Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
사용자 평가: 매우 긍정적 (평가 3,651 개) - 이 게임에 대한 사용자 평가 3,651개 중 91% 가 긍정적입니다.
출시 날짜: 2014년 11월 24일

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2016년 1월 13일

Update 1.2.005

Update 1.2.005

+ Added snail - the icon designating bad network connection.
+ Ice biome now contains two witches which can respawn.
+ Fixed animation of the Dark Lord.
+ Fixed the number of objects in a quick slot - is not reduced if player lay out dishes on the table with holding down CTRL key.
+ Fixed incorrect displaying of fishing.
+ The initial quantity of resources at the entrance to biomes is increased.
+ Fixed: in multiplayer it was possible to connect each other with different versions of the game (if other player invites you in the game).
+ Fixed: after death at least one dwarf in the multiplayer game, their maximum quantity was reduced to 5.
+ Fixed: ghosts of dwarves sometimes didn't reach Soul Keeper.
+ Fixed: zombies were gone in waves in The Land of Winter Heaven and the Land of Dry winds.
+ Fixed: problem of synchronization of construction of blocks in multiplayer.
+ Fixed: the opponent could change a configuration of constructions of other player with mouse click.
+ It is forbidden to place blocks inside the castle of the Dark Lord now.
+ Fixed: the damage from traps on opponent’s dwarves wasn't set off at calculation of a victory in a multiplayer.
+ Fixed: in Single game dwarves could hit the totem with arrows.
+ Optimization of a network traffic.

Обновление 1.2.005

+ Исправлена анимация Темного Лорда.
+ Исправлено: количество предметов в быстром слоте не уменьшалось при выкладывании на стол с помощью клавиши CTRL.
+ Исправлено: когда гном рыбачил за пределами экрана в воздухе оставалась висеть пойманная рыба.
+ Увеличено начальное количество ресурсов при входе в биом.
+ Исправлено: при игре по сети через приглашение было возможно соединение клиентов с разными версиями игры.
+ Исправлено: после смерти хотя бы одного гнома в сетевой игре, их максимальное количество становилось 5.
+ Исправлено: призраки гномов иногда не долетали до хранилища душ.
+ Исправлено: в волнах в Зимнего и Песчаного мира пропали зомби.
+ Исправлено: проблема в синхронизации строительства блоков в сетевой игре.
+ Исправлено: оппонент мог изменять конфигурацию построек другого игрока кликом мыши.
+ Запрещено строительство в замке Темного Лорда.
+ Исправлено: срабатывание капкана не засчитывало очки за урон при подсчете победы в мультиплеере.
+ Исправлено: в одиночной игре при стрельбе из лука гномы могли попасть в свой тотем.
+ Добавлено: улитка - иконка, обозначающая плохое сетевое подключение.
+ В Ледяном биоме теперь две ведьмы, которые респавнятся со временем.
+ Оптимизация сетевого трафика.

댓글 47 개 더 읽어보기

2015년 12월 19일

Update 1.2.001

Update 1.2.001

+ Added a multiplayer mode and 3-biomes for online battles including
• unique loot
• 2 game modes: cooperative and PvP,
• different maps for each game mode,
• the original aspects of the gameplay, which single player doesn't have,
• new monsters,
• gathering resources for the source world
• the opportunity to join an existing game,
• selecting the priority of visiting the biomes.

+ Added the Soul Keeper and Resurrection Potion for dead dwarves.
+ Added a schematic mini-map.
+ Added achievements for multiplayer and 4th world.
+ Increased priority of attacks for marked enemies.
+ Increased the damage of the 1st level Tesla towers and base damage from mage's staff.
+ Increased force of staffs: Wizard's Staff 1.5x -> 2 and Mithril Staff 2 -> 3.
+ Improved dwarves AI, including, some cases of improper behavior near the Beware Sign.
+ Fixed destroying of blocks under the buildings.
+ Limited maximum number of fish in a single pond.
+ Added ability to completely fill out the table with selected dish by clicking as usual on the table while holding the Ctrl key.
+ Changed prices in the Shop: mana potion 3 potions for 1 coin -> 3 potions for 2 coins.
+ Fixed task with Compass spell.
+ Many other small fixes and improvements.

More about Multiplayer
• A biome is a small level where a unit of dwarves is temporarily sent. Different parts of the biome contain well-guarded rooms with various bonuses: weapons, resources, etc. They are marked on the map with glowing symbols.
• Cooperative mode involves players banding together to defeat a common foe that has fortifications in every biome. The players receive a reward based on their contribution to the victory.
• In a competitive game, all of the opponent’s dwarves must be destroyed and the loot goes to the winner.
• Dwarves belonging to another player are marked on the mini-map with an aura of a particular color. When they are closer to their own base they have additional protection which is displayed above their heads as shield badges.
• You can call dwarves from the original world to replace the fallen (there is a button with an arrow by their number), but you cannot exceed maximum unit size. Dead dwarves can be resurrected upon completion of the biome using the special Soul Store building or you can wait for new dwarves to come to the world.
• Because of biome is far from the original world, magic is spent quicker the further away from the portal you move. Because of this, dwarves cannot take heavy weaponry and a supply of items into the biome. Once they achieve victory they can only take a limited number of simple resources back home as well.
• You can return home at any moment by clicking the portal, but you will lose all of your loot.

How to get to a multiplayer?
• To start multiplayer game the player shall improve the stockpile in the initial world and have at least 5 dwarves.
• After enhancement of the stockpile, the player can apply special spell and choose multiplayer options.

댓글 46 개 더 읽어보기

게임에 대해

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

시스템 요구 사항

Windows
Mac OS X
    최소:
    • 운영체제: Windows XP or later
    • 프로세서: 2.0 GHz Dual Core CPU
    • 메모리: 1 GB RAM
    • 그래픽: Intel Graphics
    • DirectX: 버전 9.0
    • 저장공간: 200 MB 사용 가능 공간
    권장:
    • 운영체제: Windows 7 or later
    • 프로세서: 2.4 Ghz Dual Core CPU
    • 메모리: 4 GB RAM
    • 그래픽: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: 버전 9.0
    • 저장공간: 200 MB 사용 가능 공간
    최소:
    • 운영체제: 10.6
    • 프로세서: 2.0 GHz Dual Core CPU
    • 메모리: 1 GB RAM
    • 저장공간: 200 MB 사용 가능 공간
    권장:
    • 운영체제: 10.9
    • 프로세서: 2.4 Ghz Dual Core CPU
    • 메모리: 4 GB RAM
    • 저장공간: 200 MB 사용 가능 공간
유용한 고객 평가
18명 중 18명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
189.7 시간 기록
게시 일시: 2015년 12월 15일
시키면 시킨 일만 하는 드워프들을 데리고
자원을 캐서 안전한 보금자리를 만들고 탐험하는 게임입니다.
저는 플레이시간 1등을 찍을 만큼(157시간) 재미있게 플레이했습니다.

처음에는 풀과 나무가 있는 땅에 드워프 1명으로 시작하는데
자원을 캐거나 제작을 하면 경험치가 채워지면서 레벨이 오르면
드워프가 한명씩 두명씩 늘어납니다.

토템이 있고 조건을 만족하는 방을 만들어줘야 보금자리로 인식을 하며
개인 침대가 없으면 회복도 안 됩니다 ㅋㅋㅋㅋㅋㅋ
시간이 갈수록 음식이 다양하지 않아도 짜증을 내며 ㅋㅋ
없으면 배가 고프다며 움직이지 않다가 죽습니다 ㅋㅋㅋㅋ

약간은 모자란 이 친구들을 데리고 가장 안전한 보금자리를 만들어야 하는데
5레벨정도가 넘어가면 (드워프5명) 밤이 되면 몬스터들이 몰려오기 시작하기 때문입니다.
(물론 하드모드에서는 3명부터 나오더라구요..)

처음에는 몬스터 웨이브때 약하고 멍청한 몬스터 몇 명만 나오기 때문에
벽으로 막아두면 못 뚫다가 어느정도 시간이 지나고 나면
벽도 부시고, 사다리나 다리를 놓고 장애물을 지나가는 몬스터도 나오고
한방에 드워프 피를 반이상 깎아놓는 대장급 몬스터들도 나옵니다.

자원모아서 튼튼한 집도 짓고, 튼튼한 장비도 만들어주면서
밤에는 집을 지키고 땅 속 탐험을 하며 땅 곳곳에 묻혀있는
고대 포탈 조각 5개를 모아서 고대 포탈을 완성하면 클리어입니다.
(클리어 안하고 그냥 계속 레벨 올리면서 놀아도 됩니다만..)
이 평가가 유용한가요? 아니요 재미있음
223명 중 186명(83%)이 이 평가가 유용하다고 함
8명이 이 평가가 재미있다고 함
13.8 시간 기록
게시 일시: 2015년 11월 28일
Please don't let the Negative review fool you- Craft the World can be a really fun game when it wants to be. I bought this game after Terraria, Gnomoria and Dwarf Fortress were feeling a little stale, and after reading that from the Store Page that it draws so much from similar games, I thought "Well, this is the game for me!"

CtW does a LOT right- it has a great allocation of resources, a Tech Tree that rewards the player (though still in need of a good bit of work on some of the later technologies), graphics that inspire a friendly and positive player experience, and a great base-building simulation.

So why is it a Negative review?

Because it's a Mobile game. Everything about CtW reeks of "The App Store is our major goal". No key bindings, a crafting menu COMPLETELY designed around touchscreens, and even a big Dwarf holding an iPad when you load up the game just ruins the experience for me. Despite it's initial release on Steam, Craft the World makes PC users feel like an afterthought. Everything is dragging, everything is awkward, and you'll need to head to the wiki if you want to figure out any Hotkey shortcuts. However, my overall negative review comes from more than a moral standing-

The game fails to deliver on population management completely. If you select an enemy, ALL of yours Dwarves will drop everything they do to fight it. If you mine a tunnel, you're going to have a conga line of Dwarves picking up resources in the LEAST sensible way possible. If you start a task, cancel it, and restart it, you're going to have a Dwarf standing around while another Dwarf, often from the other side of the map, comes to handle the task for some odd reason.

The Evil Portal event feels like an artificial restraint on my fun, making me have to pause everything I'm doing for a night while trying to herd my Dwarves into their home quick enough to survive, and the zombie waves are just a lot of "keep smacking them until they go away(win)/until they break your door down(lose). The Goblin events are frustrating at best; I don't know how the developer thought putting in a random surge of enemies without ANY warning would be a great idea, but it's still more fun than the Evil Portal event.

A lot of mechanics are frustrating to deal with and calling them unintuitive would be a major complement. Selecting a single space and having four different options for that space pop up makes me think "How much better could this have been if they'd put effort into making it better for Mouse/Keyboard users?"

All in all, Craft the World is fun. Sometimes. Every time I play this game, it wants me to have all the fun in the world, right up until it trips over its own shoelaces and falls face-first onto the floor. When Dekvoir makes a release better tailored for PC users, I'll gladly change my review. Until then, don't pick the game up until it goes on sale.
이 평가가 유용한가요? 아니요 재미있음
148명 중 114명(77%)이 이 평가가 유용하다고 함
206명이 이 평가가 재미있다고 함
1.3 시간 기록
게시 일시: 2015년 12월 30일
Me: Hey, go build a bridge.
Dwarf: Okay. Oops, I fell.
Me: Um, why did you walk off the edge? I told you to build a bridge, not jump from it.
Dwarf: Okay. Oops, I fell.
Me: Useless. I'll do it. *takes control of Dwarf* There, see? Now, walk across that bridge!
Dwarf: Okay. Oops, I fell.
Me: Off the bridge? Seriously? It's a straight line in a 2D view, how do you fall off? There is no depth to fall from!

Me: Go collect that stuff.
Dwarf: I'm tired.
Me: Go rest.
Dwarf: No bed.
Me: Okay, you need wool, go kill that sheep.
Dwarf: I'm tired.
Me: ... Fine, don't sleep.
Dwarf: Oops, I fell.

Me: How do I craft this thing?
Game: Make this picture with stuff.
Me: Dragging things one at a time?
Game: Of course! The more time you spend in the inventory, the less time you spend building or worrying about the dwarves jumping from your bridges!
Dwarf: Oops, I fell.
Me: Dude, go put some sand and dirt under the bridge.
Dwarf: I'm tired.
이 평가가 유용한가요? 아니요 재미있음
297명 중 206명(69%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
73.6 시간 기록
게시 일시: 2015년 9월 10일
It looks like a simulation, but don't be fooled. It's an obstacle course. You must build six items from group A to build 8 items from group B to build 10 items from group C to finally build something that you actually want. So you have no meaningful choices. You can run the obstacle course efficiently or inefficiently, based on how well you understand the system. And learning the system is fun for a while. But once you've learned that system, you'll play every map in exactly the same way. There's no room for individual taste or trying out different strategies. To win, you must do exactly what the designers intended for you to do.
이 평가가 유용한가요? 아니요 재미있음
98명 중 67명(68%)이 이 평가가 유용하다고 함
6명이 이 평가가 재미있다고 함
199.8 시간 기록
게시 일시: 2015년 8월 15일
Very nice combination of Terraria and Lemmings. I definitely recommend, it's very casual, relaxing and enjoyable game with nice graphics, sounds and music.

Cons:
- AI need some work, the way how AI select which dwarf do what is crappy, very annoying thing is to order dwarves to attack enemy, seems AI just remember the destination and until dwarves reach it, they ignore anything (aka other enemies on the way, or even that enemy if he moves, dwarves just keep running ><);
- Some things are not easy to discover and they definitely needs to be in tutorial with a good explanation: deconstructing, farm + trap, comfort level, professions...
- AI basic control of dwarves is not the best one, it would be much better to select dwarf and give him an order (or even set of orders), portal spell is a good way to set priority (because dwarves always choose the job close to stock and portal "move" that point to stock in reachability).
- Some predefinition are wrong or missing clear hints: level at which tree grows, at which snow falls, at which anything grows in cave. Digging one tile lower and suggenly you have no more resource (as wood or grown food) to replenish. E.g. different earth color placed by player could indicate that.
- Grow rate is broken and annoying: tree may keep instantly grow at place where previous one was chopped, preventing that peace from digging, there must be a delay at given tile after removing resource from it, will it be a tree, bush, mushroom, crystal, etc.
- Teleport spell should cost 1 mana and last longer, this is the only right way in the game to travel. On large map it become very annoying to move dwarves back/forth (it take too long to travel), elevator is bugged, train is not reliable and required investments (inculuding time), which not worth it.
- Even after finishing game I have NO CLUE how many resources can one dwarf pick up or what 100 archery does. Tooltip and ingame help is way too casual.
- Balance issue (archery is the only way to go, melee makes health management more intense, while magic is simply not reliable), swarms of enemies required escaping until tesla tech, then BAM, they are not a problem anymore at all suddenly and further gameplay become less intense (and more boring).

Pros:
- It's simply beauteful game with variaty of activities.
- Company, while consists from only 4 maps is in fact quite a long journey: every map is different, brings something new and each map took for me 30+ hours (!) to finish.
이 평가가 유용한가요? 아니요 재미있음