A journey begins... A treacherous tower... Unravel its mysteries! Discover the secrets kept in the long abandoned Tesla Tower! Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (23 κριτικές) - 69% από τις 23 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (910 κριτικές) - Το 89% από τις 910 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 13 Δεκ 2013

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Αγορά Teslagrad

 

Πρόσφατες ενημερώσεις Προβολή όλων (12)

0 σχόλια Περισσότερα

Κριτικές

“Teslagrad is highly rewarding and an ultimately fantastic game.”
Destructoid

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”
Eurogamer

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

Σχετικά με αυτό το παιχνίδι

A journey begins... A treacherous tower... Unravel its mysteries!

Discover the secrets kept in the long abandoned Tesla Tower!
Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. A young boy suddenly finds himself embroiled in a long-forgotten conspiracy, involving a despotic king who rules the nation with an iron fist. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.

Features

  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows XP (SP3)
    • Επεξεργαστής: Dual Core 2GHz
    • Μνήμη: 2 GB RAM
    • Γραφικά: Hardware Accelerated Graphics with dedicated memory
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7 or higher
    • Επεξεργαστής: Dual Core 4GHz
    • Μνήμη: 4 GB RAM
    • Γραφικά: Hardware Accelerated Graphics with 1GB memory
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • Επεξεργαστής: Dual Core 2GHz
    • Μνήμη: 2 GB RAM
    • Γραφικά: Hardware Accelerated Graphics with dedicated memory
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • Επεξεργαστής: Dual Core 2GHz
    • Μνήμη: 4 GB RAM
    • Γραφικά: Hardware Accelerated Graphics with 1GB memory
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • Επεξεργαστής: Dual Core 2GHz
    • Μνήμη: 2 GB RAM
    • Γραφικά: Hardware Accelerated Graphics with dedicated memory
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • Επεξεργαστής: Dual Core 2GHz
    • Μνήμη: 4 GB RAM
    • Γραφικά: Hardware Accelerated Graphics with 1GB memory
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
Κριτικές πελατών
Το σύστημα κριτικών πελατών ενημερώθηκε! Μάθετε περισσότερα
ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (23 κριτικές)
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (910 κριτικές)
Πρόσφατα αναρτημένες
BirdPerson
( 2.7 ώρες στο μητρώο )
Αναρτήθηκε: 20 Μαΐου
To tell you the truth, I pirated Teslagrad years ago when I didn't have any money (give me a break I was in highschool). I bought it here to support it, because it's fantastic. Although I don't have many hours on here, I assure you I 100% completed the game, and got _ the endings.
In my opinion:
10/10 Sound
8/10 Gameplay
10/10 Visuals (The art is amazing!)
10/10 Story (The true ending, amirite?)

Get it if you don't mind dying a lot and like metroidvanias.
Don't miss this gem.
Dio
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 17 Μαΐου
didnt understand anything
Kissaki
( 0.3 ώρες στο μητρώο )
Αναρτήθηκε: 12 Μαΐου
Cute visuals.
I wanted to play more, but holy ♥♥♥♥ the controls and level design (on first boss) sucks.
I ragequit after continuously dying to the first (mini?) boss.

The walking input is digital; full speed or nothing. I would have preferred to use my gamepad joystick for slower movement.
On the first boss, you have to continuously evade him and one side, while being pulled towards that side. Walking to the other side hower, is deadly as well. I jumped into death several times.

I am really curios about what follows, but I don’t want to fight the control scheme and map layout. :-/
Sportlunch
( 5.2 ώρες στο μητρώο )
Αναρτήθηκε: 11 Μαΐου
A fun little indie game. It's a 2D action platformer with an interesting art style. There's also hidden collectibles, to satisfy the completionists out there (a certain amount is required for progression). The story is presented through some sort of puppet show, which adds to the charming estethic of the game.

The game regularly introduces new abilities, which are mostly used for platforming, puzzles and metroidvania-style progression. These are pretty interesting, even if a few of them feel a bit unresponsive. The bosses are interesting in design and mechanically, and provides a moderate challenge.
Unknownenemy
( 4.9 ώρες στο μητρώο )
Αναρτήθηκε: 9 Μαΐου
Λάβατε το προϊόν δωρεάν
As you open this game you delve into the best part of the game, the sound. You are a young boy who gets left with his mother for what seems to be a year, when an army of red men storms your house.
Under your mothers orders you are forced to flee, desparate you run to this drawbridge where your true quest begins. Throught the game you find out who you are, what is going on, and what happened to
your father. This game has no voice acting, no speech dialogue where the stories are all told visually with background sound for tone. The artwork in this game is hand drawn to perfection using
a steampunk-inspired vision of old Europe artstyle. The aim of the game is to collect 36 scrolls hidden around a castle, after playing through only 4 hours of the game I found that it can be
challenging to win boss fights and pass certain areas of the game, however with a little time I was able to complete these sections of the game. To get about in the levels/sections you use electromagnetic
powers to help explore around the world which is quite unique for an indie platform title.

If you like any indie platformer where you have to solve puzzles to complete a quest than this game is for you, two minus' with this game that
I found are that none of the characters (the boy or the red guys) had a name and the plot seems to be cliched (overused and lacking original thought). Other than these small
details this is a great game and I reccommend it.
*Please do note that I have recieved this game for the purpose of reviewing it*
Ballz Of Steel
( 8.9 ώρες στο μητρώο )
Αναρτήθηκε: 28 Απριλίου
Great story telling with the theater cinematic, the scrolls and the props of certain rooms.

Beautiful art design on all parts of the map, the sound effect and soundtrack are well chosen for all the special moments in the game.

The power-ups moves are cool and responsive with a pad, the game-play is not extremely hard but it can be challenging on some bosses. The majority of the puzzles are fun and fair. Backtracking is possible and easy once you have the appropriate power-up.

Enjoyable from the beginning till the end with a satisfying ending if you collect all the scrolls.

Buy it! Do it for the TeslaMom!
KitthiX
( 10.7 ώρες στο μητρώο )
Αναρτήθηκε: 27 Απριλίου
Quite a neat game. I'm not a big fan of platformers, but Teslagrad had just the right amount of puzzle, challenge, and story. I picked up Teslagrad in a recent Humble Monthly Bundle and have enjoyed playing through it the last couple of days.

The puzzles and rooms themselves are fairly clever with beautiful artwork and pleasant music to match. The storytelling is stylish and subtle; in fact, there really is no parts of the story you're forced into following. Instead, the game offers interesting backdrop with artwork and puppet shows that are just enough to pique one's curiosity.

The platforming has some flaws. In particular the character doesn't feel as responsive as it should, and for some reason the controls aren't auto-mapped. I can see how some people could be frustrated with one-hit deaths, especially since the boss fights can be unforgiving and tedious until the mechanics are learned. Aside from those little tid-bits, I have no complaints whatsoever with the game.

If you're looking for a metroidvania puzzle-platformer with quality visuals, I definitely recommend Teslagrad.
tstki
( 8.8 ώρες στο μητρώο )
Αναρτήθηκε: 25 Απριλίου
Beautiful game, but very unforgiving.
At least if you die in a room, you get to do the room again,. (im missing a suicide button sadly).
It could use a narrative to be fair,. this would be epic.
The game features tesla / electromagnetics, teleportation, and many,. many,. many sharp and pointy objects all wanting to eat or eviscerate you.
It's a platformer with a sick twist, plenty of secrets to find and add to your achievements list.

The bosses,. oh boy.

Boss 1 almost made me quit.
Boss 2,. well. I haven't passed him yet but I'm determined to take some anti stress pills and try again at a later date.

If you had a health bar and could actually make a mistake or two this game would be a lot more fun,.
so far 7/10,. it's positive,. but only just.
xzeonn
( 10.1 ώρες στο μητρώο )
Αναρτήθηκε: 24 Απριλίου
Absolutely amazing exploration game! It's a beauty with smart puzzles, intriguing story and great ambient atmosphere.
It comes from someone who didn't like most of recent metroidvania games. The main problem with the rest of them was the fact that they were a chore without much exploration or surprise, plus lacking the reason to finish them. Nothing like that here - it's a gem!
Spike
( 10.3 ώρες στο μητρώο )
Αναρτήθηκε: 24 Απριλίου
Difficulty is way to hard for the casual gamer. If you are a masochist then this game is for you. Well i'm not, i hate this.
Sol Invictus
( 8.6 ώρες στο μητρώο )
Αναρτήθηκε: 15 Απριλίου
A really good Puzzle-Platformer game with annoying boss fights (the good side to this is that there are only 4 of them).
The art style is beautiful, the music is done really well, the graphics and animation are pleasant to watch.
sleepchamberprductions
( 4.8 ώρες στο μητρώο )
Αναρτήθηκε: 5 Απριλίου
I was sceptical at first, but after playing this game with a controller, I feel a lot more confident in my ability to enjoy this game. Mouse and keyboard kick ♥♥♥ for FPS games and strategy/turn based but controllers are the only way to enjoy a platformer. And the puzzles in this game are flippin' difficult.
NikuMuchi
( 12.7 ώρες στο μητρώο )
Αναρτήθηκε: 4 Απριλίου
Metroidvania-esque level design with lots of optional exploration / challenges.
The platforming is a little tricky in a few places.
Neat visuals and a rather unique gameplay mechanic.

F*cking magnets... how do they work?

I'm fond of the nonverbal narrative.

One mistake and you're dead. No big deal since you respawn instantly. Except you have to do the boss fights all over again. In that case your flawless performance is a little immersion breaking.
Awkwarden
( 7.6 ώρες στο μητρώο )
Αναρτήθηκε: 3 Απριλίου
Whatever fun you may experience while exploring and solving puzzles will wither and die as the lack of precise control over your movements will make you replay the same tedious rooms over and over again. Should you persevere, there is a lot of interesting things to experience, but be prepared to be frustrated. A lot.
ObjMan
( 6.4 ώρες στο μητρώο )
Αναρτήθηκε: 2 Απριλίου
Teslagrad is one of the better puzzle platformer, metroidvania titles on the gaming market.

Instead of relying on cutscenes and dialogue via speech bubbles, Teslagrad establishes its engaging narrative through gameplay. There are cinematic moments where the player character has to stand still to let the camera focus, but the camera's focus can be cancelled by moving around. Movement is never locked, so the game never forces the player to sit through a cutscene.

Movement and puzzle mechanics are introduced at a good pace, and the all the puzzles encountered will rely on the player's understanding of the mechanics. For movement, I'd recommend a controller.

Granted, there are a few areas where I did get frustrated from constant deaths, but I was able to recognize the patterns eventually. Mostly, the frustration was overshadowed by how much fun I had while learning about the lore through puzzle-solving. The risk-reward system worked well since the 36 collectible scrolls were usually hidden behind some kind of skill barrier based on already established puzzle mechanics.

Finding everything the game had to offer was fulfilling, making Teslagrad a rewarding experience from start to finish.
CaptainSideburns
( 6.3 ώρες στο μητρώο )
Αναρτήθηκε: 29 Μαρτίου
Good game, nice background story, great mechanics.

BUT IT'S MOTHER F***ING ♥♥♥♥♥♥♥♥ THAT YOU ONLY HAVE ONE HIT UNTIL YOU DIE. WHO THE HELL MADE THAT DECISION
S-teamified
( 6.4 ώρες στο μητρώο )
Αναρτήθηκε: 26 Μαρτίου
Steamified Revisits is a new concept on Steamified.com where we will be running a feature for games published onto Steam in 2014 and prior that never made it onto the Steamified Countdown. The games that we feature within this program are those that are much beloved titles or are highly wishlisted or just never received the type of recognition by the gaming press or Steam players. If you have a game that is from 2014 or earlier that you would like to see featured on Steamified either post in the disqus comments section below or submit your suggestions on our Steam group forums. I cannot make any guarantees but I will promise to get into contact with the developers and to show them your interest in having their game(s) featured and if they agree then we will feature them for you.

The very first game in our Steamified Revisits series is Rain Games Teslagrad. It was released back in December of 2013 and has remained one of the most criminally underplayed games in the entirety of the Steam catalog. This is such a shame because the title fared reasonably well with the critics scoring 77/100 on Metacritic and 78/100 on Game Rankings. The highest number of people that have ever played the game simultaneously on Steam is 169. It’s a much better game than that and as a result is one of the driving forces behind the new Steamified Revisits feature of the website.

So what is Teslagrad? It’s a puzzle-platformer that also fits within the metroidvania genre. It tells the story of a young boy whose exploratory behavior gets him mixed up with a long-forgotten conspiracy involving the king of the land who rules with an iron fist. The knowledge that the boy possesses could change the course of history for his land. Of course, you will not know this at the beginning of the game. Rather what you are told is that men dressed in red and looking mighty official are after him and that the boy is attempting to escape on what appears to be a cold stormy night that no boy should be outside in. Throughout the course of the game the developers do a superb job in telling the story in a minimalistic manner as there are never any words provided of the written or of the spoken kind and you are given just enough that you’ll want to play on and discover more of the story until it plays itself through to its compelling completion.

As there are no words in the game greater importance is placed upon the art direction. Thankfully the visual presentation of the game is absolutely superb. The hand-drawn environments are among the best that I have seen. The lighting effects have been perfectly designed and serve only to contribute beneficially to the game without ever detracting from the experience – a critical balance that is so very difficult to get right. The audio too is among the game’s great strengths which may be difficult for some to consider given there is no voiceover work. The visual presentation is based upon a steampunk world.

Another critical component of any puzzle-platformer is the level design. Rain Games have you covered here. The game has been designed almost flawlessly with the opening levels of the game serving as a tremendous tutorial to the game without being overtly difficult or easy. The puzzles fit nicely within the spectrum of the game and are well designed and possess a high level of execution.

Two of the criticisms that I’m willing to lay upon the game is that I wish that the devs had spent a little more time in determining the layout for the controller. Some of the important options lack a button. Yes, you’re able to customize the options but unless you’re someone who checks every option before getting started you will not notice this until you’re left wondering what on earth you need to do. The other critique that I have of the game is that the controls should have been made to be a little tighter. Occasionally you’ll have to redo a small section of the game because you’ve died through no real fault of your own.

However, in all, Teslagrad truly is a game that should have been experienced by far more people than have played it. It’s one that is bound to provide several hours of entertainment.

For our epic giveaways and similar reviews head to http://www.steamified.com/

To join in our fantastic community join our Steam group
LB
( 8.1 ώρες στο μητρώο )
Αναρτήθηκε: 24 Μαρτίου
The game has a beautiful art style and excellent music. I hated it though. The game is a platformer, not a puzzle platformer, and it is extremely unforgiving. You are a one-hit instadeath. The checkpoints are horrible. But I know several people who love that combiation of characteristics. I couldn't stand it. I still played the game to completion. I died hundreds of times. The bosses were the worst paerts for me. This game is not for everyone. It's still a good game though.

For more in-depth commentary and spoilers, you can watch my full playthrough here:
https://www.youtube.com/playlist?list=PLBCsoffCh90oAGsSX_SVcUfXbJ--Euy5g
sayed_ali_hussain
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 23 Μαρτίου
this game have good art
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
7 από 7 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Προτείνεται
4.9 ώρες στο μητρώο
Αναρτήθηκε: 9 Μαΐου
Λάβατε το προϊόν δωρεάν
As you open this game you delve into the best part of the game, the sound. You are a young boy who gets left with his mother for what seems to be a year, when an army of red men storms your house.
Under your mothers orders you are forced to flee, desparate you run to this drawbridge where your true quest begins. Throught the game you find out who you are, what is going on, and what happened to
your father. This game has no voice acting, no speech dialogue where the stories are all told visually with background sound for tone. The artwork in this game is hand drawn to perfection using
a steampunk-inspired vision of old Europe artstyle. The aim of the game is to collect 36 scrolls hidden around a castle, after playing through only 4 hours of the game I found that it can be
challenging to win boss fights and pass certain areas of the game, however with a little time I was able to complete these sections of the game. To get about in the levels/sections you use electromagnetic
powers to help explore around the world which is quite unique for an indie platform title.

If you like any indie platformer where you have to solve puzzles to complete a quest than this game is for you, two minus' with this game that
I found are that none of the characters (the boy or the red guys) had a name and the plot seems to be cliched (overused and lacking original thought). Other than these small
details this is a great game and I reccommend it.
*Please do note that I have recieved this game for the purpose of reviewing it*
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
5 από 5 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
10.7 ώρες στο μητρώο
Αναρτήθηκε: 27 Απριλίου
Quite a neat game. I'm not a big fan of platformers, but Teslagrad had just the right amount of puzzle, challenge, and story. I picked up Teslagrad in a recent Humble Monthly Bundle and have enjoyed playing through it the last couple of days.

The puzzles and rooms themselves are fairly clever with beautiful artwork and pleasant music to match. The storytelling is stylish and subtle; in fact, there really is no parts of the story you're forced into following. Instead, the game offers interesting backdrop with artwork and puppet shows that are just enough to pique one's curiosity.

The platforming has some flaws. In particular the character doesn't feel as responsive as it should, and for some reason the controls aren't auto-mapped. I can see how some people could be frustrated with one-hit deaths, especially since the boss fights can be unforgiving and tedious until the mechanics are learned. Aside from those little tid-bits, I have no complaints whatsoever with the game.

If you're looking for a metroidvania puzzle-platformer with quality visuals, I definitely recommend Teslagrad.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
8.9 ώρες στο μητρώο
Αναρτήθηκε: 28 Απριλίου
Great story telling with the theater cinematic, the scrolls and the props of certain rooms.

Beautiful art design on all parts of the map, the sound effect and soundtrack are well chosen for all the special moments in the game.

The power-ups moves are cool and responsive with a pad, the game-play is not extremely hard but it can be challenging on some bosses. The majority of the puzzles are fun and fair. Backtracking is possible and easy once you have the appropriate power-up.

Enjoyable from the beginning till the end with a satisfying ending if you collect all the scrolls.

Buy it! Do it for the TeslaMom!
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
8.8 ώρες στο μητρώο
Αναρτήθηκε: 25 Απριλίου
Beautiful game, but very unforgiving.
At least if you die in a room, you get to do the room again,. (im missing a suicide button sadly).
It could use a narrative to be fair,. this would be epic.
The game features tesla / electromagnetics, teleportation, and many,. many,. many sharp and pointy objects all wanting to eat or eviscerate you.
It's a platformer with a sick twist, plenty of secrets to find and add to your achievements list.

The bosses,. oh boy.

Boss 1 almost made me quit.
Boss 2,. well. I haven't passed him yet but I'm determined to take some anti stress pills and try again at a later date.

If you had a health bar and could actually make a mistake or two this game would be a lot more fun,.
so far 7/10,. it's positive,. but only just.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
10.1 ώρες στο μητρώο
Αναρτήθηκε: 24 Απριλίου
Absolutely amazing exploration game! It's a beauty with smart puzzles, intriguing story and great ambient atmosphere.
It comes from someone who didn't like most of recent metroidvania games. The main problem with the rest of them was the fact that they were a chore without much exploration or surprise, plus lacking the reason to finish them. Nothing like that here - it's a gem!
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  ΣΤΙΣ 90 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
6.4 ώρες στο μητρώο
Αναρτήθηκε: 26 Μαρτίου
Steamified Revisits is a new concept on Steamified.com where we will be running a feature for games published onto Steam in 2014 and prior that never made it onto the Steamified Countdown. The games that we feature within this program are those that are much beloved titles or are highly wishlisted or just never received the type of recognition by the gaming press or Steam players. If you have a game that is from 2014 or earlier that you would like to see featured on Steamified either post in the disqus comments section below or submit your suggestions on our Steam group forums. I cannot make any guarantees but I will promise to get into contact with the developers and to show them your interest in having their game(s) featured and if they agree then we will feature them for you.

The very first game in our Steamified Revisits series is Rain Games Teslagrad. It was released back in December of 2013 and has remained one of the most criminally underplayed games in the entirety of the Steam catalog. This is such a shame because the title fared reasonably well with the critics scoring 77/100 on Metacritic and 78/100 on Game Rankings. The highest number of people that have ever played the game simultaneously on Steam is 169. It’s a much better game than that and as a result is one of the driving forces behind the new Steamified Revisits feature of the website.

So what is Teslagrad? It’s a puzzle-platformer that also fits within the metroidvania genre. It tells the story of a young boy whose exploratory behavior gets him mixed up with a long-forgotten conspiracy involving the king of the land who rules with an iron fist. The knowledge that the boy possesses could change the course of history for his land. Of course, you will not know this at the beginning of the game. Rather what you are told is that men dressed in red and looking mighty official are after him and that the boy is attempting to escape on what appears to be a cold stormy night that no boy should be outside in. Throughout the course of the game the developers do a superb job in telling the story in a minimalistic manner as there are never any words provided of the written or of the spoken kind and you are given just enough that you’ll want to play on and discover more of the story until it plays itself through to its compelling completion.

As there are no words in the game greater importance is placed upon the art direction. Thankfully the visual presentation of the game is absolutely superb. The hand-drawn environments are among the best that I have seen. The lighting effects have been perfectly designed and serve only to contribute beneficially to the game without ever detracting from the experience – a critical balance that is so very difficult to get right. The audio too is among the game’s great strengths which may be difficult for some to consider given there is no voiceover work. The visual presentation is based upon a steampunk world.

Another critical component of any puzzle-platformer is the level design. Rain Games have you covered here. The game has been designed almost flawlessly with the opening levels of the game serving as a tremendous tutorial to the game without being overtly difficult or easy. The puzzles fit nicely within the spectrum of the game and are well designed and possess a high level of execution.

Two of the criticisms that I’m willing to lay upon the game is that I wish that the devs had spent a little more time in determining the layout for the controller. Some of the important options lack a button. Yes, you’re able to customize the options but unless you’re someone who checks every option before getting started you will not notice this until you’re left wondering what on earth you need to do. The other critique that I have of the game is that the controls should have been made to be a little tighter. Occasionally you’ll have to redo a small section of the game because you’ve died through no real fault of your own.

However, in all, Teslagrad truly is a game that should have been experienced by far more people than have played it. It’s one that is bound to provide several hours of entertainment.

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8.6 ώρες στο μητρώο
Αναρτήθηκε: 15 Απριλίου
A really good Puzzle-Platformer game with annoying boss fights (the good side to this is that there are only 4 of them).
The art style is beautiful, the music is done really well, the graphics and animation are pleasant to watch.
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9.1 ώρες στο μητρώο
Αναρτήθηκε: 24 Φεβρουαρίου
A great puzzle-platformer game. The magnetism mechanics were tight enough to have the instant death consequence of failure never be anything besides my own fault. Engrossing enough of a narrative to grab my attention, but definitely not at the forefront. Having the batteries/ scrolls reveal more of the story was a nice touch to incentivize their collection beyond just completionism. The bosses were a good change-up but felt a little out of place or disconnected, gameplay wise. They certainly weren't low points but just a little jarring. Overall worth the price.
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10.8 ώρες στο μητρώο
Αναρτήθηκε: 26 Φεβρουαρίου
A great game. Really nice art style.
There are no words in it. The story is told through pictures on the walls, just figuring it out and some theatre scenes.
The items are really fun to get used to- magnetized hovering, flash jump, magnet glove and lastly a rod that can fight back.
The bosses are a little challenging. This game is all about timing.
Figuring out how to get all the scrolls was fun.
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4.8 ώρες στο μητρώο
Αναρτήθηκε: 5 Απριλίου
I was sceptical at first, but after playing this game with a controller, I feel a lot more confident in my ability to enjoy this game. Mouse and keyboard kick ♥♥♥ for FPS games and strategy/turn based but controllers are the only way to enjoy a platformer. And the puzzles in this game are flippin' difficult.
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6.4 ώρες στο μητρώο
Αναρτήθηκε: 2 Απριλίου
Teslagrad is one of the better puzzle platformer, metroidvania titles on the gaming market.

Instead of relying on cutscenes and dialogue via speech bubbles, Teslagrad establishes its engaging narrative through gameplay. There are cinematic moments where the player character has to stand still to let the camera focus, but the camera's focus can be cancelled by moving around. Movement is never locked, so the game never forces the player to sit through a cutscene.

Movement and puzzle mechanics are introduced at a good pace, and the all the puzzles encountered will rely on the player's understanding of the mechanics. For movement, I'd recommend a controller.

Granted, there are a few areas where I did get frustrated from constant deaths, but I was able to recognize the patterns eventually. Mostly, the frustration was overshadowed by how much fun I had while learning about the lore through puzzle-solving. The risk-reward system worked well since the 36 collectible scrolls were usually hidden behind some kind of skill barrier based on already established puzzle mechanics.

Finding everything the game had to offer was fulfilling, making Teslagrad a rewarding experience from start to finish.
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10.1 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαρτίου
TESLAGRAD™: Prepare To Die™ Edition
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7.6 ώρες στο μητρώο
Αναρτήθηκε: 3 Απριλίου
Whatever fun you may experience while exploring and solving puzzles will wither and die as the lack of precise control over your movements will make you replay the same tedious rooms over and over again. Should you persevere, there is a lot of interesting things to experience, but be prepared to be frustrated. A lot.
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5.8 ώρες στο μητρώο
Αναρτήθηκε: 20 Μαρτίου
Beautiful art, graphics and animations.
Cute music and effects.
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12.7 ώρες στο μητρώο
Αναρτήθηκε: 4 Απριλίου
Metroidvania-esque level design with lots of optional exploration / challenges.
The platforming is a little tricky in a few places.
Neat visuals and a rather unique gameplay mechanic.

F*cking magnets... how do they work?

I'm fond of the nonverbal narrative.

One mistake and you're dead. No big deal since you respawn instantly. Except you have to do the boss fights all over again. In that case your flawless performance is a little immersion breaking.
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10.4 ώρες στο μητρώο
Αναρτήθηκε: 17 Ιανουαρίου
Oh this game.. if only had a narrator' would be awesome!
still 'tis nice Platformer-Puzzle game wih verrrry hard bosses :P (hah! no kidding)

---info---
Clever puzzles but require patience to master your abilities
Beautiful art and fine sountrack
Smooth animation
Magnetic mechanics everywhere!
Free roam in Tesla Tower

Visual representation of the backstory (puppet theaters, and ancient scrolls)
Verrry hard boss fights to the point you might not procceed
Two endings based on how much ancient scrolls you found (some spots are very hard to access)
All achievements are based on how much ancient scrolls you found


Quick tip: re-map to dpad at some spots if you play with a controller


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7.0 ώρες στο μητρώο
Αναρτήθηκε: 15 Ιανουαρίου
Teslagrad is an interesting puzzle-platformer based on electromagnetism. The game's story is entirely show, don't tell, which is pretty uncommon and it allows for some player intepration whilst still being straightforward enough to follow. Exploration, finding play rooms and scrolls expands upon the story, which ties the story into the gameplay nicely and makes doing such exploration rewarding. Striking visuals and the shockingly good soundtrack really set the mood, harmoniously matching the tone of the story.

I highly recommend the use of a controller as the keyboard controls are not superb, thankfully everything is rebindable, but even then a controller is much easier to use. As for the gameplay itself, the bulk of it is puzzles, some hard and some easy, most of which focusing on the use of magnetism to progress. The layout of the map is reminiscent of metroid games, and thanks to how they split the areas up, it is easy to backtrack and find missing scrolls. The hardest part of the game for most is probably the 5 bosses, the final boss is considerably challenging, however all the bosses have patterns and it shouldn't be so hard once you figure them out. The bosses do feel dissonant from the rest of the game, some meld well like the 2nd boss, which is the most puzzle like in my opinion, whilst other bosses are more luck/skill based like the 1st and 3rd bosses.

Overall I'd say the game is roughly 5-6 hours long, more for those who want 100% completion. I'd definitely recommend picking this up if you're a fan of puzzle-platformers, just be warned that the bosses are harder than expected.
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1.0 ώρες στο μητρώο
Αναρτήθηκε: 17 Ιανουαρίου
The puzzels are ok, but the controls and hitbox of your character are juuuuust off enough to make it very annoying. The failures sometimes feel like your fault, but often feel cheap. The bosses are also much more annoying than fun.
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11.0 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιανουαρίου
Quick Review : This is a great game if you love puzzle platformers . The game uses concepts of magnetism to provide you with tools for solving the puzzles. You need to be quick and you need to be good at solving simple puzzles to get through the game. Some of the boss fights can be tough (and repetitive). The achievements are fun in this game, since they are just harder puzzles which you have to solve. Overall a great game and if you like puzzle games, then you will like this.


Pros:
Great Music
Great Story Telling
Fun Achievements
Good Puzzles

Cons:
Bosses can be annoying
Keyboard controls are tough

Rating

Game: 8/10
Story: 7/10
Music : 8/10
Art : 9/10
Money : 8/10
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