So, what are my thoughts on this game? Well, it's definitely good. But that's from a fan's point of view, especially considering I played their old game; Discord Times, and loved that just as much. So from an analytical view of the game, what do I think?
The gameplay is quite interesting. You have troops you can hire for gold, but they don't cost much due to castle support. This essentially tells you how many troops you can support without paying them. Then you have the mercs. Troops you can hire for a bit more gold, but you have to pay them per day to keep them around. Expensive, but they can be high level units or simple peasants, so you get what you pay for with them.
Equipment is definitely interesting, but you should know the scale of things. The better it is, the more gold it costs. However, the market you get them at does have an effect. Purchasing equipment at a merchant pier will cost you loads more gold than if you purchase it at a rural market, but this also affects the quality of the items. Merchant piers cost a ton for their items, but their often high quality, and really powerful in your effort for domination while rural markets aren't as costly, but the quality is lower too. However, it's not so low as to completely dismiss it, for a fight can be won with a simple pitchfork, if the odds are close.
Talking about equipment and such and yet not covering the units? What kind of monster am I? The units are simple and basic at first glance. Recruits, hunters, female healers (I've forgotten their names) and religious men. That about covers it. However, each unit can upgrade a number of times. Recruits can become veteran pikemen or infantry sargents, hunters can become hard hitting crossbowmen or incredibly nasty sargent archers, and the religious lot can become incredibly useful at healing or buffing your other units, if you choose to send them down that route. Each unit can be manipulated and upgrades to your desire. I nearly forgot the nobleman however. He's the unit that you want to upgrade for knights, paladins and other very nasty units. However, due to being noble blood, he costs an utter fortune for healing, and upgrading him takes a fair while, and a lot of effort.
I can't really say much about it, other than it's quite good, and each action that happens in the storyline, as well as for your character itself makes sense. I won't spoil any of the storyline since it's quite good, but I will tell you this much: Your actions define this story. It's not a simple walk in a park down a narrow hallway, you have options. Be sure to pick what you think is right.
Gameplay: 8/10 - Could definitely be improved in some areas, but at face value, it's definitely good.
Visuals: 7/10 - The game looks quite pretty but I do notice some performance issues in heavy forest.
Sound: 9/10 - This is truly brilliant music in my opinion. The opening music is fabulous and the sound effects fit in with every swing of a sword. Small improvements could be made to where each sound happens but other than that, spot on.
Story: ?/10 - It's a really good storyline, with multiple branching areas and different ways you can do things. It's truly brilliant.
Final score: 8.5/10 - Due to this still being an early access game, there will be errors and issues abound. I've run into several crashes over the course of the development, and it's annoyed me every single time. But talking with the developers and their view for this game, they are definitely working on it. I hope this turns out to be a brilliant game on release!