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Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Data di rilascio: 19 nov 2013
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Gioco con accesso anticipato

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Nota: questo gioco potrebbe cambiare significativamente durante lo sviluppo. Se non vuoi giocare al titolo nel suo stato attuale, puoi aspettare che venga sviluppato ulteriormente. Ulteriori informazioni

Cosa dicono gli sviluppatori:

“Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
The game is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

This Early Access build features the first world of the game, and in few weeks we are going to release the second (Snow) world.
The core gameplay mechanics are ready to be played but many things are still being worked on.

During development, Craft The World is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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Aggiornamenti recenti Visualizza tutti (31)

Update 0.9.035

19 settembre

Update 0.9.035
+ Added collectible cards giving access to badges, profile backgrounds and smiles.
+ Improved dwarves AI. Now dwarf takes items while moving to the stockpile if one has empty spaces in the backpack.
+ Fixed AI bug when dwarves forget about their tasks if they went astray when falling for example.
+ Fixed AI bug when dwarves don’t want to take different tasks if there were several construction tasks but there weren’t enough resources at the stockpile.
+ Dwarves mages now don’t use powerful spells for weak foes or for the group of harmless animals e.g. snails.
+ Fixed delays at displaying of the dwarves pictures when changing their armor and weapon.
+ Fixed periodical wrong positioning on the inventory page when clicking on the resource at the craft table.
+ Fixed bug with dragon freezing when scaling.
+ Fixed mana wasting when player make prolongation of the portal while it is closing.
+ Fixed several crash issues when closing red monsters portals.
+ Fixed restart button on the locked planets of the campaign.
+ Several minor bug fixes e.g. goblins camp fire now doesn’t burn under water, sand doesn’t fall from the dwarf when he climbs on the back wall under water.

Обновление 0.9.035
+ Добавлены коллекционные карточки, дающие возможность создавать значки, получать фоны для профиля и смайлики.
+ Улучшен ИИ гномов: если гном идет относить вещи на склад, и у него есть свободное место в рюкзаке, то он подбирает другие предметы, встречающиеся по пути.
+ Улучшен ИИ гномов: гном мог забыть о своем задании, если сбивался с пути, например, вследствие падения.
+ Улучшен ИИ гномов: гномы не брали другие задачи, если существовали активные задачи на строительство, а нужных блоков на складе не было.
+ Гномы маги теперь не будут тратить мощные заклинания на одного слабого противника, а также на группу существ, не представляющих опасности (улитки).
+ Исправлены случаи задержки обновления внешнего вида гномов при изменении их снаряжения.
+ Исправлены случаи периодического неправильного позиционирования на нужной странице склада при клике на ячейке стола мастерской с ресурсом.
+ Исправлено: при увеличении масштаба драконы переставали летать, и застывали на одном месте.
+ Исправлены случаи траты маны впустую в момент продления заклинания портала.
+ Исправлены периодические случаи аварийного завершения игры при закрытии порталов монстров.
+ Заблокирована кнопка переигрывания уровня на пока еще недоступных планетах кампании.
+ Прочие небольшие исправления, в т.ч. костер в лагере гоблинов больше не горит под водой, из-под гнома больше не сыпется песок, когда он взбирается по стене под водой и т.п.

10 commenti Ulteriori informazioni

Update 0.9.034

21 agosto

Update 0.9.034
+ Added 9 new achievements.
+ Improved AI of archers and mages. Now they stay away from target during attack.
+ Fixed gathering order of blocks for secret rooms.
+ Fixed pathfinding when using several stockpiles.
+ Fixed displaying of several blocks. Sometimes there were intervals between them.
+ Fixed bug with dwarves getting stuck when falling.
+ Fixed bug with periodically marking of some blocks as unreachable.
+ Fixed bug with ancient portal. Sometimes player couldn’t dig several layers below the portal.
+ Fixed bug with damage inflicted by lightning under MacOS.
+ Fixed displaying of resources numbers when changing recipe.
+ Mana potion now gives 5 points.

Обновление 0.9.034
+ Добавлено 9 новых ачивок.
+ Усовершенствован ИИ лучников и магов, теперь они заранее занимают позицию на расстоянии от цели.
+ Исправлен порядок добычи блоков в секретных комнатах. Иногда первыми добывались блоки задней стены.
+ Исправлен поиск пути с учетом нескольких дополнительных складов.
+ Исправлено отображение некоторых блоков, когда между ними оставались щели.
+ Исправлено зависание гномов в воздухе при падении.
+ Исправлены случаи отметки некоторых блоков при добыче как недоступных.
+ Исправлена ошибка, когда под древним порталом нельзя было добывать блоки на несколько рядов вниз.
+ Исправлено нанесение повреждений молниями для MacOS версии.
+ Исправлено отображение количества ресурсов в мастерской при изменении рецепта.
+ Бутылек маны восстанавливает теперь 5 единиц.

17 commenti Ulteriori informazioni
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Informazioni sul gioco

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

Requisiti di sistema (PC)

    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: Windows 7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space

Requisiti di sistema (MAC)

    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Recensioni utili dai clienti
1 persone su 1 (100%) hanno trovato questa recensione utile
115.7 ore in totale
Recensione della versione ad accesso anticipato
Non male il game play ma l' AI lascia a desiderare non poco, spero migliorerà
Pubblicata: 7 luglio
Questa recensione ti è stata utile? No
0 persone su 3 (0%) hanno trovato questa recensione utile
40.8 ore in totale
Recensione della versione ad accesso anticipato
dopo l ultimo aggiornamento mi si blocca dopo un po e non mi fa andare avanto con il gioco.. fate qualcosa
Pubblicata: 20 giugno
Questa recensione ti è stata utile? No
434 persone su 685 (63%) hanno trovato questa recensione utile
2.4 ore in totale
Recensione della versione ad accesso anticipato
I am going to add a weak "not recommended" review, though I should be clear that that applies to the game's current state -- there is a ton of potential here, but due to some questionable design decisions I don't know if that potential will ever be realized. For reference, some of my favorite games are Gnomoria and Dwarf Fortress, though I did enjoy Terraria a lot.

First the good:
* Cute art and adorable dwarves.
* Detailed and interesting world design, though with very limited ecology.
* Deep and varied tech tree.
* Solid-seeming tech foundation for a builder/sim game.
* Ant farm full of dwarves!

The bad:
* Terrible user interface:
* tons of superfluous click-and-drag for crafting -- it gives you the recipe but you still have to click and drag into a grid. Maybe for the first time but subsequently producing an item should be easy. Few games make me long for DF's UI.
* generally lacking polish -- highlighting items won't tell you what they are, meaning you spend time guessing what an icon/sprite means. You cannot speedup time and the game proceeds at a glacial pace, a 2/4/8x bar would be nice, especially in early game.
* obnoxious leveling system -- this is by far the worst part of the game. You don't tech up by building structures, doing research, etc, nor is the entire tech tree available ala Banished -- you tech up in two ways. By crafting 10 ladders you don't need so you can make torches, etc, and by "unlocking" recipes that are "locked" by earning XP -- yes, a builder game with XP grinding, like some casual Facebook game. this mechanic might be able to be kept in if improved, but as it stands it just makes the early game a boring, frustrating clickfest. And the game pauses while crafting, which compounds the already slow speed.

I know these sound like minor complaints, but taken together they really ruin what could be an enjoyable experience. This game has solid technical design and ideas, but I'm not sure where the authors are going with it; the concerns I mention raise alarm bells, for me at least.

I still got some enjoyment out of the game (not done playing yet), and it might be worth picking up on sale, but I really can't advise paying $15 in the current state. Maybe once the dev gets further along or the price drops.
Pubblicata: 13 aprile
Questa recensione ti è stata utile? No
18 persone su 23 (78%) hanno trovato questa recensione utile
65.9 ore in totale
Recensione della versione ad accesso anticipato
One of the most fun(*) and enjoyable game I played since a few years. It involves lots of dwarves mining, crafting, drinking and striking the earth together. Good replayability and different challenges depending of the world you are in. Example : ice world => no apple, need to thaw the snow and ice to get water, snow falls recovering the lands and buildings, farming underground...
One of the most finished game available for early access. Regular and numerous updates and bugfixes.

* : you know Dwarf Fortress' definition of fun, don't you ?
Pubblicata: 14 aprile
Questa recensione ti è stata utile? No
14 persone su 17 (82%) hanno trovato questa recensione utile
73.1 ore in totale
Recensione della versione ad accesso anticipato
This game deserves to be looked at. Made by a russian developer, this game doesn't fall short.

+ updates, Updates, UPDATES! This developer stands for early access, this game never laggs behind and delivers new content on a very common basis.
+ Gameplay: this game is morelike, you give orders, and somedwarf will do it. If you dig for this "indirect commanding" this is your thing... if not... take controll of the dwarf and do it yourself.
+ Progression: there are many things to achieve, enough to build and enough to kill.
+ "Settler-effect": you can see those little dwarfs running around your monitor, and watch them doing the housework.

* Grafics: it's a matter of taste, if you love this tableski style of game, alright, if you want battlefield-4-grafic's engine... well, tough luck
* Progression: You can't craft everything "right away" you need to, build enough of the previous items in the "itemlist"... it's not for everyone's taste.
* Sound: also matter of taste, I switched off both right away (snoring dwarfs... snoring dwarfs everywhere)

- routing and object-retrieving: it's still not very polished, right now. Still some issues with the "item-grabbing" from far away. You can't tell a dwarf to "pick something" up.... he has to do it himself.
- no defined jobs: While now dwarfs have skills, it's still not save to give a attack order, and believing, just melee dwarfs (or archers), will get to it. No, gueriilia-style. You can loose your best miner/workshoper, when he fails to retrait.
- skills are only gained, if they know the basics. They CAN use the item (cooking-base, while no cook is around), but won't gain any skills; while a cook would get some. New skills can only be unlocked with books. There are pretty rare.

Overall: Solid game, worth the money and effort. If you are not sure, wait for the next sale to come up. I recomment it fully!
Pubblicata: 6 agosto
Questa recensione ti è stata utile? No
23 persone su 24 (96%) hanno trovato questa recensione utile
54.1 ore in totale
Recensione della versione ad accesso anticipato
Il gioco consiste nello sfruttare diversi Nani che, raccogliendo le materie prime in superficie o sottoterra, si costruiscano una casa sicura e confortante, con l'obbiettivo finale di ricostruire un antico portale che vi porterà nel Mondo successivo. Il tutto mentre di notte imperversano nemici di varia natura e forza che hanno l'unico obiettivo di entrare nella casa dei Nani per ucciderli tutti.

Nel menù iniziale si può scegliere all'inizio un solo Mondo, parte della campagna, o crearsene uno scegliendo diverse opzioni come temperatura, difficolta, grandezza, ecc ecc.
Appena si inizia a giocare vi trovate di fronte ad un unico Nano, e un Magazzino. Sullo schermo abbiamo in alto a sinistra il numero di Nani a disposizione, il Mana, e le Monete; ancora a sinistra, un po' più in basso, abbiamo il numero di obbiettivi, sotto i quali appaiono i vari aggiornamenti. In alto a destra il livello, i punti esperienza e l'albero delle Abilità.
In basso abbiamo diverse caselle dove poter porre gli oggetti che dovranno utilizzare i Nani e più a destra l'equiaggiamento di questi e ancora lo strumento per "Craftare" i vari oggetti

Il gioco è un susseguirsi di obiettivi, i primi sono piuttosto semplici: tagliare un albero, scavare un tunnel, appendere al muro una torcia, raccogliere 5 unità di Pietra, poi 5 di Sabbia e 5 di Ferro. Ad ogni obiettivo c'è una ricompensa diversa. Gli obiettivi successivi, tranne rari casi, consistono nela costruzione, equipaggiamento o utilizzo di qualche oggetto che segue l'albero delle abilità: per ogni oggetto costruito diventano disponibili quelli successivi.

Essi si dividono in:
Materie prime (Pietra, Legno, Metallo, Acqua, Oro, Pietre Preziose, Grano, ecc ecc);
Materie Secondarie (Tavole, Mattoni, Lingotti, Ruote, Semi, ecc ecc);
Strumenti (Muri, Tavoli da lavoro, Scale, Rotaie, Chiodi, Torce, ecc ecc);
Equipaggiamento (Piccozze, Accette, Spade, Armature e Abilità magiche)
Arredamento (Quadri, Tavoli, Sedie, Poltrone, ecc ecc)
Cibo (Dai più semplici come Mele o Pigne, ai più elaborati come Filetto di pesce alla Grilglia o la Zuppa di Carne)

Il gioco è in versione Beta e ci sono diversi Bug, tuttavi rimane altamente giocabile, è quasi completo.
I Bug riscontranti sono un crush dopo circa 3/4 ore di gioco consecutivo, IA dei Nani da migliorare, e altri minori che non influenzano assolutamente il gameplay.

Il gioco è divertente, semplice e ti tiene attaccato al monitor per diverse ore consecutive. Si può fare veramente di tutto: ogni cosa del Mondo può essere distrutta e ricostruita. E' un evoluzione dei tanti giochi builder che si trovano su Facebook, con la differenza, almeno per il momento,che non ci sono acquisti in App.

da integrare
Pubblicata: 29 dicembre 2013
Questa recensione ti è stata utile? No