerups are placed directly in your path. Backtracking is only required for 100% completion (or if you happened to not find at least 15 of the 36 collectables to unlock the door to the final boss). Overall, it failed to meet just about all of the expectations I had for it.

What redeems this game is the atmosphere, art style, and storytelling. There are no words or dialogue at all; this game tells quite a fascinating and unexpected story through the environments, characters, and pictures alone. The hand-drawn art and backgrounds are all beautiful to look at, and there’s no shortage of good music, both of the catchy and atmospheric variety. Perhaps it's style over substance, but for me it really worked.

Once I attained 100% completion and reached the best ending, I looked back upon the game and realized I was glad to have played it. It was a real emotional journey. There’s nothing at all awful about the game, it’s just average in a lot of ways. The difficulty isn’t actually all that hard, it’s just frustratingly out-of-place, and skill eventually did take over and help make the experience more enjoyable. And despite the lackluster puzzle design, there were some instances of great ideas in there; the secret scrolls were highly satisfying to find and collect. With minimal hints and hundreds of mistakes, I got 100% completion in less than 10 hours.

So, after much deliberation, this gets a thumbs-up from me. If you can get it on sale for half price, and if you can put up with the stupid platforming sections and the death gauntlets, you might also find there’s a lot to enjoy here.
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7 of 8 people (88%) found this review helpful
5.4 hrs on record
Posted: December 26, 2014
There are a lot of aspects about Teslagrad that are great. I really want to like this game more, but there are a few issues keeping me from enjoying it to the fullest extent. I really feel for the creators because I didn't hear anything about this game until I saw it in the store one day. The game is beautiful, proudly displaying handdrawn visuals and fluid animations. The story is told completely through visuals with no dialogue whatsoever. The music is suitably ambient and fits the mood well. The puzzles involve the concept of polarity and opposite attractions. They're fun and satisfying to complete, but...most of them are pretty complex and if you fail anywhere along the way, its back to the beginning. There's no penalty for dying, but the pain of having to go through the same thing over again just to get to the one part that you screwed up on is enough. Boss battles have a similar curse and caused me a lot of frustration. Teslagrad is under appreciated for its beauty, but that beauty comes at a price: your own time.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: April 4
Teslagrad is a beautiful example of non-verbal storytelling and gameplay that relies on clever puzzles complemented with neat skills and tricks. You might even call it mix between Braid and Limbo.
It's metroidvania scheme allows you to backtrack and collect all the scrolls, which you'll need to experience alternative ending, and trust me its worth it.
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7 of 9 people (78%) found this review helpful
6.9 hrs on record
Posted: December 5, 2014
Teslagrad is a puzzle platformer with the main mechanic being magnetism. So this mostly consists of objects getting magnetically attracted to or repelled from each other. The game has many varied puzzles and endbosses with the magnetism mechanic. Many times in Teslagrad I encountered an endboss or obstacle and I was like; 'This has to be impossible! I probably have to travel back to get better unlockables.'But, in those moments, I would finally see how you have to do it. This makes you feel smart and satisfied. And made me say; 'Wow, this is really well thought out!' I should also say that there are parts where the gameplay blends in well with the music and the story. To be fair, I didn't really care about the story. So the little animations in the background were just nice looking images, for me. The only parts of gameplay I didn't really like were at the beginning, where you were unable change the magnetism. Those parts felt forced. The game has a nice handdrawn style which reminds me of the game Braid. In my opinion, the game is good until the end. The only thing that annoyed me is that you have to find 15 collectables for the final endboss. So I used a community guide map to find the last ones to reach 15. Shame on me. Overall, the game really well polished. The only bug I encountered was at the final boss of the game. Even if you would encounter bugs it is not a problem because like in metroid/megaman the game reloads the room.

In short:
A well thought out platformer, with the main mechanics centred around magnetism.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: February 14
Well, this is a good game. Its graphics are actually really good, the framerate doesn't go to hell randomly, the controls are great, but.... this could turn into a rage game. I mean there are really good puzzles and timing and strategy to this game. But just the method of getting some of the puzzle's done are just rage inducing.

I mean its a really good game, and i do mean it. But just a few puzzles lacks its reputation a bit.

7/10 Ducks
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5 of 6 people (83%) found this review helpful
7.6 hrs on record
Posted: November 30, 2014
Teslagrad is a fun action platformer with absolutely amazing artwork that makes it a joy to play and power through the minor frustrations that are present.

To elaborate, these minor frustrations were that the controls felt more complex than what I'm used to and took me a while to master. You end up getting three distinct abilities in the game, but two of those take up two buttons each (positive and negative magnetism), which ended up proving a challenge in some areas.
Part of that challenge comes from the fact that you have one life, no health bar. There are boss fights in the game, and though the first three passed by fast and easily, the last two felt rather punishing because it wasn't always clear to me how to deal with certain attack patterns and upon failing to understand them, I'd immediately have to start from the beginning.

But again, these are minor frustrations. For how frustrating having to restart a boss fight because of one single mistake could feel, they still were very fun. Especially the fourth fight was one of the most satisfying and well designed bosses I've come across in a while and kept throwing surprises at you.
There is some backtracking involved if you want to go for a 100% completion (and I would recommend you do, it's definitely worth it!), as is the norm for metroidvanias. But by the time you reach that point, you'll be able to do so very fast. Furthermore, the collectible items are hidden in a fair way - there are no walls you can unexpectedly pass through; instead clear but subtle visual cues tell you where to look or attempt to go.

Finally, I feel I should adress that I've called the game an action platformer rather than a puzzle platformer. The reason for that is that though occasionally you'll need to turn on your brain when trying to figure out how to get to places or defeat a boss, the puzzles never felt like the focus to me (unlike in games such as Braid, Fez or The Swapper) - even having figured out the solution, you still need to have the dexterity to pull it off too.

But yeah, if metroidvanias are your kinda thing, get Teslagrad. It's atmospheric and gorgeous; and though it's a bit hard at times, it's also very satisfying and fun. To some, it might feel too short, to me its length (~7 hours) felt perfect. I'll take a short game that constantly feels fresh and exciting over a game that outstays its welcome any day.
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3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: April 3
Awesome game
+Challenging Puzzles
+Awesome music
+Good Graphics
+Has a demo
+Has cards (6 cards)
+Has secrets
+Has achievements
+Ha controller support
+Challenging and fun Boss fights


Recommended 9/10
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4 of 5 people (80%) found this review helpful
7.8 hrs on record
Posted: January 24
It's all about reverse polarity!

This game has very unique puzzles and levels together with nice artwork graphics and music. It is not easy and not too hard, and makes you think alot. I would definatelly recommend it.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: March 22
There are two reasons to name drop Nikola Tesla. 1) You want to get some sweet nerd cred. 2) As a shorthand for electricity-based science magic. Since this game features monsters that run around in the dark and kill you called "grues" I think we can safely assume this game has all the nerd cred it needs and we're looking at the latter use of Tesla's name. Now don't take that as some snarling criticism of Teslagrad. Despite having nothing else to do with Tesla, dropping his name in the title does set you up for abusing wondrous electricity and magnetism based powers amidst an oppressive Eastern European backdrop. It certainly delivers on that count.

I'm going to assume you've already watched the trailer and been wowed by how good looking this game is with its smooth, forceful, hand-drawn animations. It's certainly a beautiful game, but don't let that vibrant animation fool you. This is a grim game about grim Eastern European seeming people doing grim Eastern European things with lightning! And as somebody with a grim Eastern European family, I knows from grim Eastern European things (not with lightning though, that's new). Teslagrad tells a basic story, but it does it elegantly without a single word of spoken dialogue or cumbersome written exposition. Once again, this game is a stone-faced immigrant staring you down, and made all the more unsettling by inhabiting a world that looks like it was drawn by Walt Disney.

You've seen the trailer, though (or you need to just go do that already), and are already sold on the aesthetic of this game. So let's talk gameplay. Teslagrad is a bit of a Metroid game and a bit of a puzzle game and a bit of a precision (i.e. frustration) platformer. You'll notice I said Metroid and not metroidvania. The Castlevania games have always been a bit more combat oriented and Teslagrad features almost no combat. There's a tiny bit toward the end and you kill some bosses in round-about ways, but for the most part Teslagrad is all about exploration and evading hazards. And, remember, this is a grim Eastern European game with ligthning so everything including the floors want you dead. And don't think they will go light on you because you are playing an adorable child! There is no food for adorable children, only being lightninged into ashes!

When I said frustration platformer up there, I do mean that. Teslagrad is absolutely unforgiving with the timing you require to navigate its many hazards, and not just for optional secrets. Combine this with some imprecise mechanics (especially when magnetizing yourself to float), and I will bet many boiled cabbages you will not be able to beat this game without sighing, growling, or outright screaming "BS!" So before you pick up Teslagrad, best make sure you're strong like bull and smart like tractor, or at least possess adult reflexes and patience. That said, the game is pretty liberal with checkpoints. Stick an incinerator on the end of your most barf-inducing carnival ride and you'll have an idea of the speed with which your ashes will be scattered. But then you just pop right back up at the start of the room or right after the last ridiculous challenge you overcame.

Overall, Teslagrad is a great looking game with a large environment to explore and a wide variety of puzzles that make use of simple, elegant mechanics. It would be nice to see an easy mode where the timing on some of the challenges is relaxed, but hey, in mother Teslagrad you must work hard at pixel forge for many achievement.

In other words, it's difficult, but satisfying. Go play it if exploration-precision-puzzle-platformer sounds good to you.
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2 of 2 people (100%) found this review helpful
6.4 hrs on record
Posted: February 15
Teslagrad feels like a love letter to games of 20 years ago. It has a Metroidvania style that many games try to mimic, but fail at. In this case, it is perfectly crafted. It also features an elaborately crafted world and inferred story line that made me think of Another World / Out of this World. The puzzles and bosses are challenging. It requires a good deal of precision and practice to get through some sections. Though it was unforgiving at times, I felt that it was a rewarding experience overall. I didn't even realize that I missed games like the ones I played as a child until I played Teslagrad.
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2 of 2 people (100%) found this review helpful
5.4 hrs on record
Posted: February 13
~ German translation at https://git.io/teslagrad-review-deutsch / Deutsche Übersetzung unter https://git.io/teslagrad-review-deutsch ~


You are a little boy in a dystopian land who has to run away from home. On your way you get haunted by some sort of soldiers until you get into some sort of castle or something where you soon find a mysterious golden glove that allows you to change the polarity of certain metal boxes etc. which you encounter on your way, so they react magnetically to each other. This allows you to solve various puzzles to continue on your way. Shortly after you get to a tower containing a blue something which looks like an excursion funnel of Portal 2 but only moves you while you're of the same polarity as that thing. One way of achieving that (and at the moment the only one) is by touching a special flower on the ground of the tower. Then you're moved upwards by that funnel thing, allowing you to get to one of the entrances which are located at both sides (in terms of 2D graphics) of the tower's wall. Now you begin solving various puzzles to get higher in the tower and eventually reach it's top, while encountering various bosses and finding various other "helper items" (like the glove) on your way. And when you get higher, you also come across some theatres telling you about the history of the land.


As mentioned above you have to solve various puzzles, mainly using magnetics but also buttons, funnels like the one from the tower and small robots which can reach smaller places, press buttons and have other side-effects - all in all it's a bit like Portal without Portals and the 3D. The puzzles are all well-balanced in terms of difficulty - you have to think a bit about them, but you don't end up being frustrated and looking in the internet for the solution. The bosses are a bit harder, but basically it's just about figuring out how they work, and then you just have to try a few times until you get good enough to beat them, making them challenging whithout being frustrating.

The basic controls are A and D for moving left and right as well as Space for jumping. The various actions of the "helper items" are triggered by the arrow keys and can be directed to the character's top or bottom using W or S. You can also view a map (showing only rooms which have already been visited) by hitting Tab. All in all the controls are comfortable to use, and if you're dissatisfied with them you can also change them. The only thing that annoyed me is that the game did not really introduce the map as a feature, I just discovered it accidentally when I found a secret and the game displayed a little information together with "Tab" as the key to view the secret (they can be viewed by hitting the right arrow key while in map view).


As others wrote before, the game has quite beautiful, handdrawn graphics with fluid animations. And really, there isn't much more to say about this.


The sound effects resemble the mechanics of the game well, but there is nothing special however. The music however is very beautiful and has a sad touch. During the boss fights I find the music to get a bit mechanical, and in other games this would probably be a deficiency for me, but in this game it actually works, mostly since most of the bosses are mechanical as well.

Stability / Technichal Realization

I found Teslagrad to work very, very well, at least here on Linux. Everything runs smooth and without flaws. I didn't discover anything to blame the game for in this category.


Teslagrad is one of the games which tell their story without words, and especially the intro does that very well, since this part in which you mostly run away and experience the story flows directly into the part in which you actually play the game. However the story is not the main focus of the game (which are the puzzles), and therefore it (the story) is not quite a big masterpiece. However the other parts - the well-balanced puzzles and the nice graphics and music - are all very good and together actually make a game which is a lot fun to play, challenging but not frustrating. Also I find the game to be very well-priced at ~10€, so all in all I’d definitely recommend it to all fans of puzzle games.


Category Relevancy Rating
Story 20% 75%
Gameplay 20% 98%
Graphics 20% 100%
Sound 20% 100%
Stability / Technichal Realization 10% 100%
Cost/Benefit 10% 100%
Total 95%
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2 of 2 people (100%) found this review helpful
8.3 hrs on record
Posted: March 14
Bought the game on sale for... 50% off? $5 purchase maybe? I don't remember.

Anyway, pretty decent game. It's a platformer, so you have to be somewhat skilled at landing jumps here and there. The puzzle aspect makes you have to think of ways to get to bonus areas. A pretty solid story to it that isn't extremely well explained, but you find clues and such to the meaning of almost everything. Not too hard, not too easy, although there is a boss in the game that is pretty rage inducing, you'll know it when you fight it.

All in all, worth picking up if you want a game that you can devote spare time for a playthrough or two, especially on sale.
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: December 24, 2014
Teslagrad is the story of a young boy who must venture into an endless laberinth filled with a colorful assortment of death traps. Now this may sound like a few other indie platformers out there, and it does. But Telslagrad isn't just a Limbo or Child of Light rip off, It has its own unique atitute. The puzzles, while occasionaly infuriating, our immensly satisfying and well constructed. Much like its platform brothers, it has a silent, touching narrative told through its exelent soundtrack and beautiful art style. I definatley recomend it to any fans of good puzzle platformers.
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2 of 2 people (100%) found this review helpful
11.9 hrs on record
Posted: February 16
Teslagrad is an absolutely beautiful game with great mechanics and a well implemented story told through the enviroment both subtly and with short plays. Overall it plays really well, and the bosses are memorable. My only complaint is that the boss fights are unforgivable, like all of the game, where one hit means your death, and restart of the fight, which can get a little grating if you can't handle old school megaman like fights. Other than that, and that its a bit on the short side, it is a great game. 9/10
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2 of 2 people (100%) found this review helpful
7.4 hrs on record
Posted: February 17
i got this game during a 75% off deal. Been waiting on a sale like that for about a year now. So Telsagrad gave me about 8 hours worth of gameplay. It was very entertaining, had good puzzles, was rather easy at some points too. Lots of collectables for someone like me. However there are some boss battles that are BALLS hard and you die in one hit too so it gets really annoying. However I did enjoy it. I recommend that you wait for it to be on sale because i do not believe its worth a full $10, but this game was definitely worth my time. And hey, if you feel like payin' the $10, go for it. It's just fun. Also the collectables give you a secret ending. I recommend getting them all.
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2 of 2 people (100%) found this review helpful
8.4 hrs on record
Posted: March 4
Excellent side scrolling puzzle game. None of the puzzles were overly complicated or so hard you were going to run to Youtube to have to solve them. Not an overly long game, but at the same time it isn't drawn out either and none of the mechanics are over done which makes it feel fresh throughout.

Art/Graphics/Presentation were all great and fit the theme and story nicely. Story was a little simple but told in an interesting way and kept me interested for the duration of the game.

Only frustrating thing is maybe the boss fights. Very unforgiving at times and if you don't have super fast fingers you start the whole fight over.
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2 of 2 people (100%) found this review helpful
7.5 hrs on record
Posted: April 1
A few days have gone by since I finished this game and I would wholeheartedly recommend this game to anyone who likes puzzle platformers or who wants to give one a try. The overall game design is amazing and the art is beautiful. Many stars given and gt a ton of patients for the boss fights.

Want to see my playthrough with some commentary before you buy? Check it out!

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