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Skullgirls ist ein schnelles 2-D Kampfspiel, bei dem der Spieler in einer außergewöhnlichen Dark-Deco-Welt erbitterte Kämpfer steuert. Es besitzt brandneue Spielsysteme, welche die Fertigkeiten der Veteranen von Kampfspielen testen, während es das Genre ebenso für Anfänger zugänglich und genießbar macht.
Veröffentlichung: 22 Aug. 2013
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Skullgirls Patch Notes - 7/9

9 Juli 2014

Evolution, the largest fighting game tournament in the world, is this weekend, and Skullgirls is having a side tournament there with over 140 players and a $5000 prize pot!
Finals of the tournament will be on Saturday at 1PM PST on the MadCatz Twitch channel so be sure and watch!
If you're going to Evo be sure and stop by the Lab Zero booth to play Eliza on PS3. There's also a Salty Suite, and there are some other nice things happening this weekend for SG players.

Now for those patch notes.

General
(FINALLY) - If you set "Teams Number of Rounds" to more than 1-out-of-1, they will now be rounds instead of downs. Solos still use Downs, but there were a bunch of broken things about Downs for teams. If you find any bugs related to this, please post them in the Skullheart bugs forum. See? I didn't forget you, Dime_x.

EVOOOOOOOOOOOOoooooooooooooooooooooooo....

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Skullgirls Patch Notes - 7/6

6 Juli 2014

General
- Fix the last remaining type of unblockable setup, throw-then-hit. Long story short, if a throw whiffs through your jump-start animation the rest of that animation will be invincible to hits as well as throws. Also if that happens unblockable-on-the-way-up grabs (Excellabella, A-Train) will be blockable for up to 8f. Thanks Age.

PLEASE FIND PROBLEMS WITH THIS IF THERE ARE ANY, and report them in the bugs forum on Skullheart. It seems slightly too clean for how effective it is and how little else it changes.
- Parasoul's j.B+LK and j.LK are now really the same to the IPS. Whoooooops, typos. Thanks gllt.
- Extend Painwheel's cr.LK hitbox downward to always OTG without affecting range.
- Painwheel's Lv3 drags them in and ALWAYS does all the hits if it connects with the first one, even if it OTGs or hits them in an odd spot. If you can find a consistent case where it spits them out the wrong way now, please tell me and I can fix that too.
- Fix Fukua's auto-divekick that would randomly happen. Thanks Natezer for getting me a repro case!
- Fix bugs with Fukua's BFFs super: Shadow no longer hits after Fukua is DHC'd out; shadow doesn't go up with her as she leaps offscreen if DHC'd out; 2nd hit will not connect unless the opponent is in hitstun, so resetting them between hits is useless; if 2nd hit does not connect, Fukua immediately stops being invincible and can't be DHC'd out. These fixes WILL be at Evo, so if you were abusing this junk I suggest you stop. :^)
- Fix bug with Ground Tech option, providing an input for teching should require that the dummy is in hitstun. :^P Thanks MyLifeIsAnRPG.
- Speed up menu loading by caching options text files and localization files in memory, this will likely only help consoles since PCs already do that. But it does help consoles. :^)
- Fix some framerate issues with things like Valentine's Lv3, by not rendering the level when the entire screen is covered by another sprite anyway. How was I not doing this before? Helps consoles tremendously.
- Fix character-art-file loading while on 360 switching characters again, as well as improve menu opening/loading speed. Yeah, this isn't PC related, but it's nice. Provided a new 360 patch to test, just the executable (so menu loading, hiccup when switching chars, framerate fix, that's all cuz no data). Yay?


Today's the day you want to check out the Beta, though. Really.

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Steam Big Picture

Sonderangebot

Buy Skullgirls and receive access to the separate Skullgirls Beta, so you can help Lab Zero test out future gameplay changes and characters!

Top-DLC

Thanks to the generosity of our Indiegogo backers, FREE Character DLC will be available to all!

In the coming year, we will release the following DLC characters, ALL OF WHICH will be FREE for a LIMITED TIME:

  • Eliza
  • Beowulf
  • Robo-Fortune

Buying now ensures that you get these amazing DLC characters free!

Über das Spiel

Skullgirls ist ein schnelles 2-D Kampfspiel, bei dem der Spieler in einer außergewöhnlichen Dark-Deco-Welt erbitterte Kämpfer steuert. Es besitzt brandneue Spielsysteme, welche die Fertigkeiten der Veteranen von Kampfspielen testen, während es das Genre ebenso für Anfänger zugänglich und genießbar macht. Skullgirls ist die moderne Variante der klassischen Arcade-Kämpfer mit einem handgezeichneten hochauflösenden Dreh. Es ist ein einzigartiger, Action-gefüllter Wettstreit zusammen mit fantastischen Kombos und einer verblüffenden Hintergrundgeschichte.

Key Feature Points

● Klassische Sechs Tasten-Steuerung gibt jedem Charakter eine riesige Varianz von Angriffen und Spezial-Attacken

● Das „Variable Tag“-Kampfsystem erlaubt es den Spielern Teams verschiedener Größen gegeneinander zu stellen

● Anpassbare Unterstützung lässt dich dein Team mit einer riesigen Auswahl an Angriffen für nahezu endlosen Strategischen Möglichkeiten ausrüsten

● Eine stabiles Anti-Unendliche-Kombo-System hält das Spiel frei von missbräuchlichen Taktiken

● Alles ist in handgezeichneter, hochauflösender 2-D-Grafik mit den meisten Animationsbildern pro Charakter eines jeglichen Kampfspieles, und alles wird dank einer mächtigen 3-D-Engine mit Lichteffekten in Echtzeit verstärkt

● Anständige Tutorials und eine KI, welche Taktiken sowie Moves und Kombos lehrt, erleichtert es neuen Spielern in das traditionell einschüchternde Genre der Kampfspiele eingeführt zu werden und hilft dir dich zu verbessern

● Der offizielle GGPO-Netzwerkcode stellt verzögerungsfreien Online-Kampf sicher

● Ein fantastischer Soundtrack des Komponisten von „Castlevania: Symphony of the Night“, Michiru Yamane, zieht dich in die einzigartige “Dark Deco”-Welt des Spiels

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP, Window Vista, Windows 7, Windows 8
    • Processor: Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
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11 von 18 Personen (61%) fanden dieses Review hilfreich
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1 von 1 Personen (100%) fanden dieses Review hilfreich
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Skullgirls > Blazblue. 'Nuff said.
Verfasst: 1 Juli 2014
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Nice :D
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dont let your mom watch you play this because sometimes you can see a girls underwear and you dont want to get grounded
Verfasst: 24 Mai 2014
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It's a very solid fighting game, it's not 3rd strike or Tekken 3 or another fighting game with 3 in title but it's good nonetheless, and here's why.

Character roster is not robust but it still covers a variety of playstyles, all rounders, zoners, grapplers and speed characters... To put it shortly, despite the lack in numbers every character feels different from one another.

This game has best tutorial I've ever seen in a fighting game. It doesn't just show you which buttons do what, this tutorial will explain you every little thing about how this game works and how each character plays and when you're done, there's still a lot of space for creativity and improvement.

Story mode is... fine. I'm honestly not a big fan of it, story itself is quite predictable and largely based on one or two standard tropes that many fighting games use. Final boss felt a bit disappointing for me but it's kind of a hit or miss situation. Some will like that there's a special character that is very different from anyone else in a very fundamental way but I personally prefer when at the end you face just a character from the roster like everyone else you've been fighting before. Also at the time I was beating the game it seemed like the only way to beat the boss on higher difficulties was to just cheese her out and that's not really fun in my opinion but it was some time ago and by now people probably got much better at the game and found out other, more interesting ways to beat the boss.

Multiplayer... I wish I could say something about it but I only managed to play it once with some guy from Australia (and I live on the edge between Europe and Asia) with both of us having ping over 150 or something like that... not exactly enjoyable expirience (though i have to say lag compensation was rather nice even in that dire situation) but it was the only expirience avaliable at the time. I recommend you check out something like steam charts if you buy this game for multiplayer, and check if you have some sort of community for this game in your area.

Visuals and sound are very good. Background music is not distracting and yet very charming, reminds me of something Yoko Kanno would've composed but it still sound quite unique and recognisable. Animation and art is beautiful and smooth, yeah there are boobs and butts but they offend as much as Switzerland. There are plently of stages and all of them look amazing. Game looks and sounds very good, period.

And to finish it off, gameplay and controls. They are both very, very solid. I use a fight stick and it works like a charm, as it should, obviously. Keyboard is also fine though, it's much harder for me to play on keyboard, but I don't see why you wouldn't be able to get good results with it after some practice, though I have to say fight stick is real sweet. Game mechanics are way beyond what you would expect from an indie dev, gameplay feels very polished and refined, every time I lost I knew that it was my fault and what that fault was and that's a big deal in any game.

So yeah, this game is good, I liked it, pros overwhelm cons and I wish this game sells even better so there would be more people to play with.
Verfasst: 23 April 2014
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