Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
Análisis de usuarios: Muy positivos (1,712 análisis)
Fecha de lanzamiento: 26 de Sep, 2014

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$34.99
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Recomendado por mentores

"New space trading and combat sim with some CRPG-elements. If you like Freelancer this is a game for you!"

Actualizaciones recientes Ver todos (50)

17 de Diciembre

[2014/12/17] Update v1.2000 released!



Heya captains!

A lot more updated bits going on this time. I'd especially mention some of the optimizations, but we've also got some new feature additions.

Without further ado, have fun and let us know how it works ladies and gentlemen. In the meantime, we're going back to the trenches to keep working.

Safe travels!

CHANGE LIST

  • FIXED: You can no longer anchor on a non-existing station (temporarily disabled/replaced during some missions)
  • FIXED: Several minor errors in the captain's log mechanic
  • FIXED: Player should no longer die for unexplained reasons
  • FIXED: object markers are now visible until fighters dock on a ship for refueling (instead of until they're recalled by their parent ship)
  • FIXED: Fighters no longer decide to attack ships that have been destroyed/disabled
  • FIXED: Pressing Esc button while on Licenses panel now properly closes the panel, instead of opening the Main menu
  • FIXED: Using Engineer skill to increase Shield strength now fills that additional strength instead of simply adding it as maximum
  • ADDED: Automated repair facilities are now fully functional. Use the structure by entering inside its ring and wait for repairs to finish. It costs Credits though!
  • ADDED: Convoy escort freelance mission.
  • ADDED: Global event: War! which can escalate over time. As war escalates, so do actual battles in the region as well. It can potentially mean some nice salvage side profits.
  • ADDED: Global event: Cease fire which as its name implies ceases all hostilities in a region.
  • ADDED: When target locking an enemy fighter and the fighter goes off screen - an arrow appears to guide you where he went (as usual)
  • ADDED: HINT pop-ups in the following panels: Trader, Fleet->Officers, Hiring, Drydock (->Loadout, Enhancements, Systems, Equipment), Best Buy/Sell, Skills and Perks when using controllers
  • ADDED: Several Hull level related events on platforms
  • ADDED: globalvar object & functions added to increase scripting/modding capabilities
  • ADDED: A captain's log entry is now deleted when duplicated, to prevent cluttering
  • ADDED: First person camera mode - This does NOT mean cockpit or bridge view though. This camera mode is similar to the mounted camera, but you cannot see the ship at all. Should be useful when using smaller ship classes.
  • ADDED: Convoy escort freelance mission
    • Mission spawn markers added to region files
    • Freighter and freightliner ship classes added to regions if non already exist in memory
    • Convoy icon added to the Starchart
    • Objectives added to convoy ships for easier recognition
    • Convoy speed increased by 30% when out-of-combat
  • ADDED: Several text lines to Spg2\Texts\Misc.txt
  • UPDATED: Further optimization in combat. You should feel a great difference during large-scale fights.
  • UPDATED: Further performance optimization of Riftways
  • UPDATED: Further optimized PhysX collision for better framerate, especially in the vicinity of stations and structures
  • UPDATED: Optimized flares for better framerate
  • UPDATED: Improved model streaming for faster execution
  • UPDATED: All scripts are now compressed to further improve performance. Uncompressed backups can be found as *.zip archives in the Spg2 folder
  • UPDATED: Main mission rewards adjusted to follow player progression
  • UPDATED: Base ship shield regeneration increased for frigates and larger ship classes
  • UPDATED: Shield reboot time decreased for gunships and corvettes
  • UPDATED: Due to base shield regeneration changes shield booster equipment now increases regeneration by 200% (down from 400%)
  • UPDATED: Increased fighter crafts Hull
  • UPDATED: Increased and rebalanced fighter prices
  • UPDATED: Rebalanced weapon types for most fighters
  • UPDATED: Using the speed booster now keeps your current speed percentage stable.
  • UPDATED: When loading the game all nearby Heroes will be positioned to a safe distance.
  • UPDATED: Fighters and Interceptors now prioritize firing on enemy Fighters, Bombers, Interceptors BEFORE enemy ships
  • UPDATED: Bombers now fire ONLY on enemy ships
  • UPDATED: Slightly increased the chance of a global event firing off
  • UPDATED: Implemented an additional script check to derelicts to prevent a never-ending stream of pirates protecting their salvage claim
  • UPDATED: Landing fee calculations. The pricing is mostly the same, but uses different reputation limiters.
  • UPDATED: Added reputation-based landing calculations for planets Thauria, Nyx, Carthagena and Eanakai
  • UPDATED: Increased landing fee for freighters and freightliners (2000, 4000 Cr)
  • UPDATED: Freelance mission marker now states what type of mission it is, instead of simple FREELANCE
  • UPDATED: Single text length in a script file can now exceed 256 characters
  • UPDATED: Data recording into log.txt suspended during loading to increase loading speed
  • UPDATED: NPC AI upgraded. Trader and Miner professions will steer away from a station that is in-combat
  • UPDATED: Increased the number of security ships near stations (region files changed)
  • UPDATED: Several optimizations related to traffic density
  • UPDATED: Wormholes can now be set as destinations on the Starchart
  • UPDATED: Platforms now accept SetBoardable script function
  • UPDATED: Several small Starchart marker visual changes

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27 de Noviembre

[2014/11/27] Update v1.1000 - Get 'em off my sky

Ahoy!


We're continuing our work on the combat AI and on new content in general, but we thought it might be a good idea to release these fixes and changes to you ladies and gentlemen to have a smoother experience.

The highlight this time are fighters. More specifically, NPCs now properly launch and use fighters. We've automatically implemented a safety-switch so this only becomes apparent after you reach level 10. Just to make sure you have a chance and not get obliterated by the first enemy fighter wing ;).

The second thing to mention is the ability to become neutral/friendly with all factions. This comes with a limitation however! But only for now. This mechanic is apparent for now only if you start a NEW freeroam game. The next update should bring proper script checks and events to make the necessary changes in existing save files (both freeroam and campaign).

Enjoy!

CHANGE LIST

  • FIXED: Several calculation and info display errors related to selling a captured ship before sending it to the garage and selling it from the garage
  • FIXED: Info panel of a captured ship now properly displays Cargo hold data
  • FIXED: Several errors where the Schematic panel (lower left HUD) displayed info on empty weapon slots
  • FIXED: A problem using the Contraband scan panel when playing with controllers, that could potentially cause the game to freeze
  • FIXED: Fire at will activation sound warning will no longer fire off when attempting to activate Fire at will while in Power to engines
  • FIXED: A potential error where you could, in some instances pass through asteroids while in Power to Engines and in Go To mode
  • FIXED: A sound related error that could sometimes occur that manifested as crackling noise, usually happening when passing sector boundaries
  • FIXED: Your ship should no longer have pathfinding problems when in Go To mode. No more circling around stations.
  • FIXED: Several smaller memory leaks to increase overall game stability
  • FIXED: An error with object markers being displayed in front of you, when in fact the object is behind you
  • FIXED: Sub system targeting keyboard shortcuts are now properly functional
  • FIXED: Several smaller issues with the Fleet->Ships panel
  • FIXED: An error that prevented the player from mounting Blazar heavy weapon onto his/her ship
  • FIXED: Several errors in the German localized version that didn't switch text tokens properly in some instances (<RegionName>)
  • FIXED: A Reputation and Mercenaries related problem that could prevent you from hiring mercenaries, or to display their alignment properly
  • FIXED: A problem with UI sliders that would cause you to affect one slider even if you were hovering the mouse over another one
  • FIXED: A problem that could prevent you from using Scavenger swarm via the context menu
  • FIXED: Several errors with Enhancement bonuses not being displayed until anchoring
  • FIXED: Revenge is sweet achievement now works as intended.
  • FIXED: No galaxy for old men achievement now works as intended. Veterans now spawn in Gemini more frequently
  • FIXED: It's raining death achievement now works as intended.
  • FIXED: Homewrecker achievement now works as intended.
  • FIXED: Friendly fire frenzy achievement now works as intended.
  • FIXED: You da boss! achievement now works as intended
  • FIXED: An error related to the Bookworm achievement that prevented it from saving properly
  • FIXED: Salvaging a derelict with the Scavenger swarm is now properly taken into account in regards to the linked achievement
  • FIXED: A problem that in some instances prevented you from installing heavy weapons onto the Adhara chassis
  • FIXED: A problem that in some instances prevented you from installing heavy weapons onto the Medusa chassis
  • FIXED: An error with calculating bonuses on some achievements that actually caused penalties instead of bonuses (Power to engines charge-up time)
  • FIXED: An interface glitch that caused the Cloaking field system icon to display wrong in some instances on the Fleet panel
  • FIXED: A discrepancy with the Loading bar progress that made it look like the game stopped working, but in fact the loading bar wasn't 100% synced with the actual loading
  • FIXED: Platforms can no longer easily see cloaked ships and attack them on sight
  • FIXED: Several errors in the Russian localization
    • Some custom keymapping could get overwritten
    • Several problems with overlapping text
    • Skill and Perk titles on their corresponding tooltips are now properly displayed in Russian
    • Waypoint is now properly named in Russian instead of English on target lock
    • Asteroid is now properly named in Russian instead of English on target lock
    • Several Wrong base link errors that could occur in some instances
  • ADDED: You can now target-lock enemy fighters
  • ADDED: You can destroy enemy fighters with heavy weapons and the Atlas Defense Fields
  • ADDED: NPCs can now launch fighters
  • UPDATED: Grappler System disabled text changed to System damaged to prevent confusion
  • UPDATED: NPCs don't use mines, SETH platforms or fighters before player reaches level 10
  • UPDATED: Added a chance to be attacked by hostiles during Science and Maintenance Freelance missions
  • UPDATED: Fighters have new object markers
  • UPDATED: Atlas Defense Field effective radius increased to 450
  • UPDATED: Travel Agent achievement works as intended. Becoming neutral/friendly with each faction is now possible in freeroam and in the campaign mode (but AFTER completing the storyline)
  • UPDATED: Assassins random encounter ships now properly decloak and do not simply appear
  • UPDATED: NewGame.sgs file (Freeroam new game definition file) changed to allow becoming neutral/friendly with all existing factions
  • UPDATED: Anchoring on stations now automatically deactivates cloak
  • UPDATED: Riftways optimized to increase game performance
  • UPDATED: Collect all now checks if there are any ship systems and/or Equipment in the loot and collects it regardless if you don't have enough space in cargo hold to collect potential Commodities
  • UPDATED: Changing Energy distribution to increase speed during Power to Engines now automatically increases speed to maximum
  • UPDATED: Landing on planet Trinity during the initial campaign mission is now free-of-charge
  • UPDATED: Light weapons rebalanced
    • beams are now efficient and (almost) on par with other weapons (they still stay the weakest because of instant hit mechanic)
    • weapons are now put in weapon grades(so grade 5 beam should fit the grade 5 railgun strength)
    • energy costs are changed
    • big pricing changes
  • UPDATED: heavy weapons have received reload time buff to make them more interesting to players
  • UPDATED: some heavy weapons changed
  • UPDATED: Ship weapon battery changes for specific ship classes, with some freedom of numbers around the base values

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Análisis

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

IMPORTANT FOR VISTA USERS

We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

Acerca de este juego

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...






It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.



A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

Requisitos del sistema

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Análisis útiles de usuarios
A 70 de 105 personas (67%) les ha sido útil este análisis
1.9 h registradas
Publicado: 28 de Noviembre
I wish I hadn't bought this game. I loved Freelancer and thought it would be something similar but boy was I wrong.
This game lacks any atmosphere and feeling of a space-traveling universe. Docking at stations and visiting stations is one of the most disappointing events I ever encountered in a space game. There is no radio chatter, no clearance for docking; you never hear anybody over radio nor do you see more than one or two ships (even near well populated planets!). This game feels so incredibly dead and empty, that travelling and exploring just simply isn't any fun at all. It all feels so static. Add to that that planets and stations you visit are not animated but all just have a static, bland screensaver in the background of dull buying menues. There are no bars or other places that give you the feeling of really setting a foot on a place. Rather it all feels so incredibly generic and it doesn't get better if you add the boring "go there and kill pirate x"-missions that we all have seen way too often now.

This game is nowhere near Freelancer and if you look for something like that, you will most likely be as disappointed as I am. This is a sad and empty game and I would be careful to get carried away by the positive albeit misleading reviews here.
¿Te ha sido útil este análisis? No
A 25 de 30 personas (83%) les ha sido útil este análisis
86.5 h registradas
Publicado: 28 de Noviembre
Loved this game. Felt like Privateer 2 without the cutscenes and sadly missing Clive Owen with Christopher Walkins :-( Freelancer should've been more like this. SG2 is a lot more open world than Freelancer which has its advantages and disadvantages. Personally, I found it purely an advantage. Unlike Privateer 2 and Freelancer you can truly just be a merchant if you want and switch effortlessly to being a badass kill everything murder ship at any space station/planet. Sometimes it's just the little things that make you happy... The graphics are great, the music not annoying, the abundance/ease of quickly accepting missions is a serious plus, and most importantly the flexibility of the game to allow someone the ability to play the game how they want w/out the need of trainers, cheat codes, or cheat engine.
Just like in the real world there are easy ways to make a quick buck with minimal returns or riskier methods that garnish heavy monetary rewards. I love that this game isn't afraid to make the playing field drastically uneven when it comes to rewards. Harder, almost always (there are times you get lucky/learn to exploit advantageous situations), means greater rewards! Learning the in game market is very beneficial. But it gets better, should you disagree w/me all you have to do is download any of the many mods and change how the game mechanics work. This game is a literal win-win. Small minor bonus pluses that I think are worth mentioning are; 1.) Achievements actually give you in game bonuses 2.) Blueprints that give better stuff that can't be bought 3.) Bounty hunting ( this is a mixed bag. this system could better implemented but I'll be damned if i didn't end up hunting everyone down!) 4.) Buying of certificates/licenses (w/game money and not real money) that give-in game bonuses for no other reason but to make the game fun (personally, I think it could have been better implemented but I sure as ♥♥♥♥ was excited to find a new one!). 5.) A good array of ships to pick from (potentially unlimited if you count mods... Just saying...) 6.) Personally, I found the system upgrade gimmick confusing at 1st but once understood, it opens the door to a lot of options that becomes unlimited if you include modding (just saying...).
No game is perfect and this one isn't either. This is the disadvantage section of SG2. SG2 has some pretty poor optimization problems. 4-5 years ago my PC was a champ so it's aged a bit meow. Still, w/the level of graphics/visuals/objects it should run better. Especially since the video/graphics adjustment is bugged/non-functional. It's only a moderate complaint because the game allows mods and several are designed to reduce the toll taken on your PC. The rest of the comaplaints are mild at best because all are easily adjusted w/mods or are drastically overshadowed by the game's massive, bulging, make you scream in your pillow as you take it awesomeness so here goes- 1.) The voicovers are almost all a joke. They're done w/the stalest emotion possible. 2.) The story is kinda flat. Open ended games are prone to this a lot so it obviousley shouldn't be a huge unseen problem here. The game brings up interesting things here and there so kudos for the Devs for trying but it is still kinda... ummm... blah most of the time (kudos for the DEVs for doing such a good job to make the game so fun I really didn't care!)

In short, my complaints are minimal at best and I had countless hours of fun playing it. I found it quick and easy to learn and SG2 left a lot of options for me to explore for future play throughs. I can't ask a game to do more than that but w/mods this game could be literally different everytime I played. I got it on sale and felt like I stole something. I would have happily paid full price and been more than content. This game is awesome, WOOF!
¿Te ha sido útil este análisis? No
A 27 de 37 personas (73%) les ha sido útil este análisis
30.5 h registradas
Publicado: 29 de Noviembre
This game gets compared to Freelancer a lot (particularly by forums users), but it's like a poor man's version of Freelancer without any of its artistry or high points like the lore backgrounding the game, and the great universe design. There are similar mechanics: do some basic trading, have a ship...

TBH it is a bit of a disappointment after the hype you hear about it from fans. To be really blunt in its current state I think this is a $10 max game. It feels a bit like it would be a good iOS space game, but as yet isn't a good PC space game. It needs an additional layer of depth and polish to become anything more than average. I'm playing it a bit but it's mostly as a time filler and because its a pretty massive grind to get anywhere (which I assume covers for a lack of content).

The forums seem to be an unadulterated love fest for this game and that was one of the main things that swayed me, but it's fairly average so far. I think it has something to do with the developers being active on the forums, big-upping anyone that says anything positive. Will update this review if my opinion changes, but I have a pretty good picture of the core dynamics: capture till you get a bigger ship, capture till you get a bigger ship until you get the biggest ship. Do really boring missions until you get your rank up. Otherwise you might do the really boring version of trading or mining (compared to other games).


THE BAD
  • Tutorial and the campaign to date are pretty bad and unengaging (I kinda know what I'm doing but just don't care).
  • Visuals are mediocre, although the ship art is okay.
  • Universe feels empty in a bad way.
  • Voice acting in the plot is amateur.
  • You can only save in certain places which is a pain in the ♥♥♥♥ (there are some lackluster excuses about this)
  • Combat seems fairly one dimensional
  • RPG elements are lighter than I expected (4 skills that you level, and some perks)
  • Crew are just stats bonuses
  • Trading economy and mining seem extremely basic

Overall I think a game like Starsector has far more RPG depth.

THE GOOD...
You can customise ship colours, decals, and names so we can all call our ship Stormbringer, however, I haven't tried naming one Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Milquetoast Shallows Fringing My Vast Oceans Of Wrath - it might be possible.

The cosmetic stuff like naming the ships and changing colours seems to be my high point so far. It might end up being a good timewaster...here's hoping.
¿Te ha sido útil este análisis? No
A 11 de 12 personas (92%) les ha sido útil este análisis
23.0 h registradas
Publicado: 20 de Diciembre
I really enjoy this game for the sense of freedom/exploration it gives.

Here's something that happened to me a couple days ago.


I got a mission to deliver some porno mags to a sector that I had not explored yet, everything was going fine... just another day in the Space Delivery bussiness, full speed, power diverted to my propulsion system... everything was going smooth.

When I finally was able to spot my destination (long trip), I got a warning on my bridge control about hostile/uncloaking ships nearby, not even a second after the warning BAM, my Power gets disrupted and my Engines no longer work at full speed, I am now being chased by ~6ships with MUCH better Offensive/Defensive systems, I had no chance.

Im taking a lot of hits, and my shields are long gone, my HULL is down to ~30% and my ship is about to be blown to pieces... THEN I spotted it, one of those small wormholes that take you to about ~3 sector away if you keep "riding" its gravitational pull.

I had no time, my ship was burning, my guns didn't even scratch the enemy ships and all I had left was the items that give you a small speed boost. Without thinking much I pointed my ship to the worm hole and put it on the max speed possible. It was freaking amazing to avoid the enemy ships by riding the Worm hole.

I ended up riding it for about half a sector and then used my PowerToEngines to get out of it and back to my delivery destination, this time fully cloaked!

Can't help but think what kind of sick Space Porno that was.



I recommend this game to everyone, the various things that happen make it very interesting for those who thrill to be a Space Captain.
¿Te ha sido útil este análisis? No
A 9 de 11 personas (82%) les ha sido útil este análisis
33.5 h registradas
Publicado: 29 de Noviembre
Very good Freelancer-like spaceships game.

Very nice graphics, playability and effects. A lot of ships which are actually different one from one to another. There's not just the boring small-big-bigger-huge mechanics mixed with the Light-Heavy-Trader axis. With different stats (cargo load, soldiers, weapon spots etc) the choice between one model and the other seems to have some meaning.

Trading is a bit basic, although the map is very large and there are a lot different goods with different degrees of "rareness".

Main campaign not so exciting but with some twists and cutplay more than decent.

Big plus: the company is still supporting the game with fixes, adds and patches. Without asking you for more money.

Much wows, so honest, many pleasant.
¿Te ha sido útil este análisis? No
A 8 de 10 personas (80%) les ha sido útil este análisis
3.1 h registradas
Publicado: 19 de Diciembre
This is a good game for space adventurers. However, there should be an emphasis on the word "adventure" more than action on this one.

There is story here, but I find the game play is slightly lacking. The idea of controlling a modify-able ship is awesome, especially with the ability to turn auto-firing and auto-pilot on and off - but I just find this game lacks a bit in depth. There is a lot to do, a lot of side missions, main missions are intriguing enough, but SG2 just fails to deliver amazing game play. Maybe it's because I'm playing with a controller, but I find from the stuff you can do in game to scanning or teleporting is not quite there. You cannot walk around space ports or your own ship which is really disappointing because what captain doesn't want to see what's going on - on his/her ship. I find myself always chasing new nav points and flying in circles and turning on auto-firing.

I like the game, but enough to pass time or keep me busy. I do not think it's worth the stated price and recommended to buy on sale.

7/10 as it is simply an average game.
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A 6 de 8 personas (75%) les ha sido útil este análisis
44.1 h registradas
Publicado: 7 de Diciembre
Hats off to the developers! I truly enjoyed Starpoint Gemini 2. The style and gameplay brought many favorable memories from the past. For those looking for a game to fill their need of a space sim reminiscent Freelance, Elite and Privateer. Like the aforementioned games, trading, exploring, ship upgrading as well as many ships to buy, capture, and buy will keep you playing and coming back. The story line is good and the side missions are numerous.

Another perk of this game is the ability to mod the game such as create new ships, missions, change game mechanics and add or completely change content. I bought this game on a whim and I am very happy with the result.

There are a few bugs but with the devs constantly working, new updates come out often. I have never been much for most indie games but this one has helped change my view. There is no multiplayer but that could change in the future.

All in all, this was a great purchased and I had a great time with the game. For those who like space sims, you can't go wrong with this one
¿Te ha sido útil este análisis? No
A 6 de 8 personas (75%) les ha sido útil este análisis
27.4 h registradas
Publicado: 11 de Diciembre
Great fun game, the Star Wars mod is a MUST! visiually appealing and easily can immerse yourself and spend hours on end.
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A 5 de 7 personas (71%) les ha sido útil este análisis
10.5 h registradas
Publicado: 10 de Diciembre
It is a fantastic space sim/arcade with infinite number of freelance missions , ships starting from fighters to massive carriers and just georgous graphics. Also there are regular updates (still) , so buy this if you like space games like Freelancer.
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A 6 de 9 personas (67%) les ha sido útil este análisis
14.1 h registradas
Publicado: 2 de Diciembre
Liking it so far. Some learning curve, but plenty of guides. Feels good to be able to fly around, in sandbox, and just do anything. Great mix of Freelancer and Privateer.
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A 6 de 9 personas (67%) les ha sido útil este análisis
28.6 h registradas
Publicado: 3 de Diciembre
This isn't exactly Game of the Year material but it's an enjoyable enough space RPG thing, worth picking up on sale perhaps. I'm a noob to the space genre in general, so maybe its just noob friendly. Either way, its worth a glance.
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A 6 de 9 personas (67%) les ha sido útil este análisis
24.5 h registradas
Publicado: 6 de Diciembre
I haven't played this game for too long but it has proven to be very fun and challenging. I am currently playing through the campaign but I am also conducting side missions. The side missions include (from what I have seen so far): assassination of trouble makers, repairing installations, bounty hunting, and transporting VIPs. I mine asteriods and trade at stations frequently to balance my finances. Capturing and selling enemy starships have proven to be the most lucrative transaction. Combat is somewhat confusing at first but the games excellent tutorial guide and fully customizable control menu is very helpful.
Pros:
-Good graphics.
-Intense space combat.
-Can easily change viewing settings - Rudder control"bridge" view, Rudder control third person view, and turret third person view.
-Ability to purchase and upgrade several starships.
-Can hire mercs and form a fleet.
-Large open world to explore.
-Many unique ways to "jump"around the map e.g. rifts and wormholes.
-Story is ok.
-Background music is pretty good and varied.
Cons:
-No NPCs to interact with at space stations.
-No first person perspective.
-No ship interior perspective.
Mixed:
-Fairly steep learning curve to become proficient with all of the games functions.
Overall a great indie title! Give your self lots of time to play this game...it is hard to quit this game for the night!
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A 6 de 9 personas (67%) les ha sido útil este análisis
20.8 h registradas
Publicado: 14 de Diciembre
The game is fun, feels empty and shallow sometimes, but good fun. Its also in the Humblebundle at the moment.

Full review here:
http://youtu.be/83Lb5X0X0hw?list=UUs1Xt4L_-XqqFukdkpCzf5A
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A 10 de 17 personas (59%) les ha sido útil este análisis
72.9 h registradas
Publicado: 25 de Noviembre
havinghad this game from the alhpa release it has been constantly improved with each patch that has been applied and if there are any problems then you can alqays email andlet them know, oneof the thing i love about this game. having palyed other games like the x series this one doesnt seem to have as steep lerning curves as the x series does for example, only thing is i wish you culd explore planets and stations when landing, but maybe that will comeout in one of the future pathches, asl well as the key to cut the talk between characters doesnt seem to quiet workm but again will probably be addressed in a future patch. i love this game for me it has a trek feel to it, and i have spent many hoiurs happily wasting my life on it, and will continue to do so
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A 4 de 6 personas (67%) les ha sido útil este análisis
8.3 h registradas
Publicado: 4 de Diciembre
Not bad at all but it gets a bit boring after a while. Looking forward for more content.
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A 5 de 8 personas (63%) les ha sido útil este análisis
6.8 h registradas
Publicado: 5 de Diciembre
Its a good game but im not sure if antone else has issues with crashes i can play for a short time but then it crashes i hope it will be fixed
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A 5 de 8 personas (63%) les ha sido útil este análisis
8.4 h registradas
Publicado: 12 de Diciembre
Good game, a lot of potential
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A 3 de 5 personas (60%) les ha sido útil este análisis
14.8 h registradas
Publicado: 14 de Diciembre
8/10
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A 10 de 12 personas (83%) les ha sido útil este análisis
8.6 h registradas
Publicado: 16 de Septiembre
No puedo recomendar este juego. No es exactamente malo...

Es mas bien que parece un rip-off de X3.
El juego es asicamente igual que X3, pero con menos opciones y variedad, e incluso peores gráficos. Se puede decir que es un clon "descafeinado". Tiene menos naves, menos economia, un universo mas pequeño.. (eso si, continuo) Los graficos y el diseño dejan que desear.

Por ejemplo, vemos un planeta gigante tipo saturno a lo lejos, nos acercamos... en algun momento parece del tamaño de la pantalla... pues bien, ese es su tamaño real, puedes volar alrededor de él en segundos. Es como si mas que planetas fueran globos hinchables para engañar al observador desde lejos. Los planetas no son mucho mas grandes que una estación espacial. No puedes acercate demasiado o aterrizar, segun te acercas, aparece un aviso tal que "cuidado, no estamos preparados para entrar en la atmosfera del planeta" y si sigues acercándote, simplemente mueres.

O el tipico cinturon tipo saturno, de lejos bien, pero si te acercas, resulta es un disco azul bidimensional, plano y semi-transparente, sin grosor. (Puedes traspasarlo)

Esto para un juego de movil, o para un jueguecillo indie de 15€ (maximo maximo) pues estaria bien,
La principal pega es que ya existen juegos similares y mas completos, e incluso mas baratos. (X3 Terran Conflict o X3 Albion prelude, -NO Rebirth-) con mucho mas universo, misiones, naves, opciones... y ademas los X3 valen 15 o 10 euros (TC y AP respectivamente) sin estar de oferta, ya que su fecha de lanzamiento queda lejos (y con todo, tiene mejores gráficos)

Solo le veo una ventaja a SG2, y es que es mucho mas simple y sencillo. X3 tiene una interfaz que de entrada intimida, no tiene tutorial (apenas) y se requiere paciencia y tiempo hasta comprender como jugar (que cosas hay q comprar, para que sirve cada cosa, ver que algunas cosas solo se venden en ciertos sitios...) y SG2 en cambio es mucho mas sencillo.

SG2 tambien incorpora algunos elementos de RPG, es decir, subes de nivel y mejoras habilidades, normalmente simples buffs que mejoran el daño de tipos de arma en concreto, ademas eliges al principio que clase de capitan quieres ser, obteniendo bonus en funcion de ello, y puedes contratar miembros de la tripulacion que te dan bonus a una cosa u otra. Esto esta bien (y no, esto no lo tiene X3) El sistema sin ser demasiado sobresaliente al menso es una innovación.

En resumen, recomiendo optar por X3 (Terran Conflict o Albion Prelude), es mas dificil de conocer y requiere mas paciencia, pero es un juego mas completo, y resulta que su precio es mas bajo (por la fecha de lanzamiento).

Con todo, si ya has probado X3 y crees que te gusta pero lo encuentras mas allá de la comprensión humana, entoces SG2 es una buena apuesta. SG2 no deja de ser entretenido, y un "clon" simplificado (muy simplificado) de X3 puede ser la respuesta a las plegarias de muchos
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A 6 de 7 personas (86%) les ha sido útil este análisis
4.5 h registradas
Publicado: 13 de Septiembre
Análisis de acceso anticipado
Gran juego que recuerda al fantastico Freelancer, muy buenos efectos especiales y diversion garantizada. Falta por ver la campaña como será, pero el juego en si promete mucho
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