Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
사용자 평가: 매우 긍정적 (평가 2,509 개)
출시 날짜: 2014년 11월 24일

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Craft The World 구매

 

큐레이터의 추천

"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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최신 업데이트 모두 보기 (40)

2015년 5월 21일

Update 1.1.007

Update 1.1.007

A Brand New World!

+ Added new 4th underground world. You can reach it through the portal from the 3rd world in campaign mode or by choosing an appropriate type of the world in custom game mode.
New foes and peaceful creatures, new plants and additional recipes of items await you!
+ Added new sounds for creatures and events.
+ Improved AI of dwarves for selecting construction tasks, placing blocks from elevators cabin, getting stuck at the elevators cabin under water, falling from elevator cabin without back wall blocks, behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
+ Improved dwarves AI when they use railways and elevators.
+ Fixed archers dwarves AI while attacking enemies under water from above.
+ Improved battle system in cases when several creatures simultaneously attack each other.
+ Added hot key for switching dwarves in the equipment dialog - <space>.
+ You can put on an equipment item on the selected dwarf by x2 clicking on the item at the equipment dialog.
+ If you place weapon in the equipment slot then dwarf use it always even he has got a tool with better damage.
+ Now additional parameters are displayed for ranged weapons.
+ Now dwarves build blocks of stucco considering to previously chosen type of these blocks.
+ Small changes in the tech tree for old worlds - added several items from 4th world, luxury decorating technology was disconnected from others.
+ Fixed progress calculation when placing item recipe from it manually.
+ Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
+ Fixed several cases of wrong illumination
+ Balanced tuning for loot remaining from creatures. Now loot appears even after transfiguration spell.
+ Fixed AI of gargoyles when they didn't want to break the shelter walls.
+ Fixed several cases when items pass through the blocks if they fall from high altitude.
+ Fixed bug when portal spell removes wheat at the same place.
+ Giant ants now attack all creatures.
+ Fixed bug with the appearing of ants' nests under water.
+ Improved animation of big zombie.
+ Added displaying of the notification icon about monsters' portal (instead of positioning screen) and notification icon about dwarf death.
+ Fixed several issues of inexplicable death of dwarves and other creatures.
+ Fixed game crush when using light spell near lava.
+ Fixed bug with instantly growing of wheat.
+ Fixed some crush issues while colliding creatures and items.
+ Other minor changes.

Обновление 1.1.007

Новый мир!

+ Добавлен новый 4-й подземный мир. В него можно попасть из портала 3-го мира кампании или выбрав соответствующий тип мира в режиме своей игры.
Вас ожидают новые враги и мирные обитатели, новые растения и дополнительные рецепты предметов и снаряжения.
+ Добавлены новые звуки для существ и событий.
+ Улучшен ИИ гномов в части распределения задач постройки; установки блоков из кабины лифта; застревании в лифте под водой; падение из кабины лифта и использование лифта без блоков задней стенки в шахте, поведение при отметке летающих целей; распределение задач строительства при использовании нескольких дополнительных складов; рыбалка сквозь блоки земли.
+ Улучшен ИИ гномов при использовании ж/д и лифтов.
+ Исправлен AI лучников для атаки находящихся в воде врагов сверху.
+ Усовершенствована боевая система с учетом одновременной атаки нескольких существ.
+ Добавлена горячая клавиша переключения гномов в диалоге снаряжения - пробел.
+ Двойной клик на предмете снаряжения в соответствующем диалоге одевает его на текущего гнома.
+ Если у гнома выбрано оружие в соответствующей ячейке, то он использует его для атаки, даже если имеющийся у него инструмент наносит больше повреждений.
+ Для дистанционного оружия добавлен показ дополнительных характеристик дальности и меткости.
+ Гномы устанавливают новые блоки штукатурки с учетом ранее выбранного варианта расцветки.
+ Небольшие изменения в дереве технологий старых миров - добавлены несколько новых предметов из 4-го мира, технология роскоши откреплена от других.
+ Исправлен расчет прогресса технологии при ручном выкладывании рецепта из нее.
+ Изменены параметры скорости рубки у топоров: каменный 1,5->2, железный 2->3, стальной 3->4, серебряный 4->5, мифриловый 5->7.
+ Исправлены некоторые случаи неправильного освещения блоков.
+ Настройка баланса выпадающих из существ ресурсов. Теперь они выпадают и после применение эликсира трансфигурации.
+ Исправлено поведение горгулий - не ломали стены.
+ Исправлены некоторые случаи пролета предметов сквозь блоки при падении с большой высоты.
+ Исправлено: установка лесов убирала блоки пшеницы; скапливание лесов в одном блоке при падении с большой высоты.
+ Гигантские муравьи теперь атакуют любых существ.
+ Исправлены случаи образования гнезда с муравьями в водоеме.
+ Доработана анимация большого зомби.
+ Добавлен показ иконки уведомления об открытом портале монстров (вместо позиционирования экрана) и иконки уведомления о гибели гнома.
+ Устранены некоторые случаи необъяснимой гибели гномов и других существ.
+ Исправлено аварийное завершение игры при использовании заклинания света над лавой.
+ Исправлена ошибка с моментальным ростом пшеницы.
+ Устранены некоторые случаи аварийного завершения игры при столкновении предметов и существ.
+ Прочие небольшие исправления.

댓글 29 개 더 읽어보기

2015년 3월 11일

Update 1.0.011

Update 1.0.011
+ Improved dwarves pathfinding through the long distance ways.
+ Improved dwarves AI for returning to the shelter when player switch on the siege mode.
+ Significant performance optimization for the windows platforms.
+ Increased durability of lower layers so player needs improved tools to dig them
3rd layer, durability 16->32
4th layer 40->80
5th layer 70->140
pyramid block 2200->4400
mithril 50->70
diamonds 65->70
Increased performance of mithril pickaxe 9->15
+ When trying to download a saved game incompatible with current version now displaying warning message instead of regeneration a new level. It prevents of losing the game progress.
+ Fixed bug with tech progress calculation when using autofilling the craft table.
+ Fixed bug with a dwarf climbing through the air in direct control mode.
+ Fixed bug allowed cutting down the tree or digging any block instantly.
+ Fixed bug with magic portal closing if one was placed at the block with closed door or hatch.
+ Fixed bug with invisible portal near the stockpile.
+ Fixed bug with lack of additional stockpile recipe in sandbox mode.
+ Interface performance optimization.
+ Few changes in the tech tree structure for better investigation.
+ Several recipe and parameters changes for better logicality: fabric, leather armor, miner statue.
+ Added recipes for plain hats for disassembling them.
+ Grunts shop prices balancing (thanks to Rene Miner).
+ Slightly decreased probability and quantity of gargoyles arriving from the monsters portal.
+ Changes in pickaxes characteristics.
+ Fixed crush issues when trying to cancel craft.
+ Fixed loot appearing from larvae.
+ Other minor changes.

Обновление 1.0.011
+ Усовершенствован поиск пути гномами для протяженных машрутов.
+ Улучшен ИИ гномов для возвращения в убежище при включении режима осады.
+ Существенная оптимизация производительности игры для Windows платформ.
+ Увеличена прочность нижних слоев земли и блоков с полезными ископаемыми - стройте продвинутые инструменты для копания:
3-й слой, прочность 16->32
4-й слой - 40->80
5-й слой - 70->140
блок пирамиды - 2200->4400
мифриловое вкрапление 50->70
алмазное вкрапление 65->70
Увеличена производительность мифриловой кирки 9->15
+ При невозможности загрузить сохраненную игру (например, созданную в бета-версии), уровень не генерируется заново, а выводится сообщение об ошибке, чтобы избежать ее потери.
+ Исправлено: не обновлялся прогресс бар изучения технологии в мастерской при использовании автозаполнения рецепта.
+ Исправлен баг: гном в режиме прямого управления мог ползти вверх по воздуху.
+ Исправлено баг, позволяющий мгновенно срубить дерево или выкопать любой блок.
+ Исправлено: магический портал закрывался, если находился в блоке с закрытой дверью или люком.
+ Исправлен баг: в некоторых случаях портал возле склада становился невидимым.
+ Исправлен баг: в режиме песочницы не выпадал рецепт дополнительного склада.
+ Оптимизация производительности интерфейса.
+ Небольшие изменение в структуре дерева технологий для более удобного исследования.
+ Изменение некоторых рецептов и характеристик доспехов для большей логичности: ткань, кожаные доспехи, статуя шахтера.
+ Добавлены рецепты для обычных шляп, чтобы их можно было разбирать на ресурсы.
+ Балансировка цен в магазине.
+ Немного уменьшена вероятность появления и кол-во горгулий из портала.
+ Увеличение разброса производительности кирок.
+ Исправлено аварийное завершение при многократном нажатии кнопки отмены крафта.
+ Исправлено выпадение ресурсов от личинок.
+ Прочие небольшие изменения.

댓글 23 개 더 읽어보기

게임에 대해

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
유용한 고객 평가
8명 중 8명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
9.3 시간 기록
게시 일시: 2014년 11월 27일
포탈 재료를 모아서 다음맵으로 넘어가는 게임. 이게 목적인데..
실상 게임을 하다보면 목적을 잃어버리고 드워프로 주거지 만들기도 벅찬 게임이다.
드워프의 인공지능이 조금 모자란 부분이 있지만
그냥 드워프라는 애들이 원래 이런애들이구나 라고 생각하고 게임하면 딱히 불편한점은 없다
단점은 맵을 이동하면 다시 처음부터 해야된다는 점이다.
게임 자채는 충분히 재미가 있어서 하다보면 시간이 금방금방 가는걸 느낄수 있다.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
10.1 시간 기록
게시 일시: 2015년 2월 10일
처음부터 하면 되게막막하지만 점점 하다보면 (멍청한 ai)에익숙해지고 다루기 쉬워짐 나중에 나의 강대한 드워프와 집을 보면 나름 뿌듯뿌듯~ 자원도 모이고 꾸미는 단계가되면 나름 그재미도 있음
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
21.6 시간 기록
게시 일시: 2014년 12월 22일
테라리아에 노모리아를 끼얹고 그래픽을 향상시킨 느낌. 한글화도 잘 되어있고 재밌네요.
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
6.1 시간 기록
게시 일시: 2014년 12월 13일
ㅈㅄ같은 AI랑 거지같은 캐릭터 디자인을 두루 가지고 있음에도
컨텐츠의 다양성과 기본요소에 충실한 점을 보면 꽤나 수작입니다.
테라리아를 자신이 아닌 난쟁이들에게 명령을 내려 하는거라 보시면 간단합니다.
물론 조종은 드라군이 맡지요.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
21.6 시간 기록
게시 일시: 2014년 11월 30일
게임목적은 주거지 짓고 자원채취해서 무기 업그레이드하고 블라블라해서 땅 맨끝에 있는 포탈 발견해서 다음세계로 넘어가는 게임인데
주객전도되는 게임임. 그냥 집짓고 자원채취하다보면 시간 훌쩍 감. 재미없다는 건 아님.
중독성은 장난아닌데 하다보면 목적이 사라지고 더 이쁜 집을 짓기 위해 노가다질 하는 걸 발견할 수 있음.
그냥 콜렉터 오타쿠가 되어감. 그리고 드워프들이 멍청해서 빡침.
왜냐면 멍청해서 시간이 오래 걸려 게임하는데 빠른 진행이 안됨.
하지만 이러한 단점에도 불구하고 자꾸 게임을 하게 됨......
하아... 그냥 애초에 하지마...
아 그리고 귀여움. 마인이나 테라리아 보다는 월등히 그래픽이 귀여움.
이 평가가 유용한가요? 아니요 재미있음
201명 중 177명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
64.3 시간 기록
게시 일시: 2014년 12월 19일
This is a nice 2d dwarf management game, kind of like a mix between Dwarf Fortress, Terraria and Minecraft. I've enjoyed the time I've spent playing it and I recommend it.

However, it does have a few problems.

I wish levels didn't take so long to complete: I've played this game for 60 hours and I've only completed 2&1/2 levels. There's no real reason for the game to be so slow, there's just not much to do on a map after you've secured your fort except more of the same stuff you've been doing from the beginning.

There's a research tree, but it sucks. New techs have too many prerequisites. You need all of the prerequisites and most of them don't make any sense. Resetting the tech tree each level is also pointless and just makes levels take longer.

Dwarfs are also pretty dumb and still get lost while pathfinding. They'll also gather up junk resources like dirt and sand which you simply won't ever need or want again after a certain point.

I'm not sure why this game has a Minecraft style crafting grid either. It just means every time I want to make something I need to drag each item onto the grid. There's no need for this, the game gives you the recipe, it could just give you an inventory count for the ingredients on the crafting grid so that you could make stuff and be aware of how many of your raw resources you're using without any dragging.

Last but not least I would say the game is very easy. Just kit out all your dwarfs with some good weapons and armor. A few melee dwarfs and the rest with bows or wizard staffs and you're set. You can also just armor your base well and wait out the hourly monster sieges.

I guess that's a long list of complaints but I really do enjoy building up my fortress and fending off the monster waves while I gradually expand my mines deeper and further away.
이 평가가 유용한가요? 아니요 재미있음
117명 중 106명(91%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
48.5 시간 기록
게시 일시: 2015년 1월 17일
First 10 hours - Awesome
Next 10 hours - Fun
Next 10 hours - ok
Next 10 hours - Tedious
Next 10 hours - Arrrghhh!

Ok, so why overall positive review? Great value for money! You will get 30 hours of fun out of this game, which makes it money well spent.

What happens that makes it a mind numbing tedious grind? Basically there are 3 worlds. You start the first and work your way up in tech to fight the final bosses and move on to the next world. Now here is the kick to the nuts, every time you start a new world, you start completely over!! I started my third world and couldn't take it anymore. The worlds are a little different so that is kinda fun, but the tech is the same. Grind fest by gameplay hour 40.

Still, would reccomend you try it. 30 hours of fun! Better bang for your buck than movie or amusement park.
이 평가가 유용한가요? 아니요 재미있음
357명 중 251명(70%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
20.3 시간 기록
게시 일시: 2014년 12월 12일
Nope. Not a fan. Looks good from the outset but it's really poorly designed. The biggest and most pervasive issue is it takes way too long to get anything done. I put in at least 15 hours to complete the first world and almost all of that was waiting around while making decisions of very little value.


The Dwarf AI is really terrible. Their prioritisation is all over the place. You'll have a dwarf with 90% mining skill and your best pick cutting trees while your brand new dwarf with no skills and no gear will be haplessly hacking away at the toughest rock in the game. Your cook won't cook. You'll set a job to kill a chicken and find every dwarf you have chasing it around the map. Possibly worst of all - your dwarves regularly refuse to pick up after themselves, rendering all the work you (finally) got them to do moot. What's the point of chopping down trees to collect wood if they never bring the damn wood back to the storehouse? This last complaint is mitigated somewhat by the spells you receive later in the game but they are neither a solution and they invoke the game's fairly terrible magic system (but I won't get into that).

The tech tree is really awful. It's mostly linear - if you recognise a tech further down the tree you need you generally have to unlock everything that comes before it, regardless of that tech's use to your or relation to the tech you want. Perhaps this is somewhat permissable as a way of gating your progression through the game, fine (though its a terrible one). But when the tech tree is 50% useless decorative elements it's just infruriating. Decorative stuff does have some use in the game (though its effectiveness is extremely unclear) but generally you'll be forced to produce far more than you'll even have the room to use, let alone the desire. In a game where it can be hugely frustrating to produce the items you DO need - like a sharper axe - it's just insane to have to sit through the AI's nonsense and the giant travel times to produce items that have both no use and have been forced on you by lazy developers.

To add to the nonsense and the endless walking-in-molasses feeling of playing this game, the items that are most useful - extra stockpiles, minecarts and elevators - are all at the very end of the tech tree. After spending the whole game managing dwarf travel times with the portal system (again, utilising the terrible magic system), actually reliable and interesting transport solutions show up at the point in time I didn't need them anymore - I could have just finished the game at the point I was at and was simply closing out the tech tree.

There's heaps of other issues I could get into (holy crap the 'Minecraft inspired' craft system is awful) but I'd be here all day.

I do not recommend this game.
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141명 중 100명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
20.7 시간 기록
게시 일시: 2014년 12월 22일
I looked at the clock and it was 7:45.

Checked it again ten minutes later.

It was 10:30...

What the Hell...?
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77명 중 58명(75%)이 이 평가가 유용하다고 함
98.2 시간 기록
게시 일시: 2014년 11월 25일
At the Time of Writing
Game: Craft the World
Price: $21.99*
Genre: Simulation/Building
Time Played: 95 hours
Personal Enjoyment Rating: ☺☺☺☺☻

Links I Found Helpful**

A Youtube lets play by paulsoaresjrhttps://www.youtube.com/watch?v=1FF8kgUIy-U
This video pick might seem strange since it's episode 18, however I felt that it would give you a good idea of what the game is like. If you enjoy exploring a new game for yourself, then you perhaps don't want to watch it!

General
I bought Craft the World about a year ago during Early Access. This game has been a good experience for me. Although there was a bit of a rollercoaster when it's OS requirements got changed from a minimum of Snow Leopard to Lion. A few of us objected to the basic OS requirements being changed because it meant we could no longer play the game, and the dev did change it back. I was very appreciative that he listened to us and was able to stick to the original game requirements.

However, you want to know whether the game is fun, not how honourable the devs might be. It's very fun, although sometimes I question why it is because it can get quite monotonous and I begin asking myself what the point is. And yet I keep playing.

Gameplay
You control a bunch of dwarves. As you gain exp you gain levels, and with each new level you get another dwarf. Don't panic if a dwarf dies, because after a few minutes (you'll see the timer) he will respawn. You get your dwarves to execute two major actions - dig, and build. They will also gather materials that are on the ground by themselves. It may not sound like much, but now consider the zombie hordes that will spawn as the game progresses. You need to build strong walls and a good defence against them. The ultimate goal of each level is to complete five portal pieces to rebuild the portal and move onto the next world. If you're the sort that likes building games though, you will definitely get distracted along the way as you experiment with building a fortress for your dwarves.

Controls
Although you can control everything with the mouse alone, it makes life easier to use the keyboard. WASD lets you pan around, and there are various hotkeys for selecting dwarves and telling them to go eat or sleep.

Storyline
There isn't really much of one. I'm not sure why I'm controlling these dwarves and sending them through portals. I have no idea why there are dragons. I haven't even grasped why the zombie hordes are attacking me. But considering how many hours of my life I've already had consumed by this game, I guess I don't really care too much either!

Sound
It can get a little monotonous, but on the other hand I find the music is quite addicting. I'll find it starts playing in my head when I feel like coming back to Craft the World for another session. The music is informative, telling you whether or not you're under attack, or whether it is night time. Otherwise, there isn't anything phenomenal here, the sound supports the game.

Graphics
An interesting art style that I quite enjoy. The inventory and crafting screens are a bit clunky in their design and functionality, but they get the job done. I enjoy the bright colours and the various monsters. The trees are quite fun to watch grow and get chopped down. An important tip for players concerned with aesthetics - for things like paintings you can right click a painting with a painting and it will change the image that is being displayed.

Pros
+ addictive and fun to explore the world and build a fort
+ digging
+ building
+ hotkeys
+ zombie hordes to destroy
Cons
- bit of a clunky UI
- not sure why I'm playing it
- dwarves are stupid, and with time they get even dumber (dwarf AI needs work)

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

Rothana's Steam Review Archive
For those that are interested in seeing more of my reviews, I have set up an archive of them at an external website. I don't earn anything off of this at all, it's just a little side project that I add to when I can. Steam won't let me create a direct link though, so you'll need to make your own way to the URL I describe now (sorry):
rothana dot weebly dot com

Footnotes
*Prices are in CDN because that's what I see.
**I will not be keeping all of these links up to date, if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful, I'm not responsible for the content on the other end.

Edit Log
27/11/2014 formatting
18/02/2015 added "rothana's archive" section
10/03/2015 edited "rothana's archive" section
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51명 중 39명(76%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
14.8 시간 기록
게시 일시: 2014년 12월 23일
Absolutely, hands-down, one of my favorites. If you like a bit of Terraria and Banished/Dwarf Fortress you will get a kick out of this building and resource management game. It's way more relaxing than most building sims since you can just queue up the actions, open a can a beer, and watch them dwarves do their thing :D
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34명 중 26명(76%)이 이 평가가 유용하다고 함
96.3 시간 기록
게시 일시: 2014년 11월 26일
If you love giving orders to minions, watching them build a shelter and defend themselves, and then proceed to build an industry to survive in an unkind world you'll love this game.

In all honesty, one of the very few early access games I would rate highly. Its fantastic at what it does, and it gets regular touch ups to fix bugs (at this point). I've played since it was a much earlier beta, and I can safely say the game has definitely improved over time (except maybe the font, which used to be much simpler and more elegant).

Personally would rate 8/10. Its not action packed, but for a lazy building game its ideal. Would easily bump up with the inclusion of slightly more content (for example: pets/farm animals, real risk attacks, prayer system [to get additional mana, by sending dwarves to pray], higher difficulty, more items, etc.).
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49명 중 34명(69%)이 이 평가가 유용하다고 함
40.3 시간 기록
게시 일시: 2014년 11월 28일
I Usually like minion management games like this and it does have potential.

But it is VERY frustrating to not be able to save the game!!! For example: Lets say you have invested
several hours of progress and development in your dwarves and you want to give that undead elf boss a try and then you screw up.
Then its back to square one more or less because there is no save function!!

Fix a saving option!

Still recommended though because it IS great fun and has potential.
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25명 중 20명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
44.8 시간 기록
게시 일시: 2015년 1월 11일
The Ugly: UI is extremely clunky where you have to manually drag and drop items to craft objects

The Bad: If you're not ready for the long haul, games and progression will take a long time to complete (40 hours on one area) This could be a plus if you're looking for something to really pass the time with.

The Good: Pretty fun and addicting if you are able to look past the 2 above.

http://youtu.be/TR5QmN_seBA
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117명 중 71명(61%)이 이 평가가 유용하다고 함
23.3 시간 기록
게시 일시: 2015년 1월 3일
Ultimately I feel like this game isn't actually finished. It still feels like early access to me. So the fact that they have been working on ios and are now supporting two platforms for the game is a bit annoying.

The biggest reasons why the game still feels like it's in early access/ beta are:
- The Dwarf AI is still pretty bad. I find myself frustrated by it more often than not
- The AI still feels clunky and not very friendly
- Lack of control over dwarfs. Seemingly not enough buttons or commands to do some mass orders
- Lack of ability to just tell a specific dwarf to go somewhere. Instead I need to manually move him there
- Pacing of the game just feels off. Most people seem to be finishing the first level in around 9-11 hours
- Game feels too easy but is just a tedius waiting game most of the time. The difficultly is in staying focused for so long to play a level
- Tech tree still feels like it needs work to be more fluid

To address some of the comments: If what all of you said is true then they would have addressed the issues more before releasing and before deciding to divert attention to an iOS version.
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30명 중 22명(73%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
17.7 시간 기록
게시 일시: 2014년 12월 28일
Its actually a really great game, its like Dwarf fortress and Terraria. My only issue is that the dwarves become stupid and decide not to carry out orders and stand there like idiots. Other than that, a great all around game!
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36명 중 25명(69%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
89.6 시간 기록
게시 일시: 2014년 12월 31일
I did nothing but mine day in and day out. Everyday was a fight for survival. I must put food on the table or everyone would starve. Every night we were attacked by countless enemies surrounding our home. When will this end? The attacks never stop, but we must continue fighting. I dig deeper seeking precious stones and metals. Everyone is tired and injured and hungry. When will this all end? Our destiny is revealed now, we have found a purpose. We have to decide if we step into the next world or stay and rebuild what has been taken from us.
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27명 중 20명(74%)이 이 평가가 유용하다고 함
64.3 시간 기록
게시 일시: 2014년 11월 25일
Looks a lot like games such as Terraria and Starbound, but plays more like a Dwarf Fortress/Dwarfs?!, macromanagement style of game. It's a lot more fun than I expected and I have fairly high expectations for its future.
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104명 중 62명(60%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
517.4 시간 기록
게시 일시: 2014년 12월 24일
I think I have a problem .. but the game is fun.
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59명 중 37명(63%)이 이 평가가 유용하다고 함
47.2 시간 기록
게시 일시: 2014년 12월 5일
If and only if the dwarf AI gets upgraded, will i recommend this game. There are a myriad of bugs. i.e. doesnt pick up items at store, all dwarves dont move at all when beware sign placed in certain places, dwarves get stuck anywhere.

Other than the bugs, I like the game a lot, and played the game alot. The bugs are hard to get past at later worlds. Certain things needed to be googled and not explicitly told in the game
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