Great art, great gameplay.
The tech tree is done right (with the exception of quiet some useless techs).
I love the digging, I love the double tiles, I love the shelter&defending it, I love the theme and graphics.Downside:
In one sentence: This game is all about logistics, but everything related to logistics bugs.
Gamecrashes, unbalanced gameplay and the AI is the worst! In those large maps you spend half your time fixing AI problems. Dwarves that get stuck, jump to their deaths, elevators that get stuck, carts that are used inproperly, dwarves stuck in the shelter, memory leaks (many!), complex tunneling and shelters will bug. Zombies will also get lost and attack random walls instead and many many other bugs.
Even the game music occasionally stops and requires a game restart. This bug was there when early access was launched and it's still not fixed.
Micromanaging skillbooks and equipent for dwarves is beyond terrible. Not to mention that the dwarf with the pickaxe goes chopping wood, the one with the woodcutter's axe goes out to mine and the one with the offensive skillbooks goes fishing while the newly naked dwarf goes out to kill the zombie. You have no control over this and all you can do is swap gear all the time or use spells and other workarounds... And if they die you have to re-equip them manually all over again.
The devs hardly ever read the Steam forums. Use their official forums instead.
There are no options for dwarves to make them perform specific tasks. You can outfit one dwarf with a smith's apron and one with a sword. The one with the sword will craft and the apron-dwarf will attack... Just... Useless...
The waves of monsters that attack are just too dumb. I can sustain their waves with ~2 wooden doors at the highest difficulty with just wooden clubs basically... Again, an AI problem.
Every level plays the same. The water shortage in level 2 isn't really a problem and the sandstorm in level 3 isn't noticable at all. So you always end up using the same house and same tactics and you usually only craft the most efficient items in the tree just to progress. Because most of the items you just never want anyway.
Why would you want a steel-club? It can't kill the level-boss and a wooden club is all you need to clear every zombie wave... So.. Basically also a result from balance-problems and AI-dumbness.Do they fix it?
There is no end to the amount of AI bugs in this game and since they released the early access they hardly fixed anything. They update frequenty and they write "fixed memory leak" and things like that. But 6 months later and we still have tons of them... They fixed almost nothing during all that time. Only some minor improvements to the GUI and a few crash fixes&balances it seems. All the bugs that I saw half a year ago are still present including some serious memory leaks that will eventually crash you.
I still have loads of basic pathfinding-bugs like this one. And bugs like that one occur every few minutes in large maps and sometimes are permanent. Even without a complex tunneling system.http://youtu.be/c5Tn61jotyA
But the 1.0 patch notes did not include this fix I believe. At least it was not in the notes. Removing/closing the hatch fixes the problem or after 1-2 minutes the dwarves unstuck but it happens every single time and it may cause some of your dwarves to die on the boss while the others are stuck...Patch 1.0.0 bug examples:Dwarves ignore attack command:https://www.youtube.com/watch?v=x5wBNeAPzzc&feature=youtu.beDwarves ignore attack command AGAIN, causing my house to be breached on this high difficulty.http://youtu.be/hVXgi9AHqdADwarves ignore digging orders:http://youtu.be/gwlLpK0qENEDwarves can't place tiles (and sometimes the engine also doesn't 'recalculate it' after I add scaffoldings and such):http://youtu.be/9XfdRP8RcQ4
I just started a game in patch 1.0.0 to see if anything was fixed. But sadly it's still filled and filled with bugs. Almost all related to either the AI or the user interface. These are just a few samples of bugs in large maps. It happens roughly every 5 minutes.Overall
If you can buy this game at a discount and if you like building-games and games like Terraria then this is worth it. Otherwise it is not until they fix all bugs (which can be a few years from now at their current speed). It's just too buggy and only 3 levels with repetitive & buggy gameplay and still missing a lot of features in my opinion when I compare it to games like Clonk.
I voted it up because I'm a fan of this genre and even buggy or incomplete games for me will do so now and then.