A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
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Дата выхода: 13 дек, 2013

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Рекомендовано кураторами

"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

Недавние обновления Просмотреть все (10)

9 февраля

Japanese release upcoming, as well as an attractive 75% off discount!



As you may know, Teslagrad is a rollicking puzzle platformer with lush, hand painted steampunk visuals, silent storytelling and magnetic super powers.
Our game will be released in Japan on February 18th, and will be recieving an updated japanese translation to coincide with this!

We want to share our joy with you all by doing a one week, 75% off sale on the Steam version, starting today, February 9!


http://store.steampowered.com/app/249590/

Комментариев: 6 Подробнее

19 декабря, 2014

Teslagrad, now 50% off!

So, Winter is upon us, frozen water is falling from the sky, making everything nice and slippery,
and there’s a shiny new Steam Winter Sale currently bombarding you with tempting offers.
In light of this we’d like to take a moment to sit down with you and talk about the important things in life.

Here we go:

Is Teslagrad on sale? How cheap is it?
The answers are, in the aformentioned order: Yes! and 50% off-$4.49!


(also, we're releasing a boxed physical edition of Teslagrad! It's already out in parts of Europe, more info in early 2015 about release in the rest of the world!)

Комментариев: 1 Подробнее

Рецензии

“Teslagrad is highly rewarding and an ultimately fantastic game.”
Destructoid

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”
Eurogamer

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

Об этой игре

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.

Features

  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
Полезные обзоры покупателей
24 из 25 пользователей (96%) посчитали этот обзор полезным
9.3 ч. в игре
Опубликовано: 4 февраля
Совершенно непростой платформер! Но я в него влюбился! Хотя всегда бросаю подобного жанра игры, если с 5-10 попытки не могу пройти что-то. Но в этой игре есть что-то такое, что меня не отпускало и заставляло разобраться до конца (фактически).
Как всегда, есть какая-то сюжетная линия, которая, на самом деле, вообще не вяжется с геймплеем, ну, помимо, наверное, конечной сцены. Ну а так - бегайте, исследуйте, собирайте свитки, ищите вещи для способностей и деритесь с боссами!
Кстати, о боссах и о том, как умирать при одном касании. Дело в том, что вы умираете при любой травме, так что настройтесь на хардкор. В среднем, боссов я проходил с раза 30-40го... А уж последний чего только стоит... Но как только докапываешься до конца, сразу чувствуешь, что не зря мучил себя и клавиатуру.
Красивейшая графика, великолепная атмосфера, приятное управление и замечательная фишка, которая позволяет вам играть с током! Плюс, минус, все такое!
В общем, любителям атмосферных игр и особенно, платформеров, определенно советую попытать себя в мире, где маленькому мальчику предстоит не раз пропустить через себя миллионы вольт.

10/10
Был ли этот обзор полезен? Да Нет Забавный
20 из 21 пользователей (95%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
6.9 ч. в игре
Опубликовано: 14 февраля
Тайны королевства тесламансеров

Teslagrad - весьма хорошая игра, особенно для дебютного проекта. Авторы смешали много различных геймплейных элементов, получив на выходе платформер-головоломку с элементами метроидвании.

История в игре подается весьма своеобразно. Прежде всего надо сказать, что тут нет диалогов, а те редкие тексты, которые встречаются в игре, написаны на выдуманном языке. Да и начинается игра своеобразно - в дом нашего героя вторгаются солдаты короля (эдакие красные казаки, лол), но мать спасет ребенка и велит ему спасаться бегством. После непродолжительной погони по крышам города, мы оказываемся в заброшенной Тесла Башне, некогда бывшей научным и культурным центром королевства тесламансеров. Пробираясь на верхние этажи этой высочайшей башни, мы будем находить новые предметы, некогда разработанные тесламансерами, что позволит нашему персонажу приобретать новые способности. Игроку предстоит узнать правду о забытой истории его страны, о тесламансерах и о короле, о его роли во всем этом, а в конце сразиться с тем, кто стал виновником всего этого.

Сюжет раскрывается двумя способами - в театральных постановках, которые мы будем видеть по ходу игры, а также в хорошо спрятанных свитках, которых в игре 36 (кстати, за каждый свиток дают достижение, за какие-либо другие действия здесь ачивок нет). Не смотря на то, что игра безмолвна, основной сюжет будет понятен без слов, а особо внимательные игроки, любящие исследовать, смогут узнать еще больше деталей истории.

Графическая составляющая в игре хороша, рисовка приятная, хоть она ничем особым и не выделяется, со звуком приблизительно также. Геймплей в игре не особо сложный, но в первые часы может произойти разрыв шаблона из-за того, что вам не дают никаких указаний или даже подсказок на то, куда вам надо отправится или что нужно сделать, но со временем все встает на свои места и играть становится приятнее. Другая загвоздка - это основная фишка игры, работа с магнитными полюсами. Принцип ее функционирования ясен, но привыкнуть к ней быстро у меня не получилось, хотя эта проблема также решается за час-два вдумчивой игры. Также в игре 5 боссов, каждый из них требует определенной тактики и подхода, так что нахрапом их не победить (лично для меня - плюс).

Из того, что огорчило: мало апгрейдов (всего 4), возможностей для исследования нет так много, как хотелось бы от метроидвания-игры (можно пройти и найти все-все за 6-7 часов), некоторые места тормозят темп игры и могут заставить забросить игру (благо таких мест всего 2-3). В остальном же все просто отлично.

В итоге можно сказать, что Teslagrad - очень хороший платформер, который потребует от вас не столько быстрых рефлексов, сколько головы на плечах. Жаль, что возможностей для исследования оказалось так мало, в данном сеттинге они бы смотрелись уместно. 7,5/10
Был ли этот обзор полезен? Да Нет Забавный
13 из 13 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
3.8 ч. в игре
Опубликовано: 23 марта
Невероятно атмосферный платформер-головоломка. Сижу с чашечкой чая и геймадом в руках, игруха расслабляет. Хотя меня после Хотлайн Майами всё расслабляет. Игра люто годная, всем советую, тем более не такая дорогая.
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6 из 7 пользователей (86%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
10.5 ч. в игре
Опубликовано: 17 февраля
На мій погляд непоганий 2D платформер з красивим візуальним стилем та атмосферою. Гра розповідає історію про хлопчика, який повинен протистояти теранії злого короля, ненависника магів. Окремо хочеться відзначити бої з босами, які досить непогано продумані та різновидні (трохи доведеться попотіти).
Teslagrad однозначно заслуговує уваги любителів жанру.
Был ли этот обзор полезен? Да Нет Забавный
3 из 3 пользователей (100%) посчитали этот обзор полезным
10.8 ч. в игре
Опубликовано: 16 февраля
Неплохой платформер с простым, но хорошо поданным сюжетом и отличной музыкой. Геймплей местами жестковат (особенно если собирать ачивки) — но, в целом, невозможного не требует. Доволен, что превозмог :) it was a long way home!
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
8.6 ч. в игре
Опубликовано: 9 марта
Великолепный платформер, который можно сравнить с Braid.
Шикарная картинка - множество прорисованных различных декораций, красивые анимации.
Приятная музыка, которая хорошо дополняет и не отвлекает от геймплея.
Интересные задачки, отзывчивое управление.
А с учетом наличия достижений и карточек.... Советую!
Был ли этот обзор полезен? Да Нет Забавный
27 из 29 пользователей (93%) посчитали этот обзор полезным
3.4 ч. в игре
Опубликовано: 1 января
I'm not sure exactly what I expected Teslagrad to be.

Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."

That's something I kept thinking again and again as I got higher in the tower that houses the game's levels, with each new area bringing with it a new twist on mechanics I, for whatever reason, had mapped out in my head before even pressing start, It continually and cleverly subverted the concepts I've come to associate with games of its ilk, smartly introducing new mechanics that build upon those that come before, while simultaneously developing a rich medieval steampunk world for me to get lost in.

There's not a single line of dialogue in Teslagrad, be it written or spoken or even just a tutorial, and yet it manages to create this abundantly interesting narrative of a kingdom obsessed yet terrified of technology, and the power it brings with it. Paintings, reenactment cutscenes, and pieces of the environment are used to tell this story subtly, in a way that hides most of its simplicity and had me wanting to find out more about it up until the very end.

Similar methods are used for each gameplay hook, most of which involve manipulating magnetic polarities. Tools are trickled out to you and then liberally experimented with before giving you another to try and work with, which creates an invisible learning curve as you apply what you already know to the new obstacles placed before you. Teslagrad is always conscious of making sure you understand it, and giving you time to figure things out without punishing you for mistakes or taking too long.

That is, except for the boss fights. Though they're likely the coolest moments in the game, these few encounters are rife with tedious and agonizing trial and error death loops, with one hit kills and the complete lack of checkpoints causing them to go on far longer and be much more annoying than they otherwise would be. It's not even that many of the bosses are that hard to defeat once you understand their patterns, but they're so pattern based and often consisting of numerous different parts that you're left with no choice but to die over and over until you've memorized their every move and can play them back exactly. There are a handful of moments like this in various puzzles throughout, which stand out all the more starkly because of how well the rest of the game avoids falling into the same traps.

The inconsistent difficulty was rather a lot more frustrating than I'm making it out to be, but that should also say something about the quality of the game outside of those moments, which I was enjoying so much as to push through the times I was ready to snap my controller in half and curse my reflexes to hell. It's a gorgeous, clearly guided journey in a genre that's become more and more uninspired and cluttered, positioned awkwardly among its less impressive peers that will likely cause it to be passed over in the deluge. And that would be a horrible thing indeed.
Был ли этот обзор полезен? Да Нет Забавный
60 из 92 пользователей (65%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2.3 ч. в игре
Опубликовано: 7 декабря, 2014
Some other reviewers have mentioned that it's a good game which can be infuriating at times. I agree, we only differ on whether we'd recommend it on that basis. I like the puzzling. For me the infuriating bits, mainly the non puzzle boss battles, ruin it entirely, there is no room for error, death is instant meaning you cannot make a single mistake or you'll start the battle all over again from scratch.

Added to which, trial and error is sometimes the only way to know what works and what doesn't. Fighting later bosses is exhaustingly repetative and brutal. It's all very retro, a reminder of times when games were punishingly hard and very repetative, if you are nostalgic for those times then you may enjoy it but I cannot recommend it.

I play games to relax, and there is nothing relaxing about fighting the same boss countless times, making achingly slow progress with no clue how many 'hits' you need to land before it's finally over.
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12 из 13 пользователей (92%) посчитали этот обзор полезным
7.4 ч. в игре
Опубликовано: 10 февраля
This is the closest to a non-recommendation I can get while still saying the game's worth buying.

I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.)

I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you.
Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable)
The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit? At all? Dead. You're back to the entrance to the room. Any mistake? Any misjudgement? Die. Over and over and over again. Also, I don't know if I'm bad, or the controls just aren't as tight as they should have been, but I found myself dying repeatedly to stuff that I think I should have survived. (I can't be more specific without some spoilers.)
I think that last boss killed me 100+ times before I finally beat him. (Then I had to do it again to get the right ending. Should have picked up all the scrolls the first time D: )

I can honestly say I'll never play this again. But I don't exactly regret it either.
That said, if there's ever a sequel, I'll have to think long and hard about playing it.
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15 из 19 пользователей (79%) посчитали этот обзор полезным
14.8 ч. в игре
Опубликовано: 12 ноября, 2014
Teslagrad is a game sort of like Super Meat Boy except not so extreme. It's a load of fun if you're expecting a good challenge. Im talking specificly about the bosses. There's a lot of practice involved with the bosses- some might see them as unfair, and some will find them as a good challenge.

The puzzles are very complicated and the mechanics are very creative! There's alot of exploration involved also. Which I really enjoyed.

The art is amazing, sometimes reminding me of Braid and Limbo (but with color, of course.)

The animation/sprites are hand-drawn, and they're beautiful.

The story is ABSOLUTLEY GREAT too! It's told through a series of small mechanical theatres and a lot of it is also told through drawings in random locations. I wont spoil anything about the story- its too awesome.

Teslagrad is a great- but challenging, beautiful platformer with a very intriguing, well-told story.
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7 из 8 пользователей (88%) посчитали этот обзор полезным
5.1 ч. в игре
Опубликовано: 26 октября, 2014
Teslagrad is an intriguing indie puzzle platformer. The use of magnets and electricity as a gameplay device is fun and reminds me of a 2D version of Magrunner, also from last year.

Unlike similar games such as Vessel and The Swapper, Teslagrad is more action and reflex oriented. There are enemies and traps to avoid on practically every screen. The checkpoint system is generous in most places if you die, but the one thing where the reflex oriented gameplay falls short is the bosses. There are five throughout the entire game, with the 2nd and 4th being particularly difficult thanks to the fact that you only have one hit.Teslagrad is not afraid to offer a challenge. It is the Dark Souls of puzzle platformers. You will die. A LOT. You'll also feel a real sense of accomplishment upon completion, eve if you don't get all of the scrolls for the best ending.

The environments are rich and beautiful. Cathedral-like aesthetics rub shoulders with steampunk and Eastern European influences to create a game world that is striking in its look. The game is 2D, but makes occasional use of 3D and advanced lighting effects to add depth. There were times when I felt the sprites could have used a bit more frames of animation, but overall its a very impressive looking game.

Where the game falls a bit flat is in the storytelling. The developers made the decision to tell the story without dialogue, so despite all of the characters having names, you won't really know what's going on unless you look up material outside the game. At its core, the story is about a young boy overthrowing a power-mad dictator.

Teslagrad is worth playing if you enjoy this genre, but if it were a bit more polished, it would be truly top tier.
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7 из 8 пользователей (88%) посчитали этот обзор полезным
5.0 ч. в игре
Опубликовано: 26 декабря, 2014
There are a lot of aspects about Teslagrad that are great. I really want to like this game more, but there are a few issues keeping me from enjoying it to the fullest extent. I really feel for the creators because I didn't hear anything about this game until I saw it in the store one day. The game is beautiful, proudly displaying handdrawn visuals and fluid animations. The story is told completely through visuals with no dialogue whatsoever. The music is suitably ambient and fits the mood well. The puzzles involve the concept of polarity and opposite attractions. They're fun and satisfying to complete, but...most of them are pretty complex and if you fail anywhere along the way, its back to the beginning. There's no penalty for dying, but the pain of having to go through the same thing over again just to get to the one part that you screwed up on is enough. Boss battles have a similar curse and caused me a lot of frustration. Teslagrad is under appreciated for its beauty, but that beauty comes at a price: your own time.
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6 из 7 пользователей (86%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
17.1 ч. в игре
Опубликовано: 14 октября, 2014
Teslagrad is a 2D puzzle platformer with some metroidvania elements. I can only reccomend that people get and play this game. I whole-heartedly enjoyed everything about the game. The artwork is excellent and creates a very nice aesthetic style. The attention to detail in the art makes it a joy to take in. The music complements the game very well, often having a somber melancholic tone. The game also does an excellent job of telling it's story through the environment and is surprisingly emotional for having no voice acting. The game controls tightly, and magnetic puzzles are a nice change from the moving around boxes puzzles you see in too many games. The progression of puzzles is excellent and the game does a great job of teaching you. The combat works surprisingly well and the bosses, while hard, feel like a natural extension of the game using all the puzzle mechanics you've gotten used to. Teslagrad is oozing with polish and it's a real shame it hasn't gotten more publicity. I'd rank it up there with Fez and Super Meatboy as one of best modern indie platformers.
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7 из 9 пользователей (78%) посчитали этот обзор полезным
12.9 ч. в игре
Опубликовано: 25 октября, 2014
This game is a really good example of the artform of games. A good story, which ties directly into the mechanics of the game, which are well-balanced and intuitive, and provides a solid 10 hours of well-thought out cinematics. It even mixes mediums well, with puppet plays in some places, cutscenes integrated directly into the gameplay, and a non-linear narrative revealed through the cards. The big reveal was interesting, if only because it broke certain hero tropes, and while the story wasn't necessarily ambitious it was visually very stimulating. Loved this game =]
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7 из 9 пользователей (78%) посчитали этот обзор полезным
6.9 ч. в игре
Опубликовано: 5 декабря, 2014
Teslagrad is a puzzle platformer with the main mechanic being magnetism. So this mostly consists of objects getting magnetically attracted to or repelled from each other. The game has many varied puzzles and endbosses with the magnetism mechanic. Many times in Teslagrad I encountered an endboss or obstacle and I was like; 'This has to be impossible! I probably have to travel back to get better unlockables.'But, in those moments, I would finally see how you have to do it. This makes you feel smart and satisfied. And made me say; 'Wow, this is really well thought out!' I should also say that there are parts where the gameplay blends in well with the music and the story. To be fair, I didn't really care about the story. So the little animations in the background were just nice looking images, for me. The only parts of gameplay I didn't really like were at the beginning, where you were unable change the magnetism. Those parts felt forced. The game has a nice handdrawn style which reminds me of the game Braid. In my opinion, the game is good until the end. The only thing that annoyed me is that you have to find 15 collectables for the final endboss. So I used a community guide map to find the last ones to reach 15. Shame on me. Overall, the game really well polished. The only bug I encountered was at the final boss of the game. Even if you would encounter bugs it is not a problem because like in metroid/megaman the game reloads the room.

In short:
A well thought out platformer, with the main mechanics centred around magnetism.
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5 из 6 пользователей (83%) посчитали этот обзор полезным
7.6 ч. в игре
Опубликовано: 30 ноября, 2014
Teslagrad is a fun action platformer with absolutely amazing artwork that makes it a joy to play and power through the minor frustrations that are present.

To elaborate, these minor frustrations were that the controls felt more complex than what I'm used to and took me a while to master. You end up getting three distinct abilities in the game, but two of those take up two buttons each (positive and negative magnetism), which ended up proving a challenge in some areas.
Part of that challenge comes from the fact that you have one life, no health bar. There are boss fights in the game, and though the first three passed by fast and easily, the last two felt rather punishing because it wasn't always clear to me how to deal with certain attack patterns and upon failing to understand them, I'd immediately have to start from the beginning.

But again, these are minor frustrations. For how frustrating having to restart a boss fight because of one single mistake could feel, they still were very fun. Especially the fourth fight was one of the most satisfying and well designed bosses I've come across in a while and kept throwing surprises at you.
There is some backtracking involved if you want to go for a 100% completion (and I would recommend you do, it's definitely worth it!), as is the norm for metroidvanias. But by the time you reach that point, you'll be able to do so very fast. Furthermore, the collectible items are hidden in a fair way - there are no walls you can unexpectedly pass through; instead clear but subtle visual cues tell you where to look or attempt to go.

Finally, I feel I should adress that I've called the game an action platformer rather than a puzzle platformer. The reason for that is that though occasionally you'll need to turn on your brain when trying to figure out how to get to places or defeat a boss, the puzzles never felt like the focus to me (unlike in games such as Braid, Fez or The Swapper) - even having figured out the solution, you still need to have the dexterity to pull it off too.

But yeah, if metroidvanias are your kinda thing, get Teslagrad. It's atmospheric and gorgeous; and though it's a bit hard at times, it's also very satisfying and fun. To some, it might feel too short, to me its length (~7 hours) felt perfect. I'll take a short game that constantly feels fresh and exciting over a game that outstays its welcome any day.
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5 из 6 пользователей (83%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
16.0 ч. в игре
Опубликовано: 30 сентября, 2014
I started playing Teslagrad knowing almost nothing about the game, story or mechanics, and it turned out to be a very pleasant surprise.

The story is interesting enough, but sometimes told in a somewhat confused way, through "cinematics" and the collections of cards. The cards are not collected in the order of the story however, and so we learn bits and pieces from different parts before we can connect the dots. Although slightly confusing, it didn't really affect much in the game (I just love stories).

The mechanics are utterly simple, so after a bit they fade into the background. Your fingers just know what to do after a point. I was extremely pleased with the challenge the game provided in terms of gameplay. It constantly forced me to improve my skills, learn by trial (and death), jump just a split second later, drop a few pixels lower, time it -just- right. Not once did I mind having to start over after I died, because I really enjoyed it, and my death had usually taught me something helpful. It felt like old-school games, where you had to actually try hard to get past some spots, and there was just no way around it, or any consolation prizes. If you wanted to do it, you had to get better at it. There were not many enemies to fight, but the puzzles to be solved were interesting enough to keep me occupied, and the boss fights were entertaining and rewarding as well.

The game played quite lightly. One day I had to keep pausing, or alt-tabbing to attend to other things, and it remained responsive, smooth and didn't burden my laptop at all. It felt both casual and also deeply immersive at the same time.

I would love to play a sequel.
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6 из 8 пользователей (75%) посчитали этот обзор полезным
5.8 ч. в игре
Опубликовано: 15 ноября, 2014
Teslagrad is an action puzzle side scroller. I won't say much to the details of the story because it is best experienced in the format presented in the game. It is well developed without being spoonfed to the player. The main game mechanic is that there are blocks charged with red or blue energy and you're able to change this charge on some to move them or pick up a charge to move yourself. Like charges repel each other and opposite charges attract. The art style is highly developed with almost a steampunkish vibe. There are large mechanical boss monsters at a few points in the game, and they require clever use of the game's mechanics to defeat. There is a lot of exploration but I would like to have seen more metroid-style backtracking when new gamplay features get unlocked. There is some, but there are also whole large sections that never need to be revisited unless to grab missed collectibles. A few of the puzzles are extremely devious, but the challenge in solving the harder sections comes from having to perform extremely precise actions rather than just being completely stumped. Some of these sections get rather frustrating, but overall, it's apparent that this is meant to be a difficult game. Overall, however, I would say this was my favorite summer sale 2014 acquisition.
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3 из 3 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
3.1 ч. в игре
Опубликовано: 14 февраля
Well, this is a good game. Its graphics are actually really good, the framerate doesn't go to hell randomly, the controls are great, but.... this could turn into a rage game. I mean there are really good puzzles and timing and strategy to this game. But just the method of getting some of the puzzle's done are just rage inducing.

I mean its a really good game, and i do mean it. But just a few puzzles lacks its reputation a bit.

7/10 Ducks
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3 из 3 пользователей (100%) посчитали этот обзор полезным
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8.1 ч. в игре
Опубликовано: 22 марта
There are two reasons to name drop Nikola Tesla. 1) You want to get some sweet nerd cred. 2) As a shorthand for electricity-based science magic. Since this game features monsters that run around in the dark and kill you called "grues" I think we can safely assume this game has all the nerd cred it needs and we're looking at the latter use of Tesla's name. Now don't take that as some snarling criticism of Teslagrad. Despite having nothing else to do with Tesla, dropping his name in the title does set you up for abusing wondrous electricity and magnetism based powers amidst an oppressive Eastern European backdrop. It certainly delivers on that count.

I'm going to assume you've already watched the trailer and been wowed by how good looking this game is with its smooth, forceful, hand-drawn animations. It's certainly a beautiful game, but don't let that vibrant animation fool you. This is a grim game about grim Eastern European seeming people doing grim Eastern European things with lightning! And as somebody with a grim Eastern European family, I knows from grim Eastern European things (not with lightning though, that's new). Teslagrad tells a basic story, but it does it elegantly without a single word of spoken dialogue or cumbersome written exposition. Once again, this game is a stone-faced immigrant staring you down, and made all the more unsettling by inhabiting a world that looks like it was drawn by Walt Disney.

You've seen the trailer, though (or you need to just go do that already), and are already sold on the aesthetic of this game. So let's talk gameplay. Teslagrad is a bit of a Metroid game and a bit of a puzzle game and a bit of a precision (i.e. frustration) platformer. You'll notice I said Metroid and not metroidvania. The Castlevania games have always been a bit more combat oriented and Teslagrad features almost no combat. There's a tiny bit toward the end and you kill some bosses in round-about ways, but for the most part Teslagrad is all about exploration and evading hazards. And, remember, this is a grim Eastern European game with ligthning so everything including the floors want you dead. And don't think they will go light on you because you are playing an adorable child! There is no food for adorable children, only being lightninged into ashes!

When I said frustration platformer up there, I do mean that. Teslagrad is absolutely unforgiving with the timing you require to navigate its many hazards, and not just for optional secrets. Combine this with some imprecise mechanics (especially when magnetizing yourself to float), and I will bet many boiled cabbages you will not be able to beat this game without sighing, growling, or outright screaming "BS!" So before you pick up Teslagrad, best make sure you're strong like bull and smart like tractor, or at least possess adult reflexes and patience. That said, the game is pretty liberal with checkpoints. Stick an incinerator on the end of your most barf-inducing carnival ride and you'll have an idea of the speed with which your ashes will be scattered. But then you just pop right back up at the start of the room or right after the last ridiculous challenge you overcame.

Overall, Teslagrad is a great looking game with a large environment to explore and a wide variety of puzzles that make use of simple, elegant mechanics. It would be nice to see an easy mode where the timing on some of the challenges is relaxed, but hey, in mother Teslagrad you must work hard at pixel forge for many achievement.

In other words, it's difficult, but satisfying. Go play it if exploration-precision-puzzle-platformer sounds good to you.
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