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Verdun is a squad-based multiplayer FPS in a realistic WW1 setting. The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.
Releasedatum: 19 sep 2013
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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang kan mogelijk erg veranderen gedurende het ontwikkelingsproces. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je misschien beter wachten tot de ontwikkeling van de game is gevorderd. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“M2H and BlackMill Games took the opportunity to work with you on polishing the game Verdun. By entering Steam Early Access in September 2013 we managed to get the attention needed to vastly improve the gameplay and user experience.”

Hoe lang blijft deze game in vroegtijdige toegang?

“Verdun will leave Early Access this summer, tied in with the WW1 centenary.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“We are set to take Verdun to the next level in terms of visuals, but also mature its gameplay to become a more tactical game in which our unique squad co-op gameplay flourishes. In addition there will be more maps and more squad types available at launch.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Verdun is very stable in its current form with most of the gameplay fully operational. Visually mostly the characters and their animations are heavily Work In Progress (Early July will see their complete overhaul). Also the immersion will be massively improved in the months to come.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“The Game will remain at the same price point.”

Hoe ben je van plan de Community te betrekken in je ontwikkelproces?

“Since the alpha in April of 2013 we have continuously involved the community. It has helped shaping the tactical frontline gameplay that mimics the trench warfare. We have taken many community features and implemented them into the game.”
Meer informatie

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Recente updates Alles weergeven (15)

Game Update V157

10 augustus 2014

In this update we improved the damage system and weapon handling. Adding bullet drop will be the next step. The tag system got an overhaul, still not completely done but atleast there is no more clutter in your screen. This update also should fix some memory crashes and slightly increases performance. A lot of other smaller things have changed please see the changelog.

V157 Changelog

August 10nd 2014

  • Rebalanced Weapon Damage
  • Improved tag system with less clutter
  • Better Ragdoll and Ragdoll force impact(bullet, explosions)
  • Weapon sighting system improved
  • Fixed the show of enemy tags when switching team
  • Fixed dissapearing ragdolls
  • Extended mortar cooldown, from 30s to 45s
  • Chat text doesn't get faction color if you press space anymore
  • Localized every text in the game
  • Cyrillic Support, Russian translation is back
  • Ragdoll camera does not go through the terrain anymore
  • Added 3 Minimap zooming stages, better overview
  • Killfeed displayers longer
  • Removed battlescream on 'Z'
  • Lowered voices command screen so it is not in the chat
  • Loading screen soldier fixed and no more edge on Verdun logo

29 opmerkingen Meer informatie

Game Update V156

3 augustus 2014

Verdun players!



UPDATE: V156 - Additional Hotfix
Hotfix now live, fixing the performance issues and hiding corpses introduced in v156


Today we update the game with some fixes, mainly a memory leak that was causing frequent crashes on machines of players with limited RAM. Read the changes below.

Our work continues, with the top priority being the optimization of netcode and graphics, the debugging of the damage system and upgrading the weapon handling/bullet physics.


V156 Changelog
August 2nd 2014
  • Fixed memory leak issue that caused some people to crash out
  • Fixed options menu not showing and squad menu popping up in free for all
  • Added more strict regulations on ping
  • Added VAC banning
  • Voice command rose now no longer displayed during chat
  • Fixed issues with grass on picardie
  • Recon plane now no longer called in on outside deserter area causing glitches
  • Temporarily disabled Russian because of font issues
  • Fixed soldier images in main menu
  • Fixed longer loading times
  • Retreat timers on the bigger maps now significantly longer
  • Removed 'shiny' cloth materials
  • Added Chasseur adrian helmet with alpine horn symbol for latewar chasseur squads
  • Fixed Ruby pointing downwards
  • Added Crouch fire recharge animations
  • Rifle draw animation now debugged
  • Updated transitional animations for going to prone



Some gameplay images shot while playing live multiplayer:




48 opmerkingen Meer informatie
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Info over het spel

Verdun is a squad-based multiplayer FPS set in First World War (WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as realistic WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the gritty Frontlines game mode, and raw pure gameplay in the rifle Deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!


Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch


The team has done extensive research in the field at Verdun and has been advised by knowledgeable historians to make sure Verdun is historically accurate. Uniforms have been recreated to the tiniest details, weapons modeled to exact references and maps created from real-life elements.


Teamplay is what lies at the heart of Verdun. You fight for either the Entente or the Central Powers. Within each side up to 4 players can form 1 of the different squad types available to that side. These squads each have a specific tactic, and are based on real historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with the historical attire, weapons and abilities. The more experience (XP) you and your squad mates earn together, the more powerful your squad will become..



A true WW1 experience has been captured by the historically accurate battlefields, divided into multiple sectors that can be captured by either side. The real-time dynamic frontline shows every captured or lost meter by your side. Staying true to the warfare of that time, both sides attack and counter-attack each other in turn, where you will be forced to defend each captured each sector of trenches.


A true WW1 experience has been captured by the historically accurate battlefields, divided into multiple sectors that can be captured by either side. The real-time dynamic frontline shows every captured or lost meter by your side. Staying true to the warfare of that time, both sides attack and counter-attack each other in turn, where you will be forced to defend each captured each sector of trenches.

Systeemeisen (PC)

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Systeemeisen (Mac)

    Minimum:
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Systeemeisen Linux

    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Nuttige klantrecensies
4 van de 4 mensen (100%) vonden deze recensie nuttig
315 producten op account
2 recensies
1.5 uur in totaal
Early Access Review
Nice Ww1 multiplayer game :)
Geplaatst: 21 maart 2014
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
3 producten op account
1 recensie
4.4 uur in totaal
Early Access Review
verry good game, realistic and it has a good gameplay.
Geplaatst: 27 februari 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
17 producten op account
2 recensies
20.9 uur in totaal
Early Access Review
this game is good it is still in beta and needs support
Geplaatst: 16 maart 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
37 producten op account
1 recensie
4.8 uur in totaal
Early Access Review
Fun game with an original gamemode
Geplaatst: 20 augustus 2014
Was deze recensie nuttig? Ja Nee
704 van de 974 mensen (72%) vonden deze recensie nuttig
203 producten op account
2 recensies
231.4 uur in totaal
Early Access Review
So, I don't usually write reviews, but on this one, I thought I would finally write one.

First off, I like the WW1 setting and the trench warfare gamemode, Frontlines. Attacking and defending trenches, back and forth. Some games become quite intense. Be mindful that at the time of writing this, there is no bullet drop, allowing you to snipe within visible range with extreme accuracy.

The Good:
-----------------
*Frontlines: Fun trench warfare (Each side randomly attacks the enemy's trench, or defends their own at the start of battle. You get 1 point for a successful attack/defense. Team with the highest points wins the match, regardless of who got the most kills. After each successful attack, you have to defend your newly-earned trench. After each successful defense, you get to attack the next trench line. The more players you have in the trench line over the other team, the faster you capture the trench. =Teamwork is what it's all about!= Just because you can single-handedly sneak in to an enemy trench and wipe them out yourself, (I've done it before on several occasions) doesn't mean you'll capture the trench, or your teammates will come up to join you quick-enough to stop the flood of enemy players from swamping you and taking back their trench from your lone-assault)
*Authentic voices (french/german)
*Attention to detail when it comes to historical accuracy
*Classes which vary per squad type (currently, there are two types of squads per side. Each squad has 4 different classes from each other. This generates a lot of replayability trying to gain all the class unlocks for each squad type on each side)
*Each gun has its own sighting (even without bullet drop, learning how to properly aim each gun is a fun, and rewarding, part of the learning curve)
*As you play more with the same players, you unlock higher squad levels which have varying effects on everyone's classes. Most-notably, the mortar upgrade. (which can be extremely devastating)
*Overall, it can be very fun to play, especially with a few friends. (best with VOIP, of course)
*Small, attentive development team. (I count this as a plus, personally)

The Bad:
-----------
***EXTREME Sync/net-code issues ("dancing" doesn't hardly work here, unless they are a battlefield away. Many times, you will see the bullet zoom past you, then you will drop dead. Getting shot when you're behind a corner, or already standing in a trench from someone who is shooting over the trench. These sync issues are far-more severe since the v157 update)
*No bullet drop (Long distances. At the short distances which trench warfare can take place, bullet drop wouldn't make much sense, it would be based on how you aim your gun... However, when you start sniping across the battlefield as some do, myself included, the lack of bullet drop is a bit much for those extreme distances, even if the maximum draw distance does make it hard to see someone because of the fog it adds) ==confirmed to be added later for extreme distances==
*Misaligned camera (this will cause you to get shot more than almost anything. Think you're safely behind cover? BAM, caught a bullet in your head, which appeared to be completely out-of-sight to you)
*Shot Processing (Shots are chronologically sent to the server as fast as possible, or so they CLAIM. Whichever shot reaches the server first, no matter if both shots were kill shots, the shot that wins kills its target, and the remaining bullet is completely deleted. This, coupled with sync/net-code issues will cause you to, many many many times, click to fire and nothing will happen, then you click again fast, and suddenly see a flash from someone's gun and you drop dead. OR, you see your gun go off, full animation, sound effect, everything... Then, you drop dead. Your opponent, however? Perfectly fine. This "bullet erasure" is unacceptable)
*Reload Bug (Sometimes when you fire, after sprinting/crouching, if you've fired before you sprinted/crouched, instead of shooting, your player will do the reload animation instead without adding any bullets in. This happens with rifles only, that I've noticed. This too, will get you killed plenty. "Perfect shot lined-up? Shoot? Nope, time to reload!")
*Hit Detection (at least as of v158, hit detection is buggy. From time to time you will have a shot where there is no way they could be out of your cone of fire, (or pin-point, if you're holding your breath) talking center-mass, and the shot won't register. Shoot again in the same spot? Hit! Same thing for long-range sniping. You're aiming correctly, your breath is held, shoot! Miss! Shoot! Miss! Shoot! Hit! All of this in the same spot, with your breath held, so you have relative pin-point accuracy)
*"Ghost Bug" (To you, the match will looked bugged, you will be unable to die for any reason, no one can see you, and you can not cause any damage--like a spectator mode, but tied to an invisible participant. Almost all the time lately though, it will simply instantly kick you out of the game and say "Had to quit because of Ghost Bug. This is our top prio to fix." --it's been that way for a while, but at least they're trying to fix it!)
**Numerous other small issues/bugs

My take: Personally, I love the game--when I don't run into tons of sync/net-code/shot processing/non-VAC issues. Many times, I find myself making perfectly aimed shots, only to have the bullet pass through my opponent, without it even registering, or some of the other Shot Processing problems. Also, lately, graphics are rendering improperly. Causing players to appear out in the open at distance (even with the "EXTRA" detail setting on everything) when really, they're behind dirt, sandbags, or even a tree. That being said, I've had many fun, and quite intense, games of Verdun. It's just, when the BS starts to mount up, its better to put the game down for a while, and come back in a few hours.

So, with all that said...

Do I like the game? Yes.
Can I recommend this game? No, not in its current state.
Could I recommend this game at $10? No, not in its current state.
Could I recommend this game at $5? Yes, perhaps. Even in its current state, you would find a decent-enough amount of value in this product, over time, to call for such a price. (if it's on sale for $6-7, then perhaps, as well)
Do I regret buying this game? I can't really give a definitive answer. I have A LOT of fun playing it sometimes. However, when I first started playing, the issues overwhelmed me and I would rarely have higher than 10 kills with some 30 deaths... Now, I'm usually around a 2:1 k/d ratio per game. This varies of course... But, on average, it's about that. I fought through the issues the game had, because there was just "something" that kept calling me back to it. I improved and learned to deal with the issues, until how I feel about the game now. Some nights, I am happy I bought the game, even at list price. Other nights, I'd like nothing more than to uninstall it and never play it again. Moderating the frustration I have some nights, I find myself coming back to the game over and over again... So, I would have to say, overall, I don't regret buying it. However, it really depends on the night.

This game is considered Early Access, and will change, and (I hope) improve over time. They are currently working on adding gas squads, amongst other things, ...so we'll see how things go. Should the game improve and/or my recommendation change, I'll change this review.

4/10 -- Fun, but too frustratingly buggy to provide a fair experience for all, all of the time.

(This review was written before the July 28th WW1 anniversary update, however I have made some changes up to v158)
Geplaatst: 23 juli 2014
Was deze recensie nuttig? Ja Nee
7 van de 9 mensen (78%) vonden deze recensie nuttig
56 producten op account
3 recensies
77.6 uur in totaal
Early Access Review
One of the best And realistic WW1 game! with lots of clans and classe's.
It is a real team game whit CO-OP mode.
And for the real survivor a rifel dead matche!
Buy! Now! And...
I SEE YOU ON THE FRONT SOLDIER!
Geplaatst: 2 januari 2014
Was deze recensie nuttig? Ja Nee