Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
Brukeranmeldelser:
Recent:
Stort sett positive (21 anmeldelser) - 71% of the 21 user reviews in the last 30 days are positive.
Overall:
Stort sett positive (2,591 anmeldelser) - 73% av 2,591 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 26. sep, 2014

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Kjøp Starpoint Gemini 2

Pakker som inkluderer dette spillet

Kjøp Starpoint Gemini 2 Gold Pack

Inkluderer 4 objekter: Starpoint Gemini 2, Starpoint Gemini 2: Origins, Starpoint Gemini 2: Secrets of Aethera, Starpoint Gemini 2: Titans

Kjøp Iceberg Interactive - Cool as Ice Bundle

Inkluderer 5 objekter: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Nylige oppdateringer Vis alle (64)

23. juli

Starpoint Gemini WARLORDS with a discount!



Step right up and grab your copy, ladies and gentlemen. SG Warlords just hit a discount!

Warlords has been in Early Access for several months and we're making good progress. A lot has been done already, but a hefty chunk of features still remains.

You can check out our latest feature video on the Warlords store page. And you can check out the commotion on the community board or on our own forum.

If that's not enough, feel free to browse our Facebook page or follow us on Twitter.

We hope to see you there!

Safe travels, captains!

0 kommentarer Les mer

21. april

"Starpoint Gemini Warlords", in Early Access, receives its first update!

Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.

you can read more about it here!

7 kommentarer Les mer

Anmeldelser

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

Om dette spillet

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...






It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.



A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

Systemkrav

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Minne: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Anbefalt:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Minne: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Stort sett positive (21 anmeldelser)
Overall:
Stort sett positive (2,591 anmeldelser)
Recently Posted
Lazer Cut
23.5 timer registrert
Publisert: 6. april
Being a space sim fan, I bought this game on 80% sale. It's a good game, but I quickly got tired of its repetive gameplay, and lack of tactical options. All mission are mostly either; "Go here and use the context menu to either board or scan," or "Destroy this thing/ship(s),"

The controls are very good. I like the context menu and the tactical overlay immensely, also the directional shield and turret system is pretty cool. It's also a good feature to be able to switch around the power, but I'm a bit confused to as why putting turret power to 100% would still keep both shields and propulsion up. There needs to be a bigger tradeoff here. The fast travel function "Power To Engines," also makes no sense as manually putting power to engines in addition to the the PTE function will make PTE calculate its speed of the speed you have with manual power to engines.

You can't have a fleet in this game, you can hire mercenaries, but they only follow you, and you can't edit their layour or anything. The only craft you can micromanage the layout on is your active ship. Being an X3 TC/AP veteran with over 500 hours down, this is an immense let down. There's a special feeling to owning a whole fleet and micromanaging your empire from light years away. Sure, it's easier and more newbie friendly to not have, but I always loved the ambition you could have in X3.

The game is streamlined and I didn't encounter any bugs. It does take a few shortcuts to avoid bugs, like having no collision(even though one achievement is to collide), and just spawning fighters outside the carrier instead of having them launch from actual bays. There's also the whole fact that enemies seems to just randomly spawn just outside scanner range. It doesn't make believe a living galaxy.

There's no economy that I got aware of. No actual factories that produce stuff, prices of commodities are made by randomly generated events of their productions company, and serve no other purpose than to add flavor and be something you can trade with.

The item system is okay, it doesn't feel as a sim, and it creates an arcade feel that I don't like too much to be honest, but adding them does give some more tactical flexibility and interesting gameplay.

I also feel as if things are too small. Carriers feel like corvettes if you compare to X3, and a typical carrier carries 100 troopers vs the 30 of gunship. It doesn't make too much sense.

To sum up, it's a good well designed game, but lacks depth. Good for maybe 20-30 hours,

 
Helpful? Ja Nei Morsom
zracxes
28.2 timer registrert
Publisert: 5. oktober, 2014
U LIKE SPACE? get ready.
 
Helpful? Ja Nei Morsom
Ron
0.6 timer registrert
Publisert: 27. september, 2014
Perhaps a good game but with hoples joystick support.
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  Overall
Anbefalt
28.2 timer registrert
Publisert: 5. oktober, 2014
U LIKE SPACE? get ready.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Ikke anbefalt
0.6 timer registrert
Publisert: 27. september, 2014
Perhaps a good game but with hoples joystick support.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Anbefalt
23.5 timer registrert
Publisert: 6. april
Being a space sim fan, I bought this game on 80% sale. It's a good game, but I quickly got tired of its repetive gameplay, and lack of tactical options. All mission are mostly either; "Go here and use the context menu to either board or scan," or "Destroy this thing/ship(s),"

The controls are very good. I like the context menu and the tactical overlay immensely, also the directional shield and turret system is pretty cool. It's also a good feature to be able to switch around the power, but I'm a bit confused to as why putting turret power to 100% would still keep both shields and propulsion up. There needs to be a bigger tradeoff here. The fast travel function "Power To Engines," also makes no sense as manually putting power to engines in addition to the the PTE function will make PTE calculate its speed of the speed you have with manual power to engines.

You can't have a fleet in this game, you can hire mercenaries, but they only follow you, and you can't edit their layour or anything. The only craft you can micromanage the layout on is your active ship. Being an X3 TC/AP veteran with over 500 hours down, this is an immense let down. There's a special feeling to owning a whole fleet and micromanaging your empire from light years away. Sure, it's easier and more newbie friendly to not have, but I always loved the ambition you could have in X3.

The game is streamlined and I didn't encounter any bugs. It does take a few shortcuts to avoid bugs, like having no collision(even though one achievement is to collide), and just spawning fighters outside the carrier instead of having them launch from actual bays. There's also the whole fact that enemies seems to just randomly spawn just outside scanner range. It doesn't make believe a living galaxy.

There's no economy that I got aware of. No actual factories that produce stuff, prices of commodities are made by randomly generated events of their productions company, and serve no other purpose than to add flavor and be something you can trade with.

The item system is okay, it doesn't feel as a sim, and it creates an arcade feel that I don't like too much to be honest, but adding them does give some more tactical flexibility and interesting gameplay.

I also feel as if things are too small. Carriers feel like corvettes if you compare to X3, and a typical carrier carries 100 troopers vs the 30 of gunship. It doesn't make too much sense.

To sum up, it's a good well designed game, but lacks depth. Good for maybe 20-30 hours,

 
Var denne anmeldelsen til hjelp? Ja Nei Morsom