Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Gebruikersrecensies: Grotendeels positief (309 recensies)
Releasedatum: 9 okt 2013

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Hoelang blijft deze game ongeveer in vroegtijdige toegang?

“The game will release July 2 2015.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“More scenarios will be available, graphic SFX will be implemented, sound effects and new physical-based lighting.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“The game is fully playable with only few occasional bugs.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 - $30 at the release.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's done.”
Meer informatie

Legends of Eisenwald kopen

 

Door curatoren aanbevolen

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Lees de volledige recensie hier.

Recente updates Alles weergeven (65)

21 mei

Results of the survey: "What is better for the hero knight and why?" - Итоги опроса: "Что для героя-рыцаря лучше и почему?"

10 days ago we posted a short survey in our social networks and Steam asking “What is better for the hero knight and why?” There were two options: old leather jacket with +2 melee defense and steal cuirass with -4 initiative and melee/ranged defense of +6. We heard different opinions and you can read what was said following the links above. Now is the time to explain how it is calculated in the game and what conclusions we have drawn.

In our game AI shows that an old leather jacket is better than a cuirass because of higher initiative. To calculate he uses two armies: one army wearing leather jackets and another - cuirasses. As a result of this simulations the first army always wins. Initiative is very important of course but in the game there could be situations where cuirass would be better. It depends on which troops do you have in your army and which are in the enemy army, on bonuses and penalties you and your enemy have.



For example, let’s say in the enemy army there are archers with attack of 20x2 and our hero knight would have 20 defense with a cuirass and 14 without. Then if those archers use their ability “aimed shot” (which increases attack for 150%) then attack becomes 50x2. With a cuirass the knight will get 60 damage and he would be able to survive and healer(s) would get a chance to heal him. But without a cuirass the damage is already 72 and the knight might be taken down already especially if the archers attack is a few points higher. Also, it’s not easy to get to the archers right away, so they will time to shoot your troops.

In the future we want to color the items like that into a new color that will indicate it’s up to the player to decide what’s best.

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Русскую версию текста по итогам опроса вы всегда можете прочитать на нашем официальном сайте

0 opmerkingen Meer informatie

14 mei

II Jul. MMXV A.D.

After 5.5 years of development we are very excited to announce the Legends of Eisenwald release date! It will be available July 2 2015 (a few friends told us a year is a must here given our history).

We want to say thank you to all of you for making this possible! Without support of our Kickstarter backers and without you who bought our game in Early Access this game might not have materialized.

We are also very happy to present you a cinematic video that we released today to celebrate the announcement.



The history of making this video dates all the way back to 2012 when we were in the middle of our Kickstarter campaign. Our technical director and main visionary Nikolay Armonik thought that making a cinematic video was bound to attract a lot of attention to our campaign. He started working a lot and created a draft of the video but the scope of it was too much for our small team to handle, especially since this is not our profession. Ressa, our composer, composed a beautiful track and recorded a song based on Nikolay’s poem. The draft remained and we kept hoping we would finish it. Last spring we found an animation studio in Spain, Digital Mind and they were really excited to help us out. All characters in this video and many of the models and animations are from in-game assets. Fortunately for us, the folks at Digital Mind were able to use our assets which significantly lowered production costs.

Thank you for your patience as development took way longer than we expected - we did not anticipate being so long in Early Access. But we are incredibly happy to bring the game to completion. Please accept our deepest apologies for this tremendous delay but we hope you will enjoy the game and you will get the great experience you were hoping for when you bought our game and supported us. Those of you who played little or maybe even disliked our game - we are hoping you will give the game another chance when it releases.

Thank you for your support.

All of us at Aterdux

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Русскую версию обращения команды Aterdux с указанием официальной даты релиза игры можно прочитать на нашем сайте.

18 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Recensies

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

Over dit spel

The game will release II Jul. MMXV A.D.!


Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing eight scenarios (will be available at the release), as well as two stand-alone scenarios, The Masquerade and The Cursed Castle. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true. You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 50 Hours of Gameplay

A main campaign with eight scenarios as well as the standalone scenarios of The Masquerade and the Cursed Castle will be included in the game at launch, providing more than 50 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells

Key Info on the Status of the Early Access Build vs. Final Release:

  • Full game will release II Jul. MMXV A.D. (July 2nd)
  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and bug fixing.
  • Full English, German, French and Russian language support for all Early Access content.
  • Sound effects are somewhat done but will be improved more.
  • Some special visual effects are already there but more will be added. New physical-based lighting will be included – final visuals will be much nicer.
  • The final game will contain a campaign consisting eight scenarios including the prologue and will support English, German, French, Russian and Belarusian languages at launch. Maybe Spanish too.

Systeemeisen

    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7, 8
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Nuttige klantrecensies
6 van de 7 mensen (86%) vonden deze recensie nuttig
8.6 uur in totaal
Geplaatst: 3 mei
Recensie tijdens vroegtijdige toegang
I do recommend Legends of Isenwald, but there is a few things that i would
like to point that i don't feel confortable with.

I don't enjoy having my army unmade all the time, it's really hard to get some good warriors and raise them into strong fighters! (this is the problem with story mode)
And then the game comes and take them away and you are alone again with your main character and nothing else, all the equipment they had is gone aswell.

Besides that.. I believe this game can be great! it's different of anything else i've seen and in a very positive way!

Was deze recensie nuttig? Ja Nee Grappig
31 van de 34 mensen (91%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
23.5 uur in totaal
Geplaatst: 5 maart
Recensie tijdens vroegtijdige toegang
I went into this Early Access game made by a development studio i had not heard of unsure about its content and a bit skeptical about its quality, but soon after I began playing all these doubts were put to rest. I suddenly found myself deeply submerged into the game and all it has to offer. Legends of Eisenwald is a true strategic RPG game that skillfully combines the heroic elements of old-school role-playing with tactical turn-based combat and presented in a medieval setting filled with unique legends and folklore.

In this game players will create their hero from a selection of three initial classes and then recruit a small army to travel throughout the realm fulfilling quests, investigating myths and legends, and conquering castles among other things. LoE is still very much Early Access and there will certainly be more changes made. However, this game is entertaining and playable in its current state and offers a lot of nice features.

One of the most interesting features in this game is the concept of changing how the turn-based combat takes place. Unlike other games, Legends of Eisenwald has decided to remove movement points from combat in order to streamline it and make it more dynamic. I like knowing that one strategic movement or action can ultimately determine the outcome of a battle regardless of strength or numbers. Of course, there are lots of weapons, items, and spells typical to any RPG game that will also aid your army in battle. There is also an upgrade tree for improving your units as they gain experience along the way. The user interface is minimal and easy to use. Gameplay speed can be adjusted and there is an option to auto-play battles at any time. The developers have even included a level editor that will allow more content to be added by the community.

Being Early Access also means that the game still has a few drawbacks though. There are still a few bugs in the game so I recommend leaving auto-save enabled or save your game often. The game includes a function to send error reports and crashes directly to the developers when a bug is encountered. However, this is also somewhat buggy and does not always work as intended. Also, the game still lacks the lustrious shine that a finished product has. While the artwork and graphics are very nice and full of detail, there is still no "wow" factor when it comes to battle animations. There is a ton of lore in this game that is scripted well, but the english translation is not very good and can be confusing to read at times. One would think that this would have been picked up and sorted out through the beta testing community but currently it has not. Some voice acting would also enhance this game tremendously, but i'm not sure it is even being considered. Still, this game is an overall delight and it will definitely improve before its final release.

The Good:
=======
+ High quality artwork and music
+ Good storyline campaign with tutorial help
+ Solid game content offering many hours of play
+ Difficulty options that challenge players
+ Many customizing options and items for units and heroes
+ Adjustable game speed settings
+ Minimal requirements allow older systems to work
+ User interface is simple and convenient
+ Level editor included for the modding community
+ Steam Trading Cards and Achievements
+ Active development team


The Bad:
======
+ Text translations (english) need a lot of work
+ Bugs and game crashes still present
+ No controller support
+ Battle animations are dull and boring
+ No voice acting or cutscenes/strictly point & click


Final Thoughts:
===========
Legends of Eisenwald is an entertaining game overall and considering its still in Early Access beta there is still a strong possibility that the game will be even better upon completion. While it still needs a lot of polishing and there are still a few scattered bugs in the coding, I still enjoyed it tremendously and would recommend it to fellow strategy/RPG gaming fans. With the right adjustments and improvements this game could become an instant classic.

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Was deze recensie nuttig? Ja Nee Grappig
14 van de 16 mensen (88%) vonden deze recensie nuttig
7.7 uur in totaal
Geplaatst: 15 februari
Recensie tijdens vroegtijdige toegang
This is a game with alot of potential. Enjoyable, good story. The changes needed are mostly in cost and management. The xp cost to level is very high, leveling is very slow and after 30 battles you may not even get to level 2 with anyone in your army. Healing is also very expensive, this is a huge detriment to party management. If no cost change would be done then I would allow healers in your army to heal between battles as well. Currently there is no between battle skill use. If a healer can heal during battle why not in between? Whether it be a limited use between battles or a certain number per day. Lastly on the negative side, you lose all equipment in your inventory and all gold when you leave the starting scenario. You arive in the second scenario with nothign in your inventory and 600 gold. This was bothersome as I had 2000 or so gold and about another 600 gold in eqiupment in my inventory, a fix to this would be excellent. For now be prepared, get the best equipment you can get and put it on your character not in your inventory. Characters do not change appearence other than horse and weapons/shield would be fun if they did. There is no way to customize character looks as well.
On the positive side, The combat is tacitical and you have to pay attention to whats coming up and how characters are moving on the battlefield. A small mistake can cost you. The fact that you can equip all characters in your army is very nice, although I would like to see graphic changes as you equip items other that just weapons. This allows you to customize how an army fights and changing a few weapons can have drastic effect. The graphics are very pleasent and easy on the eyes, game play is easily understood and controls are easily dealt with as well. The story is interesting and the game as a whole is engaging. The game has minimal fantasy element and this is not detrimental to the game at all. I would recommend this game for those that want a game you can relax and enjoy with.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 26 mensen (69%) vonden deze recensie nuttig
5.7 uur in totaal
Geplaatst: 13 december 2014
Recensie tijdens vroegtijdige toegang
Still in Early Access and become better with every patch. Original battle system is interesting and pretty solid. Good addition to the collection of those who loves tactical RPG.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 16 mensen (75%) vonden deze recensie nuttig
14.2 uur in totaal
Geplaatst: 10 januari
Recensie tijdens vroegtijdige toegang
If you're into medieval strategy RPG games that are set in reality more than fantasy, especially in the area of art design, then this may be a game you'd like. It's fairly heavy on unit customization and RPG elements. Unlike games in the same genre like HoMM, you can hand your footman an axe and he'll use an axe, a spear and he'll use that. The units level in the typical fashion as other games, gaining more power, but you can customize their gear, and thus their role and fighting style along the way. All in all, a fun little strategy RPG that definitely stands out as being unique in a crowded genre.
Was deze recensie nuttig? Ja Nee Grappig
10 van de 13 mensen (77%) vonden deze recensie nuttig
52.4 uur in totaal
Geplaatst: 2 februari
Recensie tijdens vroegtijdige toegang
Turn based strategy, where you can customize the equipment on every character in your party, and they also gain experience and level up.

Currently, the main campaign consists of 3 maps (there seem to be more in Russian, but they haven't been translated yet), and there are 2 other single map mini-campaigns available.

All are very enjoyable, and looking forward to the rest of the game being released in english!
Was deze recensie nuttig? Ja Nee Grappig
6 van de 7 mensen (86%) vonden deze recensie nuttig
30.9 uur in totaal
Geplaatst: 7 april
Recensie tijdens vroegtijdige toegang
So, what are my thoughts on this game? Well, it's definitely good. But that's from a fan's point of view, especially considering I played their old game; Discord Times, and loved that just as much. So from an analytical view of the game, what do I think?

Gameplay
The gameplay is quite interesting. You have troops you can hire for gold, but they don't cost much due to castle support. This essentially tells you how many troops you can support without paying them. Then you have the mercs. Troops you can hire for a bit more gold, but you have to pay them per day to keep them around. Expensive, but they can be high level units or simple peasants, so you get what you pay for with them.

- Equipment
Equipment is definitely interesting, but you should know the scale of things. The better it is, the more gold it costs. However, the market you get them at does have an effect. Purchasing equipment at a merchant pier will cost you loads more gold than if you purchase it at a rural market, but this also affects the quality of the items. Merchant piers cost a ton for their items, but their often high quality, and really powerful in your effort for domination while rural markets aren't as costly, but the quality is lower too. However, it's not so low as to completely dismiss it, for a fight can be won with a simple pitchfork, if the odds are close.

- Units
Talking about equipment and such and yet not covering the units? What kind of monster am I? The units are simple and basic at first glance. Recruits, hunters, female healers (I've forgotten their names) and religious men. That about covers it. However, each unit can upgrade a number of times. Recruits can become veteran pikemen or infantry sargents, hunters can become hard hitting crossbowmen or incredibly nasty sargent archers, and the religious lot can become incredibly useful at healing or buffing your other units, if you choose to send them down that route. Each unit can be manipulated and upgrades to your desire. I nearly forgot the nobleman however. He's the unit that you want to upgrade for knights, paladins and other very nasty units. However, due to being noble blood, he costs an utter fortune for healing, and upgrading him takes a fair while, and a lot of effort.

- Story
I can't really say much about it, other than it's quite good, and each action that happens in the storyline, as well as for your character itself makes sense. I won't spoil any of the storyline since it's quite good, but I will tell you this much: Your actions define this story. It's not a simple walk in a park down a narrow hallway, you have options. Be sure to pick what you think is right.

Overall scores
Gameplay: 8/10 - Could definitely be improved in some areas, but at face value, it's definitely good.
Visuals: 7/10 - The game looks quite pretty but I do notice some performance issues in heavy forest.
Sound: 9/10 - This is truly brilliant music in my opinion. The opening music is fabulous and the sound effects fit in with every swing of a sword. Small improvements could be made to where each sound happens but other than that, spot on.
Story: ?/10 - It's a really good storyline, with multiple branching areas and different ways you can do things. It's truly brilliant.
Final score: 8.5/10 - Due to this still being an early access game, there will be errors and issues abound. I've run into several crashes over the course of the development, and it's annoyed me every single time. But talking with the developers and their view for this game, they are definitely working on it. I hope this turns out to be a brilliant game on release!
Was deze recensie nuttig? Ja Nee Grappig
8 van de 12 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
35.0 uur in totaal
Geplaatst: 23 januari
Recensie tijdens vroegtijdige toegang
I have been following this game since it practically first came on Steam in its early early release days. It has come a long way since then and I think it is well worth the price. The development team is very responsive and friendly. You can tell they really put their hearts into making this game.

Legends of Eisenwald is a story based game with RPG and turn based strategy elements. The story is the element that ties the whole game together. I would say if you like medieval settings, good story, non-linear storylines and RPG/strategy elements you should check this game out!
Was deze recensie nuttig? Ja Nee Grappig
6 van de 10 mensen (60%) vonden deze recensie nuttig
45.1 uur in totaal
Geplaatst: 21 maart
Recensie tijdens vroegtijdige toegang
Realy nice game with rich storiline perfect middle age music and awesome gameplay. Recomend for every one who fond of middle ages atmosphere and tactic games
Was deze recensie nuttig? Ja Nee Grappig
6 van de 10 mensen (60%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.4 uur in totaal
Geplaatst: 23 april
Recensie tijdens vroegtijdige toegang
"Legends of Eisenwald offers an immersive and fulfilling sense of exploration which is further enhanced by its soothing soundtrack and a focus on medieval folklore, sadly it’s also marred by a restrictive combat and unbalanced system."

Full Preview: http://www.tech-gaming.com/near-magic-legends-of-eisenwald-previewed/
Was deze recensie nuttig? Ja Nee Grappig
7 van de 12 mensen (58%) vonden deze recensie nuttig
12.4 uur in totaal
Geplaatst: 13 januari
Recensie tijdens vroegtijdige toegang
Interesting game. Still has a few bugs, but I am sure that will be fixed with the full release. Also kind of short, went through the 'main' story in only a few hours, and that was when I wasn't sure what I was doing. There are also a few translation errors, but those are a bit minor. Only improvement I can think of right now is the expansion of the quests. A few of the quests have a 'choice' option but as you progress the choices are made for you, forcing you to do something that you otherwise would not have done in gameplay. The price/Gameplay ratio as of this moment is not worth the $20 pricetag, but I can see a lot of potential.
Was deze recensie nuttig? Ja Nee Grappig
224 van de 337 mensen (66%) vonden deze recensie nuttig
3.8 uur in totaal
Geplaatst: 25 juli 2014
Recensie tijdens vroegtijdige toegang
Don't get sucked in by the graphics! There is NO tactical deployment or strategy involved in the combat system here. You are only allowed to place your units in one of three ranks (tanks in the front, ranged in the middle and healers in the back). Your army is then lined up in the arena face to face against the opposing force to bang it out without any real need or ability to plan, manouver into position, etc. Why utilize turn-based combat then? There simply aren't decisions to be made on these battlefields. . . .
Was deze recensie nuttig? Ja Nee Grappig
65 van de 86 mensen (76%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 11 oktober 2013
Recensie tijdens vroegtijdige toegang
You and your trusted companion set out to visit an old friend of your family's, but during your stay trouble stirs in your homesteads. You return to your lands only to find your former vassals at war with each other, bandits ravaging the lands and strange pagan cults arising.

Legends of Eisenwald promises a fresh new look at old-school RPG and turn based strategy glory, long forgotten in today's big releases. You are to assemble a team of capable warriors, healers and priests, manage their equipment and upgrades and lead them to victory against the many foes now scattered throughout the lands. You go through various chapters of the main story, all taking place in different areas, most of which pretty darn big. Lots of castles, villages and taverns bid you welcome and offer mercenaries or information, ruins and bandit hideouts offer their ill-gotten gains to whoever is brave enough to demand them back.
For most of the game, you will be controlling your personal army of 12 soldiers (at max.), following the main quest. This alone will allow you to go down different paths, with a little bit of open-world feeling thrown into the mix. When returning to your old vassals, they will ask you to deal with their respective neighbours for them, and it is up to you who to side with. Apart from following the story, a healthy number of sidequests will beg for your attention. Some may offer unique treasure, others might get you a valuable companion. If you played Mount & Blade, the campaign-map will feel very familiar. Each army is represented only by one token character and the time goes by in a flash (adjustable).
If you meet with a hostile army or enter an enemy settlement, battle will commence. Here is where the turn based strategy part advertised by the game comes into play. It is your task to organise your soldiers on a field of hexagons, with melee characters in front and support in the back. Based on every character's initiative-value, they all take turns going at each other. Some units have special abilities, some may buff your troops or curse the enemy.
Combat is done well enough, though hardcore-fans of the days gone by might find it lacking in depth. Apart from different stats and abilities, your equipment plays only a minor role and will not even change the physical appearenace of your soldiers. Upgrading them feels like a somewhat sterile and uninteresting process. Quests are generally very straight-forward and come with exact map-markers, so friends of complex storylines might not get their money's worth here either.
One major problem with the game: It is still in development, as the Early Access tag suggests. I experienced a lot of crashes and graphical glitches that have yet to be fixed.

Eisenwald has an interesting setting. The music is atmospheric and the aesthetics are fitting. Also, work on your pronounciation-skills for German words, as "Eisenwald" is only one of many.
Is Eisenwald worth buying? Maybe not so much at this point, but at the very least it is worth to keep an eye on it. If you want your nostalgia-nerve tickled, this might just be the thing for you.
Was deze recensie nuttig? Ja Nee Grappig
39 van de 45 mensen (87%) vonden deze recensie nuttig
30.6 uur in totaal
Geplaatst: 14 oktober 2014
Recensie tijdens vroegtijdige toegang
First of all there are many negative reviews due to misrepresentation of the game by developer. Most people assumed that this game is an old school RPG game (as it is announced) and judged accordingly. If you want to categorize a game like this it simply falls somewhere between the Heroes series and Disciples series.

I don’t usually write any reviews on games but in my opinion this one is particularly wronged by too many people. The early access version is 6-8 hours long to beat on first playthrough but there are people who played it like 40-50 hours and then disliked it on so many levels which is odd.

At this stage this game deserves at least a 7 out of 10.

Pros:
-Good graphics
-High quality sound and music
-Good controls and camera mechanics
-Simple yet sufficient tutorial as a part of the campaign
-Good story telling
-Manageable army and battlefield size
-Simple yet fun to play battles.
-Good blend of side quests
-Challenging AI both in strategy map and battles


Cons:
-Some bugs and crashes which may hopefully be fixed before full release
-Quest tracking is very unclear, some won't update as you progress, you have to read through the quest that you are on several times before you can figure out what to do.
-Throws you in too deep and leaves you in the dark too soon.
-Camera can’t be unlocked in strategy map (always fixed on your party)
-no minimap (going between the map and strategy map is tiresome at some point)
-very slow levelling
-Lack of restart level option (VERY important to have.)

Overall most of the cons are agreed upon by too many people but most of them can be fixed, polished or added before the full release of this game. As far as I can track the developer team is highly interested in what people think of their game and active on the Forums. So I believe that they can release a way better final product at the end.
Was deze recensie nuttig? Ja Nee Grappig
149 van de 236 mensen (63%) vonden deze recensie nuttig
50.6 uur in totaal
Geplaatst: 30 juli 2014
Recensie tijdens vroegtijdige toegang
The story is awful. I cant understand where to go. You have to stand in the correct places on the map after finding them for the story to continue. Often times its up a steep mountaintop with no clue of a road. In the first level everything you built up to gets taken away. Then there is a troop chasing you so your time to escape is limited and the troop is undefeatable that follows you to each new scenerio. Other things are...what you would expect to complete in tasks is unfulfilling and a waste of time. The only thing I like about this game is the battle mode. But, you dont have all the characters equipment available in towns and often thrown into 3 or 4 battles one after another when you would expect to win. You have little to nothing to manage with and not much going on.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 46 mensen (76%) vonden deze recensie nuttig
21.2 uur in totaal
Geplaatst: 19 december 2013
Recensie tijdens vroegtijdige toegang
This game is very unique, concentrating in medieval times, weapons, armour and classes, intead all fantasy. For all turn based lovers this game has a lot of potential but still a lot to improve.

Pros: Great weapons & armours, graphics is good, original story.

Cons: Move around in combat is not easy, if you are not moving for the kill you should stay put. Skip a turn for one unit, is only avalilable once per battle. And the worst of all, leveling up is extremely hard since the exp gained per battle is average 2 points, when most of the characters (Depends on the class) is 120, 150 to level up. And you have to ditch your party each chapter, what makes even harder to level up.

Conclusion: If you are like me, who wants to be a part of this game from early start and is confident that is going to improve, I would defitely recommend buying, however, If you like final version of the games and do not have patience to deal with some bugs and changes (Part ot getting early access) then wait for the final review.
Was deze recensie nuttig? Ja Nee Grappig
24 van de 30 mensen (80%) vonden deze recensie nuttig
355.8 uur in totaal
Geplaatst: 6 september 2014
Recensie tijdens vroegtijdige toegang
I started playing this low fantasy game about a month ago, and after considerable time playing I am still thoroughly enjoying it, even though ity is still in Beta! The graphics are rich, the music is excellent, and the writing is extraordinary. Very immersive storyline, and I have found the character development is both challenging and rewarding. This is not an 'action rpg', and the combat does not play like an action rpg. Successful combat is more dependent on thought-out strategy than hack-and-slash. Not all games are for all people (I don't like "mystery search"games), but I would HIGHLY recommend this game for anyone who enjoys good writing, challenge, and a real capture of the flavor of the late medieval period.
Was deze recensie nuttig? Ja Nee Grappig
57 van de 90 mensen (63%) vonden deze recensie nuttig
7.1 uur in totaal
Geplaatst: 8 augustus 2014
Recensie tijdens vroegtijdige toegang
So far, a few hours in and I am enjoying the game. I haven't hit any major bugs.

Pros:
-very good tutorial as part of the main campaign.
-solid foundations for the story (comparable to most games in this genre)
-logical game mechanics, especially during battles
-quality graphics
-excellent camera control
-difficulty levels seem to scale very well
- game does get tougher as you move on. Definitely can't rely just on the basic party.
-AI enemies in battle performs well
-modest amount of side quests
-developer communication is AMAZING. personal answers to almost every forum post, and obvious love for their product

Cons:
-army management/specialization is fairly simplistic
-character specialization is through items and a very simple as well
-small army and small battlefield (by design). some could view this as a "pro" though.
-no easy way to prioritize quests. some don't update when finished, or provide enough guidance to pursue
-levelling is VERY slow


Overall:
Well worth $10 at this point. I am enjoying Blackguards, which would fit in this genre pretty well. Blackguards is well beyond in most facets, but I feel with this game open to Steam Workshop, the game could become incredible. The developer support is key, but I imagine improvements will be slow for such a small team. I am happy to have bought it, and definitely imagine playing it even more as I am winding through the last chapter of Blackguards.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 21 mensen (86%) vonden deze recensie nuttig
128.9 uur in totaal
Geplaatst: 12 augustus 2014
Recensie tijdens vroegtijdige toegang
This game is quite unique in what it has to offer.

There is a depth to this game that is not initially apparent, I think. By sticking to a well-defined set of rules of limited engagement, the developers have effectively created their own version of tactical chess. Recall in chess, not every piece can move as it might like, but they have very restricted types of movement in how they can attack (a pawn can only move forward, usually one space, but must attack diagonally).

This game is similar except any movement is the result of an attack, and not purely done in and of itself. The movement, when it occurs, is well defined and can be anticipated. Having these kinds of limits makes this game distinct from other games like King's Bounty and Eador, Masters of the Broken Realm, which are both great games in their own right. In this respect, I would argue, less is actually more, in terms of the depth this game provides. I really thought Eador was extremely tactical until I played this game, and decided this one had a more "mature" type of strategy than the you-can-move 1, 2 or 3 spaces kind of games.

I believe the overwhelming reason to buy and play this game is to, in essence, play a new type of low-fantasy tactical chess based upon a 36-hex board. This game has all the tactical depth that chess does given in how it works. It may not be balanced, or fair, or even easy to grasp in terms of what this game really is, but it is a gem in its own right.
Was deze recensie nuttig? Ja Nee Grappig
23 van de 32 mensen (72%) vonden deze recensie nuttig
12.2 uur in totaal
Geplaatst: 9 augustus 2014
Recensie tijdens vroegtijdige toegang
Ever wanted an old retro game but cant get past the fossil like graphics and constant silence? Well Legends Of Eiseswald is the game for you, Its easily the best Early Access game on the market so much that if you fixed the very rare minor bugs that exsist you could sell this game for $10, $15 as a finished product. Essentially if what your looking for is a modern day classic RPG this is a must buy. Even then this is a game everyone should try, I never touched those old RPG games, hell I wasnt even born when those games were around and I love this game.

However that isnt to say the game is perfect it does have a few trip ups, For starters early on in the game most battle boil down to "who has the better hit points" because there isnt much else to do besides attack early on when all you have is fighters, and what thing that infuriates the hell out of me is that you cannot set yourself in a defence position which will turn a few people off.

Pro`s
-very beautiful game and due to its gameplay dosent require a powerful PC
-Authentic classic RPG feel with AAA graphics
-Quite a interesting story
-Dosent hold your hand
-Fair Challenge (however troop planning will effect your chances)
-Good old medieval soundtrack
-Georgous art style
-Skill tree`s
-User friendly yet still challenging battles
-Quest finding requires attention, this game tells you what to do but expects you to use your brain
-Workshop

Cons
-A little buggy
-Lack of Defence stance
-Capturing building`s is a little confusing at times
-Avatar does not change dependant on armour choice
-Throws you in the deep end a little too quickly
-Some quests aren`t very clear at all during times

In conclusion I love LoE its fast enough so im interested and slow enough so I can take some time to plan, and honestly I have no clue why there are so many negative review`s for this game because even if me a 14 year old teenager born in the gaming age of brown corridors I can assure the older generation of gaming still interested in Classic games will LOVE this. 8/10
Was deze recensie nuttig? Ja Nee Grappig