Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before.
Ημερομηνία κυκλοφορίας: 17 Μαρ 2014
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“Starpoint Gemini 2 is the sequel to the original game released in 2010. This was our first project and we have been working since to incorporate all feedback that we got from both players and press and have come up with a hugely improved sequel, most noticeably everything now is in 3D ! You can do freelance missions, trade, mine, salvage equipment from derelicts or just roam the immense Gemini sector, we really would like to hear from you ! Yes we want your help in improving the game in these last stages of development to make it the best player experience it can be !”

Αγορά Starpoint Gemini 2 - Beta

ΕΙΔΙΚΗ ΠΡΟΣΦΟΡΑ! Η προσφορά λήγει 30 Απριλίου

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Starpoint Gemini 2 update v0.7003 brings Steam Workshop integration!

23 Απριλίου 2014

Greetings ladies and gents. We took a bit more time on compiling this update, but I'd say it was time well spent. We hope you agree!

Here's the rundown:

  • Steam Workshop - We're not done with the game or the toolset yet to make modding easier, but you can start publishing your mods on Steam and share your creative work with everyone! Check out the Modding guide on how to start ;).
  • Cloaking - You can finall cloak your ship and attack unsuspecting ships from the shadows
  • Junkyard - One more world element implemented: the junkyard. Feel free release destruction upon them and who knows... you might get to collect some loot as well.
  • Global events - Time to start activating these little ones. Not all events are fully implemented at the moment, but the system is in place and it's only a matter of time before we get the rest in the game too. They're also accompanied by News so you know what you're dealing with. Check your Captain's log regularly... the Info tab ;).

You might have noticed there's no word above on the Campaign. Yeah... implementing the features listed below took a bit more time than planned, meaning Campaign was pushed into backstage again. We apologize for that, but once we starged working on global events, we couldn't stop. Worry not, though, as we ARE continually working on implementing the campaign.

  • FIXED: An error where the Fleet panel could not be accessed on several occasions
  • FIXED: Fire at will no longer attacks dying ships
  • FIXED: Alameda, Hamilton, Memphis, Roanoke, Zoemin, Cleora, Clearwater and Maniwaki stations now sell Equipment as intended
  • FIXED: Several errors in the game text files
  • FIXED: Player no longer receives Experience for ship he/she didn't destroy
  • FIXED: Ships no longer spawn inside planets
  • ADDED: Steam Workshop support
    • Mods can now be integrated into the game by subscribing through Steam Workshop. Afterwards, the game handles the installation and activation via the Mods panel in-game
    • Mod Manager is added to the game root folder which is used to build up and upload mods onto Steam Workshop, BUT also for downloading mods too(this method is only temporary, as we will continue improving Workshop integration and mold the experience into what everybody is already used to on Steam)
    • Two mods are already available. One that adds more ship banners, and the other boosts Light and Heavy weapons. The latter is actually our "Weapons balance" testing mod.
  • ADDED: Global event system that can influence a number of world elements (prices, encounters, anomalies, wars...)
    • Global events can now trigger at random (time-based)
    • Active global events are noted in the Captain's log
  • ADDED: Player can now use the ship's cloaking field and hide from his enemies, and as intended... strike from the "shadows"
    • Cloak is for the moment only usable by the player. NPCs will use it after one of the following updates
    • Various actions can deactivate Cloak and the entire mechanics will be further tweaked and upgraded
  • ADDED: General tab in the options menu and reorganized some options
  • ADDED: NPC level now influences their Shield recharge (for starting-level balancing)
  • ADDED: Faction descriptions on mouse hover on the Reputation panel
  • ADDED: Passing through wormholes can now damage the ship
  • ADDED: Small notices (like Critical hit) on NPC ship
  • ADDED: News regarding "heroes" now appear on stations/planets which makes it somewhat easier to find them.
  • ADDED: Junkyard(s) added to the game world. Junk can be "mined" for loot much like asteroids; by firing at them.
  • ADDED: Station News panel for an overview of all ongoing news (global events included)
  • ADDED: NPC threat level now actually calculates threat level and is properly displayed on the Quick scan
  • ADDED: Hints on Enhancements on the Fleet and Drydock panels
  • ADDED: New T-Gate, T-Drive and Wormhole transition animations
  • ADDED: NPCs can (and will) use PTE disruptor on the player to knock him/her out of Power to Engines and prevent reactivating it for awhile. PTE disruptor also affects T-Drive.
  • UPDATED: Ship system hints now show added values received from installed Enhancements
  • UPDATED: Boarding now also depends on the state of the boarded ship. A ship with full Hull is severely more difficult to capture than a damaged one, making Capturing harder.
  • UPDATED: Power To Engines has received a visual upgrade
  • UPDATED: Made some tweaks to spawned encounters when entering a region
  • UPDATED: NPC levelling system now works as intended (further tweaks planned)
  • UPDATED: Tweaked Experience gain when destroying ships
  • UPDATED: Nyxian ships now have proper color of engine flares (green-ish)
  • UPDATED: Neptune and Nibiru ships now have engine flares
  • UPDATED: Base\Faction.wdt now includes columns for Description line (Texts\Descriptions.txt) and Logo Id (Base\Banners.wdt)
  • UPDATED: Weapons fire from a single weapon battery tweaked for better visuals
  • UPDATED: Tactical overlay sound effect volume
  • MODDING: Added new script functions (mostly regarding global events). Please check modding.starpointgemini.com for details

21 σχόλια Περισσότερα

Update v0.7001 - Doing stuff with mission markers

1 Απριλίου 2014

Nope. No April's fool joke here. Just one of those regular updates we've grown accustomed to :).

For this update's highlight, I'll choose the updated mission object markers as they really can help a lot. And as a graphic/gameplay highlight I suggest you try going near one of those wormholes :).

We went with this update today so we can focus our next update on finally bringing at least a couple of campaign missions, along with other things :)

Safe and lucrative travels, captains!


  • FIXED: Several errors in Cromwell Prefecture region file that could cause memory leaks
  • FIXED: Several errors in Planet Sora region file that could cause memory leaks
  • FIXED: Several errors in ship assembly files that could cause memory leaks
  • FIXED: Dialog panel hides when opening the in-game menu to prevent crashes or memory leaks, but leave proper functionality
  • FIXED: Dialog panel shuts down automatically when starting a T-Drive jump, docking on stations and opening the Planetary landing panel to prevent memory leaks and crashes
  • FIXED: Dialog panel "freezes" when opening the starchart or the tutorial panel
  • FIXED: Several errors with heavy weapons trails if the target was close by
  • FIXED: GoTo context menu command for Wormholes now works as intended
  • FIXED: An error where Wormholes displayed the wrong on-screen marker
  • FIXED: A bug where double left-click on numerous panels caused glitches or crashes
  • FIXED: A bug where the Starchart was left hanging when pressing Esc button
  • FIXED: The dialog panel is now displayed beneath other panels when the game is paused (while a tutorial panel is open for example)
  • ADDED: Smuggle Freelance mission
    • If your cargo hold is full when taking on the mission, your cheapest cargo will be dropped automatically(!) to make room for the mission contraband
    • Smuggle mission comes with a significant Credit reward, but watch out for security ships as they WILL scan you
    • Dropping or selling the mission contraband cargo will result in mission FAILURE
  • ADDED: Particle visual effects on ships that activate when a ship is being damaged
  • ADDED: Mission objects now have an addition to their marker to easily and quickly see what you need to do to/with the object
  • ADDED: HUD marker for loot drops to spot them more easily in space
  • ADDED: Heavy weapons can now force a ship to drop out of Power to Engines (50% chance on hit)
  • ADDED: Freelance missions can now appear in Plymouth Shipyard region
  • UPDATED: Increased Heavy weapon projectile speed
  • UPDATED: Anomaly effect strength now depends on distance to anomaly
  • UPDATED: The majority of enhancements are now properly implemented. The only ones still inactive are the ones affecting system hitpoints, cloak, biometric resistance and similar features that aren't yet implemented in the game
  • UPDATED: When close to stations & structures, mesh is taken into account for target selection, instead of frustum sphere
  • UPDATED: Wormhole receives a visual overhaul as well as physics (ships get dragged into it if they come to close and get thrown out on exit)
  • UPDATED: Loot drops change size depending on distance
  • UPDATED: HUD markers transparency now depends on distance to object
  • UPDATED: Changed AI of ships that are a part of Freelance missions (they tended to PTE-out of fight, which is a big no-no)
  • UPDATED: Several faction-related checks for ships that are a part of Freelance missions
  • UPDATED: Wormhole connection lines on Starchart can now be toggled by pressing their corresponding button
  • UPDATED: It is no longer possible to dock on hostile stations/planets. As was suggested, changes might be made in this section to allow more smuggling actions
  • UPDATED: The number of SIMULTANEOUSLY ACTIVE Freelance missions is now LIMITED to 3, to prevent potential memory leaks
  • UPDATED: Accept Freelance mission button becomes greyed out if you already have 3 ongoing Freelance missions
  • MODDING: Added several more script functions. Please check modding.starpointgemini.com for details

13 σχόλια Περισσότερα
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“I enjoyed my time with Starpoint Gemini 2 as a starship captain. If a blend of space combat and RPG elements is your thing, then I’m sure you will too.”
Games On Smash

“Starpoint Gemini 2 has taken over my life and stands ready to keep me from going outside for many weeks to come.”

“So good job there Little Green Men Games. I’m very impressed already, and I haven’t even really talked about the game yet. ... I recommend this game to anyone who loves 4x style space sims, action flight games, and/or science fiction.”
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Σχετικά με το παιχνίδι

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before. The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

Απαιτήσεις συστήματος

    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Χρήσιμες κριτικές χρηστών
130 από 139 άτομα (94%) βρήκαν αυτή την κριτική χρήσιμη
257 προϊόντα στο λογαριασμό
2 κριτικές
67.7 ώρες στο μητρώο
**UPDATE** Starpoint Gemini 2 Has Made it To The Beta Phase...

If you love space games then this one will keep you going for a long time! It is still in development but is quite playable and fun even in alpha...
This is a rare gem because the Dev team takes a very open and active role in communicating with the players and taking to heart the feedback, you can see the result of this with each update! I strongly believe that this is going to be a great game.

In case you have not noticed yes I am a hard-core space gamer;)
Even in alpha state this game is well worth the price and in better shape than most release quality games!. You start the game in a pre-defined ship that you can sell to get a different ship(be it a bigger one)there is a garage that you can park all the ships you have this is a great feature. There is plenty to do, such as mining which is done via blowing the astriods apart and getting the ore that drops. This feature is still being worked on and will get even better.

Trading is also good, with all the many stations and planets you can spend many hours in search of a better price for goods. There is also freelance missions, currently there is passenger, trade, assassination, patrol and rescue they are quite good but this is a feature that is still being tweaked so expect them to get even better:)

The graphics are really well done and run good on most systems. Gemini is a huge place with lots of areas that you will want to visit and explore, in a way it reminds me of freelancer in regards to exploring and how trading works. This is a quote from danijel one of the developers about trading
"Let me give a more detailed explanation. Trading is planned to be similar to that of Freelancer: fixed prices of goods on various stations/planets. Commodities are the cheapest where they are produced.

We felt that wasn't enough, so we'll also have random global events firing off that can impact prices, either globally for the entire Gemini, or on a region-basis, or on a faction basis etc. Since we felt that still wouldn't be enough, we'll also implement certain triggers that the player can fire off to initiate such global events. For example, knocking out a number of gas collectors in a region, will inevitably have an impact on gas prices in the region and beyond".

The sound is also quite nice that draws you into that mood of open space. The voice overs and the crew sounds are excelent and they are still adding more in. The sound effects such as explosions and weapons fit in just right.

The game runs good with very little CTD's and that is damn good for a game that is still in alpha state!
All in all I give this game an A+ so if you are on the fence about buying it, stop and get it now. By doing so you are doing a great deed in helping fund a really great game that I think will have its name in the "Space Game Hall of Fame"... Also be sure to check out the community forums http://steamcommunity.com/app/236150/discussions/ And the main website http://www.starpointgemini.com/
Best of luck to all the pilots and god speed.
The newest patch has introduced allot of new content and fixes... The performance has been greatly
improved also so if you not got this legendary space game yet... Well, what are you waiting for ;)
Αναρτήθηκε: 18 Νοεμβρίου 2013
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76 από 86 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
122 προϊόντα στο λογαριασμό
7 κριτικές
13.4 ώρες στο μητρώο
This is a very entertaining space game with a healthy side order of role playing and is pretty well polished even at this early access stage. The developers have a genuine rapport with the community and this is helping to shape a very enjoyable game. Until the final product release and all features and story campaign are implemented there is still a lot to enjoy in the sandbox mode. If you like beautiful ships, trading, chasing anomalies, blowing up asteroids and firing lasers at baddies there’s a lot to like. The music is awesome too.
Αναρτήθηκε: 25 Νοεμβρίου 2013
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46 από 54 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
87 προϊόντα στο λογαριασμό
1 κριτική
9.4 ώρες στο μητρώο
Very good game for being in ALPHA - quite a lot has been implemented to keep you busy, and the best part is the full support for modding!

I was looking for a space game that could keep me interested, and I found it with Starpoint Gemini 2.
Fun game mechanics with a nice RPG twist.

I recommend you go check it out, and if it tickles your fancy, buy a copy before the price increases!
Αναρτήθηκε: 25 Νοεμβρίου 2013
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39 από 46 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
32 προϊόντα στο λογαριασμό
2 κριτικές
14.3 ώρες στο μητρώο
The playstyle is an assorted combination of the Freelancer + tactical elements of Star Wolves + diversity of EV Nova + some good original ideas on top.
Do you remember that feeling of excitement when you discover something, something that makes you feel more alive? I feel a deep immersion when playing this game which is so rare nowadays (even in alpha state atm (nov 2013), with only a basic features present). The devs put a part of their souls into creation of this, I feel it in all those small details here and there. I'm looking forward for a release, and quite positive that anyone who loves "space sims" won't be disappointed with this game, especially with such a good modding support.
Αναρτήθηκε: 26 Νοεμβρίου 2013
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30 από 41 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
41 προϊόντα στο λογαριασμό
4 κριτικές
11.6 ώρες στο μητρώο
played for about 10 minutes...game runs WELL on MAX settings on GTX 570m...MUCH better game than X Rebirth! get this instead!!
Αναρτήθηκε: 3 Δεκεμβρίου 2013
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