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Legends of Eisenwald is an original mix of RPG and strategy. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Megjelenés dátuma: 9 Okt 2013
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Mit mondanak a fejlesztők:

“Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

Since we received a part of our funding from a Kickstarter campaign in 2012 our community has greatly influenced the gameplay. We have been running an early beta for many months for backers and pre-order supporters. Now we are delighted to bring the game to Early Access. A game of this size developed by a small indie team really needs input and feedback from you.

This Early Access build is an extensive slice of the game with more than ten hours of gameplay. It features two first scenarios of the main campaign: the Prologue (tutorial) and The Way Home and a standalone scenario The Masquerade. Core gameplay mechanics are ready to be played and tested but many sound and video effects are not ready yet as well as many things that are still being worked on.

Thank you for being part of our journey and we look forward to your feedback on the game.”
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Legends of Eisenwald vásárlása

$14.99

Legutóbbi frissítések Mind a(z) (28)

Developers Diaries #12: Sound effects - 2 - Дневники разработчиков #12: Звуковые эффекты - 2

24 április 2014


In the process of creative task a sound designer considers the tools that were selected for the process. It’s not just programs and equipment that ara used but it’s more about classification and manyfold of used sounds, a structure of the game engine, and what is especially important, what does the game engine allows to do. Main difficulties could be expected on a treshold where two worlds – technical and creative – collide.

We never dealt with sound on the level we want to have at the release of Legends of Eisenwald, so we didn’t have experience of this serious work until the moment we started dealing with it. Before working on the sound, our technical director Nikolay Armonik started working on our engine that we called Aterdux Engine 9. He needed a year to create a flexible game engine that could easily be used to make either a shooter, sports game or an open world RPG. Big and ambitious for our small studio project included plans to make a game that could be played and replayed many times but in the end it required some compromises and limitations so development of the game would not be too long.

Programming tools that we used took away such possibilites as classification of equipment and weapons in a database. Now in the game there are 4 types of armor, and a few weapon types determined by the engine. We had to use some assumptions – for example a leather armor and a brigandine sound the same even though we all understand that metal under a fabric is not leather, even a riveted one.

Another issue with programming tools was not a simplest method of combining sound with animation. For example, when a weapon hits a shield, there is a separate sound. To make it in the game, we can’t just enhance original sample with a sort of a “slide effect”, but we have to record it as a separate file.

We thought how we could combine sounds and resolve some other issues and maybe we found a way. There is a big chance that we will buy a separate sound engine FMOD that is uses in games like Diablo 3, World of Tanks, Deus Ex: Human Revolution. This engine has very rich selection of possibilities and existing solutions that could simplify our life. If this happens, we will make a separate post in our diaries!

Legends of Eisenwald will include also such interesting possibilities like panorama sounds on the map and in the battle depending on the location of camera, sound with reverberation and sound combinations. If we decide to buy FMOD, this will be a great influence for these possibilities.

***
If you have questions or want to know something about the game and its development, write us in comments! What would be interesting for you to read about?

Дневники разработчиков #12: Звуковые эффекты - 2 на русском

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Developers Diaries #11: Sound effects - Дневники разработчиков #11: Звуковые эффекты

11 április 2014

In today’s diaries using Legends of Eisenwald as an example we will try to show you the interconnection of the elements of game development, and also about the sound effects – how we record them and what should be expected as result.

FIRST STEPS
Somewhere between our Kickstarter campaign and getting to Early Access it was a wonderful time for working on our game. One of the exciting tasks of that time was making sound effects. Our entire team was involved in sound sessions and besides a lot of interesting discoveries it was really fun: we put a helmet on a cabbage and tried to kill it with an axe. We made Victor (our writer) fall down in a buff coat, we recorded rasping sound of claws with help of darts, and had lots more creative ideas. All the armor and weapons we provided ourselves since our team used a bunch of LARPers in the past.

WHAT CHANGED WITH EARLY ACCESS?
The situation changed after we released on Early Access. We decided to make the sound more professional and we had to involve more people. Our composer and sound designer Ressa hired another person for help and he started totake care of the game sound SFX. While Early Access gave us quite a bit of funds to continue development, we still couldn’t afford to get professional equipment and record sounds of historical objects, we took the sounds from the available libraries and adopted them for our animations.

PLAN DIVIDED BY FOUR
At this moment in our game there are sounds of shots, swings of melee weapons and how they hit the enemy. We actively work on the second part to make sounds for drinking potions, steps, shouts and falls.

The third part will include making sounds for magic effects, spells and everything that a new particle system developed by our technical director Nikolay Armonik will give us.

Particle system is an important part of the game because it will help bring in visual effects. To record audio to visual effects that we do not see yet, don’t know how long it is and other details is just not possible. Befor particle system will be done there will be a few other steps necessary. After particle system is done our art director Dmitry Goncharov will take over who will have to analyze and document which visual SFX are possible to make with this system. After that we will turn to a designer who will create the effects and then animated effects will go to our sound designer Ressa who will organize the rest of the process.

After the biggest part of the work will be behind, Ressa will make sounds for the global map and game interface. Since the interface is not ready yet, we don’t know how the process will go.

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Прочитать русскую версию дневников, в которой мы рассказываем о звуковых эффектах в игре.

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Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

Értékelések

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

A játékról: 

Legends of Eisenwald is an original mix of RPG and strategy. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English and Russian language throughout, limited German and French support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • English, German, French and Russian language support is in for the Prologue and Masquerade scenario. English and Russian support is in for The Way Home scenario.
  • Scenario Editor will be added soon
  • No sound effects are currently integrated but we are hoping to improve these shortly
  • No special visual effects integrated yet – final visuals will be much nicer
  • We’re also aiming to integrate Steam achievements and trading cards shortly
  • The final game will contain a campaign consisting seven scenarios including the prologue and will support English, German and Russian languages at launch.
  • Windows 8 version is not fully tested, issues are possible

Rendszerkövetelmények

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory, shader model 3 (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (GeForce GTX 260, Radeon HD 5770 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Hasznos vásárlói értékelések
26 emberből 22 (85%) találta hasznosnak ezt az értékelést
10 termék a fiókon
2 értékelés
21.2 óra a nyilvántartásban
This game is very unique, concentrating in medieval times, weapons, armour and classes, intead all fantasy. For all turn based lovers this game has a lot of potential but still a lot to improve.

Pros: Great weapons & armours, graphics is good, original story.

Cons: Move around in combat is not easy, if you are not moving for the kill you should stay put. Skip a turn for one unit, is only avalilable once per battle. And the worst of all, leveling up is extremely hard since the exp gained per battle is average 2 points, when most of the characters (Depends on the class) is 120, 150 to level up. And you have to ditch your party each chapter, what makes even harder to level up.

Conclusion: If you are like me, who wants to be a part of this game from early start and is confident that is going to improve, I would defitely recommend buying, however, If you like final version of the games and do not have patience to deal with some bugs and changes (Part ot getting early access) then wait for the final review.
Közzétéve: 19 december 2013
Hasznos volt ez az értékelés? Igen Nem
12 emberből 9 (75%) találta hasznosnak ezt az értékelést
124 termék a fiókon
18 értékelés
2.4 óra a nyilvántartásban
This is an Early Access game that is in a highly playable state. Put simply, if the description of this game gets you excited, then go for it. This game has been a real pleasure during my brief time with it, and I look forward to exploring it more. It reminds me of two of my favorite games: M&B, and Dragon Age Origins.
Közzétéve: 30 december 2013
Hasznos volt ez az értékelés? Igen Nem
11 emberből 8 (73%) találta hasznosnak ezt az értékelést
54 termék a fiókon
1 értékelés
2.0 óra a nyilvántartásban
Like eating a half-baked cake. Wait til the 'timer goes off' if you don't want to be disappointed.
Közzétéve: 2 január 2014
Hasznos volt ez az értékelés? Igen Nem
3 emberből 3 (100%) találta hasznosnak ezt az értékelést
121 termék a fiókon
8 értékelés
2.7 óra a nyilvántartásban
I am usually very fussy about any game that are any of the following; RPG, story-line, turn based tactical combat.

In my first hour of play Legends of Eisenwald pressed all the right buttons. The game flows like liquid, there is no clunky interface to struggle with, it looks to have been extremely well thought out.

The story so far is simple yet gripping, not the usual dribble you get with this sort of game. The graphics are beautiful, and along with the music really match the atmosphere perfectly.
Just by playing the game you can see that the project is a work of love and not profit.

I was a little worried that the combat would be boring, but my fears were unfounded. The combat is very easy to get into but complex to master, whether you loose half you units, or none can depend simply on your initial placement.

This game is early access and cost £12 and is worth every penny. I cannot see anyway that you could be disappointed with Legends of Eisenwald.
Közzétéve: 17 január 2014
Hasznos volt ez az értékelés? Igen Nem
5 emberből 4 (80%) találta hasznosnak ezt az értékelést
2 termék a fiókon
1 értékelés
3.1 óra a nyilvántartásban
I liked the idea of this game and think the developers could take the original base model that they have and improve it. Some of the things I don't care for are:
1. You can't just move a characted into a defensive battlefield position, he either attacks or skips.
2. You have to pay for certain party members but you are expected to upgrade them. It is difficult to run an efficient party if you are trying to build up players but need to manage their time in the party. let me fall in love with my characters over time rather than shuffling them through, or else I don't become attached to them nor do I care when they die.
3. There are many glitches and moving around the map is a real bore.
Közzétéve: 22 március 2014
Hasznos volt ez az értékelés? Igen Nem

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