Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Çıkış Tarihi: 9 Eki 2013

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Bu oyun ne kadar süre için Erken Erişim'de olacak?

“We are on Early Access since October 2013. We will release as soon as the game is ready.”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

Erken Erişim sürümünün şu anki durumu nedir?

“The game is fully playable with only few occasional bugs.”

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished.”
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Küratörler Tarafından Öneriliyor

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
İncelemenin tamamını buradan okuyun.

Son güncellemeler Tümünü görüntüle (61)

1 Nisan

Ether Editor - Редактор Эфира

We are happy to announce that Ether Editor will be included in the release version of the game. Legends of Eisenwald will be the first game in the world that introduces the technology of Ether Control. Other areas of software development use ether but it’s mostly used with data storage and recording. Not many people know about it but the ether is holding together the bits and bytes of software in all computers. The Editor will help players to be able to get a more stable game experience because controlling the ether will greatly reduce the amount of bugs in the game and in some rare circumstances the bugs will get fixed on their own.



Players will be able to set up which bugs will be the priority targets for the editor – crashing, scripting or combat bugs. Also, in time for the release we are hoping to create a cloud of tags that players will be able to set and control. For the most advanced players a manual mode of bitwise ether control will be available, which is not easy to learn but can produce some amazing results. Some developers believe that ether control systems will bring us to the creation of a self learning AI but obviously we don’t believe in such fairy tales.

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Мы рады объявить, что в релизную версию игры будет включен Редактор Эфира. “Легенды Эйзенвальда” будет первой игрой в мире, в которой появится технология управления эфиром. Другие области производства программного обеспечения используют эфир, но в большей степени это связано с хранением-записью данных. Немногие знают, но именно эфир удерживает вместе биты и байты программного обеспечения в компьютерах. Про помощи редактора игроки смогут получить более стабильный игровой опыт, потому что за счет управления эфиром в игре будет намного меньше багов, а при удачном стечении обстоятельств, баги будут даже исправляться сами собой.

Игроки смогут сами настраивать, какие баги предпочтительнее оптимизировать в редакторе – крэши, скриптовые или же баги битвы. Также, к релизу мы надеемся успеть создать облако тегов для багов, которые игроки смогут определять и управлять ими. Для самых продвинутых игроков будет доступен режим ручного побитового управления эфиром, что хоть и очень сложно, но может принести удивительные результаты. Некоторые разработчики считают, что системы управления эфиром приведут к созданию самообучающегося ИИ, но мы в такие сказки не верим.

9 yorum Daha fazlasını oku

4 Mart

Developers Diaries #20: Fixing animations in combat and a few words about special effects

Animation in combat
So, in the nearest patch a full animation synchronization in combat will be done. In other words, one of the things will be fixed that many of our players pointed out to us in the early stages of development.

Realistically, the animation in combat is ready for the game in the framework of the current combat algorithm, and if new movements or actions will be added, syncing will have to be done again.

What were the issues with animation sync in combat? A partial answer you already heard and the rest comes from the way the combat system works. AI calculates ahead a turn and block of tracking the combat flow reconstructs the sequence of the events happened and forms asynchronous sequence of animations sets.

Health bars are text strings with numbers and text that fly up over the heads of characters whey they receive damage. They are red in the game directly from the AI so a turn in combat happens in the AI much earlier than its animation. As a result, players saw unexpected reduction of HP before it happened on the screen. With the next patch animation synchronization issues will be fixed. And health bars will change too and display changes of information better.

http://youtu.be/HQRt1Zio8us
Floating notifications over health bar are available only in Russian now, but it will be fixed in the next patch.

Special effects
The special effects system is done, but not included into the game yet. It is mostly because that now there is no sense to make it work. SFX system will not enter into the game such parameters as Bloom, SSAO, DOF, Motion blur. And bright sparks, lightnings and thick smoke already belongs to work of graphics and animation designers. In the developers version our technical director Nikolay Armonik will show our art director Dmitry Goncharov how this wonder of technologies work, will tell about possibilities of the system and will provide examples. And only then the work on the corresponding content will start. We were getting ready for this step for a very long time and finally we got really close.

 ==============

Русскую версию дневников разработчиков, как и всегда, вы можете прочитать на нашем официальном сайте

3 yorum Daha fazlasını oku
Tüm başlıklar

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İncelemeler

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

Bu Oyun Hakkında

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing eight scenarios, as well as two stand-alone scenarios, The Masquerade and The Cursed Castle. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch and The Cursed Castle, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • Full English, German, French and Russian language support for all Early Access content.
  • Sound effects are somewhat done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We added Steam achievements, 44 available now, more to follow soon.
  • The final game will contain a campaign consisting eight scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

Sistem Gereksinimleri

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
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