So, I don't usually write reviews, but on this one, I thought I would finally write one.
First off, I like the WW1 setting and the trench warfare gamemode, Frontlines. Attacking and defending trenches, back and forth. Some games become quite intense. Be mindful that at the time of writing this, there is no bullet drop, allowing you to snipe within visible range with extreme accuracy.
*Frontlines: Fun trench warfare (Each side randomly attacks the enemy's trench, or defends their own at the start of battle. You get 1 point for a successful attack/defense. Team with the highest points wins the match, regardless of who got the most kills. After each successful attack, you have to defend your newly-earned trench. After each successful defense, you get to attack the next trench line. The more players you have in the trench line over the other team, the faster you capture the trench. =Teamwork is what it's all about!= Just because you can single-handedly sneak in to an enemy trench and wipe them out yourself, (I've done it before on several occasions) doesn't mean you'll capture the trench, or your teammates will come up to join you quick-enough to stop the flood of enemy players from swamping you and taking back their trench from your lone-assault)
*Authentic voices (french/german)
*Attention to detail when it comes to historical accuracy
*Classes which vary per squad type (currently, there are two types of squads per side. Each squad has 4 different classes from each other. This generates a lot of replayability trying to gain all the class unlocks for each squad type on each side)
*Each gun has its own sighting (even without bullet drop, learning how to properly aim each gun is a fun, and rewarding, part of the learning curve)
*As you play more with the same players, you unlock higher squad levels which have varying effects on everyone's classes. Most-notably, the mortar upgrade. (which can be extremely devastating)
*Overall, it can be very fun to play, especially with a few friends. (best with VOIP, of course)
*Small, attentive development team. (I count this as a plus, personally)
***EXTREME Sync/net-code issues ("dancing" doesn't hardly work here, unless they are a battlefield away. Many times, you will see the bullet zoom past you, then you will drop dead. Getting shot when you're behind a corner, or already standing in a trench from someone who is shooting over the trench. These sync issues are far-more severe since the v157 update)
*No bullet drop (Long distances. At the short distances which trench warfare can take place, bullet drop wouldn't make much sense, it would be based on how you aim your gun... However, when you start sniping across the battlefield as some do, myself included, the lack of bullet drop is a bit much for those extreme distances, even if the maximum draw distance does make it hard to see someone because of the fog it adds) ==confirmed to be added later for extreme distances==
*Misaligned camera (this will cause you to get shot more than almost anything. Think you're safely behind cover? BAM, caught a bullet in your head, which appeared to be completely out-of-sight to you)
*Shot Processing (Shots are chronologically sent to the server as fast as possible, or so they CLAIM. Whichever shot reaches the server first, no matter if both shots were kill shots, the shot that wins kills its target, and the remaining bullet is completely deleted. This, coupled with sync/net-code issues will cause you to, many many many times, click to fire and nothing will happen, then you click again fast, and suddenly see a flash from someone's gun and you drop dead. OR, you see your gun go off, full animation, sound effect, everything... Then, you drop dead. Your opponent, however? Perfectly fine. This "bullet erasure" is unacceptable)
*Reload Bug (Sometimes when you fire, after sprinting/crouching, if you've fired before you sprinted/crouched, instead of shooting, your player will do the reload animation instead without adding any bullets in. This happens with rifles only, that I've noticed. This too, will get you killed plenty. "Perfect shot lined-up? Shoot? Nope, time to reload!")
*Hit Detection (at least as of v158, hit detection is buggy. From time to time you will have a shot where there is no way they could be out of your cone of fire, (or pin-point, if you're holding your breath) talking center-mass, and the shot won't register. Shoot again in the same spot? Hit! Same thing for long-range sniping. You're aiming correctly, your breath is held, shoot! Miss! Shoot! Miss! Shoot! Hit! All of this in the same spot, with your breath held, so you have relative pin-point accuracy)
*"Ghost Bug" (To you, the match will looked bugged, you will be unable to die for any reason, no one can see you, and you can not cause any damage--like a spectator mode, but tied to an invisible participant. Almost all the time lately though, it will simply instantly kick you out of the game and say "Had to quit because of Ghost Bug. This is our top prio to fix." --it's been that way for a while, but at least they're trying to fix it!)
**Numerous other small issues/bugs
My take: Personally, I love the game--when I don't run into tons of sync/net-code/shot processing/non-VAC issues. Many times, I find myself making perfectly aimed shots, only to have the bullet pass through my opponent, without it even registering, or some of the other Shot Processing problems. Also, lately, graphics are rendering improperly. Causing players to appear out in the open at distance (even with the "EXTRA" detail setting on everything) when really, they're behind dirt, sandbags, or even a tree. That being said, I've had many fun, and quite intense, games of Verdun. It's just, when the BS starts to mount up, its better to put the game down for a while, and come back in a few hours.
So, with all that said...
Do I like the game? Yes.
Can I recommend this game? No, not in its current state.
Could I recommend this game at $10? No, not in its current state.
Could I recommend this game at $5? Yes, perhaps. Even in its current state, you would find a decent-enough amount of value in this product, over time, to call for such a price. (if it's on sale for $6-7, then perhaps, as well)
Do I regret buying this game? I can't really give a definitive answer. I have A LOT of fun playing it sometimes. However, when I first started playing, the issues overwhelmed me and I would rarely have higher than 10 kills with some 30 deaths... Now, I'm usually around a 2:1 k/d ratio per game. This varies of course... But, on average, it's about that. I fought through the issues the game had, because there was just "something" that kept calling me back to it. I improved and learned to deal with the issues, until how I feel about the game now. Some nights, I am happy I bought the game, even at list price. Other nights, I'd like nothing more than to uninstall it and never play it again. Moderating the frustration I have some nights, I find myself coming back to the game over and over again... So, I would have to say, overall, I don't regret buying it. However, it really depends on the night.
This game is considered Early Access, and will change, and (I hope) improve over time. They are currently working on adding gas squads, amongst other things, ...so we'll see how things go. Should the game improve and/or my recommendation change, I'll change this review.
4/10 -- Fun, but too frustratingly buggy to provide a fair experience for all, all of the time.
(This review was written before the July 28th WW1 anniversary update, however I have made some changes up to v158)