Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Brugeranmeldelser: Mixed (238 anmeldelser)
Udgivelsesdato: 9. okt 2013
Populære brugerdefinerede tags for dette produkt:

Sign in to add this game to your wishlist or mark as not interested

Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

Hvad udviklerne siger:

Why Early Access?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

How long will this game be in Early Access?

“We are on Early Access since October 2013. We plan to release this Autumn.”

How is the full version planned to differ from the Early Access version?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

What is the current state of the Early Access version?

“The game is fully playable with only few occasional bugs.”

Will the game be priced differently during and after Early Access?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

How are you planning on involving the Community in your development process?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished. We are considering a closed beta on Steam to test additional scenarios of the main campaign that will be fully available at the release.”
Læs mere

Køb Legends of Eisenwald

HALLOWEEN-UDSALG! Tilbuddet slutter d. 3. november

-40%
$19.99
$11.99
 

Seneste opdateringer Vis alle (42)

30. oktober

Update 0.977, New trailer and custom scenarios - Обновление 0.977, трейлер и первые пользовательские сценарии


Update 0.977 brings many fixes. The most interesting are listed here:

  • Added dialog window for the new interface. Adding 3D-character portraits still in progress;
  • Added sounds when you visit buildings;
  • Fixed an issue when portraits and characters mismatch;
  • The game no longer crashes, if you use Alt-tab;
  • Removed debug mode from steam-version (less recording to a hard drive, less loading);
  • Fixed head movement of characters;
  • Custom scenarios are in “Custom” tab and main scenarios are in “Basic” tab;
  • Fixed inventory transfer from one scenario to another;
  • Pop-up windows of tutorial appear in time now;
  • Army no longer uses quest items;
  • Fortifications have defense bonus;
  • Added new weapons, armor and amulets;
  • Changed visibility of enemy armies on the quest map.
In parallel, we tuned up special effects and shaders in a separate test project.


We would like to show you how the custom interface has changed in the game since the time of a first review, since the time of launching “Legends of Eisenwald” in Steam “Early Access”.

The old interface has come a long way, it has changed three designers and it was obvious that most users didn’t find it too good, originally. We’ve changed and redrawn it completely. Closer to release we will add some new features and, from our point of view, it is looking quite good. Maybe it is time to go back and compare how the game looks now?

There is a trailer, which shows just a few of the the main changes in the interface:

http://youtu.be/RFNocRqC3rI

First custom scenarios

The first custom scenario finally got into Steam Workshop. It is named “The Boundary knight”! (It’s in Russian though, the author is looking for translators!)

Author’s description:

#Discussions_QuoteBlock_Author
“Deprived of inheritance and left with absolutely nothing, not a penny to his name, just a good reputation and a pure soul Sir Henry IV goes with his faithful companion and friend squire Varfal to a jorney hoping to find fame and, with any luck, wealth. What knight need to do without castle and parcel of land? Just wandering…

It all depends on you in the game. How to proceed - according to conscience or give in to temptation.”

In our opinion test of the pen was quite successful. Originally the scenario had a few bugs that the author has already fixed. We liked how a custom Eisenwald scenario may end up looking like. Looking forward to more entries!
We are happy to announce another user scenario! The art director of the project Dmitry Goncharov recently completed an entertaining experiment by turning “Legends of Eisenwald” into a logic puzzle. In this scenario players will be able to take part in a tournament. Every fight will have puzzles and challenges to overcome. You have to rely not only on the strength of units, but also on your own problem solving.

=================================
Русскую версию новости вы можете прочитать на нашем официальном сайте.

1 kommentarer Læs mere

9. oktober

Does Igromir need indie? - Нужны ли Игромиру инди?

Hello everybody!

First of all, today is one year since we released our game to Steam Early Access. This is not exactly the reason for celebration as we really hoped to release much sooner. But it is a year after all. We will make a 50% discount within a Weeklong Deals starting the next week in order to celebrate a bit. You can purchase our game with this discount from 13 till 19 of October.

We returned from Igromir 2014, the biggest game expo in Russia on Monday. We have mixed feelings about our participation.

On one side, it was great to interact with many players and journalists and we saw their enthusiasm and excitement in game process (Denis Lomako, for example, wrote many new notes in regard to the tutorial, based on players activity). It was really fun to wear medieval armor and clothes despite the fact that many people mistook us for cosplayers.


On another side, we had reached none of the goals that we wanted. About 500 people played our game in 4 days and we gave away about 1000 leaflets with the game info and just a little more than 50 game-keys to journalists and players, which came to us with coats of arms on their clothes (that was a little quest to get a key). However, it didn’t work out and there are no new reports about the game among players in internet. We talked to a few journalists and even did some video interviews, but not much materialized yet (maybe it will take some more time to play the game, it’s long :)).

Overall, we spend about 7,500$ including everything, that is not a small amount for us. The expo was fun but that was not worth the effort. People who came were not looking for a new indie old-school game to play, they were mostly looking to play colorful and cinematic games like World of Tanks or Assassin’s Creed – their stands were always full and lot of people waiting in queue.

We tried another expo – GDC Play before (was way worse). Probably, we should try PAX next time. We heard PAX was much friendlier to indie games but to go there we would have to find additional funds, so we have left will be spend for development.

A few pictures from the expo and new wallpaper

================
В русской версии новости по "Легендам Эйзенвальда" вы найдете пару флаеров, которые мы раздавали на "Игромире", новые обои и смету нашего участия на "Игромире".

8 kommentarer Læs mere
Se alle diskussioner

Rapporter fejl og giv feedback til dette spil på spillets diskussionsside

Anmeldelser

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

About This Game

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • English, German, French and Russian language support is in for the Prologue and Masquerade scenario. English, French and Russian support is in for The Way Home and Run Away scenarios.
  • Sound effects are mostly done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We’re also aiming to integrate Steam achievements. Trading cards will be availalbe at the full release.
  • The final game will contain a campaign consisting seven scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

Systemkrav

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory, shader model 3 (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (GeForce GTX 260, Radeon HD 5770 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
There are no public reviews for this product yet
You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.