Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before.
출시 날짜: 2014년 3월 17일
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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“It’s easy to say We know best, we know what kind of game we want to make., but in the end, we’re not making the game for ourselves, but for YOU, the community, the players. Is there really any better way to tailor the game to players’ tastes than to ask them directly? And get awesome amount of feedback, suggestions and constructive criticism? We think there isn’t.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“The initial plan was to stay in Early Access for a shorter period, but the overwhelming amount of feedback from the community was a good indicator it would be wise to change our plans and focus on the things the community suggested, either in the form of new unplanned features, or in the form of tweaking some existing game features. Our plan is to exit Early Access and reach for the final version is September 2014. We’re confident we can do it!”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“Since we entered Early Access, we’ve released some 25-30 updates. We do it regularly, with each new update bringing something new: bug fixes, tweaks, new features, optimization… We will continue to do the exact same thing up until full version… and actually afterwards as well. No point in stopping, is there ;)? The full version will feature a complete campaign storyline, a bunch of side quests, more varied freelance (randomly generated) missions and a host of other features that will all add up to the gameplay experience.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The most prominent part is the freeroam mode, currently the only game mode available, but we should start implementing the campaign storyline piece by piece, and have it finalized for the full release. The game is still a WORK IN PROGRESS, which means bugs are a-plenty and we’re working every day to make the game more stable and play-worthy. Steam Workshop is also fully integrated so feel free to check out some of the great mods members of the community have created. Since we update the game regularly, the best way of getting a glimpse of the current state of the game is to have a look at the reviews section and the discussion board.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Yes. The price was slowly incremented during the course of Early Access, and will continue to do so, reaching the full price on full release. We do our best to opt into various discounts and special promotional sales, so if the current price is too high, you can wait for one of those to appear :).”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“In any way possible. This is what Early Access is all about, in our opinion. We browse the discussion boards constantly, talk about features, on how to improve them, what else we can add… We cannot promise we’ll add EVERYTHING that is suggested, but we can certainly promise we’ll do our best. Every suggestion posted on the discussion board is carefully listed on our internal wish-list (it got pretty massive…) which we use as a source for new features and tweaks. That same wish-list will remain our focus even after the game hits full release, and we’ll simply continue working on the game, improving it, adding features etc.”
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Starpoint Gemini 2 - Beta 구매

일일 특가! 남은 시간:

-40%
$24.99
$14.99

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Update v0.8001 - How 'bout them twins?

2014년 9월 12일

Greetings spacefarers!



AN IMMEDIATE EDIT:
Time for a touch of sad news. We've hit two problems, late encountered, as can be seen from the time we're releasing this update.
One is related to compressed sector files. We know what the problem is exactly, but it will take until tomorrow to fix. Once that's done, you can expect the freeze when crossing sector border to reduce some more.

The other is related to combat music, more specifically switching from standard to combat music and back.
To prevent you fair ladies and gents from having your ears bleeding (the symptom was screeching noise from the deepest pits of the 9th circle of hell), we've switched off combat music for now, until we get to the bottom of the problem.
We hope to have it fixed tomorrow as well, in which case you can expect both of these features in working order tomorrow too.
The more varied music tracks are not impacted by this problem, so at least that's some consolation :).

While the below list might seem small in comparison to our usual changelists, a lot of work has been done since the last update.
Most changes unfortunately have no point in being mentioned since they're important for the upcoming campaign mode.

Highlights? Well... how about updated loot drop system, or full controller support, or perhaps the twin suns Castor and Pollux, more music tracks, artefacts, improved streaming... Feel free to take your pick :).
------------
IMPORTANT!
Full controller support. This one is a bit tricky. We've made default profiles for all gamepads and joysticks we could get our hands on, but we need your help once again ladies and gentlemen.
All the controllers we tested have different configurations, making our work much harder. Basically this is what I'd like to ask of you:
If you try out a gamepad configuration, and you realize the default sucks big-time, let us know please. Moreover, if you're feeling especially generous, please configure your gamepad in the in-game options,
and then send oliver@starpointgemini.com both your StarpointGemini2Configuration.cfg and log.txt, located in the game root directory. This will allow us to create a default profile for that specific device.

Also if you encounter some problems using your controller device, let us know. We'll tweak, update and fix 'em all. In general, we're looking forward to feedback regarding controllers :).
------------
We plan to have one more update before final launch, but of course if necessary, we'll release quickfixes in the meantime. And it is possible we'll be iterating through smaller, focused updates over the next two weeks.

And finally one more thing to mention: Cinematic trailer. I won't yammer too much about it. Have a look instead ;).

https://www.youtube.com/watch?v=qHr9tqOYvN4

CHANGE LIST

  • FIXED: An issue where destroying ships that spawn a derelict, caused outlaw looters to appear, which in turn could create an endless stream of outlaw looters. Several more script checks implemented.
  • FIXED: Tzar carrier hangar parameters fixed and tweaked
  • FIXED: Heavy weapon blast radius now deals damage to the object that was actually hit
  • FIXED: Ice asteroids now use appropriate destruction visuals
  • FIXED: A script problem where in certain instances a for loop never activated.
  • FIXED: A crash related to Caridad station. Its parameters were all messed up
  • FIXED: A crash that occurred if capturing a grappled ship that was on the verge of breaking grappler hold (distance)
  • FIXED: A bug that resulted in player ship not being visible on loading game after dying
  • FIXED: A a bug related to the Capture freelance mission that resulted in game crash
  • FIXED: Ship sell price, when selling immediately on docking and when selling from the garage is now identical
  • UPDATED: Blueprint part drop rate
    • Based on feedback, drop rate of blueprints is increased in all instances
    • Blueprint parts can now be acquired by hacking structures
    • Blueprint parts can now be acquired by transporting onto structures
    • Blueprint parts can now be acquired by scanning anomalies
  • UPDATED: Loot drop system changed
    • Loot drop definition files completely changed to make it easier to balance
    • Loot drop now depends more on experience level and target type
  • UPDATED: Orpheus mine damage is generally reduced, but damage now depends on player level
  • UPDATED: Damage of the SETH deployable platform now depends on player level
  • UPDATED: Station will no longer call in a large security force to deal with you if you caused problems near it. The numbers are tweaked, largely based on player level.
  • UPDATED: If a station doesn't have any friendly ships nearby, security forces will no longer show up
  • UPDATED: Destroying bounties that are hostile towards you no longer yields negative reputation change
  • UPDATED: Reset general settings confirmation box text changed to display appropriate text.
  • UPDATED: Ship, structure and station shaders to improve material glow quality
  • UPDATED: Spire station now only offers lawful licenses
  • UPDATED: Tortuga Bay station now only offers outlaw licenses
  • UPDATED: Nebulas optimized some more. More specifically, when inside a nebula, other nebulas are not rendered
  • UPDATED: Mission objective text that appears next to a mission-related object, is no longer hard-coded, but is taken from misc.txt file
  • UPDATED: Numerous texts in the German and Russian localizations
  • UPDATED: Removed Evasion parameter from defense platform files (*.def)
  • UPDATED: Increased chance of triggering global events that are related to prices and trading to make the market more lively
  • UPDATED: NPC ships now come with a full complement of Troopers, making them harder to capture (further updates will bring other balancing)
  • ADDED: Big picture mode & full controller support
    • Simply plug in a gamepad or joystick and restart the game
    • You're offered a different control scheme which makes it possible to choose how you want to control the various game panels
    • Using controllers is possible in both control schemes
    • Further tweaks, improvements and manufacturer presets will be done based on feedback
  • ADDED: Artefacts
    • Artefacts can now be collected from special structures scattered around Gemini
    • Collecting all artefacts yields a special reward
  • ADDED: Another optimization pass focused mostly on sector-to-sector streaming
    • Model streaming implemented
    • Audio streaming implemented
    • Script files compressed
  • ADDED: Twin suns now shine over Gemini from its center (will be further graphically improved)
  • ADDED: Confirm resolution change panel can now be closed and resolution change can be cancelled
  • ADDED: A new type of encounter into the game world, generated randomly, but with certain conditions
  • ADDED: Scanning anomalies can now cause a revenant to drop out of rift space (can be either friendly or hostile)
  • ADDED: Info panels for stations, structures, planets, derelicts and anomalies
  • ADDED: Leviathan is now placed into the game world

댓글 35 개 더 읽어보기

Update v0.8000 - Blueprints and optimizations

2014년 8월 8일

Crossing into the 0.8 range this time. Getting closer and closer to release ;). I apologize in advance if I've noted anything that was introduced in one of the recent smaller updates.

OK. There's a lot of new stuff going on. I'll mention only the nebula optimizations (more will be done) and blueprints. How blueprints work is explained below in the change-list :).

The second, but perhaps even more important thing is the MODDING RELATED ISSUE. Here's the link where we explain the problem.

PLEASE CHECK IT OUT. Especially if you've modded the game yourself or if you're using mods.

CHANGE LIST

  • FIXED: Several errors in weapon range calculations
  • FIXED: An error where names of nebulas were not shown on the Starchart
  • FIXED: NPCs start firing weapons at more appropriate distances and not from miles away
  • FIXED: Your own SETH platforms will not shoot each other
  • FIXED: Beam weapons now work in Fire at will mode as intended
  • FIXED: NPCs no longer have impossible weapon range when using beam weapons
  • FIXED: An issue where the planetary screen gets overlapped with the station interface overlay
  • FIXED: Material editor->Ship editor now saves trail parameters as intended
  • FIXED: Station color-coding (friendly, hostile, neutral) is now equivalent in the main viewport and on the Starchart
  • FIXED: An error related to Weapons energy refill and Weapons downtime, where the two could get swapped in-game
  • FIXED: Equipment modifiers are now nullified on loading as intended
  • FIXED: An error that would manifest in an NPC ship powering up Power to Engines, but remaining in the same position
  • FIXED: Damage effects are now properly removed from the ship on repair
  • FIXED: An error that could crash the game when clicking on a mission icon in the starchart
  • FIXED: An issue with mission completion notification being displayed wrongly
  • FIXED: A bug related to Steam Workshop integration and updating mods that could cause the game to crash
  • FIXED: Grappling a captured ship no longer turns every neutral or allied ship against you
  • ADDED: Blueprints
    • You can collect blueprints pieces from various sources (more will be added over time)
    • Once you collect enough pieces, a complete blueprint will be assembled in your Items list automatically
    • After that, simply dock on any station or planet, and you will find that something new is available for purchase (depending on the blueprint)
    • Blueprints are used up in the process
    • Blueprints available: light weapons, heavy weapons, enhancements for all primary systems, an officer, fighter crafts
  • ADDED: Energy redistribution shortcuts to Options->Controls. They are NOT set by default. Set them manually!
  • ADDED: NPCs can now drop Orpheus mines. Frequency greatly depends on player level and difficulty setting.
  • ADDED: Explosion shockwaves can now impact asteroids and junk pieces
  • ADDED: Sporadic lightning flashes inside nebulas
  • ADDED: Profession parameter is now shown on the Quick scan
  • ADDED: Several skill modifiers changed/added
    • Sensor jam
    • Virus (Chance to drop target's shields on hit)
    • Life support sabotage (Reduce target's troop effectiveness)
    • Mainframe shutdown (Chance to completely shut-down target on hit)
    • Disabling shockwave (Range set to 600)
    • Energy drain => Power drain
    • Scramble now states Chance to disable weapons on successful hit
    • Disabling hit now states Drain target's battery energy (% per second)
    • Disabling hit
    • Tracer round
    • Razor
  • ADDED: Additional Perks are now fully functional
    • Hawkeye
    • Collector
    • Space wolf
    • Torrent surfer
    • Large vessels
  • ADDED: Officers that used the same bonuses as the above Perks are now also fully functional
  • ADDED: Another difficulty level added. This is mostly ground work for future use.
  • ADDED: Several game version checks to comply with latest Steam API
  • ADDED: Several notifications (entering hostile territory) received a boost to be more noticeable
  • ADDED: Ship is automatically decloaked when anchoring on stations/planets
  • UPDATED: Grappling a friendly/allied ship is now treated the same as if you were boarding it
  • UPDATED: Accuracy mechanic. Increased weapons fire spread on longer distances.
  • UPDATED: Game log records more data to catch potential problems.
  • UPDATED: Repairing your ship on a station or planet now removes the effects of Radiation and EMP damage.
  • UPDATED: NPCs accuracy improved
  • UPDATED: Bounties improved weapons (enhancements)
  • UPDATED: Jumping away from a captured ship makes it highly possible for that ship to regain control and flee
  • UPDATED: NPCs now carry less Equipment
  • UPDATED: Strong gravitational pull is now only possible if influenced by a wormhole
  • UPDATED: SETH platform now has limited duration before it self destructs. This is to prevent a potential mem-leak
  • UPDATED: Nebulas are now limited to 120 particle patches at a time to improve performance
  • UPDATED: Nebula particles orientation
  • UPDATED: Several nebulas modified specifically to improve performance (Gulf)
  • UPDATED: Tweaked experience gain with trading
  • UPDATED: NPC random encounter spawning system now takes into account more variables and relies more on player level, but also on difficulty settings
  • UPDATED: (Permanent) Quick Target Scan is now active by default
  • UPDATED: When stations react to nearby trouble (someone starting a high-tech space cannon brawl), instead of reaching out to the faction in control of the region, they simply call their own reinforcements.

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평가

“Starpoint Gemini 2 has the depth of a RPG, and there are tons of things you can do during a typical play through. I doubt I even scratched the surface on what this game has to offer.”
Games On Smash

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“Starpoint Gemini 2 thoroughly impressed at Gamescom. It is so chock full of great features that it should be on the radar of every fan of space combat games.”
Hookedgamers

IMPORTANT FOR VISTA USERS

We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

게임 정보

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...



It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before. The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

시스템 요구 사항

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
유용한 고객 평가
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
127 개의 게임 보유 중
평가 5 개
19.1 시간 기록
앞서 해보기 리뷰
프리랜서를 생각나게 하는 듯한 게임. X시리즈와 비교하기엔 게임 자체가 굉장히 단순화 되어있다.
괜찮은 그래픽 덕분에 우주를 누비는 느낌은 나름대로 괜찮으나, 먼 거리를 이동할 경우 워프게이트를 이용하지 않으면 종일 모니터를 바라보고 있어야 한다.

중간중간 적이 공격해 오는 경우는 너무나도 의도된 듯한 스크립트 구성이라는 느낌.
메인 스토리라고 할 것이 아직 존재하지 않기 때문에 더더욱 게임이 외롭게 느껴진다.

여러 지역이 다양한 세력들에 의해서 운영되고 분류되어 있으며, 세력에 따라서 만날 수 있는 함선들이 모두 다르지만, 함선의 클래스에 따른 바리에이션 없이 각 팩션이 클래스 마다 한가지의 함선만을 가지고 있어 아쉬움이 남는다.

함선들이 사용하는 무기들도 빔, 레일건, 플라즈마 캐논, 헤비 웨폰 종류로 나뉘어져 있다.
하지만 미사일, 어뢰 무기가 헤비웨폰으로 분류되어 이 무기들만으로는 재장전 시간 문제로 전투가 어려워 해당 계열의 무기들을 좋아하는 유저들에게는 실망감이 클 것.

시세 차익을 노리는 무역 역시 가능하지만, 무역시스템 자체가 굉장히 단순해서 큰 만족감을 얻기는 힘들것.
우주에 떠다니는 운석들을 채광하여 여러 자원을 얻어 판매할 수도 있다.
하지만, 함선 창고에 들어가는 물품 1개가 1개의 창고를 사용하므로 운송선 같은 큰 창고를 가진 함선이 아니라면 무역이든 채광이든 괜찮은 벌이가 힘들다.

차라리 적 함선을 나포해서 팔아먹는 것이 시간상으로나 효율로나 더 좋을지도 모른다.

스팀웍스를 지원하는 점은 좋은 영향을 줄 수 있으나, 이런 모드들의 활성화는 게임이 정식으로 출시된 후 얼마나 좋은 평가를 받을지에 달려있다.

아직 개발자의 게임 완성도에 대한 언급이 70%라는 점을 감안하면 나름 괜찮은 수준.
개발자의 포럼 활동이 왕성한 점은 좋게 평가할 만하다.

기대해봐도 좋을 법한 게임이지만, 최종적인 평가는 게임이 정식으로 출시된 후에 다시 해도 좋을 듯 하다.
게시 일시: 2014년 7월 21일
이 평가가 유용한가요? 아니요
4명 중 1명(25%)이 이 평가를 유용하다고 평가했습니다.
138 개의 게임 보유 중
평가 4 개
75.6 시간 기록
앞서 해보기 리뷰
crashes every time!!
맨날 튕기니 겜을 할수가 읍다가 첫 소감이고 현재는 스토리가 하나도 없다 그냥 우주에 배뛰어 놓고 끝이다.

게임은 쉽다 단축키만 외우면 된다 그거 하나만 장점이며 .. 게임상 불편한 요소가 너무 많다 얼릉 다듬어지기를 바란다 ..
게시 일시: 2014년 6월 7일
이 평가가 유용한가요? 아니요
198명 중 186명(94%)이 이 평가를 유용하다고 평가했습니다.
226 개의 게임 보유 중
평가 12 개
22.2 시간 기록
앞서 해보기 리뷰
First Impressions:
For an early access game this game is already really playable as the sandbox mode works just fine. See this game as EVE offline. You fly your own ship (which you can upgrade or just buy a bigger one) around a HUGE universe that has highway like wormholes and natural wormholes. You can also move around anywhere under your own power so just traveling on highways or through wormholes isn't a must. There are hints of fleets in thwere but haven't been able to start one, although you can already by extra ships and leave them in your garage.

Your Ship:
Upgrades for your ships are plenty and the weapon systems include, lasers, plasma cannons, railguns, missiles, and much more which you can freely add to any supporting hardpoint on your ship (light for guns, heavy for ammo consuming launchers). All upgrades and repairs happen on the station and I've noticed you really need to shop around the stations to get the best stuff.

Your Crew:
Yes, this game has crews as even your starting ship is more then the usual fighters you get in other games. There are 3 shipstations which you can hire crew for. The crew gives you boosts on weapons or ship systems like engines, shields and cloaks depending on their skills. Again every station/planet offers different crews with different skills.

Gameplay:
Random missions are generated all the time wich includes simple "go there and shoot.." missions, scan anomalies and bringing around cargo and passengers. You can visit many many stations (and planets) to upgrade, repair, hire crew, trade and lots more. The universe is very much alive as you encounter friendly and non friendly ships all over the place. Some sectors and stations really don't like you and can form a real challange when fighting in those sectors (enemy reinforcemants and stations blasting you). Fighting is mouse controlled, aim and shoot your light weapons by clicking the right mouse button and fire your heavy ammo consuming weapons with X. Also you can give the command "Fire at will" which will basically unleash all weapons on all in range enemies (this can be very much fun to watch while you just fly around avoiding damage with guns blazing).

Trade is already present in the game but is still in it's first stages so you get very little info on prices except for a news scroller that is viewable on every planet and station.

Development:
Patches are rolling out in a steady pace and the devs are very active on the forums (Post a question, suggestion or comment and you'll likely get a reply within the hour). This just gives you extra confidence to buy this game in early access and help in it's development.

Current Verdict July 18 2014:
Highly recommended early access game that is only getting better with each update.

*My above opinion still hasen't changed, latest update is again full of content. Recommend to pick up on current sale :)
게시 일시: 2014년 4월 25일
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156명 중 146명(94%)이 이 평가를 유용하다고 평가했습니다.
188 개의 게임 보유 중
평가 1 개
19.3 시간 기록
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So, you've played Freelancer, Wing Commander or Privateer. Its been years since these games were released and perhaps, for you, just like me, they left behind a massive void. I've leapt at EVERY space sim/rpg that been released in the hopes, that one day, they'll replace what I lost with Freelancer. Sadly they never did. So I saw this on the front page of Steam and thought, heres another disapointment. Well Starpoint Gemini 2...blew me away. This game is THE best space sim I've ever played and its in beta!!

Beta will always be beta, that said, this game is solid. When you read the description and see theres only a dozen planets, don't be fooled. The galaxy is ♥♥♥♥ing huge. Absolutely enormous. Open world to boot. No loading screens. Just you, your ship and the stars. There are some absolutely amazing locations, zipping through asteroids, cruising the nebulas...its awesome.

Theres a diverse choice of ships for you to cruise the stars with. Gunships, Corvettes, Frigates, Destroyers, Cruisers, Battleships, Dreadnaughts, Carriers, Freighters and freightliners. Each ship category has multiple choices and each of those choices allows you to build your ship in the fashion you want. Do you want a ship decked with heavy batteries, rain missiles and torpedos down on people. Do you want a majority of light batterries, decking your ship with railguns, beams or plasma cannons? Perhaps a ship that can deploy a large number of soldiers to board the enemy ship and take it over. Yea, you read that right. You can board an enemy ship, take it over and either destroy, loot it or sell it.

Perhaps the trade life is for you, with a vast hold and fast engines to shoot you away from the pesky gunships. Trade hasn't been completely implemented atm. In Freelancer if you remember, you could see what planets were buying what for what price etc etc. That hasn't been implemented yet so you have to find them yourself. Perhaps your a miner at heart and want to reap the profits from those floating rocks. Go right ahead, blast away. If you want a huge yield you can buy missiles especially dedicated to obtaining larger yields.

You can tailor your ship to fulfil what ever role you require. If you need more energy to fire you weapons, buy system attachments and upgrades to improve their energy reserves and recharge rates. Missing that little gunship too much, you can increase their accuracy or their damage against their shields. You can hack the enermy ship and disable their systems if thats the approach you like. You choose a career role. Each role has various abiliies for use that augment your fleet, turrets, shields, movement and various other cool things. Yea, thats right. You can build your own fleet to travel around the galaxy with you.
Sounds perfect for a bounty hunter right? Your going to need it to tackle the toughest bounties in the galaxy. You track the bounties yourself and take them down. Be warned though, they aren't alone and they're prepared to fight.

Seriously guys, I can't praise this game enough for what its doing. Yea, theres only free roam available atm but you can do WHAT EVER you want. Want to be a pirate, theres a huge array of choices for you and they're everywhere. You want to own your own carrier and deploy fighter wings, YOU ♥♥♥♥ING CAN!!! THIS GAME IS IN BETA and despite that, you can do soo damn much. I've crashed twice and that was in the first 2 hrs, since then, I haven't had a single problem. The galaxy is yours for that taking atm. I highly reccomend this game to all Freelancer, Privateer and Wing Commander fanatics. Even to those who are new to the scene. This game is so diverse and intricate in all its details...but god damn its so easy and simple to understand and master.
This game is in on-going development, if its this good already, I can't wait till its finished!!
게시 일시: 2014년 4월 27일
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55명 중 50명(91%)이 이 평가를 유용하다고 평가했습니다.
132 개의 게임 보유 중
평가 2 개
13.0 시간 기록
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As a long-time fan of the great grandfathers of space trading, exploration and combat games, (Elite, Wing Commander, Privateer). I am always on the lookout for a game of this genre that has the feel and enjoyment these classics gave.

Starpoint Gemini 2 goes a long way to bringing back those days in a modern, eye pleasing, fun package that is not overly complex like some of the modern games ( later X Series, EVE Online) which although are great games and in many ways superior, probably due to much larger budgets, leave me feeling like I have just sat the final papers to a master’s degree.

Starpoint Gemini 2 which is still in beta at time of writing this review, shows great promise and I eagerly look forward to the future updates and release of this enjoyably challenging game.

I hope to add additional updates to this review as new releases come out and I explore the game further.


게시 일시: 2014년 4월 24일
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