A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
用户评测: 特别好评 (626 篇评测)
发行日期: 2013年12月13日

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由鉴赏家推荐

"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

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2月9日

Japanese release upcoming, as well as an attractive 75% off discount!



As you may know, Teslagrad is a rollicking puzzle platformer with lush, hand painted steampunk visuals, silent storytelling and magnetic super powers.
Our game will be released in Japan on February 18th, and will be recieving an updated japanese translation to coincide with this!

We want to share our joy with you all by doing a one week, 75% off sale on the Steam version, starting today, February 9!


http://store.steampowered.com/app/249590/

6 条留言 了解更多

评测

“Teslagrad is highly rewarding and an ultimately fantastic game.”
Destructoid

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”
Eurogamer

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

关于这款游戏

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.

Features

  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
有价值的用户评测
9 人中有 8 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.0 小时(记录在案的)
发布于:4月5日
好像还没看到中文评测,我来写一个

这个是很典型的类银河战士恶魔城的横版2D动作类游戏,探索+过关+搜集,总共4个物品,非线性流程,收集东西的话需要往回找,这几点和免费游戏You have to win the game非常像。

谜题设计比较巧妙,每一小幕自动存档,boss招数较为固定,摸索几次就知道怎么过了.
有些东西实在找不到可以看看指南,很好全成就

另外音乐优秀,画面也不错

10/10 ^_^
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:4月28日
这是一款相当不错的平台动作解谜游戏,游戏的核心很简单,就是利用红蓝磁极同性相斥异性相吸的特点,通过一个又一个房间,与此同时解开这个世界的秘密。但是,这个简单的核心机制却引申出许许多多有趣的谜题,你在探索世界的同时,一件件地获得装备,并在特定地方击败各有特色的BOSS,这样的设定十分吸引人。游戏的画面非常出色,不卖弄华丽,而给人一种非常安静舒服的感觉。同时,散落在游戏各处的可收集的卡片也给喜欢更高难度挑战的玩家提供乐趣,也极大的丰满了游戏的世界观。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
11.9 小时(记录在案的)
发布于:6月27日
画面很朴素,但不影响体会其中的乐趣;
解谜和收集方面更偏重动作,要想完美着实需要花些心思和相当的操作水平;
BOSS战由于一击就死的设定,所以尝试多次在所难免。
这篇评测是否有价值? 欢乐
29 人中有 27 人(93%)觉得这篇评测有价值
7.4 小时(记录在案的)
发布于:2月10日
This is the closest to a non-recommendation I can get while still saying the game's worth buying.

I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.)

I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you.
Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable)
The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit? At all? Dead. You're back to the entrance to the room. Any mistake? Any misjudgement? Die. Over and over and over again. Also, I don't know if I'm bad, or the controls just aren't as tight as they should have been, but I found myself dying repeatedly to stuff that I think I should have survived. (I can't be more specific without some spoilers.)
I think that last boss killed me 100+ times before I finally beat him. (Then I had to do it again to get the right ending. Should have picked up all the scrolls the first time D: )

I can honestly say I'll never play this again. But I don't exactly regret it either.
That said, if there's ever a sequel, I'll have to think long and hard about playing it.
这篇评测是否有价值? 欢乐
12 人中有 12 人(100%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:4月7日
I almost gave this game a thumbs-down at several points while playing. I had gone into the game expecting “Braid with magnets” and Metroidvania-style exploration. Instead, I got a Super Meat Boy clone with long, frustrating, unforgiving platforming segments and annoying trial-and-error bosses. The magnets are mainly used as a means to traverse death gauntlets, often with twitch-action polarity shifting. One wrong move and you’ll either die, or fall down a long way and be forced to climb back up. The magnet puzzles themselves are pretty bland and uninspired physics puzzles, and ultimately pointless. The level design is about as linear as a Super Mario Bros. level, and all four of the important powerups are placed directly in your path. Backtracking is only required for 100% completion (or if you happened to not find at least 15 of the 36 collectables to unlock the door to the final boss). Overall, it failed to meet just about all of the expectations I had for it.

What redeems this game is the atmosphere, art style, and storytelling. There are no words or dialogue at all; this game tells quite a fascinating and unexpected story through the environments, characters, and pictures alone. The hand-drawn art and backgrounds are all beautiful to look at, and there’s no shortage of good music, both of the catchy and atmospheric variety. Perhaps it's style over substance, but for me it really worked.

Once I attained 100% completion and reached the best ending, I looked back upon the game and realized I was glad to have played it. It was a real emotional journey. There’s nothing at all awful about the game, it’s just average in a lot of ways. The difficulty isn’t actually all that hard, it’s just frustratingly out-of-place, and skill eventually did take over and help make the experience more enjoyable. And despite the lackluster puzzle design, there were some instances of great ideas in there; the secret scrolls were highly satisfying to find and collect. With minimal hints and hundreds of mistakes, I got 100% completion in less than 10 hours.

So, after much deliberation, this gets a thumbs-up from me. If you can get it on sale for half price, and if you can put up with the stupid platforming sections and the death gauntlets, you might also find there’s a lot to enjoy here.
这篇评测是否有价值? 欢乐