Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Recenzje użytkowników:
Overall:
Bardzo pozytywne (3,857) - 90% z 3,857 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 24 Lis, 2014

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Craft The World

 

Najnowsze aktualizacje Wyświetl wszystkie (50)

21 kwietnia

Update 1.2.010

Update 1.2.010

+ Improved dwarves pathfinding.
+ Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
+ Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
+ Now you can send resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
+ Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
+ Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
+ Resources gained by dwarves become temporarily unavailable for another player to steal them.
+ The items made by one player are inaccessible for some time for collecting by another player.
+ Restart level button now unavailable at the biomes.
+ Fixed cases of discrepancy of a Tech Tree with the current world.
+ Fixed some cases at which dwarves passed through the Beware Sign.
+ Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
+ Fixed: if the monsters attack block and one of the dwarves attack the same block (but don’t destroy it) the block ceases to break.
+ Fixed generation of the biomes chests in the air.
+ Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
+ Mithril ingots replaced with mithril ore in the soul keeper recipe.
+ Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
+ Other minor fixes and improvements.

Komentarzy: 34 Więcej

30 marca

Update 1.2.007b in open beta-test now!

To take part in beta-test please open properties of the game in Steam-client and on the BETAS tab select the beta_open version and wait for the game update.

Attention! Saved games are stored separately for each version. To continue the old games, you will need to switch back to the main version.

+ Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
+ Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
+ Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
+ Resources gained by dwarves become temporarily unavailable for another player to steal them.
+ Now you can transfer resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
+ Restart level button now unavailable at the biomes.
+ Mithril ingots replaced with mithril ore in the soul keeper recipe.
+ Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
+ Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
+ Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
+ Other minor fixes and improvements.
+ Fixed some crash issues.

Komentarzy: 12 Więcej

O tej grze

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

Wymagania systemowe

Windows
Mac OS X
    Minimalne:
    • System operacyjny: Windows XP or later
    • Procesor: 2.0 GHz Dual Core CPU
    • Pamięć: 1 GB RAM
    • Karta graficzna: Intel Graphics
    • DirectX: Wersja 9.0
    • Miejsce na dysku: 200 MB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Windows 7 or later
    • Procesor: 2.4 Ghz Dual Core CPU
    • Pamięć: 4 GB RAM
    • Karta graficzna: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Wersja 9.0
    • Miejsce na dysku: 200 MB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: 10.6
    • Procesor: 2.0 GHz Dual Core CPU
    • Pamięć: 1 GB RAM
    • Miejsce na dysku: 200 MB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: 10.9
    • Procesor: 2.4 Ghz Dual Core CPU
    • Pamięć: 4 GB RAM
    • Miejsce na dysku: 200 MB dostępnej przestrzeni
Pomocne recenzje klientów
369 z 445 osób (83%) uważa, że ta recenzja jest pomocna
Według 16 osób ta recenzja jest zabawna
14.0 godz. łącznie
Zamieszczono: 28 listopada, 2015
Please don't let the Negative review fool you- Craft the World can be a really fun game when it wants to be. I bought this game after Terraria, Gnomoria and Dwarf Fortress were feeling a little stale, and after reading that from the Store Page that it draws so much from similar games, I thought "Well, this is the game for me!"

CtW does a LOT right- it has a great allocation of resources, a Tech Tree that rewards the player (though still in need of a good bit of work on some of the later technologies), graphics that inspire a friendly and positive player experience, and a great base-building simulation.

So why is it a Negative review?

Because it's a Mobile game. Everything about CtW reeks of "The App Store is our major goal". No key bindings, a crafting menu COMPLETELY designed around touchscreens, and even a big Dwarf holding an iPad when you load up the game just ruins the experience for me. Despite it's initial release on Steam, Craft the World makes PC users feel like an afterthought. Everything is dragging, everything is awkward, and you'll need to head to the wiki if you want to figure out any Hotkey shortcuts. However, my overall negative review comes from more than a moral standing-

The game fails to deliver on population management completely. If you select an enemy, ALL of yours Dwarves will drop everything they do to fight it. If you mine a tunnel, you're going to have a conga line of Dwarves picking up resources in the LEAST sensible way possible. If you start a task, cancel it, and restart it, you're going to have a Dwarf standing around while another Dwarf, often from the other side of the map, comes to handle the task for some odd reason.

The Evil Portal event feels like an artificial restraint on my fun, making me have to pause everything I'm doing for a night while trying to herd my Dwarves into their home quick enough to survive, and the zombie waves are just a lot of "keep smacking them until they go away(win)/until they break your door down(lose). The Goblin events are frustrating at best; I don't know how the developer thought putting in a random surge of enemies without ANY warning would be a great idea, but it's still more fun than the Evil Portal event.

A lot of mechanics are frustrating to deal with and calling them unintuitive would be a major complement. Selecting a single space and having four different options for that space pop up makes me think "How much better could this have been if they'd put effort into making it better for Mouse/Keyboard users?"

All in all, Craft the World is fun. Sometimes. Every time I play this game, it wants me to have all the fun in the world, right up until it trips over its own shoelaces and falls face-first onto the floor. When Dekvoir makes a release better tailored for PC users, I'll gladly change my review. Until then, don't pick the game up until it goes on sale.
Czy ta recenzja była pomocna? Tak Nie Zabawna
327 z 424 osób (77%) uważa, że ta recenzja jest pomocna
Według 647 osób ta recenzja jest zabawna
1.3 godz. łącznie
Zamieszczono: 30 grudnia, 2015
Me: Hey, go build a bridge.
Dwarf: Okay. Oops, I fell.
Me: Um, why did you walk off the edge? I told you to build a bridge, not jump from it.
Dwarf: Okay. Oops, I fell.
Me: Useless. I'll do it. *takes control of Dwarf* There, see? Now, walk across that bridge!
Dwarf: Okay. Oops, I fell.
Me: Off the bridge? Seriously? It's a straight line in a 2D view, how do you fall off? There is no depth to fall from!

Me: Go collect that stuff.
Dwarf: I'm tired.
Me: Go rest.
Dwarf: No bed.
Me: Okay, you need wool, go kill that sheep.
Dwarf: I'm tired.
Me: ... Fine, don't sleep.
Dwarf: Oops, I fell.

Me: How do I craft this thing?
Game: Make this picture with stuff.
Me: Dragging things one at a time?
Game: Of course! The more time you spend in the inventory, the less time you spend building or worrying about the dwarves jumping from your bridges!
Dwarf: Oops, I fell.
Me: Dude, go put some sand and dirt under the bridge.
Dwarf: I'm tired.
Czy ta recenzja była pomocna? Tak Nie Zabawna
63 z 87 osób (72%) uważa, że ta recenzja jest pomocna
Według 65 osób ta recenzja jest zabawna
2,164.4 godz. łącznie
Zamieszczono: 11 listopada, 2015
This game has ruined my life...
I got it as a gift for my father knowing he'll like it, using my account, as I didn't think I'd need to create an account for him; how foolish I have been...
I have now lost access to my laptop, as he is obsessed with the game.
He loves the game, and from what I see and hear, it's totally worth it. The game is challenging, though.
I will probably update the review when my father decides to tell me his views on the game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
82.6 godz. łącznie
Zamieszczono: 2 stycznia
Craft The World is what it looks like. Its full of crafting, macro- and micro-management, lovely, survival and progression. At first, the game had some serious issues. Or lets say, the AI had its issues. But its constantly updated and you will feel that it gets better with every update.

The visuals look alot like any BigFishGames game. Its plain, but lovely.

The gameplay itself can be pretty addicting. Many people are annoyed by the techtree progression system, but if you do not like to use it, you can just play the game in sandbox mode. It will replace the techtree with recipes that you will find throughout the game. If you do not like this either, just open the wiki website, pretty much like in minecraft, and craft anything you want.
A pretty neat feature is that you can either give commands to your dwarfs or take over any of them and do the work yourself. That can be really helpful when it comes to crafting complicated structures. Or just sit back, relax and let the dwarfs do all the work.

The AI, as mentioned, sometimes struggles from pathfinding problems and such. But there are many ways to get around those problems.
(Sidenote: I constantly killed giants in Skyrim by simply running around an obstacle and shooting lightings at them while they were too dumb to figure out how to get to me.) There is NO perfect AI in any game. But at least the devs in CTW always try to improve your precious minions.

A few weeks ago, they launched the multiplayer mode. Right now, you have to unlock this mode. You need a certain amount of dwarfs, but thats not bad. It just means, you have to advance a little in singleplayer and than can join multiplayer matches. There are pvp or coop matches. You will join a new biome and have to beat the main boss. But first, you have to dig, collect and craft. Its really nice and the unique rewards will help you improve your main biome. The only sad thing about the multiplayer is that there is no way to start right off with a friend and play on the same map ... yet.

I was truly amused when I first found a Jason mask that can be worn by the dwarfs. So, its clearly visible that the devs keep adding fresh content. For an early access game, it is very stable!

If you're into management, crafting without being the active part in the game, you should give it a try. And hey: There are no freaking micro-transactions in this game. Only micro-management.
Czy ta recenzja była pomocna? Tak Nie Zabawna
16 z 23 osób (70%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
28.9 godz. łącznie
Zamieszczono: 9 listopada, 2015
Dwarves, check. Fortress, check. Stupidity, check. Deaths and hilarity, check. Nice graphics.. wait what?

Craft the World is for want of a better term "My first Dwarf Fortress". It's Dwarf Fortress made accessible to the market, and it's about time someone actually got around to -doing- this. Initially released in Early Access, this title has been something of a rough gem that has, over time steadily been sanded and milled into a shining diamond, just waiting to be plucked from the dark underdepths by grubby, stubby hands and long, curly beards.

All of the dwarves, none of the terrifying ASCII

Dwarf Fortress is a very "marmite" game, because in part it's one of those games that requires the kind of in depth understanding of all the systems and sub-systems that go into it that usually come along with multi year degree courses. Not so in Craft the World, no, whilst the Dwarves do exhibit elemental stupidity in buckets, much like their DF cousins, they are quite able to follow simple instructions and they are able to manage their tasks in a vaguely dwarfish manner. Those skilled in their jobs will prioritise things accordingly, and the dwarves with weapons will actually kill things, as opposed to stabbing themselves in the foot. There's none of this "Fey mood" malarky either, thank dieties. Instead you'll be dealing with nightfall bringing undead knocking at your door and ghosts who wreak havoc with your stockpiles.

A rich and engaging system that will have you whittling away for hours

Whilst the tech tree was "servicable" to begin with, now it's a monolithic thing that requires time and effort to unpick, with dwarves being forced to live in fairly basic digs with leafy beds before they are given homes suited to their dwarfly status. The game systems now support farming, fishing, and a full complement of other activities, so provided you can keep your dwarves alive, you can eventually have a busy, thriving little fortress, able to stand up to the worst that the world throws at you. Well, most of the time...

Throw in trading with the locals when you acquire precious gold coins, skill books which teach your dwarves such vital skills such as how to climb without plummeting to their doom and a simple RPG-lite system of skill building and you've a recipe for quite entertaining gameplay. It may not have the absolute depth of Dwarf Fortress, but it certainly will slake the thirst of anyone wanting to get -into- the DF genre, and in that, it serves as an excellent introduction.

Dawwwwh, they're so cute...

The graphical style is well thought out, opting for a very cartoonish and well furnished design that uses sweeping colourful flourishes and a wide palette, ensuring that there's always something interesting going on, and that the dwarven holdings -look- the part. Furniture goes from being something that shames you to being something that shines. Enemies range from comical looking skeletons to nasty beholders and trolls and goblins, all well thought out and whilst not perhaps going to win awards for animation, they -do- look well designed and everything in the world is consistent.

The sound? Well. I'll be diplomatic. If I hear dwarves snoring one more time... *eyetwitch*

Closing thoughts.

It's "My First Dwarf Fortress", and it's a very good place to start, there's been other efforts, and those have done pretty badly in comparison, this one however nails the mark, striking a good balance between being accessible to the newcomer yet offering enough of a challenge to keep experienced players at the whetstone long enough that they should feel suitably stretched out enough to consider graduating to the 'real' Dwarf Fortress, if that so pleases them.

Verdict : Recommended - Especially to fans of Dwarf Fortress, or to people looking to get into the DF genre.

Writer and columnist for Just Reviews, where you can get similar fine reading material. Join our group, follow our curations, and throw me a like if you would like to keep up to date with our efforts!
Czy ta recenzja była pomocna? Tak Nie Zabawna