Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
用户评测: 极度好评 (1,296 篇评测)
发行日期: 2013年11月19日

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开发者的话:

“Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
The game is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

This Early Access build features the first world of the game, and in few weeks we are going to release the second (Snow) world.
The core gameplay mechanics are ready to be played but many things are still being worked on.

During development, Craft The World is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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由鉴赏家推荐

"Early Access but very late stage, very high probability of success. Excellent sandboxing, very much "Dwarf Fortress for beginners"."

最近更新 查看所有(31)

9月19日

Update 0.9.035

Update 0.9.035
+ Added collectible cards giving access to badges, profile backgrounds and smiles.
+ Improved dwarves AI. Now dwarf takes items while moving to the stockpile if one has empty spaces in the backpack.
+ Fixed AI bug when dwarves forget about their tasks if they went astray when falling for example.
+ Fixed AI bug when dwarves don’t want to take different tasks if there were several construction tasks but there weren’t enough resources at the stockpile.
+ Dwarves mages now don’t use powerful spells for weak foes or for the group of harmless animals e.g. snails.
+ Fixed delays at displaying of the dwarves pictures when changing their armor and weapon.
+ Fixed periodical wrong positioning on the inventory page when clicking on the resource at the craft table.
+ Fixed bug with dragon freezing when scaling.
+ Fixed mana wasting when player make prolongation of the portal while it is closing.
+ Fixed several crash issues when closing red monsters portals.
+ Fixed restart button on the locked planets of the campaign.
+ Several minor bug fixes e.g. goblins camp fire now doesn’t burn under water, sand doesn’t fall from the dwarf when he climbs on the back wall under water.

Обновление 0.9.035
+ Добавлены коллекционные карточки, дающие возможность создавать значки, получать фоны для профиля и смайлики.
+ Улучшен ИИ гномов: если гном идет относить вещи на склад, и у него есть свободное место в рюкзаке, то он подбирает другие предметы, встречающиеся по пути.
+ Улучшен ИИ гномов: гном мог забыть о своем задании, если сбивался с пути, например, вследствие падения.
+ Улучшен ИИ гномов: гномы не брали другие задачи, если существовали активные задачи на строительство, а нужных блоков на складе не было.
+ Гномы маги теперь не будут тратить мощные заклинания на одного слабого противника, а также на группу существ, не представляющих опасности (улитки).
+ Исправлены случаи задержки обновления внешнего вида гномов при изменении их снаряжения.
+ Исправлены случаи периодического неправильного позиционирования на нужной странице склада при клике на ячейке стола мастерской с ресурсом.
+ Исправлено: при увеличении масштаба драконы переставали летать, и застывали на одном месте.
+ Исправлены случаи траты маны впустую в момент продления заклинания портала.
+ Исправлены периодические случаи аварийного завершения игры при закрытии порталов монстров.
+ Заблокирована кнопка переигрывания уровня на пока еще недоступных планетах кампании.
+ Прочие небольшие исправления, в т.ч. костер в лагере гоблинов больше не горит под водой, из-под гнома больше не сыпется песок, когда он взбирается по стене под водой и т.п.

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8月21日

Update 0.9.034

Update 0.9.034
+ Added 9 new achievements.
+ Improved AI of archers and mages. Now they stay away from target during attack.
+ Fixed gathering order of blocks for secret rooms.
+ Fixed pathfinding when using several stockpiles.
+ Fixed displaying of several blocks. Sometimes there were intervals between them.
+ Fixed bug with dwarves getting stuck when falling.
+ Fixed bug with periodically marking of some blocks as unreachable.
+ Fixed bug with ancient portal. Sometimes player couldn’t dig several layers below the portal.
+ Fixed bug with damage inflicted by lightning under MacOS.
+ Fixed displaying of resources numbers when changing recipe.
+ Mana potion now gives 5 points.

Обновление 0.9.034
+ Добавлено 9 новых ачивок.
+ Усовершенствован ИИ лучников и магов, теперь они заранее занимают позицию на расстоянии от цели.
+ Исправлен порядок добычи блоков в секретных комнатах. Иногда первыми добывались блоки задней стены.
+ Исправлен поиск пути с учетом нескольких дополнительных складов.
+ Исправлено отображение некоторых блоков, когда между ними оставались щели.
+ Исправлено зависание гномов в воздухе при падении.
+ Исправлены случаи отметки некоторых блоков при добыче как недоступных.
+ Исправлена ошибка, когда под древним порталом нельзя было добывать блоки на несколько рядов вниз.
+ Исправлено нанесение повреждений молниями для MacOS версии.
+ Исправлено отображение количества ресурсов в мастерской при изменении рецепта.
+ Бутылек маны восстанавливает теперь 5 единиц.

17 条评论 了解更多
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关于这款游戏

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

系统需求

PC
Mac
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
有价值的用户评测
2 人中有 1 人(50%)觉得这篇评测有价值
7.8 小时(记录在案的)
抢先体验时期的评测
good game
发布于:6月21日
这篇评测是否有价值?
692 人中有 437 人(63%)觉得这篇评测有价值
2.4 小时(记录在案的)
抢先体验时期的评测
I am going to add a weak "not recommended" review, though I should be clear that that applies to the game's current state -- there is a ton of potential here, but due to some questionable design decisions I don't know if that potential will ever be realized. For reference, some of my favorite games are Gnomoria and Dwarf Fortress, though I did enjoy Terraria a lot.

First the good:
* Cute art and adorable dwarves.
* Detailed and interesting world design, though with very limited ecology.
* Deep and varied tech tree.
* Solid-seeming tech foundation for a builder/sim game.
* Ant farm full of dwarves!

The bad:
* Terrible user interface:
* tons of superfluous click-and-drag for crafting -- it gives you the recipe but you still have to click and drag into a grid. Maybe for the first time but subsequently producing an item should be easy. Few games make me long for DF's UI.
* generally lacking polish -- highlighting items won't tell you what they are, meaning you spend time guessing what an icon/sprite means. You cannot speedup time and the game proceeds at a glacial pace, a 2/4/8x bar would be nice, especially in early game.
* obnoxious leveling system -- this is by far the worst part of the game. You don't tech up by building structures, doing research, etc, nor is the entire tech tree available ala Banished -- you tech up in two ways. By crafting 10 ladders you don't need so you can make torches, etc, and by "unlocking" recipes that are "locked" by earning XP -- yes, a builder game with XP grinding, like some casual Facebook game. this mechanic might be able to be kept in if improved, but as it stands it just makes the early game a boring, frustrating clickfest. And the game pauses while crafting, which compounds the already slow speed.

I know these sound like minor complaints, but taken together they really ruin what could be an enjoyable experience. This game has solid technical design and ideas, but I'm not sure where the authors are going with it; the concerns I mention raise alarm bells, for me at least.

I still got some enjoyment out of the game (not done playing yet), and it might be worth picking up on sale, but I really can't advise paying $15 in the current state. Maybe once the dev gets further along or the price drops.
发布于:4月13日
这篇评测是否有价值?
24 人中有 19 人(79%)觉得这篇评测有价值
65.9 小时(记录在案的)
抢先体验时期的评测
One of the most fun(*) and enjoyable game I played since a few years. It involves lots of dwarves mining, crafting, drinking and striking the earth together. Good replayability and different challenges depending of the world you are in. Example : ice world => no apple, need to thaw the snow and ice to get water, snow falls recovering the lands and buildings, farming underground...
One of the most finished game available for early access. Regular and numerous updates and bugfixes.

* : you know Dwarf Fortress' definition of fun, don't you ?
发布于:4月14日
这篇评测是否有价值?
18 人中有 15 人(83%)觉得这篇评测有价值
73.1 小时(记录在案的)
抢先体验时期的评测
This game deserves to be looked at. Made by a russian developer, this game doesn't fall short.

Pro:
+ updates, Updates, UPDATES! This developer stands for early access, this game never laggs behind and delivers new content on a very common basis.
+ Gameplay: this game is morelike, you give orders, and somedwarf will do it. If you dig for this "indirect commanding" this is your thing... if not... take controll of the dwarf and do it yourself.
+ Progression: there are many things to achieve, enough to build and enough to kill.
+ "Settler-effect": you can see those little dwarfs running around your monitor, and watch them doing the housework.

Neutral:
* Grafics: it's a matter of taste, if you love this tableski style of game, alright, if you want battlefield-4-grafic's engine... well, tough luck
* Progression: You can't craft everything "right away" you need to, build enough of the previous items in the "itemlist"... it's not for everyone's taste.
* Sound: also matter of taste, I switched off both right away (snoring dwarfs... snoring dwarfs everywhere)

Negative:
- routing and object-retrieving: it's still not very polished, right now. Still some issues with the "item-grabbing" from far away. You can't tell a dwarf to "pick something" up.... he has to do it himself.
- no defined jobs: While now dwarfs have skills, it's still not save to give a attack order, and believing, just melee dwarfs (or archers), will get to it. No, gueriilia-style. You can loose your best miner/workshoper, when he fails to retrait.
- skills are only gained, if they know the basics. They CAN use the item (cooking-base, while no cook is around), but won't gain any skills; while a cook would get some. New skills can only be unlocked with books. There are pretty rare.


Overall: Solid game, worth the money and effort. If you are not sure, wait for the next sale to come up. I recomment it fully!
发布于:8月6日
这篇评测是否有价值?
18 人中有 13 人(72%)觉得这篇评测有价值
28.3 小时(记录在案的)
抢先体验时期的评测
I thought it was surprisingly good. at first, I thought "egh... another one of these huh?" the good reviews though seemed to work in favor of the game, so seeing as it was on sale I grabbed it. what ensued was four hours of exploring a decent new game and gawking at what looks like some fairly "bleh" graphics from a distance, but are actually rather nice graphics when you actually look at them up close. the update log for the game shows updates being a fairly regular thing, meaning fixes for bugs (I only saw one bug and that one crashed the game) and new content could be always just around the corner. the game is also surprisingly well polished for an early release game. in my mind I see the devs saying "yeah, its good as it is, but it can be better."
发布于:4月14日
这篇评测是否有价值?
23 人中有 23 人(100%)觉得这篇评测有价值
207.9 小时(记录在案的)
抢先体验时期的评测
不知不觉玩了将近200小时了,作为steam上我玩的时间最长,为数不多全款购入的游戏,自认该重新写写对这游戏的感受了!
客观的说这游戏好坏参半,也许注定就是不会太火的小众游戏,首先说说这游戏的优点,让一般人有种直观的感受吧。
首先一个优点是,这游戏对硬件要求不高,在G2010+4G内存这种CPU集成显卡的电脑上都能很流畅的玩耍,实在是上班摸鱼的好帮手,更值得一提的是steam云可以让你的游戏存档在不同机器上同步,不过网络不好的时候会出现同步失败。
其次,这是一个自由度相当高的游戏,这个游戏其实集成了工人物语、王权和地下城守护者的一些要素,你可以愉快的收集材料修筑你的基地防御各种怪物入侵,如何修完全按你自己的意愿,一百个人可以有一百种修法...
再次,根据一个月开发商的不断升级,游戏在不断完善,比如很多道具的外观美工重新做过,目前033这个版本总算解决了让人头疼的卡电梯BUG等等,应该说这个游戏可改进的地方太多了,假如开发商真的有心,将来说不定真的会有很多惊喜呢!
说到缺点,感觉可以比优点多出几倍来,而且很多涉及到游戏设计本身的缺陷。
首先,AI是长期让人吐槽的重点,而且经过如此多版本之后依旧没什么太大的进步,不过有时候我觉得这是游戏本身的问题,开发商估计也很头疼吧,举个简单例子,这游戏的矮人玩家基本不能直接控制的,而玩家发布的任务是随机非线性的,比如你这边挖几块土,那边砍几棵树,当你发出命令之后,矮人AI制订行动路线,但是你挖土改变了地形,矮人走不到砍树的地方就逗逼回家,还可能另外安排个矮人再走一次,有时候去很远地方采集一个东西,矮人只采不收,非要另外在安排一个矮人过去收,还有带着一堆家里的货千里迢迢去外面搬货的,诸如此类逗逼到不行!一切问题的根本原因我感觉就是任务随机性太强太多变,但是单位的行为模式不会智能的改变,我认为应该加入一个单位行动策略体系,诸如矮人的活动范围、活动优先级等等。
其次,游戏的难度节奏控制不好,怪的类型太少了,而且战斗单调,实际上你只要在基地两边4格以上修一排桥,在桥上修5个以上的三层电塔,桥下修一些减速阻挡的道具,怪基本打不到电塔完全就是送死,也不需要你矮人出去肉搏。如果你再挖个深坑,基本上一边三个门的怪都没问题。另外矮人用弓箭和法杖的时候非常逗逼,因为这两种武器需要一定距离才能攻击,你能看到逗逼的矮人经常跑来跑去想风筝怪又风筝不了,怪多的时候还因为掉血太快惊慌失措的往怪堆里面送死,简直有让你砸键盘的冲动,而且弓箭还经常因为地形射不到怪!以上其实会不会让人觉得这其实是个塔防游戏,其实应该设计更多类型的怪,同时设计更多陷阱和防御塔,最关键的是要设定矮人的战斗职业和生产技能以及被动技能,法师战士弓箭手牧师几种战斗职业,矮人出生的时候玩家自行选择职业并赋予一套初级装备,矮人死亡可以让玩家付出代价复活而不是产生新矮人,每种职业有独特的职业技能。每个矮人4-5个生产职业2-3个被动技能,不会该生产技能不能生产该职业高级道具,被动技能诸如现在游泳爬山这种,还可以加入增加防御和伤害的被动技能。甚至战斗职业还可以设计更高级的进阶战斗职业,实际上目前的怪可以重叠,所以即便是一个穿满秘银护甲的矮人也顶不住同时刷出来的3个门的怪几秒,没电塔真不知道如何正面能防御住。
再次,游戏没有贸易补偿体系,一般策略游戏都有通用货币或者通用资源,而这个游戏只有若干种独特资源,只要针对配套配方就能制作相应的道具装备,虽然游戏设计了能挖掘的金币,但是只能在商店买东西,这种补偿作用非常有限,实际上除了秘银剑和秘银铠甲,我实在找不到太多值得购买的东西,这种设计弱爆了。不过这点要重做的话对游戏基础设计会有很大影响,我很怀疑开发商有这个魄力去修改,说不定直接设计二代还现实些!
第四,游戏的交通基本靠走,虽然有传送门电梯有轨车,但是实际上需要走到路远远多于这个,特别没传送门的情况下初期就是没法发展,考虑到这是个2D平面的游戏,感觉非常无奈啊。我认为至少应该变通的设计定点传送门,有传送距离的限制,传送之后有一定时间的CD。
最后,这游戏的类型基本决定了只有单机模式,没有联网模式注定让这个游戏无法受到关注,或者这游戏唯一的出路在移动平台上,不过稍嫌复杂的操作方式让人怀疑能成功吗?
不管怎么说这是一个值得玩一下的游戏!
发布于:3月23日
这篇评测是否有价值?