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Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Veröffentlichung: 9. Okt. 2013
Beliebte benutzerdefinierte Tags für dieses Produkt:
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Wie lange wird dieses Spiel den "Early Access"-Status haben?

“We are on Early Access since October 2013. We plan to release this Autumn.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

Was ist der derzeitige Stand der Early Access-Version?

“The game is fully playable with only few occasional bugs.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished. We are considering a closed beta on Steam to test additional scenarios of the main campaign that will be fully available at the release.”
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Kürzliche Updates Alle anzeigen (39)

Developers Diaries #17 - Legends of Eisenwald: indie or not indie? | Дневники разработчиков #17: Легенды Эйзенвальда - инди или не инди?

12. September


Hello everyone,

lately we have been talking to a few journalists, from IGN Russia and rpgwatch.com in particular. IGN Russia had a discussion what is an indie game which was presented in several developers answers to four questions: what is an indie game; do you think Journey for PS3 or Valiant Hearts are indie games; if Banner Saga went to a publisher, they would have gotten more money and have done a better game – what do you think of this statement; are you an indie developer yourself. Many answered that it’s a game where a process of its creation is not controlled by a publisher or an investor, we added that it’s a game that is doing something new and it’s also creative splash of the people making this game. Even some games of big studios could be considered indie, in our opinion. The whole article is here (in Russian).

rpgwatch.com wrote a preview. Alexander met with an editor from this site in Cologne during GamesCom and this preview is a result of this even though a preview is written by someone else.

In the beginning of the summer we applied with our game to IndieCade. We didn’t have many hopes to start with. Looking at the screenshots that are published on Facebook page of this festival one could think that indie games for them are almost exclusively pixel art, simple mechanics and other attributes of modern pop-culture. So, the response we were not selected for the final part did not surprise us. To the standard response there were attached a few sentences of a juror or a few of them:

#Discussions_QuoteBlock_Author
I kind of don’t get it… When the game is defined as a “classic old school RPG with tactical turn-based battles, simple economic model” why would you enter it in indiecade?
It seems weird to me, with no hook, no novelty and no tutorial, the game feels… Well, like a 90s game. It’s a “classic, yes, but “old school” doesn’t have to mean “old”.
This game is an impressive technical achievement! Indiecade however looks for games that innovate in design or other categories, and Legends of Eisenwald is largely a worthy but loyal recreation of a well-trodden category.
We are grateful for a personal response and understand that everyone has different opinions. The only details that is not quite clear is a “no tutorial” part. Tutorial (while not the greatest) have been on Early Access since the very beginning and it seems that jurors simply didn’t have enough time to check for a tutorial option in the settings. We started playing games in 90s and even the end of 80s, so in most cases when some people say our game looks like from the 90s, it sounds rather surprising to us and brings us to the conclusion that most likely they didn’t play anything back then.

What do you think? Do we describe our game well? Maybe some moments are really unclear for the people who look at our game for the first time and has only 10 minutes to look at the game? We would really love to hear your opinions!

==============================
Русскую версию "Дневников разработчиков" можно прочитать пройдя по ссылке.

7 Kommentare Weiterlesen

Hotfix

8. September

Today's hotfix restored the hero upgrade funtctionality.

Этот мини патч исправил проблему с апгрейдами героя.

0 Kommentare Weiterlesen
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Reviews

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

Über das Spiel

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • English, German, French and Russian language support is in for the Prologue and Masquerade scenario. English, French and Russian support is in for The Way Home and Run Away scenarios.
  • Sound effects are mostly done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We’re also aiming to integrate Steam achievements. Trading cards will be availalbe at the full release.
  • The final game will contain a campaign consisting seven scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

Systemvoraussetzungen

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory, shader model 3 (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (GeForce GTX 260, Radeon HD 5770 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Hilfreiche Kundenreviews
35 von 38 Personen (92%) fanden dieses Review hilfreich
138.6 Std. insgesamt
Early Access-Review
Ein sehr atmosphärisches Spiel mit hübscher Grafik und passendem Sound. Das Gameplay,die Quests und die tolle Karte zieht einen schön ins Spiel hinein und lässz einen für 12€ einiges erleben :-)
Die Kämpfe sind sehr fordernd aber nie unfair. Die KI handelt extrem clever ( mit Ausnhamen **grins**). Alle Einheiten sind schön modelliert und haben sehr differenzierte Einsatzgebiete in denen sie glänzen.

Das Zaubersystem bedarf noch einiges an Überarbeitung, funktioniert aber schon recht solide. Es fehlen noch jede Menge Soundsamples und die Lokalisierung muss auch noch überarbeitet werden, aber es ist ja noch Zeit :-)

Abstürze und/oder grössere Bugs hatte ich noch keine, alles läuft sehr stabil und flüssig..... in das in Alpha-Stadium >> Respekt !!

Ein toller RPG-Strategie-Abentuer-Mix in einem unverbrauchten Setting.
Verfasst: 9. Juni
War dieses Review hilfreich? Ja Nein
5 von 5 Personen (100%) fanden dieses Review hilfreich
11.5 Std. insgesamt
Early Access-Review
Leider ist das Spiel immer noch nicht fertig, aber es hat bereits jetzt enorm viel Potential!

Der eigene Charakter ist nicht viel zu stark und braucht eine ausreichend starke Truppe um siegreich zu sein. Die Truppen kann man aus verschiedenen Bereichen rekrutieren, z.B. Bauern aus einem Dorf. Nach einigen Kämpfen kann man seine Einheiten zur nächsten Stufe aufsteigen lassen. Ein wichtiger Aspekt ist das die eigenen Einheiten ausgerüstet werden können, dies ist Abhängig davon was die Einheit tragen kann.
Die Kämpfe sind rundenbasierend und stellen auch immer wieder eine Bedrohung dar.

Die Story selber finde ich persönlich noch sehr schwach. Meine Hoffnung ist das es dem Spiel im Early Acess einen Sinn verleiht und bei der Veröffentlichung richtig aufpoliert wird. Erfreulich ist es das man da seine eigene Entscheidung treffen kann um die Geschichte zu beeinflussen.

Insgesamt kann ich das Spiel allerdings empfehlen.
Verfasst: 4. Mai
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
27.8 Std. insgesamt
Early Access-Review
I bought the game 12 hours ago - played 12 hours straight through the campaign and i love it. Great Gameplay, good Ideas a interessting story so far (the campaign is not finished yet). As all Early Access Games it has a lot of bugs. The most aren't that bad a few made me angry as i encounter them. But all in all a great game and with the Editor i hope a lot of Players will make their own scenarios. Defenitly Worth the 9 Euros in the steam sale and if they kill the bugs defenitly the full price.
Verfasst: 8. August
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
46.5 Std. insgesamt
Early Access-Review
Hallo, LoE macht richtig Spaß. Story ist überraschend und gut, die Implementierung super. Statt gespielte Dialoge erscheinen Textboxen, was dem Spiel jedoch nicht schadet. Super sind die taktischen Rundenkämpfe,
Einiges habe ich nicht verstannden, z.B. wann man ein Pferd reiten kann (kaufen kann mann es).
Leider stoppt die Hauptstory mitten im Spiel (Beta-Version 095 --Fortsetzung folgt??). Gibt es ein fertiges Release ?
Verfasst: 19. August
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
9.1 Std. insgesamt
Early Access-Review
Schon jetzt ein kleines, aber feines Turn Rollenspiel mit Turn-Based-Combat. Ganz spannende Story, jede Einheit kann individuell ausgerüstet werden und das Aufleveln bringt Fertigkeiten. Manchmal ist die Wegfindung/-führung noch nicht ausgereift und bisher gibt es noch eine begrenzte Anzahl an Regionen, aber ich bin gespannt wie es weitergeht. Definiti unterstützenswert!
Verfasst: 27. August
War dieses Review hilfreich? Ja Nein

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