Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
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發售日: 2013 年 08 月 22 日

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"Good 2d fighter with stylish hand-drawn art and great netcode. Really solid tutorial to, a good entrypoint for learning fighting games."
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08 月 22 日

Skullgirls Patch Notes - 8/22

Didja miss me?

Here's a full list of the current updates, for all platforms!
(Note: The X360 art gallery crash bug has been identified! There is not yet a patch for it, though.)

PC:
- Added the "-extrasupershadows" launch option to enable PS4 super shadows on PC. Give it a try, IF your rig can handle it...
- Modified the white flash when finding an online match, to hopefully not trigger epilepsy. >.<
- Fixed some rendering issues for certain backgrounds...and...yeah. Did that. :^)

All Platforms:
- Bugfix: Any time the point character resets their combo, it also now grants you another assist use, even on zero-frame resets. FINALLY fixed!
- Fixed Double being able to cancel Hornet Bomber to ground supers before the grounded hit became active, and thereby accidentally uncombo the ground super.
- Adjusted Robo-Fortune's in-fight voice volume.
- Corrected the VO for Robo-Fortune's L and M Danger.
- Bugfix: Robo-Fortune can now jump-cancel when j.HP hits another projectile. Also improved the responsiveness of jump cancelling from j.HP after it hits something.
- Bugfix: Beowulf's Canis Major Press now has a maximum backward movement speed that it cannot exceed.
- Bugfix: Beowulf's Referee Pin now correctly pins the opponent with their back to the "mat". VERY IMPORTANT!
- Bugfix: Valentine's poisons no longer count down time on assists while they are locked out and offscreen, only while they are onscreen.
- Fixed a bug with Cerebella's taunt input wrongly allowing you to hold Back throughout the entire thing instead of having to tap it in the middle.
- Tweaked the input checking on Parasoul's taunt to attempt to get it to happen less often accidentally.
- Lengthened hitstun from Robo c.HK by 5f because light characters recovered while rising, allowing a 1-frame-perfect unblockable reset with Airwulf off Robo's assist.
- Updated the air-unblockable-attack-plus-ground-throw situation protection by fixing a bug with the trigger conditions, as well as lengthening the protection given by command throws/super throws ONLY, to other cover some edge cases. Normal throw air protection works the same way it did before, because normal throws are techable.
- Fixed a bug where Entourages would fail to save if the second or third character was using a color that the player hadn't unlocked for the first character.
- Fixed various bugs in Valentine's tutorial.

PS3:
- Fixed several images crashing the Art Gallery.

PS4:
- Hopefully fixed extremely rare random severe graphical corruption bug.
- The game now pays attention to the Display Area Settings from the system. The screen size is adjustable accordingly.
- Fixed music volume setting not applying properly during cutscenes and when the music loops.
- Legacy controllers can now dismiss all system messages that do not require more than an "OK" input.
- Legacy controllers can no longer control the game while an OS message is displaying over the game screen.
- Two Weeks trophy now is properly awarded when fulfilling the conditions.
- Surviving Challenge 7 now properly counts as clearing it.
- Fixed lots of bugs and strange behavior in various Challenges.
- Improved responsiveness of the Challenges menu and added sounds to it.
- Corrected a line in Valentine's story mode.
- Systems set to the Spanish (Latin America) language setting now run the game in Spanish instead of English.

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07 月 7 日

Robo-Fortune lives! (Whether she wants to or not.)

Welcome to Skullgirls 2nd Encore!
Full Skullgirls 2nd Encore patch notes here.

Stealth update - Fixed the size of some Art Gallery images and other Art Gallery bugs. Fixed some text errors in various modes.

PC-only bugfixes - Too late for console patches, will be in the Lobby update for consoles:
- Bugfix: After taunting as Eliza, she no longer gains health on trades which kill her. Thanks Midiman and dragonsinmysky for finding this, and Weatherbee for replicating it!
- Bugfix: Painwheel can now fly/unfly during Downs. Thanks Stuff.
- Bugfix: Fixed Robo Fortune's Lv3 exploding logic so she does not explode when killed by the end of Ms Fortune's Fifth of Dismember, and so that she DOES explode during the middle of Cat Scratch Fever and in similar long-hitstop situations. Thanks CaioLugon.

Added Replays! This feature is not even close to complete.
If you have any problems, you're on your own.
Replay saving and playback has been ported from the Beta, and is now available by adding the Launch Option:
-enablereplays (including the hyphen)
to Skullgirls via the Steam library.
The Replay Theater UI is very bare-bones, but it's better than nothin'!
Press LP during a replay to display hitboxes, and press LK to display the players' inputs.
(It'd be nice to see someone make an external program for managing replays, since the .ini files are just text. Hint hint.)


Psst! Wanna know what Lab Zero is doing after Skullgirls? Check out the Indivisible teaser:
https://www.youtube.com/watch?v=qgLtNAKTjhw

70 則回應 繼續閱讀

Steam Big Picture

特價優惠

Buy Skullgirls and receive access to the separate Skullgirls Beta, so you can help Lab Zero test out future gameplay changes and characters!

精選 DLC

Thanks to the generosity of our Indiegogo backers, FREE Character DLC will be available to all!

In the coming year, we will release the following DLC characters, ALL OF WHICH will be FREE for a LIMITED TIME:

  • Eliza
  • Beowulf
  • Robo-Fortune

Buying now ensures that you get these amazing DLC characters free!

關於此遊戲

Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

系統需求

    Minimum:
    • OS: Windows XP, Window Vista, Windows 7, Windows 8
    • Processor: Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
值得參考的用戶評論
16 人之中有 16 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
15.8 記錄時數
張貼於:03 月 26 日
雖然我不是很會玩格鬥遊戲

但是衝著角色我還是買單了!

骷髏ㄋㄟㄋㄟ…讚!
這篇評論值得參考嗎? 有趣
10 人之中有 10 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.2 記錄時數
張貼於:03 月 27 日
角色塑造的很有個性,讓你玩每個角色都會十分期待他的技能組合,少見的手繪美術風格,扎實又富有創意的殭屍美女造型,光藝術與設計性就值得讓你收藏這款遊戲

可惜的是打擊感雖夠,但作為一款格鬥遊戲實在讓人按的過度忙碌(而且配招太死板),比較不像SF4或KOF那種比較好理解的接招邏輯。不過畢竟是初代,若有續作一定能更臻完美。
這篇評論值得參考嗎? 有趣
6 人之中有 6 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
1.1 記錄時數
張貼於:06 月 4 日
魑魅魍魎風美少女格鬥遊戲,評價很高,趁著免費週末試玩了一下。

以獨立遊戲來說,各方面的表現都可圈可點,人物設定風格強烈,角色雖然不多,但各有魅力;最棒的是打擊感非常好,而且連擊難度不會太高,非格鬥遊戲專家也可以享受樂趣!
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
6.8 記錄時數
張貼於:04 月 3 日
基本上算是老少咸宜的格Game,官方也很用心再經營,之前早期買的Dlc基本上都免費放送過,連線方面也頗不錯,相當順暢.
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
8.9 記錄時數
張貼於:06 月 17 日
ㄋㄟㄋㄟ
這篇評論值得參考嗎? 有趣