Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Análises de usuários:
Todas:
Muito positivas (3,853 análises) - 90% das 3,853 análises de usuários deste jogo são positivas.
Data de lançamento: 24/nov/2014

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Craft The World

 

Atualizações recentes Ver todos (50)

21 de abril

Update 1.2.010

Update 1.2.010

+ Improved dwarves pathfinding.
+ Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
+ Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
+ Now you can send resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
+ Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
+ Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
+ Resources gained by dwarves become temporarily unavailable for another player to steal them.
+ The items made by one player are inaccessible for some time for collecting by another player.
+ Restart level button now unavailable at the biomes.
+ Fixed cases of discrepancy of a Tech Tree with the current world.
+ Fixed some cases at which dwarves passed through the Beware Sign.
+ Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
+ Fixed: if the monsters attack block and one of the dwarves attack the same block (but don’t destroy it) the block ceases to break.
+ Fixed generation of the biomes chests in the air.
+ Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
+ Mithril ingots replaced with mithril ore in the soul keeper recipe.
+ Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
+ Other minor fixes and improvements.

18 comentários Leia mais

30 de março

Update 1.2.007b in open beta-test now!

To take part in beta-test please open properties of the game in Steam-client and on the BETAS tab select the beta_open version and wait for the game update.

Attention! Saved games are stored separately for each version. To continue the old games, you will need to switch back to the main version.

+ Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
+ Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
+ Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
+ Resources gained by dwarves become temporarily unavailable for another player to steal them.
+ Now you can transfer resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
+ Restart level button now unavailable at the biomes.
+ Mithril ingots replaced with mithril ore in the soul keeper recipe.
+ Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
+ Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
+ Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
+ Other minor fixes and improvements.
+ Fixed some crash issues.

12 comentários Leia mais

Sobre este jogo

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

Requisitos de sistema

Windows
Mac OS X
    Mínimos:
    • SO: Windows XP or later
    • Processador: 2.0 GHz Dual Core CPU
    • Memória: 1 GB de RAM
    • Placa de vídeo: Intel Graphics
    • DirectX: Versão 9.0
    • Armazenamento: 200 MB de espaço disponível
    Recomendados:
    • SO: Windows 7 or later
    • Processador: 2.4 Ghz Dual Core CPU
    • Memória: 4 GB de RAM
    • Placa de vídeo: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Versão 9.0
    • Armazenamento: 200 MB de espaço disponível
    Mínimos:
    • SO: 10.6
    • Processador: 2.0 GHz Dual Core CPU
    • Memória: 1 GB de RAM
    • Armazenamento: 200 MB de espaço disponível
    Recomendados:
    • SO: 10.9
    • Processador: 2.4 Ghz Dual Core CPU
    • Memória: 4 GB de RAM
    • Armazenamento: 200 MB de espaço disponível
Análises úteis de usuários
10 de 13 pessoas (77%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
13.1 horas registradas
Publicada: 18 de dezembro de 2015
e muito bom no começo, mais refazer tudo depois novamente, ficamos em um loop sempre a mesma coisa
Você achou esta análise útil? Sim Não Engraçada
3 de 3 pessoas (100%) acharam esta análise útil
23.9 horas registradas
Publicada: 26 de dezembro de 2015
Excelente, superou minha expectativa!

Muitos desafios logo de início, envolvido numa boa trilha sonora, o game te faz querer ir longe!

Gráficos estupendo, para quem curte game de craft, é uma das melhores pedidas!

10/10
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.6 horas registradas
Publicada: 29 de dezembro de 2015
Muitooo bommm!... da pra passar o tempo
Você achou esta análise útil? Sim Não Engraçada
364 de 439 pessoas (83%) acharam esta análise útil
15 pessoas acharam esta análise engraçada
14.0 horas registradas
Publicada: 28 de novembro de 2015
Please don't let the Negative review fool you- Craft the World can be a really fun game when it wants to be. I bought this game after Terraria, Gnomoria and Dwarf Fortress were feeling a little stale, and after reading that from the Store Page that it draws so much from similar games, I thought "Well, this is the game for me!"

CtW does a LOT right- it has a great allocation of resources, a Tech Tree that rewards the player (though still in need of a good bit of work on some of the later technologies), graphics that inspire a friendly and positive player experience, and a great base-building simulation.

So why is it a Negative review?

Because it's a Mobile game. Everything about CtW reeks of "The App Store is our major goal". No key bindings, a crafting menu COMPLETELY designed around touchscreens, and even a big Dwarf holding an iPad when you load up the game just ruins the experience for me. Despite it's initial release on Steam, Craft the World makes PC users feel like an afterthought. Everything is dragging, everything is awkward, and you'll need to head to the wiki if you want to figure out any Hotkey shortcuts. However, my overall negative review comes from more than a moral standing-

The game fails to deliver on population management completely. If you select an enemy, ALL of yours Dwarves will drop everything they do to fight it. If you mine a tunnel, you're going to have a conga line of Dwarves picking up resources in the LEAST sensible way possible. If you start a task, cancel it, and restart it, you're going to have a Dwarf standing around while another Dwarf, often from the other side of the map, comes to handle the task for some odd reason.

The Evil Portal event feels like an artificial restraint on my fun, making me have to pause everything I'm doing for a night while trying to herd my Dwarves into their home quick enough to survive, and the zombie waves are just a lot of "keep smacking them until they go away(win)/until they break your door down(lose). The Goblin events are frustrating at best; I don't know how the developer thought putting in a random surge of enemies without ANY warning would be a great idea, but it's still more fun than the Evil Portal event.

A lot of mechanics are frustrating to deal with and calling them unintuitive would be a major complement. Selecting a single space and having four different options for that space pop up makes me think "How much better could this have been if they'd put effort into making it better for Mouse/Keyboard users?"

All in all, Craft the World is fun. Sometimes. Every time I play this game, it wants me to have all the fun in the world, right up until it trips over its own shoelaces and falls face-first onto the floor. When Dekvoir makes a release better tailored for PC users, I'll gladly change my review. Until then, don't pick the game up until it goes on sale.
Você achou esta análise útil? Sim Não Engraçada
321 de 416 pessoas (77%) acharam esta análise útil
634 pessoas acharam esta análise engraçada
1.3 horas registradas
Publicada: 30 de dezembro de 2015
Me: Hey, go build a bridge.
Dwarf: Okay. Oops, I fell.
Me: Um, why did you walk off the edge? I told you to build a bridge, not jump from it.
Dwarf: Okay. Oops, I fell.
Me: Useless. I'll do it. *takes control of Dwarf* There, see? Now, walk across that bridge!
Dwarf: Okay. Oops, I fell.
Me: Off the bridge? Seriously? It's a straight line in a 2D view, how do you fall off? There is no depth to fall from!

Me: Go collect that stuff.
Dwarf: I'm tired.
Me: Go rest.
Dwarf: No bed.
Me: Okay, you need wool, go kill that sheep.
Dwarf: I'm tired.
Me: ... Fine, don't sleep.
Dwarf: Oops, I fell.

Me: How do I craft this thing?
Game: Make this picture with stuff.
Me: Dragging things one at a time?
Game: Of course! The more time you spend in the inventory, the less time you spend building or worrying about the dwarves jumping from your bridges!
Dwarf: Oops, I fell.
Me: Dude, go put some sand and dirt under the bridge.
Dwarf: I'm tired.
Você achou esta análise útil? Sim Não Engraçada