Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
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Data de lançamento: 19/nov/2013

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O que os desenvolvedores têm a dizer:

“Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
The game is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

This Early Access build features the first world of the game, and in few weeks we are going to release the second (Snow) world.
The core gameplay mechanics are ready to be played but many things are still being worked on.

During development, Craft The World is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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"[EARLY ACCESS] Charming dwarf colony sandbox sim with exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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Atualizações recentes Ver todos (32)

17 de outubro

Update 0.9.036

Update 0.9.036
+ Added new languages: French, Italian, Spanish, Japanese, Korean, Chinese. Corrected misprints in Russian, English and German localization. You can switch languages in the Options dialog.
+ Improved pathfinding
• Finding the nearest stockpile when using several stockpiles.
• Now dwarves cut down bushes on their way when turning on the siege mode.
• Improved finding the nearest available block if block marked by player is inaccessible.
• Now dwarves are trying to place block they carry before they begin to attack closer monster instead of throwing the block away and attack the monster immediately.
• Now dwarves remember their tasks better if something interrupts them on their way.
+ Added few surprises which become active during Halloween eve.
+ Improved behavior of mages and archers when they use ranged attack.
+ For better performance all creatures are displayed like icons when scaling far enough.
+ Now mages don’t use healing spell for sleeping dwarves.
+ Probability to fall while climbing was decreased 2 times.
+ Improved loading screen.
+ Added ability to change screen resolution in the options dialog.
+ Improved view of illuminated blocks.
+ Balanced comfort calculation when using pyramid blocks as shelter walls.
+ Fixed few bugs with achievements.
+ Saved game files were made more stable.
+ Fixed bug with appearing of tutorial dialog in the start menu.
+ Fixed bug with invisible enemies killing dwarves.
+ Fixed bug with elevators when dwarves didn’t completely enter inside the elevator cabin.
+ Fixed bug with magic attack through several blocks.
+ Fixed bug with level generation when ants’ nests were placed over the pyramids.
+ Fixed bug with multiple statue destroying inside the pyramid.
+ Fixed some crash issues.
+ Other minor bug fixes.

Обновление 0.9.036
+ Добавлена поддержка новых языков: французский, итальянский, испанский, японский, корейский, китайский. Исправлены ошибки в существующих языках: русский, английский и немецкий. Переключение языка производится в диалоге опций.
+ Улучшен алгоритм поиска пути:
• поиск ближайшего склада при использовании нескольких дополнительных складов;
• при включении режима осады гномы теперь рубят кусты, мешающие им пройти;
• улучшен поиск ближайшего доступного блока, если отмеченный игроком блок недоступен;
• гном пытается сначала установить переносимый блок вблизи врага, а лишь потом атаковать его, вместо того, чтобы сначала бросить блок и сразу атаковать;
• улучшено запоминание гномами текущих задач, если им что-то помешало в пути.
+ В связи с приближающимся Хэллоуином добавлена парочка сюрпризов, которые проявят себя во время праздника.
+ Улучшено поведение магов и лучников при использовании удаленной атаки.
+ Для увеличения производительности все существа при большом отдалении заменяются своими пиктограммами.
+ Теперь маги не применяют заклинание лечения на спящих гномах.
+ В 2 раза уменьшена вероятность сорваться для гномов, ползущих по стене.
+ Улучшен внешний вид заставки при загрузке игры.
+ Добавлена возможность переключения разрешений игры в диалоге опций.
+ Улучшено отображение уровня освещенности блоков.
+ Сбалансирован расчет комфорта дома при использовании блоков пирамиды в качестве стен.
+ Исправлены некоторые ошибки при получении достижений: бессмертный, шопинг.
+ Файлы сохранения игры сделаны более устойчивыми к сбоям.
+ Исправлен ошибочный вывод диалога обучения в главном меню.
+ Исправлена ошибка с появлением невидимых врагов, которые атаковали гномов после смерти личинок.
+ Исправлена ошибка размещения гнома в лифте, когда он мог в некоторых случаях не зайти в кабинку целиком.
+ Исправлены некоторые случаи атак заклинаниями сквозь несколько слоев блоков.
+ Исправлен алгоритм генерации мира для случаев наложения гнезд муравьев на блоки пирамид.
+ Исправлена возможность многократного разрушения статуи в пирамиде.
+ Исправлены некоторые случаи аварийного завершения игры в т.ч. при переодевании гномов.
+ Прочие небольшие исправления и доработки в интерфейсе.

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19 de setembro

Update 0.9.035

Update 0.9.035
+ Added collectible cards giving access to badges, profile backgrounds and smiles.
+ Improved dwarves AI. Now dwarf takes items while moving to the stockpile if one has empty spaces in the backpack.
+ Fixed AI bug when dwarves forget about their tasks if they went astray when falling for example.
+ Fixed AI bug when dwarves don’t want to take different tasks if there were several construction tasks but there weren’t enough resources at the stockpile.
+ Dwarves mages now don’t use powerful spells for weak foes or for the group of harmless animals e.g. snails.
+ Fixed delays at displaying of the dwarves pictures when changing their armor and weapon.
+ Fixed periodical wrong positioning on the inventory page when clicking on the resource at the craft table.
+ Fixed bug with dragon freezing when scaling.
+ Fixed mana wasting when player make prolongation of the portal while it is closing.
+ Fixed several crash issues when closing red monsters portals.
+ Fixed restart button on the locked planets of the campaign.
+ Several minor bug fixes e.g. goblins camp fire now doesn’t burn under water, sand doesn’t fall from the dwarf when he climbs on the back wall under water.

Обновление 0.9.035
+ Добавлены коллекционные карточки, дающие возможность создавать значки, получать фоны для профиля и смайлики.
+ Улучшен ИИ гномов: если гном идет относить вещи на склад, и у него есть свободное место в рюкзаке, то он подбирает другие предметы, встречающиеся по пути.
+ Улучшен ИИ гномов: гном мог забыть о своем задании, если сбивался с пути, например, вследствие падения.
+ Улучшен ИИ гномов: гномы не брали другие задачи, если существовали активные задачи на строительство, а нужных блоков на складе не было.
+ Гномы маги теперь не будут тратить мощные заклинания на одного слабого противника, а также на группу существ, не представляющих опасности (улитки).
+ Исправлены случаи задержки обновления внешнего вида гномов при изменении их снаряжения.
+ Исправлены случаи периодического неправильного позиционирования на нужной странице склада при клике на ячейке стола мастерской с ресурсом.
+ Исправлено: при увеличении масштаба драконы переставали летать, и застывали на одном месте.
+ Исправлены случаи траты маны впустую в момент продления заклинания портала.
+ Исправлены периодические случаи аварийного завершения игры при закрытии порталов монстров.
+ Заблокирована кнопка переигрывания уровня на пока еще недоступных планетах кампании.
+ Прочие небольшие исправления, в т.ч. костер в лагере гоблинов больше не горит под водой, из-под гнома больше не сыпется песок, когда он взбирается по стене под водой и т.п.

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Sobre este jogo

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

Requisitos de sistema

PC
Mac
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
45.4 hrs registradas
Análise de acesso antecipado
What if Dwarf Fortress was...pretty? What if Towns actually got finished? Then you would have Craft The World. It's a 9.4/10. Top notch, gorgeous art and Devs constantly pump out updates. This is an A+ game. Look no further and add to cart.
Publicada: 24 de setembro
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1 de 1 pessoas (100%) acharam esta análise útil
167.7 hrs registradas
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For 14,99 this game is an absolute killer. The graphics are cuddly, the gameplay itself is immensily entertaining and complex and you get sucked into it the very first minute.
I bought the first copy for my wife as she wanted to give it a shot and 13 hours later that day realized it was time to go to bed. Most addictive game since the original Lemmings in my opinion.
Sadly it only allows one upvote here, b/c this game deserves more than one.

11/10 would become addicted again!
Publicada: 26 de setembro
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1 de 1 pessoas (100%) acharam esta análise útil
37.4 hrs registradas
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i have played this game for a while now, and i see it as a game to waste time . like if you have nothing to do for a couple of hours than hop on it and build a small colony of dwarves. This game is nothing like terraria, some people will think its just a clone of it. But unlike terraria you dont control a single person. you kinda boss around the dwarves and if you truely want to, you can even take control of one if you want. Some people on the forums have complianed about bugs, crashes, not beenable to start it. but sense ive owned this game(i bought it last march) i havent had any crashes or bugs. the only problem i have had, is that the dwarves dont always take the best route. but i think it is TOTALLY worth the &15 there asking right now
9.5/10 very addicting and different than most games out there
Publicada: 29 de setembro
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1 de 2 pessoas (50%) acharam esta análise útil
47.2 hrs registradas
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This was my first jump on to an early access game, and it has been well worth the investment. From the get go, it felt more polished and enjoyable than many complete games I've played. To be sure, there are still some rough around the edges, but the devs are actively updating and improving the game. The game is fun NOW, but you also get the sense there is room to grow. I hope the devs can flesh out the games real potential.
Publicada: 4 de outubro
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1 de 2 pessoas (50%) acharam esta análise útil
61.7 hrs registradas
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love it 8.5/10
Publicada: 5 de outubro
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2 de 5 pessoas (40%) acharam esta análise útil
56.9 hrs registradas
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This game is fun. Its a bit tedious but sometimes i like that in a game.
Publicada: 25 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
38.2 hrs registradas
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This is still in Early Access, but this game has promise. It's a more strategic take on Terraria and the like. So far I'm enjoying it!
Publicada: 25 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
45.9 hrs registradas
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At first I thought it was going to be a waste of my time, now all I do is waste my time on this game!
There is alot more to it then first meets the eye. Balancing deffensives, food harvesting, general material harvesting (mining and such) and much more, really keeps you busy and wanting more.
It IS a slow-ish pace game to start off, and feels like you're going nowhere for the first bit untill you start getting about 10+ Dwarfs, but then it starts kicking in and you're getting things done.
A lot more planning and thinking goes in to this then originally thought, take care of your resources, plan around them, or you might just find yourself in a delema and hard pressed to get out of it :)
Publicada: 2 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
12.2 hrs registradas
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it's a cool game
Publicada: 5 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
78.8 hrs registradas
Análise de acesso antecipado
I absolutely cannot wait for this game to be complete; it's wonderful! A great game for those who love sandbox games such as Minecraft, Terraria, and others, yet would like a break from worrying about falling and breaking your neck, and directly engaging the monsters of the dark -- instead, let your dwarves do it for you! It focuses more on the crafting, exploration, and building aspects, while leaving the work to your dwarves (though, you can take direct control of them as well). I really have no complaints about this game whatsoever, and it is already very polished. While I have no complaints, there are a few features and polish I would like. For starters, a bit of polish could be used for the crafting interface; crafting the same items over and over can be a bit tedious when you have to put the ingredients in the specific slots each time (you can build multiples of the items, but it would be nice once a recipe is discoverd to be able to simply craft it instead of having to plop them all in their locations again. The only other thing I would like, is the ability to control the creation of the world itself a bit more. As it is now, you can select from Forest, Desert, and Snow settings, but it would be nice to have finer control over the creation of the map by increasing or decreasing the different ores found, etc. But this are minor quibbles -- I love this game!
Publicada: 5 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
41.4 hrs registradas
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Very addictive and already very polished game. I get sucked in with each new world I start.
It could be harder, though, as I have yet to find a real challenge (but I am not yte done with the campain).
Publicada: 6 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
66.5 hrs registradas
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Exelent Game I cant believe its so under marketed. Hopefully when its finished it will get the publicity it deserves.
Publicada: 28 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
30.5 hrs registradas
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This is one of those game that looks great, peeks your interrest so you give it a try and it delivers. Highly recommend it if you like to command an army of dwarfs to do your bidding!!!
Publicada: 29 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
77.8 hrs registradas
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There is something about this games that makes you go to sleep way too late, ignore other aspects of real life like hygene and family. Addiction factor is quite high. You have been warned.
Publicada: 29 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
19.8 hrs registradas
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This game is like Terraria, except instead of controlling one guy you control an army of guys. Right now the game feels mostly finished and the core game mechanics work and are implemented well. There are a few problems with the game but there doesn't seem to be any reason these problems won't be addressed in the future.
Publicada: 29 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
80.8 hrs registradas
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this game is so addictive
Publicada: 29 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
20.8 hrs registradas
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interesting game not bad to check out. Levels take some time.
Publicada: 4 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
53.4 hrs registradas
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Losing sooo much time on this game... Love it. It may be an early access game, but apart from 2 crash issues, it has been flawless and fun.
Publicada: 4 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
34.6 hrs registradas
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I played this game to avoid the MineCraft and Terraria mechanics~ If you want something a little simpler with some real objectives and a day to day play for 30 minutes brainless fun, then definitely play Craft the world, you'll get at least 40 hours of solid play and it's fun to craft your own world.
Publicada: 28 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
44.6 hrs registradas
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STOP! YOU THERE! Did you like Dwarf Fortress? Did you like Dungeon Keeper?
Then give CtW a chance even if it may not look like it could be interesting to you!

You control the world like you do in Dungeon keeper. You say dig here, build there, gather this, kill these. And the dwarfs will decide when to do what.
Your job is to...
- keep them alive (craft good and diverse food, watch what you'll attack and so on)
- upgrade their weapons and armory
- give them jobs (they level in up to 3 specialisations each like fighter, miller, smith, archer etc.)
- loot ruins & discover secrets
- find rare ores
- build a nice shelter to increase the comfort so everyone is happy and can chill in their luxury bed
- craft things to be able to craft other things with these things that finally let you craft this one thing to...do...things

One example:
Need fish for a recipe but there is none? Build a pool with a bridge, gather snow, craft ice, put ice on bridge, watch ice melt, water drops into pool. Rinse, repeat until fish consider your pool frigging awesome and move in. NOW GO FISHING!

If things get complicated you could, like in Dungeon Keeper, control one dwarf and do it yourself!

So what are the positive aspects?
- Addictive gameplay
- In 3 playthroughs (which will take quite a while) i have not discovered a single bug or crash. Looks more done like many major AAA-titles that call themselves "finals"
- The dwarf-AI is considerably clever. They pretty much always do what you want WHEN you want them to. E.g. they're busy crafting 100 ores and you want ONE weapon NOW? They will probably make that ONE weapon and continue back to their original task. Somethings laying around somewhere? They'll get it as soon as time permits and so on.
- 3 different worlds. Well ok, differences are marginal and mainly only visible on the surface but at least it gives some replayability-value
- Music and sound effects are pretty fitting and not annoying even after hours
- Regular updates, the dev seems very commited.


But there are negative aspects too:
- Early access...
- The UI could really be optimized in some aspects (like said in most negative reviews). Crafting can become a pretty frustrating finger-click-party
- Even though the AI is pretty cool, some things suck like building narrow trenches where they start at the beginning not the end and can't continue. You either have to do one block after another or control a dwarf and do it yourself
- Sandbox-mode can get pretty frustrating if you're needing one special recipe but EVERYTHING ELSE drops first and you're stuck doing nothing (recipes drop randomly while diggin instead of a tech-tree)
- Most people find the tech-tree stupid. Although it can sometimes be very stupid (craft 10 of this one thing you don't need but would need the resources, just to be able to craft the next tier) it still makes sense and gives a sense of progression and a target to work for.


tl;dr:
Considering the cheap price, this game is a keeper! If it will be finished it'll be one of the shining examples of Early Access.
I *LOVE* Dungeon Keeper and played it a thousand times and this cute fellow comes pretty close (gameplay wise not visually). Although it's still quite different (instead of War For The Overworld) enough to keep you hooked.
Publicada: 28 de setembro
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