Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Évaluations des utilisateurs : Plutôt positive (306 évaluation(s))
Date de parution: 9 oct 2013

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Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“We are on Early Access since October 2013. We will release as soon as the game is ready.”

Comment sera la version final de la version en Accès anticipé ?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

Quel est l'état actuel de la version en Accès anticipé ?

“The game is fully playable with only few occasional bugs.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 - $30 at the release.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished.”
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Acheter Legends of Eisenwald

 

Recommandé par les curateurs

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Lire la critique complète ici.

Mises à jour récentes Tout voir (62)

30 avril

PATCH 0.994 - ОБНОВЛЕНИЕ 0.994

We prepared for you patch 0.994. Closed beta test participants will receive the full version, other players shortened so there will be no spoilers regarding not released chapters.

  • Full synchronization of animations in combat is done (regarding animations following an interrupted counterattack).
  • Added floating numbers of damage and other parameters in combat
  • Ignis Magnesium and Nigredo spells descriptions have been adjusted
  • The cursor behavior has been changed (showing impassable areas) over the rocks, fences and other similar details of the landscape.
  • In the army screen we added visual separation of the passive abilities (weapons usage, personal skills), active abilities (activated skills and spells) and bonuses received from the items.
  • Bonus “silver weapon” description has been changed. Silver weapons deals extra damage to all characters who have regeneration and vampirism.
  • Characters from the monks line now won’t use “bad” items.
  • Fear will work now only at the end of the movement and will affect only enemies. Characters won’t stop anymore approaching scary enemies. The spirit will scare right after being summoned.
  • From the lowering of the education quality in the school of necromancy warlocks can’t summon spirits anymore.
  • Attack of the werewolves has been increased a little.
  • Stone characters as well as werewolves and ghouls can’t use regular items anymore.
  • Selecting “wait” in combat now cancels activated in the last turn special abilities.
  • Fixed retreat of characters in combat.
  • Added a possibility to fully control summoned spirits.
  • Necromancers and mystic who knows necromancy can summon and control only one spirit.
  • AI priority for spells summoning spirits and suppressing will has been increased
  • Changed algorithm for calculating experience for support units. Now it depends on how their targets acted in the next turn.
  • For “Energy burst” an ability to cast a mass spell is blocked if not enough mana.
  • The spell “Albedo” now doesn’t have an additional effect of healing at the end of the turn of the target. Now healing works as planned only when spell is casted.
  • Crowbills can’t damage werewolves armor since they have none.
  • Sometimes enemy infantry got killed off your spearmen despite the fact that less dangerous targets were nearby. Eludidative talks were conducted and now, on higher level of difficulty the amount of suicide will be significantly decreased.
  • The function of evaluating items strength has been changed. Now items close in value differ and displayed in a correct color.
  • The function of evaluating strength of troops and items now takes into account bonuses of regeneration and evasivness. Early it lead to incorrect evaluation of some items.
  • In the Prologue mercenaries don’t come to Seidlitz castle if your hero hides in there.
  • In the Way Home when you defeat Raike without finishing the quest with Anna von Hinzen, in Quellburg there will be only one option in the dialog with her.
  • Now quests on defeating enemies in each faction correctly close when you come and report on their completion at the same time.

================
Русскоязычная версия патчнота доступна на нашем официальном сайте

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1 avril

Ether Editor - Редактор Эфира

We are happy to announce that Ether Editor will be included in the release version of the game. Legends of Eisenwald will be the first game in the world that introduces the technology of Ether Control. Other areas of software development use ether but it’s mostly used with data storage and recording. Not many people know about it but the ether is holding together the bits and bytes of software in all computers. The Editor will help players to be able to get a more stable game experience because controlling the ether will greatly reduce the amount of bugs in the game and in some rare circumstances the bugs will get fixed on their own.



Players will be able to set up which bugs will be the priority targets for the editor – crashing, scripting or combat bugs. Also, in time for the release we are hoping to create a cloud of tags that players will be able to set and control. For the most advanced players a manual mode of bitwise ether control will be available, which is not easy to learn but can produce some amazing results. Some developers believe that ether control systems will bring us to the creation of a self learning AI but obviously we don’t believe in such fairy tales.

===================================

Мы рады объявить, что в релизную версию игры будет включен Редактор Эфира. “Легенды Эйзенвальда” будет первой игрой в мире, в которой появится технология управления эфиром. Другие области производства программного обеспечения используют эфир, но в большей степени это связано с хранением-записью данных. Немногие знают, но именно эфир удерживает вместе биты и байты программного обеспечения в компьютерах. Про помощи редактора игроки смогут получить более стабильный игровой опыт, потому что за счет управления эфиром в игре будет намного меньше багов, а при удачном стечении обстоятельств, баги будут даже исправляться сами собой.

Игроки смогут сами настраивать, какие баги предпочтительнее оптимизировать в редакторе – крэши, скриптовые или же баги битвы. Также, к релизу мы надеемся успеть создать облако тегов для багов, которые игроки смогут определять и управлять ими. Для самых продвинутых игроков будет доступен режим ручного побитового управления эфиром, что хоть и очень сложно, но может принести удивительные результаты. Некоторые разработчики считают, что системы управления эфиром приведут к созданию самообучающегося ИИ, но мы в такие сказки не верим.

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Articles

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

À propos de ce jeu

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing eight scenarios, as well as two stand-alone scenarios, The Masquerade and The Cursed Castle. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch and The Cursed Castle, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • Full English, German, French and Russian language support for all Early Access content.
  • Sound effects are somewhat done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We added Steam achievements, 44 available now, more to follow soon.
  • The final game will contain a campaign consisting eight scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

Configuration requise

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Évaluations intéressantes des utilisateurs
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
30.9 heures en tout
Posté le : 7 avril
Avis donné pendant l'accès anticipé
So, what are my thoughts on this game? Well, it's definitely good. But that's from a fan's point of view, especially considering I played their old game; Discord Times, and loved that just as much. So from an analytical view of the game, what do I think?

Gameplay
The gameplay is quite interesting. You have troops you can hire for gold, but they don't cost much due to castle support. This essentially tells you how many troops you can support without paying them. Then you have the mercs. Troops you can hire for a bit more gold, but you have to pay them per day to keep them around. Expensive, but they can be high level units or simple peasants, so you get what you pay for with them.

- Equipment
Equipment is definitely interesting, but you should know the scale of things. The better it is, the more gold it costs. However, the market you get them at does have an effect. Purchasing equipment at a merchant pier will cost you loads more gold than if you purchase it at a rural market, but this also affects the quality of the items. Merchant piers cost a ton for their items, but their often high quality, and really powerful in your effort for domination while rural markets aren't as costly, but the quality is lower too. However, it's not so low as to completely dismiss it, for a fight can be won with a simple pitchfork, if the odds are close.

- Units
Talking about equipment and such and yet not covering the units? What kind of monster am I? The units are simple and basic at first glance. Recruits, hunters, female healers (I've forgotten their names) and religious men. That about covers it. However, each unit can upgrade a number of times. Recruits can become veteran pikemen or infantry sargents, hunters can become hard hitting crossbowmen or incredibly nasty sargent archers, and the religious lot can become incredibly useful at healing or buffing your other units, if you choose to send them down that route. Each unit can be manipulated and upgrades to your desire. I nearly forgot the nobleman however. He's the unit that you want to upgrade for knights, paladins and other very nasty units. However, due to being noble blood, he costs an utter fortune for healing, and upgrading him takes a fair while, and a lot of effort.

- Story
I can't really say much about it, other than it's quite good, and each action that happens in the storyline, as well as for your character itself makes sense. I won't spoil any of the storyline since it's quite good, but I will tell you this much: Your actions define this story. It's not a simple walk in a park down a narrow hallway, you have options. Be sure to pick what you think is right.

Overall scores
Gameplay: 8/10 - Could definitely be improved in some areas, but at face value, it's definitely good.
Visuals: 7/10 - The game looks quite pretty but I do notice some performance issues in heavy forest.
Sound: 9/10 - This is truly brilliant music in my opinion. The opening music is fabulous and the sound effects fit in with every swing of a sword. Small improvements could be made to where each sound happens but other than that, spot on.
Story: ?/10 - It's a really good storyline, with multiple branching areas and different ways you can do things. It's truly brilliant.
Final score: 8.5/10 - Due to this still being an early access game, there will be errors and issues abound. I've run into several crashes over the course of the development, and it's annoyed me every single time. But talking with the developers and their view for this game, they are definitely working on it. I hope this turns out to be a brilliant game on release!
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.4 heures en tout
Posté le : 23 avril
Avis donné pendant l'accès anticipé
"Legends of Eisenwald offers an immersive and fulfilling sense of exploration which is further enhanced by its soothing soundtrack and a focus on medieval folklore, sadly it’s also marred by a restrictive combat and unbalanced system."

Full Preview: http://www.tech-gaming.com/near-magic-legends-of-eisenwald-previewed/
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.6 heures en tout
Posté le : 3 mai
Avis donné pendant l'accès anticipé
I do recommend Legends of Isenwald, but there is a few things that i would
like to point that i don't feel confortable with.

I don't enjoy having my army unmade all the time, it's really hard to get some good warriors and raise them into strong fighters! (this is the problem with story mode)
And then the game comes and take them away and you are alone again with your main character and nothing else, all the equipment they had is gone aswell.

Besides that.. I believe this game can be great! it's different of anything else i've seen and in a very positive way!

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26 personne(s) sur 29 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
23.5 heures en tout
Posté le : 5 mars
Avis donné pendant l'accès anticipé
I went into this Early Access game made by a development studio i had not heard of unsure about its content and a bit skeptical about its quality, but soon after I began playing all these doubts were put to rest. I suddenly found myself deeply submerged into the game and all it has to offer. Legends of Eisenwald is a true strategic RPG game that skillfully combines the heroic elements of old-school role-playing with tactical turn-based combat and presented in a medieval setting filled with unique legends and folklore.

In this game players will create their hero from a selection of three initial classes and then recruit a small army to travel throughout the realm fulfilling quests, investigating myths and legends, and conquering castles among other things. LoE is still very much Early Access and there will certainly be more changes made. However, this game is entertaining and playable in its current state and offers a lot of nice features.

One of the most interesting features in this game is the concept of changing how the turn-based combat takes place. Unlike other games, Legends of Eisenwald has decided to remove movement points from combat in order to streamline it and make it more dynamic. I like knowing that one strategic movement or action can ultimately determine the outcome of a battle regardless of strength or numbers. Of course, there are lots of weapons, items, and spells typical to any RPG game that will also aid your army in battle. There is also an upgrade tree for improving your units as they gain experience along the way. The user interface is minimal and easy to use. Gameplay speed can be adjusted and there is an option to auto-play battles at any time. The developers have even included a level editor that will allow more content to be added by the community.

Being Early Access also means that the game still has a few drawbacks though. There are still a few bugs in the game so I recommend leaving auto-save enabled or save your game often. The game includes a function to send error reports and crashes directly to the developers when a bug is encountered. However, this is also somewhat buggy and does not always work as intended. Also, the game still lacks the lustrious shine that a finished product has. While the artwork and graphics are very nice and full of detail, there is still no "wow" factor when it comes to battle animations. There is a ton of lore in this game that is scripted well, but the english translation is not very good and can be confusing to read at times. One would think that this would have been picked up and sorted out through the beta testing community but currently it has not. Some voice acting would also enhance this game tremendously, but i'm not sure it is even being considered. Still, this game is an overall delight and it will definitely improve before its final release.

The Good:
=======
+ High quality artwork and music
+ Good storyline campaign with tutorial help
+ Solid game content offering many hours of play
+ Difficulty options that challenge players
+ Many customizing options and items for units and heroes
+ Adjustable game speed settings
+ Minimal requirements allow older systems to work
+ User interface is simple and convenient
+ Level editor included for the modding community
+ Steam Trading Cards and Achievements
+ Active development team


The Bad:
======
+ Text translations (english) need a lot of work
+ Bugs and game crashes still present
+ No controller support
+ Battle animations are dull and boring
+ No voice acting or cutscenes/strictly point & click


Final Thoughts:
===========
Legends of Eisenwald is an entertaining game overall and considering its still in Early Access beta there is still a strong possibility that the game will be even better upon completion. While it still needs a lot of polishing and there are still a few scattered bugs in the coding, I still enjoyed it tremendously and would recommend it to fellow strategy/RPG gaming fans. With the right adjustments and improvements this game could become an instant classic.

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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 15 février
Avis donné pendant l'accès anticipé
This is a game with alot of potential. Enjoyable, good story. The changes needed are mostly in cost and management. The xp cost to level is very high, leveling is very slow and after 30 battles you may not even get to level 2 with anyone in your army. Healing is also very expensive, this is a huge detriment to party management. If no cost change would be done then I would allow healers in your army to heal between battles as well. Currently there is no between battle skill use. If a healer can heal during battle why not in between? Whether it be a limited use between battles or a certain number per day. Lastly on the negative side, you lose all equipment in your inventory and all gold when you leave the starting scenario. You arive in the second scenario with nothign in your inventory and 600 gold. This was bothersome as I had 2000 or so gold and about another 600 gold in eqiupment in my inventory, a fix to this would be excellent. For now be prepared, get the best equipment you can get and put it on your character not in your inventory. Characters do not change appearence other than horse and weapons/shield would be fun if they did. There is no way to customize character looks as well.
On the positive side, The combat is tacitical and you have to pay attention to whats coming up and how characters are moving on the battlefield. A small mistake can cost you. The fact that you can equip all characters in your army is very nice, although I would like to see graphic changes as you equip items other that just weapons. This allows you to customize how an army fights and changing a few weapons can have drastic effect. The graphics are very pleasent and easy on the eyes, game play is easily understood and controls are easily dealt with as well. The story is interesting and the game as a whole is engaging. The game has minimal fantasy element and this is not detrimental to the game at all. I would recommend this game for those that want a game you can relax and enjoy with.
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18 personne(s) sur 26 (69%) ont trouvé cette évaluation utile
5.7 heures en tout
Posté le : 13 décembre 2014
Avis donné pendant l'accès anticipé
Still in Early Access and become better with every patch. Original battle system is interesting and pretty solid. Good addition to the collection of those who loves tactical RPG.
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12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
14.2 heures en tout
Posté le : 10 janvier
Avis donné pendant l'accès anticipé
If you're into medieval strategy RPG games that are set in reality more than fantasy, especially in the area of art design, then this may be a game you'd like. It's fairly heavy on unit customization and RPG elements. Unlike games in the same genre like HoMM, you can hand your footman an axe and he'll use an axe, a spear and he'll use that. The units level in the typical fashion as other games, gaining more power, but you can customize their gear, and thus their role and fighting style along the way. All in all, a fun little strategy RPG that definitely stands out as being unique in a crowded genre.
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10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
34.4 heures en tout
Posté le : 2 février
Avis donné pendant l'accès anticipé
Turn based strategy, where you can customize the equipment on every character in your party, and they also gain experience and level up.

Currently, the main campaign consists of 3 maps (there seem to be more in Russian, but they haven't been translated yet), and there are 2 other single map mini-campaigns available.

All are very enjoyable, and looking forward to the rest of the game being released in english!
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
35.0 heures en tout
Posté le : 23 janvier
Avis donné pendant l'accès anticipé
I have been following this game since it practically first came on Steam in its early early release days. It has come a long way since then and I think it is well worth the price. The development team is very responsive and friendly. You can tell they really put their hearts into making this game.

Legends of Eisenwald is a story based game with RPG and turn based strategy elements. The story is the element that ties the whole game together. I would say if you like medieval settings, good story, non-linear storylines and RPG/strategy elements you should check this game out!
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
45.1 heures en tout
Posté le : 21 mars
Avis donné pendant l'accès anticipé
Realy nice game with rich storiline perfect middle age music and awesome gameplay. Recomend for every one who fond of middle ages atmosphere and tactic games
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7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
12.4 heures en tout
Posté le : 13 janvier
Avis donné pendant l'accès anticipé
Interesting game. Still has a few bugs, but I am sure that will be fixed with the full release. Also kind of short, went through the 'main' story in only a few hours, and that was when I wasn't sure what I was doing. There are also a few translation errors, but those are a bit minor. Only improvement I can think of right now is the expansion of the quests. A few of the quests have a 'choice' option but as you progress the choices are made for you, forcing you to do something that you otherwise would not have done in gameplay. The price/Gameplay ratio as of this moment is not worth the $20 pricetag, but I can see a lot of potential.
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6 personne(s) sur 12 (50%) ont trouvé cette évaluation utile
12.4 heures en tout
Posté le : 14 novembre 2014
Avis donné pendant l'accès anticipé
It seems to play well and have a good storyline but just wasn't for me. It's worth a try for anyone that likes medieval, light fantasy, strategy games.
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30 personne(s) sur 31 (97%) ont trouvé cette évaluation utile
34.6 heures en tout
Posté le : 30 novembre 2013
Avis donné pendant l'accès anticipé
Pour faire simple, Legends of Eisenwald est un jeu de rôle en tour par tour, ce n'est pas le genre le plus commun et ça méritait bien de le tester.

Dans les points négatifs, on pourrait citer le manque total de personnalisation de son personnage lors de la création, des combats en tour par tour dont les seuls déplacements possibles seront pour attaquer telle ou telle cible. Ainsi qu'un manque flagrant de changement esthétique lorsque l'on équipe une armure ou autre. Et pour finir, à l'heure actuelle le bruitage lors des combats laissent à désirer.

Cependant dans les points positifs, on peut relever des musiques au top, avec des graphismes que j'apprecie énormément. Le tout servi avec des quêtes excellentes qui demanderont réflexion et recherche. Et c'est bien ce dernier point la force du jeu, ses quêtes pas forcément évidentes qui demandent au joueur une certaine patience, sans compter que la traduction française est pour l'instant de qualité. Faut savoir aussi que le jeu a un côté fantastique un peu déroutant, car il se situe dans les provinces de l'Allemagne de l'est à l'époque féodale, mais de rares éléments fantastiques peuvent faire surface, comme les spectres. Et l'on se demande lorsque dans une taverne on écoute les rumeurs, si tel mythe l'est vraiment... Ou pas. Et ça montre bien le côté superstitieux de l'époque, le tout accompagné d'une chrétienté pouvant se montrer radicale.

Clairement Eisenwald est mon coup de coeur depuis un bon moment et je ne peux qu'attendre avec impatience la suite.
A l'heure actuelle, le prologue, la première zone de campagne et La Masquarade sont traduits en français.

Bref, bravo à Aterdux pour l'excellent moment qu'ils m'ont fait passer avec leur jeu dont il me tarde de continuer l'aventure.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 1 novembre 2014
Avis donné pendant l'accès anticipé
Very nice journey into medieval times !
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
92.7 heures en tout
Posté le : 16 août 2014
Avis donné pendant l'accès anticipé
Jeu très prometteur, les 3 premiers episodes de la campagne sont trés prenant, assez difficiles mais pas bloquant, il fuat réfléchir par moment et pas juste foncer dans le tas, plusieurs stratégies / styles de jeu sont possibles, au final potentiellement un jeu très riche.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
13.3 heures en tout
Posté le : 9 février 2014
Avis donné pendant l'accès anticipé
Jeu en phase de devellopement...il serait donc je pense un peu anticipé de donner mon avis...par contre oui en l'etat il y a de grosses choses a revoir et améliorer...voir a inclure....mais l'ensemble semble prometteur...j'attend de voir la suite.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
16.0 heures en tout
Posté le : 13 août 2014
Avis donné pendant l'accès anticipé
Se jeu est exelent meme s'il n'est pas merveilleux en graphisme, l'histoire est très bien seul bémole on ne peut pas tourner la caméra.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
11.9 heures en tout
Posté le : 13 février 2014
Avis donné pendant l'accès anticipé
Très bon jeux, agréable graphiquement et avec une bande son efficace.
Je le recommande à ceux/celles qui ont aimé les Heroes of Might And magic ou les Age of Wonders !
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 9 août 2014
Avis donné pendant l'accès anticipé
Pour l'instant, ce jeu est plutôt pénible.
Voici pourquoi: Le jeu ne supporte pas les ''alt tab'', il plante assez fréquemment, il n'y a aucune stratégie (tu fais face à face avec ton enemie et celui qui frappe plus fort gagne), tu ne décide absolument pas comment se dirige tes personnages (tu clique sur l'enemie et il l'attaque, aucune autre option mis à part les mages), tu ne peux bouger, juste attaquer, le IA est abusif si on ne fait pas la campagne (on se fait détruire par la première armée croisée dans les missions spéciales), les mouvements sur la carte sont retardés, tu bouges à la même vitesse que tout le monde, sauf si tu es à cheval. Donc tu peux passer un bon 30 seconde à pourchasser un enemie IA qui ne semble même pas savoir que tu le poursuit.

Bref, un gros 3/10 à mon avis. Graphique beau, possibilités de personalisations intéressantes sont ce qui ressort de positif.
IA retardé, click to win, débalancé royalement, aucune stratégie, perte de temps.

Ce jeu à du potentiel si ils travaillent BEAUCOUP dessus. Ne vaut clairement pas le 10$ en spécial pour l'instant et clairement pas le 20$ comme prix de base.

-IMPORTANT-
Je n'ai pas joué beaucoup pour l'instant, reste que ça représente plutôt bien le jeu... Je vais mettre à jour ma critique si je constate des améliorations.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
20.3 heures en tout
Posté le : 19 mars 2014
Avis donné pendant l'accès anticipé
le jeu ce dit en francais alors que seulement les 2 premier act le sont et à moitié, de plus le jeu ne cesse de crasher et je n'ai aucune facon de rejoindre le support car il semble bugé
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