In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
用户评测:
最新:
特别好评 (31 篇评测) - 过去 30 天内的 31 篇用户评测中有 80% 为好评。
总体:
特别好评 (2,158 篇评测) - 2,158 篇用户的游戏评测中有 84% 为好评。
发行日期: 2013年7月24日

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购买 Teleglitch: Die More Edition

夏日特卖!7月4日 截止

-75%
$12.99
$3.24

含有此游戏的礼包

购买 Paradox Indie Bundle

包含 4 件物品: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

夏日特卖!7月4日 截止

 

评测

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


关于这款游戏

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (31 篇评测)
总体:
特别好评 (2,158 篇评测)
最近发布
Intel Core 2 Duo
( 47.3 小时(记录在案的) )
发布于:6月27日
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
是否有价值? 欢乐
Steve Rogers
( 0.1 小时(记录在案的) )
发布于:6月26日
I'm at work now and try to play through TeamViewer - it's really hard to play this way..
是否有价值? 欢乐
Kokito
( 4.3 小时(记录在案的) )
发布于:6月24日
A real no regrets indie game. At all. TRUST ME. The story is slow and generic in the beginning but then it runrs realy inmersive. This game should deserve more atention. It's way inmersive and at some point you find your self escaping death on every corner, in a heavy fast-paced game.
wish there where more about it.

CREATE MORE GD DAMNIT!
是否有价值? 欢乐
clarkeveritas
( 26.5 小时(记录在案的) )
发布于:6月20日
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
是否有价值? 欢乐
Kralion
( 13.8 小时(记录在案的) )
发布于:6月20日
Thank you, our lord and savior RDX, for this crateful of goods. Blessed be the canned meat and the loud shotgun that lets us live to see another day.
是否有价值? 欢乐
jcscarlett10
( 2.5 小时(记录在案的) )
发布于:6月20日
I plan on playing much more, maybe 100% it, but too many games to play through. Very fun.
是否有价值? 欢乐
NecroKaiser
( 0.8 小时(记录在案的) )
发布于:6月20日
首先我想说明,这款游戏跟 Notch (真名 Markus Persson)在为 Java 4K 游戏编程竞赛(Java 4K Game Programming Contest, J4K)开发的游戏以杀僵尸和走迷宫为主题的 Left4kDead 非常类似。
作者在 Left4kDead 基础上,加入了一个为了测试空间传送科技将异次元物质传送到一直在研究军事合成人的军科实验室(MiliTech Lab),导致实验室设施受到破坏并失控,从而发生丧尸围城危机的末世世界观,更丰富的武器系统和合成系统。同时这款游戏中怪物种类更加丰富。另外,随着你通过一个又一个关卡,你同时面临更稀少的弹药补给,更智能的怪物 AI 和更强大的怪物攻击能力。
这款游戏的地图是随机生成的。同时作为一款轻度Rouge-like游戏,玩家死亡后会从奇数关卡读取存档。在游戏中,玩家需要认真搜索一个关卡中的每一个房间,其中可能有可以拾取的武器道具或者制作材料,也有可能是提供终点信息的终端机,也有可能就是终点本身。在地图上的一些特殊的角落可能会有破损的墙壁,玩家可以使用炸弹炸开墙壁,进入隐藏房间获取更多物品。

==========================================

First of all I want to clarify that this game resembles another zombie-killing and labyrinth-solving themed game Left4kDead developed by Notch, aka Markus Persson, the creator of Minecraft, for Java 4K Game Programming Contest.
The creator of Teleglitch, Test3 Projects on the other hand, adds an apocalypse worldview,where scientists teleported dangerous matters into MiliTech Lab, and resulted in great damage to lab facility and lost of control on bio-soldiers,better weapon system and a limited crafting system. Test3 also enriches the diversity of mobs. Meanwhile, as you pass a level, less ammunition and harder mobs in the next level.
The map of Teleglitch is generated randomly. As a mild rouge-like game, when the player dies, game will reset to the last odd level. In game the player need to search every room carefully in each level, where it's possible to obtain weapon, material or information about destination, or the destination itself. There could be hidden rooms behind broken walls that can be torn down with dynamite.
是否有价值? 欢乐
TheGiantMidgetMan
( 23.3 小时(记录在案的) )
发布于:6月18日
This game is awesome. Don't get me wrong, there is a level of difficulty that carries on after even you've learned from past mistakes, but the thing that makes this game awesome (for me atleast) is that you can feel yourself learning, so there isn't as much frustration, and sometimes the deaths can make you laugh. The game seems to have high replay value. I would gladly pay more for this game if that was the case.
是否有价值? 欢乐
jibahat
( 3.1 小时(记录在案的) )
发布于:6月18日
This game is not bad, But where is music? I wanna that track from market video!
是否有价值? 欢乐
DjGodary86
( 3.6 小时(记录在案的) )
发布于:6月16日
免费获取的产品
...
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
10 人中有 10 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
0.8 小时(记录在案的)
发布于:6月20日
首先我想说明,这款游戏跟 Notch (真名 Markus Persson)在为 Java 4K 游戏编程竞赛(Java 4K Game Programming Contest, J4K)开发的游戏以杀僵尸和走迷宫为主题的 Left4kDead 非常类似。
作者在 Left4kDead 基础上,加入了一个为了测试空间传送科技将异次元物质传送到一直在研究军事合成人的军科实验室(MiliTech Lab),导致实验室设施受到破坏并失控,从而发生丧尸围城危机的末世世界观,更丰富的武器系统和合成系统。同时这款游戏中怪物种类更加丰富。另外,随着你通过一个又一个关卡,你同时面临更稀少的弹药补给,更智能的怪物 AI 和更强大的怪物攻击能力。
这款游戏的地图是随机生成的。同时作为一款轻度Rouge-like游戏,玩家死亡后会从奇数关卡读取存档。在游戏中,玩家需要认真搜索一个关卡中的每一个房间,其中可能有可以拾取的武器道具或者制作材料,也有可能是提供终点信息的终端机,也有可能就是终点本身。在地图上的一些特殊的角落可能会有破损的墙壁,玩家可以使用炸弹炸开墙壁,进入隐藏房间获取更多物品。

==========================================

First of all I want to clarify that this game resembles another zombie-killing and labyrinth-solving themed game Left4kDead developed by Notch, aka Markus Persson, the creator of Minecraft, for Java 4K Game Programming Contest.
The creator of Teleglitch, Test3 Projects on the other hand, adds an apocalypse worldview,where scientists teleported dangerous matters into MiliTech Lab, and resulted in great damage to lab facility and lost of control on bio-soldiers,better weapon system and a limited crafting system. Test3 also enriches the diversity of mobs. Meanwhile, as you pass a level, less ammunition and harder mobs in the next level.
The map of Teleglitch is generated randomly. As a mild rouge-like game, when the player dies, game will reset to the last odd level. In game the player need to search every room carefully in each level, where it's possible to obtain weapon, material or information about destination, or the destination itself. There could be hidden rooms behind broken walls that can be torn down with dynamite.
这篇评测是否有价值? 欢乐
33 人中有 26 人(79%)觉得这篇评测有价值
有 29 人觉得这篇评测很欢乐
推荐
0.1 小时(记录在案的)
发布于:6月3日
Do a pushup everytime you die


Git gud or git rekt
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
2.2 小时(记录在案的)
发布于:6月16日
Every 5 minutes so farr, my jaw will drop... It's like clockwork.
I'm making guteral animal sounds.
When I learned I could make a nailgun, I said WhAAAAAAAAT?
Then when I learned I could upgrade that to a DOUBLE BARRLED NAILGUN,
I grunted....a Loooooooooong grunt.
You want to grunt too.
10/10 Must grunt
这篇评测是否有价值? 欢乐
5 人中有 4 人(80%)觉得这篇评测有价值
推荐
4.4 小时(记录在案的)
发布于:6月13日
I like it. Got it for free from Humble Bundle, and it was worth every penny. Don't let my ~4 hours logged fool you, I usually play the non-Steam version from Humble, so my hours don't get looged. My actual play time is closer to 100 hrs.

I can't speak for the stability of the WIndows or Mac versions, but the Linux/SteamOS version is rock-solid.

The difficulty is high, and the procedurally-generated levels keep everything fresh. Ammo is tight. Don't miss!
Overall: 8/10.
The general asking price of $12.99 seems a little steep for a three-year-old, low-budget game, but at the current sale price (2016-06-13) of $3.24, it's a great value.
这篇评测是否有价值? 欢乐
7 人中有 5 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
39.6 小时(记录在案的)
发布于:5月30日
So as one of the 1% of folks who have beaten this game I can tell you it's worth every hour of your time and all times you'll get smashed by rogue robots and mind controlled super-soldiers with laser guns.

The lore, the monsters, the challenge are legendary. Think a more sophisticated Doom or Quake if they were isometric 3rd person rogue-likes instead of FPS.

The feeling of achievement and victory when beating a boss or challenging encounter is some of the best in any game ever. You just need patience, skill, and most of all the ability to GIT GUD. Master the lowly knife and conserving ammo/health/materials if you want to have any chance of beating this game. It's a masterpiece if you have what it takes to fight through the pain.

20/10 will zap robot squids and demonic snake tanks again.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
26.5 小时(记录在案的)
发布于:6月20日
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
47.3 小时(记录在案的)
发布于:6月27日
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
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2 人中有 1 人(50%)觉得这篇评测有价值
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0.1 小时(记录在案的)
发布于:6月26日
I'm at work now and try to play through TeamViewer - it's really hard to play this way..
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最有价值的评测  总体
14 人中有 14 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
24.3 小时(记录在案的)
发布于:2014年5月22日
这款游戏窝一直都很关注

直到进了HRLB窝才心满意足的把他搞到 P.S. HRLB是窝最喜欢的一个包了 虽然之前这游戏也进过别的包

中文译名听起来很碉堡 叫做电子脉冲:精英版 【一点都不碉堡啊!

乍一听不知道游戏内容是什么

其实就是在一颗星球上的基地里 某一天发生了某某事故出现了空间扭曲 不知道从哪跑出了各种各样的怪物 然后主角一关一关的刷刷刷~ 【不要吐槽 窝根本就没有看懂游戏里面的阅读内容XD

另外 这款游戏是很独特的伪3D俯视视角 可能很多人玩起来都会觉得很晕 不过在设置里面可以把画面上的一些选项关掉来让您的眼睛变得更加舒适!【摆脱被晃瞎了的钛合金狗眼!

==正题==
之前说了很早就开始关注 但是拿到手之后感觉一点都不好!

随着移动不断旋转的镜头!巨大的随机地图!贫瘠的弹药!完全看不懂效果的物品描述和合成系统!【其实合成系统是亮点来着的

即使认路能力max的窝也在视角的不停变换下 强行迷路了

就这样 窝撸了17小时5小时挂卡愣是没有过第二关!

WAAAGH!! 这游戏怎么玩!

于是怒+1

结果前几天 登陆steam的时候突然看到弹出的信息显示这游戏打折了...

打折... 按道理来说一般的每周打折或者每日打折不会通知啊...

机智的窝立马打开下载列表!

果然!更新了!

一更新完 饥渴难耐的窝便马上打开了游戏

窝倒是要看看变化有多大!

首先 菜单界面改了 看上去不是那么的空白了 比之前充实【之前的目录那算什么啊 最上面一小排

打开选关 发现贴心的教程终于有用了【忘记说了 这游戏之前的教程根本就是没用

果断点开第一关 窝到是要看看你更新了多少!

首先 初始的资源还是没有变多 不过运气好可能出门第一个房间就有补给【而且几率略大

其次 贴心的地图出现了!同时也将镜头旋转的频率降低了!终于有地图了妈妈!窝再也不会迷路了!【其实窝不知道是不是所谓频率降低了 但是看选项的时候好像有选项可以调 不过窝是不会去乱动的!

有地图之后窝才知道这艹蛋地图有多大 迷路实在不足为奇

资源也增加了很多~不过合成还是一样的渣渣看不懂...

而且新添加了一个竞技场模式!

不过 说是竞技场其实不如叫生存模式

游戏内容很简单 选择不同装备的主角?小兵?职业? 窝真不知道 因为样子一样只是身上带的装备不同 生存到倒计时完毕便可完成

然后有四大关 每大关之下有很多小关 每小关下有不同的装备的小小关~【上面有说道

将每小关下的生存全部完成便可解锁下一小关

在竞技场模式 怪会不停的出 没有任何补给可以捡

你所要做的就是好好运用身上的大批武器/炸药/血药

其实还挺简单的~【当然是低难度~

和之前比一比

before:
子弹/枪/药 都不是一般的少
地图又大镜头还乱晃反正就是找不到路【还有一定催吐作用
怪都快的一笔 走位非常机智 感觉除了血量不一样没什么很大区别 除了部分
无法玩过第二关的残念
烂的一比的合成系统

after:
资源数量大幅度提升
贴心的地图君出现了 镜头也不再乱晃了
怪的特性开始被加强 不过伤害判定机制变得鬼畜了
有新的竞技场模式可以尝试
烂的一比的合成系统

==总结==

感觉上去有点像孤胆枪手的roguelike游戏

画面简陋同时又富有特色

作为一款roguelike虽然不够roguelike但是也是一款不错的roguelike【这句话没有错误

喜欢roguelike或俯视角shootgame的话不妨来试一试

麻雀虽小五脏齐全 作为一款大小不到百兆【100M】的游戏 不得不说还是很良心的【毕竟在更新

窝反正是百分百推荐!









继续去过窝的第二关了...
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2.7 小时(记录在案的)
发布于:2014年10月4日
因为非常喜欢 roguelike 风格的游戏,所以入了这个。

刚开始玩的时候有点不适应。基本上玩过教学关就大概知道怎么操作了,但花了半个多小时才适应鼠标加键盘的操作。适应后感觉很流畅。

这是一个生存游戏,第一关很简单,就是探索地图,杀掉冲过来的怪。弹药很少,但不浪费的话基本够用。小心点基本能过。我大约在一个小时后过的第一关。

难度是从第 2 关开始的,这个时候你一定要学会合成弹药了,找到经济的方法来消灭敌人。并且要适应武器切换的操作,不能按第一关的打法一把枪用到底。到第 3 关左右,你会发现更有游戏乐趣,可以用捡来的各种东西做装备和补给品(不仅仅是武器了)。玩了接近两小时,死了很多次。最好的一次在第 4 关死掉了,很可惜。因为这是个死了又死需要从头打的游戏。如果能到第 5 关就能从第 3 关开始了。
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