精选物品
游戏
软件 试玩 推荐 新闻
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
发行日期: 2013年11月19日
该产品的热门用户自定义标签:
欣赏高清视频

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

“Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
The game is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

This Early Access build features the first world of the game, and in few weeks we are going to release the second (Snow) world.
The core gameplay mechanics are ready to be played but many things are still being worked on.

During development, Craft The World is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
了解更多

购买 Craft The World

最近更新 查看所有(28)

Update 0.9.032

2014年7月17日

Update 0.9.032
+ Added all existed monsters to bestiary tab in the diary. Description of a new creature appears after first meeting with it.
+ Now player see brief tutorial if one start campaign in the 1 world. Tutorial can be skipped any time you want.
+ Added several decorative wall covering. You can switch them without replacement just like for walls.
+ New pics of bas-reliefs and stained-glass windows. You can switch their type without replacement also.
+ New pics of several items and resources.
+ New traps (you should replace old ones). Now you may place them at the same place together with other plants or constructions.
+ Improved pathfinding and game performance.
+ Lower elevator platform moved on one block higher. Now it doesn’t require groove for placement.
+ Durability of front block wall increases on 50% from durability of the back wall block.
+ Now you can place block carried by dwarf in direct control mode even you haven’t such blocks in the stock.
+ Now supported dlc*.pak archives.
+ Fixed view of grass above the stone blocks which appears during mining if there is a ground block behind the stone block.
+ Fixed dwarf animation on the lower part of the ladder.
+ Few changes at the tech tree.
+ Minor improvements and bug fixes.

Обновление 0.9.032
+ В бестиарий дневника добавлены все встречающиеся в разных мирах существа. Описание нового существа появляется после 1-й встречи с ним.
+ Добавлен режим обучения при старте игры в режиме кампании на 1-й планете. Обучение можно пропустить на любом этапе.
+ Добавлено несколько видов отделки стен разных цветов. Вид можно переключать, не заменяя блок, по аналогии с выбором конфигурации стен.
+ Перерисованы и сделаны динамически переключаемыми картинки барельефов и витражей.
+ Перерисован ряд предметов интерьера и ресурсов.
+ Перерисованы капканы (старые стали нерабочими и их потребуется демонтировать), которые можно установить вместе с другими блоками.
+ Оптимизирован поиск пути, улучшена производительность.
+ Нижняя платформа лифта поднята на 1 блок вверх, чтобы для нее не приходилось делать выемку в полу.
+ Прочность блока передней стены увеличивается на 50% от прочности блока задней стены.
+ В режиме прямого управления разрешено устанавливать предмет/блок, которого нет на складе, но он есть у выбранного гнома.
+ Реализована поддержка дополнительных pak-архивов: dlc*.pak
+ Исправлено: во время удара по каменному блоку, за которым стоит земляной блок, сверху кратковременно появлялась трава.
+ Исправлено: анимация гнома дергалась при спуске вниз, когда ему требовалось установить нижнюю секцию лестницы на высоте 1 блок от пола.
+ Небольшие перестановки в дереве технологий.
+ Прочие небольшие исправления и доработки.

13 条评论 了解更多

Update 0.9.031 Hot Fix

2014年6月19日

Update 0.9.031 Hot Fix
+ Fixed some crash issues.
+ Improved pathfinding using elevators.
+ Several minor fixes.

Обновление 0.9.031 (оперативное)
+ Устранены некоторые случаи аварийного завершения игры.
+ Улучшен поиск пути с использованием лифтов.
+ Прочие небольшие исправления.

5 条评论 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于游戏

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

系统需求(PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space

系统需求(MAC)

    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
有价值的用户评测
18 人中的 18 人(100%)觉得这篇评测有价值
帐号内拥有 60 项产品
1 篇评测
143.5 小时(记录在案的)
抢先体验时期的评测
这是一个很有趣的游戏,你能在其中看到工人物语、王权还有地下城守护者几个系列游戏的影子,不过这游戏是2D刨面的形式又与之有很大的不同。游戏的主要乐趣在于收集资源、制造道具、修筑建筑、防御外敌,不过就这几点来说还是有很多不足之处,考虑到游戏还在开发还是可以理解的。
实际上这里最想的还是对游戏的一些建议,就是不知道开发组看得懂中文不了。要说游戏目前最大的不足主要有以下几点:矮人AI严重残废、矮人角色定位不明确、塔防元素太薄弱、怪物种类单薄。
我曾经不止一次看到网友吐槽这游戏最大的难度不是怪物如何难打,而是矮人的AI堪忧,比如你在一个很远的地方开个传送门然后采集资源,假如传送门消失之后地上还有未带走的资源,矮人就会不畏千山万里爬山涉水的过来完成未尽事宜,这实在是一件让人头疼的事情,我认为应该给每个矮人设定几个行动策略,诸如:激进策略,不管多远都会去;中等策略,在一定的距离内行动,超过这个距离就不会过去了;保守策略,只会在基地内行动。我相信这样的设定会有一定帮助!
矮人的角色应该划分更详细一些,我认为应该给每个矮人设定一个战斗职业,三到五个生产职业以及一项特长,战斗职业就是战士、法师、弓箭手,还可以考虑加入牧师,每个矮子只能选择一个战斗职业,该职业对应相应的装备武器,战士配备近战武器中型和重型铠甲,法师配备法杖(法杖施展远程魔法攻击)和布甲(布甲可以提供法术伤害加成和少量的防御),弓箭手使用弓箭和皮甲(皮甲提供中等防御和命中率),每个职业如果不是用对应的装备,装备的效果减半甚至更多。如果考虑加入牧师,可以设定更多的魔法BUFF和DEBUFF,诸如攻击加成、防御加成、中毒、疾病、昏迷等等,牧师使用法杖和布甲,法术伤害只有法师的一半,但是可以给队友提供BUFF,并且清除DEBUFF。生产职业就是目前的:伐木、挖矿、猎人、木工、渔夫等等直接采集和生产的职业,只有该生产职业才能进行该项生产,矿工只能挖矿,厨师才能烹饪,并且可以设定生产的优先级,如果有伐木优先那就不会去挖矿。特长每个矮人可以选择一样:短时间平地移动加速、游泳、攀爬。以上最好是新矮人诞生的时候让玩家选择职业。我相信经过这样的细分之后会有更高可玩性。
就目前来看玩家可以很自由的修筑建筑,虽然每隔一段时间就有怪物来攻击,但是真正防御怪物的还是矮人,虽然后期可以造个电磁塔,但是威力小不说,实际上没有提供太大的乐趣,我认为开发组应该考虑加入更多的陷阱和矮人防御工事,提升塔防的作用,并且设计更多种类的怪物,在后期还要提高怪物的攻击强度和频率,要实现单靠矮人或者塔防都无法完全防御的效果,这样游戏才会更有乐趣!
最喜希望这游戏越做越好!
发布于:2014年3月23日
这篇评测是否有价值?
2 人中的 1 人(50%)觉得这篇评测有价值
帐号内拥有 14 项产品
1 篇评测
7.1 小时(记录在案的)
抢先体验时期的评测
good game
发布于:2014年6月21日
这篇评测是否有价值?
574 人中的 388 人(68%)觉得这篇评测有价值
帐号内拥有 175 项产品
4 篇评测
2.4 小时(记录在案的)
抢先体验时期的评测
I am going to add a weak "not recommended" review, though I should be clear that that applies to the game's current state -- there is a ton of potential here, but due to some questionable design decisions I don't know if that potential will ever be realized. For reference, some of my favorite games are Gnomoria and Dwarf Fortress, though I did enjoy Terraria a lot.

First the good:
* Cute art and adorable dwarves.
* Detailed and interesting world design, though with very limited ecology.
* Deep and varied tech tree.
* Solid-seeming tech foundation for a builder/sim game.
* Ant farm full of dwarves!

The bad:
* Terrible user interface:
* tons of superfluous click-and-drag for crafting -- it gives you the recipe but you still have to click and drag into a grid. Maybe for the first time but subsequently producing an item should be easy. Few games make me long for DF's UI.
* generally lacking polish -- highlighting items won't tell you what they are, meaning you spend time guessing what an icon/sprite means. You cannot speedup time and the game proceeds at a glacial pace, a 2/4/8x bar would be nice, especially in early game.
* obnoxious leveling system -- this is by far the worst part of the game. You don't tech up by building structures, doing research, etc, nor is the entire tech tree available ala Banished -- you tech up in two ways. By crafting 10 ladders you don't need so you can make torches, etc, and by "unlocking" recipes that are "locked" by earning XP -- yes, a builder game with XP grinding, like some casual Facebook game. this mechanic might be able to be kept in if improved, but as it stands it just makes the early game a boring, frustrating clickfest. And the game pauses while crafting, which compounds the already slow speed.

I know these sound like minor complaints, but taken together they really ruin what could be an enjoyable experience. This game has solid technical design and ideas, but I'm not sure where the authors are going with it; the concerns I mention raise alarm bells, for me at least.

I still got some enjoyment out of the game (not done playing yet), and it might be worth picking up on sale, but I really can't advise paying $15 in the current state. Maybe once the dev gets further along or the price drops.
发布于:2014年4月13日
这篇评测是否有价值?
7 人中的 7 人(100%)觉得这篇评测有价值
帐号内拥有 941 项产品
11 篇评测
58.1 小时(记录在案的)
抢先体验时期的评测
Really addicting game where you are tasked with helping (via giving commands, casting spells, etc) dwarves build and maintain a base while mining for minerals, crafting items, exploring the underground, and fighting off the waves of the undead (and goblins, but mostly undead) that lay seige to you every 45 minutes. Nearly everything is done through indirect control. You mark where to dig, and where to place items, tell them what to craft, who to attack - as of now (I should state I'm writing this while the game is still in early access/beta. So things are still being added and tweaked and balanced and etc) there are a few things you are more actively doing - during bigger fights if your dwarves health gets low they'll run away, at a point you'll be able to tell them to craft health potions. Right now, it seems the only way to use them is by you using them on the appropriate dwarf when their health is getting low. You also have a few items you can place and remove without the dwarves doing it for you - the main item that you'll be using in this manner is scaffolding that you can place to help the dwarves climb up something that would be hard to climb on their own and you only need a temporary item for them to use to climb. Portable ladders...)
Er, anyway, the description of the game says it's inspired by Dungeon Keeper, Dwarf Fortress, and Terraria. I can see the Terraria inspiration, but the gameplay is not like Terraria at all. I'm pointing that out because Ive seen some comments on this game lamenting (whining) about another Terraria clone and the ways that Terraria was an inspiration to the developers of this game are not ways that led to a clone. I would say the graphic style and some of the mechanics for what defines a home are the big things that seem Terraria inspired.

Anyway, it's really fun and I can't wait to see what each update will bring! So if you like buildy, crafty, strategy, dwarfy, explory, games then I totally recommend this game. And I would even recommend it in general since it feels like it's a game that is not so heavy (*cough Dwarf Fortress cough*) that you have to be hardcore about the style of game to get into it.
In short, RECOMMENDED. *imagine a loud kind of stamp hitting a document sound...like ... I don't know, it seems like it's used a lot in crime shows and court shows. USE YOUR IMAGINATION*
发布于:2014年2月4日
这篇评测是否有价值?
7 人中的 7 人(100%)觉得这篇评测有价值
帐号内拥有 7 项产品
5 篇评测
36.8 小时(记录在案的)
抢先体验时期的评测
This game is good, it feels like ants when you go underground which is awesome. I like the night setting and visbility of the underground caverns needing light. This game is worth getting. At first I was a bit frustrated with the AI and a couple of other things so left for a week, decided to give it another crack and was suprised the developer added such needed and major (imo) changes. The developer does listen and is helpful in getting this game to where it needs to be; polished. Being early access it's just gonna keep getting better. So hang in there if you like it now, I hope this game goes far. It's worth the wait.

The changes with the tech tree being able to see and craft specific things more specifically feels like it opens up the game ALOT more, like now I can say this games for me. I'm crafting that because I'm want to not because I have to. I like the new AI it seems alot smoother but will keep an eye on it as it progresses.

All in all, if you ever liked the game Sim Ant, or Plants vs Zombies this is for you. Have no regrets with my purchase and glad to see how things become of this already awesome game. Two thumbs up.
发布于:2014年3月2日
这篇评测是否有价值?