Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
Käyttäjäarvostelut:
Viimeaikaiset:
Enimmäkseen myönteinen (29 arvostelua) - Edellisten 30 päivän aikana tehdyistä 29 arvostelusta 75% on myönteisiä.
Yhteensä:
Enimmäkseen myönteinen (766 arvostelua) - 76% / 766 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 2. heinä, 2015

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Osta Legends of Eisenwald

Osta Legends of Eisenwald - Knight's Edition

Osta Legends of Eisenwald - Knight's Edition Upgrade

 

Uusimmat päivitykset Katso kaikki: (92)

2. heinäkuu

One year since the game released


This day a year ago our game was released. During this year we worked a lot on fixing all kinds of bugs and now the game is in a good stable state. We are very happy about it and hope that you appreciate it as well.

Exiting Early Access was a big event for us after which we were working hard to polish the game even more so we could have our first vacation for the first time in many years of development.

Sales of the game turned out to be pretty good and covered our expenses - break even point happened after the Steam Daily Deal in April. And we could work the entire year living off our sales.

For a small and not very experienced studio it’s a very good result. Of course it would be nice if sales were more and we could have enough money for Legends of Eisenwald 2. One step at a time.

We will continue supporting the game and fix critical bugs but nothing major is going to be introduced. Except Chinese language will be added soon, and work started on Japanese version of the game.

As we promised, we will make two more DLCs. We are working hard already on the first one and it can become something bigger than we initially planned. Then instead of DLC it could be a serious addon. If that really happens we might start a small Kickstarter campaign for that.

Currently we are looking for funding for our next projects as well as looking to hire new personnel. Recently our team got a 2D artist and he like us loves medieval ages and historical reconstruction.


Русский текст

20 kommenttia Lue lisää

8. huhtikuu

Hotfix - небольшое изменение

Fixed small things in tutorials, corrected Italian version.

Исправили небольшие вещи в обучении, и исправили итальянскую версию.

4 kommenttia Lue lisää

Arvostelut

“Legends of Eisenwald is a diamond in the rough. It tries to do something I've never seen before, putting a focus on story, quest structure, as well as choice and consequence, which one almost always associates with a classical role playing game. It combines this with the game play of a turn based strategy game.”
4/5 – RPGWatch

“The combat system of the game is very different from what the genre normally offers, and there are moments when its bloody results and focus on placement and movement makes it feel revolutionary.”
80/100 – Softpedia

“Legends of Eisenwald is both a unique and quality game in a sea of clones, rehashes, and titles that disappoint.”
Hardcore Casual

Knight's Edition

The Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook.

Tietoja pelistä

Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.

The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?

Game features

  • A unique and dynamic combat system - each move is also an attack
  • The ability to individually equip *each* fighter in your army
  • A large selection of weapons, spells and abilities, including the option to use mounted units
  • Diverse upgrade trees, and each unit level up provides cosmetic changes
  • An intriguing non-linear story
  • A distinctive game world without common fantasy cliches
  • Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
  • A beautiful symphonic soundtrack in a medieval style
  • An accompanying Scenario Editor with the full set of developer tools

IMPORTANT NOTICE: Similar to games like Disciples 2 and HOMM, there may be points farther into the game where you lose it all, troops, gold, inventory. All those things you worked so hard for. This is part of the game, not a bug. And you wont know when.... Be warned.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: х64: XP, Vista, 7, 8, 10
    • Prosessori: 2 GHz dual-core CPU
    • Muisti: 4 GB RAM
    • Grafiikka: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Versio 9.0c
    • Tallennus: 2 GB vapaata muistia
    • Lisätietoja: Screen resolution 1280x1024; Dedicated video card required
    Suositus:
    • Käyttöjärjestelmä: х64: XP, Vista, 7, 8, 10
    • Prosessori: 3 GHz quad-core CPU
    • Muisti: 6 GB RAM
    • Grafiikka: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Versio 9.0c
    • Tallennus: 2 GB vapaata muistia
    • Lisätietoja: Screen resolution 1680x1050 or higher; Dedicated video card required
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Enimmäkseen myönteinen (29 arvostelua)
Yhteensä:
Enimmäkseen myönteinen (766 arvostelua)
Lähiaikoina julkaistu
Darklord
( 86.1 tuntia pelattu )
Julkaistu 24. heinäkuu.
Loved this game, took me 80 hours to complete my first playthrough, and I'm already considering starting again with a different character! :-D
Hyödyllinen? Kyllä Ei Hauska
hobotone
( 33.1 tuntia pelattu )
Julkaistu 20. heinäkuu.
I'm hooked on this game, thoroughly. The AAA titles I picked up during the summer sale have all taken a backseat to this Indie gig.

Every map is its own intriguing story, packed with tons of lore and legends. Exploring is fun and compelling. The story is so well written that reading dialogue boxes never becomes tedious, and the occasional bug is easily forgiven. All this, combined with a period soundtrack make this a seriously immersive late medieval experience. Anyone interested in this period in German history will be hooked by the atmosphere alone.

At first, the tactical battles seem restrictive and underwhelming. If you stick with it, however, you will soon realize that the most strategic elements of the combat occur before you ever arrive on the battlefield. How you outfit your troops is an important aspect of combat, making the rpg aspect that much more meaningful. Money is hard to come by early on in each map, which leads to some agonizing decisions when it comes to hiring, healing, and purchasing gear for your men. Choose your fights, and your purchases wisely.

Eventually, you will capture enough towns and castles to recruit and equip the superior fighting force in the land; then you'll lose it all and start the next map from scratch. This ebb and flow makes the game enjoyable and challenging. The game is way more than the sum of its parts. Highly recommended.
Hyödyllinen? Kyllä Ei Hauska
ElevatedThought86
( 123.4 tuntia pelattu )
Julkaistu 7. heinäkuu.
10/10

Would highly recommend it. Great RPG/Midevil adventure game. And with the editor and ability to make your own maps and missions the sky's the limit on the type of quests you wish to embark upon. Some game are worth the asking price, some aren't. This one certainly is. Buy it full price, worth it. If you see it on sale, get it, that's a no brainer.
Hyödyllinen? Kyllä Ei Hauska
[SOJ] Apocalypze
( 131.7 tuntia pelattu )
Julkaistu 6. heinäkuu.
Awesome game bottom line! If you enjoy strategy and roleplay games.

No need to type alot of game jargon that people give up reading after the second sentence. The story line was great and if you like playing games at your own pace and speed pausing whenever you'd want to this is the game for you.

I enjoyed playing this with my steam link on the bigscreen! HIGHLY RECOMMENDED!
Hyödyllinen? Kyllä Ei Hauska
Metus
( 41.2 tuntia pelattu )
Julkaistu 4. heinäkuu.
like it
Hyödyllinen? Kyllä Ei Hauska
Jin-Roh
( 7.0 tuntia pelattu )
Julkaistu 1. heinäkuu.
An interesting take on the rpg genre with some strategy elements. The story is quite intriguing, but the game takes a little getting used to. You assmble a group of troopers to your merry band but you lose them with each map change. You assemble of bunch of interesting equipment but you lose them when the map changes.

There is hardly any emotional investment in the game and the instructions is spare. There are almost no tool tips. So upgrading your troop is really a choice on who wears the most appealing hat.

Finally the English and quest note taking takes some getting used to as well. I 'get' that the game is going for a 'hardcore' audience and not the wow crowd, but still the instructions for each quest could be better. Did not realize there were time sensitive quests till I was deep into the second map.

I'd recommend this game if its on deep discount. It's a decent game, but has some flaws.
Hyödyllinen? Kyllä Ei Hauska
DoopShaker
( 27.1 tuntia pelattu )
Julkaistu 1. heinäkuu.
I bought the game because i read some of the reviews in here stating that its a good game, etc. BUT boy was i wrong, I mean Im a real big fan of turn based RPG and stuff but this game is quite bad actually. The figthing mechanics is too simple, healer with heal, swordsman, spearmen, bowman just click and do damage. Eventhough u can add items etc to each of ur squad member but it doesnt really effect the overall gameplay. I admit graphic is quite nice but the fighting mechanic is really boring. At this point i think heroes Might and Magic plays better then this game or even the crappy blackguard game fighting mechanic is somewhat okay compared to this. Not to mention you have to have lots of gold to heal ur party members in town, etc.
Hyödyllinen? Kyllä Ei Hauska
 
Kehittäjä on vastannut 1. heinä 4.55
(näytä vastaus)
Kenny
( 24.4 tuntia pelattu )
Julkaistu 26. kesäkuu.
Its a good game I love the graphic and history background and music. But I played the extreme hard mode after like 100 hours it becomes boring. Anyway, its really suck u have to start over which means lose all ur companions in every chapter.
Hyödyllinen? Kyllä Ei Hauska
Whipstyle
( 129.0 tuntia pelattu )
Julkaistu 26. kesäkuu.
The start of something is here but just found myself trying to get through and not enjoying the game. Losing all compainions and items each chapter really does break the continutiy so it's hard to get invested. Can't recommend sadly.
Hyödyllinen? Kyllä Ei Hauska
 
Kehittäjä on vastannut 27. kesä 1.29
(näytä vastaus)
Dark Dragon After Life
( 0.6 tuntia pelattu )
Julkaistu 26. kesäkuu.
Quite bad optimized
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
7/8 (88%) arvioi tämän hyödylliseksi
Suositeltu
94.4 tuntia pelattu
Julkaistu 25. kesäkuu.
What a great game!

If you like strategy games with great story, turn-based combat and RPG elements, you can't go wrong with bying this one. I picked it up on a sale, but it's more than worthy it's full price. It can be challenging at the moments, but never frustrating, especially once you learn the way the combat works (it was first time I played a game that had combat system like this one). It keeped me pinned to the computer. I bought Fallout 4 while I was playing this (it was on a great sale in the local shop), and I've been waiting to get my hands on Fallout 4 for ages. I didn't touch it till I finish this one.

Everything is good about it - even if what you look from a game is good graphics and soundtrack, you won't be disappointed. I normally turn music off in many games, since I find it distracting - in this one it never occured to me. The lenght of the game is worth the money - many side quests are available. But on top of it, there are three possible endings to the game, and three different starting characters, so it can be relplayed for different experience. That's the main campaign - there are three scenarios that come with the game and I believe there's heaps of mods too.

I'd be hard pressed if I had to pick up a really weak spot for it. The only issues I had was that a couple of times the save game didn't work, but that's like 2 out of 100 (I'm compulsive game saver sometimes) and I was able just to load previous autosave without losing much progress.

I could write more praises about it, but I believe I already made it clear how much I enjoy it. I definitely recommend it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
14/22 (64%) arvioi tämän hyödylliseksi
Ei suositeltu
129.0 tuntia pelattu
Julkaistu 26. kesäkuu.
The start of something is here but just found myself trying to get through and not enjoying the game. Losing all compainions and items each chapter really does break the continutiy so it's hard to get invested. Can't recommend sadly.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
 
Kehittäjä on vastannut 27. kesä 1.29
(näytä vastaus)
1/1 (100%) arvioi tämän hyödylliseksi
Suositeltu
33.1 tuntia pelattu
Julkaistu 20. heinäkuu.
I'm hooked on this game, thoroughly. The AAA titles I picked up during the summer sale have all taken a backseat to this Indie gig.

Every map is its own intriguing story, packed with tons of lore and legends. Exploring is fun and compelling. The story is so well written that reading dialogue boxes never becomes tedious, and the occasional bug is easily forgiven. All this, combined with a period soundtrack make this a seriously immersive late medieval experience. Anyone interested in this period in German history will be hooked by the atmosphere alone.

At first, the tactical battles seem restrictive and underwhelming. If you stick with it, however, you will soon realize that the most strategic elements of the combat occur before you ever arrive on the battlefield. How you outfit your troops is an important aspect of combat, making the rpg aspect that much more meaningful. Money is hard to come by early on in each map, which leads to some agonizing decisions when it comes to hiring, healing, and purchasing gear for your men. Choose your fights, and your purchases wisely.

Eventually, you will capture enough towns and castles to recruit and equip the superior fighting force in the land; then you'll lose it all and start the next map from scratch. This ebb and flow makes the game enjoyable and challenging. The game is way more than the sum of its parts. Highly recommended.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
Suositeltu
131.7 tuntia pelattu
Julkaistu 6. heinäkuu.
Awesome game bottom line! If you enjoy strategy and roleplay games.

No need to type alot of game jargon that people give up reading after the second sentence. The story line was great and if you like playing games at your own pace and speed pausing whenever you'd want to this is the game for you.

I enjoyed playing this with my steam link on the bigscreen! HIGHLY RECOMMENDED!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
Suositeltu
123.4 tuntia pelattu
Julkaistu 7. heinäkuu.
10/10

Would highly recommend it. Great RPG/Midevil adventure game. And with the editor and ability to make your own maps and missions the sky's the limit on the type of quests you wish to embark upon. Some game are worth the asking price, some aren't. This one certainly is. Buy it full price, worth it. If you see it on sale, get it, that's a no brainer.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/10 (50%) arvioi tämän hyödylliseksi
Ei suositeltu
27.1 tuntia pelattu
Julkaistu 1. heinäkuu.
I bought the game because i read some of the reviews in here stating that its a good game, etc. BUT boy was i wrong, I mean Im a real big fan of turn based RPG and stuff but this game is quite bad actually. The figthing mechanics is too simple, healer with heal, swordsman, spearmen, bowman just click and do damage. Eventhough u can add items etc to each of ur squad member but it doesnt really effect the overall gameplay. I admit graphic is quite nice but the fighting mechanic is really boring. At this point i think heroes Might and Magic plays better then this game or even the crappy blackguard game fighting mechanic is somewhat okay compared to this. Not to mention you have to have lots of gold to heal ur party members in town, etc.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
 
Kehittäjä on vastannut 1. heinä 4.55
(näytä vastaus)
Hyödyllisimmät arvostelut  Kaikken aikojen
1/2 (50%) arvioi tämän hyödylliseksi
Ei suositeltu
8.5 tuntia pelattu
Julkaistu 3. lokakuu, 2015.
0/5 suositus tälle. RPG-elementtejä ei juuri ole. Liikkuminen on karmeaa. Tahkoat samoja taisteluita jatkuvasti. Jäin monta kertaa jumiin, eikä ollut hajua mitä pitäisi tehdä. Griditaistelu nyt sinänsä on kivaa, mutta paremmin toteutettuna.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
113/130 (87%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
152.5 tuntia pelattu
Julkaistu 3. heinäkuu, 2015.
This is the first and only Early Access game I have backed so far, but it really has left me with a high standard mark that I doubt will be met by all the other projects I back in the future.

The game is amazing, people wouldn't think such a feat could be done with as little funding as this project had. The battlefield in this game offers a variety that might be overlooked at first glance, but it's that what makes it much better than HoMM or King's Bounty, at least in my eyes.

The battles in the games previously mentioned tend to become dull and repetitive after a while, and I grow tired of the game and don't touch it for a long while. But in the case of this game, the battles are always quick-paced and focused. You can't just fiddle around wasting turns, you have to move and so does your opponent. Planning before the battle is as important as the fight itself.

And that's just talking about how the fights go. The music is simply wonderful and the art is very well-polished. Still, it's a turn-based combat game, so it's a niche game on its own, but for a cautious turn-based player such as myself, this game has delivered much more than it promised.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
324/436 (74%) arvioi tämän hyödylliseksi
13 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
96.2 tuntia pelattu
Julkaistu 5. heinäkuu, 2015.
[Main campaign complete - the original review will be left "as is" with updated comments in brackets. The original review was written between a quarter and one third of the way into the campaign.]

In my opinion, Legends of Eisenwald is first and foremost a turn-based squad level tactical combat game with a character development system that is focused almost exclusively on combat. The game ships with a campaign that tells a single story from the point of view of one of three possible protagonists. Your character will level and you do get to choose how your character develops in terms of the game's combat mechanics, but that is pretty much it. There are no game mechanics to provide any real character depth; and the story is very linear. NPCs with any real character are few and far between. The members of your army (really just a squad) are interchangeable generic constructs. I don't know why the devs even bothered to give them names. Thus (and there will be more below), I don't see how one can think this is an RPG in any way.

I am going to judge this game largely on the merits of the default campaign as that is what one experiences as neither of the two items in the Steam Workshop (7/5/2015) speak to me. The game's fundamental combat mechanics are easy to grasp, but there is plenty of depth. This is not unfamiliar territory if one has played game franchises like Heroes of Might and Magic or Warlords. Just know that Legends of Eisenwald is not a rip-off of those other games; it is its own game. Overall, I have no complaints with the combat mechanics or the skill tree for the knight. The tactical combat is the game's strength; and, if that is enough for you, then you may enjoy this game. However, the game's liabilities are significant enough that I can't recommend the game in its current form.

[There is an a scenario in the Steam Workshop that looks interesting]

Points to get out of the way early:
  • Use descriptive names for your saved game files as you are probably going to need them. I know I've done a fair bit of backtracking, and I wouldn't have been able to do so as easily with the default saved game file names.
  • Wrap-up side quests before completing the main quest(s) in each chapter. If you don't have good save game files, there is no going back to previous zones to complete a side quest once you finish a chapter. Obviously, if you use a saved game to go back and complete a side quest, you are going to be forced to replay the chapter ending event(s). For me this is a relatively minor annoyance, but that may not be how others feel.
  • The journal and notes system does not allow you to refer back to previous chapters as far as I can tell. There are two problems here. First, there is information that one would like to refer to from previous chapters. Second, the quest and journal system does not capture all the dialog that it should to eliminate the need for a custom note feature (which does not exist in this game). Thus, one has to use another application outside the game for taking notes. Alt-Tab or play in a windowed mode; or posses perfect recall!

There is too little documentation for the game. Yes. The devs did post a useful User Guide and a series of intro videos. However, this is not what I mean by documentation. There should at least be a text file that systematically lists and describes all skills, equipment modifiers, etc. There isn't one. For example, there are branching skill trees for NPCs, but there is no right-click or mouse-over to explain what they they are and you can't look ahead in the skill trees to know which one seems the most interesting to you. Thus, one is forced to save the game. Try one option, and read what it does. Then you load the save game, select the other option, and read what it does. The same is true with equipment with special characteristics. Want to know if a "rugged" helmet is worth the hit to initiative? Save game. Buy item. Equip item. See what it does (sometime it is still not clear what an object does). This is the opposite of fun - it is tedious and boring; and it is a waste of my time.

Speaking of tedious and boring, there are quest objectives that require one to hit just the right spot in order to trigger a necessary event. Now I don't mind this much when there is the occasional quest that involves discovering something that should be hard to find. However, it is another matter when it comes to obvious things or when it occurs too frequently; it is maddening when one is well aware that one is wasting time trying to find the correct pixel to stand on for an event to fire. Once again, this is tedious and boring; and it is a waste of my time. Worse, it takes one right out of the story . . . and there is too little of that as it is. Yes. I would dispute that the campaign is "story rich". With almost every quest I am left wanting more story.

[The maddening "find the pixel to stand on" theme does not exist in later chapters (and is limited to two instances in the early chapters), and is replaced with a slightly less annoying mechanic. Specifically, one has to hit a series of waypoints in the correct sequence. I found this annoying because I had gone off and done some exploring and grabbed some castles in advance of the story line. Thus, I had a pretty good idea where I was supposed to go in the quests; but I still had to follow the sequence of waypoints nonetheless.]

Legends of Eisenwald has an interesting story to tell, but there are few opportunities for role playing and most of those opportunities are ruined by the story. Specifically, circumstances will dictate your options and your actions. One is given few real choices as the story unfolds; and there is little point in attempting to role play as, more often than not, you will be railroaded into only one course of action no matter what you do. Your only real choice is how you develop your combat skills. Thus, Legends of Eisenwald has a story to tell; but it is not your story. You are merely a puppet. In some regards, this is a very medieval point of view; and, if this was a conscious decision on the part of the devs, then they have succeeded in conveying that world view.

[By the end game I was on rails; no choices at all.]

There are major missed opportunities with the campaign from both a reward and historical perspective. There was an opportunity to better distinguish between true followers, feudal levies and mercenaries - particular in terms of the transition between chapters; but the opportunity is squandered. Also, a player might expect to be rewarded by being able to carry gains forward from one chapter to the next, but this is an expectation that has not been met in my game. This may be down to a lack of skill tree depth for NPCs or perhaps it is a necessary concession to play balance. In any event, there will be unexplained losses of inventory and members of your squad between some chapters - the game doesn't even offer a simple dialog box with a plausible story for the losses. One is left to make-up one's own story to explain what came through and what did not between chapters.

I am at that point in the game where I am deciding if I am going to continue playing Legends of Eisenwald. I've completed several chapters; and, if the pattern holds for subsequent chapters, I think I know what to expect; and there is not enough on offer to justify taking significant time away from other games. I've done a little back tracking through my save game files to see if I can see where things might have gone differently, and I'm fairly certain that I've not missed anything obvious. Too bad. I'll monitor future release notes in the hope that better things are to come . . . as, to this point, I definitely feel like I paid too much for the experience currently on offer. That said, I suspect I'll keep chipping away at the campaign as I do enjoy the tactical combat portion of the game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
 
Kehittäjä on vastannut 24. elo, 2015 8.41
(näytä vastaus)
58/66 (88%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
51.4 tuntia pelattu
Julkaistu 8. heinäkuu, 2015.
If one of those bigger budget game companies released a game as well written and storied as this, they would get full 100% reviews louding them as the new "planescape torment". It's really that good. Even moderately good recent RPGS like Divinity, Wastelands2 etc, have'nt on staff any writer even half as talented as whoever wrote this game and its characters.

This is one of those rare gems so full of style, atmosphere, character, story... This is exactly what gaming really needs. The more you play it, the more it reveals itself to you as a deep setting, with a rich story and very deep characters that any other developer would envy.

At first I thought negatively of this game because of it's enormously lackluster combat mechanics. Yes, they are really simplistic and bad, forcing the same kind of repetitive mindless grind every single time. But this game is so much more.
GET IT!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska