Teslagrad es un juego de plataformas y puzles con elementos de acción, en el cual el magnetismo y otros poderes electromagnéticos son claves para avanzar a lo largo del juego. Controla la electricidad, explora un mapa no lineal y descubre los secretos que aguardan en la Torre de Tesla, abandonada por largo tiempo.
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Fecha de lanzamiento: 13 de dic. 2013

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"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

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9 de febrero

Japanese release upcoming, as well as an attractive 75% off discount!



As you may know, Teslagrad is a rollicking puzzle platformer with lush, hand painted steampunk visuals, silent storytelling and magnetic super powers.
Our game will be released in Japan on February 18th, and will be recieving an updated japanese translation to coincide with this!

We want to share our joy with you all by doing a one week, 75% off sale on the Steam version, starting today, February 9!


http://store.steampowered.com/app/249590/

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19 de diciembre de 2014

Teslagrad, now 50% off!

So, Winter is upon us, frozen water is falling from the sky, making everything nice and slippery,
and there’s a shiny new Steam Winter Sale currently bombarding you with tempting offers.
In light of this we’d like to take a moment to sit down with you and talk about the important things in life.

Here we go:

Is Teslagrad on sale? How cheap is it?
The answers are, in the aformentioned order: Yes! and 50% off-$4.49!


(also, we're releasing a boxed physical edition of Teslagrad! It's already out in parts of Europe, more info in early 2015 about release in the rest of the world!)

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Críticas

“Teslagrad es un juego muy gratificante y fundamentalmente fantástico”
Destructoid

“Teslagrad tiene un diseño de niveles inteligente, un aspecto excelso y un uso de las mecánicas que obliga al jugador a estar atento y aprender.”
Eurogamer

“Lo pasaréis en grande desentrañando sus desafiantes misterios”
3D Juegos

Acerca de este juego

Un viaje comienza...

Teslagrad es un juego de plataformas y puzles con elementos de acción, en el cual el magnetismo y otros poderes electromagnéticos son claves para avanzar a lo largo del juego. Descubre los secretos que aguardan en la Torre de Tesla, abandonada por largo tiempo. Gana nuevas habilidades para explorar un mundo no-lineal con más de 100 hermosos entornos dibujados a mano, que conforman la reinterpretación de una vieja Europa distópica con tintes steampunk. Juega como un chiquillo que se ve envuelto sin quererlo en una conspiración olvidada, y descubre el destino que te aguarda como el último entre los Teslamantes. Lánzate a una aventura narrada sin palabras, escribiendo tu propio capítulo. Armado con la vetusta tecnología Teslamante e impulsado por tu propia ingenuidad y creatividad, tu camino yace a través de la decrépita Torre de Tesla y más allá.

Características

  • ¡Intrincados puzles! Pon a prueba tu sentido de la lógica y manipula inteligentemente el mundo a tu alrededor usando la electricidad y el magnetismo, las claves del juego. Los puzles van desde un "pf, no era para tanto" hasta desorbitados niveles de ira machaca-teclados y destruye-mandos.
  • ¡Explora! Ábrete camino a través de unos detallados fondos en 2D dibujados a mano mientras viajas en pos de —y más allá de— la Torre de Tesla. Descubre y saca todo el partido a unos increíbles nuevos items.
  • ¡Narrativa visual! ¿Cansado de toda esa palabrería? Descuida, Teslagrad no tiene ni una sola línea de diálogo, ni hay apenas palabra escrita más allá del menú. Absolutamente todo es puramente visual, y toda la historia construye su narrativa en lo que ves (y algunas veces en lo que no ves).
  • ¡Steampunk! Descubre un mundo distópico y oscuro, con una particular visión del viejo continente con la que te estallará la cabeza.
  • ¡Jefes finales! Usa tu pericia y tu agudeza para superar los 5 increíbles jefes finales que te aguardan, ansiosos por desimantarte.
  • ¡Sin interrupciones! No hay pantallas de carga, no hay interfaz, no hay cinemáticas. El juego y tú.
  • ¡Espectacular banda sonora! Una atractiva mezcla con base de orquesta clásica, con un toque de inspiración rusa y una miríada de sonidos metálicos y zumbidos eléctricos.

Ya disponible para Windows, Mac OSX y Linux.

"Una preciosa narrativa minimalista que encaja realmente bien con la jugabilidad propiamente dicha, exquisito en más de un sentido." Jared Rosen, Indiestatik.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Gráfica integrada
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7 o superior
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Gráfica integrada o dedicada con 1 GB de memoria
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Gráfica integrada
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Gráfica integrada o dedicada con 1 GB de memoria
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Gráfica integrada
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 4 GHz
    • Memory: 4 GB RAM
    • Graphics: Gráfica integrada o dedicada con 1 GB de memoria
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 10 de 10 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.3 h registradas
Publicado: 17 de noviembre de 2014
El juego está genial, parte de una idea básica de plataformeo y teoría magnética (rojo y azul, repele y atrae).

Los puzzles están bien traídos, a veces algo enrevesados pero se pueden sacar. Hay varios jefes finales y tendrás que hacértelos a base de ensayo-error porque te aseguro que no sacarás ninguno a la primera xD hay 3 poderes que puedes coger a lo largo de la aventura forzándote así a volver a visitar ciertas zonas.

Hay 36 pergaminos en todo el juego (uno por logro) pero para terminártelo sólo hacen falta 15, el resto es por la rejugabilidad y si los reúnes todos y vuelves al último jefe, el final es completamente distinto. Eso sí, cuando lo acabes no podrás moverte por el castillo, el juego empezará de nuevo pero esta vez tienes todos los poderes desde el principio.


Me ha gustado mucho, pocas veces se cuenta tanto con un juego en el que no hay una sola palabra (algún gruñido de los enemigos, pero supongo que no cuenta). Bonito de ver y de jugar, aunque a veces acabes frustrado en algún salto/puzzle.
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A 5 de 5 personas (100%) les ha sido útil este análisis
8.6 h registradas
Publicado: 26 de enero
Puzles y plataformas 2D, en el que combinando mecánicas inspiradas en los ingenios mecánicos de Nikola Tesla, deberás ir resolviendolos.

Es un juego precioso a nivel artístico, con una buena banda sonora y entretenido, y aunque la historia principal sea corta, se alarga lo suficiente debido a la dificultad del título, que aunque no es imposible, te castiga con la muerte al más mínimo fallo, un error y a repetir todo, aunque lejos de resultar frustrante, te invita a repetir una y otra vez hasta que adivines como pasar cada nivel y cada batalla contra jefes finales, además el juego no dispone de tutorial, luego tendrás que ir aprendiendo como funcionan tus habilidades a medida que las vayas obteniendo.

Y si después de eso, aun te quedas con ganas de más, el juego dispone de 36 logros, uno por cada pergamino oculto, de los cuales solo 15 serán necesarios para avanzar en la historia, pero si consigues todos y vuelves a matar al malo final, podrás descubrir un final alternativo bastante emotivo.

En resumidas cuentas, es un juego en el que descubriras una bonita historia sin diálogos ni palabras de por medio, con una temática que recuerda a Steampunk, con ingeniosos puzzles y un apartado gráfico y sonoro de gran calidad.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.8 h registradas
Publicado: 15 de febrero
Técnicamente una delicia muy original.
Es un buen plataformas para pc y bastante dificil
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A 1 de 1 personas (100%) les ha sido útil este análisis
8.8 h registradas
Publicado: 11 de febrero
Este Juego tiene una simple historia la cual no tiene subtitulo 0.0 porque no cuenta la historia solo la muestra cuando llegas a los salones de presentación con una forma titiritera, fuera sido bueno que lo fuera puesto a medida pasaba pero digamos que es diferentes a cualquier juego que he jugado con campaña, no me gusto mucho la historia estuvo más o menos, también fuera puesto algo en el mapa para saber donde estaba las cartas 0.0 porque darle la vuelta a todo ese mapa con esos rompecabezas y repetir se hacía tedioso pero los rompecabezas hay como 2 jajajaja te hacen explotar la cabeza, y el jefe ultimo 0.0 joder XD ni se diga de ese así que si es algo desafiante por eso lo Recomiendo

Voces: Ninguno
Texto: Español

****Anilisis*****
*Jugabilidad: Bueno
*Un Jugador: Bueno
*Campaña Horas: Bueno
*Aventura : Bueno
*Graficas: Bueno

Calificacion: 7

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 28 de 30 personas (93%) les ha sido útil este análisis
3.4 h registradas
Publicado: 1 de enero
I'm not sure exactly what I expected Teslagrad to be.

Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."

That's something I kept thinking again and again as I got higher in the tower that houses the game's levels, with each new area bringing with it a new twist on mechanics I, for whatever reason, had mapped out in my head before even pressing start, It continually and cleverly subverted the concepts I've come to associate with games of its ilk, smartly introducing new mechanics that build upon those that come before, while simultaneously developing a rich medieval steampunk world for me to get lost in.

There's not a single line of dialogue in Teslagrad, be it written or spoken or even just a tutorial, and yet it manages to create this abundantly interesting narrative of a kingdom obsessed yet terrified of technology, and the power it brings with it. Paintings, reenactment cutscenes, and pieces of the environment are used to tell this story subtly, in a way that hides most of its simplicity and had me wanting to find out more about it up until the very end.

Similar methods are used for each gameplay hook, most of which involve manipulating magnetic polarities. Tools are trickled out to you and then liberally experimented with before giving you another to try and work with, which creates an invisible learning curve as you apply what you already know to the new obstacles placed before you. Teslagrad is always conscious of making sure you understand it, and giving you time to figure things out without punishing you for mistakes or taking too long.

That is, except for the boss fights. Though they're likely the coolest moments in the game, these few encounters are rife with tedious and agonizing trial and error death loops, with one hit kills and the complete lack of checkpoints causing them to go on far longer and be much more annoying than they otherwise would be. It's not even that many of the bosses are that hard to defeat once you understand their patterns, but they're so pattern based and often consisting of numerous different parts that you're left with no choice but to die over and over until you've memorized their every move and can play them back exactly. There are a handful of moments like this in various puzzles throughout, which stand out all the more starkly because of how well the rest of the game avoids falling into the same traps.

The inconsistent difficulty was rather a lot more frustrating than I'm making it out to be, but that should also say something about the quality of the game outside of those moments, which I was enjoying so much as to push through the times I was ready to snap my controller in half and curse my reflexes to hell. It's a gorgeous, clearly guided journey in a genre that's become more and more uninspired and cluttered, positioned awkwardly among its less impressive peers that will likely cause it to be passed over in the deluge. And that would be a horrible thing indeed.
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A 60 de 92 personas (65%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.3 h registradas
Publicado: 7 de diciembre de 2014
Some other reviewers have mentioned that it's a good game which can be infuriating at times. I agree, we only differ on whether we'd recommend it on that basis. I like the puzzling. For me the infuriating bits, mainly the non puzzle boss battles, ruin it entirely, there is no room for error, death is instant meaning you cannot make a single mistake or you'll start the battle all over again from scratch.

Added to which, trial and error is sometimes the only way to know what works and what doesn't. Fighting later bosses is exhaustingly repetative and brutal. It's all very retro, a reminder of times when games were punishingly hard and very repetative, if you are nostalgic for those times then you may enjoy it but I cannot recommend it.

I play games to relax, and there is nothing relaxing about fighting the same boss countless times, making achingly slow progress with no clue how many 'hits' you need to land before it's finally over.
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A 12 de 13 personas (92%) les ha sido útil este análisis
7.4 h registradas
Publicado: 10 de febrero
This is the closest to a non-recommendation I can get while still saying the game's worth buying.

I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.)

I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you.
Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable)
The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit? At all? Dead. You're back to the entrance to the room. Any mistake? Any misjudgement? Die. Over and over and over again. Also, I don't know if I'm bad, or the controls just aren't as tight as they should have been, but I found myself dying repeatedly to stuff that I think I should have survived. (I can't be more specific without some spoilers.)
I think that last boss killed me 100+ times before I finally beat him. (Then I had to do it again to get the right ending. Should have picked up all the scrolls the first time D: )

I can honestly say I'll never play this again. But I don't exactly regret it either.
That said, if there's ever a sequel, I'll have to think long and hard about playing it.
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A 15 de 19 personas (79%) les ha sido útil este análisis
14.8 h registradas
Publicado: 12 de noviembre de 2014
Teslagrad is a game sort of like Super Meat Boy except not so extreme. It's a load of fun if you're expecting a good challenge. Im talking specificly about the bosses. There's a lot of practice involved with the bosses- some might see them as unfair, and some will find them as a good challenge.

The puzzles are very complicated and the mechanics are very creative! There's alot of exploration involved also. Which I really enjoyed.

The art is amazing, sometimes reminding me of Braid and Limbo (but with color, of course.)

The animation/sprites are hand-drawn, and they're beautiful.

The story is ABSOLUTLEY GREAT too! It's told through a series of small mechanical theatres and a lot of it is also told through drawings in random locations. I wont spoil anything about the story- its too awesome.

Teslagrad is a great- but challenging, beautiful platformer with a very intriguing, well-told story.
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A 7 de 8 personas (88%) les ha sido útil este análisis
5.1 h registradas
Publicado: 26 de octubre de 2014
Teslagrad is an intriguing indie puzzle platformer. The use of magnets and electricity as a gameplay device is fun and reminds me of a 2D version of Magrunner, also from last year.

Unlike similar games such as Vessel and The Swapper, Teslagrad is more action and reflex oriented. There are enemies and traps to avoid on practically every screen. The checkpoint system is generous in most places if you die, but the one thing where the reflex oriented gameplay falls short is the bosses. There are five throughout the entire game, with the 2nd and 4th being particularly difficult thanks to the fact that you only have one hit.Teslagrad is not afraid to offer a challenge. It is the Dark Souls of puzzle platformers. You will die. A LOT. You'll also feel a real sense of accomplishment upon completion, eve if you don't get all of the scrolls for the best ending.

The environments are rich and beautiful. Cathedral-like aesthetics rub shoulders with steampunk and Eastern European influences to create a game world that is striking in its look. The game is 2D, but makes occasional use of 3D and advanced lighting effects to add depth. There were times when I felt the sprites could have used a bit more frames of animation, but overall its a very impressive looking game.

Where the game falls a bit flat is in the storytelling. The developers made the decision to tell the story without dialogue, so despite all of the characters having names, you won't really know what's going on unless you look up material outside the game. At its core, the story is about a young boy overthrowing a power-mad dictator.

Teslagrad is worth playing if you enjoy this genre, but if it were a bit more polished, it would be truly top tier.
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A 7 de 8 personas (88%) les ha sido útil este análisis
5.0 h registradas
Publicado: 26 de diciembre de 2014
There are a lot of aspects about Teslagrad that are great. I really want to like this game more, but there are a few issues keeping me from enjoying it to the fullest extent. I really feel for the creators because I didn't hear anything about this game until I saw it in the store one day. The game is beautiful, proudly displaying handdrawn visuals and fluid animations. The story is told completely through visuals with no dialogue whatsoever. The music is suitably ambient and fits the mood well. The puzzles involve the concept of polarity and opposite attractions. They're fun and satisfying to complete, but...most of them are pretty complex and if you fail anywhere along the way, its back to the beginning. There's no penalty for dying, but the pain of having to go through the same thing over again just to get to the one part that you screwed up on is enough. Boss battles have a similar curse and caused me a lot of frustration. Teslagrad is under appreciated for its beauty, but that beauty comes at a price: your own time.
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A 6 de 7 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
17.1 h registradas
Publicado: 14 de octubre de 2014
Teslagrad is a 2D puzzle platformer with some metroidvania elements. I can only reccomend that people get and play this game. I whole-heartedly enjoyed everything about the game. The artwork is excellent and creates a very nice aesthetic style. The attention to detail in the art makes it a joy to take in. The music complements the game very well, often having a somber melancholic tone. The game also does an excellent job of telling it's story through the environment and is surprisingly emotional for having no voice acting. The game controls tightly, and magnetic puzzles are a nice change from the moving around boxes puzzles you see in too many games. The progression of puzzles is excellent and the game does a great job of teaching you. The combat works surprisingly well and the bosses, while hard, feel like a natural extension of the game using all the puzzle mechanics you've gotten used to. Teslagrad is oozing with polish and it's a real shame it hasn't gotten more publicity. I'd rank it up there with Fez and Super Meatboy as one of best modern indie platformers.
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A 7 de 9 personas (78%) les ha sido útil este análisis
12.9 h registradas
Publicado: 25 de octubre de 2014
This game is a really good example of the artform of games. A good story, which ties directly into the mechanics of the game, which are well-balanced and intuitive, and provides a solid 10 hours of well-thought out cinematics. It even mixes mediums well, with puppet plays in some places, cutscenes integrated directly into the gameplay, and a non-linear narrative revealed through the cards. The big reveal was interesting, if only because it broke certain hero tropes, and while the story wasn't necessarily ambitious it was visually very stimulating. Loved this game =]
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A 7 de 9 personas (78%) les ha sido útil este análisis
6.9 h registradas
Publicado: 5 de diciembre de 2014
Teslagrad is a puzzle platformer with the main mechanic being magnetism. So this mostly consists of objects getting magnetically attracted to or repelled from each other. The game has many varied puzzles and endbosses with the magnetism mechanic. Many times in Teslagrad I encountered an endboss or obstacle and I was like; 'This has to be impossible! I probably have to travel back to get better unlockables.'But, in those moments, I would finally see how you have to do it. This makes you feel smart and satisfied. And made me say; 'Wow, this is really well thought out!' I should also say that there are parts where the gameplay blends in well with the music and the story. To be fair, I didn't really care about the story. So the little animations in the background were just nice looking images, for me. The only parts of gameplay I didn't really like were at the beginning, where you were unable change the magnetism. Those parts felt forced. The game has a nice handdrawn style which reminds me of the game Braid. In my opinion, the game is good until the end. The only thing that annoyed me is that you have to find 15 collectables for the final endboss. So I used a community guide map to find the last ones to reach 15. Shame on me. Overall, the game really well polished. The only bug I encountered was at the final boss of the game. Even if you would encounter bugs it is not a problem because like in metroid/megaman the game reloads the room.

In short:
A well thought out platformer, with the main mechanics centred around magnetism.
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A 5 de 6 personas (83%) les ha sido útil este análisis
7.6 h registradas
Publicado: 30 de noviembre de 2014
Teslagrad is a fun action platformer with absolutely amazing artwork that makes it a joy to play and power through the minor frustrations that are present.

To elaborate, these minor frustrations were that the controls felt more complex than what I'm used to and took me a while to master. You end up getting three distinct abilities in the game, but two of those take up two buttons each (positive and negative magnetism), which ended up proving a challenge in some areas.
Part of that challenge comes from the fact that you have one life, no health bar. There are boss fights in the game, and though the first three passed by fast and easily, the last two felt rather punishing because it wasn't always clear to me how to deal with certain attack patterns and upon failing to understand them, I'd immediately have to start from the beginning.

But again, these are minor frustrations. For how frustrating having to restart a boss fight because of one single mistake could feel, they still were very fun. Especially the fourth fight was one of the most satisfying and well designed bosses I've come across in a while and kept throwing surprises at you.
There is some backtracking involved if you want to go for a 100% completion (and I would recommend you do, it's definitely worth it!), as is the norm for metroidvanias. But by the time you reach that point, you'll be able to do so very fast. Furthermore, the collectible items are hidden in a fair way - there are no walls you can unexpectedly pass through; instead clear but subtle visual cues tell you where to look or attempt to go.

Finally, I feel I should adress that I've called the game an action platformer rather than a puzzle platformer. The reason for that is that though occasionally you'll need to turn on your brain when trying to figure out how to get to places or defeat a boss, the puzzles never felt like the focus to me (unlike in games such as Braid, Fez or The Swapper) - even having figured out the solution, you still need to have the dexterity to pull it off too.

But yeah, if metroidvanias are your kinda thing, get Teslagrad. It's atmospheric and gorgeous; and though it's a bit hard at times, it's also very satisfying and fun. To some, it might feel too short, to me its length (~7 hours) felt perfect. I'll take a short game that constantly feels fresh and exciting over a game that outstays its welcome any day.
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A 6 de 8 personas (75%) les ha sido útil este análisis
5.8 h registradas
Publicado: 15 de noviembre de 2014
Teslagrad is an action puzzle side scroller. I won't say much to the details of the story because it is best experienced in the format presented in the game. It is well developed without being spoonfed to the player. The main game mechanic is that there are blocks charged with red or blue energy and you're able to change this charge on some to move them or pick up a charge to move yourself. Like charges repel each other and opposite charges attract. The art style is highly developed with almost a steampunkish vibe. There are large mechanical boss monsters at a few points in the game, and they require clever use of the game's mechanics to defeat. There is a lot of exploration but I would like to have seen more metroid-style backtracking when new gamplay features get unlocked. There is some, but there are also whole large sections that never need to be revisited unless to grab missed collectibles. A few of the puzzles are extremely devious, but the challenge in solving the harder sections comes from having to perform extremely precise actions rather than just being completely stumped. Some of these sections get rather frustrating, but overall, it's apparent that this is meant to be a difficult game. Overall, however, I would say this was my favorite summer sale 2014 acquisition.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.1 h registradas
Publicado: 14 de febrero
Well, this is a good game. Its graphics are actually really good, the framerate doesn't go to hell randomly, the controls are great, but.... this could turn into a rage game. I mean there are really good puzzles and timing and strategy to this game. But just the method of getting some of the puzzle's done are just rage inducing.

I mean its a really good game, and i do mean it. But just a few puzzles lacks its reputation a bit.

7/10 Ducks
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.1 h registradas
Publicado: 22 de marzo
There are two reasons to name drop Nikola Tesla. 1) You want to get some sweet nerd cred. 2) As a shorthand for electricity-based science magic. Since this game features monsters that run around in the dark and kill you called "grues" I think we can safely assume this game has all the nerd cred it needs and we're looking at the latter use of Tesla's name. Now don't take that as some snarling criticism of Teslagrad. Despite having nothing else to do with Tesla, dropping his name in the title does set you up for abusing wondrous electricity and magnetism based powers amidst an oppressive Eastern European backdrop. It certainly delivers on that count.

I'm going to assume you've already watched the trailer and been wowed by how good looking this game is with its smooth, forceful, hand-drawn animations. It's certainly a beautiful game, but don't let that vibrant animation fool you. This is a grim game about grim Eastern European seeming people doing grim Eastern European things with lightning! And as somebody with a grim Eastern European family, I knows from grim Eastern European things (not with lightning though, that's new). Teslagrad tells a basic story, but it does it elegantly without a single word of spoken dialogue or cumbersome written exposition. Once again, this game is a stone-faced immigrant staring you down, and made all the more unsettling by inhabiting a world that looks like it was drawn by Walt Disney.

You've seen the trailer, though (or you need to just go do that already), and are already sold on the aesthetic of this game. So let's talk gameplay. Teslagrad is a bit of a Metroid game and a bit of a puzzle game and a bit of a precision (i.e. frustration) platformer. You'll notice I said Metroid and not metroidvania. The Castlevania games have always been a bit more combat oriented and Teslagrad features almost no combat. There's a tiny bit toward the end and you kill some bosses in round-about ways, but for the most part Teslagrad is all about exploration and evading hazards. And, remember, this is a grim Eastern European game with ligthning so everything including the floors want you dead. And don't think they will go light on you because you are playing an adorable child! There is no food for adorable children, only being lightninged into ashes!

When I said frustration platformer up there, I do mean that. Teslagrad is absolutely unforgiving with the timing you require to navigate its many hazards, and not just for optional secrets. Combine this with some imprecise mechanics (especially when magnetizing yourself to float), and I will bet many boiled cabbages you will not be able to beat this game without sighing, growling, or outright screaming "BS!" So before you pick up Teslagrad, best make sure you're strong like bull and smart like tractor, or at least possess adult reflexes and patience. That said, the game is pretty liberal with checkpoints. Stick an incinerator on the end of your most barf-inducing carnival ride and you'll have an idea of the speed with which your ashes will be scattered. But then you just pop right back up at the start of the room or right after the last ridiculous challenge you overcame.

Overall, Teslagrad is a great looking game with a large environment to explore and a wide variety of puzzles that make use of simple, elegant mechanics. It would be nice to see an easy mode where the timing on some of the challenges is relaxed, but hey, in mother Teslagrad you must work hard at pixel forge for many achievement.

In other words, it's difficult, but satisfying. Go play it if exploration-precision-puzzle-platformer sounds good to you.
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A 4 de 5 personas (80%) les ha sido útil este análisis
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Publicado: 24 de enero
It's all about reverse polarity!

This game has very unique puzzles and levels together with nice artwork graphics and music. It is not easy and not too hard, and makes you think alot. I would definatelly recommend it.
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Publicado: 15 de febrero
Teslagrad feels like a love letter to games of 20 years ago. It has a Metroidvania style that many games try to mimic, but fail at. In this case, it is perfectly crafted. It also features an elaborately crafted world and inferred story line that made me think of Another World / Out of this World. The puzzles and bosses are challenging. It requires a good deal of precision and practice to get through some sections. Though it was unforgiving at times, I felt that it was a rewarding experience overall. I didn't even realize that I missed games like the ones I played as a child until I played Teslagrad.
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Publicado: 13 de febrero
~ German translation at https://git.io/teslagrad-review-deutsch / Deutsche Übersetzung unter https://git.io/teslagrad-review-deutsch ~

Story

You are a little boy in a dystopian land who has to run away from home. On your way you get haunted by some sort of soldiers until you get into some sort of castle or something where you soon find a mysterious golden glove that allows you to change the polarity of certain metal boxes etc. which you encounter on your way, so they react magnetically to each other. This allows you to solve various puzzles to continue on your way. Shortly after you get to a tower containing a blue something which looks like an excursion funnel of Portal 2 but only moves you while you're of the same polarity as that thing. One way of achieving that (and at the moment the only one) is by touching a special flower on the ground of the tower. Then you're moved upwards by that funnel thing, allowing you to get to one of the entrances which are located at both sides (in terms of 2D graphics) of the tower's wall. Now you begin solving various puzzles to get higher in the tower and eventually reach it's top, while encountering various bosses and finding various other "helper items" (like the glove) on your way. And when you get higher, you also come across some theatres telling you about the history of the land.

Gameplay

As mentioned above you have to solve various puzzles, mainly using magnetics but also buttons, funnels like the one from the tower and small robots which can reach smaller places, press buttons and have other side-effects - all in all it's a bit like Portal without Portals and the 3D. The puzzles are all well-balanced in terms of difficulty - you have to think a bit about them, but you don't end up being frustrated and looking in the internet for the solution. The bosses are a bit harder, but basically it's just about figuring out how they work, and then you just have to try a few times until you get good enough to beat them, making them challenging whithout being frustrating.

The basic controls are A and D for moving left and right as well as Space for jumping. The various actions of the "helper items" are triggered by the arrow keys and can be directed to the character's top or bottom using W or S. You can also view a map (showing only rooms which have already been visited) by hitting Tab. All in all the controls are comfortable to use, and if you're dissatisfied with them you can also change them. The only thing that annoyed me is that the game did not really introduce the map as a feature, I just discovered it accidentally when I found a secret and the game displayed a little information together with "Tab" as the key to view the secret (they can be viewed by hitting the right arrow key while in map view).

Graphics

As others wrote before, the game has quite beautiful, handdrawn graphics with fluid animations. And really, there isn't much more to say about this.

Sound

The sound effects resemble the mechanics of the game well, but there is nothing special however. The music however is very beautiful and has a sad touch. During the boss fights I find the music to get a bit mechanical, and in other games this would probably be a deficiency for me, but in this game it actually works, mostly since most of the bosses are mechanical as well.

Stability / Technichal Realization

I found Teslagrad to work very, very well, at least here on Linux. Everything runs smooth and without flaws. I didn't discover anything to blame the game for in this category.

Conclusion

Teslagrad is one of the games which tell their story without words, and especially the intro does that very well, since this part in which you mostly run away and experience the story flows directly into the part in which you actually play the game. However the story is not the main focus of the game (which are the puzzles), and therefore it (the story) is not quite a big masterpiece. However the other parts - the well-balanced puzzles and the nice graphics and music - are all very good and together actually make a game which is a lot fun to play, challenging but not frustrating. Also I find the game to be very well-priced at ~10€, so all in all I’d definitely recommend it to all fans of puzzle games.

Evaluation

Category Relevancy Rating
Story 20% 75%
Gameplay 20% 98%
Graphics 20% 100%
Sound 20% 100%
Stability / Technichal Realization 10% 100%
Cost/Benefit 10% 100%
Total 95%
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