Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
Потребителки рецензии: Много положителни (7,458 рецензии)
Дата на излизане: 28 април 2015

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Закупуване на Verdun

Закупуване на Verdun 4 Pack

 

Препоръчано от куратори

"TRENCH SNIPER! - Verdun (War Stories)"
Прочетете пълната рецензия тук.

Скорошни обновления Всички (35)

12 юни

Update and Status

Players of Verdun!

Today we want to update you on the latest developments on the Verdun front. Behind the scenes we have been working on exciting new content, graphical updates, bugfixes and team extensions. Oh, and we are part of the steam summer sale!


Infamous C96 Mauser "Broomhandle, part of the new content in the works"

Version 218
Available on the beta branch, and soon available for everyone is the 218th public version of the game. It contains:
  • Updated MG deployment, no more exploits deploying as well as flying into the air.
  • Squad name filtering
  • Assault squad "esprit the corps" spawning ability fixed
  • Aura bonus fixed
  • Incoming artillery now whistles before impact (whizzbang)
  • Picardie map performance issues fix


Content
The last few weeks we made some concrete plans for the upcoming Free Thematic Expansion Packages (Yea you heard that right: Free DLC because we appreciate our fans and want to make an awesome game). Read more about that here: http://steamcommunity.com/sharedfiles/filedetails/?id=433614638 Our focus, besides bugfixing, will be the addition of cool game modes and we are very excited to play those with you. While we are not commenting about timeframes we do want to underscore that adding game modes and new ways to play and experience the Verdun gameplay and all the unique features have a very high priority and will be rolled out as soon as possible.

Secondly work on the fort Douaumont level has been progressing at a steady pace, we hope to start teasing you with some material very soon! We hope this level brings an entirely new style of play with indoor fights and a dramatic backdrop. We have done massive research on the fort and even visited it!

As you can see we are also working on adding more weapons to the game, in combination with the new squads or to existing squads. The first one to be teased is the Mauser C96 "Broomhandle", the very famous German-made 10-round semi-automatic pistol. Around 137,000 saw service on the German side. The pistol was also a very popular private purchase and for instance Winston Churchill wielded one during the second boer war. This game will be in interesting addition to the German weapon arsenal in the game. We hope to introduce this weapon in the game at the same time as the new squads. We will keep you informed!


Team Extensions
One important decision we made was to increase the size of the team so that we can maintain and improve Verdun for the long term. Our vision to create an awesome first person shooter experience and do right by the subject was almost universally recognized by the audience and press and this motivated us to invest in a bigger team to realize this. In the next couple of weeks we shall install several team members in the programming department (to polish the game, fix bugs and craft the new game-modes) as well as an animator to update the existing animations and create the new ones for the many new weapons that will be added in the coming time.

Graphical Updates
Our art department has also been putting in extra effort. The first focus was an update to the tanks and artillery that can be found around the levels and more. In addition to that we have been working on adding more details to the maps as well as adding more interesting gameplay components (like cover on picardie) to the the maps.

Have a look at the following imagery to get in impression of the updated art style (fully taking advantage of the advanced Physics Based Rendering) on the vehicles. The detail on most artillery pieces is now increased a tenfold especially up close.



German FK96n.A. 77mm - The main field artillery for the German during the war and can be found around the maps in Verdun. Designed for mobile warfare it became less important during the static trench war, but proved a real challenge for the tanks in the later stages of the war. A 1896 was version upgraded and designated "n.A" (new style) with the modern recoil system



British Mark IV "Male" - The Main Tank of the Commonwealth forces on the western front of which around 1200 were built, introduced in the middle of 1917. The male variant caried a two 6 pounder guns and three Machine guns.



French Mle. 1897 75mm - The famous "French 75" was the main (and pretty much only) artillery piece of the French army during the start of the war, with little to no heavy artillery available the french made use of what they had. It was however for its intended task in mobile warfare a revolutionary piece. Note, this is a brand new piece and will be implemented in the french sectors over time, as well as being part of Douaumont.


British 4.5 In. - The standard field howitzer of the Commonwealth forces. As these were stationed closer to the frontlines (field), many of these have been scattered throughout our levels.



British Mark IV "Female" - The Female version of the Mark IV's were armed with 5 lewis machine guns. All in more female versions were produced than male (about 600 vs about 420) . Some areas were better suited for tanks than others, the horrible muddy terrain of Flanders incapacitated many tanks en-route



German Mark IV "BeutePanzer" - Interestingly more beutepanzers (German captured Allied tanks) saw action than German-build tanks: about 40.


We would like to hear your input and battlefield stories, share them in the boards. See you in the Trenches!

- The Verdun Team

61 коментара Прочетете още

8 май

Tournament day!

Tonight the two final matches in our first Verdun tournament will be played.

AU FINAL
AU had only two active teams in the end, they battled today and scored a draw capture wise (0-0 and 2-2). This means that based on score, Fromelles Heroes won, congratulations!

EU FINAL
Kaiser Kompanie EU Team VS Giant Potatoes
Starts in: 2 hours and 15 min (London: 2015-05-08 20:00:00)
Map: _2Argonne, max 16 players

US FINAL
Kaiser Kompanie NA VS {Pirates}
Starts in: 9 hours and 15 min (New York: 2015-05-08 22:00:00)
Map: _2Argonne, max 16 players

The final teams have confirmed they will be streaming the tournament, check out www.verdungame.com/twitch/ while a match is playing to see the action.

More info: http://www.verdungame.com/tournament/

To aid the tournament we launched a minor update today:

V215
8 May 2015

  • Added subtle mainmenu cam shake
  • Music volume now applies to all music
  • Fixed tab buttins in account screen
  • Vote request popup title localized
  • Tent collision added
  • Tournament matches: Entente is always attacker for now.
  • Sniper scope sens bug fixed
  • Private match/tournament restart improved

14 коментара Прочетете още

Относно тази игра

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.

The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.

Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Challenging game modes: Team-based Frontline and skill-based Rifle Deathmatch



The gameplay is as realistic and gritty as it gets. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough sudden artillery barrages, called in by NCO’s, can pin you down if caught in the open and obliterate your entire squad. This unforgiving war isn’t for the faint hearted!



Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You and up to three other players, can form one of the different squad types available to that side. Each squad has a specific tactic based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.



The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in an historically accurate section of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!



The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it gets. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.

Системни изисквания

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    Minimum:
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
Полезни рецензии от клиенти
240 от 295 човека (81%) сметнаха тази рецензия за полезна
15 човека намериха тази рецензия за забавна
23.0 изиграни часа
Публикувани: 12 юни
Uninstall other shooter FPS (EA)
Install Verdun
Launch the game
Go prone - die
Stand up - die
Rush to the enemy base - die
Try to snipe - get sniped by somebody else
Rage
Repeat

Definitely recommend this game to anyone
Беше ли полезна тази рецензия? Да Не Забавна
68 от 71 човека (96%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
450.3 изиграни часа
Публикувани: 16 юни
I feel that after two years of playing this game both on browser and on Steam that I'm qualified to write a semi-intelligent review on this game.

Verdun. A truly one-of-a-kind experience that blends the familiarity of standard FPS games, and the uniqueness of the World War One era. This is the only game that you will find for this time period and genre of game, and for there to be only one choice, Verdun fills the niche perfectly. The developers are active on the forums and after every major patch I can see implementations of things that were mentioned in the forums. As well as amazing devs, the gameplay is very immersive. Although I can only play on low graphics, the immersion in the game while running up to take a trench is mind-boggling. This game does what no other company has tried to do and has pushed the boundaries of what, by many, was thought to be an impossible idea. Most people assumed that a World War One game would be boring and have no playerbase. They were wrong. Kudos to Matt, Mike, Leo, and the rest of the squad for making a dream game come true.
Беше ли полезна тази рецензия? Да Не Забавна
100 от 126 човека (79%) сметнаха тази рецензия за полезна
8 човека намериха тази рецензия за забавна
244.9 изиграни часа
Публикувани: 4 юни
Join the militery they sed. I will be fun they sed, and holyshit it is fun!
Беше ли полезна тази рецензия? Да Не Забавна
45 от 48 човека (94%) сметнаха тази рецензия за полезна
12.5 изиграни часа
Публикувани: 30 май
First off, English is not my first language, thus explaining the general awkwardness in the review.
Secondly, I only have a small knowledge of WW1 so I might have made several mistakes when comparing the game with the war.

Making an FPS based on WW1 must be no easy task: one rarely thinks of WW1's trench warfare as heroic, making it an unlikely choice for a fun FPS that would also have many elements of WW1's warfare.

While in most multiplayer FPS you get a feeling of power by playing as wolverine's brother and being able to eventually, should you have the required skill, take a number of enemies at once, Verdun makes you feel like you might die any second, and the bullet might come from anywhere in the horizon, even from the skies. In other words, it is realistic.

In the main game type(frontlines), the players have to either A. Defend your team's trench or B. Charge the enemy trench by crossing through the No man's land.

If the defenders successfully repel the attackers, it will be their turn to charge the enemy trench.
Should the attackers capture the enemy's trench, they will have to defend it from their previous owners before being allowed to conquer further trenches.

While it might seems like a simple "Defend the objective" game type, the level design based on trench warfare and the gameplay drastically alter the experience.

For the vast majority of shooters, it is often the defenders that have the advantage. Verdun pushes this to the extreme.

The gameplay itself reminded me of Red Orchestra 2: a slow-paced realistic shooter where you die with one or two bullets.
While in Red Orchestra the gameplay's first and foremost goal was to make the game more realistic, Verdun makes, IMO, a better use of it by combining it with trench warfare.

Having to charge under enemy fire and through the No man's land almost inevitably results in a slaughter for the attackers, who can barely fire back at the enemy.

Depending on what map you are playing on, the No man's land's size will vary. If on the easier maps, charging the enemy's trench proves to be a difficult task most of the time, it almost feels like an impossible feat on the hardest maps.
The only way to make it through to the other side is to carefully move from hole to hole in The No man's land, run in packs and hope that one of your fellow soldiers will catch the bullet for you.

Squad leaders can call for artillery strikes. The heavy use of artillery makes it that no place is safe in No Man's land, which leaves you with the following dilemma: either trying make a run for the next hole to avoid the bombardment under heavy enemy fire or hope you will be lucky enough to be out of its range.

Furthermore, No man's land is riddled with barbed wire. Should you be caught in barbed wire, your chances of living for more than two seconds drastically drop, as you will loose health have your movement speed tremendously reduced and you will loose the ability to sprint, leaving you very vulnerable to enemy fire. Therefore, one has to go either go around the barbed wire, through a seemingly safer but more predictable route, or take the risk of being caught on the barbed wire by jumping over it.

Even once the player has reached the other trench or is defending his/her own, the player is still vulnerable to artillery strikes, most especially gas attacks. The presence of gas makes it necessary to equip a gas mask. While the gas already reduces the player's sight, making it necessary to go to close quarters, the gas mask further impairs the player's vision. The player thus has fewer chances of detecting enemies and thus feels even more vulnerable.

Nevertheless, the game is fun to play. There is a good overall balance, the guns are very satisfying to use. I especially like the "old school" approach in terms of unlocks. I hate the modern unlocking system that requires players to play(or buy in certain cases) for a very long amount of time before being on an equal footing. Luckily in Verdun, players can have everything unlocked in a matter of hours.

Furthermore, the class system reduces the problems due to being able to pick whatever loadout players want, such as an entire team being made out of snipers/machine gunners/ explosive specialists and keeps an the balance in the game, especially as some classes act as counters to others(snipers vs machine gunners) and give a much greater tactical aspect to the game, as the game requires a team to be cohesive to work properly.


The netcode and overall optimization should definitely be improved though, as it often hinders the experience. Expect a steep learning curve, as you will have to learn the game by jumping with others players right off the bat due to the absence of tutorials. I am still confused as to how some game mecanics, such as the squad leveling system, work. The learning curve is further made steeper by the absence of a matchmaking system.

Now be aware that, due to its status as an indie studio and thus, limited ambitions(as shown by the relatively low price), the game cannot offer as much content as some triple A FPSs, both in terms of maps, game types but also in terms of the gameplay's depth.

Furthermore, as I mentioned, players must know that the gameplay varies from the norm in that it will require the player to be much more patient and expect a more frustrating game.

I believe that, in this matter, a picture is worth a thousand words, it is almost necessary to see some gameplay before buying the game if one never played similar FPSs.

Here is a link to some gameplay footage without commentary: https://www.youtube.com/watch?v=8aeugkc20BI

This game is one of the few multiplayer games that offered more than fun. While the game is fun, it also realistically portrays some aspects, of what it must have been like to go through the horror of fighting through the trenches and having to charge the enemy's trench although it would likely result in your death.

While I doubt the developers' first goal aimed at recreating these emotions of fear and weakness, Verdun is a FPS that, while making WW1 fun, also effectively portrays some of its darkest aspects.

I must admit that I would have liked to have more gore in the game, as a way to portray more effectively the violence used, especially as WW1 is also famous for the (Before googling it, be aware that the images are extremely graphic) "Broken faces," and a significant development in modern plastic surgery.

Although I am undoubtedly biased toward a game that accurately portrays some of the horrors of WW1, as well as being developed by an indie studio, I recommend Verdun as a very welcomed new take on historical multiplayer FPSs.
Беше ли полезна тази рецензия? Да Не Забавна
44 от 48 човека (92%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
43.2 изиграни часа
Публикувани: 2 юни
Tired of fast paced first person shooters? Need more tactic based movements and strategies? Remember playing CoD 1 or MOHAA/SH/BT?

Then listen up:

This game literaly blew my mind and took me back to my experience with MOHAA. Bolt action rifles, peering around corners, afraid to move an inch to your left without exposing yourself too much. AHH my blood is pumping agian and not from a rage endused heart attack that im used to from newer FPS games.

This game has alot of balance to it, i dont even know where to begin. Imagine fighting for domination over a trench line only to get overrun and forced to retreat back to the previous line of defense. Imagine pushing forward and taking over the trench you just lost whilst shooting the retreating enemies back to the the crap hole they came from.

Its simply just a great game. I would say a hefty learning curve at the begining, with no room for tactical error. Meaning, you will spawn, and then move, and then die. Lucky for you, you get to come back and learn how to manuever around in the cold, muddy, and poissibly gas filled trenches as you fight your enemy tooth and nail for the very ground you stand on.

Keepin it Real,

Reign
Беше ли полезна тази рецензия? Да Не Забавна