In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
사용자 평가:
Recent:
매우 긍정적 (평가 16 개) - 87% of the 16 user reviews in the last 30 days are positive.
Overall:
매우 긍정적 (평가 2,134 개) - 이 게임에 대한 사용자 평가 2,134개 중 84% 가 긍정적입니다.
출시 날짜: 2013년 7월 24일

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Teleglitch: Die More Edition 구매

이 게임이 포함된 패키지

Paradox Indie Bundle 구매

4 가지 포함된 항목들: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

이 게임의 다운로드할 수 있는 콘텐츠

 

평가

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


게임에 대해

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Customer reviews
Customer Review system updated! Learn more
Recent:
매우 긍정적 (평가 16 개)
Overall:
매우 긍정적 (평가 2,134 개)
Recently Posted
MKNECRO
( 35.6 시간 기록 )
게시 일시: 2016년 5월 30일
So as one of the 1% of folks who have beaten this game I can tell you it's worth every hour of your time and all times you'll get smashed by rogue robots and mind controlled super-soldiers with laser guns.

The lore, the monsters, the challenge are legendary. Think a more sophisticated Doom or Quake if they were isometric 3rd person rogue-likes instead of FPS.

The feeling of achievement and victory when beating a boss or challenging encounter is some of the best in any game ever. You just need patience, skill, and most of all the ability to GIT GUD. Master the lowly knife and conserving ammo/health/materials if you want to have any chance of beating this game. It's a masterpiece if you have what it takes to fight through the pain.

20/10 will zap robot squids and demonic snake tanks again.
KreamKorn
( 0.3 시간 기록 )
게시 일시: 2016년 5월 30일
I dont understand.
Soommor (Civ VI Hype)
( 58.0 시간 기록 )
게시 일시: 2016년 5월 29일
Product received for free
This game is hard. I mean holy Jesus almighty on a pogo stick, this game is really hard. I've played this game alot, and still haven't made it though Level 6 out of 10. It is also utterly brilliant. It is a roguelike that gives the reward of experience and knowledge for your defeats, rather than new bonuses to help you on your next run. The best you can get is a checkpoint start at a later floor, and you are purposely underpowered if you choose to use this option. From when you start in the cold broom closet on Level 1 to when you are facing down the AI Core on Level 10, you are on your own. A bullet will kill you just as easily. The atmosphere of tension and fear that this creates is palpaple. Peeking around corners for huge minigun wielding zombies, running chased by swarms of taser armed robot drones, or locked in a room with hulking warwalkers, terror will be your primary emotion. The second will be the mixture of relief and sadness as your latest run comes to an end. If you like winning games, then maybe this isn't your cup of tea, most people will never complete this game. If you want a wild ride, and the pleasure of inching closer to your goal, learning how to survive in a brutal enviroment, this is your game. Get it right now.
Cactus
( 1.8 시간 기록 )
게시 일시: 2016년 5월 25일
This game is really good because the levels are a bit randomly generated, well, not to a 100%.
The game is very difficult to complete. Either you will just get too stressed or too scared because you have no knowledge of what your opponents are capable of, if you are one of the more seasoned of gamers, it will still be a challenge.
You will get a little bit of a Half Life feeling, since you are a scientist in a doomed research facility with aliens, mutants and zombies.

-This game has controller compatibility.
-After you have completed Teleglitch: Die More Edition you will be one of the few who have the ability to say "I've seen some ♥♥♥♥..."

But yeah, this game is worth your money and while. You can wait for a sale, if you want.
Nguyen Ngoc
( 6.6 시간 기록 )
게시 일시: 2016년 5월 21일
^^^^
ArtistNightingale
( 2.0 시간 기록 )
게시 일시: 2016년 5월 20일
Product received for free
I can see why someone would like it, but it's just not for me.

I've only played this game for maybe 15 minutes or so so far, but I can already tell that it's just not my kind of game. I honestly have no idea when and how I got this game (probably as a download code at PAX Prime last year), but it's been sitting in my library for a really long time and I thought I may as well try it out.

I don't think I'll be touching this game a whole lot anymore.

First of all, the controlls are terrible when you're using a keyboard and touch pad. Unlike the demographic this game was probably aimed for, I lack any kind of controllers compatible with Steam or even a mouse (laptop player here), so the game is really awkward and clunky as a result; which strongly contrasts with the "intense, fast, Dark Souls hard" gameplay. Navigating the menu is a disaster, shooting and aiming a gun is a nightmare, and melee attacks will usually leave you aimlessly punching while your health slowly depleats.

It's also worth noting that the camera moves like a drunk version of The Sims. It has a top down perspective and the camera moves with you as you move, but it swerves around and never stays in a fixed location and will black out areas from your sight depending on where you are. I can only imagine that this will greatly increase the difficulty of the game later on.

On top of all that, the game just feels dead. The graphics, while intentionally undetailed, make it difficult to distinguish things from one another, so there isn't a strong vision of what's going on. Not to mention that there's no music at all. You could say that this is done to create a feeling of isolation and helplessness ala Metroid, but even that game from 1986 was able to drive home those feelings mainly becasue of it's music.

If there's one good thing I can say about this game it's that it only has five total trading cards, meaning that you can level it up pretty quickly, but if you feel like you may have the same opinion as me, then look for other games that can help you achieve that with the bonus of being fun. Like I said in the begining, just because I don't like it doesn't necessarily mean that you won't, but I just couldn't get into it.

4/10
sticky
( 14.7 시간 기록 )
게시 일시: 2016년 5월 19일
it's hard
Leronira
( 2.5 시간 기록 )
게시 일시: 2016년 5월 19일
TELEGLITCH: DIE MORE EDITION

Leronira's Rating Scale:
Why haven't you bought it yet?!
Consider buying it.
Get it when it goes on sale.
Get it from a bundle.
Not worth buying.
Avoid like a cancer.
플래시
( 8.0 시간 기록 )
게시 일시: 2016년 5월 18일
단순하지만 재미있는 생존게임
무료배포로 받아서 그런지 더 좋다.
너무 오래하면 질릴 수도 있지만 가끔씩 하기에 좋은 게임.
CoolDudeClem
( 1.2 시간 기록 )
게시 일시: 2016년 5월 14일
sega dreamcast
Rage666
( 37.3 시간 기록 )
게시 일시: 2016년 5월 10일
GL BYWHFD
(Good Luck, Because You Won't Have Fun Dying)
elKONTEXO
( 2.2 시간 기록 )
게시 일시: 2016년 5월 5일
The visuals are awesome and when you shoot a gun you can almost feel the recoil. The sound design is awesome and the maps look pretty cool. Especially with the parts of the room you can't see blacked out.

If you like hard games, go for it. The combat is definetly fun and you could probably beat the whole game with just the knife if you just get good enough. But honestly, it's to hard for me and I'm too much of a casual to beat it.
Boner Salad
( 49.5 시간 기록 )
게시 일시: 2016년 5월 2일
Teleglitch is an anomaly. That's a play on words, based on the ever-present black goo that engulfs every corner of this game. But seriously folks, I have put in quite a bit of undocumented hours into Teleglitch: Die More Edition and have yet to beat it. So my perspective is from someone who hasn't beat level 6 yet.

I say it's an anomaly, because so many reviews describe it as repetitive, esoteric, self-indulgent, and impossible, and yet so many describe it as more horrifying and entertaining than any other game they've played. From my point of view-- it's a little of both. But, in the end I side with the latter.

Set in a science facility on an uninhabitable planet, placed on the outer reaches of known space. A black gyrating void has breached the compound and corrupted the facilities AI, using the armed robotic soldiers, necrotic tissue specimens, and multi limbed plankton monsters to purge the planet of any human life. Except they missed one... you. As an engineer, living off of canned food for weeks in a broom closet, you leave your haven to find the master teleporter to send you back to Earth. There is only one problem. You have to navigate 10 randomly generated levels of monster and robot infested hallways and courtyards, teleporter by teleporter, until you reach Earth. When you die-- you die. Fortunately, there are chests, hidden caches, and monster dropped equipment to help you along the way. And being an engineer has its perks, like being able to improve your weapons and make devices to warn you of any impending dangers, or shell any impending dangers, or set exploding meat traps for any impending dangers. Did I mention this game has IMPENDING DANGERS?

Sometimes, I just want to end my life after some impending dangers end my hard work, over and over again. It's gets grating after awhile, like the devs designed it to never be beaten by anything that can competently operate a keyboard and mouse. Yet, many have done it... there is hope.

Bottom line is, buy this game. Play through that "This game is too ♥♥♥♥ing hard!!!!!" phase that all of us go through, and learn how to invest time and thought into making your next move, as if you were really stuck on a planet full of impending dangers.
Typewriter Hacksaw
( 47.2 시간 기록 )
게시 일시: 2016년 4월 20일
This game makes me feel ill. The droning ambiance of the engines, the moans of the inhabitants of Medusa, the screen-shaking terror of firing last resort projectiles, the creeping fear that no matter what you do, you'll die horribly, the copious death pudding that screams and gulps- all of it builds a sense of unease that does not let go.

I love it.
Corey Loves Carl
( 0.3 시간 기록 )
게시 일시: 2016년 4월 16일
Blake said it was good.
anzul
( 47.4 시간 기록 )
게시 일시: 2016년 4월 14일
its like dark-souls gameplay but whit hand-crafted guns and on a sci-fy setting

-the title is not a joke, you will die a lot. but at least you get a sentence or two about it each time you ♥♥♥♥ up.
-you play as an enginer in a space colony/corporatin site, that should tell you all you need to know about the crafting system
-the story is pretty straighforward, teleportation experiment goes all kinds of wrong and you are the last survivor, get your rear on gear and find a way out.

worth mentiong: there are giant brains in jars used to do the heavy computing, they keep them on drugs to avoid suicide.
James
( 0.1 시간 기록 )
게시 일시: 2016년 4월 14일
Really nice rouge-like 10/15
ZaidusRecon
( 1.2 시간 기록 )
게시 일시: 2016년 4월 7일
A little bit too limited for my taste. I mean, there are shockwave flash games with twice the content.

I should probably play it more, buuuuttttt, you know.
AODQ
( 0.9 시간 기록 )
게시 일시: 2016년 4월 4일
You'll spend a vast majority of the time just traversing the map. If you're lucky you might find an item or two, and if you're super lucky you might actually find an enemy. Expect large empty rooms that fulfill no purpose but for you to backtrack through once you hit a dead end. I'm a big fan of nethack so the problem isn't the difficulty, it's just the seemingly pointless never-ending hallways. Hmm, no thanks.
-576| Lonelywolf
( 32.0 시간 기록 )
게시 일시: 2016년 4월 4일
As of writing this, I've not 'won' the game. I have made it to the final boss once. I first saw this game on a youtube playthrough, and quite enjoyed watching the mechanics and such of the game. I forgot about it after that, and about a year later, thanks to the steam que, it showed up on the store. I freaked and instantly bought it. Do I recommend impulse buying? No. Fired the game up, blam. Dead in about the first five minutes. Instantly ran a second run. Doubled survival time. And I continued from there.
Should you get this game? It depends. Have you ever played dark souls? Imagine that, but jump the difficulty from butt-hurt to insanely-borderlying impossible. Yes, if you think dark souls was hard.... Second, there is no option to modify the difficulty. I'm sure you could mod the starting gear to give you an advantage, but other than that, if you don't like games that are near impossible, don't buy this. It will frustate you to no end and make you want to return it if you aren't into that kind of thing. If you are into insane learning curves and massively difficult gameplay, then you will enjoy this. I've only encountered one bug, and that is sometimes upon startup it will freeze, in which case simply restart it. It runs smooth enough for me and I find the atmosphere and story compelling and interesting.

TL;DR, Buy if you like dark soulsX10, don't buy if you get butthurt easy. Wonderful game and I love it. Would recommend to anyone.
Most Helpful Reviews  In the past 30 days
6명 중 6명(100%)이 이 평가가 유용하다고 함
추천
49.5 시간 기록
게시 일시: 2016년 5월 2일
Teleglitch is an anomaly. That's a play on words, based on the ever-present black goo that engulfs every corner of this game. But seriously folks, I have put in quite a bit of undocumented hours into Teleglitch: Die More Edition and have yet to beat it. So my perspective is from someone who hasn't beat level 6 yet.

I say it's an anomaly, because so many reviews describe it as repetitive, esoteric, self-indulgent, and impossible, and yet so many describe it as more horrifying and entertaining than any other game they've played. From my point of view-- it's a little of both. But, in the end I side with the latter.

Set in a science facility on an uninhabitable planet, placed on the outer reaches of known space. A black gyrating void has breached the compound and corrupted the facilities AI, using the armed robotic soldiers, necrotic tissue specimens, and multi limbed plankton monsters to purge the planet of any human life. Except they missed one... you. As an engineer, living off of canned food for weeks in a broom closet, you leave your haven to find the master teleporter to send you back to Earth. There is only one problem. You have to navigate 10 randomly generated levels of monster and robot infested hallways and courtyards, teleporter by teleporter, until you reach Earth. When you die-- you die. Fortunately, there are chests, hidden caches, and monster dropped equipment to help you along the way. And being an engineer has its perks, like being able to improve your weapons and make devices to warn you of any impending dangers, or shell any impending dangers, or set exploding meat traps for any impending dangers. Did I mention this game has IMPENDING DANGERS?

Sometimes, I just want to end my life after some impending dangers end my hard work, over and over again. It's gets grating after awhile, like the devs designed it to never be beaten by anything that can competently operate a keyboard and mouse. Yet, many have done it... there is hope.

Bottom line is, buy this game. Play through that "This game is too ♥♥♥♥ing hard!!!!!" phase that all of us go through, and learn how to invest time and thought into making your next move, as if you were really stuck on a planet full of impending dangers.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
2.2 시간 기록
게시 일시: 2016년 5월 5일
The visuals are awesome and when you shoot a gun you can almost feel the recoil. The sound design is awesome and the maps look pretty cool. Especially with the parts of the room you can't see blacked out.

If you like hard games, go for it. The combat is definetly fun and you could probably beat the whole game with just the knife if you just get good enough. But honestly, it's to hard for me and I'm too much of a casual to beat it.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
3명 중 2명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
2.1 시간 기록
게시 일시: 2016년 3월 3일
pretty cool dead space theme played in a top down view like hotline miami. no fun with friends. can be spooky
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
92명 중 55명(60%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
비추천
76.5 시간 기록
게시 일시: 2016년 1월 9일
I feel like this game is overly pretentious and utterly underachieving. Bear with me, I will explain why.

Let us start with the bugs. Sometimes (fairly rarely) you'll find yourself locked in an area because the randomization algorithm screwed it up. Tough luck bro, start again. Much worse is the randomization of the enemies, which ***relatively often*** unbalance the game. For instance,an unjustifiable large number of enemies waiting you right by the first room of a new map. Nowhere to run, no pillar to hide behind, no means of defence - it often means "death in 2s" or "good bye all ammo and medkits".

That wouldn't be all that hateable if only you would be allowed to save at the end of each map. The game "checkpoints" allowing you to start at lvl 3,5,7 or 9 once you finish lvl 5,7,9 and 10 respectively. That is mostly a trap, however, since you start with a much inferior gear in a game where ammo is already scarce.

I like a difficult game more than most (check my profile) and I have completed all the achievements (took me quite long), but this game just doesn't deserve permadeath in my opinion. If anything, there should be a "permadeath mode", for those who like a challenge - like me. Having to put up with the flaws of the randomization system while trying to learn how to play, learn which ammo is more useful against each enemy, all of this just makes this game sound overly pretentious, achieving very little or nothing and giving absolutely no satisfaction. It feels like the only reason the permadeath is there, is to make the game hard. The devs should tune down their tone.

Other remarks
- "It has Quake aesthetics!" did you mean "the colourpallete and nothing else"?
- "Wow, this is a nice horror game!!": I feel zero sympathy for my 8 pixels protagonist, and not scared or tense whatsoever.
- "But it has so many nice reviews!" I've seen an awesome explanation to this phenomena, too bad I can't find it. Teleglitch was given "for free" in a bundle, many people got it for the free cards. Those people reviewed with "good game" and "cool" and have around 3~5h gameplay. Think twice before trusting that Steam Rating up there.

At least the achievements are well developed.
이 평가가 유용한가요? 아니요 재미있음
6명 중 4명(67%)이 이 평가가 유용하다고 함
추천
3.3 시간 기록
게시 일시: 2015년 12월 6일
I have never felt such a genuine fear playing a game before. Every door you open could be the thin shield between you and death. Conserve your ammo, build body armor, and die anyway. Ruthless...but you will want more.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
15.6 시간 기록
게시 일시: 2016년 1월 23일
Brutally unforgiving, the opposite of a monty haul, and much more atmospheric than you'd think. Teleglitch is an engrossing "just one more life" kind of game which doesn't hold your hand at all. Brilliant design and tense as hell.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
추천
4.1 시간 기록
게시 일시: 2015년 12월 26일
Fantastic use of sound in this game
Spooky as floopbybab
I can't play it for longer then an hour or two at a time
Don't run out of ammo and don't get overwhelmed
이 평가가 유용한가요? 아니요 재미있음
6명 중 3명(50%)이 이 평가가 유용하다고 함
추천
0.1 시간 기록
게시 일시: 2015년 12월 8일
Have been playing this game a fair bit in offline mode. A fast, hard, and rather unforegiving roguelike.
이 평가가 유용한가요? 아니요 재미있음
6명 중 3명(50%)이 이 평가가 유용하다고 함
추천
3.0 시간 기록
게시 일시: 2016년 2월 10일
5/5

P.S. If you are having sound problems under Windows delete 'openal32' in game folder

P.P.S. Game works under Trisquel GNU/Linux www.trisquel.info
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
13명 중 10명(77%)이 이 평가가 유용하다고 함
추천
36.6 시간 기록
게시 일시: 2014년 2월 23일
네. 사실 이건 로그라이크 공식이 많이 사용되지 않은 로그 슈터 장르입니다.
기껏해야 맵의 랜덤성과 영구 사망 이외에는 없습니다.
위의 특징 때문에 로그라이크 만의 특징인, '반복 플레이'를 저해합니다. 특유의 고난이도도 한 몫 합니다.

하지만, 이 게임은 어쨌든 로그라이크입니다.
텔레글리치: 다이 모어 에디션은 충분히 어렵지요. 그리고 한 단계, 한 단계 깨 나갈 때마다 충분한 도전 사항을 던져줍니다.
그 도전 사항을 깨 나갈 때마다, 재미와 성취감을 느끼지요? 그것이 로그라이크 장르의 생명이자 공식의 값이라고 줃곧 생각하고 있습니다.

오히려 텔레글리치는 공식을 일부에만 사용함에도 불구하고, 로그라이크 스타일을 잘 살린 게임이라고 볼 수 있습니다.
매 레벨, 매 레벨은 도전의 연속이며, 갈 수록 화끈하게 어려워집니다.
아이템은 매 레벨마다 정해져있지만 희귀하고, 언제 어디서 몬스터들이 깜놀을 시전하게 될 지 모릅니다.
이 자체만으로도 텔레글리치는 충분합니다. 이 자체만으로도 텔레글리치는 재밌습니다.

더 좋은 점은, 텔레글리치 제작진들은 지속적인 업데이트를 진행하고 있습니다.
7.0 버전만 해도, 큼지막한 도트는 플레이어의 눈을 정확히 찔러댔습니다.
8.0 버전에서, HD Mode가 추가되면서 게임을 할 때마다 생기는 눈갱은 사실상 없어졌습니다.
거기에 한술 더 떠, 9.0 버전에서 빛과 그림자가 추가되면서, 맵에 조금 더 사실성이 부가되었습니다. 몰입감을 한 층 높여줬지요.
이 말고도, 제작진은 여러 방면에서 게임을 더 재밌게 고쳐가고 있습니다.

한 번 해 보세요.
처음은 어려움의 연속이겠지만, 노하우가 생겨가다 보면, 언젠가는 마지막 보스를 깨고 주인공을 연구소에서 탈출시키게 할 수 있을 겁니다.
정가가 아깝지 않은 게임입니다.

이런 리뷰를 쓰는 저도 5 레벨이 한계입니다. 워 워커를 주깁시다 워 워커는 나으 원쑤
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4명 중 4명(100%)이 이 평가가 유용하다고 함
추천
1.6 시간 기록
게시 일시: 2014년 10월 4일
로크라이크류 게임 매니아시라면 적극 추천하는 게임입니다
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1명이 이 평가가 재미있다고 함
추천
28.6 시간 기록
게시 일시: 2015년 8월 1일
난이도 겁나 쎈 로그라이크 게임

맵은 거의 바뀌지 않는다. 아이템 또한 스테이지 당 고정 인거 같기도(?) 하다

처음 이 게임 시작했을때 1스테이지에서만 5번인가 죽었다.

아무생각없이 하면 초반은 쉬워지지만... 클리어 하려면 초반 부터 겁나 머리 써야된다.

총알 모으고 조합할 아이템 따져가면서 재료 모으고...

(총알 열심히 모았는데 막 빗나가면 멘탈이 망가진다.)

죽어가면서 맵과 아이템을 익히는 수밖엔 답이없다 (...)

적 체력과 패턴도 익혀야된다.

게임이 좀 익숙해지면 어느새 1 스테이지에서 몬스터를 칼로 썰고 있는 자신을 발견 할 수 있다..?

갈수록 비밀방 찾는것도 어려워진다.... 비밀방 열었는데 그닥 필요 없는 아이템 나온다면...

내가 게임하면서 얻은 팁아닌 팁을 알려주자면

1.통조림은 체력 초과 가능하다 150까지

2.stimulant 는 보스전 외에는 좀...

3.조합은 신중히.... 총 업글된다고 조합 막했는데 필요한 총알이 달라지면 대략 멘붕

4.RDX 조합은 필요할때 합시다.

5.디텍터가 최고 아이템





근데 엔딩은 언제쯤 볼 수 있을까...

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1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
2.9 시간 기록
게시 일시: 2015년 10월 5일
적당히킬링타임용으로 나쁘지 않은 게임이네요!
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3명 중 2명(67%)이 이 평가가 유용하다고 함
추천
2.0 시간 기록
게시 일시: 2014년 10월 31일
Very Good ... :)
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211명 중 194명(92%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
24.6 시간 기록
게시 일시: 2013년 10월 22일
Normally when you play this sort of game you find yourself saving your good weapons and ammo for some hypothetical time of need that never seems to arrive.

In Teleglitch you will find that time. You will run out of ammo. And then you will die.

Usually around level 3.

This game is amazing.
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184명 중 171명(93%)이 이 평가가 유용하다고 함
14명이 이 평가가 재미있다고 함
추천
6.8 시간 기록
게시 일시: 2014년 10월 11일
I like everything about this game except the difficulty. I'm only a very casual gamer so I'd probably get on better with the die-less edition, but everything else about it appeals to me, just a shame I'm no good at it.
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122명 중 120명(98%)이 이 평가가 유용하다고 함
42명이 이 평가가 재미있다고 함
추천
27.3 시간 기록
게시 일시: 2015년 6월 27일
This game defies description. By screenshots, you might think you're buying a pixelated puddle of mud. Wrong.

You're buying a hardcore roguelike that will demand the very best from your tactical, survivalist self. You will die horribly, of course, but you will learn what it takes to survive in this bleak sci-fi future that resembles a bunch of pixelated dirt. You will learn to kill your foes with your bare hands to conserve ammo that you'll need against the true threats, robots and assault-rifle wielding pixel mutants (or something like that. Actually I remember the story here being surprisingly good and intriguing enough that I read the various data texts scattered throughout. The graphics likewise contribute to a coherent sense of style!).

Gunplay here is lightning quick violence.

You forgot that games could be so unforgiving, but with Teleglitch you remember. You remember what it was like. Beating this game is an accomplishment that you will be proud of. Not proud in any public way, you'll never really be able to tell anyone. None of your friends have ever played Teleglitch, they couldn't posssibly understand. Your spouse won't understand. Your children, the ones that are off at college and only call once a month, they won't understand. But know that when you beat this game, know that I will understand.
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437명 중 358명(82%)이 이 평가가 유용하다고 함
161명이 이 평가가 재미있다고 함
비추천
68.6 시간 기록
게시 일시: 2014년 11월 12일
EDIT: A week or two after writing my review, I finally beat Teleglitch DME. In the process, I learned something that affects my review: it seems the charm of Teleglitch is the way that it becomes your gaming Arch-Nemesis. It mocks and sneers at you while committing heinous crimes, daring you to stop it. You become driven by your hate to defeat it... and hate keeps a man alive. Or at least refusing to stay dead.

NOTE: The following is not a simple "buy/don't buy" review, but more of an investment guide. There's a "buy/don't buy" verdict at the bottom, but it doesn't make much sense without the review.


================THE REVIEW================

You've probably heard two things about Teleglitch: it's a rogue-like, and it's hard.

This is an exaggeration and underestimation, respectively. Teleglitch is a rogue-like only insofar as the rooms are arranged differently each playthrough, and it's hard like a diamond ball bat to the groin. Let's examine these points in more depth, because there are some things you need to know.

Once the awe of random level layouts (sarcastic "ooooh! aaaaah!") wears off, you'll quickly start to notice that every game of Teleglitch is essentially the same. The items you receive on any given level are the same items you'll ALWAYS recieve on that level. The question is whether or not you'll find them BEFORE or AFTER that room where you always get mobbed by that one enemy type that's always in there. End result: each game of Teleglitch is unique in only the most superficial way. And because you will die SO MUCH, the whole thing quickly becomes tiresome and repetitive. This repetition wouldn't be a bad thing if, like many other rogue-likes, there was some incremental GAIN or REWARD at the end of each game. But there isn't. The recipe for success in Teleglitch is 5% experience, 10% luck, 25% resource conservation, and 70% ninja master reflexes. Yes, that adds up to 110%, because if you give less, you will FAIL. That brings us to the second topic.

I know what you're thinking: "Oh, but I'm the exception. I have superior gaming skills. I'm sure Teleglitch will be easy enough for me that I won't want to BRAIN A KITTEN in frustration."
NO. You are NOT special. Well, maybe to your mom. Lemme hit you with some cold, hard statistics. Literally NINETY NINE POINT ONE PERCENT of players never beat the game. But that's setting our sights too high. What are the odds that you'll give up before even beating level THREE? of TEN!?

91.3%

That's right. You have less than a ten percent chance of making it less than a third of the way through Teleglitch before refusing to ever play it again. Some games manage to find the recipe for making brutal difficulty enjoyable. Teleglitch's brand of hard is more like a basketball game between an NBA team going all-out and a team of middle school girls with Down Syndrome. Sure, it sounds amusing at first, but only the truly sick fail to quickly realize it's just in very poor taste.

Oh, and it also has bugs that can cause you to die, just in case you were legitimately doing well.

Honestly, I really want to like Teleglitch. Instead I just friggin' hate it. Yet for some reason I'll probably play it another 20 hours.

================END OF ORIGINAL REVIEW================

Do I still hate Teleglitch? Yes. But it is a hate tempered with respect. And... I... kinda like it.
Will I change my recommendation to "Yes"? No. You should still be afraid of Teleglitch.

"So you're saying I shouldn't buy Teleglitch?" you ask. No. I'm not saying that.

BOTTOM LINE: should you buy Teleglitch DME? Absolutely, but only if you don't have a kitten.
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130명 중 112명(86%)이 이 평가가 유용하다고 함
추천
17.1 시간 기록
게시 일시: 2013년 11월 28일
First off, the only way to describe what was running through my head when I first started playing Teleglitch was “WHAT THE ♥♥♥♥?!!?” Saying that, this indie roguelike from developer Test3 Projects rabidly eats your half alive corpse and then spits it out leaving you wanting more. Strangely addicting, you find yourself drawn to Planet Medusa 1C left in awe by the pixellated madness that is Teleglitch. So strap up and make every shot count, and I’ll tell you why this is one of my top 5 picks of the year.

Teleglitch is one of those games where watching “Lets Play” with some youtube ♥♥♥♥♥♥ bag in his mothers basement isn’t going to suffice. Best played with a keyboard and mouse, this top down shooter is reminiscent of GTA but put together with the savage intellect of a guerrilla militia planning its next terrorist move. To be honest, I was standoffish when it came to this game at first, it didn’t catch my eye, and I wasn’t really sure what it was all about. During a sale on Steam I was able to purchase Teleglitch for a good price and give it a chance, and I’m glad I did. After getting the hang of this game I felt like Rick Grimes or Daryl Dixon on a rampage blowing off zombie’s heads and throwing pipe bombs at anything in that got in my path.

In a cold, dark future dominated by mega-corporations, a place 30 light years away from Earth, Planet Medusa 1C is on the edge of habitable space and the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facilities personnel have all been killed, micro-chipped and reactivated as combatants by the facilities central processing AI. An in-depth storyline keeps you constantly informed of your surroundings and almost adds a sense of excitement through your adventure. The story of Teleglitch continues throughout each level and grows deeper and more involved as you progress on your quest.

This game is hard and involves a lot of tactical thinking on the fly. An advanced crafting system helps you build explosives among other various weaponry based on the materials you collect throughout each level. You are also able to craft other tactical items like the Detector which helps you locate enemies on the map in close quarters where you would otherwise be ambushed. Combining health kits or different materials can result in health upgrades or even steroids. These crafted items are a key element of Teleglitch making later gameplay almost impossible without them. The map is another vital piece of gameplay and by using it as a constant reference I found that it not only allowed me to keep my bearings but also helped keep track of any missed rooms I may have passed on the way. You will also encounter databases that hold crucial information regarding your mission, or maybe some tactical advice regarding secret locations which also make up a large part of the game.

The “Die More Edition” of this game alters gameplay slightly making each of the enemy creatures slightly more powerful to increase difficulty, as well as offering more weapons and items to craft with. Weaponry is a large part of the game, but in a small way. On Medusa 1C there is a lack of ammunition so every bullet counts and depending on what you are wielding you may not put down what is attacking you in one shot. Without the “Guns & Tunes” DLC you start off with the standard 9mm pistol, then with continued play you are able to find more ammo and other weapons or explosives. Something that sets Teleglitch aside from other roguelikes of its kind is the unique crafting system I had mentioned earlier, and with this you are also able to build upgrades to your guns, which gives them more power or a special ability.

Some might think the pixel graphics in Teleglitch belong in 1981 but I look at them and see a visual masterpiece. Nostalgic, with flawless gameplay that keeps you on the edge of your seat Teleglitch is an amazing example of a simple pixel game that took it to the next level. Seemingly so basic, Teleglitch is a breath of fresh air to the retro movement and another essential in the library of any indie game. Like many roguelikes the map and environment change with every new game. Thousands of zombies and mutants deliver hours of gameplay making this game another instant classic and comes highly suggested to any gamer.
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108명 중 95명(88%)이 이 평가가 유용하다고 함
33명이 이 평가가 재미있다고 함
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2.8 시간 기록
게시 일시: 2015년 4월 13일
tl;dr -> If you thought you were a master of rogue-like/difficult games, gtfo and play this. Your ♥♥♥ will be spanked so hard your great grandchildren will feel it. 11/10 made me rethink about my life as a gamer.

I got this game when it was being offered for free, and was excited to try what I knew to be a super difficult rogue-like. I had gotten my feet wet playing Binding of Isaac, and was hungry for more brutally difficult games.

Wow, was I in for a surprise.

If you like unforgiving, brutal gameplay, dying a lot, top-down action, being mobbed over and over, and dying a lot, then you will probably rage at this game (and possibly enjoy it). Oh, did I mention you will die a lot? The game is labelled: Die More Edition because you will die more times in one hour than in most other games you have played before.

The aesthetics are rather simple and reminiscent of old-school, top-down pixel games. The different effects (weapon, item, etc) are very well done - the "stimulant" effect is really nice, making the screen look a bit erratic until the drug wears off. There is no music, but the sound assets are pretty good - especially the explosions. Much of the story is given through text, and more is available for people who choose to explore. The story is interesting enough, however, I have not advanced far enough in the game to account for more than 20% (or less) of it. The furthest I've progressed is to level 4, where I died almost immediately to an endless swarm of varying enemies. Fun times.

The controls take a bit of getting used to, especially considering that you need to be able to do things very quickly, while simultaneously dodging, running, and attacking. It is playable with a controller, but I prefer the keyboard and mouse in this case. Gameplay is very fast-paced once enemies spot you, and the learning curve is minimal to extreme - highly dependent on your experience with rogue-likes and how far you progress in the game. There is a tutorial mission that shows you everything you need to know - I highly recommend you play through this first. Teleglitch is not a pure rogue-like - the items found in each level are not randomized (only the layout of the map is) - so you will eventually be able to plan out which item combinations to use/save as you become more familiar with the game.

During gameplay, you must move through different rooms until you find a teleporter to transport you to the next stage. Sometimes, there will be a branching point (two teleporters, left and right), allowing you to select which stage to move on to. There is an insane amount of repetition here because the only thing that really changes is how each level is presented - the items stay the same. Also, the checkpoint system is very unforgiving, as you must reach stage 5 in order to start a new game at stage 3 (and so on).

Much of the game involves combining items that you find (ex: combining C4 and a can to make a one-shot RPG) to help you survive each level. Because of this, it is highly recommended that you explore as much of each stage as you can. Herein lies the double-edged sword - the more you explore, the more enemies you will encounter. Healing items and ammo are not common enough to allow you to recklessly run through the level, so finding a balance between exploring and saving items is key to success in Teleglitch.

As a top-down action game, you will have to also deal with field of view - if you are standing in front of a pillar, for example, you will not be able to see anything directly behind it. This encourages you not to run into a room guns blazing, as you may be ambushed from all sides (the enemy AI is very good at swarming tactics). A personal technique I prefer using is to quickly double-back into a narrow hallway, allowing you to funnel the enemy into your line of fire (very cost effective, considering the rarity of resources like ammo and health). Aiming is a bit tricky in the beginning, but with time, you will become more proficient. Also, you will (hopefully) learn the melee range of different opponents - it is very dangerous to try to melee more than one enemy at a time, trading HP until one of you dies.

There is an Arena mode that adds more playability (especially if you intend to achieve 100% completion). Each Arena mission requires you to perform different tasks like survive for x seconds, kill x enemies, etc. There are different equipment loadouts for you to select, and I highly recommend trying this out to help you learn which weapons/items are more suited for your playstyle. For example, the automatic pistol is a great anti-mob weapon, however, I personally prefer the slower, more accurate revolver (also has less ammo before needing to reload). As a result, I tend to keep the pistol, over upgrading it to an automatic pistol. You can drop items and equipment - dropping a weapon allows you to transfer any ammo inside it to another same-calibre weapon (ex: drop auto pistol to transfer ammo to your regular pistol). One of the first upgrades you will find in the campaign mode is the automatic pistol combo, so trying both variants will help you determine which one is a better fit. As a rule, I tend to stay away from any planted explosives, as I tend to get caught in the blast radius (and HP is your most important resource). To heal, you can use medkits and canned meat, however, canned meat and explosives (weird, I know) can be combined to give you stimulants - recommend you try it out at least one to experience the cool visual effects.

There is one environmental hazard to be aware of - parts of each level may have time distortions (you'll know what it is when you first see and hear it), and touching one will cause you to instantly die. Don't bother trying to bait enemies into it - they're not that stupid, and it's quite impossible.

Overall, Teleglitch is a great top-down (not-so-quite)rogue-like game that will challenge any and all gamers. If you are interested in the genre, you must give it a try.

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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