Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
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Data de lançamento: 28 Abr, 2015

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2 Setembro

Weapon Wednesday #1 - “Jamming Ross”

Today marks the beginning of our weekly Verdun update series “Weapon Wednesday”. In each episode we will tease upcoming content, talk about the status of development and provide a little history behind the content.

Ross Rifle
Almost every day since the addition of the canadian assault squad in October of last year, there has been a request through steam (or facebook) for the Ross rifle; driving some community members to near-insanity. Well those days are over. Today we introduce this extremely controversial rifle: The Ross model of 1910 Mark III.




The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the western front in 1915. This was despite the British push for standardisation of the SMLE rifle across the empire. Exposing the Ross to the trenches of the western front (especially in the muddy Ypres salient) made apparent that this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare. By the time the Anglo-French offensive at the Somme started all of the Ross rifles were replaced by the SMLE. After its replacement the Ross rifle was designated for training purposes, but sometimes saw use as a snipers rifle.

In the game this rifle will reflect a similar role, as the Canadians have a weapon specialist which will be able the use this weapon. In addition it will be one of the more interesting weapons in the rifle deathmatch and attrition game modes as it is a straight-pull bolt-action rifle (meaning that you only need to pull the charging handle backwards instead of rotating it up first).

A familiar face
Alongside the production of new weapons, we are also giving some of the existing weapons a facelift. One of the recently altered weapons is the German MG08/15. It received a total Physical Based Rendering (PBR) overhaul, smoother edges, and in general much more detail. Most importantly we added the correct ammo belt which will be fully animated in the final product.



Development status
On all fronts the game is advancing. At this very moment several programmers are looking into the overall performance, which is already yielding some nice results. We are also looking at a potential engine update which could result in 30% less load on the CPU. In addition to the new weapons being produced we are dealing with a total overhaul in first person weapon animations. These will look a lot more fluid we hope to introduce these within the next couple of weeks. Work on Level Design is also being conducted, and hopefully we will be teasing some of this soon aswell.

Game update status
The week past has seen 2 patches go live. The first of these being the long awaited summer update to the game introducing among many other things the new gamemode attrition. Secondly, yesterday we pushed another hotfix to handle some of the pressing issues resulting from the update. Mainly regarding spawning in attrition and the first of a series of patches to help with MG deployment fixes. The full changelog can be found here.

That will be all for this week. Oh, before we forget, do stay tuned for next week’s update - we have some explosive little surprises in store.

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24 Agosto

Verdun updated! New game mode introduced.

There is an exciting new update for Verdun with massive graphical map updates and a new game mode called Attrition!

This update will give you a small taste of what is coming.. as we didn’t want you to wait much longer for something new to explore. We are in the meantime working hard on the four big updates as promised and for this we even expanded our ‘Verdun development team’ with more game specialists.


Excitement awaits you in the new gamemode!

Attrition
Attrition is a tactic used in battle to wear the enemy down through continuous losses in personnel and material. This tactic, often used in World War 1, is translated into the game as follows;

The Entente and the Central Power each start with a number of reinforcement tickets. These represent the amount of manpower that each side has at its disposal. Every time a player is killed and respawns, a ticket is deducted from the side he belongs to. The goal of the game is to diminish the opposing side’s tickets before losing all the tickets on your side, because you cannot respawn anymore if there are no more tickets. These battles are quick, fun, bloody… And guess what? You can play with all the different WW1 weaponry available in Verdun!

Massive map graphical update
In addition to the new game mode, our artists have been working on upgrading the levels in Verdun with new visuals. The goal was to enhance the immersion into the world by adding a lot more scenery. In great detail scenes from the trenches have been recreated. Great care has been given to portraying the everyday elements such as rations and sleeping quarters. Next to that you will be able to find stories and scenarios when wandering around the battlefield, traces of battles fought on the same grounds. All of this has been created with the stunning physics based rendering, truly enhancing the quality of the different materials shown, be it leather items or reflecting metals. Enhancing the details in the maps was a big step forward in our project as they only barely resemble the maps from the earlier stages.


More detailed trenches are now found everywhere and include scenes


Day-to-day elements of trench life

Game improvements
Apart from a new game mode and the graphical map updates we of course also did some bug fixing and made some improvements after community feedback. Our anti-cheat system is updated, the sniper scope is smoother and no longer shows artifacts, Killstreak now also counts when the players is still alive at the endmatch, etc. For more information check out the
changelog .

All in all we hope you like this update, and keep an eye open as you might find some teasers already in-game for the big updates..

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Análises

“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”
Gamewatchers - John-Paul Jones

“I became immersed in its careful pacing and focus on squad movement.”
Gamespot - Cameron Woolsey

“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”
PCWorld - Hayden Dingman

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Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game offers 3 distinct game-modes; Frontlines, Attrition and Rifle Deathmatch. Also many historically accurate features are included such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.

The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.

Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.

In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side who the player belonged to. When a side has no more tickets, players of that side cannot respawn.

The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Challenging game modes: Team-based Frontline, tactical Attrition and skill-based Rifle Deathmatch



The gameplay is as realistic and gritty as it gets. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough sudden artillery barrages, called in by NCO’s, can pin you down if caught in the open and obliterate your entire squad. This unforgiving war isn’t for the faint hearted!



Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You and up to three other players, can form one of the different squad types available to that side. Each squad has a specific tactic based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.



The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in an historically accurate section of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!



The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it gets. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    Minimum:
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
Análises úteis de clientes
1,447 de 1,558 pessoas (93%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
51.4 hrs em registo
Publicada: 1 Maio
If we look at Verdun in the standards of modern gaming, it fails miserably.

Compared to triple A games and large developers, Verdun and it's developers fails in almost every aspect of game making.

No first day DLC save final updates.
No microtransactions.
No "pay to win" mentality.
No unrealistic twitch shooting.
No dodgy business practices.
No massive failures on day one.
No insane advantage for high level gamers.
No false advertising.

By today's standards, verdun would fail on the table of EA, Bethesda, CA, SEGA, Nintendo, and just about every single gaming company that is larger than, say, CD Projekt Red.

These failures, however, make this game the best FPS on the market as of now.

These indie developers have crafted the most satisfying experience I have had in a first person shooter in a long damned time.

The game is perfectly digestable, the upgrades system is easy to get, the weapons are balanced and look and handle fantastically...

The list of amazing acheivements this game has accomplished could go on for pages of writing.

Verdun created it's own version of FPS gameplay, taking us to an era most companies find dull and drab. The trench warfare turn based attack gameplay is insane, as you see first hand the horrors of the First World War, which, by the way, is now 100 years past.

I bought this game in eraly access and was satisfied with it. Now I can't get enough of it!

I have been fed up with large companies coming out with garbage and selling DLC every five minutes. Verdun's updates and new squards are being released free of charge over the next while, so this game will become even better and more varied than it is now.

Verdun is one of a special kind of game, one that requires teamwork to dominate the map. While battlefield has become zany and unrealistic, Verdun forces you to play as a team, and unlike in battlefield, if you fail to do so, you will die again, and again, and again.

I cannot recommend this game more to anyone. The learning curb is massive, but you have so many classes to play as that are open to even the newest players.

Honestly there is something satisfying about having to use bolt action rifles in a trench that is captivating in and of itself. It is insanly addicitive and the squad based gameplay is incredible.

Verdun is by far the best FPS I have ever played as I have put in so many hours of my life into it (roughly 10 hours alone in hte last few weeks).

I cannot recommend this game any more.

SO GO BUY IT.

And as for some advice, keep your head down.
This isn't Call of Duty.
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801 de 853 pessoas (94%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
13.0 hrs em registo
Publicada: 27 Abril
Análise de Acesso Antecipado
- Do I get shot at? Check
- Do I die the moment I pop my head above the trench? Check
- Do I get bombed out and shelled? Check
- Do I scream out in fustration at the stupidity of the situations I land myself in? Check
- Do I go on suicidal charges across a few meters of land out of desperation? Check

- Do I ..... Get to return the favor? ♥♥♥♥ YES

You will die in this game, a lot. But you'll have fun. Lots of it.
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6 de 6 pessoas (100%) acharam esta análise útil
18.0 hrs em registo
Publicada: 25 Junho
Um dos pouquissimos games de tiro em primeira pessoa ambientados na Primeira Guerra Mundial, Verdun é excelente. Muito bem feito; armas, soldados e mapas precisamente trabalhados. Por enquanto só tem os tommies, krauts e poilus, mas como o jogo ainda está em desenvolvimento, pode ser que outras nacionalidades sejam adicionadas.
As armas são muito bem retratadas, temos Lee-Enfield e Webley para os ingleses, Gewehr, Karabiner e Luger para os alemães, Berthier, Lebel e Ruby para os franceses, e algumas outras armas de uso mais limitado. Na maioria das vezes um tiro já basta pra ser morto, então tem que ficar de cabeça abaixada nas trincheiras e se mover com cuidado. E não espere sair matando todo mundo pelo campo de batalha, é um jogo tático em equipe, siga os objetivos e cumpra sua função, que talvez você sobreviva.
A jogabilidade é muito boa, um pouco lenta a movimentação, mas como é puro barro no cenário, da pra entender...
Gostei bastante do jogo. Recomendo.
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720 de 794 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.4 hrs em registo
Publicada: 11 Maio
I'm crawling down in the mud among the dead men. We all signed for this, some of them added a year to their age to go here, to reach this hell. The bomb struck few meters away from me. Tinnitus in my left air. All I can hear is buzzing noise that drives me nuts. Our attack didn't succeed. Now we're defending this point desperately and I can hear enemy... I can FEEL enemy getting closer.

Too afraid to raise my head, to afraid to take a look. I keep my head low. It might save my life. I've seen it before. Head goes above the sandbag line... Splattered brain showers the muddy trench. I can't move. My NCO told me to stay here. Moving away, progressing or backing up would mean I'm a deserter. And we all knew what happens to those poor souls.

I see a sizzling bomb dropping a few meters away and suddenly, the trench is filled with thick green smoke. Mustard. Senfgas, as Germans call it. I feel like a trapped mouse. Panic takes control over my body. My hands are struggling to protect my face with a gas mask. I... I did it. I've started running away mindlessly from the deafening noise of shots.

I feel the enemy getting clos...

Bayonet strikes my chest and pierces skin, muscles and bones. The pointy, rusty blade exits through my back. I taste blood on my tongue. Thundering noise in my head, I raise it to see the eyes of my killer. He has the same eyes, just like me, hidden behind the gas mask, just like mine. He... he's me, the same frightened boy who will think of his mother the way I'm thinking about mine right now... maybe a bit later. Maybe tomorrow. Who knows... He's just been a bit more lucky than me at this moment. I can sense his misery and fear while he pulls the steel out and pushes me away. As I fall down, I see him going away. Leaving my body to be swallowed by everlasting darkness...

This is Verdun.
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1 de 1 pessoas (100%) acharam esta análise útil
50.0 hrs em registo
Publicada: 24 Junho
Recomendo a todos que gostem de FPS com estratégia!
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