STOP! YOU THERE! Did you like Dwarf Fortress? Did you like Dungeon Keeper?
Then give CtW a chance even if it may not look like it could be interesting to you!
You control the world like you do in Dungeon keeper. You say dig here, build there, gather this, kill these. And the dwarfs will decide when to do what.
Your job is to...
- keep them alive (craft good and diverse food, watch what you'll attack and so on)
- upgrade their weapons and armory
- give them jobs (they level in up to 3 specialisations each like fighter, miller, smith, archer etc.)
- loot ruins & discover secrets
- find rare ores
- build a nice shelter to increase the comfort so everyone is happy and can chill in their luxury bed
- craft things to be able to craft other things with these things that finally let you craft this one thing to...do...things
Need fish for a recipe but there is none? Build a pool with a bridge, gather snow, craft ice, put ice on bridge, watch ice melt, water drops into pool. Rinse, repeat until fish consider your pool frigging awesome and move in. NOW GO FISHING!
If things get complicated you could, like in Dungeon Keeper, control one dwarf and do it yourself!
So what are the positive aspects?
- Addictive gameplay
- In 3 playthroughs (which will take quite a while) i have not discovered a single bug or crash. Looks more done like many major AAA-titles that call themselves "finals"
- The dwarf-AI is considerably clever. They pretty much always do what you want WHEN you want them to. E.g. they're busy crafting 100 ores and you want ONE weapon NOW? They will probably make that ONE weapon and continue back to their original task. Somethings laying around somewhere? They'll get it as soon as time permits and so on.
- 3 different worlds. Well ok, differences are marginal and mainly only visible on the surface but at least it gives some replayability-value
- Music and sound effects are pretty fitting and not annoying even after hours
- Regular updates, the dev seems very commited.
But there are negative aspects too:
- Early access...
- The UI could really be optimized in some aspects (like said in most negative reviews). Crafting can become a pretty frustrating finger-click-party
- Even though the AI is pretty cool, some things suck like building narrow trenches where they start at the beginning not the end and can't continue. You either have to do one block after another or control a dwarf and do it yourself
- Sandbox-mode can get pretty frustrating if you're needing one special recipe but EVERYTHING ELSE drops first and you're stuck doing nothing (recipes drop randomly while diggin instead of a tech-tree)
- Most people find the tech-tree stupid. Although it can sometimes be very stupid (craft 10 of this one thing you don't need but would need the resources, just to be able to craft the next tier) it still makes sense and gives a sense of progression and a target to work for.
Considering the cheap price, this game is a keeper! If it will be finished it'll be one of the shining examples of Early Access.
I *LOVE* Dungeon Keeper and played it a thousand times and this cute fellow comes pretty close (gameplay wise not visually). Although it's still quite different (instead of War For The Overworld) enough to keep you hooked.