A journey begins... A treacherous tower... Unravel its mysteries! Discover the secrets kept in the long abandoned Tesla Tower! Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.
Brukeranmeldelser:
Recent:
Veldig positive (19 anmeldelser) - 94% of the 19 user reviews in the last 30 days are positive.
Overall:
Veldig positive (932 anmeldelser) - 90% av 932 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 13. des, 2013

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Kjøp Teslagrad

SOMMERSALG! Tilbudet er over 4. juli

-75%
$9.99
$2.49
 

Anmeldelser

“Teslagrad is highly rewarding and an ultimately fantastic game.”
Destructoid

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”
Eurogamer

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

Om dette spillet

A journey begins... A treacherous tower... Unravel its mysteries!

Discover the secrets kept in the long abandoned Tesla Tower!
Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. A young boy suddenly finds himself embroiled in a long-forgotten conspiracy, involving a despotic king who rules the nation with an iron fist. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.

Features

  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Minne: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    Anbefalt:
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Minne: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Minne: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    Anbefalt:
    • Processor: Dual Core 2GHz
    • Minne: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Minne: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    Anbefalt:
    • Processor: Dual Core 2GHz
    • Minne: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Veldig positive (19 anmeldelser)
Overall:
Veldig positive (932 anmeldelser)
Recently Posted
Mr. Wapojif
( 3.1 timer registrert )
Publisert: 26. juni
I played through this several times on the Wii U and was amazed by it. I simply had to get in on Steam, too, such is my recommendation for Teslagrad!

Rain Games has created a classic Metroidvania title. It's brutally difficult and unforgiving, but it's also imaginative, evocative, unique, and tinged with a Soviet era sadness. The music features elements of Vangelis of Blade Runner fame and, when complemented by the beautiful graphics, it's quite the experience.

Teslagrad is a shining example of why Indie games are so magical and that video games can be considered as art. 100% recommended - it's wonderful.
 
Helpful? Ja Nei Morsom
Broham
( 7.0 timer registrert )
Publisert: 20. juni
I really enjoyed this game, it had a good art style, nice gameplay and gameplay mechanics, all of the bosses are pretty hard but very rewarding to beat. But one thing that i thought was a huge flaw of the game was the fact that the little scrolls that you see when playing the game, are extremely important. From my point of view needlessly important. All you know about them is that they have some nice little pictures that im assuming push the plot of the story i never really looked at them very closly. But before the end of the game I assumed they were an optional task when in fact they are one of the most importants mechanics of the game. If you don't pick them up on the first play through you need to go back and find them again in order to actually complete the game. So do I recomend the game? Yes, so long as you understand it comes with a completion discloser.
 
Helpful? Ja Nei Morsom
DragonElderX9
( 5.8 timer registrert )
Publisert: 20. juni
A fun, short steampunk metroidvania(almost) puzzle platformer. Puzzles based around electricity with a few boss fights. Metroidvania style exploration(map and unlocks). It's a bit short and the most obnoxiously frustrating boss, but it's a lot of fun.
 
Helpful? Ja Nei Morsom
VERDANT
( 1.1 timer registrert )
Publisert: 18. juni
i liked it very much. the childish drawings and the graphic. i really dont like these platform games but this one really caught my eye so i decided to try it out. it turned out to be a super game with an addictive gameplay.
 
Helpful? Ja Nei Morsom
Cyberϟam
( 1.3 timer registrert )
Publisert: 17. juni
This game is a ton of fun. A nice break from the mind numbing amount of games i've been playing, all with kind of the same gameplay. I'm like the puzzles and platform style here. Pick this game!
 
Helpful? Ja Nei Morsom
Vekve
( 8.6 timer registrert )
Publisert: 13. juni
Teslagrad is a very challenging, but great 2D platformer game. The feeling of finally figuring out a hard task is (almost) as rewarding as Dark Souls, and figuring out how and where to use your tools made me think of a magnetic Zelda game. Kinda, sort of. The bosses are a pain. You’ll just have to remember their moves until you’ll get it just right. Thank God there’s only a handful of them. I guarantee you; you are going to die. A lot. This game made me facepalm, laugh, yell, laughing out loud (at myself for being so stupid) and frustrated. I loved it.

The gameplay is alright, but the music, graphics and art are astonishing. There’s no spoken language and the story is told by art, so don’t forget to use your eyes and look around.

I highly recommend this game!
 
Helpful? Ja Nei Morsom
|||||||||
( 8.0 timer registrert )
Publisert: 9. juni
Teslagrad is a very good steampunk 2D platformer with nice art. The puzzles are challenging enough and their number is fairly decent. The only ''negative'' aspect of the game is the size of the main corridor, if you fall all the way down it's faster to just quit and roload the game. Aside from that there was 1 bug with a door not opening but it's easily fixed. I had some lag/dropped frames at time but that was probably on my end.
 
Helpful? Ja Nei Morsom
mg979
( 3.3 timer registrert )
Publisert: 4. juni
The game has an undeniable charm, it's first and foremost a visual experience, since art is really well done. The game itself is a puzzle-oriented and jump-based platformer, it would be ok if it weren't for the fact that the game is very non-linear (meaning you often have to back-track around the tower to find a way to progress), with basically no save slots, and in certain spots one wrong jump means you'll waste like ten minutes of gameplay or more. Much hassle to figure out how to get past a certain jumping section, then one wrong jump... and after an endless fall you end up in a room you visited half a hour before. If you at least died for falling from high heights and could repeat the last jump, but no... you'll have to make that half-a-hour trek again. Only if you are a very perseverant fellow and like this kind of games.
 
Helpful? Ja Nei Morsom
CobaltGolem
( 7.9 timer registrert )
Publisert: 2. juni
This game was absolutely stellar! There were a few weak points with some of the bosses and the final puzzles needed to 100% the game being a bit tricky, but none of it was impossible. solid mechanics and a Metroidvania-like navigation system lend themselves really well to this game. A solid 8/10, for me, at least.
 
Helpful? Ja Nei Morsom
Ham
( 14.4 timer registrert )
Publisert: 1. juni
Loved this game...but the characters looked a bit odd.
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 30 days
8 av 12 personer (67%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
3.3 timer registrert
Publisert: 4. juni
The game has an undeniable charm, it's first and foremost a visual experience, since art is really well done. The game itself is a puzzle-oriented and jump-based platformer, it would be ok if it weren't for the fact that the game is very non-linear (meaning you often have to back-track around the tower to find a way to progress), with basically no save slots, and in certain spots one wrong jump means you'll waste like ten minutes of gameplay or more. Much hassle to figure out how to get past a certain jumping section, then one wrong jump... and after an endless fall you end up in a room you visited half a hour before. If you at least died for falling from high heights and could repeat the last jump, but no... you'll have to make that half-a-hour trek again. Only if you are a very perseverant fellow and like this kind of games.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
7.9 timer registrert
Publisert: 2. juni
This game was absolutely stellar! There were a few weak points with some of the bosses and the final puzzles needed to 100% the game being a bit tricky, but none of it was impossible. solid mechanics and a Metroidvania-like navigation system lend themselves really well to this game. A solid 8/10, for me, at least.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
Anbefalt
14.4 timer registrert
Publisert: 1. juni
Loved this game...but the characters looked a bit odd.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Most Helpful Reviews  Overall
490 av 508 personer (96%) syntes denne anmeldelsen var hjelpsom
Anbefalt
6.7 timer registrert
Publisert: 13. desember, 2013
Right off the bat, Teslagrad impresses with a wonderful art style and animations that immerses the player in its steampunk world. Rain falls in torrents, molten steel glows ominously in the depths of the tower in which you explore, and electricity crackles and hums. It's a world of mechanical beasts that can destroy you in a moment, of dangerous traps and puzzles, of strange gadgets and weird machinery, and at the heart of this world is you and the Tower

Fleeing into this mysterious Tower, you'll work your way through its many rooms and floors, each offering new and inventive puzzles and obstacles to surmount. The game doesn't waste any time in throwing complex platforming puzzles at you; within the first 30 minutes or so, you'll already be equipped with a gauntlet able to reverse an object's polarity and blink boots that allow you to teleport a short distance. The puzzles and platforming all revolve around utilizing and switching between magnetic fields, causing objects to attract or repel. In this way, you turn platforms into barriers or elevators, move along ceilings or float over gaps, and more. Surviving the challenges require both puzzle solving and tight platforming as you time teleports between moving hazards or switch your own polarity to navigate around electric barriers. Hard to reach batteries offer replay value, as there's usually an optional extra challenge between you and the collectibles.

I'm only about two and half hours in at the moment. If there was one minor flaw, it would be the lack of checkpoints in boss fights. While these fights simply revolve around pattern recognizaton and aren't that lengthy, it can be annoying to die and have to start fighting a boss from the beginning. But the boss fights themselves are fun and varied and use the mechanics in cool ways. Controls are responsive and simple, WASD to move, Space to jump, arrow keys to use your abilities. But from those simple controls, Rain Games has crafted a fun and challenging puzzle platfformer that not only offers exciting gameplay but a fantastic art style as well

I'll update this review as I progress
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
1.7 timer registrert
Publisert: 14. desember, 2013
Teslagrad er en nytelse for øyet og en utfordring for hjernecellene og hånd/øye koordinasjonen. Grafikken er ren og har en flott håndtegnet feel. Det at det ikke finnes GUI elementer som forstyrrer synes jeg er et valg som er med på å bringe deg dypere inn i den fascinerende verdenen de har laget i Teslagrad.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 6 personer (33%) syntes denne anmeldelsen var hjelpsom
Anbefalt
1.3 timer registrert
Publisert: 12. januar, 2014
Anmeldelse: Teslagrad

Teslagrad – Et fremtidig norskt gigantspill?

Litt om Rain Games

Rain Games er et norskt studio fra Bergen som har holdt på med spill helt siden 2010, Teslagrad er studioets første storspill og lanseres fredag den 13 (uhu) desember 2013.



Grafikken

Teslagrad er først og fremst et nydelig spill, 2D grafikken har en kjempeflott «tegneseriestil» som imponerer, dette er nok fordi alle omstendighetene i spillet er håndtegnet. Men noen ganger i blant kan man oppdage at store deler av baner er svarte, og ikke helt ferdige, og andre ganger kan det virke som om bevengende objekter kan hakke litt, men det overser man som regel. Grafikkmenyen i spillet er det man forventer fra et platformer spill.

I første del av spillet blir man introdusert til et par nye ting i platformsjangeren, for eksempel en hanske som kan flytte på store objekter med hjelp av fargene blå og rød som minner om magnetisme.



Dette er et spill som gjør at hvis du klarer å vinne et level uten å dø, så har du enten flaks eller er god i denne typen spill, når man kommer på en bane finnes det ingen løsning som er spesielt åpenbar, men etter gjentatte forsøk klarer man å løse banen til slutt.

Spillet inneholder flere bosser. Førstebossen er utfordrende, og den er morsom, spesielt når man endelig får den til. Her er det ekstremt lett å finne ut hva man skal gjøre for å klare å gjennomføre den.

Lyd



Musikken og lydeffektene i spillet er beroligende, fint siden dette er et spill der man ofte får lyst til å rive av seg hodetelefonene og stikke fra datamaskinen, det mest irriterende med spillet er hvordan spilleren beveger seg, hvis man hopper og går litt til venstre vil spilleren sveve litt lengre mot siden enn forventet, noe som ofte kan være plagsomt hvis man taper på grunn av det.

Vanskelighetsgrad

Vanskelighetsgraden i spillet er ganske høy, så hvis du ser etter et spill rettet litt mer mot barn, så vil jeg heller anbefale Super-Mario eller liknende, og vente med Teslagrad til barnet blir eldre, men det betyr IKKE at spillet ikke er verdt å sjekke ut. Dette er et fantastisk spill som fortjener alt det gode.



+ Flott grafikk og stil

+ Utfordrende spill

+ Bra designet leveler

+ Måten man blir kjent med spillet

- Kontrollen på figuren

8.9/10

Gled deg til å få dette i stua!

.

-

.

Teslagrad kommer 13 desember. til PC og Playstation 3, Wii U kommer senere 2014.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
118 av 138 personer (86%) syntes denne anmeldelsen var hjelpsom
Anbefalt
1.9 timer registrert
Publisert: 13. desember, 2013
A picture says more then 1000 words and teslagrad does just that, it tells a grand tale through stunning scenery and beautifull music. Teslagrad is a must have for the 2d puzzle platformer fan.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
65 av 68 personer (96%) syntes denne anmeldelsen var hjelpsom
52 personer syntes at denne anmeldelsen var morsom
Anbefalt
13.5 timer registrert
Publisert: 29. august, 2014
Such a great game. It's kind of Braid meets Magrunner: beautiful 2.5D graphics, cool phantasy setting, good mechanics, simple but nice story/plot (lovely told via marionette theaters), puzzles and a tesla staff!

Not recommended to Thomas Edison's fans.


8.5/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
94 av 116 personer (81%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
1.8 timer registrert
Publisert: 21. desember, 2013
The art is really great.

But the reason why I can't fully recommend it is a constant repetition of same challenges on even a slightest mistake. Fell from a tree? Please replay last 10 minutes of climbing it again. Decided to investigate some place below? Enjoy your time getting back from it. Boss fight? Do repeat exactly the same motions until you perfect them (any damage kills you instantly and restarts the fun).
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
48 av 51 personer (94%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
Anbefalt
3.4 timer registrert
Publisert: 1. januar, 2015
I'm not sure exactly what I expected Teslagrad to be.

Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."

That's something I kept thinking again and again as I got higher in the tower that houses the game's levels, with each new area bringing with it a new twist on mechanics I, for whatever reason, had mapped out in my head before even pressing start, It continually and cleverly subverted the concepts I've come to associate with games of its ilk, smartly introducing new mechanics that build upon those that come before, while simultaneously developing a rich medieval steampunk world for me to get lost in.

There's not a single line of dialogue in Teslagrad, be it written or spoken or even just a tutorial, and yet it manages to create this abundantly interesting narrative of a kingdom obsessed yet terrified of technology, and the power it brings with it. Paintings, reenactment cutscenes, and pieces of the environment are used to tell this story subtly, in a way that hides most of its simplicity and had me wanting to find out more about it up until the very end.

Similar methods are used for each gameplay hook, most of which involve manipulating magnetic polarities. Tools are trickled out to you and then liberally experimented with before giving you another to try and work with, which creates an invisible learning curve as you apply what you already know to the new obstacles placed before you. Teslagrad is always conscious of making sure you understand it, and giving you time to figure things out without punishing you for mistakes or taking too long.

That is, except for the boss fights. Though they're likely the coolest moments in the game, these few encounters are rife with tedious and agonizing trial and error death loops, with one hit kills and the complete lack of checkpoints causing them to go on far longer and be much more annoying than they otherwise would be. It's not even that many of the bosses are that hard to defeat once you understand their patterns, but they're so pattern based and often consisting of numerous different parts that you're left with no choice but to die over and over until you've memorized their every move and can play them back exactly. There are a handful of moments like this in various puzzles throughout, which stand out all the more starkly because of how well the rest of the game avoids falling into the same traps.

The inconsistent difficulty was rather a lot more frustrating than I'm making it out to be, but that should also say something about the quality of the game outside of those moments, which I was enjoying so much as to push through the times I was ready to snap my controller in half and curse my reflexes to hell. It's a gorgeous, clearly guided journey in a genre that's become more and more uninspired and cluttered, positioned awkwardly among its less impressive peers that will likely cause it to be passed over in the deluge. And that would be a horrible thing indeed.

You can read more of my writing on Kritiqal.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom