Starpoint Gemini 2 is a complete turn-around from the quality of the first game. It's prettier, it's satisfyingly complex and most of all, it's a lot of fun. It's blend of RPG elements, freeroaming gameplay and atmosphere is great, and pretty well refined. While the voice acting isn't anything to write home about, the simple joy of adjusting the loadout for your ships, hiring officers, mercs and troopers, and leveling up can be downright intoxicating.
A couple small issues nag at me, however. At the time of this review, the ability to adjust shadow quality or post-processing in the video options menu is still locked. There are some balancing issues that make themselves painfully apparent within the first hour or so of gameplay, namely the rate at which you accrue money. Tackling big number bounties might seem like a great idea, but they're prohibitively difficult (as of level 7, all the available bounties were way way out of my level range) and grinding freelance missions can sometimes feel monotonous. Additionally, the lack of communications chatter between ships can make space feel somewhat sterile. When rescuing a ship from pirates, it would be great to hear a panicked captain's voice pleading for assistance, or thanking me for the help. These are minor gripes about what amounts to an overall great experience.
Granted, I haven't played through a ton of the story campaign content, and my time with the game might be small compared to others, but having seen such a triumphant turn-around from the first entry, I felt compelled to gush a little bit, and congratulate the developers. Well done, guys!
I tend to not be one to jump on the early access titles very often, but it was honestly really cool watching the development of this game, seeing community input being utilized, and watching something grow from nothing. I can say truthfully that I don't regret purchasing this game during early access in the least.