Teslagrad es un juego de plataformas y puzles con elementos de acción, en el cual el magnetismo y otros poderes electromagnéticos son claves para avanzar a lo largo del juego. Controla la electricidad, explora un mapa no lineal y descubre los secretos que aguardan en la Torre de Tesla, abandonada por largo tiempo.
Análisis de usuarios: Muy positivos (433 análisis)
Fecha de lanzamiento: 13 de Dic, 2013

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Comprar Teslagrad

 

Recomendado por mentores

"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

Actualizaciones recientes Ver todos (8)

2 de Octubre

Teslagrad 1.3.1 update

Hi everyone!

A new update of Teslagrad is now available here on Steam, and will be progressively available in all the other stores and distributors. Please find the whole list of changes below:

Improvements

  • Improved empty saved game slots now show the text 'Empty' in light grey.
  • Improved graphics of conveyor belts, should now be synchronized better.
  • Improved magnetflies, won't fly around when they're not visible any longer.
  • Improved use of light in some scenes (for better performance).
  • Reduced memory consumption drastically in general.
  • Reduced total size of the game through better use of compression.

Fixes
  • Fixed bug when a slow machine might not have loaded a level in time.
  • Fixed bug where bosses would desynchronize with the sound when menu was opened.
  • Fixed bug where the player could avoid entering the final area.
  • Fixed bug where the player either jumps or falls from a wall when leaning out.
  • Fixed bug where the player would fall from a wall for no reason.

As usual, thanks for your reports and invaluable feedback!

6 comentarios Leer más

16 de Septiembre

Save 33% on Teslagrad in this week's weeklong deals!

To celebrate the release of the first console version of Teslagrad, we're joining the weeklong deals this week with a 33% off deal on the Steam version!

check it out!

0 comentarios Leer más

Análisis

“Teslagrad es un juego muy gratificante y fundamentalmente fantástico”
Destructoid

“Teslagrad tiene un diseño de niveles inteligente, un aspecto excelso y un uso de las mecánicas que obliga al jugador a estar atento y aprender.”
Eurogamer

“Lo pasaréis en grande desentrañando sus desafiantes misterios”
3D Juegos

Acerca de este juego

Un viaje comienza...

Teslagrad es un juego de plataformas y puzles con elementos de acción, en el cual el magnetismo y otros poderes electromagnéticos son claves para avanzar a lo largo del juego. Descubre los secretos que aguardan en la Torre de Tesla, abandonada por largo tiempo. Gana nuevas habilidades para explorar un mundo no-lineal con más de 100 hermosos entornos dibujados a mano, que conforman la reinterpretación de una vieja Europa distópica con tintes steampunk. Juega como un chiquillo que se ve envuelto sin quererlo en una conspiración olvidada, y descubre el destino que te aguarda como el último entre los Teslamantes. Lánzate a una aventura narrada sin palabras, escribiendo tu propio capítulo. Armado con la vetusta tecnología Teslamante e impulsado por tu propia ingenuidad y creatividad, tu camino yace a través de la decrépita Torre de Tesla y más allá.

Características

  • ¡Intrincados puzles! Pon a prueba tu sentido de la lógica y manipula inteligentemente el mundo a tu alrededor usando la electricidad y el magnetismo, las claves del juego. Los puzles van desde un "pf, no era para tanto" hasta desorbitados niveles de ira machaca-teclados y destruye-mandos.
  • ¡Explora! Ábrete camino a través de unos detallados fondos en 2D dibujados a mano mientras viajas en pos de —y más allá de— la Torre de Tesla. Descubre y saca todo el partido a unos increíbles nuevos items.
  • ¡Narrativa visual! ¿Cansado de toda esa palabrería? Descuida, Teslagrad no tiene ni una sola línea de diálogo, ni hay apenas palabra escrita más allá del menú. Absolutamente todo es puramente visual, y toda la historia construye su narrativa en lo que ves (y algunas veces en lo que no ves).
  • ¡Steampunk! Descubre un mundo distópico y oscuro, con una particular visión del viejo continente con la que te estallará la cabeza.
  • ¡Jefes finales! Usa tu pericia y tu agudeza para superar los 5 increíbles jefes finales que te aguardan, ansiosos por desimantarte.
  • ¡Sin interrupciones! No hay pantallas de carga, no hay interfaz, no hay cinemáticas. El juego y tú.
  • ¡Espectacular banda sonora! Una atractiva mezcla con base de orquesta clásica, con un toque de inspiración rusa y una miríada de sonidos metálicos y zumbidos eléctricos.

Ya disponible para Windows, Mac OSX y Linux.

"Una preciosa narrativa minimalista que encaja realmente bien con la jugabilidad propiamente dicha, exquisito en más de un sentido." Jared Rosen, Indiestatik.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Gráfica integrada
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7 o superior
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Gráfica integrada o dedicada con 1 GB de memoria
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Gráfica integrada
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Gráfica integrada o dedicada con 1 GB de memoria
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Gráfica integrada
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 4 GHz
    • Memory: 4 GB RAM
    • Graphics: Gráfica integrada o dedicada con 1 GB de memoria
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
13.5 h registradas
Publicado: 8 de Julio
Uno de los mejores plataformas que he jugado. Este juego tiene un encanto especial.
El aumento de la dificultad está muy conseguido.
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
5.3 h registradas
Publicado: 17 de Noviembre
El juego está genial, parte de una idea básica de plataformeo y teoría magnética (rojo y azul, repele y atrae).

Los puzzles están bien traídos, a veces algo enrevesados pero se pueden sacar. Hay varios jefes finales y tendrás que hacértelos a base de ensayo-error porque te aseguro que no sacarás ninguno a la primera xD hay 3 poderes que puedes coger a lo largo de la aventura forzándote así a volver a visitar ciertas zonas.

Hay 36 pergaminos en todo el juego (uno por logro) pero para terminártelo sólo hacen falta 15, el resto es por la rejugabilidad y si los reúnes todos y vuelves al último jefe, el final es completamente distinto. Eso sí, cuando lo acabes no podrás moverte por el castillo, el juego empezará de nuevo pero esta vez tienes todos los poderes desde el principio.


Me ha gustado mucho, pocas veces se cuenta tanto con un juego en el que no hay una sola palabra (algún gruñido de los enemigos, pero supongo que no cuenta). Bonito de ver y de jugar, aunque a veces acabes frustrado en algún salto/puzzle.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
6.7 h registradas
Publicado: 25 de Junio
Hasta ahora uno de los juegos de puzzles que mas me ha gustado tanto por los puzzles en si como por lo bonito que es artisticamente: tanto la banda sonora como el ámbito grafico.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
7.6 h registradas
Publicado: 5 de Julio
Juego que mezcla plataformas y puzzles basados sobretodo en el magnetismo, el cual es bastante bueno especialmente para estar desarrollado en Unity, motor gráfico con versión gratuita y del que no han salido grandes juegos.

Mientras se desarrolla el juego irás recibiendo mejoras para que tengas que pensar mas en cada pantalla debido a que te van dando nuevas posibilidades a la hora de jugar con el magnetismo. Mientras avanzas el juego te irán explicando de forma muda la historia a través de teatrillos de marionetas.
Aparte de que algunos puzzles se las trae, tiene varios bosses que tendrás que vencer y que os aseguro tendréis que repetir varias veces hasta pillarles el truco, por lo que la dificultad está bastante bien.
Además el juego tiene unos pergaminos coleccionables (36) que si consigues desbloquearán un final diferente, y que muchos de ellos serán bastante complicados de conseguir teniendo un aumento de dificultad extra.

La banda sonora aceptable, tiene temas en momentos indicados que están bastante bien, personalmente me encantó la canción del final bueno (con todos los pergaminos). Y el apartado gráfico es bastante chulo con todos los escenarios y personajes pintados a mano.

Si os gusta todo lo anterior tenéis que probarlo, sobretodo si lo conseguís en alguna ganga de steam.
¿Te ha sido útil este análisis? No
A 26 de 32 personas (81%) les ha sido útil este análisis
5.6 h registradas
Publicado: 1 de Julio
A great little puzzle platformer. Beautiful artwork and solid gameplay. Pretty linear, but the pacing is really excellent, there is rarely a dull moment. Collecting all the scrolls and the several boss fights add a nice challenge. It took me five hours to 100% so it's not too challenging and there is not much replayability. But I would still completely recommend it as it's one of the most enjoyable games I've played in a while. It's good value at full price, but when it's on sale, it's a must-buy. Avoid spoilers or guides at all costs. It offers a nice sense of discovery if you don't know what you're in for.
¿Te ha sido útil este análisis? No
A 13 de 16 personas (81%) les ha sido útil este análisis
7.8 h registradas
Publicado: 23 de Julio
And... it's a good game, all right. Infuriating at times, but overall very pleasant puzzle platformer. Well worth the time spent, I'd say, especially if any of the gripes below doesn't sound bad to you..

What I liked:

- Lovely art design, backgrounds, animation and music. Production values are overall very high, only a step below UbiArt games, I'd say. Very reminiscent of Braid, I'd say.
- Good puzzles, solvable without resorting to outside help in most of the cases. Definitely nothing as obtuse as Gateways final puzzles.
- Interesting player abilities. Can't really say that having magnets and Dishonored Blink was innovative, but the way they were used and interacted with each other very much worked in the game.
- Controls were very good, even if the jumping was a tad too floaty for me. Would be a much bigger problem if the game had a bigger focus on platforming, but given that it was 80% puzzles, I can't really complain.
- Metroidvania-lite concept with no forced backtracking - only some of the secret scrolls required revisiting areas, everything else could be done by the first visit.

What I didn't care for:

- Boss fights, or rather lack of checkpoints during boss fights. Main character doesn't have any sort of health meter/shield, so the second you touch any of the hazards, you're brought back to the beginning of the fight. Which gets a tad annoying if said fight has several stages with new, random hazards added in the later ones.
- Few instances of physics not working consistently - I had worked out a few puzzle solutions, given up on them as non-working after a few tries, only to check online and find that I had the good idea, but one that requires blind luck to work out. This is only true for a few scrolls, nevertheless should not happen.
- Lack of proper map - the game marks your location, sure, but doesn't allow for map scrolling and doesn't mark the collectibles you discovered but haven't solved yet. Which makes the whole map pretty useless.
- The achievement system used by the game (1 for each of 36 hidden collectibles) could do with a revamp - you can 100% the game well before finishing actual playthrough. Would be lovely if the devs added at least a 'Finished the Game" achievement.
- Weird performance issues - I don't have the fastest computer, true, but still, would not expect the game dropping down to 30 fps in few areas. Really noticeable when most of the game is silky smooth. I've also had the game crap out on me three or so times - game logic was still running, but the game stopped updating screen. Had to enter menu and quit the game using only sound effects as a guide.
¿Te ha sido útil este análisis? No
A 15 de 22 personas (68%) les ha sido útil este análisis
6.7 h registradas
Publicado: 6 de Julio
I will be writing a full review covering everything , if you're interested in ever buying this game read : )

To start i really wanted to give this game a bad review and (Not recommend) because i was disappointed for it showing so much promise in "beautiful story-line" at the beginning but then ends up hours and hours of puzzle after puzzle with no point to feel that it connects to the story somehow .. i can say the same for several indie games...

So as you can see in the screenshots its a puzzle 2D Platformer, with a very well-done animation and the artwork is completely outstanding very very beautiful indeed.

You die from one hit, so the game is set for you to be able to avoid, by dodging and jumping your way through obstacles and enemies but you can also fight so no worries.

if you like puzzlers this game is for you it is well-thought on that matter so it stays interesting, you change between Red/blue (opposites attract) and just figure your way out of the puzzle and use it to fight enemies, and the boss battles , don't even get me started on them they are truly both amazing and challenging.

So summing it up

Whats Great :
1 - Artwork, the game is diffidently worth its price just for that i mean wow, the screenshots don't show half of it, there are so many beautiful things not shown there 10/10
2 - Music + sound effects , both work out perfectly for the game 10/10
3 - Puzzles, challenging , keeps getting interesting without repeating themselves but are a lot 8/10
4 - The story and (Theater plays) are great but they didn't stick to it for 80% of the game 7/10

Whats not so great:
1 - Achievements ... they are not really achievements you just get one every-time you collect one of those lightbulbs or whatever they are.
2 - Probably the only thing that made me feel bad about the game is how they did not stick to the story and just try to refresh it every now and then, yes the theater plays are good and i like them but it was just pure puzzle after puzzle without the sense of the story carrying on , thats it there is litterly nothing else i hate about this beautiful game and i am being 100% true and fair with my review

So if you're into this type of game, just look in some videos of it ( not steam videos) And you will simply fall in love with it
Diffidently a game worth buying at full price to support those awesome devs , yes you might get a bit disappointed if you notice or simply wants the story to carry on but it will only at the end of the game and it still will give you the satisfaction you need to feel the closure

overall rating of the game 8/10
1- for achievements ( probably should have done an achievement for finishing a puzzle in a certain way or something)
1- for not keeping up with the story until the end
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
14.8 h registradas
Publicado: 12 de Noviembre
Teslagrad is a game sort of like Super Meat Boy except not so extreme. It's a load of fun if you're expecting a good challenge. Im talking specificly about the bosses. There's a lot of practice involved with the bosses- some might see them as unfair, and some will find them as a good challenge.

The puzzles are very complicated and the mechanics are very creative! There's alot of exploration involved also. Which I really enjoyed.

The art is amazing, sometimes reminding me of Braid and Limbo (but with color, of course.)

The animation/sprites are hand-drawn, and they're beautiful.

The story is ABSOLUTLEY GREAT too! It's told through a series of small mechanical theatres and a lot of it is also told through drawings in random locations. I wont spoil anything about the story- its too awesome.

Teslagrad is a great- but challenging, beautiful platformer with a very intriguing, well-told story.
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado: 28 de Junio
Beautiful game with unique mechanics. This is also the first puzzle game I've seen with multiple boss fights that are both unique and challenging.
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
13.5 h registradas
Publicado: 29 de Agosto
Such a great game. It's kind of Braid meets Magrunner: beautiful 2.5D graphics, cool phantasy setting, good mechanics, simple but nice story/plot (lovely told via marionette theaters), puzzles and a tesla staff!

Not recommended to Thomas Edison's fans.


8.5/10
¿Te ha sido útil este análisis? No
A 5 de 6 personas (83%) les ha sido útil este análisis
7.4 h registradas
Publicado: 14 de Agosto
An intriguing setting, epic boss fights, amazing art and a lovable soundtrack. If you love the new generation 2D platforms, don't miss it. Better if played with a gamepad.
¿Te ha sido útil este análisis? No
A 10 de 16 personas (63%) les ha sido útil este análisis
4.3 h registradas
Publicado: 31 de Agosto
Pretty short game of about 6 hours. In Teslagrad you start off playing as the village idiot, at first it seems interesting but the controls like all platformers are garbage. Ignore the awards games like this get and awards in general they are usually meaningless. The menu is a mess as well its difficult to even tell what is selected its so poorly designed. The boss fights are laughable at best, if they can be called that. Example is the bird fight, a robot not a human could play this part, it takes zero skill. Run up to the bird wait for animation attack, rinse repeat done, a robot could do that. Like all platformers this game was garbage controls, great idea making a game, then forgetting how to make controls work, just make the whole game based around platforming then implement terrible sluggish response and use of odd button assignments. There 4 BIG buttons on the front of most controllers yet their ignored except the A button. This game gets the award for just being another platformer fail. It may look pretty but this is a game, noone is hanging this on their wall, if we could it would be spit on and burned. People seem to like it because the fights are easy maybe, who knows, maybe because its pretty, either way the controls suck.

The dev is very active and helpful on the forums so +5 for that.

Rating: 5/10 Value: $4.99
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
12.9 h registradas
Publicado: 25 de Octubre
This game is a really good example of the artform of games. A good story, which ties directly into the mechanics of the game, which are well-balanced and intuitive, and provides a solid 10 hours of well-thought out cinematics. It even mixes mediums well, with puppet plays in some places, cutscenes integrated directly into the gameplay, and a non-linear narrative revealed through the cards. The big reveal was interesting, if only because it broke certain hero tropes, and while the story wasn't necessarily ambitious it was visually very stimulating. Loved this game =]
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
11.2 h registradas
Publicado: 31 de Octubre
Fantastic game. But it suffers from Portal syndrome.

It's way too short.
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
7.4 h registradas
Publicado: 29 de Junio
im so confused why none of my freinds have this game its amazing! the story is deep even without words, the controls and gameplay are smooth, as soon as i saw the trailer for this I instantly bought it with out a doubt. the art and stunning music caught me in a amazing mood and the feels so many feels ;A; I really enjoyed this game Overall: BUY THIS GAME YOU DUMBS

(please)
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
15.4 h registradas
Publicado: 30 de Junio
It all got started when a friend showed me a remix of the soundtrack for some indie-game. I listened to the song and thought "man, if someone can make a remix THIS good, then the game has to be wonderful!" So when the summer sale conviniently rolled in a few days later, i bought the game. The game was 'Teslagrad'.
I imediatly loved the game, the graphics, the music, and most of all, the story. The gameplay is wonderful; it has wonderful maps, challenging bosses, and all sorts of challenges. The graphics are astounding; just straight up gorgeous. Also, the entire thing is hand-drawn! The music is beutiful, as well! (i just wish there was a way to download the soundtrack) Finaly, the story. Despite the fact that not a single word is spoken, the story is wonderful! An evil king elimenating all the Teslamancers, while a boy sets out into a mysterious tower, destnined to displace the king and restore peace to Teslagrad.

10,000,000,000,000,000,000/10 best indie game game ever.
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
6.9 h registradas
Publicado: 14 de Septiembre
Teslagrad is a wonderful Game. Just when you think the recent challenges are too easy, you receive a new ability that opens up new ways. The puzzles are very interesting and require much attention. Despite the simple mechanics the game is very varied. To 100% the game you have to find 36 scrolls, and some are not so easy to get.
The graphic style is wonderful and enjoyable and the sound fits really well.
If you're not quite convinced, you can play the good, but short demo and test the game first. In addition, it is possible to 100% this too.
I highly recommend buying Teslagrad as one of the best platformer I've played so far! It would be a shame to skip this at sale price, it is really worth every cent.
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
6.9 h registradas
Publicado: 5 de Diciembre
Teslagrad is a puzzle platformer with the main mechanic being magnetism. So this mostly consists of objects getting magnetically attracted to or repelled from each other. The game has many varied puzzles and endbosses with the magnetism mechanic. Many times in Teslagrad I encountered an endboss or obstacle and I was like; 'This has to be impossible! I probably have to travel back to get better unlockables.'But, in those moments, I would finally see how you have to do it. This makes you feel smart and satisfied. And made me say; 'Wow, this is really well thought out!' I should also say that there are parts where the gameplay blends in well with the music and the story. To be fair, I didn't really care about the story. So the little animations in the background were just nice looking images, for me. The only parts of gameplay I didn't really like were at the beginning, where you were unable change the magnetism. Those parts felt forced. The game has a nice handdrawn style which reminds me of the game Braid. In my opinion, the game is good until the end. The only thing that annoyed me is that you have to find 15 collectables for the final endboss. So I used a community guide map to find the last ones to reach 15. Shame on me. Overall, the game really well polished. The only bug I encountered was at the final boss of the game. Even if you would encounter bugs it is not a problem because like in metroid/megaman the game reloads the room.

In short:
A well thought out platformer, with the main mechanics centred around magnetism.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
17.1 h registradas
Publicado: 14 de Octubre
Teslagrad is a 2D puzzle platformer with some metroidvania elements. I can only reccomend that people get and play this game. I whole-heartedly enjoyed everything about the game. The artwork is excellent and creates a very nice aesthetic style. The attention to detail in the art makes it a joy to take in. The music complements the game very well, often having a somber melancholic tone. The game also does an excellent job of telling it's story through the environment and is surprisingly emotional for having no voice acting. The game controls tightly, and magnetic puzzles are a nice change from the moving around boxes puzzles you see in too many games. The progression of puzzles is excellent and the game does a great job of teaching you. The combat works surprisingly well and the bosses, while hard, feel like a natural extension of the game using all the puzzle mechanics you've gotten used to. Teslagrad is oozing with polish and it's a real shame it hasn't gotten more publicity. I'd rank it up there with Fez and Super Meatboy as one of best modern indie platformers.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
7.6 h registradas
Publicado: 30 de Noviembre
Teslagrad is a fun action platformer with absolutely amazing artwork that makes it a joy to play and power through the minor frustrations that are present.

To elaborate, these minor frustrations were that the controls felt more complex than what I'm used to and took me a while to master. You end up getting three distinct abilities in the game, but two of those take up two buttons each (positive and negative magnetism), which ended up proving a challenge in some areas.
Part of that challenge comes from the fact that you have one life, no health bar. There are boss fights in the game, and though the first three passed by fast and easily, the last two felt rather punishing because it wasn't always clear to me how to deal with certain attack patterns and upon failing to understand them, I'd immediately have to start from the beginning.

But again, these are minor frustrations. For how frustrating having to restart a boss fight because of one single mistake could feel, they still were very fun. Especially the fourth fight was one of the most satisfying and well designed bosses I've come across in a while and kept throwing surprises at you.
There is some backtracking involved if you want to go for a 100% completion (and I would recommend you do, it's definitely worth it!), as is the norm for metroidvanias. But by the time you reach that point, you'll be able to do so very fast. Furthermore, the collectible items are hidden in a fair way - there are no walls you can unexpectedly pass through; instead clear but subtle visual cues tell you where to look or attempt to go.

Finally, I feel I should adress that I've called the game an action platformer rather than a puzzle platformer. The reason for that is that though occasionally you'll need to turn on your brain when trying to figure out how to get to places or defeat a boss, the puzzles never felt like the focus to me (unlike in games such as Braid, Fez or The Swapper) - even having figured out the solution, you still need to have the dexterity to pull it off too.

But yeah, if metroidvanias are your kinda thing, get Teslagrad. It's atmospheric and gorgeous; and though it's a bit hard at times, it's also very satisfying and fun. To some, it might feel too short, to me its length (~7 hours) felt perfect. I'll take a short game that constantly feels fresh and exciting over a game that outstays its welcome any day.
¿Te ha sido útil este análisis? No