Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before.
Дата виходу: 17 бер 2014
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Гра з дочасним доступом

Отримайте доступ і відразу почніть грати, беручи участь у процесі розробки.

Увага: ця гра з дочасним доступом може як істотно змінитися за час розробки, так і ні. Якщо вам не дуже кортить зіграти у неї в її поточному стані, то радше зачекайте, доки гра не прийме більш завершений вигляд. Дізнайтеся більше тут

Що бажають сказати розробники:

Чому дочасний доступ?

“It’s easy to say We know best, we know what kind of game we want to make., but in the end, we’re not making the game for ourselves, but for YOU, the community, the players. Is there really any better way to tailor the game to players’ tastes than to ask them directly? And get awesome amount of feedback, suggestions and constructive criticism? We think there isn’t.”

Як довго гра буде у дочасному доступі?

“The initial plan was to stay in Early Access for a shorter period, but the overwhelming amount of feedback from the community was a good indicator it would be wise to change our plans and focus on the things the community suggested, either in the form of new unplanned features, or in the form of tweaking some existing game features. Our plan is to exit Early Access and reach for the final version is September 2014. We’re confident we can do it!”

Чим повна версія гри буде відрізнятись від версії для дочасного доступу?

“Since we entered Early Access, we’ve released some 25-30 updates. We do it regularly, with each new update bringing something new: bug fixes, tweaks, new features, optimization… We will continue to do the exact same thing up until full version… and actually afterwards as well. No point in stopping, is there ;)? The full version will feature a complete campaign storyline, a bunch of side quests, more varied freelance (randomly generated) missions and a host of other features that will all add up to the gameplay experience.”

Який поточний стан версії для дочасного доступу?

“The most prominent part is the freeroam mode, currently the only game mode available, but we should start implementing the campaign storyline piece by piece, and have it finalized for the full release. The game is still a WORK IN PROGRESS, which means bugs are a-plenty and we’re working every day to make the game more stable and play-worthy. Steam Workshop is also fully integrated so feel free to check out some of the great mods members of the community have created. Since we update the game regularly, the best way of getting a glimpse of the current state of the game is to have a look at the reviews section and the discussion board.”

Чи буде відрізнятись ціна гри на протязі дочасного доступу та після його завершення?

“Yes. The price was slowly incremented during the course of Early Access, and will continue to do so, reaching the full price on full release. We do our best to opt into various discounts and special promotional sales, so if the current price is too high, you can wait for one of those to appear :).”

Як ви плануєте залучати спільноту до розробки гри?

“In any way possible. This is what Early Access is all about, in our opinion. We browse the discussion boards constantly, talk about features, on how to improve them, what else we can add… We cannot promise we’ll add EVERYTHING that is suggested, but we can certainly promise we’ll do our best. Every suggestion posted on the discussion board is carefully listed on our internal wish-list (it got pretty massive…) which we use as a source for new features and tweaks. That same wish-list will remain our focus even after the game hits full release, and we’ll simply continue working on the game, improving it, adding features etc.”
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Придбати Starpoint Gemini 2 - Beta

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Update v0.8001 - How 'bout them twins?

12 вересня

Greetings spacefarers!



AN IMMEDIATE EDIT:
Time for a touch of sad news. We've hit two problems, late encountered, as can be seen from the time we're releasing this update.
One is related to compressed sector files. We know what the problem is exactly, but it will take until tomorrow to fix. Once that's done, you can expect the freeze when crossing sector border to reduce some more.

The other is related to combat music, more specifically switching from standard to combat music and back.
To prevent you fair ladies and gents from having your ears bleeding (the symptom was screeching noise from the deepest pits of the 9th circle of hell), we've switched off combat music for now, until we get to the bottom of the problem.
We hope to have it fixed tomorrow as well, in which case you can expect both of these features in working order tomorrow too.
The more varied music tracks are not impacted by this problem, so at least that's some consolation :).

While the below list might seem small in comparison to our usual changelists, a lot of work has been done since the last update.
Most changes unfortunately have no point in being mentioned since they're important for the upcoming campaign mode.

Highlights? Well... how about updated loot drop system, or full controller support, or perhaps the twin suns Castor and Pollux, more music tracks, artefacts, improved streaming... Feel free to take your pick :).
------------
IMPORTANT!
Full controller support. This one is a bit tricky. We've made default profiles for all gamepads and joysticks we could get our hands on, but we need your help once again ladies and gentlemen.
All the controllers we tested have different configurations, making our work much harder. Basically this is what I'd like to ask of you:
If you try out a gamepad configuration, and you realize the default sucks big-time, let us know please. Moreover, if you're feeling especially generous, please configure your gamepad in the in-game options,
and then send oliver@starpointgemini.com both your StarpointGemini2Configuration.cfg and log.txt, located in the game root directory. This will allow us to create a default profile for that specific device.

Also if you encounter some problems using your controller device, let us know. We'll tweak, update and fix 'em all. In general, we're looking forward to feedback regarding controllers :).
------------
We plan to have one more update before final launch, but of course if necessary, we'll release quickfixes in the meantime. And it is possible we'll be iterating through smaller, focused updates over the next two weeks.

And finally one more thing to mention: Cinematic trailer. I won't yammer too much about it. Have a look instead ;).

https://www.youtube.com/watch?v=qHr9tqOYvN4

CHANGE LIST

  • FIXED: An issue where destroying ships that spawn a derelict, caused outlaw looters to appear, which in turn could create an endless stream of outlaw looters. Several more script checks implemented.
  • FIXED: Tzar carrier hangar parameters fixed and tweaked
  • FIXED: Heavy weapon blast radius now deals damage to the object that was actually hit
  • FIXED: Ice asteroids now use appropriate destruction visuals
  • FIXED: A script problem where in certain instances a for loop never activated.
  • FIXED: A crash related to Caridad station. Its parameters were all messed up
  • FIXED: A crash that occurred if capturing a grappled ship that was on the verge of breaking grappler hold (distance)
  • FIXED: A bug that resulted in player ship not being visible on loading game after dying
  • FIXED: A a bug related to the Capture freelance mission that resulted in game crash
  • FIXED: Ship sell price, when selling immediately on docking and when selling from the garage is now identical
  • UPDATED: Blueprint part drop rate
    • Based on feedback, drop rate of blueprints is increased in all instances
    • Blueprint parts can now be acquired by hacking structures
    • Blueprint parts can now be acquired by transporting onto structures
    • Blueprint parts can now be acquired by scanning anomalies
  • UPDATED: Loot drop system changed
    • Loot drop definition files completely changed to make it easier to balance
    • Loot drop now depends more on experience level and target type
  • UPDATED: Orpheus mine damage is generally reduced, but damage now depends on player level
  • UPDATED: Damage of the SETH deployable platform now depends on player level
  • UPDATED: Station will no longer call in a large security force to deal with you if you caused problems near it. The numbers are tweaked, largely based on player level.
  • UPDATED: If a station doesn't have any friendly ships nearby, security forces will no longer show up
  • UPDATED: Destroying bounties that are hostile towards you no longer yields negative reputation change
  • UPDATED: Reset general settings confirmation box text changed to display appropriate text.
  • UPDATED: Ship, structure and station shaders to improve material glow quality
  • UPDATED: Spire station now only offers lawful licenses
  • UPDATED: Tortuga Bay station now only offers outlaw licenses
  • UPDATED: Nebulas optimized some more. More specifically, when inside a nebula, other nebulas are not rendered
  • UPDATED: Mission objective text that appears next to a mission-related object, is no longer hard-coded, but is taken from misc.txt file
  • UPDATED: Numerous texts in the German and Russian localizations
  • UPDATED: Removed Evasion parameter from defense platform files (*.def)
  • UPDATED: Increased chance of triggering global events that are related to prices and trading to make the market more lively
  • UPDATED: NPC ships now come with a full complement of Troopers, making them harder to capture (further updates will bring other balancing)
  • ADDED: Big picture mode & full controller support
    • Simply plug in a gamepad or joystick and restart the game
    • You're offered a different control scheme which makes it possible to choose how you want to control the various game panels
    • Using controllers is possible in both control schemes
    • Further tweaks, improvements and manufacturer presets will be done based on feedback
  • ADDED: Artefacts
    • Artefacts can now be collected from special structures scattered around Gemini
    • Collecting all artefacts yields a special reward
  • ADDED: Another optimization pass focused mostly on sector-to-sector streaming
    • Model streaming implemented
    • Audio streaming implemented
    • Script files compressed
  • ADDED: Twin suns now shine over Gemini from its center (will be further graphically improved)
  • ADDED: Confirm resolution change panel can now be closed and resolution change can be cancelled
  • ADDED: A new type of encounter into the game world, generated randomly, but with certain conditions
  • ADDED: Scanning anomalies can now cause a revenant to drop out of rift space (can be either friendly or hostile)
  • ADDED: Info panels for stations, structures, planets, derelicts and anomalies
  • ADDED: Leviathan is now placed into the game world

Коментарів: 40 Читати далі

Update v0.8000 - Blueprints and optimizations

8 серпня

Crossing into the 0.8 range this time. Getting closer and closer to release ;). I apologize in advance if I've noted anything that was introduced in one of the recent smaller updates.

OK. There's a lot of new stuff going on. I'll mention only the nebula optimizations (more will be done) and blueprints. How blueprints work is explained below in the change-list :).

The second, but perhaps even more important thing is the MODDING RELATED ISSUE. Here's the link where we explain the problem.

PLEASE CHECK IT OUT. Especially if you've modded the game yourself or if you're using mods.

CHANGE LIST

  • FIXED: Several errors in weapon range calculations
  • FIXED: An error where names of nebulas were not shown on the Starchart
  • FIXED: NPCs start firing weapons at more appropriate distances and not from miles away
  • FIXED: Your own SETH platforms will not shoot each other
  • FIXED: Beam weapons now work in Fire at will mode as intended
  • FIXED: NPCs no longer have impossible weapon range when using beam weapons
  • FIXED: An issue where the planetary screen gets overlapped with the station interface overlay
  • FIXED: Material editor->Ship editor now saves trail parameters as intended
  • FIXED: Station color-coding (friendly, hostile, neutral) is now equivalent in the main viewport and on the Starchart
  • FIXED: An error related to Weapons energy refill and Weapons downtime, where the two could get swapped in-game
  • FIXED: Equipment modifiers are now nullified on loading as intended
  • FIXED: An error that would manifest in an NPC ship powering up Power to Engines, but remaining in the same position
  • FIXED: Damage effects are now properly removed from the ship on repair
  • FIXED: An error that could crash the game when clicking on a mission icon in the starchart
  • FIXED: An issue with mission completion notification being displayed wrongly
  • FIXED: A bug related to Steam Workshop integration and updating mods that could cause the game to crash
  • FIXED: Grappling a captured ship no longer turns every neutral or allied ship against you
  • ADDED: Blueprints
    • You can collect blueprints pieces from various sources (more will be added over time)
    • Once you collect enough pieces, a complete blueprint will be assembled in your Items list automatically
    • After that, simply dock on any station or planet, and you will find that something new is available for purchase (depending on the blueprint)
    • Blueprints are used up in the process
    • Blueprints available: light weapons, heavy weapons, enhancements for all primary systems, an officer, fighter crafts
  • ADDED: Energy redistribution shortcuts to Options->Controls. They are NOT set by default. Set them manually!
  • ADDED: NPCs can now drop Orpheus mines. Frequency greatly depends on player level and difficulty setting.
  • ADDED: Explosion shockwaves can now impact asteroids and junk pieces
  • ADDED: Sporadic lightning flashes inside nebulas
  • ADDED: Profession parameter is now shown on the Quick scan
  • ADDED: Several skill modifiers changed/added
    • Sensor jam
    • Virus (Chance to drop target's shields on hit)
    • Life support sabotage (Reduce target's troop effectiveness)
    • Mainframe shutdown (Chance to completely shut-down target on hit)
    • Disabling shockwave (Range set to 600)
    • Energy drain => Power drain
    • Scramble now states Chance to disable weapons on successful hit
    • Disabling hit now states Drain target's battery energy (% per second)
    • Disabling hit
    • Tracer round
    • Razor
  • ADDED: Additional Perks are now fully functional
    • Hawkeye
    • Collector
    • Space wolf
    • Torrent surfer
    • Large vessels
  • ADDED: Officers that used the same bonuses as the above Perks are now also fully functional
  • ADDED: Another difficulty level added. This is mostly ground work for future use.
  • ADDED: Several game version checks to comply with latest Steam API
  • ADDED: Several notifications (entering hostile territory) received a boost to be more noticeable
  • ADDED: Ship is automatically decloaked when anchoring on stations/planets
  • UPDATED: Grappling a friendly/allied ship is now treated the same as if you were boarding it
  • UPDATED: Accuracy mechanic. Increased weapons fire spread on longer distances.
  • UPDATED: Game log records more data to catch potential problems.
  • UPDATED: Repairing your ship on a station or planet now removes the effects of Radiation and EMP damage.
  • UPDATED: NPCs accuracy improved
  • UPDATED: Bounties improved weapons (enhancements)
  • UPDATED: Jumping away from a captured ship makes it highly possible for that ship to regain control and flee
  • UPDATED: NPCs now carry less Equipment
  • UPDATED: Strong gravitational pull is now only possible if influenced by a wormhole
  • UPDATED: SETH platform now has limited duration before it self destructs. This is to prevent a potential mem-leak
  • UPDATED: Nebulas are now limited to 120 particle patches at a time to improve performance
  • UPDATED: Nebula particles orientation
  • UPDATED: Several nebulas modified specifically to improve performance (Gulf)
  • UPDATED: Tweaked experience gain with trading
  • UPDATED: NPC random encounter spawning system now takes into account more variables and relies more on player level, but also on difficulty settings
  • UPDATED: (Permanent) Quick Target Scan is now active by default
  • UPDATED: When stations react to nearby trouble (someone starting a high-tech space cannon brawl), instead of reaching out to the faction in control of the region, they simply call their own reinforcements.

Коментарів: 32 Читати далі
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Рецензії

“Starpoint Gemini 2 has the depth of a RPG, and there are tons of things you can do during a typical play through. I doubt I even scratched the surface on what this game has to offer.”
Games On Smash

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“Starpoint Gemini 2 thoroughly impressed at Gamescom. It is so chock full of great features that it should be on the radar of every fan of space combat games.”
Hookedgamers

IMPORTANT FOR VISTA USERS

We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

Про гру

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...



It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before. The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

Вимоги до системи

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Корисні рецензії покупців
197 з 209 людей (94%) вважають цю рецензію слушною
22.2 год. зареєстровано
Рецензія на гру з дочасним доступом
First Impressions:
For an early access game this game is already really playable as the sandbox mode works just fine. See this game as EVE offline. You fly your own ship (which you can upgrade or just buy a bigger one) around a HUGE universe that has highway like wormholes and natural wormholes. You can also move around anywhere under your own power so just traveling on highways or through wormholes isn't a must. There are hints of fleets in thwere but haven't been able to start one, although you can already by extra ships and leave them in your garage.

Your Ship:
Upgrades for your ships are plenty and the weapon systems include, lasers, plasma cannons, railguns, missiles, and much more which you can freely add to any supporting hardpoint on your ship (light for guns, heavy for ammo consuming launchers). All upgrades and repairs happen on the station and I've noticed you really need to shop around the stations to get the best stuff.

Your Crew:
Yes, this game has crews as even your starting ship is more then the usual fighters you get in other games. There are 3 shipstations which you can hire crew for. The crew gives you boosts on weapons or ship systems like engines, shields and cloaks depending on their skills. Again every station/planet offers different crews with different skills.

Gameplay:
Random missions are generated all the time wich includes simple "go there and shoot.." missions, scan anomalies and bringing around cargo and passengers. You can visit many many stations (and planets) to upgrade, repair, hire crew, trade and lots more. The universe is very much alive as you encounter friendly and non friendly ships all over the place. Some sectors and stations really don't like you and can form a real challange when fighting in those sectors (enemy reinforcemants and stations blasting you). Fighting is mouse controlled, aim and shoot your light weapons by clicking the right mouse button and fire your heavy ammo consuming weapons with X. Also you can give the command "Fire at will" which will basically unleash all weapons on all in range enemies (this can be very much fun to watch while you just fly around avoiding damage with guns blazing).

Trade is already present in the game but is still in it's first stages so you get very little info on prices except for a news scroller that is viewable on every planet and station.

Development:
Patches are rolling out in a steady pace and the devs are very active on the forums (Post a question, suggestion or comment and you'll likely get a reply within the hour). This just gives you extra confidence to buy this game in early access and help in it's development.

Current Verdict July 18 2014:
Highly recommended early access game that is only getting better with each update.

*My above opinion still hasen't changed, latest update is again full of content. Recommend to pick up on current sale :)

Current Verdict September 16 2014:
Latest patches have added full controller support for fans of those things. Also the game is nearly complete as release is almost here, they've been busy with optimizing the game and adding final features, complete campaign/story mode is not finished yet but devs have indicated it's coming soon! (And in the past they've proven time and time again that they uphold their word!).

So still a big fat recommend from me at this final stage of early access.
Додано: 25 квітня
Чи була ця рецензія слушною? Так Ні
150 з 161 людей (93%) вважають цю рецензію слушною
19.3 год. зареєстровано
Рецензія на гру з дочасним доступом
So, you've played Freelancer, Wing Commander or Privateer. Its been years since these games were released and perhaps, for you, just like me, they left behind a massive void. I've leapt at EVERY space sim/rpg that been released in the hopes, that one day, they'll replace what I lost with Freelancer. Sadly they never did. So I saw this on the front page of Steam and thought, heres another disapointment. Well Starpoint Gemini 2...blew me away. This game is THE best space sim I've ever played and its in beta!!

Beta will always be beta, that said, this game is solid. When you read the description and see theres only a dozen planets, don't be fooled. The galaxy is ♥♥♥♥ing huge. Absolutely enormous. Open world to boot. No loading screens. Just you, your ship and the stars. There are some absolutely amazing locations, zipping through asteroids, cruising the nebulas...its awesome.

Theres a diverse choice of ships for you to cruise the stars with. Gunships, Corvettes, Frigates, Destroyers, Cruisers, Battleships, Dreadnaughts, Carriers, Freighters and freightliners. Each ship category has multiple choices and each of those choices allows you to build your ship in the fashion you want. Do you want a ship decked with heavy batteries, rain missiles and torpedos down on people. Do you want a majority of light batterries, decking your ship with railguns, beams or plasma cannons? Perhaps a ship that can deploy a large number of soldiers to board the enemy ship and take it over. Yea, you read that right. You can board an enemy ship, take it over and either destroy, loot it or sell it.

Perhaps the trade life is for you, with a vast hold and fast engines to shoot you away from the pesky gunships. Trade hasn't been completely implemented atm. In Freelancer if you remember, you could see what planets were buying what for what price etc etc. That hasn't been implemented yet so you have to find them yourself. Perhaps your a miner at heart and want to reap the profits from those floating rocks. Go right ahead, blast away. If you want a huge yield you can buy missiles especially dedicated to obtaining larger yields.

You can tailor your ship to fulfil what ever role you require. If you need more energy to fire you weapons, buy system attachments and upgrades to improve their energy reserves and recharge rates. Missing that little gunship too much, you can increase their accuracy or their damage against their shields. You can hack the enermy ship and disable their systems if thats the approach you like. You choose a career role. Each role has various abiliies for use that augment your fleet, turrets, shields, movement and various other cool things. Yea, thats right. You can build your own fleet to travel around the galaxy with you.
Sounds perfect for a bounty hunter right? Your going to need it to tackle the toughest bounties in the galaxy. You track the bounties yourself and take them down. Be warned though, they aren't alone and they're prepared to fight.

Seriously guys, I can't praise this game enough for what its doing. Yea, theres only free roam available atm but you can do WHAT EVER you want. Want to be a pirate, theres a huge array of choices for you and they're everywhere. You want to own your own carrier and deploy fighter wings, YOU ♥♥♥♥ING CAN!!! THIS GAME IS IN BETA and despite that, you can do soo damn much. I've crashed twice and that was in the first 2 hrs, since then, I haven't had a single problem. The galaxy is yours for that taking atm. I highly reccomend this game to all Freelancer, Privateer and Wing Commander fanatics. Even to those who are new to the scene. This game is so diverse and intricate in all its details...but god damn its so easy and simple to understand and master.
This game is in on-going development, if its this good already, I can't wait till its finished!!
Додано: 27 квітня
Чи була ця рецензія слушною? Так Ні
52 з 57 людей (91%) вважають цю рецензію слушною
13.0 год. зареєстровано
Рецензія на гру з дочасним доступом
As a long-time fan of the great grandfathers of space trading, exploration and combat games, (Elite, Wing Commander, Privateer). I am always on the lookout for a game of this genre that has the feel and enjoyment these classics gave.

Starpoint Gemini 2 goes a long way to bringing back those days in a modern, eye pleasing, fun package that is not overly complex like some of the modern games ( later X Series, EVE Online) which although are great games and in many ways superior, probably due to much larger budgets, leave me feeling like I have just sat the final papers to a master’s degree.

Starpoint Gemini 2 which is still in beta at time of writing this review, shows great promise and I eagerly look forward to the future updates and release of this enjoyably challenging game.

I hope to add additional updates to this review as new releases come out and I explore the game further.


Додано: 24 квітня
Чи була ця рецензія слушною? Так Ні
48 з 57 людей (84%) вважають цю рецензію слушною
20.2 год. зареєстровано
Рецензія на гру з дочасним доступом
MINDBLOWING!!
This game has everything Xrebirth failed to delivered.
Which is... EVERYTHING!

Space sim at its best!
Awesome graphics, ultra complex UI, systems, skills, perks, menues, customization and upgrades!
Frekin' beautiful soundtrack, breathtaking space surroundings, detailed ships
fully customizable with your own colours, designs and even logos and names!

Full sandbox open space with Missions, from Bounty Hunting systems, to Repair, protect, assinations and trading.
Full mining system as well, with different tools including mining torpedos!
Tons of camera views, full manual aiming to fire at will auto-weapons.
Your own crew on board, from gunships to Capital ones, fleet or trading merchants, or even engineer corvettes.

The technical aspects of this game is AAA+
Bugs? I havent found any yet, even if this game is on beta stage, which is impressive!
There is a lot of things the devs will add following community guidelines as well.
A full story-mode and MODS are on the way!

Starpoint Gemini 2 is a masterpiece, a gem, and a chef-d'oeuvre for the price.
Thank you LGM for such a polished game.
I cannot wait for you guys to implement all the goodies including achievements!
Додано: 21 березня
Чи була ця рецензія слушною? Так Ні
37 з 43 людей (86%) вважають цю рецензію слушною
9.7 год. зареєстровано
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I am not good with words at length, so this will be a list explaining reason for recomendation rather then a long boring essay.
In my opinion, I see this as the spiritual succecer to X3 Albion Prelude.

My list of simularities and differences:

Similar:
-Open World: An entire world to explore, with no zones restricted by barrier due to a story.
-Combat: Potential for massive space battles, from just your ship to entire fleets
-Command: Abilitie to command fleets
-Choice of Style: A wide vareity of missions and professions, from cargo hauling to bounty hunting
-Content: Tons of ships to choose from, all with customization of weapons and systems
-Factions: Faction Relation is a hige part of both games. This could also be considered a difference, as they both implent the concept very differently how ever.

Different:
-User interface: Starpoint has a MUCH simpler UI then X3.
-Ship size: X3 had MUCH wider variety of ship sizes, From Huge capitol ships to small fighters. Starpoint, not so much.
-Universe size: Starpoint has a much smaller game world then X3.
-Travel: In X3, you used gates to get places. In starpoint, you pick a direction and fire up your engines.
-Graphics: X3 had some pretty impressive graphics for the time, and they still can impress even today, almost ten years later. While they do still look good, Starpoint has more modern methods, that give it a much more up to date feel.
-Learning Curve: X3 was a brick wall with this. Starpoint, in contrast, is extremly easy to learn.

All in all I recomend this. X3 vets and newcomers to Space games alike can all find something to enjoy here.
I hope my compare and contrast list helps explain my reasoning as to why I think this is like a new game in the X-series
Додано: 10 липня
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